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Scone Sector Militaries

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Scone Sector Militaries

Postby Megaraptor18 » Mon Feb 04, 2019 11:17 pm

Sconian Consortium

Spoiler
Small Arms

OSP-57 Pistol
-Type: Rail Service Pistol
-Round: 5.7mm x 35mm railgun / 9mm particle
-Rounds per magazine: 20 rounds / 6 rounds
-Rate of fire: semi, 3 rounds@3000rpm
-Effective Range: 200m
-Maximum Effective Range: 300m
-Details: With the rise of shielding and better body armour, the Orithyian Army and law enforcement needed a replacement for the venerable OSP-52, which is why the OSP-57 was made. The OSP-57 is a dual barrel weapon, with a primary railgun and a secondary particle gun. Its railgun has variable velocity settings, to work with different rounds, firing each one at the best velocity for it, as well as allowing lower powered shots when dealing with unarmoured targets. An unusual aspect of the OSP-57s design is that it has two magazines, with the combined ballistic/battery magazine of the railgun in the handgrip, and a secondary battery for the particle beam lengthwise under the barrel. Another unique feature is its integral counter-recoil system which propels a small weight backwards within the body of the gun each time its fired.

Wallrabs P93 Pistol
-Type: Service Pistol
-Round: 9mm
-Round per magazine: 12 rounds helical magazine on the front of the weapon.
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The Wallrabs P93 Pistol is the standard sidearm for the Kragian Army.

PDW-75 Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Round per magazine: 15 or 30-round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 100 Meters
-Maximum Effective Range: 180 Meters
-Details: The PDW-75 is a smaller and more mass produced Personal Defense Weapon.

Leavitt L6A2 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge or 20 gauge
-Round per magazine: 42-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: Leavitt L6A2 Shotgun is the standard shotgun for the Scyllian Army.

SA-50A2 Strachan Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: SA-50 assault rifle is the standard for the Scyllian Army. The A2 model fixes reliability issues and makes the weapon lighter for the user to carry.

StG-77 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 7.62mm
-Round per magazine: 70-round drum-magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The standard issue rifle for the Kragian Armed Forces. It has a bullpup design with a drum-mag behind the handguard.

StG-79 Battle Rifle
-Type: Magnetic Acceleration Rifle
-Round: 7.62mm
-Round per magazine: 12-round drum-magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The standard issue battle rifle for the Kragian Armed Forces. It has a bullpup design with a drum-mag behind the handguard.

Karabiner 78 Carbine
-Type: Magnetic Acceleration Cabrine
-Round: 7.62mm
-Round per magazine: 40-round drum-magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The standard issue carbine for the Kragian Armed Forces. It has a bullpup design with a drum-mag behind the handguard.

SHV-74M Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,300 Meters
-Details: The SHV-74M Assault Rifle is the improve version of the famed rifle which improved the charge on the rifle allow it to shoot farther and increase stopping power. Currently the SHV-74M is exiting service in favor of the PVM and the PV-84 Plasma Rifles.

SHV-74SU Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: This was the improvement of the famed SHV-74U Carbine. This increased the range and stopping power of the weapon. However like the SHV-74M the SHV-74SU is exiting service.

S25 DAW
-Type: Magnetic Acceleration Weapon
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine, 5-20mm Grenades
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
Effective Grenade Range: 500 Meters (Charged), 300 Meters (Unchanged)
-Maximum Effective Range: 5,000 Meters
-Details: S25 DAW (Dual-barrel Air-burst Weapon) is an assault rifle chambered to fire 5.56x45mm rounds, as well as 20x30mm air-burst smart grenade from its overbarrel launcher. Two conventional 20 mm shells either detonate immediately on impact or on a timed fuse after impact. A third type of shell is controlled by the weapon's integrated electronics to explode a few meters from the target, yielding an air burst effect capable of killing targets within a 6 m area and seriously wounding those within an 8 m area. Users enter a range at which the shell is to detonate, allowing targets in ditches, in buildings, or behind walls to be destroyed without requiring the shell to strike the target.

SSV Tikhaya Veter
-Type: Magnetic Acceleration Rifle
-Round: 9×39mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SSV Tikhaya Veter or Silent Wind is an assault rifle featuring an integrated suppressor that uses a heavy subsonic 9×39mm cartridge and armor-piercing cartridge.

SVS Sornyakov Rezak
-Type: Magnetic Acceleration Rifle
-Round: 9×39mm
-Round per magazine: 20-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SVS Sornyakov Rezak or Weed Cutter is a suppressed sniper rifle that uses a heavy subsonic 9×39mm cartridge and armor-piercing cartridge.

SK-3M Gadyuka
-Type: Magnetic Acceleration Rifle
-Round: 9×39mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SK-3M Gadyuka or the Viper is a compact carbine designed for special operations and security troops and designed to be hidden under coats.

MP-66
-Type: Submachine Gun
-Round: 9x18mm
-Round per magazine: 50-round helical magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: The MP-66 is the standard SMG for vehicle crews mainly tanks and IFV crews.

Alspach MG-40A3
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Alspach MG-40 is the outdated SAW for the Imperial Army and is now the basic export from the Empire. The A3 fixes the cooling issue, reduces weight, and makes the weapon more stable when firing.

M294A1 SAW
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M294A1 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294A1 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired.

RPO-74M
-Type: Squad Automatic Weapon
-Round: 5.45×39mm
-Round per magazine: 45-round box magazine, 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The RPO-74 was the main Squad Automatic Weapon for the Directorate. The RPO-74M was an improved version of the famed weapon introduced at the beginning of the war. While its leaving service it is still a favorite among soldiers.

M4A2 HMG
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M4A2 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed.

SVKU Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62×54mmR
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: SVKU is a bullpup configuration of the SVK sniper rifle. The SVU was developed to meet the needs of the security forces of the Erato Ministry of Internal Affairs. It's one of the few ballistics weaponry left in the Directorate Armed Forces.

M505A2 Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces.

GW-4 Grenade Launcher
-Type: Grenade Launcher
-Round: 40mm
-Round per magazine: 6 round
-Effective Range: 300 meters (Uncharged) 500 meters (Charged)
-Maximum Effective Range: 1 kilometre (Fully Charged)
-Details: GW-4 Grenade Launcher is a lightweight 40 mm six-shot revolver-type grenade launcher.

EGW-02 Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 58 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the Kragian Army.

RAT-12
-Type: Anti-Tank Weapon
-Round: 88mm
-Round per magazine: Single round
-Effective Range: 3 kilometres
-Maximum Effective Range: 7 kilometres
-Details: The RAT-12 is the replacement of the famed RAT-7 that was used heavily in the Galactic War. The RAT-12 is more or less an improved version of the famed anti-tank weapon with increase range and targeting system. It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Plasma rounds.

RW-9
-Type: Anti-Tank Weapon
-Round: 88mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: The RW-9 is reusable anti-tank rocket launcher that launches a lock on rocket to punch through enemy Armor.

MRW-12
-Type: Anti-Tank Weapon
-Round: 66mm
-Round per magazine: Three round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: This beastly rocket launcher has three 66 mm rocket tubes. The rockets can be fired in either a single fire or can be fired all at once. When all three are fired at once, they arc and spread out, causing a large explosion that will kill or injure anyone who isn't in cover around it.

Type 45A1 Multi-Purpose Rocket Launcher
-Type: Multi-Purpose Rocket Launcher
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft. The A1 variant improves the targeting system and makes it more user friendly.

SK-1 Waldorf Squad Cannon
-Type: Squad Cannon
-Round: 66mm
-Round per magazine: 6 rounds
-Effective Range: 2 kilometres
-Maximum Effective Range: 4 kilometres
-Details: Squad Cannon is a huge behemoth and a super-large equivalent of the recoil-less rifle. It fires anti-tank rounds with so much force that you don't feel the recoil because a servo-operated gyro-mount is required to keep you from becoming a literal human cannonball. It has six rounds of the powerful 66 mm high velocity explosive cartridges.

FW2 Flamethrower
-Type: Flamethrower
-Round:
-Round per magazine: 20 seconds worth of fuel
-Effective Range: 100 meters
-Details: The FW2 Flamethrower is used to flush out hiding enemies within a bombed out city.

FM-38 MA Pistol
-Type: MA Pistol
-Round: 14mm
-Round per magazine: 20 rounds
-Effective Range: 300 meters
-Maximum Effective Range: 800 meters
-Details: The main heavy pistol for the Federal Armed Forces.

M66A3 Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M66A3 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop.

FM-76 Heavy Particle Pistol
-Type: Heavy Particle Pistol
-Round: 14mm Particle
-Round per magazine: 50 energy cells
-Effective Range: 600 meters
-Maximum Effective Range: 1,400 meters
-Details: The main heavy particle pistol for the Federal Armed Forces.

FM-77 Heavy Particle Rifle
-Type: Heavy Particle Rifle
-Round: 14mm Particle
-Round per magazine: 200 energy cell
-Effective Range: 2,400 meters
-Maximum Effective Range: 3,200 meters
-Details: The main heavy particle rifle for the Federal Armed Forces.

Energy Weapons

BEP-04 'Blaster' Pistol
Name: Basic Energy Pistol
Type: Service Pistol
Round: 10mm mm equivalent
Round per magazine: 15 rounds
Effective Range: 150 Meters
Maximum Effective Range: 250 Meters
Details: The BEP-04, otherwise known as 'blaster pistol', fires a ten millimeter equivalent projectile that is actually compressed, powerful energy known as "Arc" by Domhandans. As their standard issue pistol it's powerful and reliable, allowing for various attachments for the user's needs.

PVM Plasma Rifle
-Type: Plasma Rifle
-Round: 5.45mm Plasma Round
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,800 meters
-Maximum Effective Range: 6,000 Meters
-Details: The PVM is the improved version of the PV-47 Plasma Rifle which was the standard rifle for the Erato Directorate during the Galactic War. The PVM entered service near the end of the war however it wasn't enough to give the Directorate the victory in the war. While now it is exiting service and being replaced by the PV-84 Plasma Rifle many troops in the Red Army are still armed with the PV-47 and PVM rifles.

PVS-47U Plasma Carbine
-Type: Plasma Rifle
-Round: 5.45mm Plasma Round
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The PVS-47U Plasma Carbine was the standard plasma carbine for the Erato Directorate during the Galactic War in the later years. It was an improved version of the PV-47U Plasma Carbine that allowed for better handling and easier aim. Like the PV-47 and the PVM the PVS-47U is exiting service in favor of the PV-84U Plasma Carbine.

M88A4 Hyper-Ionization Rifle
-Type: Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M88A4 Hyper-Ionization Rifle is the main rifle for the Army. The M88A4 finally replaced the famed M61A4 Assault Rifle as the standard issue rifle for USV Forces.

M91 Particle Rifle
-Type: Particle Rifle
-Round: 7mm Particle Beam
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 3 km
-Maximum Effective Range: 7 km
-Details: The M91 Particle Rifle is the next generation Service Rifle for the USV Armed Forces.

M89A2 Hyper-Ionization Carbine
-Type: Hyper-Ionization Carbine
-Round: 6mm Hyper-Ionization
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 4 km
-Details: M89A2 Hyper-Ionization Carbine is the main weapon for the elite troops.

M94 Particle Carbine
-Type: Particle Carbine
-Round: 6mm Particle Beam
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M94 Particle Carbine is the next generation carbine for the USV armed forces.

DPAR-90 Zionic Particle Rifle
Name: Zionic Particle Assault Rifle-90
Type: Zionic Particle Rifle
Round: 10mm Zionic Particle Beam
Round per magazine: 50-energy cell
Rounds per minute: 700-900 rounds/min
Effective Range: 6 KM
Maximum Effective Range: 10 KM
Details: The PAR-90 Zionic Particle Rifle is a prototype rifle used by the elite of Domhanda in their operations against the enemies of th Empress. It uses pure Zionic Particles which can dangerous for the user. The beam can go through all forms of armor and gives the Domhandian elite the edge they need to win the battle.

KC-44 PCR
-Type: Particle Assault Rifle
-Round: 10mm particle/ 25mm grenade or 5 gauge shotgun
-Rounds per magazine: 40-round box, 100 round C-Mag drum / 9 round 25mm or 5 gauge box
-Rate of fire: 1,200rpm, 4 round burst @4000RPM
-Effective Range: 3,200 meters / 700 Meters or 180 Meters
-Maximum Effective Range: 8,000 Meters / 1,200 Meters or 250 Meters
-Notes: Built in OTLS-4 Target
-Details: A combination particle rifle and grenade launcher/shotgun, to replace the ageing KC-33. LTI rounds available.

M62A1 Anti-Material Hyper-Ionization Rifle
-Type: Anti-Material Hyper Ionization Rifle
-Round: 6mm Hyper-Ionization
-Round per magazine: 5 rounds
-Effective Range: 5 km
-Maximum Effective Range: 10 km
-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding.

M3A2 Hyper-Ionization Machine Gun
-Type: Hyper-Ionization Machine Gun
-Round: 10mm Hyper-Ionization round
-Round per magazine: 500 round energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4 km
-Maximum Effective Range: 10 km
-Details: The M3A2 Hyper-Ionization Machine Gun is the M4A2 HMG's replacement. It is the same as the M4A2 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort.

M77A2 Heavy Hyper-Ionization Rifle
-Type: Heavy Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 200-round energy cell
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M77A2 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop.

FM-73 Plasma Support Weapon
-Type: Plasma SAW
-Round: 7mm Plasma
-Round per magazine: 200 energy cell
-Effective Range: 800 meters
-Maximum Effective Range: 1,600 meters
-Details: The main energy support weapon for the Federal Armed Forces.

Ground Vehicles

IDV-1 Hover Bike
Type: Hoverbike
Crew: 1
Passengers: 1
Armor: 20mm steel plate
Shielding: None
Primary Armament: 1x ILR-08 Laser Support Weapon
Secondary Armament: none
Speed: 150 MPH
Details A light weight hover craft that is used for raiding, scouting, and light assaults.

M2633A4 Clark Multipurpose Wheeled Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: M91A1 Grenade Launcher or M4A2 HMG or M3A2 Hyper-Ionization Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Clark Multipurpose Wheeled Vehicle is the basic vehicle in the USV Army and Marine Corps. The Clark is designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle.

Posner Utility Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: L64A2 Grenade Launcher or Dynkin L24 LMG or Ahumada L77A1 HMG or Engelhardt MG-99A1 Laser Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Posner Utility Vehicle is the workhorse of the Imperial Army and is the main troop transport for the Imperial Army.

FV-2664 Hound ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Shield: 60,000 mw
Primary Armaments: 1x Ahumada L77A1 HMG or L64A2 Emplaced Grenade Launcher (remotely operated)
Maximum Speed: 65 MPH
-Weight: 6,000 Ib
Detail: The FV-2664 Hound ASV was deployed in hopes of reducing Scyllian losses on the battlefield. While it was around before the war it was set to just clear minefields however it was quickly retasked for frontline duties and preformed well.

M-365A1 Mattis AAV
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Shield: 100,000 mw
-Primary Armaments: M91A1 Grenade Launcher and 30mm Auto-Cannon
-Secondary Armament: M4A2 HMG or M3A2 HIMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: Is the basic hover armored transport for the USV Army and Marine Corps.

BMP-20
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 450,000 mw
-Primary Armaments: 40mm Magnetic Acceleration Chain Gun
-Secondary Armament: ONP-60PM Plasma Machine Gun, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The BMP-20 is the backbone of the Red Army. The Eratos use BMP-20s in massive amount of numbers in order to overwhelm their enemies. While weaker when compared to the Scyllian FV-279 Hessian and the Vidyan M5A3 Petraeus IFV the Eratos prefer to use overwhelming numbers to gain their victories.

BMP-30
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Composite Titanium and Tungsten Armor strong enough to resist against 120mm rounds.
-Shield: 600,000 MW
-Primary Armaments: 40mm Plasma Cannon
-Secondary Armament: ONP-60PM Plasma Machine Gun, 4x 105mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The BMP-30 is the next generation IFV for the Red Army.

SP-60 Schützenpanzer
-Type: Armored Personnel Carrier (IFV)
-Troops: 12
-Armor: Spaced laminate armor with Slat armor that could resist 105mm rounds with ACATS system.
-Shield: 160,000 MW
-Primary Armaments: MG74 Light Machine Gun
-Maximum Speed: 50 MPH
-Weight: 35 tons
-Detail: The SP-60 Schützenpanzer uses powerful anti-gravity boosters, allowing theses vehicles to navigate shallow terrain and travel at higher speeds than any other land vehicles.

SP-60F Schützenpanzer
-Type: Armored Personnel Carrier (IFV)
-Troops: 12
-Armor: Spaced laminate armor with Slat armor that could resist 105mm rounds with ACATS system.
-Shield: 160,000 MW
-Primary Armaments: 2x 20mm cannons and 4x 120mm missile launcher
-Secondary Armament: MG74 Light Machine Gun
-Maximum Speed: 50 MPH
-Weight: 35 tons
-Detail: The anti-air version of the SP-60 Schützenpanzer.

SP-60M Schützenpanzer
-Type: Armored Personnel Carrier (IFV)
-Troops: 12
-Armor: Spaced laminate armor with Slat armor that could resist 105mm rounds with ACATS system.
-Shield: 160,000 MW
-Primary Armaments: 6x 105mm rocket launchers
-Secondary Armament: MG74 Light Machine Gun
-Maximum Speed: 50 MPH
-Weight: 35 tons
-Detail: The artillery version of the SP-60 Schützenpanzer.

RP-28 Raketentank
-Type: Missile Tank (Light Tank)
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches its target.
-Shield: 320,000 MW
-Primary Armament: 8x 440mm missiles
-Secondary Armament: 1x MG74 Light Machine Gun (coaxial), 1x MG75 Heavy Machine Gun
-Details: RP-28 Raketentank is an armored missile platform designed to engage armored vehicles from long ranges.

UTD-92 Garreau Tank Destroyer
Type: Tank Destroyer
Crew: 3
Armor: 140mm Composite Armor
Shielding: 1,000,000mw
Primary Armament: 105mm Disintegrator Cannon
Secondary Armament: 1x TV-80 Railgun, 1x TV-81 Heavy MA Machine Gun, 1x UNR-37 Rocket Launcher
Speed: 80 MPH
Weight: 12 tons
Details: The Garreau Tank Destroyer was designed to support UNE Peacekeepers soon to be deployed inside of the Cabal Sector.

PJ8 Panzerjäger
Type: Tank Destroyer
Crew: 3
Armor: The armor is resistant to 250mm rounds at 90 degrees, but is sloped at 40 degrees from the horizontal, making it effectively invulnerable to all modern kinetic rounds and highly resistant to energy weapon attacks and equipped with an ACATS.
Shielding: 220,000mw
Primary Armament: 220mm MA cannon
Secondary Armament: 2x MG74 Light Machine Gun (coaxial), 2x MG75 Heavy Machine Gun
Speed: 65 km/h
Weight: 98 tons
Details: The PJ8 Panzerjäger is the main tank hunter in the Kragian Army.

T-33C Astraeus
-Role: Light Tank
-Crew: 2
-Passengers: 3
-Armour: Resistant to 110mm K+E, NERA and Slat adds AT resistance
-Shielding: 8,000,000mw, 2,000,000mw bubble shield
-Primary Armaments: 120mm Particle Beam, coaxial 120mm Guided Ramjet Missile Launcher
-Secondary Armament: 1x coaxial KC-25/B Particle Gatling Cannon, 1x OPPR-3 Heavy Particle Rifle(remote operated), 12x OMML-45, 6x 10 round defensive grenade clusters
-Maximum Speed: 120km/h (tracks), 400km/h (counter grav)
-Weight: 44 tons
-Equipment: 2x OMDS-12 OCATS, 1x OSG-8-40 AADS
-Detail: The T-33 is an improvement on the T-32, utilizing a primarily particle weapon load. It features a heavy ECM/ECW suite, advanced sensors and enhanced stealth technology to better suit its role as a forward scout and ambush vehicle. Its main gun is designed to fire for a long duration, allowing it to literally slice vehicles apart or bore through heavy armour.

FV-4320A2 Gladiatrix
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 95mm Laser cannon
-Secondary Armament: 1 x Ahumada L77A1 HMG, a Giudici L35A2 LLMG (1 coaxial), 2 x 84mm Anti-Tank Missiles
-Shield: 540,000 MW
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Gladiatrix is the urban assault tank for the Imperial Army designed for urban area fighting. The A1 model has a new built-in shield. A2 installed a stronger shield unit.

M33A2 Bliss Light/Airmobile Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Shield: 520,000 mw
-Primary Armaments: 105mm Hyper-Ionization cannon
-Secondary Armament: 1 x M4A2 Heavy Machine Gun, a (1 coaxial), 2 x 94mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Bliss Tank is designed for airborne divisions and urban fighting. The armor is light but it carries a powerful 105mm Hyper-Ionization cannon that could break through enemy armor.

T88U MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: ERA, composite, RH armor, and steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 140mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Plasma Cannon
-Secondary Armament: KPP-47M Plasma Machine Gun mounted on top and a ONP-60PM Plasma Machine Gun as the coaxial machine gun.
-Shield: 1,200,000 MW
-Details: T-88U is an upgraded version of the T-88 to face off against the Scyllian Tiger 3A4 and the Vidyan M5A2 Pershing. The Eratos improved the armor and replace the main cannon with a 140mm Plasma Cannon. The T88U still remains in service as a cheaper choice to the T-93.

T93 MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: The T-93s armor is a multi-layer composite of ERA, spaced armor and a DU-enhanced tungsten carbide core, supplemented by layers of anti-ballistic gel, ultra hard ceramics, plastics, carbon fiber and steel/titanium based alloys with the armor being capable of stopping any kinetic round less than 300mm kinetic rounds and up to 195mm energy weapons. It also mounts two full ACATS.
-Primary Armament: 155mm Plasma Cannon, 2x 105mm MPM Missile Launchers
-Secondary Armament: KPP-47M Plasma Machine Gun mounted on top and a ONP-60PM Plasma Machine Gun as the coaxial machine gun.
-Shield: 1,500,000 MW, 200,000 MW Bubble
-Details: The T93 is the next generation Main Battle Tank for the Red Army. It was known for its outstanding service record as it matched up against any Scyllian and Vidyian tank out there.

T-96C Bia
-Role: Heavy Tank
-Crew: 4
-Passengers: 5 passengers
-Armour: Resistant to 240mm K+E, NERA and Slat adds AT resistance, Dozer Blade adds significant frontal resistance
-Shielding: 20,000,000mw, 10,000,000mw bubble shield
-Primary Armament: 2x 220mm PEN Beam Cannons, 2x coaxial 250mm Guided Ramjet Missile Launchers
-Secondary Armament: 2x coaxial KC-25PR/B Particle Gatling Cannons, 4x OPPR-3 Heavy Particle Rifles(remote operated), 16x 120mm Multipurpose Ramjet Missiles, 2x OSW-1A2 Mortars, 8x 20 round defensive grenade clusters
-Speed: 70 km/h (tracks), 100km/h (counter grav)
-Weight: 110 tons
-Equipment: 2x OMDS-20 HCATS
-Details: Each T-96 Bia is capable of holding the line against entire squadrons of enemy tanks.

Integrated Mechanoid Intelligence (‘Amy’ Class Light Mech)
Type: Robotic Light Mech
Crew: Heinricht Light Mech Virtual Intelligence
Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 60mm. It also has Active Missile Protection mounted inside each shoulder-pad.
Shielding: 500,000 Mw
Primary Armament:
Secondary Armament:
2 RPO-74M-CHD (Embedded into Stomach.)
Speed: upto 90 Km/h when sprinting. (upto 60 km/h normally)
Weight: 18 tons including ammunition
Details:
Picture of Inspiration
(Like this but without Motorcycle mount, slightly more bulkier back with a missile pod behind the neck and longer arms and its insides covered and not all exposed like that, oh and the mouth is closed but it can move when talking.)

Designed with urban environments and capable of entering large buildings and smashing through the ones it can’t.
This latest offering from Manticore has already been picked up by the Armed Forces of Chadan.

When surrounded the integrated armour optical systems allow it full 360 degrees vision allowing it to tag targets for its replaceable missile pod. The Optical systems feature a slew of vision modes including but not limited to thermal, night, low-light and electromagnetic field.

All Armaments have automatic reloading systems except the Missile Pod which the Amy is able to replace with one hand. Ammo for Armaments are located inside the interior of the Amy.

The Amy also features personal RADAR and LIDAR features and its fingertips may be used as laser designators.

Booster thrusters and jump jets allow enhanced horizontal movement or assist in jumping maneuvers allowing the Amy to jump as high as 2 meters, move rapidly about the battlefield and reach a sprinting speed of upto 90km/h.

Piloted by a quality highly advanced virtual intelligence designed and created by Sig.
Giving the Amy an increased level of Electronic Warfare and supplementing the Command and Control abilities of any force its given to.

Best of all the Amy is variable! View the many Variants!
Anti-Infantry
Able to comfortably engage Infantry and unshielded vehicles or low-flying aircraft.
Primary Armament:
KP-44M-CHD Machine Gun (top of Left Forearm)
RAT-7CHD (top of Right Forearm)
G-69CHD Emplaced Grenade Launcher (bottom of Right Forearm)
Secondary Armament:
2 RPO-74M-CHD (Embedded into Stomach.)
1 10mm Macromissile launcher pod (500 Smart Missiles) (Back mounted)

Anti-Light Vehicle
Able to comfortably engage Vehicles
Primary Armament:
2 RAT-7CHD (top of Right Forearm)
40mm Magnetic Acceleration Chain Gun (Replaces lower half of Left Forearm)
Secondary Armament:
2 RPO-74M-CHD (Embedded into Stomach.)
1 Anti-Tank Missile Pod (6 105mm Anti-Tank Missiles) (Back mounted)

Plasma
Plasma fusion of Anti-Infantry and Anti-Light Vehicle
Primary Armament:
KPP-47M-CHD Plasma Machine Gun (top of Left Forearm)
G-69CHD Emplaced Grenade Launcher (bottom of Left Forearm)
2 TPV-90CHD Heavy Plasma Rifle (bottom of Right Forearm)
RAT-7CHD (top of Right Forearm)
Secondary Armament:
2 RPO-74PM-CHD (Embedded into Stomach.)
Anti-Tank Missile Pod (6 105mm Anti-Tank Missiles) (Back mounted)

DRT-05 A1 ‘Knight’ Mech Tank
Unit type: Main Battle Mech
Accommodation: Single Pilot
Dimensions: Head Height 10.5 meters
Armor materials: Super-Hard Domhandian Keisou Steel Alloy
Powerplant: “M” type ultracompact fusion reactor, output rated at 900 megawatt
Propulsion: rocket thrusters: 2 x 20500 kg, 2 x 1000 kg
Performance: maximum thruster acceleration 0.59 G; 180-degree turn time 1.7 seconds; maximum ground running speed 88 km/h
Equipment and design features: sensors, range 6 KM, CATS
Shield: 4,235,000 mw Aegis shield
Fixed armaments: 26x 255mm Multipurpose Missiles
Optional hand armaments: 120mm Particle Rifle, Beam Saber
Details: The DRT-05 Knight, like the Psionic Paladins, date back centuries ago, around the beginning of the Long War. They are not actually machines, but constructs housing the consciousness of a living being. Through a guarded ritual similar to the one a Psionic Paladin goes through, a Knight is imbued with Zionic Energy and the consciousness of a powerful Warrior, their already considerable abilities in combat augmented by their new body. Where similar designs have a pilot or pilots manipulating controls and wires to get their machines to work, the Knight performs the same tasks at a speed even greater than a well trained human, for their internal systems react at the speed of thought. In times of need these constructs can also act as secondary commanders, lending ages of experience and prowess to the battlefield.

Consortium Notes: The unit isn't able to use Zionic Energy as they lack the knowledge and know how to imbue it.

Type 88 Yasha Mechanical Armored Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 1
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 140mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Armament: 2x 120mm Hyper Ion Cannons, 2x 40mm Hyper Ion Cannons, 40x 180mm missiles, 10x 220mm missiles
-Shield: 1,500,000 MW
-Details: The Yasha is a transformable vehicle that can transform from walker to fighter and back again. In fighter mode the Varangian is able to fly and engage targets as a fighter/bomber. However in fighter mode it is not as good as fighters however it is very effective for close air support and for getting heavy armor on the ground as quickly as possible. In Assault Mode it is designed to engage enemy forces as an assault walker.

Type 85 Kobushi Mechanical Armored Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 3
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 210mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Armament: 2x 220mm Hyper Ion Cannons, 2x 40mm Hyper Velocity MA Cannons, 20x 180mm missiles, 30x 205mm Rockets.
-Shield: 2,500,000 MW
-Details: The Type 88 Kobushi Mechanical Armored Hybrid is a transformable mech that transforms into a heavy tank that acts as a massive artillery platform that could hit enemy targets from miles away and can be deployed to engage enemy forces as a tank or a walker.


NB-24 Belobog Attack VTOL
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 15mm Plasma Gun
Hardpoints: Four pylon stations on the stub wings. Belobog also have a station on each wingtip for a 160mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 40mm air-to-ground rockets
Missiles: 4x 140mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The main attack gunship VTOL for the Directorate Armed Forces.

DOAT-7 A3
Type: Aerial transport/gunship
Crew: Driver/Main Gunner, co-pilot and secondary Gunner, Tail gunner
Passengers: 25
Top speed: 620 kph in atmosphere
Weaponry: 2x Forward-Mounted 205mm Particle Cannons, 4x DPMG Particle Machine guns, 2x top wing mounted 205mm Missile Launchers, 1x rear Particle machine gun, 4x wing-mounted Beam Cannon ball turrets
Armor: A single layer of armor that is resistant to 50mm and below
Shielding: 847,000 megawatt Aegis shielding
Details: The Domhandian Optimal Aerial Transport mark 7, or OAT, is actually the latest in a line of aerial transports that has served Domhanda ever since the Long War. So effective was its design was that aside from technological advancements and thus weapon changing, little about the base aspects has changed. It has potent weaponry along with decent protection and very excellent maneuverability and speed, making it the gunship of choice for any sensible Domhandian. The sight of a squadron of OATs is usually enough to instill renewed vigor into Domhandian soldiers.

RSA-02 Roboter-Sky-Angriffseinheit
Type: Drone
Armament: 2x MG75 Heavy Machine Guns, 2x EGW-02 Grenade Launchers, 4x MRW-12 Anti-Tank Launchers.
Armor: 140mm Reactive armor
Shield: 500,000 mw
Details: The Roboter-Sky-Angriffseinheit or Robotic Sky Attack Unit is a fast and mobile airborne attack drone that is tasked for anti-personnel and anti-tank roles. Its high speed and maneuverability makes it a hard unit to target.

Artillery

DEMAM-120 Meteor
Name: Elite Magnetic Acceleration Mortar-120
Type: Mortar
Round: 150mm
Round per magazine: Single round
Effective Range: 10 kilometers (Charged)/ 7 Kilometers (Uncharged)
Maximum Effective Range: 20 kilometers (Charged)/ 14 Kilometers (Uncharged)
Details: The Meteor fires fin-stabilized ammunition from a Magnetic Acceleration Tube that is powered by large external battery for maximum effect. However can be powered by a smaller internal battery that can fire somewhere between 80 to 120 rounds before the battery runs out, the larger external battery can handle somewhere between 200 to 250 rounds before it runs out. The Mortar can still work perfectly unchanged however it just reduces the range of the Meteor. It uses several different types of rounds, High Explosive Rounds, Smoke Cartridges, Illumination Rounds, Chemical and Biological rounds (Which are rare however the Domhandians have stockpiles of them after the Long War), White Phosphorus Rounds, and Fuel Air Rounds. The Meteor can be outfitted on several vehicles like the MMPV-112 Road Warrior, MAAV-11 Freydis Eiriksdottir, and MAPC-220 Sophonisba APC.

M200A1 Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces that was set to leave service before the Galactic War. However the needs for more artillery prolonged the service life of the M200 Howitzer. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM).

M284A2 Multiple Launch Rocket System
-Type: Missile Artillery
-Crew: 2
-Effective range: 300 to 400 KM
-Primary Armament: 20x 440mm Missiles
-Secondary Armament: none
-Details: The M284 Multiple Launch Rocket System like the M200 was on its way out the door in till Directorate warships began sailing through the Cabal Sector and the Cabal defenses was falling under the treads of Directorate Tanks. The USV infantrymen needed more fire support assets to hold the line against the Directorate. The M284 MLRS shined on battlefields across the galaxy.

M205A1 Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x M4 HMG and 9x 200mm Rockets (Cluster munitions, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205A1 Wyman Artillery is the basic Self Propelled Artillery for the USV Army.

DASPA-21 A2 Hellfire Artillery
Type: Advanced Self Propelled Artillery/ Tank destroyer
Crew: none
Armor: single layer of Domhandian Kesiou
Length: 8.5 meters
Height: 8.5 meters
Effective range:
Conventional: 60 Km
Rocket Assisted Projectile: 160 Km
Primary Armament: 2x muri-missile pods carrying 16 205mm guided missiles each (32 total)
Secondary Armament: 2x chin-mounted DPMG-82 Particle Machine Guns
Shield: 484,000 mw Aegis
Details: The Hellfire artillery vehicle is a unique Domhandian design. For starters, the Hellfire is actually a full-on AI unit, capable of independent thought and control, albeit unwaveringly loyal to Domanda and the Empress. As well, unlike conventional artillery, the Hellfire serves dual purposes: light artillery and tank destroyer. This is due to the fact that the “body” of the Hellfire, the brain and sensor eye and missile pods, are fitted between two large hoop-like wheels that can propel the tank at incredible speeds. This along with its rather heavy armament allow the Hellfire to rapidly move across terrain, fire, and bug out, rinse and repeat. The missiles themselves are guided, best used against low-flying aircraft and slower vehicles such as tanks or other artillery, carrying enough of a payload to even threaten heavy tanks. Thanks to their deliberate evasive swerving motions on their flight, the guided missiles of the Hellfire droid are particularly useful on uneven terrain where other vehicles would have issues with line of sight.

CZP-62-4 Grom
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 4x 23mm autocannons, 2x 105mm anti-air missile launchers
-Detail: The Grom is a lightly armored, self-propelled, radar guided anti-aircraft weapon system. After the war they cease the production of the Grom however it still remains in service.

Myzino S3 Anti Air Vehicle
-Role: Self-propelled anti-aircraft gun
-Crew: 3
Shielding: 300,000mw
-Primary Armaments: 2x 90mm Plasma Cannons, 2x, 120mm Plasma Cannons, 48x 220mm anti-air missiles (half of them are Spreadshot Missiles designed to counter enemy drop operations), 6x 900mm Anti-Ship missiles
-Detail: The Myzino S3 Anti Air Vehicle is armed with the latest Directorate's radar, sensor, and scanners to aid the Red Army counter both air and orbital threats.

Armor

Kampfhelm-01 Combat Helmet
Type: Helmet
Details: The Kampfhelm-01 Combat Helmet is the basic combat helmet in the Kragian Army. Each helmet has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

Consortium Changes: The helmet helmet frame has been made to look like a Wolf.

Kampfhelm-02 Sniper Helmet
Type: Helmet
Details: An improved version of the Kampfhelm-01 Combat Helmet with an enhanced targeting and visual ability.

Consortium Changes: The helmet helmet frame has been made to look like a Hawk.

Kampfhelm-03 Light Helmet
Type: Helmet
Details: This is the light weight version of the Kampfhelm-01 Combat Helmet.

Consortium Changes: The helmet helmet frame has been made to look like a Hornet.

Kampfhelm-04 EOD Helmet
Type: Helmet
Details: This is the explosive protection version of the Kampfhelm-01 Combat Helmet.

Consortium Changes: The helmet helmet frame has been made to look like a Bear.

Kampfhelm-05 Kommando Helmet
Type: Helmet
Details: This is the more advanced version of the Kampfhelm-01 Combat Helmet for their elite troops.

Consortium Changes: The helmet helmet frame has been made to look like a Lion.

IKA-3 Combat Suit
-Type: Infantry Armor
-Built-in Armament: none
-Features: The IKA-3 is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is low grade titanium, steel, and Kevlar.

The suit is able to use any helmet type in the Kragian arsenal that will protect the wearer from. Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 4 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Consortium Changes: They added more armor plating to make it look like an armored warrior to the natives and made the gauntlets look like claws with retractable claws.

IJE-02 Infantry Jetpack Unit
Armament: 1x MG74 Light Machine Gun, MG75 Heavy Machine Gun, EGW-02 Grenade Launcher, RW-9 Anti-Tank Weapon.
Details: The Infanterie-Jetpack-Einheit 02 is a a large harness that allows the user to pilot themselves in the air. The Harness itself has an array of weaponry to make this a lethal platform.

IJE-02F Infantry Jetpack Unit
Armament: 1x MG74 Light Machine Gun, 1x FW2 Flamethrower, EGW-02 Grenade Launcher, RW-9 Anti-Tank Weapon.
Details: The Infanterie-Jetpack-Einheit 02 is a a large harness that allows the user to pilot themselves in the air. The Harness itself has an array of weaponry to make this a lethal platform. The F model is designed to carry a flamethrower to burn out enemy positions from above.

IJE-02K Infantry Jetpack Unit
Armament: 1x MG74 Light Machine Gun, SK-1 Waldorf Squad Cannon , EGW-02 Grenade Launcher, RW-9 Anti-Tank Weapon.
Details: The Infanterie-Jetpack-Einheit 02 is a a large harness that allows the user to pilot themselves in the air. The Harness itself has an array of weaponry to make this a lethal platform. The K model is designed to carry a SK-1 Waldorf Squad Cannon to enemy harden positions.

HMAR-34 Light Power Armour
-Type: Light Power Armour
-Built-in Armament: Right arm-mounted plasma-assisted blade and plasma thrower, servo arm mounted KC-460 PCQB and cut-down silenced KC-8/R Smart Rifle
-Built-in Shielding: 750,000mw
-Features:
-The right arm-mounted plasma assisted blade is the same as on the HMAR-33.
-The HMAR-34 masses 500 kilograms and adds 10cm to the wearer's height.
-Stealth coated ablative hard armour plates cover a thick suit of impact-hardening, carbon nanotube-based soft armour and synthetic muscles.
-The electronic systems, stealth features, ion-jets and other systems are upgraded versions of the HMAR-33.
-To better suit the intended role of the armour, the sensor package was greatly increased in the current model, allowing the wearer to detect even other HMAR class armour at close range. On top of the increased sensitivity, the effective range was raised and a system of deployed micro-relays added to the suit. The micro-relays are designed for stealth and serve the purpose of re-transmitting the sensor feeds of the user, using low emission whisker lasers between the relays, with the final relay broadcasting over normal friendly intel channels. This system lets HMAR users get deep into enemy territory and still pass on the intel gathered from their sensors to friendly forces, without giving away their positions. Since the range of each whisker laser can be over a dozen kilometres in good conditions and each suit comes with six of them, the chain can be nearly a hundred kilometres long.
-Complimenting both the sensors and stealth systems is a highly effective, if relatively short-range sensor jammer and low grade EMP. The combined jamming and EMP effects work to degrade local sensors enough to ensure that anything less than extremely advanced sensors won't even notice the armour.
-Structural Support: Lifting of 4 tons, jump up to 15m (without pulsed ion thrusters, low level flight with them) and sprint at up to 130km/h. The suit also increases the reaction and movement speed of the user, giving them almost preternatural reflexes.
-Semi autonomous support arms: A pair of light weight, folding arms are mounted on the back, operated by a highly competent VI, based on the operators neural instructions. They are equipped with a manipulator claw which can rotate out of the way, allowing for one of the built in tools to be used for basic repairs in the field. A small plasma torch can be used for welding or cutting, as needed. The arms can be used for manipulation of objects, stabilization, climbing assistance, automatic reloading or a number of other uses.

SCS-300 Powered Combat Suit
-Type: Power Armor
-Built-in Armament: none
-Features:
The SCS-300 masses several hundred pounds and adds a foot to the wearer's height.
Armor is low grade titanium and steel
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The Type 14 rifle may be connected to and powered by the suit

OCS/O-3000A Assault Armour
-Type: Heavy Power Armour
-Built-in Armament: 2x shoulder mounted KC-25PR/B Particle Gatling Cannons, 2x twin shoulder mounted OEGL-34 Grenade launchers, 4x servo arm mounted KC-460 PCQBs, 6x 10 round 40mm grenade cluster of various types. Right arm mounted PMPG-260 Plasma Assault Cannon and KC-25PR/B Particle Gatling Cannon, left arm mounted tower shield.
-Built-in Shielding: 1,000,000mw plate shield, 4,500,000mw primary shield, 2,000,000mw bombardment bubble shield
-Features:
-PMPG-260 Plasma Assault Cannon: 260mm plasma, variable focus (Lance/Cannon/Thrower), Rate of Fire: 30rpm/180rpm/stream Effective range: 80km/30km/400m Maximum range: 110km/45km/900m.
-The OCS/O-3000A masses 4500 kilograms and adds four feet to the wearer's height
-OCS/O-3000A armour is effectively the same as OCS/O-2500, with the armour being primarily boron-nitride nanotube and CNT bonded iridium-metallofullerene, with CNT enhanced Keisou-Fullerene outer layers, with stealth and thermal protection coatings
-A detachable tower shield mounted on the left arm provides additional protection from AT launcher hits and cannon fire. The shield has a notch cut out on it's right side, allowing the main weapons of the armour to be fired past it, while the bulk of the operator remains behind the shield. To enhance protection further, the physical shield projects a plate shaped energy shield across its front, taking hits before the suits shields or the physical arm shield
-In order to increase the mobility of such a heavy suit, the previous versions back mounted mortars were removed and replaced with a powerful thruster system, allowing for high speed flight and an astonishing degree of mobility for its size.
-Other suit systems are identical to OCS-2500, with taser/powering hands, EMP generator and shielding, miniaturized ACATS, 360 degree multi-spectral sensors, micro-motors on weapon mounts for precise AI assisted targeting, three micro recon drones, suit AI for secondary weapon control and emergency suit operation, and anti thermal, radar, laser and magnetic coating to aid in passive ECM. Powerful electromagnetic field generators in the armour allow for better management of plasma flow during atmospheric entry, shaping the plasma and using it as control surfaces.
-Semi autonomous support arms: Like other Orithyian power armour, the suit has servo arms operated by a near AI based on the operators intent, but the OCS/O-3000A has 4 of them instead of 2, and the arms themselves have been upgraded for strength and general utility, as well as each mounting a light weapon to protect the wearer from a greater number of threats.
-Structural Support: Ultra heavy duty servos and hydraulics are rated to lifting up to 100 tons and the suit is capable of running at speeds of up to 80km/h.
-A system of heavy duty plasma pulse thrusters allow the armour to manage low speed flight and land from any height. In combination with the EMF generators, the plasma thrusters can be used in unfocused mode to create a coating of plasma covering the entire suit, but kept off the surface, making being in the same room as it dangerous to unarmoured infantry and touching it dangerous to even power armoured foes.

Interstellar Armour
Type: Heavy Power Armour
Crew: A network of 21 Heinricht to assist in operations and if need be, pilot.
Built-in Armament:
2 10mm Particle Point Defence Turrets mounted one on each shoulder.
105mm Particle Cannon mounted into the Left Arm
2 TPV-90CHD Heavy Plasma Rifle mounted above the Cannon inside the Left Arm
2 RAT-7CHD mouted inside the Right Arm
3 G-69CHD Emplaced Grenade Launcher Mounted around the RAT-7CHD
Built-in Shielding: 440,000mw
Features:
The Interstellar Armour weighs in at 3,578 Kilograms and stands 487 centimeters tall.
Its armour the best chadian can make it, its mission... To patrol the stars!

Or more accurately, Suddenly providing heavy power armour support to a battle on a planet in another solar system without needing ships to actually get it there.

Because the Interstellar Armour is able to under its own power, escape the gravity of a planet, fly through systems and space lanes before landing on another planet, possibly into a combat zone.

While it can navigate the deep blackness of space, it is not really intended to be going toe to toe with capital ships, its primary defense would be teh 100mm Particle Cannon and any space rangers hanging onto the handrails under the shielding bubble (which the armour features and they can do).

Troops were skeptical during testing but overall space ranger feedback has been positive.

SS-10 Stealth Suit
-Type: Stealth Suit
-Features: SS-10 Stealth Suit is a form of smart camouflage that can, within moments of coming into contact with almost any surface, replicate both its pattern and texture. It applies thermal technology to regulate the temperature of the disguised subject to better blend with the surrounding environment and to evade thermal imaging. Multiple surfaces can be mimicked at the same time, and preset camouflage patterns stored for later use. Its pretty much a more advanced version of Organic Fabric Camouflage.
It's only funny until someone gets hurt...then it's hilarious!

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Megaraptor18
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Re: Scone Sector Militaries

Postby Megaraptor18 » Mon Feb 04, 2019 11:17 pm

Sconian Consortium

Spoiler
Warships

OSS Raptor Mk3 Class Fighter
Ship Type: Fighter
Class: Raptor Mk3 Class
Length: 36 meters
Crew: Single Pilot
Armour: Resistant to 50mm K+E, ERA and Spaced Armour adds AT resistance
Shielding: 800,000mw
ECM/EW: Highly advanced sensors, advanced target jammers, advanced stealth
Weaponry: 6x 300mm ASMs, 10x 150mm AFMs, 4x 50mm PEN Beam Cannons, 1x 90mm PEN Beam Cannon
Detail: The Raptor Mk3 is an upgraded version of the original Raptor, folding in aspects of the Oculus class to create a single, more capable, platform.

TDF Model 50 Class Superiority Fighter
Ship Type: Fighter
Class: Model 50
Length: 34 meters
Crew: Fighter Program
Armor: 70mm hybrid Tungsten and Magnesium plating
Shielding: 1,000,000mw
Weaponry: 8x 650mm Anti-Ship Missiles, 16x 240mm missiles 4x 60mm Particle Cannons
Detail: The main strike fighter for the TDF.

OSS Peregrine Mk3 Class Heavy Fighter
Ship Type: Heavy Fighter
Class: Peregrine Mk3 Class
Length: 48 meters
Crew: Pilot, co-pilot
Armour: Resistant to 65mm K+E, ERA and Spaced Armour adds AT resistance
Shielding: 1,750,000mw
ECM/EW: Highly advanced sensors, advanced target jammers, advanced stealth
Weaponry: 12x 300mm ASMs, 18x 150mm AFMs, 6x1500lbs guided bombs, 3x 25mm point defence lasers, 6x 90mm PEN Beam Cannons, 2x 150mm PEN Beam Cannons
Detail: The new Peregrine Mk3s are extremely lethal on the battlefield, in any role.

TFD Model 51 Class Heavy Fighter
Ship Type: Heavy Fighter
Class: Model 51 Class
Length: 42 meters
Crew: Fighter Program
Armor: 105mm hybrid Tungsten and Magnesium plating
Shielding: 2,000,000mw
Weaponry: 12 x 440mm anti ship missiles, 24x 240mm missiles, 4x 90mm Particles Cannons, 2x 105mm Particle Cannons
Detail: The main heavy assault fighter for the TDF.

TDF Model 52 Bomber
Ship Type: Bomber
Class: Model 52
Length: 62 meters
Crew: Bomber Program
Armor: 90mm hybrid Tungsten and Magnesium plating
Shielding: 2,000,000mw
Weaponry: 40x 240mm anti-ship missiles, 8x 440mm torpedoes, 6x 40mm defense lasers, 4x 60mm particle cannons, 2x 105mm particle cannons
Details: The main bomber for the TDF.

OSS Assassin Mk3 Class Bomber
Ship Type: Bomber
Class: Assassin Mk3 Class
Length: 66 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Gunner
Armour: Resistant to 85mm K+E, NERA and Spaced Armour adds AT resistance
Shielding: 2,000,000mw
ECM/EW: Advanced sensors, highly advanced target jammers, highly advanced stealth
Weaponry: 50x 300mm ASMs, [4x 800mm Torpedoes OR 48x 1000lbs guided bombs], 5x 25mm Point Defence Lasers, 2x 350mm PEN Beam Cannons
Detail: Upgrades and design changes make the Assassin Mk3 an even more dangerous foe than its predecessor.

OSS Bengal Mk3 Class Assault Shuttle
Ship Type: Dropship
Class: Bengal Mk3 Class
Length: 50 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Crew Chief
Passengers/Cargo: 40 men or 1 tank or 3 armoured vehicles or 1000 tons of cargo
Armour: Resistant to 95mm K+E, NERA and Spaced Armour adds AT resistance
Shielding: 2,000,000mw
ECM/EW: Advanced target jammers, stealth
Weaponry: 16x 200mm Multipurpose Missiles, 6x 150mm AFMs, 6x 25mm Point Defence Lasers, 2x 100mm PEN Beam Cannons, 4x turreted 25mm KC-25/PR Particle Gatling Cannons
Detail: Bengal Mk3s retain the electromagnetic hull locks of their predecessor and feature enhanced weapon and ECM packages.

DOAT-8 Dropship
Warship Type: Dropship
Type: Space gunship/dropship
Crew: Driver/Main Gunner, co-pilot and secondary Gunner, Tail gunner
Passengers: 25
Weaponry: 2x Forward-Mounted 205mm Particle Cannons, 4x DPMG Particle Machine guns, 2x top wing mounted 205mm Missile Launchers, 1x rear Particle machine gun, 4x wing-mounted Beam Cannon ball turrets
Armor: A BI-layer of armor that is resistant to 50mm and below
Shielding: 3,025,000 megawatt Aegis shielding
Details: The Domhandian Optimal Aerial Transport mark 8 is a variant of the OAT specifically made for deep space. It has heavier armor and shields than the OAT-7 gunship, but otherwise is essentially the same. This variant is used for boarding actions against enemy ships or for support and transport to areas such as barren planets where little life support can be found. The OAT-8 can also be outfitted with the same stealth technology as the Serpent stealth fighter.

Consortium Notes: It appears they didn't get the stealth tech that went with it so they had to make do with another stealth system.

TDF Model 60 Attack Craft
Ship Type: Special Ship
Class: Model 60
Length: 120 meters
Crew: 1 Mid Tier AI
Small craft complement: none
Passengers: 100 Marines
Cargohold: 5,000 tons
Armor: 500mm tri layer hybrid Tungsten and Magnesium plating
Shielding: 20,000,000 mw
Weaponry: 20x 50mm Point Defense Lasers, 6x 105mm Particle Defense Guns, 50x 440mm Anti-Ship Missiles from 2x launchers, 100x 150mm Missiles from 2x launchers, 50x 640mm Torpedoes from 2x launchers, 4x Forward Mounted 240mm Particle Cannons
Detail: The Model 60 Attack Craft is based on the Model 58 Stealth Boat but with an increased armor, shielding, and raw firepower. The Model 60 was created to support the stealth boats in larger operations and to act as deep space raiders. They would drop out of lightspeed and attack enemy stations and convoys. The Model 60 would be able to take on larger ships with ease with its heavy firepower for its size. The AI is program to calculates if it would not survive against an enemy ship than it would ram itself into the enemy ship in hopes of destroying it.

Consortium Notes: Reprogrammed TDF ship.

OSS Artemisia Mk3 Class Stealth Boat
Ship Type: Stealth Boat
Class: Artemisia Mk3 Class
Length: 270 meters
Crew: 42
Passengers: 30
Cargohold: 55,000 tons
Shielding Type: 9,000,000mw
Weaponry: 18x 30mm Point Defence Lasers, 40x 150mm Anti-Fighter Missiles, 10x 600mm Torpedoes, 22x 9M Stealth Interplanetary Ballistic Missiles, 2x 250mm PEN Beam Cannons
Detail: The Artemisia Mk3 Class Stealth Boat is a stealthed missile platform. It uses highly advanced Stealth IPBMs, which pack a smaller payload than regular IPBMs, but can hit their targets without alerting them beforehand or giving away the location of the boat when it fires them.

DIS Omen Corvette
Ship Type: Corvette
Class: Omen
Length: 80 meters
Crew: 60
Small craft complement:4x Fighters
Passengers: 40 Marines
Cargohold: 15,000 tons
Armor: 300mm tri layer hybrid Tungsten and Magnesium plating and Domhandian Keisou
Shielding: 12,100,000 mw Aegis energy shield
Weaponry: 20x 50mm Beam cannons, 6x 125mm Particle Defense Guns, 4x quad 208mm Particle cannon batteries, 8x double 200mm particle cannon batteries, 40x 440mm Anti Ship missiles, 100x 150mm Missile tubes, one 250mm Aleksandr Mass Driver cannon
Detail: The main patrol ship for the Domhandian navy, the DIS Omen class corvette starts the trend of the Domhandian fleet having an interesting design. The ship is designed in a wedge/dagger shaped manner, slowly rising from the tip to the back. This clever sloping allows all of the shipboard weapons to fire to the front and above, while also allowing it to fire in more typical broadsides. It’s most powerful weapon is the Aleksandr Mass Driver cannon, a weapon that can fire three rounds at a time of projectiles loaded with an Ark core, allowing it to punch through shields and into the ship underneath.

Consortium Notes: Their engineers are having issue with the power output and are only able to get it working 50% of the time.

IDN Foureyes Class Corvette
Ship Type: Corvette
Class: Foureyes Class
Length: 80 meters
Crew: 40
Small craft complement: 2 Fighters
Passengers: 50 Marines
Cargohold: 10,000 tons
Armor: 300mm tri layer Tungsten plating
Shielding: 10,000,000 mw
Weaponry: 20x 50mm Point Defense Lasers, 6x 125mm Laser Defense Guns, 20x 440mm Anti-Ship Missiles, 100x 150mm Missiles, 2x 140mm Laser Cannons
Detail: The main long range patrol craft for the Dark Imperial Navy.

IDN Hydrastrike Class Frigate
Ship Type: Frigate
Class: Hydrastrike Class
Length: 150 meters
Crew: 110
Small craft complement: 4 Fighters
Passengers: 500 Marines
Cargohold: 35,000 tons
Armor: 400mm tri layer Tungsten plating
Shielding: 15,000,000 mw
Weaponry: 30x 50mm Point Defense Lasers, 12x 140mm Laser Defense Guns, 50x 440mm Anti-Ship Missiles, 140x 150mm Missiles, 14x 250mm Laser Cannons, 6x 340mm Laser Cannons
Detail: The main warship for the Dark Imperial Navy.

SRN Hastey Class Frigate
Ship Type: Frigate
Class: Hastey Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Gunnell Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,800,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9 × 8 inch laser cannon, 22 × 40 mm laser guns , 12 × 50 mm laser cannons, and 24 missile pods (four 180mm missiles each)
Detail: The Hastey Class Frigate is the latest Frigate in the Royal Navy and are used to enforce the will of the Empire.

JPLN Type A58C Class Frigate
Ship Type: Frigate
Class: Type A58C Class
Length: 95 meters
Crew: 150
Fightercraft complement: none
Passengers: 50
Cargohold: 15,000 tons
Shielding Type: 80,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 3 × 50mm AA guns, 4 × 20 mm guns, 9 × 10 mm, and four missile pods (four 180mm missiles each)
Detail: The main patrol ship for the Junese Navy.

OSS Mutt Class Gunboat
Ship Type: Frigate
Class: Mutt Class
Length: 115 meters
Crew: 150
Cargohold: 5,000 tons
Shielding Type: 5,500,000mw
Weaponry: 16x 30mm Point Defence Lasers, 4x 200mm Particle Fighter Defence Guns, 20x 150mm Anti-Fighter Missiles, 6x 250mm Plasma Blast Cannons, 3x 250mm Hyper Velocity Gauss Bombardment Cannons
Detail: A mixed class of Benk, Fuso, Hundtorp, M135, Type A58C, Type B60D and Xipe-Totec class Frigates and Cruisers, captured from pirates, upgraded, re-classed as Frigates and put into Orithyian service. Redesigned to work in atmosphere, in a heavy gunship role.

UVK Dyrpa Class Destroyer
Ship Type: Destroyer
Class: Dyrpa Class
Length: 205 meters
Crew: 300
Fightercraft complement: none
Passengers: 100
Cargohold: 65,000 tons
Shielding Type: 5,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 220mm missiles, 8x 440mm anti-ship missiles, 9 × 20 mm Plasma cannons, 8x 10mm laser defense guns, 3x 420mm Plasma Cannons
Detail: The Dyrpa Class Destroyer was the escort ship for the Blue Navy that entered service at the peak of the war. It performed well throughout the war and is still in service.

ISN Shadoudoragon Class Destroyer
Ship Type: Interdictor Destroyer
Class: Shadoudoragon
Length: 300 meters
Crew: 800
Small craft complement: 10 Fighters
Passengers: 500 Marines
Cargohold: 50,000 tons
Armor: 500mm tri layer hybrid Tungsten and Titanium plating
Shielding: 50,000,000 mw
Weaponry: 50x 50mm Point Defense Lasers, 16x 180mm Plasma Defense Guns, 20x 440mm Anti-Ship Missiles, 90x 150mm Missiles, 6x 250mm Particle Cannons, 4x 220mm Hyper-Ion Cannons
Detail: The Shadoudoragon Class Destroyer is designed with gravity wells generators that can stop a ship from going into FTL or drag them out of FTL. The interdictor is there to ambush and cease any escape by hostile ships. The ship requires alot of space and power to operate.

OSS Timycha Mk3 Class Cruiser
Ship Type: Cruiser
Class: Timycha Mk3 Class
Length: 440 meters
Crew: 400
Marines: 100
Small craft complement: 4x Raptor Mk3 Class Fighters, 2x Bengal Mk3 Class Assault Shuttles, 20x Automata Mk2 Class BLA
Passengers: 100
Cargohold: 85,000 tons
Shielding: 60,000,000mw
Weaponry: 60x 30mm Point Defence Lasers, 26x 200mm Particle Fighter Defence Guns, 170x 440mm Anti-Ship Missiles, 260x 150mm Anti-Fighter Missiles, 9x 2500mm PEN Beam Cannons, 2x 600mm Plasma Blast Cannons
Detail: The Timycha Mk3 Class Cruiser is the heart and soul of the Orithyian Navy. The Timycha Mk3 Class is the mass produced ship in the fleet and is equal to most ships in the sector.

USF John Paul Jones Class Cruiser
Ship Type: Cruiser
Class: Stark Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Lee Archer Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 9,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 144 × 180mm missiles, 8x 440mm anti-ship missiles, 12 × 50 mm Hyper-Ionization defense guns, 6x 250mm Hyper-Ionization cannons, 6x 300mm Hyper-Ionization Cannons.
Detail: The John Paul Jones Class Cruiser is the next generation cruiser for the USV Navy and is the future heavy hitter and backbone of the Navy.

EMF Halligdorf Class Battlecruiser
Type: Battlecruiser
Size: 800m
Shields: 9.5 mil. Megawatts
Weaponry: 2 frontal 30-inch Hyper-Ion cannons on swivel turrets, 6 400mm turreted laser cannons on each side, 6 400mm turreted plasma cannons on each side, 8 250mm anti-ship missile pods (five missiles each) on each side
Defenses: counter-missiles, 12x 240mm deception launchers (3 on all sides), 6x 40mm pinpoint laser defense clusters on all sides (5 each), 8x 60mm Defense Lasers
Armor: 400mm of 4-layer ceramic/tungsten/high-grade titanium with high-grade depleted uranium sheets in between the layers
Crew: 350
Passengers: 2500
Cargo: 100 thousand tons
Fighter complement: 10 Blitz Katze Class Fighters
Description: The capitalship for the Eris Navy.

UVK Novorossiisk-D Class Battleship
Ship Type: Battleship
Class: Novorossiisk-D Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Suvorov-C Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 25,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 80mm Plasma cannons, 10x 220mm anti-ship missiles, 36 × 70 mm laser defense guns, 9x 140 Inch plasma heavily armored turrets
Detail: The Novorossiisk Class Battleship is the pride of the Blue Navy. It carries the largest guns in the Blue Navy and serves as a symbol of Directorate might. The Novorossiisk-D was based on the infamous Sly Fox design and was a major improvement and performed outstanding well against both USV and Scyllian ships.

UVK Manshino Class Battleship
Ship Type: Battleship
Class: Manshino Class
Length: 1,900 meters
Crew: 3,500
Fightercraft complement: six Sloboda Class Fighters
Passengers: 1,600
Cargohold: 250,000 tons
Shielding Type: 75,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 120mm Plasma cannons, 40x 220mm anti-ship missiles, 550 × 70 mm laser defense guns, 60x 200mm Particle Anti-Fighter Guns, 9x 3,200mm Particle Cannons, 4x 140 inch Plasma Cannons, 600x 900mm Anti-Ship Missiles, 4x 3,200mm Prow Particle Cannons.
Detail: The Manshino Class Battleship is the next generation Battleship for the Blue Navy.

USF Holbrook Class Battleship
Ship Type: Battleship
Class: Holbrook Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Lee Archer Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 18,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Particle cannons, 40x 220mm anti-ship missiles, 24 × 90 mm Particle defense guns, 9x 120 Inch Particle Cannons
Detail: The Holbrook Class Battleship is the latest capital ship for the USV Navy.

USF Radford Class Carrier
Ship Type: Carrier
Class: Radford Class
Length: 2,400 meters
Crew: 4,000
Fightercraft complement: 100 Mako Fighters, 20 Halsey Bombers, 10 Cayuga Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 80,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 80mm Hyper-Ionization cannons, 14x 220mm anti-ship missiles, 38 × 80 mm Hyper-Ionization defense guns, 3x 52 Inch Hyper-Ionization Cannons
Detail: The Radford Class Carrier is the flagship of the USV Navy and is the largest Carrier in the galaxy. The Radford Class Carrier is the key to Vidyan air dominions. Atleast until the deployment of the Mendoza Class Carrier

ISN Nomiya Class Carrier
Ship Type: Carrier
Class: Nomiya Class
Length: 2,200 meters
Crew: 3,000
Fightercraft complement: 100 Jou Class Fighters, 20 Assassin-S Class Bombers
Passengers: 10,000
Cargohold: 450,000 tons
Shielding Type: 120,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser Defense Guns, 100x 220mm anti-ship missiles, 3x 52 Inch Particle Cannons, 24x 140mm Particle Defense Guns
Detail: The next generation carrier for the Satoese Navy.

KKM Maja Class Dreadnought
Ship Type: Dreadnought
Class: Maja Class
Length: 5,000 meters
Crew: 7,000
Fightercraft complement: 80 Stabben Class Fighters, 20 Blom Class Bombers
Passengers: 10,000
Cargohold: 3,000,000 tons
Shielding Type: 80,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 300x 90mm Point Defense Lasers, 200x 400mm Anti-Ship Missiles, 600x 250mm Missiles, 6x dual 120 inch Particle Cannons, 1x dual 165 inch Hyper-Ionization cannons
Detail: The Maja Class Dreadnought is the king of the Valander Navy.

Consortium Notes: Changed out the weapons and shielding and replaced the main reactor.

UNLN Tito Class Dreadnought
Ship Type: Dreadnought
Class: Tito Class
Length: 9,000 meters
Crew: 11,000
Fightercraft complement: 900 F150 Fighters, 500 B190 Bombers, and 300 Commissar Dropships
Passengers: 25,000
Cargohold: 5,000,000 tons
Shielding Type: 250,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 500x 40mm Particle cannons, 600x 500mm anti-ship missiles, 260x 80mm laser defense guns, 6x 210 Inch Particle cannons, 12x 840mm Particle Cannons
Detail: The main capital ship for the UNE Navy.

FSF Fuscolo Class Light Carrier
Ship Type: Light Carrier
Class: Fuscolo
Length: 800 meters
Crew: 110
Small craft complement: 50 fighters, 50 bombers, 40 dropships
Passengers: 2,000 marines
Cargohold: 100,000 tons
Armor: 400mm tri layer hybrid Tungsten and Magnesium plating
Shielding: 45,000,000 mw
Weaponry: 50x 50mm Point Defense Lasers, 14x 220mm Particle Defense Guns, 50x 440mm Anti-Ship Missiles, 140x 150mm Missiles, 4x 350mm Particle Cannons, 8x 400mm Hyper-Ion Cannons
Detail: The main light carrier for the Federal Navy.

USF Mendoza Class Carrier
Ship Type: Super Carrier
Class: Mendoza Class
Length: 3,000 meters
Crew: 4,000
Fightercraft complement: 110 Lee Archer Fighters, 40 Halsey Bombers, 20 Cayuga Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 500,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 80mm Particle cannons, 34x 220mm anti-ship missiles, 38 × 80mm Particle defense guns, 3x 52 Inch Particle Cannons
Detail: The Mendoza Class Carrier is the latest carrier for the USV Navy. It has been declared a Super Carrier.

Consortium Notes: Increased the shield.

KKM Alva Class Super Carrier
Ship Type: Super Carrier
Class: Alva Class
Length: 9,000 meters
Crew: 11,000
Fightercraft complement: 400 Stabben Class Fighters, 250 Blom Class Bombers, and 200 Fosnesstrand Class Dropships
Passengers: 25,000
Cargohold: 5,000,000 tons
Shielding Type: 350,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 500x 40mm Plasma cannons, 600x 500mm anti-ship missiles, 260x 80mm Particle defense guns, 3x 210 Inch Hyper-Ionization cannons
Detail: The Alva Class Super Carrier is the flagship of the Valander Navy and is one of the most feared ships in the sector.

Consortium Notes: They increased the strength of the shielding and changed out some of the weapons.

Space Stations

TDF Model 101 Station
Ship Type: Station
Class: Model 101
Length: 500 meters
Crew: 1 Space Station AI, 50 Consortium Crewmen
Small craft complement: 50 Fighters, 20 bombers, 40 dropships
Passengers: 5,000 Marines, 100 Consortium Marines
Cargohold: 100,000 tons
Armor: 400mm quad layer hybrid Tungsten and Magnesium plating
Shielding: 150,000,000 mw
Weaponry: 70x 50mm Point Defense Lasers, 38x 220mm Particle Defense Guns, 200x 440mm Anti-Ship Missiles, 800x 150mm Missiles, 6x 260mm Particle Cannons
Detail: The Model 101 is the main space station for the TDF which is used for resupplying TDF ships or used to defend a section of space.

Consortium Notes: They added a life support system to allow humans to live and work on the craft.

TDF Model 102 Defense Station
Ship Type: Station
Class: Model 102
Length: 1,500 meters
Crew: 1 Space Station AI, 200 Crewmen
Small craft complement: 200 Fighters, 40 bombers, 50 dropships
Passengers: 10,000 Marines, 2,000 Consortium Marines
Cargohold: 200,000 tons
Armor: 500mm quad layer hybrid Tungsten and Magnesium plating
Shielding: 300,000,000 mw
Weaponry: 120x 50mm Point Defense Lasers, 54x 220mm Particle Defense Guns, 400x 440mm Anti-Ship Missiles, 1,000x 150mm Missiles, 8x 260mm Particle Cannons. 4x 280mm Hyper-Ion Cannons
Detail: The Model 102 is a sole defense platform for the TDF to defend key locations of space and planets.

Consortium Notes: They added a life support system to allow humans to live and work on the craft.

TDF Model 105 Space Fortress
Ship Type: Station
Class: Model 105
Length: 10 km
Crew: 1 High Tier AI, 1,000 crewmen
Small craft complement: 500 Fighters, 200 bombers, 400 dropships
Passengers: 300,000 Marines, 50,000 Consortium Marines.
Cargohold: 800,000 tons
Armor: 800mm quad layer hybrid Tungsten and Magnesium plating
Shielding: 500,000,000 mw
Weaponry: 240x 50mm Point Defense Lasers, 92x 220mm Particle Defense Guns, 1,000x 440mm Anti-Ship Missiles, 2,400x 150mm Missiles, 12x 260mm Particle Cannons, 10x 280mm Hyper-Ion Cannons, 4x 480mm Particle Cannons
Detail: The Model 105 Space Fortress is a central defense platform that is used to protect the homeworld. It's a massive complex with some of the strongest shields in the galaxy and thickest hull for any station. The Model 105 Space Fortress holds three army groups and three fleets for support and defense.

Consortium Notes: They added a life support system to allow humans to live and work on the craft.

TDF Model 333 Mobile Base
Ship Type: Mobile Base
Class: Model 333
Length: 8 km
Crew: 1 High Tier Consortium AI, 300 crewmen
Small craft complement: 1,000 Fighters, 500 bombers, 1,000 dropships
Passengers: 500,000 Marines, 100,000 Consortium Marines
Cargohold: 2,000,000 tons
Armor: 800mm quad layer hybrid Tungsten and Magnesium plating
Shielding: 500,000,000 mw
Weaponry: 240x 50mm Point Defense Lasers, 68x 220mm Particle Defense Guns, 1,000x 440mm Anti-Ship Missiles, 2,400x 150mm Missiles, 8x 260mm Particle Cannons, 6x 280mm Hyper-Ion Cannons, 2x 480mm Particle Cannons
Detail: The Model 333 is not truly designed for combat but as a forward operation base for their fleet. Its a mobile harbor that acts as a repair and supply base for the fleet. While it can defend itself it's not ideal in an assault.

Consortium Notes: They added a life support system to allow humans to live and work on the craft.

Model 118 Shield Planetary Generator
Type: Shield Generator
Energy output: 8 billion mw
Details: The Model 118 is built to protect Primounus from direct enemy assaults. Intel believes that they're a series of energy output towers are used to project the shield across the planet. Intel thinks that they're another source to project the shield is the four shield gates over the planet that allows ships to enter through the shield and to manage the power output of the energy needed. Intel thinks that destroying one of the shield gates will open up a gap in the shield for a short period of time before a possible back system comes online.

Model 120 Shield Gate
Type: Shield Generator
Length: 3 km
Energy output: 8 billion mw
Crew: Consortium AI
Small craft complement: 500 fighters
Armor: 1,000mm quad layer hybrid Tungsten and Magnesium plating
Shield: 500,000,000 mw
Weapons: 150x 50mm Point Defense Lasers, 72x 220mm Particle Defense Guns, 1,000x 440mm Anti-Ship Missiles, 2,400x 150mm Missiles, 10x 260mm Particle Cannons, 8x 280mm Hyper-Ion Cannons, 2x 480mm Particle Cannons
Details: The Model 120 Shield Gates are designed to manage and project the energy from the Model 118 Shield Planetary Generator. The Shield Gates are used to allow ships to go through the planetary shield and Intel thinks if one of the shield gates are destroyed it will create a gap for a short period of time.

The Consortium replaced the AI with a more functional and loyal program.

Troops

Consortium Infantry
Type: Infantry
Details: The Consortium has the largest mercenary army in the galaxy made up highly trained mercs and ex military. These are the basic troops of the Consortium and are used to keep order on Consortium held worlds. Even been training and recruiting the natives of the worlds they took over to continue to support their operations.

-Consortium Rifleman
-Issued Weaponry: Wallrabs P93 Pistol, StG-77 Assault Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Consortium Grenadier
-Issued Weaponry: Wallrabs P93 Pistol, StG-77 Assault Rifle, GW-4 Grenade Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Consortium Marksman
-Issued Weaponry: Wallrabs P93 Pistol, SVKU Sniper Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-02 Sniper Helmet

-Consortium Automatic Rifleman
-Issued Weaponry: Wallrabs P93 Pistol, Alspach MG-40A3
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Consortium Support Trooper
-Issued Weaponry: Wallrabs P93 Pistol, Leavitt L6A2 Shotgun, SK-1 Waldorf Squad Cannon
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Consortium Engineer
-Issued Weaponry: Wallrabs P93 Pistol, Karabiner 78 Carbine, RW-9 AT Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-04 EOD Helmet

-Consortium Medic
-Issued Weaponry: Wallrabs P93 Pistol, StG-79 Battle Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Consortium Sergeant
-Issued Weaponry: OSP-57 Pistol, SA-50A2 Strachan Assault Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Consortium Officer
-Issued Weaponry: OSP-57 Pistol, M91 Particle Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

Heaven's Guard
Type: Infantry
Details: These are troops do more to pretend to be lesser deities and the will and protectors of Heaven. They're always in armor and remain in character. They're well trained troops that are tasked to deal with heavy resistance.

-Heaven's Rifleman
-Issued Weaponry: BEP-04 'Blaster' Pistol, PVM Plasma Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Heaven's Grenadier
-Issued Weaponry: BEP-04 'Blaster' Pistol, M88A4 Hyper-Ionization Rifle, GW-4 Grenade Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Heaven's Marksman
-Issued Weaponry: BEP-04 'Blaster' Pistol, M62A1 Anti-Material Hyper-Ionization Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-02 Sniper Helmet

-Heaven's Automatic Rifleman
-Issued Weaponry: BEP-04 'Blaster' Pistol, FM-73 Plasma Support Weapon
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Heaven's Support Trooper
-Issued Weaponry: BEP-04 'Blaster' Pistol, FW2 Flamethrower, PVS-47U Plasma Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-04 EOD Helmet

-Heaven's Engineer
-Issued Weaponry: BEP-04 'Blaster' Pistol, M88A4 Hyper-Ionization Rifle, Type 45A1 Multi-Purpose Rocket Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-04 EOD Helmet

-Heaven's Medic
-Issued Weaponry: BEP-04 'Blaster' Pistol, M89A2 Hyper-Ionization Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Heaven's Sergeant
-Issued Weaponry: BEP-04 'Blaster' Pistol, M94 Particle Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-01 Combat Helmet

-Heaven's Officer
-Issued Weaponry: BEP-04 'Blaster' Pistol, DPAR-90 Zionic Particle Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-05 Kommando Helmet

Storms
Type: Light Infantry
Details: These are light airborne troops that use jetpacks to attack and raid enemy positions.

-Wind
-Issued Weaponry: IJE-02 Infantry Jetpack Unit Issued weaponry, OSP-57 Pistol, MP-66
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-03 Light Helmet, IJE-02 Infantry Jetpack Unit

-Thunder
-Issued Weaponry: IJE-02F Infantry Jetpack Unit Issued weaponry, OSP-57 Pistol, PDW-75 Machine Pistol
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-03 Light Helmet, IJE-02F Infantry Jetpack Unit

-Lightning
-Issued Weaponry: IJE-02K Infantry Jetpack Unit Issued weaponry, OSP-57 Pistol, PDW-75 Machine Pistol
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-03 Light Helmet, IJE-02K Infantry Jetpack Unit

-Storm Lord
-Issued Weaponry: IJE-02 Infantry Jetpack Unit Issued weaponry, OSP-57 Pistol, MP-66
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: IKA-3 Combat Suit, Kampfhelm-03 Light Helmet, IJE-02 Infantry Jetpack Unit

Model 3 Ground Combat Unit
Type: Infantry
Details: The Model 3 Ground Combat Unit is the base line infantry for the Technocracy. It has a basic expert program with basic knowledge of combat though the Minor Command Units have a greater amount of knowledge and acts as a sergeant to a squad of Model 3s. The frames are humanoid with Magnesium armored plating. Magnesium was selected due to how light it was and how strong it is. So the Model 3s can handle most small arms fire with ease. They are in a folded position while being deployed and once they arrive to the battlefield they're deployed and unfolds into human sized combat units. All Model 3 units are connected to a central command unit at all times however if they lose connection with the central command unit or the central command unit is destroyed than the lesser command units take over with battalion and squad acting on their own until a new central command unit is connected with them. Most case they'll follow the old orders until new orders reach them. They're also very expendable as the Technocracy is able to produce the Model 3s is high numbers that could put the superpowers to shame. Because of this the Technocracy has no issue sending the units into the jaws of death if it means they'll win the battle. The units themselves don't have fear in their programming as even the less sentient unit knows it's programming is backed up in a central server and will be put into a new body for redeployment.

Consortium Note: The Consortium reprogrammed thousands of distinctive TDF drones and gave them a new central command unit to follow.

-Rifle Unit
-Issued Weaponry: Model 101 Pistol, Model 104 Rifle
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 2x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Grenadier Unit
-Issued Weaponry: Model 101 Pistol, Model 104 Rifle, Model 190 Grenade Launcher
-Equipment: 4x Model 20 Frag Grenades, 8x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 4x Model 23 Flashbangs
-Protection: 3 inches armored plating

-Automatic Unit
-Issued Weaponry: Model 101 Pistol, Model 125 Squad Automatic Weapon
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Heavy Unit
-Issued Weaponry: Model 101 Pistol, Model 128 Light Machine Gun
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Engineer Unit
-Issued Weaponry: Model 101 Pistol, Model 104 Rifle, Model 189 Anti-Tank Launcher
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 2x Model 18 Demolition Charges, 2x Model 19 Plasma Charges
-Protection: 3 inches armored plating

-Heavy Engineer Unit
-Issued Weaponry: Model 101 Pistol, Model 104 Rifle, Model 188 Multi-Purpose Rocket Launcher
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 8x Model 18 Demolition Charges, 4x Model 19 Plasma Charges
-Protection: 3 inches armored plating

-Light Anti Air Unit
-Issued Weaponry: Model 101 Pistol, Model 104 Rifle, Model 192 Anti-Air Missile Launcher
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Sharpshooter Unit
-Issued Weaponry: Model 101 Pistol, Model 134 Marksmen Rifle
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Sniper Unit
-Issued Weaponry: Model 101 Pistol, Model 133 Sniper Rifle
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Heavy Sniper Unit
-Issued Weaponry: Model 101 Pistol, Model 135 Anti-Material Rifle
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 2x Model 18 Demolition Charges, 2x Model 19 Plasma Charges
-Protection: 3 inches armored plating

-Combat Repair Unit
-Issued Weaponry: Model 101 Pistol, Model 122 Submachine gun
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 6x Model 23 Flashbangs, 8x Smoke Grenades, Repair Tools
-Protection: 3 inches armored plating

-Minor Command Unit
-Issued Weaponry: Model 101 Pistol, Model 104C Carbine
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 2x Model 18 Demolition Charges, 2x Model 19 Plasma Charges
-Protection: 4 inches armored plating

Model 14 Aqua Combat Unit
Type: Marine
Details: The Model 14s are based on both the Model 3s and Model 13's body frame. The Model 14's don't have the same level of armor as the 13s but it was as flexible as the Model 3s. The 14s were designed to operate as deep as 1,000 meters. Their ability to move within water without fear of it destroying the internals of the unit makes them one of them most fear marine units in the galaxy. They don't need oxygen and a vehicle to move in the sea giving them more flexibility than all human marines.

Consortium Note: The Consortium reprogrammed thousands of distinctive TDF drones and gave them a new central command unit to follow.

-Marine Unit
-Issued Weaponry: Model 101 Pistol, Model 104 Rifle
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 2x Model 22 Sonic Grenades
-Protection: 4 inches armored plating

-Grenadier Unit
-Issued Weaponry: Model 101 Pistol, Model 104 Rifle, Model 190 Grenade Launcher
-Equipment: 4x Model 20 Frag Grenades, 8x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 4x Model 23 Flashbangs
-Protection: 3 inches armored plating

-Assault Unit
-Issued Weaponry: 2x Model 190 Arm Missile Pods, 2x Model 224 Hand Particle Weapons
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Engineer Unit
-Issued Weaponry: Model 101 Pistol, Model 224 Hand Particle Weapon, Model 189 Anti-Tank Launcher
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 2x Model 18 Demolition Charges, 2x Model 19 Plasma Charges
-Protection: 3 inches armored plating

-Heavy Engineer Unit
-Issued Weaponry: 2x Model 224 Hand Particle Weapons, 2x Model 188 Multi-Purpose Rocket Launcher
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 8x Model 18 Demolition Charges, 4x Model 19 Plasma Charges
-Protection: 3 inches armored plating

-Aqua Anti Air Unit
-Issued Weaponry: 2x Model 224 Hand Particle Weapons, 2x Model 192 Anti-Air Missile Launcher
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Aqua Sniper Unit
-Issued Weaponry: 2x Model 224 Hand Particle Weapons, 2x Model 135 Anti-Material Rifle
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 2x Model 18 Demolition Charges, 2x Model 19 Plasma Charges
-Protection: 3 inches armored plating

-Combat Repair Unit
-Issued Weaponry: 2x Model 224 Hand Particle Weapons
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 6x Model 23 Flashbangs, 8x Smoke Grenades, Repair Tools
-Protection: 3 inches armored plating

-Aqua Command Unit
-Issued Weaponry: 2x Model 224 Hand Particle Weapons, 2x Model 190 Arm Missile Pods
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 2x Model 18 Demolition Charges, 2x Model 19 Plasma Charges
-Protection: 4 inches armored plating

Space Combat Unit
Type: Marine
Details: The Space Combat Unit is based on an upgraded Model 3 frame with thrusters. The SCUs are deployed during boarding or ship defense actions. The SCUs can be deployed into space itself and sheer themselves over to a non-shielded enemy ship and cut their way into the enemy ship. The SCU can be deployed into planetary warfare as well to add more numbers to a TDF invasion forces.

Consortium Note: The Consortium reprogrammed thousands of distinctive TDF drones and gave them a new central command unit to follow.

-Rifle Unit
-Issued Weaponry: Model 101 Pistol, Model 104 Rifle
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 2x Model 22 Sonic Grenades
-Protection: 4 inches armored plating

-Grenadier Unit
-Issued Weaponry: Model 101 Pistol, Model 104 Rifle, Model 190 Grenade Launcher
-Equipment: 4x Model 20 Frag Grenades, 8x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 4x Model 23 Flashbangs
-Protection: 3 inches armored plating

-Automatic Unit
-Issued Weaponry: Model 101 Pistol, Model 128 Light Machine Gun
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Heavy Unit
-Issued Weaponry: Model 101 Pistol, Model 127 Particle Heavy Machine Gun
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Engineer Unit
-Issued Weaponry: Model 101 Pistol, Model 104 Rifle, Model 188 Multi-Purpose Rocket Launcher
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 8x Model 18 Demolition Charges, 4x Model 19 Plasma Charges
-Protection: 3 inches armored plating

-Sniper Unit
-Issued Weaponry: Model 101 Pistol, Model 133 Sniper Rifle
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades
-Protection: 3 inches armored plating

-Heavy Sniper Unit
-Issued Weaponry: Model 101 Pistol, Model 135 Anti-Material Rifle
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 2x Model 18 Demolition Charges, 2x Model 19 Plasma Charges
-Protection: 3 inches armored plating

-Combat Repair Unit
-Issued Weaponry: Model 101 Pistol, 2x Model 102 Machine Pistols
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 6x Model 23 Flashbangs, 8x Smoke Grenades, Repair Tools
-Protection: 3 inches armored plating

-Space Command Unit
-Issued Weaponry: Model 101 Pistol, Model 104C Carbine
-Equipment: 4x Model 20 Frag Grenades, 4x Model 21 Plasma Grenades, 4x Model 22 Sonic Grenades, 2x Model 23 Flashbangs, 2x Model 18 Demolition Charges, 2x Model 19 Plasma Charges
-Protection: 4 inches armored plating

Consortium Marine
Type: Marine
Details: Elite space and sea troops for the Consortium used to counter law enforcement and pirates.

-Marine
-Issued Weaponry: KC-44 PCR, BEP-04 'Blaster' Pistol
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

-Grenadier
-Issued Weaponry: KC-44 PCR, BEP-04 'Blaster' Pistol, GW-4 Grenade Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

-Marksman
-Issued Weaponry: M62A1 Anti-Material Hyper-Ionization Rifle, BEP-04 'Blaster' Pistol
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

-Automatic Rifleman
-Issued Weaponry: FM-73 Plasma Support Weapon, BEP-04 'Blaster' Pistol
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SCS-300 Powered Combat Suit

-Heavy Marine
-Issued Weaponry: FM-76 Heavy Particle Pistol, FM-77 Heavy Particle Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

-Engineer
-Issued Weaponry: KC-44 PCR, BEP-04 'Blaster' Pistol, MRW-12
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

-Medic
-Issued Weaponry: KC-44 PCR, BEP-04 'Blaster' Pistol
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit
-Protection: HMAR-34 Light Power Armour

-Gunnery Sergeant
-Issued Weaponry: DPAR-90 Zionic Particle Rifle, BEP-04 'Blaster' Pistol
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

-Officer
-Issued Weaponry: DPAR-90 Zionic Particle Rifle,BEP-04 'Blaster' Pistol
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

Gods' Guard
Type: Elite Troops
Details: These are the elite guard for the Consortium's leadership. Handpicked by the leaders themselves each member of the guard are made up of men who are loyal and skilled. In public they remain in character and never show their face afterall the Gods bodyguards cannot be mortal men.

-Guardsman
-Issued Weaponry: BEP-04 'Blaster' Pistol, DPAR-90 Zionic Particle Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

-Heavy Guardsman
-Issued Weaponry: On armor weaponry
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: OCS/O-3000A Assault Armour

-Sniper
-Issued Weaponry: BEP-04 'Blaster' Pistol, M62A1 Anti-Material Hyper-Ionization Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

-Automatic Rifleman
-Issued Weaponry: BEP-04 'Blaster' Pistol, FM-73 Plasma Support Weapon
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

-Support Guardsman
-Issued Weaponry: On armor weaponry
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: OCS/O-3000A Assault Armour

-Engineer
-Issued Weaponry: On armor weaponry
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: OCS/O-3000A Assault Armour

-Medic
-Issued Weaponry: DPAR-90 Zionic Particle Rifle, BEP-04 'Blaster' Pistol
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit
-Protection: HMAR-34 Light Power Armour

-Sergeant
-Issued Weaponry: BEP-04 'Blaster' Pistol, KC-44 PCR
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: HMAR-34 Light Power Armour

-Officer
-Issued Weaponry: On armor weaponry
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: OCS/O-3000A Assault Armour

Consortium Heavy Infantry
Type: Powered Armored Troops
Details: The main heavy assault troops for the Consortium.

-Heavy Trooper
-Issued Weaponry: FM-38 MA Pistol, M66A3 Heavy MA Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SCS-300 Powered Combat Suit

-Heavy Assault
-Issued Weaponry: FM-76 Heavy Particle Pistol, FM-77 Heavy Particle Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SCS-300 Powered Combat Suit

-Heavy Officer
-Issued Weaponry: FM-76 Heavy Particle Pistol, FM-77 Heavy Particle Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SCS-300 Powered Combat Suit

Consortium Drop Troopers
Type: Heavy Powered Armored Troops
Issued Weaponry: Built in Weaponry.
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: OCS/O-3000A Assault Armour
Details: These are the elite heavy assault forces of the Consortium. Trained for drop operations they are dropped into combat zones and are mostly used in shock operations. Them merely being on the battlefield or falling from the skies is enough to scare the native population into surrendering.

Consortium Deep Space Troopers
Type: Heavy Powered Armored Troops
Issued Weaponry: Built in Weaponry.
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: Interstellar Armour
Details: These are elite special forces PA troops that are used for spaceborne operations. These high risk troops are used to warp to another system and disable or destroy enemy stations or ships in specialized strikes.

Consortium Death Gods
Type: Special Forces
Details: These are made up of former special forces throughout the galaxy that has been indoctrinated into Consortium. They're used for assassinations and counter law enforcement operations.

Operative
-Issued Weaponry: OSP-57 Pistol, SSV Tikhaya Veter
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SS-10 Stealth Suit

-Grenadier
-Issued Weaponry: OSP-57 Pistol, S25 DAW
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SS-10 Stealth Suit

-Automatic Rifleman
-Issued Weaponry: OSP-57 Pistol, M294A1 SAW
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SS-10 Stealth Suit

-Sniper
-Issued Weaponry: OSP-57 Pistol, SVS Sornyakov Rezak
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SS-10 Stealth Suit

-Engineer
-Issued Weaponry: OSP-57 Pistol, SK-3M Gadyuka, Type 45A1 Multi-Purpose Rocket Launcher
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SS-10 Stealth Suit

-Medic
-Issued Weaponry: OSP-57 Pistol, SSV Tikhaya Veter
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SS-10 Stealth Suit

-Commander
-Issued Weaponry: OSP-57 Pistol, SK-3M Gadyuka
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: SS-10 Stealth Suit
It's only funny until someone gets hurt...then it's hilarious!

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Re: Scone Sector Militaries

Postby Megaraptor18 » Mon Feb 04, 2019 11:18 pm

Sconian Pirate Republic

Spoiler
Small Arms

M2611A1 Bolt .45 Pistol
-Type: Service Pistol
-Round: .45 ABP
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: M2611A1 Bolt .45 Pistol is the standard issue side arm of the USV Army.

M2666 Bolt Energy Pistol
-Type: Service Pistol
-Round: .45 Hyper-Ion
-Clip: 9-round Energy clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: The M2666 Bolt Energy Pistol is the latest sidearm for the USV Army.

OP-7M Service Pistol
-Type: Service Pistol
-Round: 9mm
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: OP-7 Service Pistol is the standard service pistol for the Directorate Army. The OP-7M model fixed the reliability issue.

PP-1 Plasma Pistol
-Type: Service Pistol
-Round: 9mm Plasma
-Clip: 20 round energy cell clip
-Effective Range: 150 Meters
-Maximum Effective Range: 225 Meters
-Details: The PP-1 Plasma Pistol is the standard sidearm in the Directorate armed forces ever since the Galactic War. It was one of the first energy base sidearms in history.

CR-50 Revolver
-Type: Revolver
-Round: 45 .cal
-Round per magazine: 6 rounds
-Effective Range: 80 Meters
-Maximum Effective Range: 180 Meters
-Details: CR-50 Revolver is an old fashion design for the Space Cowboy in mind.

CSP-60 Service Pistol
-Type: Service Pistol
-Round: 9mm
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The CSP-60 is the standard sidearm in the Colleitan Defense Forces and law enforcement. A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal.

PDW-75A1 Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 100 Meters
-Maximum Effective Range: 180 Meters
-Details: The PDW-75 is a smaller and more mass produced Personal Defense Weapon for the Fortunian Army. The A1 model has reduced recoil on the weapon.

AP-345M Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 20-round clip
-Rounds per minute: 750-800 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: AP-345 Machine Pistol (Avtomaticheskiy Pistolet-345 or Автоматический Пистолет-345) is the standard personal defense weapon for the Directorate Army. The AP-345M Model reduces the rate of fire for better accuracy.

CSG-08 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 8 shells
-Effective Range: 100 Meters (Charged) 60 Meters (uncharged)
-Maximum Effective Range: 150 Meters
-Details: The CSG-08 is the top of the line shotgun in the civilian market here on Colleita. Load eight lovely pretty shells into this baby of you can shoot all week. It will take care of any critter you come across.

M1041A2 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 42-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: M1041A2 Shotgun is the standard for the USV Army

SHV-74M Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,300 Meters
-Details: The SHV-74M Assault Rifle is the improve version of the famed rifle which improved the charge on the rifle allow it to shoot farther and increase stopping power. Currently the SHV-74M is exiting service in favor of the PVM and the PV-84 Plasma Rifles.

SHV-74SU Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: This was the improvement of the famed SHV-74U Carbine. This increased the range and stopping power of the weapon. However like the SHV-74M the SHV-74SU is exiting service.

CAR-99 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 7.62mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The CAR-99 is the standard assault rifle for the Colleitan Defense Forces.

MAR-94A2 Modular Assault Rifle
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 50-round detachable box magazine, 200-round drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The MAR-94 Modular Magnetic Acceleration Rifle or more commonly known as the Magnetic Assault Rifle is known for its reliability in the worst environments and is the standard for the Elite Spectrum Corporation and most recently the standard issue firearm for the Colleitan Defense Forces. Its modular nature also makes it very versatile in the battlefield as the rifle can have its barrel changed and the assault rifle can be turned into a LMG, Carbine, or Marksman rifle on the go. The MAR-94 battery can last about 24 hours of continuous firing. While the rifle can operation to its maximum standards while fully charged while the battery is drained or removed the rifle can still be highly effective rifle. It has three firing modes, Semi-Automatic, Full Automatic, and Burst fire. The A2 model has increased the reliability in the field and make the switching between each kit much easier.

MAR-94G
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm/20 mm Grenades
-Round per magazine: 50-round detachable box magazine, 200-round drum magazine/ 1 round in the barrel and four rounds in the clip. 5 rounds total
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)/550 meters for point targets, 765 meters for area targets.
-Maximum Effective Range: 5,000 Meters/ 1,100 meters
-Details: The MAR-94G is the same as the 94 however this version of the MAR-94 holds up to five 40mm rounds in the rifle itself so the operator can fire several 40mm grenades at a single target. The 20mm grenades once fired are set to explode in mid-air at or near the target. A built in laser rangefinder in the weapon is used to determine the distance to the target. The user can manually adjust the detonating distance by up to 10 feet shorter or longer. The MAR-94G automatically transmits the detonating distance to the grenade in the firing chamber. The grenade tracks the distance it has traveled by the number of spiral rotations after it is fired, then detonates at the proper distance to produce an air burst effect.

MAR-94LMG
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 100-round C-Mag drum magazine or 200-round Drum Magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The LMG version of the MAR-94. With the longer barrel and double ammo drum it is ideal for suppressing an enemy squad by an ESC Trooper Fire Team. The MAR-94LMG comes with a bipod for the user to steady his weapon.

MAR-94M
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 20 rounds
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 900 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The Marksmen version of the MAR-94 created for marksman use and light sniper support. It comes with a stronger battery so it can send its shot even farther.

MAR-94CA1
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 4,000 Meters
-Details: The Carbine Version of the MAR-94 with a shorten the barrel of the weapon and design it for special use and close quarter battle. The A1 model has increased stopping power.

Kozmirski K3 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56x45mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 900 rounds/min
-Effective Range: 1,400 Meters (Charged) 600 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The standard assault rifle for the Antheian Army.

Zuraw K4 Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.56x45mm
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,500 Meters
-Details: The OAR-74U is the standard carbine for the Antheian Army.

USC-01X Special Carbine
-Type: Magnetic Acceleration Carbine
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 800-1,000 rounds/min
-Effective Range: 1,700 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The USC-01X Special Carbine is designed for special forces use. The carbine has a built in suppressor and scope. The scope is a basic target locater sight.

Frommer LR-1A3 Laser Rifle
-Type: Laser Rifle
-Round: 6mm Laser beam
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The Frommer LR-1A3 Laser Rifle is the main rifle for the main assault units.

Gelberman LC-4A1 Carbine
-Type: Laser Carbine
-Round: 6mm Laser Beam
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: Gelberman LC-4A1 Carbine is the main weapon for the elite troops.

MAMR-33 Magnetic Acceleration Marksman Rifle
-Type: Marksman Rifle
-Round: 7.62x51mm
-Round per magazine: 10 rounds
-Effective Range: 1,800 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,500 Meters
-Details: This rifle is semi-automatic long range rifle given to squad marksmen.

Gwinn L8 Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62×54mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The Gwinn L8A4 Sniper Rifle is the most reliable sniper rifle in the Imperial Army and local Territory Units.

M35 Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 7,500 Meters
-Details: The M35 has the most powerful Magnetic Acceleration Barrel in the Moranian Army. The Type 50 was designed to take out medium level armored vehicles to High Value Targets. The M35 has a bullpup design.

Type 99A1 SMG
-Type: Sub-Machine Gun
-Round: 9mm caseless
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: The Type 99 Sub-Machine Gun used by the Satoese Imperial Army. The Type 99 uses caseless 9mm rounds. Every ten caller gets a free Hello Piggy Camo Skin! The A-1 variant increases the rate of fire without draining the weapon's battery.

ALM-110 Light Machine Gun
-Type: Magnetic Automatic Weapon
-Round: 5.45×39mm Caseless
-Round per magazine: 200-round drum magazine
-Rounds per minute: 1,000-1,500 rounds per minute
-Effective Range: 1,800 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 5,600 Meters
-Details: The basic LMG for the Muhuri Army.

Stein-Ackermann MG70 Light Machine Gun
-Type: Light Machine Gun
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,000 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The Stein-Ackermann MG70 Light Machine Gun is the standard Squad Automatic Weapon for the Bundeswehr.

MG 60 General Purpose Machine Gun
-Type: Light Machine Gun
-Round: 7.62mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The MG 60 General Purpose Machine Gun is the standard LMG for the Bundeswehr.

THMG-61A1 Warhammer Heavy Machine Gun
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 400-1000 rounds disintegrating belt
-Rounds per minute: 1000-1300 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,000 Meters
-Details: THMG-61 Warhammer is made for either as an entrenched weapon or to be mounted on a vehicles. It has become the standard vehicle mounted machine gun for the Tempestan Military. The A1 variant fixed jamming issues that plagued the weapon in till then

M114H Light Anti Air Weapon
-Type: Light Anti-Air
-Round: 12.7x99mm
-Round per magazine: 1,000 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 2,000
-Maximum Effective Range: 5,000 Meters
-Details: The main emplaced cannon for the UNR Army.

M441 Grenade Launcher
-Type: Grenade Launcher
-Round: 40mm
-Round per magazine: 6 round
-Effective Range: 500 meters
-Maximum Effective Range: 1 kilometer
-Details: The basic grenade launcher for the Solvian EOD units.

L-64 Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the Scyllian Army.

Halliday LAW-43
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Plasma rounds.

M770B Anti Tank Weapon
-Type: Anti-Tank Weapon
-Round: 105mm
-Round per magazine: Two rounds
-Effective Range: 1 kilometres
-Maximum Effective Range: 4 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Plasma rounds

M5 MPRL
-Type: Multi-Purpose Rocket Launcher
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft.

M36 Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 10mm
-Round per magazine: 100-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 2,000 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: M36 Heavy MA Rifle is designed to be used by Moranian Power Armor Infantry. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.

RGD-XVI Gravis Diripiet Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 5mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: RGD-XVI Gravis Diripiet Rifle is designed to be used by the Romano Imperial Army. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.

GMG-I Heavy Magnetic Acceleration Machine Gun
-Type: Heavy Magnetic Acceleration Machine Gun
-Round: 5mm
-Round per magazine: 300-round detachable box magazine, 2,000 belt feed stored in a drum placed on the back of the PA.
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: The GMG-I is a heavy MA machine gun that fires 5mm rounds rapidly. Issued to Legionnaires for heavy fire support against light vehicles and lightly armored tanks.

KC-2/P Heavy Plasma Rifle
-Type: Heavy Plasma Rifle
-Round: 25mm Plasma
-Round per magazine: 200 or 1200 round armoured battery packs
-Rounds per minute: Semi-auto to 360 rounds/min
-Effective Range: 7,500 meters
-Maximum Effective Range: 15,000 Meters
-Details: The KC-2/P was designed as a heavy plasma rifle to be used by power armoured troops or as a regular infantry support weapon when equipped with a tripod.

Gear

Testudo Personal Shield Generator
Shield: 25,000 MW
Detail: The Testudo Personal Shield Generator is a personal shield generator that protects the user with a protective shield that covers the soldier from head to toe and protects them from enemy fire for a time.

Testudo Field Shield Generator
Shield: 100,000 MW
Radius: 50 yards
Detail: The Testudo Field Shield Generator projects a translucent, slightly white/blue tinted protective sphere around the user. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against bullets, explosions, energy weapons, and other projectiles. They cannot fire outwards while the Testudo is active.

Armor

ECS90 Combat Suit
-Type: Infantry Armor
-Built-in Armament:
-Features: The ECS90 is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The Armor is low grade titanium, steel, and Kevlar.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Wartan Light Power Armor
Shield: 20,000 MW
Details: The Wartan Light Power Armor is the experimental armor for the UNR Army. It's light weight when compared to other power armors however the price they paid for lighter armor means they can't take attachments to its armor or take as much damage however they still be able to increase the strength and speed of the wearer.

EPA95 Powered Combat Suit
-Type: Power Armor
-Built-in Armament: 105mm rocket on left shoulder
-Features:
The EPA95 masses several hundred pounds and adds a foot to the wearer's height.
Armor is low grade titanium and steel
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M36 Heavy MA Rifle may be connected to and powered by the suit.

IJE-02 Infantry Jetpack Unit
Armament: 1x MG74 Light Machine Gun, MG75 Heavy Machine Gun, EGW-02 Grenade Launcher, RW-9 Anti-Tank Weapon.
Details: The Infanterie-Jetpack-Einheit 02 is a a large harness that allows the user to pilot themselves in the air. The Harness itself has an array of weaponry to make this a lethal platform.

IJE-02F Infantry Jetpack Unit
Armament: 1x MG74 Light Machine Gun, 1x FW2 Flamethrower, EGW-02 Grenade Launcher, RW-9 Anti-Tank Weapon.
Details: The Infanterie-Jetpack-Einheit 02 is a a large harness that allows the user to pilot themselves in the air. The Harness itself has an array of weaponry to make this a lethal platform. The F model is designed to carry a flamethrower to burn out enemy positions from above.

IJE-02K Infantry Jetpack Unit
Armament: 1x MG74 Light Machine Gun, SK-1 Waldorf Squad Cannon , EGW-02 Grenade Launcher, RW-9 Anti-Tank Weapon.
Details: The Infanterie-Jetpack-Einheit 02 is a a large harness that allows the user to pilot themselves in the air. The Harness itself has an array of weaponry to make this a lethal platform. The K model is designed to carry a SK-1 Waldorf Squad Cannon to enemy harden positions.

SS-10 Stealth Suit
-Type: Stealth Suit
-Features: SS-10 Stealth Suit is a form of smart camouflage that can, within moments of coming into contact with almost any surface, replicate both its pattern and texture. It applies thermal technology to regulate the temperature of the disguised subject to better blend with the surrounding environment and to evade thermal imaging. Multiple surfaces can be mimicked at the same time, and preset camouflage patterns stored for later use. Its pretty much a more advanced version of Organic Fabric Camouflage.

Ground Vehicles

2220 LUV Wagon
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 6,000 lb
-Weight: 5,000 Ib
-Details: 2220 LUV is the civilian version of the CM2220 LAC. The LUV uses independent suspensions and portal geared hubs similar to portal axles to make for a full 16 inches of ground clearance. The vehicle also has disc brakes on all 4 wheels, and 4-wheel double-wishbone suspension. The brake discs are not mounted at the wheels as on conventional automobiles, but are inboard, attached to the outside of each differential. The front and rear differentials are Torsen type, and the center differential is a regular, lockable type.

Type 73 Light Truck
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 8,000 lb
-Weight: 7,000 Ib
-Details: The main utility vehicle for the Satoese Army.

M401 Light Reconnaissance Vehicle
-Role: Light Reconnaissance Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 1
-Primary Armaments: M114H Light Anti Air Weapon
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The M401 Light Reconnaissance Vehicle is the main frontline vehicle for the UNR Army. While great for off roading it is pretty poor on crew protection. Well that isn't true since supporters claim that the armor on it can protect from IEDs and the like however there is no armor that covers the crew. Supporters claim that it will protect the legs and lower body which is acceptable since if basic biology tells us anything is that all of the important organs are in the lower half of the body. Organs like the ones that are for sexual reproduction. Also the anus, the legs, and.... and.... Yeah and as we all know that there is nothing important in the upper half of the body.

M20 Boxer ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Primary Armaments: CGL-24 Emplaced Grenade Launcher and CA-101A2 LMG
Maximum Speed: 55 MPH
Weight: 8,000 Ib
Detail: The backbone of the Fortunian and Colleitan Army in frontline operations. The Colleitans call it the Boxer.

CM-117A2 ASV Bull Rider
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Shield: 50,000 mw
Primary Armaments CGL-24 Emplaced Grenade Launcher or CA-101A2 LMG
Maximum Speed: 55 MPH
-Weight: 6,000 Ib
Detail: The Bull Rider is an armored security vehicle that is design for desert patrols. The A2 model has improved armor and more reliable.

Type 66 LAV
Role: Light Armored Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Shield: 50,000 mw
Primary Armaments: M91S Grenade Launcher and Type 51A3 LMG
Maximum Speed: 75 MPH
-Weight: 8,000 Ib
Detail: Standard troop vehicle in the Satoese Imperial Army.

FV-298 Seebär
-Role: Amphibious Armored Transport (IFV)
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Armor: Spaced laminate armor with Slat armor with a CATS System.
-Shield: 80,000 MW
-Primary Armaments: M91E Grenade Launcher and 20mm Auto-Cannon
-Secondary Armament: Dynkin L24E LMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Seebär is the basic amphibious transport for the Imperial Army

BMP-20
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor that could resist against 50mm to 105mm rounds and has a CATS system.
-Shield: 40,000 MW
-Primary Armaments: 40 mm Magnetic Acceleration Chain Gun
-Secondary Armament: Dynkin L24S LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The BMP-20 is the backbone of the Red Army. The Eratos use BMP-20s in massive amount of numbers in order to overwhelm their enemies. While weaker when compared to the Scyllian FV-279 Hessian and the Vidyan M5A3 Petraeus IFV the Eratos prefer to use overwhelming numbers to gain their victories.

Longboat Stormfest IFV
-Type: Infantry Fighting Vehicle
-Troops: 10
-Armor: Spaced laminate armor with Slat armor and an outer layer of RH armor with a thin sheet of depleted uranium in between
-Shield: 150,000 megawatts
-Weight: 34 tons
-Primary Armaments: 45mm Hyper-Ionization Chain Gun that can be switched out with either a laser chain gun or a plasma chain gun of 45mm
-Secondary Armament: 2x D22 “Slayer” LMGs, 4x 105mm anti-tank missiles
-Maximum Speed: 75 MPH
-Operational range: 800 miles
-Detail: the Longboat IFV is the first shielded IFV to be developed in the sector. It carries more troops and offers more protection than any in the system.

SPO-450 Atropos
Type: Tank Destroyer
Crew: 3
Armour: The SPO-450s armour is an upgraded version of that on the T-95 series, since they are made on the same chassis, with the addition of supplementary ceramic anti-energy weapon layers. Over all, the armour is resistant to 250mm rounds at 90 degrees, but is sloped at 40 degrees from the horizontal, making it effectively invulnerable to all modern kinetic rounds and highly resistant to energy weapon attacks. The SPO-450 is equipped with an ACATS.
Shielding: 220,000mw
Primary Armament: PK-12A Plasma Lance. The PK-12A focuses what would be a 450mm stream of plasma into a super dense lance only 20mm across, letting it punch though even the heaviest armour and shields, even at long range. It can also be used to reverse the focus and create a massive cone of destruction, acting as a powerful demolition tool or to sweep clear companies of infantry.
Secondary Armament: 2x OHR-41 Heavy MA Rifle (remote operated), 2x quad Type-45 mounts (remote operated). 4x stealth recon drones.
Engine: K-16/H Multi-Function Turbine/Generator
Speed: 65 km/h
Weight: 98 tons
Details: Being built on the T-95 platforms chassis, the SPO-450 sports all the equipment and systems from its parent chassis, with the exception of the troop bay which was replaced with larger capacitor banks for the shields and weapon systems as well as a recon drone bay. To suit its role as a tank hunter, the stealth systems were given a major overhaul. While at rest, the SPO-450 is completely invisible to the naked eye and is nearly as well hidden from sensors, only appearing on them at extremely close ranges.

RP-28 Raketentank
-Type: Missile Tank (Light Tank)
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches its target.
-Shield: 320,000 MW
-Primary Armament: 8x 440mm missiles
-Secondary Armament: 1x MG74 Light Machine Gun (coaxial), 1x MG75 Heavy Machine Gun
-Details: RP-28 Raketentank is an armored missile platform designed to engage armored vehicles from long ranges.

M33 Bliss Light/Airmobile Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 105mm Hyper-Ionization cannon
-Secondary Armament: 1 x THMG-61Fel Warhammer Heavy Machine Gun, a MAW-74Fel LMG (1 coaxial), 2 x 94mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Bliss Tank is designed for airborne divisions and urban fighting. The armor is light but it carries a powerful 105mm Hyper-Ionization cannon that could break through enemy armor.

M9A3 Jackson MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Shield: 140,000 mw
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: THMG-61A1C Warhammer Heavy Machine Gun mounted on top and a CA-101A2 as the coaxial machine gun.
-Weight: 76 tons
-Details: The main battle tank for both the Colleitan Army and the Fortunian Army. The Jackson was developed by both nations and is designed to take on the Moranian M62.

M2A3 Franks Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M920 LMG (coaxial), 1x M4 HMG
-Shield: 150,000 MW
-Details: The M2A3 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army.

M62 Sturm Panzer MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Shield: 120,000 mw
-Primary Armament: 140mm Smoothbore
-Secondary Armament: Ahumada L77M HMG mounted on top and a M39 LMG as the coaxial machine gun.
-Speed: 50 mph
-Weight: 68 tons
-Details: The M62 Main Battle Tank is the standard MBT for the Moranian Army and Marine Corps. The M62 has a stabilized gun, scopes for almost the entire light spectrum, Composite armor that utilizes a large amount of depleted uranium, hard wiring against EMP, torsion bar suspension, CATS, and several other features. It also has a small airborne drone it can deploy so the MBT can recon an area ahead of the M62. Also remote controlled secondary armament. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System to pin point enemy fire and a NCOS vehicle unit to relay its findings.

Cougar 2A1
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armour, high-hardness steel, tungsten and plastic filler with ceramic component and appliqué armour. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M39 LMG (coaxial), 1x Ahumada L77M HMG
-Shield: 140,000 MW
-Details: The Scyllian main battle tank the Cougar 2A1 features digital fire control systems with laser rangefinders, a fully stabilized main gun and coaxial machine gun, and advanced night vision and sighting equipment. The Cougar is fast and reliable in combat and is on par with the Vidyan M2A3 Franks MBT and superior to the Erato T88 MBT.

T-90 Arete
Type: Main Battle Tank
Crew: 4
Armour: The T-90s armour is a multi-layer composite of ERA, spaced armour and a DU-enhanced tungsten carbide core, supplemented by layers of anti-ballistic gel, ultra hard ceramics, plastics, carbon fiber and steel/titanium based alloys. Over all, the armour is resistant to 120mm rounds at 90 degrees, but is sloped at 35 degrees from the horizontal, making it effectively invulnerable to all modern kinetic rounds.
Shielding: 120,000mw
Primary Armament: 140mm railgun with chemical propulsion assistance. Various chemical propellant loads and MA settings give it a muzzle velocity of between 1,000m/s and 4,000m/s. Rounds include high density Fin Stabilized Discarding Sabot Long Rod Penetrators, HE and HEAT.
Secondary Armament: 1x coaxial OHR-41 Heavy MA Rifle, 2x OMG-12 LMG(remote operated), 1x quad OAT-9 mount(remote operated).
Engine: K-13/H Multi-Function Turbine/Generator
Speed: 65 km/h
Weight: 80 tons
Details: Designed to engage and kill heavy armour at range while operating with minimal support, the Arete is equipped with a CAT system, NCOS, multi-spectrum sights and energy shielding. An additional feature on the Arete is its dozer blade which provides additional frontal protection, the ability to clear mines and rubble as well as dig itself into a protected firing position. In addition to its other defences, the hull is completely covered in a layer of organic camouflage to aid in camouflage.

BT-110 Metulla Tank
-Type: Main Battle Tank (Super Tank)
-Crew: 4
-Passengers: 4-6
-Armor: Classified composite/sloped armor modular design, designed to resist against 105mm to 160mm rounds, has four ACATS systems and is able to resist against energy weaponry.
-Shield: 480,000 MW
-Primary Armament: 120mm Hyper-Ion Cannon
-Secondary Armament: 1x M4B HMG, 1x M81A2B Hyper-Ionization LMG, 2x 105mm Anti-Tank Missiles
-Details: The BT-110 Metulla Tank is the MBT for the BDF. It is known as the heaviest tank in the entire that can carry a squad of soldiers.

DF2 HSW
Type: Heavy Support Walker
Crew: 1
Armor: The DF2 HSW’s armour is influenced by the knowledge gained by the design of the Olo tanks, utilizing multiple layers of composite materials and hyper dense layers including tungsten, depleted uranium, and titanium to shatter incoming rounds. Over all, the armour is resistant to 265mm rounds and is highly effective at dealing with heat from energy weapon strikes that get past its ablative layers designed to disperse energy attacks.
Shielding: 300,000mw
Primary Armament: Right arm mounted 450mm laser Beam Lance (can be swapped with 450mm plasma beam lance), left arm mounted dual 70mm Gatling MA or HI cannon with a collective RoF of up to 18,000 rounds per minute.
Secondary Armament: Chin mounted dual DF Heavy ‘Sploder rifles/ Heavy Heat blasters/Heavy Flash rifles/ Heavy sonic rifles, back mounted rack of 4 Tan Glaw missile pods, shoulder mounts for 2 dual M5 MPRLs or DF AT9 missile launchers and 8x 20 round 45mm grenade clusters with various types of payloads provide close in fire as well as smoke screens and flares.
Speed: 70 km/h
Weight: 280 tons
Details: Sporting an assistant AI to run defences and keep track of targets, along with heavy weapons and armour. Its defences are further increased by the two full ACAT Systems mounted on it, keeping it safe from missile and artillery threats, while its mortar cluster allows it to respond to non-LOS threats. In addition to its other features, the DF HSW sports a unique ability: self-contained orbital insertion functionality. It can simply be ejected into atmosphere from a ship’s cargo hold and built in thrusters and a stealth insertion skin mag locked onto its hull allow it to drop to the surface, safe from enemy AA and on target every time. All things considered, the DF Heavy Support Combat Walker is a lethal opponent to everything from infantry brigades to armoured companies even while staying mobile enough to evade heavy weapon return fire.

DF3 AW
Type: Heavy Support Walker
Crew: 1
Armor: The DF3 AW’s armour is influenced by the knowledge gained by the design of the Olo tanks, utilizing multiple layers of composite materials and hyper dense layers including tungsten, depleted uranium, and titanium to shatter incoming rounds. Over all, the armour is resistant to 270mm rounds and is highly effective at dealing with heat from energy weapon strikes that get past its ablative layers designed to disperse energy attacks.
Shielding: 300,000mw
Primary Armament: Right arm heavy flamethrower/ dual DF15 PMG/ DF17 HIMG/ D22 “Slayer” L-MG/), left arm mounted dual 70mm Gatling MA or HI or Sonic cannon with a collective RoF of up to 18,000 rounds per minute/ one 20x50mm grenade cluster launcher with various types of payloads to provide close-in fire as well as smoke screens or flares.
Secondary Armament: Chin mounted dual DF Heavy ‘Sploder rifles/ Heavy Heat blasters/Heavy Flash rifles/ Heavy sonic rifles, back mounted rack of 2 Tan Glaw missile pods, shoulder mounts for 2 dual M5VS MPRLs or DF AT9 missile launchers and 8x 20 round 45mm grenade clusters with various types of payloads provide close in fire as well as smoke screens and flares.
Speed: 70 km/h
Weight: 280 tons
Details: Sporting an assistant AI to run defences and keep track of targets, along with heavy weapons and armour. Its defences are further increased by the two full ACAT Systems mounted on it, keeping it safe from missile and artillery threats, while its mortar cluster allows it to respond to non-LOS threats. In addition to its other features, the DF AW sports a unique ability: self-contained orbital insertion functionality. It can simply be ejected into atmosphere from a ship’s cargo hold and built in thrusters and a stealth insertion skin mag locked onto its hull allow it to drop to the surface, safe from enemy AA and on target every time. All things considered, the DF Attack Walker is a lethal opponent to everything from infantry brigades to armoured companies even while staying mobile enough to evade heavy weapon return fire.

DF-01 “Slayer” Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 1
-Armor: Composite Armor, RH armor, tungsten encased depleted uranium mesh plating. Resistant against HEAT, Sabot rounds, and anything less than 210mm. It also has an Advanced Counter Anti-Tank System (or ACATS for short) which is able to take out enemy anti-tank rounds before it reaches its target.
-Armament: 2x 150mm Hyper Velocity MA Cannons, 2x 50mm Hyper Velocity MA Cannons, 20x 150mm missiles, 20x 250mm missiles
-Shield: 500,000 MW
-Details: The Slayer hybrid is a transformable vehicle that can transform from walker to fighter and back again. In fighter mode the Slayer is able to fly and engage targets as a fighter. However in fighter mode it is marginally not as good as fighters however it is very effective for close air support and for getting heavy armor on the ground as quickly as possible. In Assault Mode it is designed to engage enemy forces as an assault walker. The Slayer is an idea vehicle for fast attack walkers and close “fighter” support.

DF-01 “Hunter” Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 1
-Armor: Composite Armor, RH armor, tungsten encased depleted uranium mesh plating. Resistant against HEAT, Sabot rounds, and anything less than 250mm. It also has an Advanced Counter Anti-Tank System (or ACATS for short) which is able to take out enemy anti-tank rounds before it reaches its target.
-Armament: 4x 150mm Hyper Velocity MA Cannons, 4x 50mm Hyper Velocity MA Cannons, 20x 150mm missiles, 20x 450mm missiles
-Shield: 500,000 MW
-Details: The Hunter hybrid is a transformable vehicle that can transform from heavy walker to bomber and back again. In bomber mode the Hunter is able to fly and engage targets as a bomber. However in bomber mode it is marginally not as good as bombers however it is very effective for close air support and for getting heavy armor on the ground as quickly as possible. In Assault Mode it is designed to engage enemy forces as a heavy walker. The Hunter is an idea vehicle for fast attack walkers and close “bomber” support. It is larger and more heavily armored than the Slayer.

Type 88 Yasha Mechanical Armored Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 1
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 140mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Armament: 2x 120mm Hyper Ion Cannons, 2x 40mm Hyper Ion Cannons, 40x 180mm missiles, 10x 220mm missiles
-Shield: 1,500,000 MW
-Details: The Yasha is a transformable vehicle that can transform from walker to fighter and back again. In fighter mode the Varangian is able to fly and engage targets as a fighter/bomber. However in fighter mode it is not as good as fighters however it is very effective for close air support and for getting heavy armor on the ground as quickly as possible. In Assault Mode it is designed to engage enemy forces as an assault walker.

Type 85 Kobushi Mechanical Armored Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 3
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 210mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Armament: 2x 220mm Hyper Ion Cannons, 2x 40mm Hyper Velocity MA Cannons, 20x 180mm missiles, 30x 205mm Rockets.
-Shield: 2,500,000 MW
-Details: The Type 88 Kobushi Mechanical Armored Hybrid is a transformable mech that transforms into a heavy tank that acts as a massive artillery platform that could hit enemy targets from miles away and can be deployed to engage enemy forces as a tank or a walker.

EH-55 Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The EH-55 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM).

Mehrfachraketenwerfersystem-91
-Type: Missile Artillery
-Crew: 2
-Effective range: 300 to 400 KM
-Primary Armament: 20x 440mm Missiles
-Secondary Armament: none
-Details: The Mehrfachraketenwerfersystem-91 is the main Multiple Launch Rocket System for the Bundeswehr.

RRT-XXVII Onager
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x Ahumada L77A1 HMG and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The Onager is the mobile artillery for the Imperial Army. It is fast and very mobile as it uses its long range cannon to provide fire support for the bulk of the Imperial Army.

BM-60 Ivan
Type: Mobile Artillery
Crew: 4
Armour: The armour is resistant to 100mm rounds and it is equipped with an ACATS.
Shielding: 170,000mw
Primary Armament:
1 of the following:
--4x 120mm rail mortars. HE, Thermobaric, Smoke, Plasma and Cluster(HE/AT) rounds are available.
----Range: 30km RoF: 48 (12 each)
--200mm rail howitzer with guided shells. HE, Thermobaric, Smoke, Plasma and Cluster(HE/AT) rounds are available.
----Range: 100km RoF: 8
--8x 350mm missiles, 40x 100mm missiles.
----Range: 200km/60km RoF: 15/60
--6x 850mm ballistic missiles.
----Range: 1000km RoF: 12
Secondary Armament: 1x OHR-41 Heavy MA Rifle (remote operated), 1x quad Type-45 mount (remote operated).
Engine: K-14/H Multi-Function Turbine/Generator
Speed: 70 km/h
Weight: 55-70 tons
Details: The BM-60 Ivan is a supreme artillery platform, with options for a conventional howitzer or mortar cluster to missiles pods and cruise missiles. It's modular design allow operators to swap weapon choices rapidly, making it very versatile and a cheap solution for mercenary corporations support fire needs.

8K66 Uragan
Type: Mobile Anti Air
Crew: 4
Armour: The armour is resistant to 100mm rounds and it is equipped with an ACATS.
Shielding: 170,000mw
Primary Armament:
1 of the following:
--2x 80mm Hyper Ionization Cannons, 12x 200mm AA Missiles
----Range: 9km/20km RoF: 1,900 (950 each)/240
--26x 300mm AA Missiles
----Range: 70km RoF: 48
--6x 80mm Hyper Ionization Cannons
----Range: 9km RoF: 5,700 (950 each)
--4x 900mm Anti-Ship Missiles.
----Range: 1200km RoF: 12
Secondary Armament: 1x OHR-41 Heavy MA Rifle (remote operated).
Engine: K-14/H Multi-Function Turbine/Generator
Speed: 70 km/h
Weight: 55-90 tons
Details: The 8K66 Uragan is the air defence version of the BM-60 Ivan, with weapon loadouts suited for close-range, mid-range, long-range and orbital threats. Its modular design allows operators to swap weapon choices rapidly, making it very versatile and a cheap solution for mercenary corporations support fire needs.

OH-60A4 Chickasaw Light Observation VTOL
Type: Scout VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 2x 20mm MA Cannons
Rockets: 20x 70mm air-to-ground rockets
Missiles: 2x 180mm Multi-Purpose Missile, 2x 130mm Anti-Air Missiles.
Details: The main light attack and recon VTOL for the Colleitan Defense Forces.

CAG-71 Kickapoo Attack Gunship
Type: Attack Gunship
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1× 30×113 mm (1.18 × 4.45 in) MA Chain Gun (Max range 10,000 Meters)
Hardpoints: Four pylon stations on the stub wings. Kickapoo also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The Kickapoo Attack Gunship is a first of the line of a new wave of attack gunships called by the Colleitan public Jet-Copters due to the Kickapoo's Turbo Rotors which at first was mistaken for jet engines. Turbo Rotors is a micro helicopter rotor that is in a large magnetic ring that speeds up the rotor to gain lift and speed. The Algonquin has three Turbo Rotors one on the left side of the aircraft, another on the right side and the last one is on the rear fin. The Turbo Rotors can turn any way to insure complete maneuverability. It is mainly an anti-tank platform that can engage other gunships in the skies. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough.

AV-76 Wichita Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 30mm Hyper-Ion Gun
Hardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 60mm air-to-ground rockets
Missiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The Vidyian attack gunship VTOL for the USV Armed Forces.

Type 6 Overwatch Drone
Role: Airborne Scout
Crew: AI or Remote Control
Length: 32.6 ft (9.80 m)
Height: 9.8 ft (3.0 m)
Maximum speed: 152 knots (175 mph, 282 km/h)
Armament: 2x 40mm MA Cannons, 14x 88mm rockets, 8x 120mm Multi-Propose Missiles
Details: The Type 6 Overwatch Drone is a small helicopter drone that can patrol an area and remove hostiles and intruders.
It's only funny until someone gets hurt...then it's hilarious!

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Re: Scone Sector Militaries

Postby Megaraptor18 » Mon Feb 04, 2019 11:18 pm

Sconian Pirate Republic

Spoiler
Warships

UNN Bosbeek Class Shuttle
Ship Type: Shuttle
Class: Bosbeek Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 40
Cargohold: 20,000 tons
Shielding Type: 500,000mw
Weaponry: 2x 10mm MA Cannon, 4x 220mm missiles, 2x 440mm Torpedoes, 2x 95mm Particle Cannons
Detail: The most common shuttle in the UNR market.

Pirate upgrades: They installed a shield generator, torpedo launcher and particle cannons.

UVK Izyaslav-B Class Shuttle
Ship Type: Shuttle
Class: Izyaslav-B Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 600,000 mw
Weaponry: 2x 10mm Plasma Cannon, 4x 220mm missiles, 2x 440mm Torpedoes, 2x 95mm hyper-ion Cannons
Detail: The Izyaslav-B Class Shuttle is the basic shuttle in the Directorate designed by the Ministry of Transportation.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher and hyper-ion cannons.

JPLN Type S92 Class Shuttle
Ship Type: Shuttle
Class: Type S92 Class
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 500,000 mw
Weaponry: 90mm Laser Cannon, 60mm Ion Cannon, 2x 140mm Torpedo launchers, 2x 120mm Missile Tubes
Detail: Cheapest ship in the Junese Market.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

JPLN Type C56D Class Cargoship
Ship Type: Cargoship
Class: Type C56D Class
Length: 100 meters
Crew: 6
Fightercraft complement: Nansanjang Class Interceptor
Passengers: 100
Cargohold: 20,000 tons
Shielding Type: 800,000 mw
Weaponry: 2x 150mm Laser Cannons, 105mm Ion Cannon, 2x 220mm Torpedo Tubes, 2x 180mm Missile pods
Detail: A Basic cargo ship for the Junese Market.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

ASF Kolarbo Class Cargoship
Ship Type: Cargoship
Class: Kolarbo Class
Length: 250 meters
Crew: 24
Fightercraft complement: Nansanjang Class Interceptor
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm Laser Cannons, 12x 180mm missiles, 2x 440mm Torpedoes, 2x 105mm Ion Cannons
Detail: The Kolarbo Class Cargoship is the most command ship in Solvian Space and is used by the Solvian Navy.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and ion cannons

ENS Langruth Class Cargoship
Ship Type: Cargoship
Class: Langruth Class
Length: 250 meters
Crew: 24
Fightercraft complement: Nansanjang Class Interceptor
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm Laser Cannons, 18x 180mm missiles, 2x 440mm Torpedoes, 2x 105mm Ion Cannons, 6x EMP missiles
Detail: This is the most common cargoship in the Estuarian market.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

UNN Axpoele Class Cargoship
Ship Type: Cargoship
Class: Axpoele Class
Length: 250 meters
Crew: 24
Fightercraft complement: Nansanjang Class Interceptor
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm Laser Cannons, 12x 180mm missiles, 8x 440mm Torpedoes, 2x 105mm Ion Cannons, 10x EMP missiles
Detail: The main cargoship for the UNR Navy.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

UVK Murmansk-C Class Cargoship
Ship Type: Cargoship
Class: Murmansk-C Class
Length: 250 meters
Crew: 24
Fightercraft complement: one Nansanjang Class Interceptor
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 4x 50mm Plasma Cannons, 18x 180mm missiles, 2x 440mm Torpedoes, 2x 105mm Ion Cannons, 6x EMP missiles
Detail: The Murmansk-C Class Cargoship is the basic cargoship for the Blue Navy.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

JPLN Type C57B Class Freighter
Ship Type: Freighter
Class: Type C57B
Length: 200 meters
Crew: 12
Fightercraft complement: Single Flight (4 to 5 fighters)
Passengers: 300
Cargohold: 80,800 tons
Shielding Type: 1,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 4x 125mm Laser Cannons
-2x SBMP Space Borne Missile Pods. Four 108mm missiles in each pod, 4x 440mm Torpedo tubes
Detail: The Junese main large Cargoship in the Junese Navy.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

UVK Kirov-A Class Freighter
Ship Type: Freighter
Class: Kirov-A Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Nansanjang Class Interceptors)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 2,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm Plasma Cannons, 10x SBMP Space Borne Missile Pods. 8x 140mm missiles in each pod, 10x 440mm Torpedoes, 4x 105mm Ion Cannons, 2x, 120mm Particle Cannons, 20x EMP missiles
Detail: The Kirov-A Class Freighter is the basic Freighter for the Blue Navy.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

UNN Foquelet Class Freighter
Ship Type: Freighter
Class: Foquelet Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Nansanjang Class Interceptors)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 3,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod, 10x 440mm Torpedoes, 4x 105mm Ion Cannons, 2x, 120mm Particle Cannons, 20x EMP missiles
Detail: The main freighter for the UNR Navy.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

ENS Crozier Class Freighter
Ship Type: Freighter
Class: Crozier Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Nansanjang Class Interceptors)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 3,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod, 10x 440mm Torpedoes, 4x 105mm Ion Cannons, 2x, 120mm Particle Cannons, 20x EMP missiles
Detail: The most popular freighter in the Estuarian Market.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

ASF Lindome Class Freighter
Ship Type: Freighter
Class: Lindome Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Nansanjang Class Interceptors)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 3,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod, 10x 440mm Torpedoes, 4x 105mm Ion Cannons, 2x, 120mm Particle Cannons, 20x EMP missiles
Detail: The Lindome Class is the main freighter in the Solvian Navy.

Pirate upgrades: They installed a more powerful shield generator, torpedo launcher, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

UNN Fire Saber Class Fighter
Ship Type: Fighter
Class: Fire Saber Class
Length: 64 meters
Crew: 4 (Pilot, Co-Pilot, 2x Navigator/Engineers
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Tri-layer armored hull that is resistant up to 70mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 150,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. Extensive stealth systems render the craft invisible to the eye and all but non-existent to radar and thermal sensors.
Weaponry: 8x Missiles (4x 300mm anti-ship missiles, 4x 140mm Missiles) and 6x 120mm MA Cannons
Detail: The Fire Saber is designed to be a fighter and an interceptor for the UNR Navy.

DF/ESC Mako Class Fighter
Ship Type: Fighter
Class: Mako Class
Registration Number: (Will be given once you have the deed to the ship)
Length: 30 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: tri-layered armored hull that is resistant up to 50mm rounds, the main 10-90 tungsten/titanium hull is encased with a titanium mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 2,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 20x Missiles (Ten 200mm missiles, six 180mm Missiles) and 8x 50mm Hyper-Ionization cannons and 40mm laser cannons (2 of each on each side)
Detail: The DF/ESC fighter is a fighter designed for tough space fighting and ground support.

SNS Nansanjang Class Interceptor
Type: Drone Interceptor
Size: 20 feet
Shields: none
Weapons: 4x 90mm MA Cannons, 8x 140mm Missiles, 4x 220mm Torpedoes
Crew: none
Description: The main drone fighter for the ROS Navy.

SNS Tot'umak Class Bomber
Type: Drone Bomber
Size: 25 feet
Shields: none
Weapons: 2x 50mm MA Cannons, 4x 440mm Anti-Ship Missiles, 4x 460mm Torpedoes
Crew: none
Description: The main drone bomber for the ROS Navy.

JSS Liffey Class Bomber
Ship Type: Bomber
Class: Liffey Class
Length: 56 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Gunner
Armor: Tri-layer armored hull that is resistant up to 80mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.
Shielding Type: 250,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. The stealth systems are a complete upgrade from the previous generation, making it even harder to spot.
Weaponry: 40x Missiles (30x 300mm anti-ship missiles, 10x 120mm Missiles), 6x 400mm Torpedoes and 2x 90mm MA cannons, 4x 20mm point defense lasers.
Detail: This is the standard bomber for the Jimblebarian Navy.

UNN Netstal Class Dropship
Ship Type: Dropship
Class: Netstal Class
Length: 30 meters
Crew: 3
Fightercraft complement: none
Passengers: 20 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 80,000 megawatt shield
Weaponry: 1 chin-mounted 70 MA cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 4x 10mm point defense lasers.
Armor: Quad-layer armored hull that is resistant up to 70mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Netstal Class is mainly used for the rapid insertion and extraction of ground troops. They may deliver vehicles and vital equipment to the battlefield when required. The Netstal Class has been in service for over fifty years, and is the primary tactical support aircraft of the UNR. The Netstal Class is a multi-role aircraft, it is fully capable of atmospheric flight and can land almost anywhere without difficulty. The Netstal Class is also capable of limited spaceflight, which the UNR uses as a primary method of delivering troops to the surface from orbit.

ASF Alverslev Class Dropship
Ship Type: Dropship
Class: Alverslev Class
Length: 34 meters
Crew: 1
Fightercraft complement: none
Passengers: 8 men
Cargohold: 10,000 tons
Shielding Type: None
Weaponry: 1 chin-mounted 20mm MA Cannon
Armor: Quad-layer armored hull that is resistant up to 30mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Alverslev Class Dropship is essentially a cargo lift platform that has been modified for combat use. Initially it was seen as a way to get ammo, food, water, and other equipment to teams in the field during battle. However, a desperate yet enterprising Solvian soldier managed to successfully convince an Alverslev Class pilot to transport some of his wounded comrades to safety, and so began the myth that it could safely transport personnel. Instead of the standard infantry bay and troops exiting from a forward or rear door as found in many standard dropships, the troops ride directly on top of it in a haphazardous fashion, in a similar way to riding on the back of a pickup truck with jet engines. It has a small profile and the ability to drop troops on the dime. As a result, the Alverslev Class is perfect for rapid deployment operations, but is fairly fragile, and despite great maneuverability has very limited protection for the exposed troops. Though then again its very cheap to produce and very dangerous for those who it carries.

ASF Bogens Class Heavy Dropship
Ship Type: Dropship
Class: Bogens Class
Length: 52 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Crew Chief
Passengers/Cargo: 30 men
Armor: Quad-layer armored hull that is resistant up to 60mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.
Shielding Type: 110,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x Missiles (six 200mm missiles, two 120mm Missiles) and 2x 80mm MA cannons, 2x 90mm MA cannons, 4x 20mm point defense lasers.
Detail: The Bogens Class is the heavy assault Dropship for the Solvian Armed Forces.

KMS Weiler Stealth Boat
Ship Type: Stealth Boat
Class: Weiler Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: none
Weaponry: 6x 180mm missiles, 6x 220mm Torpedoes
Detail: The Weiler Stealth Boat designed and used for deep space recon and scouting. Its stealth system makes it nearly impossible to seen by not only the human eye but by the most advance scanners in the known galaxy.

KMS Freienwill Attack Stealth Boat
Ship Type: Stealth Boat
Class: Freienwill Class
Length: 110 meters
Crew: 36
Fightercraft complement: none
Passengers: 20
Cargohold: 35,000 tons
Shielding Type: 500,000 mw
Weaponry: 18x 180mm missiles, 12x 220mm Torpedoes
Detail: The Freienwill Attack Stealth Boat is the main battle stealth boat in the Kragian Navy. Tasked in destroying enemy cargoships and lighter ships like Frigates, Destroyers, and Light Crusiers.

KMS Pozern Stealth Boat
Ship Type: Stealth Boat
Class: Pozern Class
Length: 180 meters
Crew: 42
Fightercraft complement: none
Passengers: 30
Cargohold: 55,000 tons
Shielding Type: 4 million mw
Weaponry: 24x 180mm missiles, 24x 420mm Torpedoes, 4x IPBM (Interplanetary Ballistic Missile) (Note for some reason the Kragian Navy will not give us Nuclear tipped IPBMs so all we have is IPBMs without nukes. So its pretty much a long range sniper missile... I know it sucks not having nukes. It ruins my business. If I had just one nuke I could retire and no longer sell a mix of legally and illegally required military gear)
Detail: The Pozern Stealth Boat is the largest Stealth Boat in the galaxy and carries the deadliest payload. Designed to destroy heavy capital ships like Battleships and Carriers they also carry massive Interplanetary Ballistic Missiles that can be launched to destroy a target city with a nuclear strike. Even though Nuclear Weapons are outlawed by the Littleton Treaty which outlaws their use on planetary surfaces.

ENS St-François Class Frigate
Ship Type: Frigate
Class: St-François Class
Length: 125 meters
Crew: 150
Fightercraft complement: One Fire Saber Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 8 inch MA Hyper Velocity cannon, 14 × 80 mm MA guns , 9 × 50 mm MA Hyper Velocity cannons, 6x 80mm Laser Defense Guns, 2x 200mm Fighter Defense Guns, and 16 missile pods (four 180mm missiles each)
Detail: The St-François Class Frigate is the main ship of the Estuarian Navy.

JPLN Type A58C Class Frigate
Ship Type: Frigate
Class: Type A58C Class
Length: 95 meters
Crew: 150
Fightercraft complement: none
Passengers: 50
Cargohold: 15,000 tons
Shielding Type: 1,800,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 3 × 50mm laser defense guns, 4 × 155mm Laser Cannons, 9 × 10 mm, and four missile pods (eight 180mm missiles each)
Detail: The main patrol ship for the Junese Navy.

Pirate upgrades: They installed a more powerful shield generator, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

UNN Collada Class Light Frigate
Ship Type: Frigate
Class: Collada Class
Length: 140 meters
Crew: 150
Fightercraft complement: one Fire Saber Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 1,400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 1x 8 inch MA Hyper Velocity cannon, 12x 70mm point defense lasers, and 2x 200mm Fighter Defense Guns, 8 missile pods (four 180mm missiles each)
Detail: This is the standard Frigate for the UNR Navy. The main cannon goes throughout of the entire ship for maximum power.

UNN Riancho Class Heavy Frigate
Ship Type: Frigate
Class: Riancho Class
Length: 250 meters
Crew: 250
Fightercraft complement: 5 Fire Saber Class Fighters
Passengers: 400
Cargohold: 155,000 tons
Shielding Type: 3,400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 1x 12 inch MA Hyper Velocity cannon, 14 × 80 mm MA guns , 9 × 105 mm MA Hyper Velocity cannons, and 6x Laser Defense Guns, 4x 200mm Fighter Defense Guns, 24 missile pods (four 180mm missiles each)
Detail: The Riancho Class Heavy Frigate is the main heavy assault ship for the UNR Navy.

ENS Victoriaville Class Destroyer
Ship Type: Destroyer
Class: Victoriaville Class
Length: 205 meters
Crew: 300
Fightercraft complement: none
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 3,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 9 × 40mm Plasma cannons, 8x 80mm laser defense guns, 4x 200mm Fighter Defense Guns, 3x 450mm Hyper Velocity MA Cannons
Detail: The Victoriaville Class Destroyer main counter stealth boat ship for the Estuarian Navy.

KMS Eisenbolz Class Destroyer
Ship Type: Destroyer
Class: Eisenbolz Class
Length: 205 meters
Crew: 300
Fightercraft complement: none
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 3,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 9 × 20 mm Plasma cannons, 4x 200mm Fighter Defense Guns, 8x 60mm laser defense guns, 3x 450mm Hyper Velocity MA Cannons
Detail: The Eisenbolz Class Destroyer is the main escort and counter stealth boat ship for the Kragian Navy.

JPLN Type B60D Class Cruiser
Ship Type: Cruiser
Class: Type B60D Class
Length: 150 meters
Crew: 200
Fightercraft complement: single
Passengers: 500
Cargohold: 40,000 tons
Shielding Type: 5,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 80 × 108mm missiles, 4x 240mm anti-ship missiles, 4x 205mm Laser Cannons.
Detail: The main warship for the Junese Navy.

Pirate upgrades: They installed a more powerful shield generator, more missiles, replaced the MA cannons with laser cannons, increase speed, and Ion cannons and EMP missiles.

UNN Hormiguera Class Light Cruiser
Ship Type: Cruiser
Class: Hormiguera Class
Length: 205 meters
Crew: 300
Fightercraft complement: two Fire Saber Class Fighters
Passengers: 100
Cargohold: 135,000 ton
Shielding Type: 4,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 8x 90mm laser defense guns, 6x 200mm Fighter Defense Guns, 2x 550mm Hyper Velocity MA Cannons
Details: The Hormiguera Class Light Cruiser is more of a destroyer than a Light Cruiser and is light in name only.

BSF Hahotrim Class Cruiser
Ship Type: Cruiser
Class: Hahotrim Class
Length: 205 meters
Crew: 300
Fightercraft complement: two Fire Saber Class Fighters
Passengers: 100
Cargohold: 55,000 ton
Shielding Type: 4,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 8x 90mm laser defense guns, 6x 200mm Fighter Defense Guns, 6x 450mm Hyper-Ion Cannons
Details: This is the capital ship class for the Benayai Navy.

UNN Portas Class Heavy Cruiser
Ship Type: Battlecruiser
Class: Portas Class
Length: 805 meters
Crew: 600
Fightercraft complement: two Fire Saber Class Fighters
Passengers: 400
Cargohold: 355,000 ton
Shielding Type: 14,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 220 × 180mm missiles, 8x 440mm anti-ship missiles, 16x 70mm laser defense guns, 8x 200mm Fighter Defense Guns, 4x 620mm Hyper Velocity MA Cannons
Details: The Portas Class Heavy Cruiser is more of a battlecruiser than a cruiser and is the main capital ship for the UNR Navy.

UVK Ozerki Class Cruiser
Ship Type: Cruiser
Class: Ozerki Class
Length: 800 meters
Crew: 550
Fightercraft complement: 4x Fire Saber Class Fighters, 4x Netstal Class Dropships
Passengers: 230
Cargohold: 70,000 tons
Shielding Type: 7,800,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 20mm Point Defense Lasers, 28x 500mm Plasma Cannons, 2x dual 300mm Plasma cannons.
Detail: The Ozerki Class Cruiser was deployed in the final months of the war and as continued its service in the Blue Navy as one of the main warships in the Blue Navy.

ASF Slatina Class Battlecruiser
Ship Type: Battlecrusier
Class: Slatina Class
Length: 600 meters
Crew: 400
Fightercraft complement: 6 Fire Saber Class Fighters
Passengers: 1,000
Cargohold: 90,000 tons
Shielding Type: 7,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2 frontal 30-inch Hyper Velocity MA cannons on swivel turrets, 10x 400mm turreted Hyper Velocity MA cannons on each side, 8x 250mm anti-ship missile pods (five missiles each) on each side, 60mm Laser Defense Guns, and 8x 200mm Fighter Defense Guns,
Details: The Slatina Class Battlecruiser is the main capital ship for the Solvian Navy when the Samric Class Battleship is not able to be deployed.

SRN Duncan III Class Battleship
Ship Type: Battleship
Class: Duncan III Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Fire Saber Class Fighters, two Liffey Class Bombers, two Netstal Class Dropships
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 18,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser cannons, 36x 70mm laser defense guns, 10x 220mm anti-ship missiles, 12x 120 Inch laser cannons
Detail: The Duncan III Class Battleship is the next generation battleship for the Imperial Navy.

Mercy Class Light Carrier
Ship Type: Light Carrier
Class: Mercy Class
Length: 1,400 meters
Crew: 400
Fightercraft complement: 50 Fire Saber Class Fighters, 100x Nansanjang Class Interceptors, 40x Tot'umak Class Bombers, 20x Liffey Class Bombers, 30 Netstal Class Dropships, 20x Bogens Class Heavy Dropships
Passengers: 5,000
Cargohold: 250,000 tons
Shielding Type: 80,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 20x 60mm Laser cannons, 36x 90mm laser defense guns, 10x 220mm anti-ship missiles pods, 4x EMP missile launchers, 4x 440mm Torpedo launchers, 6x 120mm Hyper-Ion Cannons, and 4x 105mm Ion Cannons
Detail: The Mercy Class Light Carrier is a pirate made ship to have more lighter and more produced carriers to have more coverage of the sector.

SRN Augustus V Class Carrier
Ship Type: Carrier
Class: Augustus V Class
Length: 2,400 meters
Crew: 4,000
Fightercraft complement: 100 Fire Saber Class Fighters, 20 Liffey Class Bombers, 20 Netstal Class Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 90,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser cannons, 46x 90mm laser defense guns, 10x 220mm anti-ship missiles, 3x 52 Inch laser fixed in heavily armored turrets
Detail: The Augustus V Class Carrier is the next generation Carrier and Flagship for the Imperial Navy.

Pirate Class Invasion Ship
Ship Type: Invasion Ship
Class: Pirate Class
Length: 1,400 meters
Crew: 400
Fightercraft complement: 50 Fire Saber Class Fighters, 100x Nansanjang Class Interceptors, 40x Tot'umak Class Bombers, 20x Liffey Class Bombers, 30 Netstal Class Dropships, 100x Alverslev Class Dropships, 20x Bogens Class Heavy Dropships
Passengers: 5,000
Cargohold: 250,000 tons
Shielding Type: 80,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 20x 60mm Laser cannons, 46x 90mm laser defense guns, 10x 220mm anti-ship missiles pods, 4x EMP missile launchers, 4x 440mm Torpedo launchers, 1x 52 Inch Particle Cannons, 6x 120mm Hyper-Ion Cannons, and 4x 105mm Ion Cannons
Detail: The Pirate Class is a custom made invasion ship designed for raiding operations. While not as large as the Black Flag Class its a more common and mass produced invasion ship.

Black Flag Class Invasion Ship
Ship Type: Invasion Ship
Class: Black Flag Class
Length: 2,800 meters
Crew: 4,000
Fightercraft complement: 100 Fire Saber Class Fighters, 200x Nansanjang Class Interceptors, 80x Tot'umak Class Bombers, 40x Liffey Class Bombers, 60 Netstal Class Dropships, 100x Alverslev Class Dropships, 20x Bogens Class Heavy Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 120,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 60mm Laser cannons, 46x 90mm laser defense guns, 10x 220mm anti-ship missiles pods, 4x EMP missile launchers, 4x 440mm Torpedo launchers, 3x 52 Inch Particle Cannons, 12x 120mm Hyper-Ion Cannons, and 4x 105mm Ion Cannons
Detail: The Black Flag is the only class of ship that the Pirate's Republic create for massive raids on target location. They take parts and hulls from hundreds of ships to built one Black Flag. The number of active Black Flags is rumored to be low due to the lack of production factories and drydocks.

Troops

Pirate Native Militia
Type: Infantry
Details: Made up of native peoples to help protect their homes against invaders and raiders.

-Rifleman
-Issued Weaponry: CR-50 Revolver, CAR-99 Assault Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Grenadier
-Issued Weaponry: CR-50 Revolver, CAR-99 Assault Rifle, M441 Grenade Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Marksman
-Issued Weaponry: CR-50 Revolver, MAMR-33 Magnetic Acceleration Marksman Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Automatic Rifleman
-Issued Weaponry: CSP-60 Service Pistol, ALM-110 Light Machine Gun
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Support Trooper
-Issued Weaponry: CSP-60 Service Pistol, M1041A2 Shotgun, AP-345M Machine Pistol
-Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Engineer
-Issued Weaponry: CSP-60 Service Pistol, CSG-08 Shotgun, Halliday LAW-43
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Medic
-Issued Weaponry: CR-50 Revolver, SHV-74M Assault Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit
-Protection: ECS90 Combat Suit

-Sergeant
-Issued Weaponry: CSP-60 Service Pistol, Kozmirski K3 Assault Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Officer
-Issued Weaponry: CSP-60 Service Pistol, Zuraw K4 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

Pirate Republic Infantry
Type: Infantry
Details: The main infantry for the ground forces of the Pirate Republic made up of both crewmen and natives.

-Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, MAR-94A2 Modular Assault Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol, MAR-94G
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, MAR-94M
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, MAR-94LMG
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Support Trooper
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Kozmirski K3 Assault Rifle, M770B Anti Tank Weapon
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Kozmirski K3 Assault Rifle, M5 MPRL
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Medic
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Zuraw K4 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit
-Protection: ECS90 Combat Suit

-Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol, MAR-94CA1 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Officer
-Issued Weaponry: M2666 Bolt Energy Pistol, Gelberman LC-4A1 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

Pirate Marines
Type: Marine
Details: The Pirate Marines are the common spaceborne and aggressive assault forces within the Pirate Republic.

-Rifleman
-Issued Weaponry: PP-1 Plasma Pistol, Frommer LR-1A3 Laser Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Grenadier
-Issued Weaponry: PP-1 Plasma Pistol, Frommer LR-1A3 Laser Rifle, M441 Grenade Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Marksman
-Issued Weaponry: PP-1 Plasma Pistol, Gwinn L8 Sniper Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Automatic Rifleman
-Issued Weaponry: PP-1 Plasma Pistol, Stein-Ackermann MG70 Light Machine Gun
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Support Trooper
-Issued Weaponry: PP-1 Plasma Pistol, M770B Anti Tank Weapon, Gelberman LC-4A1 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Engineer
-Issued Weaponry: PP-1 Plasma Pistol, M5 MPRL, Gelberman LC-4A1 Carbine
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Medic
-Issued Weaponry: PP-1 Plasma Pistol, Frommer LR-1A3 Laser Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit
-Protection: ECS90 Combat Suit

-Sergeant
-Issued Weaponry: PP-1 Plasma Pistol, Gelberman LC-4A1 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Officer
-Issued Weaponry: M2666 Bolt Energy Pistol, Gelberman LC-4A1 Carbine, AP-345M Machine Pistol
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

Pirate Drop Troopers
Type: Elite Troops
Details: These are the airborne forces of the Pirate's Republic tasked for orbital assaults

-Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: ECS90 Combat Suit

-Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine, M441 Grenade Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: ECS90 Combat Suit

-Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, M35 Anti-Material Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: ECS90 Combat Suit

-Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, MG 60 General Purpose Machine Gun
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: ECS90 Combat Suit

-Support Trooper
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Zuraw K4 Carbine, THMG-61A1 Warhammer Heavy Machine Gun (with a second Support Trooper)
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator, Testudo Field Shield Generator
-Protection: ECS90 Combat Suit

-Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine, M5 MPRL
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: ECS90 Combat Suit

-Medic
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine,
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit, Testudo Personal Shield Generator
-Protection: ECS90 Combat Suit

-Jumper
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Type 99A1 SMG
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: ECS90 Combat Suit, IJE-02 Infantry Jetpack Unit

-Jump Flamer
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Type 99A1 SMG
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: ECS90 Combat Suit, IJE-02F Infantry Jetpack Unit

-Jump Boomer
-Issued Weaponry: M2611A1 Bolt .45 Pistol,Type 99A1 SMG
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: ECS90 Combat Suit, IJE-02K Infantry Jetpack Unit

-Heavy Dropper
-Issued Weaponry: M36 Heavy MA Rifle
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: EPA95 Powered Combat Suit

-Heavy Drop Gunner
-Issued Weaponry: GMG-I Heavy Magnetic Acceleration Machine Gun
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: EPA95 Powered Combat Suit

-Dropper Sergeant
-Issued Weaponry: KC-2/P Heavy Plasma Rifle
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: EPA95 Powered Combat Suit

-Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine,
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator, Testudo Field Shield Generator
-Protection: ECS90 Combat Suit

-Officer
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor

Pirate Powered Armored Mates
Type: Powered Armored Infantry
Details: These are heavy assault pirates for the Pirate's Republic.

-Heavy Infantry
-Issued Weaponry: RGD-XVI Gravis Diripiet Rifle
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: EPA95 Powered Combat Suit

-Armored Infantry
-Issued Weaponry: M36 Heavy MA Rifle
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: EPA95 Powered Combat Suit

-Armored Gunner
-Issued Weaponry: GMG-I Heavy Magnetic Acceleration Machine Gun
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: EPA95 Powered Combat Suit

-Armored Sergeant
-Issued Weaponry: KC-2/P Heavy Plasma Rifle
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: EPA95 Powered Combat Suit

Pirate Republic Special Operation Force
Type: Special Forces
Details: These are made up of former special forces members who joined the Pirate Republic for a new life. They used their past training and experiences to form a special operation force to protect the Pirate's Republic interests.

-Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, USC-01X Special Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: SS-10 Stealth Suit

-Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol, USC-01X Special Carbine, M441 Grenade Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: SS-10 Stealth Suit

-Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gwinn L8 Sniper Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: SS-10 Stealth Suit

-Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Stein-Ackermann MG70 Light Machine Gun
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: SS-10 Stealth Suit

-Support Trooper
-Issued Weaponry: M2611A1 Bolt .45 Pistol, USC-01X Special Carbine, M35 Anti-Material Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator, Testudo Field Shield Generator
-Protection: SS-10 Stealth Suit

-Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol, USC-01X Special Carbine, M5 MPRL
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator, Testudo Field Shield Generator
-Protection: SS-10 Stealth Suit

-Medic
-Issued Weaponry: M2611A1 Bolt .45 Pistol, USC-01X Special Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit, Testudo Personal Shield Generator
-Protection: SS-10 Stealth Suit

-Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol, USC-01X Special Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator, Testudo Field Shield Generator
-Protection: SS-10 Stealth Suit

-Officer
-Issued Weaponry: M2611A1 Bolt .45 Pistol, USC-01X Special Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: SS-10 Stealth Suit

Pirate Raiders
Type: Light Infantry
Details: These are fast and mobile pirate forces used to board ships and raid enemy bases.

-Rifleman
-Issued Weaponry: OP-7M Service Pistol, SHV-74SU Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Grenadier
-Issued Weaponry: OP-7M Service Pistol, SHV-74SU Carbine, M441 Grenade Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Marksman
-Issued Weaponry: OP-7M Service Pistol, MAMR-33 Magnetic Acceleration Marksman Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Automatic Rifleman
-Issued Weaponry: OP-7M Service Pistol, MG 60 General Purpose Machine Gun
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Support Trooper
-Issued Weaponry: OP-7M Service Pistol, Zuraw K4 Carbine, Halliday LAW-43
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Engineer
-Issued Weaponry: OP-7M Service Pistol, MAR-94CA1, M770B Anti Tank Weapon
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Medic
-Issued Weaponry: OP-7M Service Pistol, Zuraw K4 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit
-Protection: ECS90 Combat Suit

-Sergeant
-Issued Weaponry: OP-7M Service Pistol, MAR-94CA1
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

-Officer
-Issued Weaponry: OP-7M Service Pistol, USC-01X Special Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
-Protection: ECS90 Combat Suit

Pirate Captain's Marines
Type: Elite Troops
Details: These are the best marines within the Pirate's Republic and are tasked in protecting the best Captains within the Pirate Fleets.

-Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor

-Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine, M441 Grenade Launcher
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor

-Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, M35 Anti-Material Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor

-Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol, MG 60 General Purpose Machine Gun
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor

-Support Trooper
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Zuraw K4 Carbine, THMG-61A1 Warhammer Heavy Machine Gun (with a second Support Trooper)
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator, Testudo Field Shield Generator
-Protection: Wartan Light Power Armor

-Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine, M5 MPRL
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor

-Medic
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine,
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Medical Kit, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor

-Marine Jumper
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Type 99A1 SMG
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor, IJE-02 Infantry Jetpack Unit

-Marine Burner
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Type 99A1 SMG
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor, IJE-02F Infantry Jetpack Unit

-Marine Destroyer
-Issued Weaponry: M2611A1 Bolt .45 Pistol,Type 99A1 SMG
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor, IJE-02K Infantry Jetpack Unit

-Armored Trooper
-Issued Weaponry: M36 Heavy MA Rifle
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: EPA95 Powered Combat Suit

-Armored Gunner
-Issued Weaponry: GMG-I Heavy Magnetic Acceleration Machine Gun
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: EPA95 Powered Combat Suit

-Armored Sergeant
-Issued Weaponry: KC-2/P Heavy Plasma Rifle
-Equipment: 8x M88 Flashbang Grenade, 8x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: EPA95 Powered Combat Suit

-Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator, Testudo Field Shield Generator
-Protection: Wartan Light Power Armor

-Officer
-Issued Weaponry: M2611A1 Bolt .45 Pistol, Gelberman LC-4A1 Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, Testudo Personal Shield Generator
-Protection: Wartan Light Power Armor
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