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CSAH 2 Waccamaw Sector Militaries

PostPosted: Fri Apr 20, 2018 11:37 pm
by Megaraptor18
Hooven

Military Small Arms

M2611HO Bolt .45 Pistol
-Type: Service Pistol
-Round: .45 ABP
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: M2611 Bolt .45 Pistol is the standard issue side arm of the USV Army. The M2611HO is the export model for the Hoovenian Army.

M-9HO Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The M-9 Machine Pistol is the Vidyan Army. The M9HO is the export model for the Hoovenian Army.

M-1041HO Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: M-1041 Shotgun is the standard for the USV Army. M-1041HO is the export model for the Hoovenian Army.

M-61HO Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: M-61A4 assault rifle is a symbol for the Vidyan might that served for nearly 25 years. However this classic is being replaced by the M88A3 Hyper-Ionization Rifle as the standard. The M-61A4HO is the export model for the Hoovenian Army.

M8HO Carbine
-Type: Magnetic Acceleration Carbine
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Main Carbine for special combat units. The M8A1HO is the export model for the Hoovenian Army.

M2616HO Bolt .45 cal ABP SMG
-Type: Submachine Gun
-Round: .45 cal ABP
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: M2616 Bolt .45 cal ABP SMG is the main Personal Defense Weapon for elite troops. The M2616HO is the export model for the Hoovenian Army.

M294HO SAW
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M294 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired. The M294HO is the export model for the Hoovenian Army.

M920HO LMG
-Type: Light Machine Gun
-Round: 7.62mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M920 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield. The M920HO is the export model for the Hoovenian Army.

M70HO Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: Standard Sniper Rifle for the USV Armed Forces. The M70HO is the export model for the Hoovenian Army.

M505HO Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces. The M505HO is the export model for the Hoovenian Army,

M4HO HMG
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M4 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4HO is the export model for the Hoovenian Army.

M91HO Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the USV Army. The M91HO is the export model for the Hoovenian Army.

AT-9HO Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds. The AT-9HO is the export model for the Hoovenian Army.

M66HO Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M66A2 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M66A2HO is the export model for the Hoovenian Army.

Energy Weaponry

M88A2HO Hyper-Ionization Rifle
-Type: Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M-88A2 Hyper-Ionization Rifle is the main rifle for the Army. The improvements in the A2 models made the USV to mass produce the M88A2 rifle to the point it could replace the famed M61A4 rifle. The M88A2HO is the export model for the Hoovenian Army.

M89HO Hyper-Ionization Carbine
-Type: Hyper-Ionization Carbine
-Round: 6mm Hyper-Ionization
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 4 km
-Details: M89A1 Hyper-Ionization Carbine is the main weapon for the elite troops. The M89A1HO is the export model for the Hoovenian Army.

M925HO HISAW
-Type: Squad Automatic Weapon
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round plastic drum energy cell
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M925 SAW is the M294's replacement. This SAW uses a Hyper-Ionization round that tears through flesh and armor with ease. The M925HO is the export model for the Hoovenian Army.

M81HO Hyper-Ionization LMG
-Type: Light Machine Gun
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round drum energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M81A2 Hyper-Ionization Machine Gun is the M920's replacement and is slowly becoming the standard LMG in the USV armed forces. The M81A2HO is the export model for the Hoovenian Army.

M3HO Hyper-Ionization Machine Gun
-Type: Hyper-Ionization Machine Gun
-Round: 10mm Hyper-Ionization round
-Round per magazine: 500 round energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4 km
-Maximum Effective Range: 10 km
-Details: The M3A1 Hyper-Ionization Machine Gun is the M4 HMG's replacement. It is the same as the M4 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort. The M3A1HO is the export model for the Hoovenian Army.

M62HO Anti-Material Hyper-Ionization Rifle
-Type: Anti-Material Hyper Ionization Rifle
-Round: 6mm Hyper-Ionization
-Round per magazine: 5 rounds
-Effective Range: 5 km
-Maximum Effective Range: 10 km
-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding. The M62HO is the export model for the Hoovenian Army.

M77HO Heavy Hyper-Ionization Rifle
-Type: Heavy Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 200-round energy cell
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M77A1 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M77A1HO is the export model for the Hoovenian Army.

Explosives

VFB-14 Flashbang Grenade
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

HIG-2 Hyper-Ionization Grenade
Filling: Hyper-Ionization charge
Blast Range: 55 ft (injury) 25 ft (lethal)

HIDC-16 Demolition Charge
Filling: Hyper-Ionization charge
Blast Range: 95 ft (injury) 50 ft (lethal)

Armor

M1HO Powered Exoskeleton
-Type: Power Armor
-Built-in Armament: M3A1 Hyper-Ionization Machine Gun
-Built-in Shielding: 50,000 Megawatt energy shield
-Features:
The M1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A2 Heavy MA rifle may be connected to and powered by the suit

M2HO Rhino Infantry Armor
-Type: Infantry Armor
-Built-in Armament:
-Features: The M2 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Vehicles

M2633HO Clark Multipurpose Wheeled Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: M91HO Grenade Launcher or M4HO HMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Clark Multipurpose Wheeled Vehicle is the basic vehicle in the USV Army and Marine Corps. The Clark is designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle.

AACHO Monroe ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 5
Primary Armaments: 1x M4HO HMG or M91HO Grenade Launcher (can be remote controlled)
Maximum Speed: 65 MPH
-Weight: 6,000 Ib
Detail: The AAC Monroe ASV is an heavily armored frontline fighting vehicle.

M365HO Mattis AAV
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: M91HO Grenade Launcher and 30mm Auto-Cannon
-Secondary Armament: M4HO HMG or M920HO LMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: Is the basic hover armored transport for the USV Army and Marine Corps.

M5HO Petraeus IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 40mm Hyper-Ionization Chain Gun
-Secondary Armament: 1x M81HO Hyper-Ionization LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Petraeus IFV is an infantrymen's best friend on the battlefield. It transport squads of infantry throughout the battlefield and can provide heavy fire support for the infantry.

M33HO Bliss Light/Airmobile Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 105mm Hyper-Ionization cannon
-Secondary Armament: 1 x M4HO Heavy Machine Gun, a (1 coaxial), 2 x 94mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Bliss Tank is designed for airborne divisions and urban fighting. The armor is light but it carries a powerful 105mm Hyper-Ionization cannon that could break through enemy armor.

M2HO Franks Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M920HO LMG (coaxial), 1x M4HO HMG
-Shield: 120,000 MW
-Details: The M2A3 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army.

HOA-155 Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The HOA-155Howitzer is the basic artillery for the Hoovenian Army. The HOA-155 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM).

M205HO Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x M4HO HMG and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205 Wyman Artillery is the basic Self Propelled Artillery for the USV Army. The HO model is the export model for the Hoovenian Army.

M321HO Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The M321HO is the export model for the Hoovenian Army.

Ships

Warships

Ship prefix for the Hoovenian ships are HNF, which stands for Hoovenian Naval Fleet

HNF Porter Class Shuttle
Ship Type: Shuttle
Class: Porter Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 100,000 MW
Weaponry: 2x 10mm MA Cannon, 4x 220mm missiles
Detail: The Porter Class Shuttle is the best selling shuttle in the market and is the most used and most popular shuttle in Hoovenian space.

HNF Dewey Class Cargoship
Ship Type: Cargoship
Class: Dewey Class
Length: 250 meters
Crew: 24
Fightercraft complement: one Mayo-HO Class Fighter
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm MA Cannons, 6x 180mm missiles
Detail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

HNF Winterhalter Class Freighter
Ship Type: Freighter
Class: Winterhalter Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The Winterhalter Class Freighter is the largest cargoship in the Hoovenian Navy.

HNF Mayo Class Fighter
Ship Type: Fighter
Class: Mayo Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.
Detail: The Mayo Class Fighter is the Hoovenian key to controlling both space and the skies for the Hoovenian.

HNF Standley Class Stealth Boat
Ship Type: Stealth Boat
Class: Standley Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 600,000 mw
Weaponry: 6x 180mm missiles, 6x 220mm Torpedoes
Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner. This is the Hoovenian export for the Hoovenian Navy.

HNF Murfin Class Frigate
Ship Type: Frigate
Class: Murfin Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Mayo-HO Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 6 inch AA guns, 14 × 40 mm Hyper-Ionization guns, 8 × 20 mm Hyper-Ionization defense guns, 9 × 50 mm Hyper-Ionization cannons, and 16 missile pods (four 180mm missiles each)
Detail: The Murfin Class Frigate is the symbol of peace keeping throughout the galaxy and is the work horse of the Hoovenian Navy. The Murfin does tasks from assault, escort, and search and rescue.

HNF Stark Class Cruiser
Ship Type: Cruiser
Class: Stark Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Mayo Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 144 × 180mm missiles, 8x 440mm anti-ship missiles, 12 × 50 mm Hyper-Ionization defense guns, 6x 250mm Hyper-Ionization cannons, 6x 300mm Hyper-Ionization Cannons.
Detail: The Stark Class Cruiser is the back bone o the Hoovenian Navy as it is sent on every major task the Hoovenian Navy performs throughout Hoovenian space.

HNF McCain Class Battleship
Ship Type: Battleship
Class: McCain Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Mayo Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 15,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Hyper-Ionization cannons, 10x 220mm anti-ship missiles, 24 × 90 mm Hyper-Ionization defense guns, 9x 120 Inch Hyper-Ionization Cannons
Detail: The McCain Class Battleship is the capital ship of the Hoovenian Navy.

Troops

Hoovenian GI
Type: Infantry
Details: GIs are the basic soldier for the Hoovenian Army.

-Rifleman
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-61HO Assault Rifle (Universal Holographic Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Grenadier
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-61HO Assault Rifle (Universal Holographic Weapon Sight and Universal Grenade Launcher Attachment)
Equipment: 4x VFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Automatic Rifleman
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Red Dot Sight),M294HO SAW (Universal Holographic Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Marksman
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Red Dot Sight), M70HO Sniper Rifle
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Combat Engineer
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-1041HO Shotgun, AT-9HO Anti-Tank Launcher
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges, 4x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Sergeant
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-61HO Assault Rifle (Universal Hybrid Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

Airborne Cavalrymen
Type: Airborne Troops
Details: The Airborne Cavalrymen are elite airborne troops that drop from space to create havoc behind enemy lines.

-Cavalryman
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M8HO Carbine (Universal Hybrid Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Airborne Sniper
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M70HO Sniper Rifle (R-1 Rifle Suppressor)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Heavy Sniper
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M505HO Anti-Material Rifle (H-1 Heavy Suppressor)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Airborne Engineer
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M8HO Carbine (Universal Hybrid Weapon Sight), M-9HO Machine Pistol (Universal Pistol Computerized Sight), and AT-9HO Anti-Tank Launcher
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Airborne Machine Gunner
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M294HO SAW (Universal Hybrid Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

Hoovenian Powered Marines
Type: Powered Armor Infantry
Details: Members of the Hoovenian Marine Corps' Powered Marine Battalion.

-Powered Marine
Issued Weaponry: M66HO Heavy MA Rifle
Equipment: n/a
Protection: M1HO Powered Exoskeleton

-Powered Gunny
Issued Weaponry: M77HO Heavy Hyper-Ionization Rifle
Equipment: n/a
Protection: M1HO Powered Exoskeleton

Hoovenian Army Ranger
Type: Elite Troops
Details: Hoovenian Army Rangers are based on the USV Army Rangers which are the most feared light infantry in the galaxy and are the spearhead of all major Hoovenian Army operations.

-Ranger
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M89HO Hyper-Ionization Carbine (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment)
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Automatic Ranger
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M925HO HISAW (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Medical Ranger
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M89HO Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charge and 2x HIG-2 Hyper-Ionization Grenades, Emergency Rescue Kit
Protection: M2HO Rhino Infantry Armor

-Scout Ranger
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M70HO Sniper Rifle (R-1 Rifle Suppressor)
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades, Mobile CATS System
Protection: M2HO Rhino Infantry Armor

-Support Ranger
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M62HO Anti-Material Hyper-Ionization Rifle
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Sapper
Issued Weaponry: M2611HO Bolt .45 Pistol (Universal Pistol Computerized Sight), M89HO Hyper-Ionization Carbine (Universal Target Locater Weapon Sight), AT-9 Anti-Tank Launcher
Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades, Mobile CATS System
Protection: M2HO Rhino Infantry Armor

Re: CSAH 2 Waccamaw Sector Militaries

PostPosted: Fri Apr 20, 2018 11:37 pm
by Megaraptor18
New Haven

Military Small Arms

M2611NH Bolt .45 Pistol
-Type: Service Pistol
-Round: .45 ABP
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: M2611 Bolt .45 Pistol is the standard issue side arm of the USV Army. The M2611NH is the export model for the New Havian Army.

M-9NH Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The M-9 Machine Pistol is the Vidyan Army. The M9NH is the export model for the New Havian Army.

M-1041NH Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: M-1041 Shotgun is the standard for the USV Army. M-1041NH is the export model for the New Havian Army.

M-61NH Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: M-61A4 assault rifle is a symbol for the Vidyan might that served for nearly 25 years. However this classic is being replaced by the M88A3 Hyper-Ionization Rifle as the standard. The M-61A4NH is the export model for the New Havian Army.

M8NH Carbine
-Type: Magnetic Acceleration Carbine
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Main Carbine for special combat units. The M8A1NH is the export model for the New Havian Army.

M2616NH Bolt .45 cal ABP SMG
-Type: Submachine Gun
-Round: .45 cal ABP
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: M2616 Bolt .45 cal ABP SMG is the main Personal Defense Weapon for elite troops. The M2616NH is the export model for the New Havian Army.

M294NH SAW
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M294 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired. The M294NH is the export model for the New Havian Army.

M920NH LMG
-Type: Light Machine Gun
-Round: 7.62mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M920 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield. The M920NH is the export model for the New Havian Army.

M70NH Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: Standard Sniper Rifle for the USV Armed Forces. The M70NH is the export model for the New Havian Army.

M505NH Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces. The M505NH is the export model for the New Havian Army,

M4NH HMG
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M4 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4NH is the export model for the New Havian Army.

M91NH Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the USV Army. The M91NH is the export model for the New Havian Army.

AT-9NH Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds. The AT-9NH is the export model for the New Havian Army.

M66NH Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M66A2 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M66A2NH is the export model for the New Havian Army.

Energy Weaponry

M88NH Hyper-Ionization Rifle
-Type: Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M-88A2 Hyper-Ionization Rifle is the main rifle for the Army. The improvements in the A2 models made the USV to mass produce the M88A2 rifle to the point it could replace the famed M61A4 rifle. The M88A2NH is the export model for the New Havian Army.

M89NH Hyper-Ionization Carbine
-Type: Hyper-Ionization Carbine
-Round: 6mm Hyper-Ionization
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 4 km
-Details: M89A1 Hyper-Ionization Carbine is the main weapon for the elite troops. The M89A1NH is the export model for the New Havian Army.

M925NH HISAW
-Type: Squad Automatic Weapon
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round plastic drum energy cell
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M925 SAW is the M294's replacement. This SAW uses a Hyper-Ionization round that tears through flesh and armor with ease. The M925NH is the export model for the New Havian Army.

M81NH Hyper-Ionization LMG
-Type: Light Machine Gun
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round drum energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M81A2 Hyper-Ionization Machine Gun is the M920's replacement and is slowly becoming the standard LMG in the USV armed forces. The M81A2NH is the export model for the New Havian Army.

M3NH Hyper-Ionization Machine Gun
-Type: Hyper-Ionization Machine Gun
-Round: 10mm Hyper-Ionization round
-Round per magazine: 500 round energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4 km
-Maximum Effective Range: 10 km
-Details: The M3A1 Hyper-Ionization Machine Gun is the M4 HMG's replacement. It is the same as the M4 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort. The M3A1NH is the export model for the New Havian Army.

M62NH Anti-Material Hyper-Ionization Rifle
-Type: Anti-Material Hyper Ionization Rifle
-Round: 6mm Hyper-Ionization
-Round per magazine: 5 rounds
-Effective Range: 5 km
-Maximum Effective Range: 10 km
-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding. The M62NH is the export model for the New Havian Army.

M77NH Heavy Hyper-Ionization Rifle
-Type: Heavy Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 200-round energy cell
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M77A1 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M77A1NH is the export model for the New Havian Army.

Explosives

VFB-14 Flashbang Grenade
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

HIG-2 Hyper-Ionization Grenade
Filling: Hyper-Ionization charge
Blast Range: 55 ft (injury) 25 ft (lethal)

HIDC-16 Demolition Charge
Filling: Hyper-Ionization charge
Blast Range: 95 ft (injury) 50 ft (lethal)

Armor

M1NH Powered Exoskeleton
-Type: Power Armor
-Built-in Armament: M3A1 Hyper-Ionization Machine Gun
-Built-in Shielding: 50,000 Megawatt energy shield
-Features:
The M1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A2 Heavy MA rifle may be connected to and powered by the suit

M2NH Rhino Infantry Armor
-Type: Infantry Armor
-Built-in Armament:
-Features: The M2 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Vehicles

M2633NH Clark Multipurpose Wheeled Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: M91NH Grenade Launcher or M4NH HMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Clark Multipurpose Wheeled Vehicle is the basic vehicle in the USV Army and Marine Corps. The Clark is designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle.

AACNH Monroe ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 5
Primary Armaments: 1x M4NH HMG or M91NH Grenade Launcher (can be remote controlled)
Maximum Speed: 65 MPH
Weight: 6,000 Ib
Detail: The AAC Monroe ASV is an heavily armored frontline fighting vehicle.

M365NH Mattis AAV
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: M91NW Grenade Launcher and 30mm Auto-Cannon
-Secondary Armament: M4NH HMG or M920NH LMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: Is the basic hover armored transport for the USV Army and Marine Corps.

M5NH Petraeus IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 40mm Hyper-Ionization Chain Gun
-Secondary Armament: 1x M81A2NH Hyper-Ionization LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Petraeus IFV is an infantrymen's best friend on the battlefield. It transport squads of infantry throughout the battlefield and can provide heavy fire support for the infantry.

M33NH Bliss Light/Airmobile Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 105mm Hyper-Ionization cannon
-Secondary Armament: 1 x M4NH Heavy Machine Gun, a (1 coaxial), 2 x 94mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Bliss Tank is designed for airborne divisions and urban fighting. The armor is light but it carries a powerful 105mm Hyper-Ionization cannon that could break through enemy armor.

M2NH Franks Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M920NH LMG (coaxial), 1x M4NH HMG
-Shield: 120,000 MW
-Details: The M2A3 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army.

NHA-160 Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The NHA-160 Howitzer is the basic artillery for the New Havian Army. The NHA-160 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM).

M205NH Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x M4NW HMG and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205 Wyman Artillery is the basic Self Propelled Artillery for the USV Army. The NH model is the export model for the New Havian Army.

M321NH Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The M321NH is the export model for the New Havian Army.

Ships

Warships

Ship prefix for the Hoovenian ships are NHF, which stands for New Havian Fleet

NHF Porter Class Shuttle
Ship Type: Shuttle
Class: Porter Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 100,000 MW
Weaponry: 2x 10mm MA Cannon, 4x 220mm missiles
Detail: The Porter Class Shuttle is the best selling shuttle in the market and is the most used and most popular shuttle in New Havian space.

NHF Dewey Class Cargoship
Ship Type: Cargoship
Class: Dewey Class
Length: 250 meters
Crew: 24
Fightercraft complement: one Mayo-NH Class Fighter
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm MA Cannons, 6x 180mm missiles
Detail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

NHF Winterhalter Class Freighter
Ship Type: Freighter
Class: Winterhalter Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Mayo-NH Class Fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The Winterhalter Class Freighter is the largest cargoship in the New Havian Navy.

NHF Mayo Class Fighter
Ship Type: Fighter
Class: Mayo Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.
Detail: The Mayo Class Fighter is the New Havian key to controlling both space and the skies for the New Havian.

NHF Standley Class Stealth Boat
Ship Type: Stealth Boat
Class: Standley Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 600,000 mw
Weaponry: 6x 180mm missiles, 6x 220mm Torpedoes
Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner. This is the New Havian export for the New Havian Navy.

NHF Murfin Class Frigate
Ship Type: Frigate
Class: Murfin Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Mayo-HO Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 6 inch AA guns, 14 × 40 mm Hyper-Ionization guns, 8 × 20 mm Hyper-Ionization defense guns, 9 × 50 mm Hyper-Ionization cannons, and 16 missile pods (four 180mm missiles each)
Detail: The Murfin Class Frigate is the symbol of peace keeping throughout the galaxy and is the work horse of the Hoovenian Navy. The Murfin does tasks from assault, escort, and search and rescue.

NHF Stark Class Cruiser
Ship Type: Cruiser
Class: Stark Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Mayo-HO Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 144 × 180mm missiles, 8x 440mm anti-ship missiles, 12 × 50 mm Hyper-Ionization defense guns, 6x 250mm Hyper-Ionization cannons, 6x 300mm Hyper-Ionization Cannons.
Detail: The Stark Class Cruiser is the back bone o the Hoovenian Navy as it is sent on every major task the New Havian Navy performs throughout New Havian space.

Troops

New Havian GI
Type: Infantry
Details: GIs are the basic soldier for the New Havian Army.

-Rifleman
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-61NH Assault Rifle (Universal Holographic Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Grenadier
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-61NH Assault Rifle (Universal Holographic Weapon Sight and Universal Grenade Launcher Attachment)
Equipment: 4x VFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Automatic Rifleman
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Red Dot Sight), M294NH SAW (Universal Holographic Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Marksman
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Red Dot Sight), M70NH Sniper Rifle
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Combat Engineer
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-1041NH Shotgun, AT-9NH Anti-Tank Launcher
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges, 4x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Sergeant
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-61A4NH Assault Rifle (Universal Hybrid Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

Airborne Cavalrymen
Type: Airborne Troops
Details: The Airborne Cavalrymen are elite airborne troops that drop from space to create havoc behind enemy lines.

-Cavalryman
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M8NH Carbine (Universal Hybrid Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Airborne Sniper
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M70NH Sniper Rifle (R-1 Rifle Suppressor)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Heavy Sniper
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M505NH Anti-Material Rifle (H-1 Heavy Suppressor)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Airborne Engineer
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M8NH Carbine (Universal Hybrid Weapon Sight), M-9NH Machine Pistol (Universal Pistol Computerized Sight), and AT-9NH Anti-Tank Launcher
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

-Airborne Machine Gunner
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M294NH SAW (Universal Hybrid Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2HO Rhino Infantry Armor

Hoovenian Powered Marines
Type: Powered Armor Infantry
Details: Members of the Hoovenian Marine Corps' Powered Marine Battalion.

-Powered Marine
Issued Weaponry: M66NH Heavy MA Rifle
Equipment: n/a
Protection: M1HO Powered Exoskeleton

-Powered Gunny
Issued Weaponry: M77NH Heavy Hyper-Ionization Rifle
Equipment: n/a
Protection: M1HO Powered Exoskeleton

New Havian Army Ranger
Type: Elite Troops
Details: New Havian Army Rangers are based on the USV Army Rangers which are the most feared light infantry in the galaxy and are the spearhead of all major New Havian Army operations.

-Ranger
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M89NH Hyper-Ionization Carbine (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment)
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Automatic Ranger
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M925NH HISAW (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Medical Ranger
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M89NH Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charge and 2x HIG-2 Hyper-Ionization Grenades, Emergency Rescue Kit
Protection: M2NH Rhino Infantry Armor

-Scout Ranger
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M70NH Sniper Rifle (R-1 Rifle Suppressor)
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades, Mobile CATS System
Protection: M2NH Rhino Infantry Armor

-Support Ranger
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M62NH Anti-Material Hyper-Ionization Rifle
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2NH Rhino Infantry Armor

-Sapper
Issued Weaponry: M2611NH Bolt .45 Pistol (Universal Pistol Computerized Sight), M89NH Hyper-Ionization Carbine (Universal Target Locater Weapon Sight), AT-9NH Anti-Tank Launcher
Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades, Mobile CATS System
Protection: M2NH Rhino Infantry Armor

Re: CSAH 2 Waccamaw Sector Militaries

PostPosted: Fri Apr 20, 2018 11:38 pm
by Megaraptor18
Rancheria

Small Arms

M2611RA Bolt .45 Pistol
-Type: Service Pistol
-Round: .45 ABP
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: M2611 Bolt .45 Pistol is the standard issue side arm of the USV Army. The M2611RA Bolt .45 Pistol is the export model to the Rancherian Army.

M9RA Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The M9A2 Machine Pistol is the Vidyan Army. The M9RA is the export model to the Rancherian Army.

M88RA Hyper-Ionization Rifle
-Type: Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M88A4 Hyper-Ionization Rifle is the main rifle for the Army. The M88A4 finally replaced the famed M61A4 Assault Rifle as the standard issue rifle for USV Forces. The M88RA is the export model to the Rancherian Army.

M89RA Hyper-Ionization Carbine
-Type: Hyper-Ionization Carbine
-Round: 6mm Hyper-Ionization
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 4 km
-Details: M89A2 Hyper-Ionization Carbine is the main weapon for the elite troops. The M89RA is the export model to the Rancherian Army.

M2616RA Bolt .45 cal ABP SMG
-Type: Submachine Gun
-Round: .45 cal ABP
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: M2616A1 Bolt .45 cal ABP SMG is the main Personal Defense Weapon for elite troops. The M2616RA is the export model to the Rancherian Army.

M2690RA HISMG
-Type: Hyper-Ion Submachine Gun
-Round: 12mm Hyper-Ion Round
-Round per magazine: 60-round energy box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 600 Meters
-Maximum Effective Range: 1,200 Meters
-Details: The M2690 HISMG is the next generation SMG for the USV Armed Forces. The M2690RA is the export model to the Rancherian Army.

M1041RA Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 42-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: M1041A2 Shotgun is the standard for the USV Army. The M1041RA is the export model to the Rancherian Army.

M70RA Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: Standard Sniper Rifle for the USV Armed Forces. The M70RA is the export model to the Rancherian Army.

M72RA Hyper-Ion Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm Hyper Ion Round
-Round per magazine: 10 rounds
-Effective Range: 3,600 Meters
-Maximum Effective Range: 7,500 Meters
-Details: The M72 Hyper-Ion Sniper Rifle is the latest sniper rifle for the USV armed forces. The M72RA is the export model to the Rancherian Army.

M505RA Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces. The M505RA is the export model to the Rancherian Army.

M62RA Anti-Material Hyper-Ionization Rifle
-Type: Anti-Material Hyper Ionization Rifle
-Round: 6mm Hyper-Ionization
-Round per magazine: 5 rounds
-Effective Range: 5 km
-Maximum Effective Range: 10 km
-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding. The M62RA is the export model to the Rancherian Army.

M920RA LMG
-Type: Light Machine Gun
-Round: 7.62mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M920A3 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield. The M920RA is the export model to the Rancherian Army.

M81RA Hyper-Ionization LMG
-Type: Light Machine Gun
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round drum energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M81A3 Hyper-Ionization Machine Gun is the M920's replacement and is slowly becoming the standard LMG in the USV armed forces. The M81RA is the export model to the Rancherian Army.

M294RA SAW
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M294A1 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294A1 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired. The M292RA is the export model to the Rancherian Army.

M925RA SHIAW
-Type: Squad Automatic Weapon
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round plastic drum energy cell
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M925 SAW is the M294's replacement. This SAW uses a Hyper-Ionization round that tears through flesh and armor with ease. The M925RA is the export model to the Rancherian Army.

M4RA HMG
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M4A2 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4RA is the export model to the Rancherian Army.

M3RA Hyper-Ionization Machine Gun
-Type: Hyper-Ionization Machine Gun
-Round: 10mm Hyper-Ionization round
-Round per magazine: 500 round energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4 km
-Maximum Effective Range: 10 km
-Details: The M3A2 Hyper-Ionization Machine Gun is the M4A2 HMG's replacement. It is the same as the M4A2 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort. The M3RA is the export model to the Rancherian Army.

M91RA Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the USV Army. The M91RA is the export model to the Rancherian Army.

AT9RA Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds The AT9RA is the export model to the Rancherian Army.

M66RA Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M66A3 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M66RA is the export model to the Rancherian Army.

M77RA Heavy Hyper-Ionization Rifle
-Type: Heavy Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 200-round energy cell
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M77A2 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M77RA is the export model to the Rancherian Army.

VFB-14 Flashbang Grenade
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

HIG-2 Hyper-Ionization Grenade
Filling: Hyper-Ionization charge
Blast Range: 55 ft (injury) 25 ft (lethal)

HIDC-16 Demolition Charge
Filling: Hyper-Ionization charge
Blast Range: 95 ft (injury) 50 ft (lethal)

Armor

M1A1 Powered Exoskeleton
-Type: Power Armor
-Built-in Armament: M3RA Hyper-Ionization Machine Gun
-Built-in Shielding: 50,000 Megawatt energy shield
-Features:
The M1A1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A3 Heavy MA rifle may be connected to and powered by the suit

M2A1 Rhino Infantry Armor
-Type: Infantry Armor
-Built-in Armament:
-Features: The M2A1 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Vehicles

M2633RA Clark Multipurpose Wheeled Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: M91RA Grenade Launcher or M4RA HMG or M3RA Hyper-Ionization Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Clark Multipurpose Wheeled Vehicle is the basic vehicle in the USV Army and Marine Corps. The Clark is designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle. The M2663RA is the export model to the Rancherian Army.

AAC Monroe-RA ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 5
Primary Armaments: 1x M4RA HMG or M91RA Grenade Launcher (can be remote controlled)
Maximum Speed: 65 MPH
-Weight: 6,000 Ib
Detail: The AAC Monroe ASV was deployed in heavy numbers to the Cabal Sector due to the fact these vehicles was able to reduce USV losses on the battlefield. The Monroe-RA is the export model to the Rancherian Army.

M-365RA Mattis AAV
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: M91RA Grenade Launcher and 30mm Auto-Cannon
-Secondary Armament: M4RA HMG or M920 LMG or M3ARA HIMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: Is the basic hover armored transport for the USV Army and Marine Corps. The M365RA is the export model to the Rancherian Army.

M5RA Petraeus IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 40mm Hyper-Ionization Chain Gun
-Secondary Armament: 1x M81RA Hyper-Ionization LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Petraeus IFV is an infantrymen's best friend on the battlefield. It transport squads of infantry throughout the battlefield and can provide heavy fire support for the infantry. The M5RA is the export model to the Rancherian Army.

M33RA Bliss Light/Airmobile Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 105mm Hyper-Ionization cannon
-Secondary Armament: 1 x M4EA Heavy Machine Gun, a (1 coaxial), 2 x 94mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Bliss Tank is designed for airborne divisions and urban fighting. The armor is light but it carries a powerful 105mm Hyper-Ionization cannon that could break through enemy armor. The M33RA is the export model to the Rancherian Army.

M2RA Franks Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M920RA LMG (coaxial), 1x M3RA HIMG
-Shield: 120,000 MW
-Details: The M2A5 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army. The M2RA is the export model to the Rancherian Army.

M5RA Pershing Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 150mm Hyper-Ionization Cannon
-Secondary Armament: 1x M81RA Hyper-Ionization LMG (coaxial), 1x M3RA Hyper-Ionization Machine Gun
-Shield: 140,000 MW
-Details: Many Tanks can claim to be the most badass son of a bitch in the universe but this one proves it. With the toughest shields, the strongest gun, and is faster to boot the Pershing Tank is the most hardcore piece of hardware in the USV Army and in the galaxy. The M5RA is the export model to the Rancherian Army.

M8RA Pool Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 120mm Particle Cannon, 4x 180mm MPRLs
-Secondary Armament: 1x M81RA Hyper-Ionization LMG (coaxial), 1x M3RA Hyper-Ionization Machine Gun
-Shield: 300,000 MW
-Details: The M8 Pool MBT is the next generation tank for the USV armed forces and uses a 120mm Particle Cannon to destroy enemy armor. The M8RA is the export model to the Rancherian Army.

M321RA Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321A3 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The is the export model to the Rancherian Army. The M321RA is the export model to the Rancherian Army.

M200RA Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces that was set to leave service before the Galactic War. However the needs for more artillery prolonged the service life of the M200 Howitzer. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The M200RA is the export model to the Rancherian Army.

M284RA Multiple Launch Rocket System
-Type: Missile Artillery
-Crew: 2
-Effective range: 300 to 400 KM
-Primary Armament: 20x 440mm Missiles
-Secondary Armament: none
-Details: The M284 Multiple Launch Rocket System like the M200 was on its way out the door in till Directorate warships began sailing through the Cabal Sector and the Cabal defenses was falling under the treads of Directorate Tanks. The USV infantrymen needed more fire support assets to hold the line against the Directorate. The M284 MLRS shined on battlefields across the galaxy. The M284RA is the export model to the Rancherian Army.

M205RA Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x M4RA HMG and 9x 200mm Rockets (Cluster munitions, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205A1 Wyman Artillery is the basic Self Propelled Artillery for the USV Army. The M205RA is the export model to the Rancherian Army.

AV-76RA Wichita Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 30mm Hyper-Ion Gun
Hardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 60mm air-to-ground rockets
Missiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The Vidyian attack gunship VTOL for the USV Armed Forces. The AV076RAis the export model to the Rancherian Army.

AV-83RA Navajo Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 30mm Particle Gun
Hardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 60mm air-to-ground rockets
Missiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The Navajo VTOL is the next generation Gunship for the USV Army that has the latest and greatest stealth system that hides it from enemy air defenses. The AV-83RA is the export model to the Rancherian Army.

Warships

Ship Prefixes for the Rancherian Naval Fleet is RNF

RNF Porter Class Shuttle
Ship Type: Shuttle
Class: Porter Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 100,000 MW
Weaponry: 2x 10mm MA Cannon, 4x 220mm missiles
Detail: The Porter Class Shuttle is the best selling shuttle in the market and is the most used and most popular shuttle in USV space.

RNF Dewey Class Cargoship
Ship Type: Cargoship
Class: Dewey Class
Length: 250 meters
Crew: 24
Fightercraft complement: one Mayo Class Fighter
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm MA Cannons, 6x 180mm missiles
Detail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

RNF Winterhalter Class Freighter
Ship Type: Freighter
Class: Winterhalter Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The Winterhalter Class Freighter is the largest cargoship in the USV Navy.

RNF Mayo Class Fighter
Ship Type: Fighter
Class: Mayo Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.
Detail: The Mayo Class Fighter is the Hoovenian key to controlling both space and the skies for the USV.

RNF Standley Class Stealth Boat
Ship Type: Stealth Boat
Class: Standley Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 600,000 mw
Weaponry: 6x 180mm missiles, 6x 220mm Torpedoes
Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner.

RNF Murfin Class Frigate
Ship Type: Frigate
Class: Murfin Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Mayo Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 6 inch AA guns, 14 × 40 mm Hyper-Ionization guns, 8 × 20 mm Hyper-Ionization defense guns, 9 × 50 mm Hyper-Ionization cannons, and 16 missile pods (four 180mm missiles each)
Detail: The Murfin Class Frigate is the symbol of peace keeping throughout the galaxy and is the work horse of the USV Navy. The Murfin does tasks from assault, escort, and search and rescue.

RNF Stark Class Cruiser
Ship Type: Cruiser
Class: Stark Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Mayo Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 144 × 180mm missiles, 8x 440mm anti-ship missiles, 12 × 50 mm Hyper-Ionization defense guns, 6x 250mm Hyper-Ionization cannons, 6x 300mm Hyper-Ionization Cannons.
Detail: The Stark Class Cruiser is the back bone of the USV Navy as it is sent on every major task the USV Navy performs throughout Hoovenian space.

RNF McCain Class Battleship
Ship Type: Battleship
Class: McCain Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Mayo Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 15,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Hyper-Ionization cannons, 10x 220mm anti-ship missiles, 24 × 90 mm Hyper-Ionization defense guns, 9x 120 Inch Hyper-Ionization Cannons
Detail: The McCain Class Battleship is the capital ship of the USV Navy.

Troops

Rancherian GI
Type: Soldiers
Details: Rancherian GIs are the most advanced and most well trained infantrymen in the Waccamaw Sector.

-GI Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M88RA Hyper-Ionization Rifle (Universal Hybrid Weapon Sight Model 2, Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M294RA SAW (Universal Hybrid Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M88RA Hyper-Ionization Rifle (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, Universal Bayonet)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIG-2 Hyper-Ionization Grenades, and 4x HIDC-16 Demolition Charges
-Protection: M2A1 Rhino Infantry Armor

-GI Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M70RA Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2 and Universal Bayonet), and AT-9RA Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIG-2 Hyper-Ionization Grenades, 4x HIDC-16 Demolition Charges
-Protection: M2A1 Rhino Infantry Armor

-GI Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M89RA Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Airborne Cavalrymen
Type: Airborne Troops
Details: The Airborne Cavalrymen are elite airborne troops that drop from space to create havoc behind enemy lines.

-Airborne Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2 Rhino Infantry Armor

-Airborne Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 4x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2 Rhino Infantry Armor

-Airborne Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M925RA SHIAW (Universal Hybrid Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2 Rhino Infantry Armor

-Airborne Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M9RA Machine Pistol, M72RA Hyper-Ion Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2 Rhino Infantry Armor

-Airborne Sniper
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M9RA Machine Pistol, M505RA Anti-Material Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2 Rhino Infantry Armor

-Airborne Combat Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet), AT-9 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2 Rhino Infantry Armor

-Airborne Medic
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades and Emergency Rescue Kit
-Protection: M2 Rhino Infantry Armor

-Airborne Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2 Rhino Infantry Armor

Powered Rangers
Type: Powered Armor Infantry
Details: Members of the Rancherian Army Powered Rangers Battalion.

-Powered Ranger Rifleman
-Issued Weaponry: M66RA Heavy MA Rifle
-Equipment: n/a
-Protection: M1 Powered Exoskeleton

-Powered Ranger Gunner
-Issued Weaponry: M3RA Hyper-Ionization Machine Gun
-Equipment: n/a
-Protection: M1 Powered Exoskeleton

-Powered Ranger Sergeant
-Issued Weaponry: M77RA Heavy Hyper-Ionization Rifle
-Equipment: n/a
-Protection: M1 Powered Exoskeleton

Rancherian Army Ranger
Type: Elite Troops
Details: Rancherian Army Rangers are the most feared light infantry in the Waccamaw Sector as they are the spearhead of all major Rancherian Army operations.

-Ranger Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2, Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 4x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M925RA SHIAW (Universal Hybrid Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M72RA Hyper-Ion Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Sniper
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M62RA Anti-Material Hyper-Ionization Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Medic
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2, Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades and Emergency Rescue Kit
-Protection: M2A1 Rhino Infantry Armor

-Ranger Combat Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2, Universal Bayonet), and AT9A1 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89RA Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades and 1x Mobile CATS System
-Protection: M2A1 Rhino Infantry Armor

1st Special Forces Operational Detachment-Bravo "Bravo Force"
Type: Special Forces
Details: 1st Special Forces Operational Detachment-Bravo "Bravo Force" is the most secretive operation force in the Rancherian Armed Forces designed to be a counter terrorism force they are also able to deal great damage to enemy armies.

Bravo Force Operative
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M8A2 Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment, R-1 Rifle Suppressor, and Universal Bayonet)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 4x EMP Grenades and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Bravo Force Automatic Rifleman
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M9A2 Machine Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M294A1 SAW (R-1 Rifle Suppressor, Universal Target Locater Weapon Sight Model 2)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 4x EMP Grenades and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Bravo Force Engineer
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M2616A1 Bolt .45 cal ABP SMG (Universal Target Locater Weapon Sight Model 2 and S-1 Small Suppressor) and AT9A1 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 4x EMP Grenades and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Bravo Force Sharpshooter
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M70A1 Sniper Rifle (R-1 Rifle Suppressor) and M2616A1 Bolt .45 cal ABP SMG (Universal Target Locater Weapon Sight Model 2 and S-1 Small Suppressor)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 4x EMP Grenades and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Bravo Force Medic
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M8A2 Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment, R-1 Rifle Suppressor, and Universal Bayonet), M9A2 Machine Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 4x EMP Grenades and 4x HIG-2 Hyper-Ionization Grenades and Emergency Rescue Kit
-Protection: M2A1 Rhino Infantry Armor

Re: CSAH 2 Waccamaw Sector Militaries

PostPosted: Fri Apr 20, 2018 11:38 pm
by Megaraptor18
Kaw

Military Small Arms

M2611KW Bolt .45 Pistol
-Type: Service Pistol
-Round: .45 ABP
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: M2611 Bolt .45 Pistol is the standard issue side arm of the USV Army. The M2611KW is the export model for the Kawi Army.

M-9KW Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The M-9 Machine Pistol is the Vidyan Army. The M9KW is the export model for the Kawi Army.

M-1041KW Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: M-1041 Shotgun is the standard for the USV Army. M-1041KW is the export model for the Kawi Army.

M-61KW Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: M-61A4 assault rifle is a symbol for the Vidyan might that served for nearly 25 years. However this classic is being replaced by the M88A3 Hyper-Ionization Rifle as the standard. The M-61KW is the export model for the Kawi Army.

M8KW Carbine
-Type: Magnetic Acceleration Carbine
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Main Carbine for special combat units. The M8A1KW is the export model for the Kawi Army.

M2616KW Bolt .45 cal ABP SMG
-Type: Submachine Gun
-Round: .45 cal ABP
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: M2616 Bolt .45 cal ABP SMG is the main Personal Defense Weapon for elite troops. The M2616KW is the export model for the Kawi Army.

M294KW SAW
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M294 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired. The M294KW is the export model for the Kawi Army.

M920KW LMG
-Type: Light Machine Gun
-Round: 7.62mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M920 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield. The M920KW is the export model for the Kawi Army.

M70KW Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: Standard Sniper Rifle for the USV Armed Forces. The M70KW is the export model for the Kawi Army.

M505KW Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces. The M505KW is the export model for the Kawi Army.

M4KW HMG
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M4 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4KW is the export model for the Kawi Army.

M91KW Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the USV Army. The M91KW is the export model for the Kawi Army.

AT-9KW Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds. The AT-9KW is the export model for the Kawi Army.

M66KW Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M66A2 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M66KW is the export model for the Kawi Army.

Energy Weaponry

M2666KW Bolt Energy Pistol
-Type: Service Pistol
-Round: .45 Hyper-Ion
-Clip: 9-round Energy clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: The M2666 Bolt Energy Pistol is the latest sidearm for the USV Army.

M88KW Hyper-Ionization Rifle
-Type: Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M-88A2 Hyper-Ionization Rifle is the main rifle for the Army. The improvements in the A2 models made the USV to mass produce the M88A2 rifle to the point it could replace the famed M61A4 rifle. The M88KW is the export model for the Kawi Army.

M91KW Particle Rifle
-Type: Particle Rifle
-Round: 7mm Particle Beam
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 3 km
-Maximum Effective Range: 7 km
-Details: The M91 Particle Rifle is the next generation Service Rifle for the USV Armed Forces.

M89KW Hyper-Ionization Carbine
-Type: Hyper-Ionization Carbine
-Round: 6mm Hyper-Ionization
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 4 km
-Details: M89A1 Hyper-Ionization Carbine is the main weapon for the elite troops. The M89KW is the export model for the Kawi Army.

M94KW Particle Carbine
-Type: Particle Carbine
-Round: 6mm Particle Beam
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M94 Particle Carbine is the next generation carbine for the USV armed forces.

M925KW HISAW
-Type: Squad Automatic Weapon
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round plastic drum energy cell
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M925 SAW is the M294's replacement. This SAW uses a Hyper-Ionization round that tears through flesh and armor with ease. The M925KW is the export model for the Kawi Army.

M81KW Hyper-Ionization LMG
-Type: Light Machine Gun
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round drum energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M81A2 Hyper-Ionization Machine Gun is the M920's replacement and is slowly becoming the standard LMG in the USV armed forces. The M81KW is the export model for the Kawi Army.

M3KW Hyper-Ionization Machine Gun
-Type: Hyper-Ionization Machine Gun
-Round: 10mm Hyper-Ionization round
-Round per magazine: 500 round energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4 km
-Maximum Effective Range: 10 km
-Details: The M3A1 Hyper-Ionization Machine Gun is the M4 HMG's replacement. It is the same as the M4 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort. The M3KW is the export model for the Kawi Army.

M62KW Anti-Material Hyper-Ionization Rifle
-Type: Anti-Material Hyper Ionization Rifle
-Round: 6mm Hyper-Ionization
-Round per magazine: 5 rounds
-Effective Range: 5 km
-Maximum Effective Range: 10 km
-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding. The M62KW is the export model for the Kawi Army.

M77KW Heavy Hyper-Ionization Rifle
-Type: Heavy Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 200-round energy cell
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M77A1 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M77KW is the export model for the Kawi Army.

Explosives

VFB-14 Flashbang Grenade
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

HIG-2 Hyper-Ionization Grenade
Filling: Hyper-Ionization charge
Blast Range: 55 ft (injury) 25 ft (lethal)

HIDC-16 Demolition Charge
Filling: Hyper-Ionization charge
Blast Range: 95 ft (injury) 50 ft (lethal)

Armor

M1A1 Powered Exoskeleton
-Type: Power Armor
-Built-in Armament: M3RA Hyper-Ionization Machine Gun
-Built-in Shielding: 50,000 Megawatt energy shield
-Features:
The M1A1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A3 Heavy MA rifle may be connected to and powered by the suit

M2A1 Rhino Infantry Armor
-Type: Infantry Armor
-Built-in Armament:
-Features: The M2A1 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Vehicles

M2633KW Clark Multipurpose Wheeled Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: M91KW Grenade Launcher or M4KW HMG or M3KW Hyper-Ionization Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Clark Multipurpose Wheeled Vehicle is the basic vehicle in the USV Army and Marine Corps. The Clark is designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle. The M2663KW is the export model to the Kawi Army.

AAC Monroe-KW ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 5
Primary Armaments: 1x M4KW HMG or M91KW Grenade Launcher (can be remote controlled)
Maximum Speed: 65 MPH
-Weight: 6,000 Ib
Detail: The AAC Monroe ASV was deployed in heavy numbers to the frontlines due to the fact these vehicles was able to reduce USV losses on the battlefield. The Monroe-KW is the export model to the Kawi Army.

M-365KW Mattis AAV
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: M91KW Grenade Launcher and 30mm Auto-Cannon
-Secondary Armament: M4KW HMG or M920KW LMG or M3KW HIMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: Is the basic hover armored transport for the USV Army and Marine Corps. The M365KW is the export model to the Kawi Army.

M5KW Petraeus IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 40mm Hyper-Ionization Chain Gun
-Secondary Armament: 1x M81KW Hyper-Ionization LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Petraeus IFV is an infantrymen's best friend on the battlefield. It transport squads of infantry throughout the battlefield and can provide heavy fire support for the infantry. The M5KW is the export model to the Kawi Army.

M33KW Bliss Light/Airmobile Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 105mm Hyper-Ionization cannon
-Secondary Armament: 1 x M4KW Heavy Machine Gun, a (1 coaxial), 2 x 94mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Bliss Tank is designed for airborne divisions and urban fighting. The armor is light but it carries a powerful 105mm Hyper-Ionization cannon that could break through enemy armor. The M33KW is the export model to the Kawi Army.

M2KW Franks Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M920KW LMG (coaxial), 1x M3KW HIMG
-Shield: 120,000 MW
-Details: The M2A5 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army. The M2KW is the export model to the Kawi Army.

M5KW Pershing Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 150mm Hyper-Ionization Cannon
-Secondary Armament: 1x M81KW Hyper-Ionization LMG (coaxial), 1x M3KW Hyper-Ionization Machine Gun
-Shield: 140,000 MW
-Details: Many Tanks can claim to be the most badass son of a bitch in the universe but this one proves it. With the toughest shields, the strongest gun, and is faster to boot the Pershing Tank is the most hardcore piece of hardware in the USV Army and in the galaxy. The M5KW is the export model to the Kawi Army.

M8KW Pool Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 120mm Particle Cannon, 4x 180mm MPRLs
-Secondary Armament: 1x M81KW Hyper-Ionization LMG (coaxial), 1x M3KW Hyper-Ionization Machine Gun
-Shield: 300,000 MW
-Details: The M8 Pool MBT is the next generation tank for the USV armed forces and uses a 120mm Particle Cannon to destroy enemy armor. The M8KW is the export model to the Kawi Army.

M321KW Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321A3 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The is the export model to the Rancherian Army. The M321KW is the export model to the Kawi Army.

M200KW Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces that was set to leave service before the Galactic War. However the needs for more artillery prolonged the service life of the M200 Howitzer. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The M200KW is the export model to the Kawi Army.

M284KW Multiple Launch Rocket System
-Type: Missile Artillery
-Crew: 2
-Effective range: 300 to 400 KM
-Primary Armament: 20x 440mm Missiles
-Secondary Armament: none
-Details: The M284 Multiple Launch Rocket System like the M200 was on its way out the door in till Directorate warships began sailing through the Cabal Sector and the Cabal defenses was falling under the treads of Directorate Tanks. The USV infantrymen needed more fire support assets to hold the line against the Directorate. The M284 MLRS shined on battlefields across the galaxy. The M284KW is the export model to the Kawi Army.

M205KW Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x M4KW HMG and 9x 200mm Rockets (Cluster munitions, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205A1 Wyman Artillery is the basic Self Propelled Artillery for the USV Army. The M205KW is the export model to the Kawi Army.

AV-76KW Wichita Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 30mm Hyper-Ion Gun
Hardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 60mm air-to-ground rockets
Missiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The Vidyian attack gunship VTOL for the USV Armed Forces. The AV076KW is the export model to the Kawi Army.

AV-83KW Navajo Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 30mm Particle Gun
Hardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 60mm air-to-ground rockets
Missiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The Navajo VTOL is the next generation Gunship for the USV Army that has the latest and greatest stealth system that hides it from enemy air defenses. The AV-83KW is the export model to the Kawi Army.

Warships

Ship Prefixes for the Kawi Naval Fleet is KNF

KNF Porter Class Shuttle
Ship Type: Shuttle
Class: Porter Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 100,000 MW
Weaponry: 2x 10mm MA Cannon, 4x 220mm missiles
Detail: The Porter Class Shuttle is the best selling shuttle in the market and is the most used and most popular shuttle in USV space.

KNF Dewey Class Cargoship
Ship Type: Cargoship
Class: Dewey Class
Length: 250 meters
Crew: 24
Fightercraft complement: one Mayo Class Fighter
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm MA Cannons, 6x 180mm missiles
Detail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

KNF Winterhalter Class Freighter
Ship Type: Freighter
Class: Winterhalter Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The Winterhalter Class Freighter is the largest cargoship in the USV Navy.

KNF Mayo Class Fighter
Ship Type: Fighter
Class: Mayo Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.
Detail: The Mayo Class Fighter is the Hoovenian key to controlling both space and the skies for the USV.

KNF Standley Class Stealth Boat
Ship Type: Stealth Boat
Class: Standley Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 600,000 mw
Weaponry: 6x 180mm missiles, 6x 220mm Torpedoes
Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner.

KNF Murfin Class Frigate
Ship Type: Frigate
Class: Murfin Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Mayo Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 6 inch AA guns, 14 × 40 mm Hyper-Ionization guns, 8 × 20 mm Hyper-Ionization defense guns, 9 × 50 mm Hyper-Ionization cannons, and 16 missile pods (four 180mm missiles each)
Detail: The Murfin Class Frigate is the symbol of peace keeping throughout the galaxy and is the work horse of the USV Navy. The Murfin does tasks from assault, escort, and search and rescue.

KNF Stark Class Cruiser
Ship Type: Cruiser
Class: Stark Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Mayo Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 144 × 180mm missiles, 8x 440mm anti-ship missiles, 12 × 50 mm Hyper-Ionization defense guns, 6x 250mm Hyper-Ionization cannons, 6x 300mm Hyper-Ionization Cannons.
Detail: The Stark Class Cruiser is the back bone of the USV Navy as it is sent on every major task the USV Navy performs throughout Hoovenian space.

KNF McCain Class Battleship
Ship Type: Battleship
Class: McCain Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Mayo Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 15,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Hyper-Ionization cannons, 10x 220mm anti-ship missiles, 24 × 90 mm Hyper-Ionization defense guns, 9x 120 Inch Hyper-Ionization Cannons
Detail: The McCain Class Battleship is the capital ship of the USV Navy.

KNF Radford Class Carrier
Ship Type: Carrier
Class: Radford Class
Length: 2,400 meters
Crew: 4,000
Fightercraft complement: 100 Mako Fighters, 20 Halsey Bombers, 10 Cayuga Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 80,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 80mm Hyper-Ionization cannons, 14x 220mm anti-ship missiles, 38 × 80 mm Hyper-Ionization defense guns, 3x 52 Inch Hyper-Ionization Cannons
Detail: The Radford Class Carrier is the flagship of the USV Navy and is the largest Carrier in the galaxy. The Radford Class Carrier is the key to Vidyan air dominions. Atleast until the deployment of the Mendoza Class Carrier

Troops

Kawi GI
Type: Soldiers
Details: Kawi GIs are the most advanced and most well trained infantrymen in the Waccamaw Sector.

-GI Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M88KW Hyper-Ionization Rifle (Universal Hybrid Weapon Sight Model 2, Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M294KW SAW (Universal Hybrid Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M88KW Hyper-Ionization Rifle (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, Universal Bayonet)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIG-2 Hyper-Ionization Grenades, and 4x HIDC-16 Demolition Charges
-Protection: M2A1 Rhino Infantry Armor

-GI Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M70KW Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89KW Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2 and Universal Bayonet), and AT-9KW Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIG-2 Hyper-Ionization Grenades, 4x HIDC-16 Demolition Charges
-Protection: M2A1 Rhino Infantry Armor

-GI Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M89KW Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Powered Marines
Type: Powered Armor Infantry
Details: Members of the Kawi Marine Corps' Powered Marine Battalion.

-Powered Marine Rifleman
-Issued Weaponry: M66KW Heavy MA Rifle
-Equipment: n/a
-Protection: M1A1 Powered Exoskeleton

-Powered Marine Gunner
-Issued Weaponry: M3KW Hyper-Ionization Machine Gun
-Equipment: n/a
-Protection: M1A1 Powered Exoskeleton

-Powered Marine Sergeant
-Issued Weaponry: M77KW Heavy Hyper-Ionization Rifle
-Equipment: n/a
-Protection: M1A1 Powered Exoskeleton

Kawi Navy LASS
Type: Special Forces
Details: Members of the Navy's elite Land Air Sea and Space special forces unit.

-Operator
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M89A1 Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M89A1 Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M925A2 SHIAW (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M70A2 Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Sniper
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M62A2 Anti-Material Hyper-Ionization Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Corpsman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M2690 HISMG (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M94 Particle Carbine (Universal Target Locater Weapon Sight Model 2), AT-9 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Team Leader
-Issued Weaponry: M2611 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M94 Particle Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Re: CSAH 2 Waccamaw Sector Militaries

PostPosted: Fri Apr 20, 2018 11:38 pm
by Megaraptor18
Panco

Small Arms

M2611PC Bolt .45 Pistol
-Type: Service Pistol
-Round: .45 ABP
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: M2611A1 Bolt .45 Pistol is the standard issue side arm of the USV Army.

M2666PC Bolt Energy Pistol
-Type: Service Pistol
-Round: .45 Hyper-Ion
-Clip: 9-round Energy clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: The M2666 Bolt Energy Pistol is the latest sidearm for the USV Army.

M9PC Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The M9A2 Machine Pistol is the Vidyan Army

M88PC Hyper-Ionization Rifle
-Type: Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M88A4 Hyper-Ionization Rifle is the main rifle for the Army. The M88A4 finally replaced the famed M61A4 Assault Rifle as the standard issue rifle for USV Forces.

M91PC Particle Rifle
-Type: Particle Rifle
-Round: 7mm Particle Beam
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 3 km
-Maximum Effective Range: 7 km
-Details: The M91 Particle Rifle is the next generation Service Rifle for the USV Armed Forces.

M89PC Hyper-Ionization Carbine
-Type: Hyper-Ionization Carbine
-Round: 6mm Hyper-Ionization
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 4 km
-Details: M89A2 Hyper-Ionization Carbine is the main weapon for the elite troops.

M94PC Particle Carbine
-Type: Particle Carbine
-Round: 6mm Particle Beam
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M94 Particle Carbine is the next generation carbine for the USV armed forces.

M2616PC Bolt .45 cal ABP SMG
-Type: Submachine Gun
-Round: .45 cal ABP
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: M2616A1 Bolt .45 cal ABP SMG is the main Personal Defense Weapon for elite troops.

M2690PC HISMG
-Type: Hyper-Ion Submachine Gun
-Round: 12mm Hyper-Ion Round
-Round per magazine: 60-round energy box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 600 Meters
-Maximum Effective Range: 1,200 Meters
-Details: The M2690 HISMG is the next generation SMG for the USV Armed Forces.

M1041PC Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 42-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: M1041A2 Shotgun is the standard for the USV Army

M70PC Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: Standard Sniper Rifle for the USV Armed Forces.

M72PC Hyper-Ion Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm Hyper Ion Round
-Round per magazine: 10 rounds
-Effective Range: 3 KM
-Maximum Effective Range: 7 KM
-Details: The M72 Hyper-Ion Sniper Rifle is the latest sniper rifle for the USV armed forces.

M505PC Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces.

M62PC Anti-Material Hyper-Ionization Rifle
-Type: Anti-Material Hyper Ionization Rifle
-Round: 6mm Hyper-Ionization
-Round per magazine: 5 rounds
-Effective Range: 5 km
-Maximum Effective Range: 10 km
-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding.

M920PC LMG
-Type: Light Machine Gun
-Round: 7.62mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M920A3 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield.

M81PC Hyper-Ionization LMG
-Type: Light Machine Gun
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round drum energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M81A3 Hyper-Ionization Machine Gun is the M920's replacement and is slowly becoming the standard LMG in the USV armed forces.

M294PC SAW
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M294A1 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294A1 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired.

M925PC SHIAW
-Type: Squad Automatic Weapon
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round plastic drum energy cell
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M925 SAW is the M294's replacement. This SAW uses a Hyper-Ionization round that tears through flesh and armor with ease.

M4PC HMG
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M4A2 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed.

M3PC Hyper-Ionization Machine Gun
-Type: Hyper-Ionization Machine Gun
-Round: 10mm Hyper-Ionization round
-Round per magazine: 500 round energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4 km
-Maximum Effective Range: 10 km
-Details: The M3A2 Hyper-Ionization Machine Gun is the M4A2 HMG's replacement. It is the same as the M4A2 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort.

M91PC Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the USV Army.

AT9PC Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds

M66PC Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M66A3 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop.

M77PC Heavy Hyper-Ionization Rifle
-Type: Heavy Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 200-round energy cell
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M77A2 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop.

VFB-14 Flashbang Grenade
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

HIG-2 Hyper-Ionization Grenade
Filling: Hyper-Ionization charge
Blast Range: 55 ft (injury) 25 ft (lethal)

HIDC-16 Demolition Charge
Filling: Hyper-Ionization charge
Blast Range: 95 ft (injury) 50 ft (lethal)

Armor

M1A1 Powered Exoskeleton
-Type: Power Armor
-Built-in Armament: M3A1 Hyper-Ionization Machine Gun
-Built-in Shielding: 50,000 Megawatt energy shield
-Features:
The M1A1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A3 Heavy MA rifle may be connected to and powered by the suit

M2A1 Rhino Infantry Armor
-Type: Infantry Armor
-Built-in Armament:
-Features: The M2A1 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Vehicles

M2633PC Clark Multipurpose Wheeled Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: M91PC Grenade Launcher or M4PC HMG or M3PC Hyper-Ionization Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Clark Multipurpose Wheeled Vehicle is the basic vehicle in the USV Army and Marine Corps. The Clark is designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle.

M-365PC Mattis AAV
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: M91PC Grenade Launcher and 30mm Auto-Cannon
-Secondary Armament: M4PC HMG or M3PC HIMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: Is the basic hover armored transport for the USV Army and Marine Corps.

M5PC Petraeus IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 200,000 mw
-Primary Armaments: 40mm Hyper-Ionization Chain Gun
-Secondary Armament: 1x M81PC Hyper-Ionization LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Petraeus IFV is an infantrymen's best friend on the battlefield. It transport squads of infantry throughout the battlefield and can provide heavy fire support for the infantry.

M33PC Bliss Light/Airmobile Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 105mm Hyper-Ionization cannon
-Secondary Armament: 1 x M4PC Heavy Machine Gun, a (1 coaxial), 2 x 94mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Bliss Tank is designed for airborne divisions and urban fighting. The armor is light but it carries a powerful 105mm Hyper-Ionization cannon that could break through enemy armor.

M2PC Franks Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M81PC Hyper-Ionization LMG (coaxial), 1x M3PC HIMG
-Shield: 120,000 MW
-Details: The M2A5 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army.

M321PC Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321A3 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have.

M200PC Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces that was set to leave service before the Galactic War. However the needs for more artillery prolonged the service life of the M200 Howitzer. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM).

M284PC Multiple Launch Rocket System
-Type: Missile Artillery
-Crew: 2
-Effective range: 300 to 400 KM
-Primary Armament: 20x 440mm Missiles
-Secondary Armament: none
-Details: The M284 Multiple Launch Rocket System like the M200 was on its way out the door in till Directorate warships began sailing through the Cabal Sector and the Cabal defenses was falling under the treads of Directorate Tanks. The USV infantrymen needed more fire support assets to hold the line against the Directorate. The M284 MLRS shined on battlefields across the galaxy.

M205PC Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x M4 HMG and 9x 200mm Rockets (Cluster munitions, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205A1 Wyman Artillery is the basic Self Propelled Artillery for the USV Army.

AV-76PC Wichita Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 30mm Hyper-Ion Gun
Hardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 60mm air-to-ground rockets
Missiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The Vidyian attack gunship VTOL for the USV Armed Forces.

Warships

Ship prefixes for the Panconian ships is PSS, which means Panconian Space Service

PSS Porter Class Shuttle
Ship Type: Shuttle
Class: Porter Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 100,000 MW
Weaponry: 2x 10mm MA Cannon, 4x 220mm missiles
Detail: The Porter Class Shuttle is the best selling shuttle in the market and is the most used and most popular shuttle in USV space.

PSS Dewey Class Cargoship
Ship Type: Cargoship
Class: Dewey Class
Length: 250 meters
Crew: 24
Fightercraft complement: one Mayo Class Fighter
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm Hyper-Ion Cannons, 6x 180mm missiles
Detail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

PSS Winterhalter Class Freighter
Ship Type: Freighter
Class: Winterhalter Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The Winterhalter Class Freighter is the largest cargoship in the USV Navy.

PSS Mayo Class Fighter
Ship Type: Fighter
Class: Mayo Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.
Detail: The Mayo Class Fighter is the Hoovenian key to controlling both space and the skies for the USV.

PSS Lee Archer
Ship Type: Fighter
Class: Lee Archer Class
Length: 28 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Quad-layer armored hull that is resistant up to 65mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 700,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 24x Missiles (12x 180mm missiles, 12x 130mm Missiles), 2x 10mm laser defense guns and 4x 40mm Particle cannons.
Detail: The Lee Archer Class is the next generation fightercraft for the USV Army and Navy. It has a built in stealth and cloaking system that allows these fighters to hide from enemy fighters.

PSS Halsey Class Bomber
Ship Type: Bomber
Class: Halsey Class
Length: 60 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Gunner
Armor: Quad-layer armored hull that is resistant up to 90mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.
Shielding Type: 850,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. The stealth systems are a complete upgrade from the previous generation, making it even harder to spot.
Weaponry: 50x Missiles (30x 300mm anti-ship missiles, 20x 240mm Missiles), 6x 400mm Torpedoes and 2x 105mm Particle Cannons, 4x 10mm point defense lasers.
Detail: The Halsey Class Bomber is the next generation bombercraft for the USV Armed Forces. It has a built in stealth and cloaking system that allows these fighters to hide from enemy fighters and is able to get closer to its target without being spotted.

PSS Cayuga Class
Ship Type: Dropship
Class: Cayuga Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 40 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 440,000 megawatt shield
Weaponry: 1x chine mounted 30mm Particle Cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 4x 90mm Hyper-Ion cannons, 2x 10mm point defense lasers.
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Cayuga Class Dropship is a tried and trusted dropship that has been used to deploy USV troops into the hotspots throughout the galaxy. It has a built in stealth and cloaking system that allows these fighters to hide from enemy defenses.

PSS Standley Class Stealth Boat
Ship Type: Stealth Boat
Class: Standley Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 600,000 mw
Weaponry: 6x 180mm missiles, 6x 220mm Torpedoes
Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner.

PSS Fluckey Class Stealth Boat
Ship Type: Stealth Boat
Class: Fluckey Class
Length: 102 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 800,000 mw
Weaponry: 12x 180mm missiles, 12x 220mm Torpedoes
Detail: The Fluckey Class Stealth Boat is the next generation Stealth Boat for the USV Navy that has some of the most advanced cloaking systems in the galaxy.

PSS Murfin Class Frigate
Ship Type: Frigate
Class: Murfin Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Mayo Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 6 inch AA guns, 14 × 40 mm Hyper-Ionization guns, 8 × 20 mm Hyper-Ionization defense guns, 9 × 50 mm Hyper-Ionization cannons, and 16 missile pods (four 180mm missiles each)
Detail: The Murfin Class Frigate is the symbol of peace keeping throughout the galaxy and is the work horse of the USV Navy. The Murfin does tasks from assault, escort, and search and rescue.

PSS Perry Class Frigate
Ship Type: Frigate
Class: Perry Class
Length: 135 meters
Crew: 150
Fightercraft complement: one Lee Archer Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 4,100,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 6 inch particle guns, 14 × 40 mm Particle guns, 8 × 20 mm Particle defense guns, 9 × 50 mm Particle cannons, and 28 missile pods (six 180mm missiles each)
Detail: The Perry Class Frigate is the Muffin's replacement as the main warship for the USV Navy.

PSS Stark Class Cruiser
Ship Type: Cruiser
Class: Stark Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Mayo Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 144 × 180mm missiles, 8x 440mm anti-ship missiles, 12 × 50 mm Hyper-Ionization defense guns, 6x 250mm Hyper-Ionization cannons, 6x 300mm Hyper-Ionization Cannons.
Detail: The Stark Class Cruiser is the back bone of the USV Navy as it is sent on every major task the USV Navy performs throughout Hoovenian space.

PSS John Paul Jones Class Cruiser
Ship Type: Cruiser
Class: Stark Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Lee Archer Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 9,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 144 × 180mm missiles, 8x 440mm anti-ship missiles, 12 × 50 mm Hyper-Ionization defense guns, 6x 250mm Hyper-Ionization cannons, 6x 300mm Hyper-Ionization Cannons.
Detail: The John Paul Jones Class Cruiser is the next generation cruiser for the USV Navy and is the future heavy hitter and backbone of the Navy.

PSS McCain Class Battleship
Ship Type: Battleship
Class: McCain Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Mayo Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 15,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Hyper-Ionization cannons, 10x 220mm anti-ship missiles, 24 × 90 mm Hyper-Ionization defense guns, 9x 120 Inch Hyper-Ionization Cannons
Detail: The McCain Class Battleship is the capital ship of the USV Navy.

PSS Holbrook Class Battleship
Ship Type: Battleship
Class: Holbrook Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Lee Archer Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 18,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Particle cannons, 40x 220mm anti-ship missiles, 24 × 90 mm Particle defense guns, 9x 120 Inch Particle Cannons
Detail: The Holbrook Class Battleship is the latest capital ship for the USV Navy.

PSS Radford Class Carrier
Ship Type: Carrier
Class: Radford Class
Length: 2,400 meters
Crew: 4,000
Fightercraft complement: 100 Mako Fighters, 20 Halsey Bombers, 10 Cayuga Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 80,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 80mm Hyper-Ionization cannons, 14x 220mm anti-ship missiles, 38 × 80 mm Hyper-Ionization defense guns, 3x 52 Inch Hyper-Ionization Cannons
Detail: The Radford Class Carrier is the flagship of the USV Navy and is the largest Carrier in the galaxy. The Radford Class Carrier is the key to Vidyan air dominions. Atleast until the deployment of the Mendoza Class Carrier

PSS Mendoza Class Carrier
Ship Type: Super Carrier
Class: Mendoza Class
Length: 3,000 meters
Crew: 4,000
Fightercraft complement: 110 Lee Archer Fighters, 40 Halsey Bombers, 20 Cayuga Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 100,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 80mm Particle cannons, 34x 220mm anti-ship missiles, 38 × 80mm Particle defense guns, 3x 52 Inch Particle Cannons
Detail: The Mendoza Class Carrier is the latest carrier for the USV Navy and is currently the largest in the galaxy. It has been declared a Super Carrier.

Troops

Panconian GI
Type: Soldiers
Details: GIs the basic infantrymen for the Panconian Army.

-GI Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M88A4 Hyper-Ionization Rifle (Universal Hybrid Weapon Sight Model 2, Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M294A1 SAW (Universal Hybrid Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M88A4 Hyper-Ionization Rifle (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, Universal Bayonet)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIG-2 Hyper-Ionization Grenades, and 4x HIDC-16 Demolition Charges
-Protection: M2A1 Rhino Infantry Armor

-GI Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M70A1 Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89A2 Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2 and Universal Bayonet), and AT-9A1 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIG-2 Hyper-Ionization Grenades, 4x HIDC-16 Demolition Charges
-Protection: M2A1 Rhino Infantry Armor

-GI Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M91 Particle Rifle (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Panconian Marines
Type: Marine
Details: The Panconian Marines are the elite space and sea borne forces of the Panconian Armed Forces.

Panconian Marine Rifleman
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M91 Particle Rifle (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

Panconian Marine Grenadier
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M91 Particle Rifle (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
Equipment: 4x VFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

Panconian Marine Automatic Rifleman
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M925A2 SHIAW (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

Panconian Marine Sniper
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M72 Hyper-Ion Sniper Rifle
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

Panconian Marine Combat Engineer
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M94 Particle Carbine (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet), and AT9A1 Anti-Tank Launcher
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

Panconian Marine Gunnery Sergeant
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M94 Particle Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

Powered Marines
Type: Powered Armor Infantry
Details: Members of the Panconian Marine Corps' Powered Marine Battalion.

-Powered Marine Rifleman
-Issued Weaponry: M66A3 Heavy MA Rifle
-Equipment: n/a
-Protection: M1A1 Powered Exoskeleton

-Powered Marine Gunner
-Issued Weaponry: M3A2 Hyper-Ionization Machine Gun
-Equipment: n/a
-Protection: M1A1 Powered Exoskeleton

-Powered Marine Sergeant
-Issued Weaponry: M77A2 Heavy Hyper-Ionization Rifle
-Equipment: n/a
-Protection: M1A1 Powered Exoskeleton

Navy LASS
Type: Special Forces
Details: Members of the Panconian Navy's elite Land Air Sea and Space special forces unit.

-Operator
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M89A1 Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M89A1 Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M925A2 SHIAW (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M70A2 Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Sniper
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M62A2 Anti-Material Hyper-Ionization Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Corpsman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M2690 HISMG (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M94 Particle Carbine (Universal Target Locater Weapon Sight Model 2), AT-9 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Team Leader
-Issued Weaponry: M2611 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M94 Particle Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Re: CSAH 2 Waccamaw Sector Militaries

PostPosted: Fri Apr 20, 2018 11:39 pm
by Megaraptor18
Sherburn

Military Small Arms

M2611SB Bolt .45 Pistol
-Type: Service Pistol
-Round: .45 ABP
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: M2611 Bolt .45 Pistol is the standard issue side arm of the USV Army. The M2611SB is the export model for the Sherburnian Army.

M-9SB Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The M-9 Machine Pistol is the Vidyan Army. The M9SB is the export model for the Sherburnian Army.

M-1041SB Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: M-1041 Shotgun is the standard for the USV Army. M-1041SB is the export model for the Sherburnian Army.

M-61SB Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: M-61A4 assault rifle is a symbol for the Vidyan might that served for nearly 25 years. However this classic is being replaced by the M88A3 Hyper-Ionization Rifle as the standard. The M-61SB is the export model for the Sherburnian Army.

M8SB Carbine
-Type: Magnetic Acceleration Carbine
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Main Carbine for special combat units. The M8SB is the export model for the Sherburnian Army.

M2616SB Bolt .45 cal ABP SMG
-Type: Submachine Gun
-Round: .45 cal ABP
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: M2616 Bolt .45 cal ABP SMG is the main Personal Defense Weapon for elite troops. The M2616SB is the export model for the Sherburnian Army.

M294SB SAW
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M294 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired. The M294SB is the export model for the Sherburnian Army.

M920SB LMG
-Type: Light Machine Gun
-Round: 7.62mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M920 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield. The M920SB is the export model for the Sherburnian Army.

M70SB Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: Standard Sniper Rifle for the USV Armed Forces. The M70SB is the export model for the Sherburnian Army.

M505SB Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces. The M505SB is the export model for the Sherburnian Army.

M4SB HMG
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M4 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4SB is the export model for the Sherburnian Army.

M91SB Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the USV Army. The M91SB is the export model for the Sherburnian Army.

AT-9SB Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds. The AT-9SB is the export model for the Sherburnian Army.

M66SB Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M66A2 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M66SB is the export model for the Sherburnian Army.

Energy Weaponry

M88SB Hyper-Ionization Rifle
-Type: Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M-88A2 Hyper-Ionization Rifle is the main rifle for the Army. The improvements in the A2 models made the USV to mass produce the M88A2 rifle to the point it could replace the famed M61A4 rifle. The M88SB is the export model for the Sherburnian Army.

M89SB Hyper-Ionization Carbine
-Type: Hyper-Ionization Carbine
-Round: 6mm Hyper-Ionization
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 4 km
-Details: M89A1 Hyper-Ionization Carbine is the main weapon for the elite troops. The M89SB is the export model for the Sherburnian Army.

M925SB HISAW
-Type: Squad Automatic Weapon
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round plastic drum energy cell
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M925 SAW is the M294's replacement. This SAW uses a Hyper-Ionization round that tears through flesh and armor with ease. The M925SB is the export model for the Sherburnian Army.

M81SB Hyper-Ionization LMG
-Type: Light Machine Gun
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round drum energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M81A2 Hyper-Ionization Machine Gun is the M920's replacement and is slowly becoming the standard LMG in the USV armed forces. The M81SB is the export model for the Sherburnian Army.

M3SB Hyper-Ionization Machine Gun
-Type: Hyper-Ionization Machine Gun
-Round: 10mm Hyper-Ionization round
-Round per magazine: 500 round energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4 km
-Maximum Effective Range: 10 km
-Details: The M3A1 Hyper-Ionization Machine Gun is the M4 HMG's replacement. It is the same as the M4 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort. The M3SB is the export model for the Sherburnian Army.

M62SB Anti-Material Hyper-Ionization Rifle
-Type: Anti-Material Hyper Ionization Rifle
-Round: 6mm Hyper-Ionization
-Round per magazine: 5 rounds
-Effective Range: 5 km
-Maximum Effective Range: 10 km
-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding. The M62SB is the export model for the Sherburnian Army.

M77SB Heavy Hyper-Ionization Rifle
-Type: Heavy Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 200-round energy cell
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M77A1 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M77SB is the export model for the Sherburnian Army.

Explosives

VFB-14 Flashbang Grenade
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

HIG-2 Hyper-Ionization Grenade
Filling: Hyper-Ionization charge
Blast Range: 55 ft (injury) 25 ft (lethal)

HIDC-16 Demolition Charge
Filling: Hyper-Ionization charge
Blast Range: 95 ft (injury) 50 ft (lethal)

Armor

M1A1 Powered Exoskeleton
-Type: Power Armor
-Built-in Armament: M3A1 Hyper-Ionization Machine Gun
-Built-in Shielding: 50,000 Megawatt energy shield
-Features:
The M1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A2 Heavy MA rifle may be connected to and powered by the suit

M2A1 Rhino Infantry Armor
-Type: Infantry Armor
-Built-in Armament:
-Features: The M2 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Vehicles

M2633SB Clark Multipurpose Wheeled Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: M91SB Grenade Launcher or M4SB HMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Clark Multipurpose Wheeled Vehicle is the basic vehicle in the USV Army and Marine Corps. The Clark is designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle.

AAC Monroe-SB ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 5
Primary Armaments: 1x M4SB HMG or M91SB Grenade Launcher (can be remote controlled)
Maximum Speed: 65 MPH
-Weight: 6,000 Ib
Detail: The AAC Monroe ASV is an heavily armored frontline fighting vehicle.

M365SB Mattis AAV
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: M91SB Grenade Launcher and 30mm Auto-Cannon
-Secondary Armament: M4SB HMG or M920SB LMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: Is the basic hover armored transport for the USV Army and Marine Corps.

M5SB Petraeus IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 40mm Hyper-Ionization Chain Gun
-Secondary Armament: 1x M81SB Hyper-Ionization LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Petraeus IFV is an infantrymen's best friend on the battlefield. It transport squads of infantry throughout the battlefield and can provide heavy fire support for the infantry.

M33SB Bliss Light/Airmobile Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 105mm Hyper-Ionization cannon
-Secondary Armament: 1 x M4SB Heavy Machine Gun, a (1 coaxial), 2 x 94mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Bliss Tank is designed for airborne divisions and urban fighting. The armor is light but it carries a powerful 105mm Hyper-Ionization cannon that could break through enemy armor.

M2SB Franks Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M920SB LMG (coaxial), 1x M4SB HMG
-Shield: 120,000 MW
-Details: The M2A3 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army.

M205SB Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x M4SB HMG and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205 Wyman Artillery is the basic Self Propelled Artillery for the USV Army. The M205SB model is the export model for the Sherburnian Army.

M321SB Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The M321SB is the export model for the Sherburnian Army.

Ships

Warships

Ship prefix for the Sherburnian ships are SSF, which stands for Sherburnian Space Fleet

SSF Porter Class Shuttle
Ship Type: Shuttle
Class: Porter Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 100,000 MW
Weaponry: 2x 10mm MA Cannon, 4x 220mm missiles
Detail: The Porter Class Shuttle is the best selling shuttle in the market and is the most used and most popular shuttle in Sherburnian space.

SSF Dewey Class Cargoship
Ship Type: Cargoship
Class: Dewey Class
Length: 250 meters
Crew: 24
Fightercraft complement: one Mayo-HO Class Fighter
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm MA Cannons, 6x 180mm missiles
Detail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

SSF Winterhalter Class Freighter
Ship Type: Freighter
Class: Winterhalter Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The Winterhalter Class Freighter is the largest cargoship in the Sherburnian Navy.

SSF Mayo Class Fighter
Ship Type: Fighter
Class: Mayo Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.
Detail: The Mayo Class Fighter is the Sherburnian key to controlling both space and the skies for the Sherburnian Navy.

SSF Standley Class Stealth Boat
Ship Type: Stealth Boat
Class: Standley Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 600,000 mw
Weaponry: 6x 180mm missiles, 6x 220mm Torpedoes
Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner.

SSF Murfin Class Frigate
Ship Type: Frigate
Class: Murfin Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Mayo-HO Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 6 inch AA guns, 14 × 40 mm Hyper-Ionization guns, 8 × 20 mm Hyper-Ionization defense guns, 9 × 50 mm Hyper-Ionization cannons, and 16 missile pods (four 180mm missiles each)
Detail: The Murfin Class Frigate is the symbol of peace keeping throughout the galaxy and is the work horse of the Sherburnian Navy. The Murfin does tasks from assault, escort, and search and rescue.

SSF Stark Class Cruiser
Ship Type: Cruiser
Class: Stark Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Mayo Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 144 × 180mm missiles, 8x 440mm anti-ship missiles, 12 × 50 mm Hyper-Ionization defense guns, 6x 250mm Hyper-Ionization cannons, 6x 300mm Hyper-Ionization Cannons.
Detail: The Stark Class Cruiser is the back bone o the Hoovenian Navy as it is sent on every major task the Sherburnian Navy performs throughout Hoovenian space.

SSF McCain Class Battleship
Ship Type: Battleship
Class: McCain Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Mayo Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 15,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Hyper-Ionization cannons, 10x 220mm anti-ship missiles, 24 × 90 mm Hyper-Ionization defense guns, 9x 120 Inch Hyper-Ionization Cannons
Detail: The McCain Class Battleship is the capital ship of the Sherburnian Navy.

Troops

Sherburnian GI
Type: Infantry
Details: GIs are the basic soldier for the Sherburnian Army.

-Rifleman
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-61SB Assault Rifle (Universal Holographic Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Grenadier
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-61SB Assault Rifle (Universal Holographic Weapon Sight and Universal Grenade Launcher Attachment)
Equipment: 4x VFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Automatic Rifleman
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Red Dot Sight),M294SB SAW (Universal Holographic Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Marksman
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Red Dot Sight), M70SB Sniper Rifle
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Combat Engineer
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-1041SB Shotgun, AT-9SB Anti-Tank Launcher
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges, 4x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Sergeant
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Red Dot Sight), M-61SB Assault Rifle (Universal Hybrid Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

Airborne Cavalrymen
Type: Airborne Troops
Details: The Airborne Cavalrymen are elite airborne troops that drop from space to create havoc behind enemy lines.

-Cavalryman
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M8SB Carbine (Universal Hybrid Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Airborne Sniper
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M70SB Sniper Rifle (R-1 Rifle Suppressor)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Heavy Sniper
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M505SB Anti-Material Rifle (H-1 Heavy Suppressor)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Airborne Engineer
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M8SB Carbine (Universal Hybrid Weapon Sight), M-9SB Machine Pistol (Universal Pistol Computerized Sight), and AT-9HO Anti-Tank Launcher
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Airborne Machine Gunner
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M294SB SAW (Universal Hybrid Weapon Sight)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

Hoovenian Powered Marines
Type: Powered Armor Infantry
Details: Members of the Sherburnian Marine Corps' Powered Marine Battalion.

-Powered Marine
Issued Weaponry: M66SB Heavy MA Rifle
Equipment: n/a
Protection: M1A1 Powered Exoskeleton

-Powered Gunny
Issued Weaponry: M77SB Heavy Hyper-Ionization Rifle
Equipment: n/a
Protection: M1A1 Powered Exoskeleton

Sherburnian Army Ranger
Type: Elite Troops
Details: Sherburnian Army Rangers are based on the USV Army Rangers which are the most feared light infantry in the galaxy and are the spearhead of all major Sherburnian Army operations.

-Ranger
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M89SB Hyper-Ionization Carbine (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment)
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Automatic Ranger
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M925SB HISAW (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Medical Ranger
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M89SB Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charge and 2x HIG-2 Hyper-Ionization Grenades, Emergency Rescue Kit
Protection: M2A1 Rhino Infantry Armor

-Scout Ranger
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M70SB Sniper Rifle (R-1 Rifle Suppressor)
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades, Mobile CATS System
Protection: M2A1 Rhino Infantry Armor

-Support Ranger
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M62SB Anti-Material Hyper-Ionization Rifle
Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

-Sapper
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), M89SB Hyper-Ionization Carbine (Universal Target Locater Weapon Sight), AT-9SB Anti-Tank Launcher
Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades, Mobile CATS System
Protection: M2A1 Rhino Infantry Armor

Re: CSAH 2 Waccamaw Sector Militaries

PostPosted: Mon May 14, 2018 2:05 am
by Michael50210
Imperial Order of Domhanda

Weapons and vehicles

Project Boreas Bonus to damage and capabilities: 10%

BEP-04 'Blaster' Pistol
Name: Basic Energy Pistol
Type: Service Pistol
Round: 10mm mm equivalent
Round per magazine: 15 rounds
Effective Range: 150 Meters
Maximum Effective Range: 250 Meters
Details: The BEP-04, otherwise known as 'blaster pistol', fires a ten millimeter equivalent projectile that is actually compressed, powerful energy known as "Arc" by Domhandans. As their standard issue pistol it's powerful and reliable, allowing for various attachments for the user's needs.

HEP-2 'Heavy Blaster' Pistol
Name: Heavy Energy Pistol
Type: Service Pistol
Round: .45 equivalent
Round per magazine: 10 round detachable box magazine
Effective Range: 150 Meters
Maximum Effective Range: 300 Meters
Details: A semi-automatic pistol similar to the BEP-04 but firing a more powerful projectile of the same energies as the original. This pistol is issued to more elite troopers and special forces through the Domhandan military.


DMP-10 Machine Blaster Pistol
Name: Domhandan Machine Pistol
Type: Machine Pistol
Round: 12mm equivalent
Round per magazine: 15 or 30-round detachable box magazine
Rounds per minute: 850-900 rounds/min
Effective Range: 200 Meters
Maximum Effective Range: 350 Meters
Details: The DMP is mix of weapon types to create a machine pistol that fires twelve millimeter equivalent blasts of Ark energy. For when an SMG-type weapon is too big and a regular blaster pistol is too small, the DMP-10 is the sidearm of choice for certain assault units.


AAS Blaster Shotgun
Name: Aera Approved Blaster Shotgun
Round: 12 gauge equivalent
Round per magazine: 20 rounds or 32-shell drum magazine
Rounds per minute: 300 rpm
Effective Range: 150 Meters (Charged)
Maximum Effective Range: 200 Meters
Details: A fiendish creation of science and Ork cleverness, this weapon combines the explosive power of Ark energy with the already respectable power of a shotgun. The result is a close-quarters weapon that quickly and efficiently reduces even armored foes, and sometimes their cover, into bits and pieces.


DSR-6 Blaster Rifle
Name: Domhandan Service Rifle
Type: Energy Rifle
Round: 25mm/ 40mm energy projectiles
Round per magazine: 50 shots/ 15 shots
Firing Rate - 600 rpm / 250 rpm
Effective Range: 3 kilometers/ 1 Kilometers
Maximum Effective Range: 6 Kilometers
Details: The DSR-6 rifles, commonly known as the Blaster Rifle, is the powerhouse behind the standard troopers of the Domhandian military. Using compressed energy and containment cells to form distinct blue 'projectiles', it is several times more powerful than the standard pistols, capable of penetrating armor and causing a good deal of harm to light vehicles. On top of staying power the weapon is modifiable, allowing for 40mm grenade launchers, bayonets, scopes, ascension cables, etc to be attached as a user needs. As well, the weapon is able to become link to the HUDs of soldiers, allowing them to keep an easier eye on remaining ammo, where their shots are going, and generally have a better time of crushing the enemies of the Imperial Order.


DHSR-5 Heavy Blaster Rifle
Name: Heavy Service Rifle
Type: Energy Rifle
Round: 5omm equivalent energy projectile
Round per magazine: 50 shots/ 15 shots
Firing Rate - 600 rpm / 250 rpm
Effective Range: 5 kilometers/ 3 Kilometers
Maximum Effective Range: 9 Kilometers
Details: The DHSR-5 Heavy Blaster Rifle is a weapon commonly used by heavy assault troops, distinct on the battlefield for the sound it makes and the destruction it causes. With similar properties to the standard Blaster Rifle, the HSR is more than capable of allowing the heavy troops of Domhanda to engage similar opponents and heavier vehicles with significant firepower.


DLMG-74 Light Machine Blaster
Name: Domhandian Light Machine gun
Type: Magnetic Acceleration Rifle
Round: 25mm equivalent
Round per magazine: 100-round C-Mag drum magazine/ 200-round Drum Magazine
Rounds per minute: 700-900 rounds/min
Effective Range: 3 kilometers/ 1 Kilometers
Maximum Effective Range: 6 Kilometers
Details: an LMG version of the Blaster rifle, the DMLG-74 is capable of laying down a devastating barrage of projectiles to provide the suppressive fire needed for Domhandian troops to secure victory.


DMR-45 Marksman Blaster rifle
Name: Domhandian Marksman Rifle
Type: Energy marksman rifle
Round: 45mm equivalent energy bolt
Round per magazine: 15 shots
Firing Rate: 250 rpm
Effective Range: 3 kilometers/ 1 Kilometers
Maximum Effective Range: 6 Kilometers
Details: The DMR-45 is a marksman version of the standard Blaster rifle, with a somewhat elongated barrel and built in suppressors to mask the noise of firing. It's the weapon of choice for standard Domhandian snipers

DMC-32 Blaster Carbine
Name: Domhandian Military Carbine
Type: Energy carbine
Round: 20mm equivalent energy projectiles
Round: 25mm/ 40mm energy projectiles
Round per magazine: 50 shots/ 15 shots
Firing Rate - 600 rpm / 250 rpm
Effective Range: 1,000 Meters
Maximum Effective Range: 4,000 Meters
Details: The carbine version of the standard rifle. It has a significantly shorter barrel, which means the weapon is much less effective at ranged combat, but the high rate of fire and power of the projectiles themselves makes it a perfect choice for a military issue carbine.


DPAR-40 Particle Rifle
Name: Domhandian Particle Assault Rifle-40
Type: Particle Rifle
Round: 7.62mm beam
Round per magazine: 30-round energy cell, 100-round energy cell
Rounds per minute: 700-900 rounds/min
Effective Range: 6 KM
Maximum Effective Range: 10 KM
Details: The PAR-88 Particle Rifle is the next mass production infantry rifle for the Domhandian Military, currently only issued to elite units.

DPAR-40C Particle Rifle
Name: Domhandian Particle Assault Rifle-40 Carbine
Type: Particle Rifle
Round: 7.62mm beam
Round per magazine: 30-round energy cell, 100-round energy cell
Rounds per minute: 700-900 rounds/min
Effective Range: 6 KM
Maximum Effective Range: 10 KM
Details: The DPAR-88C Particle Carbine is the next mass production infantry Carbine for the Domhandians, issued to elite assault units.

DPAR-40M Particle Rifle
Name: Domhandian Particle Assault Rifle-40 Marksman
Type: Particle Rifle
Round: 10mm beam
Round per magazine: 30-round energy cell
Rounds per minute: 700-900 rounds/min
Effective Range: 8 KM
Maximum Effective Range: 14 KM
Details: The PDAR-40M replaces the barrel with a 10mm barrel that increases the range and beam size of the weapon. It's designed for light marksman support.


DPAR-40 SAW Particle Rifle
Name: Domhandian Particle Assault Rifle-40 Squad Automatic Weapon
Type: Particle Rifle
Round: 7.62mm beam
Round per magazine: 100-round energy cell, 300- round energy cell
Rounds per minute: 700-900 rounds/min
Effective Range: 6 KM
Maximum Effective Range: 10 KM
Details: The SAW version of the DPAR-40 that allows them to provide rapid fire suppression for Domhandian squads.

DPAR-40G Particle Rifle
Name: Particle Assault Rifle-40 Grenadier
Type: Particle Rifle
Round: 7.62mm beam/ 40mm Plasma Launcher
Round per magazine: 30-round energy cell, 100-round energy cell/ three plasma grenades
Rounds per minute: 700-900 rounds/min
Effective Range: 6 KM
Maximum Effective Range: 10 KM
Details: The rifle for the Domhandian Grenadiers that allow them to engage and launch plasma grenades over a great distance. They took from the Blaster series of rifles and used it to attach a plasma launcher to the rifle and allow them to engage with extreme force.

DPAR-90 Zionic Particle Rifle
Name: Zionic Particle Assault Rifle-90
Type: Zionic Particle Rifle
Round: 10mm Zionic Particle Beam
Round per magazine: 50-energy cell
Rounds per minute: 700-900 rounds/min
Effective Range: 6 KM
Maximum Effective Range: 10 KM
Details: The PAR-90 Zionic Particle Rifle is a prototype rifle used by the elite of Domhanda in their operations against the enemies of th Empress. It uses pure Zionic Particles which can dangerous for the user. The beam can go through all forms of armor and gives the Domhandian elite the edge they need to win the battle.


MDMPR-41 Particle Marksman Rifle
Name: Domhandian Military Marksman Particle Rifle
Type: Marksman Rifle
Round: 7.62x51mm Beam
Round per magazine: 10 round energy cell
Effective Range: 8 KM
Maximum Effective Range: 14 KM
Details: The next generation marksman rifle for the Imperial Army, issued to elite snipers

DMAM-50 Anti-Material Rifle
Name: Domhandian Magnetic Acceleration 50 Anti-Material Rifle
Type: Anti-Material Rifle
Round: .50 FMG (This world’s version of the .50 BMG)
Round per magazine: 10 rounds
Effective Range: 2,800 Meters (Charged) 2,500 Meters (uncharged)
Maximum Effective Range: 7,500 Meters
Details: The DMAM-50 has the most powerful Magnetic Acceleration Barrel in the Domhandian Military. A holdover from the time of MA weaponry in Domhanda's weaponry, the DMAM is still a popular choice for persons who really, really want their target to have a big hole in their body. The DMAM-50 was designed to take out medium level armored vehicles to High Value Targets. The DMAM-50 is the only rifle with the Bullpup design in the Imperiam military.

DMARP-76 Particle Anti-Material Rifle
Name: Domhandian Military Particle Anti-Material Rifle 76
Type: Anti-Material Rifle
Round: 14mm Beam
Round per magazine: 10 round Energy Cell
Effective Range: 10 KM
Maximum Effective Range: 20 KM
Details: The next generation Anti-Material Rifle for the Imperial Army, set to replace, to the sorrow of many, the Domhandian Anti Material rifle

DMSMG-24 Sub-Machine Gun
Name: Domhandian Military Sub-Machine Gun 24
Type: Sub-Machine Gun
Round: .45 equivalent energy projectile
Round per magazine: 50-round detachable box magazine
Rounds per minute: 600 rounds/min
Effective Range: 300 Meters
Maximum Effective Range: 500 Meters
Details: The DMSMG is the Domhandian's submachine gun, popular in both the military and law enforcement for its ability to lay down high rates of powerful projectiles in very short distances in tight quarters. The power of the projectile of the SMG is about on par with that of the Blaster pistol, out of concerns for collateral damage and damage to the user.


DPAW-60 Particle Support Weapon
Name: DPAW-40 Particle Support Weapon-40
Type: SAW
Round: 7.62mm Beam
Round per magazine: 200-round energy cell
Rounds per minute: 1,000-1,500 rounds per minute
Effective Range: 5 KM
Maximum Effective Range: 10 KM
Details: The DPAW-60 Particle Support Weapon is the next generation support weapon for the Imperial Army.


DHMG-45 Heavy Machine Blaster
Name: Domhandian Machine Gun-45
Type: Heavy Machine Gun
Round: 5omm equivalent energy projectile
Round per magazine: 100-round C-Mag drum magazine/ 200-round Drum Magazine
Rounds per minute: 700-900 rounds/min
Effective Range: 5 kilometers/ 3 Kilometers
Maximum Effective Range: 9 Kilometers
Details: The DHMG-45 is a much more powerful version of the DMLG, or the Light Machine Blaster. The DHMG-45 is the one commonly mounted on IFVs, APCs, etc, able tp provide heavy suppressing firepower wherever its needed.

DPMG-82 Particle Machine Gun
Name: Domhandian Particle Machine Gun-82
Type: Particle Heavy Machine Gun
Round: 14mm Beam
Round per magazine: 400-1000 round energy cell
Rounds per minute: 1000-1300 rounds per minute
Effective Range: 10 KM
Maximum Effective Range: 20 KM
Details: The DPMG-82 Particle Machine Gun is the energy based weapon for heavy assault and support role.

DMGL-103 Emplaced Grenade Launcher
Types: Emplaced Grenade Launcher
Round: 40mm Plasma Grenade
Round per magazine: 200-400 round energy cell
Rounds per minute: 500-800 rounds per minute
Effective Range: 6 KM
Maximum Effective Range: 14 KM
Details: The standard mounted plasma grenade launcher for the Domhandian Imperial Army.

DMRL-33 Multi-Purpose Rocket Launcher
Name: Domhandian Multi-Purpose Rocket Launcher-33
Type: Multi-Purpose Rocket Launcher
Round: 105mm
Round per magazine: Single round
Effective Range: 8 kilometres (5.0 mi)
Maximum Effective Range: 12 kilometres
Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft. On top of all of this, the rocket's "charge" is a highly concentrated dose of Ark energy, adding extra explosive and penetrative power to an already powerful weapon.

DMLAB-44
Name: Domhandian Military Light Anti-Tank Blaster
Type: Anti-Tank Weapon
Round: 84mm equivalent projectile
Round per magazine: Single round
Effective Range: 2 kilometres
Maximum Effective Range: 6 kilometres
Details: Is the standard Light Anti-Tank blaster of the Domhandian Military. It has powerfully charged and compressed projectiles for the sole purpose of destroying light vehicles and fortifications. It's ALMOST as modular as the standard Blaster, but not quite.


DMHAB-46
Name: Domhandian Military Heavy Anti-Tank Blaster
Type: Heavy Anti-Tank weapon
Round: 105mm equivalent projectile
Round per ‘magazine’: single blast
Effective Range: 2 kilometres
Maximum Effective Range: 6 kilometres
Details: Is the standard Heavy Anti-Tank blaster of the Domhandian Military. It has powerfully charged and compressed projectiles for the sole purpose of destroying light vehicles and fortifications. It's ALMOST as modular as the standard Blaster, but not quite. The DMHAB is typically given to heavy support troops as well as certain vehicle mounts.


Domhandian Particle Blade
Type: energy melee weapon
Description: the iconic symbol of the Domhandian Paladins, the Particle Blade is typically a metal hilt several inches long with special power crystals inside that focus powerful Zionic particles into a single blade. These crystals, naturally, have only been found on Domhonda thuse far, and the Imperial world keeps their mining a closely guarded secret. Every blade is assembled personally, from the make of the hilt to the type of crystals, by the Paladin who wields it, as the already-powerful weapons' abilities are even further enhanced by the willpower of the wielder, forming a bond between weapon and holder. The blade itself, once it activates and froms almost instantly, is immensely powerful, as only special materials located on Domhanda itself can resist a Particle blade, allowing a wielder to cut through armor, vehicles, and blast doors with little effort. The Zionic energy in the blade also acts as extra defense, with a well trained user able to deflect energy blasts away or right back at an enemy whilst projectiles simply vaporize. The blades can come in many colors, with a popular choice being red. Only the Empress has one with a Blade as black as the void.


DAPA-05 Lupus Crossbow
Name: Domhandian Anti Power Armor Crossbow
Round: .50 equivalent "quarrel" or "bolt"
Round per magazine: 10
Effective Range: 3 kilometers
Maximum Effective Range: 6 kilometers
Details: the DAPA-05, or Lupus Crossbow, is a unique weapon used by the Lupus troops of the Domhandian Military. While they more or less have the same function, each Crossbow is individually made by its wielder as part of their initiation into the Domhandian Military. A Lupus Crossbow resembles a large ancient repeater crossbow in design, yet also functions much like a railgun. The Lupus Crossbow uses powerful kinetic energy when firing its bolts, so powerful that even the armor of Orithyian Drop Troopers cannot withstand the penetrating power. The primarily bolts of the weapon itself are tailored specifically for dealing with power armor: the first 'phase' of the bolt is penetration, in which the bolt slips through shields and slams into enemy armor, "sticking" and sinking its tip deep. The second phase is when a charge in each bolt is activated, causing a detonation to punch through into the fleshy insides of the target and throwing pieces of shrapnel inside them, destroying veins and organs in a rapid manner. The weapon naturally can also penetrate tank armor, however the effectiveness of the second phase is significantly reduced due to all the space inside of a vehicle as opposed to the lack of such inside a person. For dealing with more lightly armored targets or groups, the weapon can also fire powerful explosive bolts.


DHAA-07 Lupus Heavy Crossbow
Name: Domhandian Heavy Anti Armor Crossbow
Round: .75 equivalent "quarrel" or "bolt"
Round per magazine: 10
Effective Range: 4 kilometers
Maximum Effective Range: 8 kilometers
Details: a much larger variant of the standard Lupus Crossbow, the DHAA-07 has the same penetrative properties of the Lupus Crossbow. However, unlike its smaller brother, the DHAA-07 is suited for taking out heavy enemy armor including mechs and walkers, as well as heavy PA troopers that the Lupus Crossbow would struggle with. Its standard bolts contain powerful explosive charges that have the side effect of releasing a blast of pure kinetic force, bludegeoning and crushing everything in its radius including bones and organs, quite a ruinous thing when considering the sealed, tight interior of a vehicle. Like its smaller cousin, it can also be used to fire powerful explosive bolts.


DPB-2 Vibro Blade
Type: powered melee weapon
Details: a standard vibroblade resembles an ancient shortswordmixed with modern high tech design. The true power of the blade resides in the hilt, wherein a powerful generator is stored. Upon activation, the blade begins to vibrate an an ultrasonic frequency, with the vibrating focusing more at the stabbing tip of the blade. Even a simple glancing hit can cause a large gaping wound in a target struck by a Vibro blade, and it can cut through even thick armors, much less flesh. Even worse, the weapon itself is standard issue to Domhandian Droids, Lupus Troopers, and other inhuman Domhandian troops with superior strength. Interestingly enough, the alloy that makes up the blade can handle a Psionic Blade, making it a sparring weapon between Psionic Paladins and trainers.


DEMAM-120 Meteor
Name: Elite Magnetic Acceleration Mortar-120
Type: Mortar
Round: 120mm
Round per magazine: Single round
Effective Range: 10 kilometers (Charged)/ 7 Kilometers (Uncharged)
Maximum Effective Range: 20 kilometers (Charged)/ 14 Kilometers (Uncharged)
Details: The Meteor fires fin-stabilized ammunition from a Magnetic Acceleration Tube that is powered by large external battery for maximum effect. However can be powered by a smaller internal battery that can fire somewhere between 80 to 120 rounds before the battery runs out, the larger external battery can handle somewhere between 200 to 250 rounds before it runs out. The Mortar can still work perfectly unchanged however it just reduces the range of the Meteor. It uses several different types of rounds, High Explosive Rounds, Smoke Cartridges, Illumination Rounds, Chemical and Biological rounds (Which are rare however the Domhandians have stockpiles of them after the Long War), White Phosphorus Rounds, and Fuel Air Rounds. The Meteor can be outfitted on several vehicles like the MMPV-112 Road Warrior, MAAV-11 Freydis Eiriksdottir, and MAPC-220 Sophonisba APC.

EMAM-85 Longshot
Name: Elite Magnetic Acceleration Mortar-85
Type: Mortar
Round: 85mm
Round per magazine: Single round
Effective Range: 10 kilometers (Charged)/ 5 Kilometers (Uncharged)
Maximum Effective Range: 16 kilometers (Charged)/ 12 Kilometers (Uncharged)
Details: The Longshot is the smaller version of the EMAM-120Meteor. It has and internal and external batteries and uses a Magnetic Acceleration Tube. It fires High Explosive Rounds, Smoke Cartridges, Illumination Rounds, Chemical and Biological rounds (Which are rare however the Domhandians have stockpiles of them after the Long War), White Phosphorus Rounds, and Fuel Air Rounds.

DABC-46 Beam Cannon
Type: energy beam weapon
Round: 40mm equivalent
Rate of fire: one blast per 10 seconds
Effective Range: 90 Kilometers
Details” the DABC-46 Beam Cannon fires a condensed, powerful beam of the Ark energy used for blasters. Typically seen on Anti-Aircraft vehicles and gunships, it can serve both as a ground support weapon or, more effectively, as a weapon that can exterminate multiple enemy fliers at once, and can cause heavy damage to light low-flying space craft.

DHABC-23 Heavy Beam Cannon
Type: Heavy Energy beam weapon
Round equivalent: 205mm
Rate of fire: one sustained blast per thirty seconds
Effective Range: 360 Kilometers
Details: the DHABC Heavy Beam Cannon is a massive beam cannon primarily mounted on the Dominator vehicle. Many times larger than the typical beam cannon, the HBC fires a much more powerful beam of Ark energy that slices right through shielding and rips into the hull and innards of whatever underneath. Due to being a beam weapon, the DHABC's downside is that it relies upon direct line of sight with a target. Fortunately, the weapon is primarily suited to anti-ship roles or in some cases VERY devastating field support fire if firing on a large slow-moving target within a direct line of sight with the Dominator.

DMAT-07 Auto Turret
Name: Domhandian Military Automatic Turret
Type: Sentry Gun
Round: .50 Cal equivalent energy projectiles
Round per magazine: 500 round detachable box magazine
Rounds per minute: 850-900 rounds/min
Effective Range: 1000 Meters
Maximum Effective Range: 1,500 Meters
Details: This is a sentry gun designed to either guard a section of a base or to be an mounted vehicle weapon. It has a very advanced Friendly Fire system that can tell if someone is a friend or foe, obviously. The best way it can tell is that its scanners to analyze several things on the person such as uniforms, dog tags, DNA and the simple question of "is it a Domhandian to begin with". It uses the .50 Cal though it does not have modular capability. However it has a high rate of fire and can help defend area the Domhandians need more firepower in


Grenades

DFG-3: The standard issue grenade for the Domhandian Military. The DFG-3 can be thrown about 30 to 35 meters by the average soldier. It has a 4.0-5.5 second fuse that ignites explosives packed inside a round body. Steel fragments (not to be confused with shrapnel) are provided by the grenade body and produce a casualty radius of 15 meters, with a fatality radius of 5 meters, though some fragments can disperse as far out as 250 meters. Its effectiveness is not just its blast radius, which measures approximately 45 feet (13.7 m) because fragments fly much farther. The DF-3 has a built in timer that is a series of lights that informs the user how much time the user has before the Grenade explodes.

DFB-14: The standard issue flash bang grenade.

DSG-11: The standard issue smoke grenade.

DAIG-18 Airborne Incendiary Grenade: The Domhandian Airborne Incendiary Grenade relies on oxygen from the surrounding air, whereas most conventional explosives consist of a fuel-oxygen premix. Thus, on a weight-for-weight basis they are significantly more energetic than normal condensed explosives. Their reliance on atmospheric oxygen makes them unsuitable for use underwater, at high altitude or in adverse weather. However, they have significant advantages when deployed inside confined environments such as tunnels, caves, and bunkers. The user throws the grenade and fuel-oxygen premix bursts into the air then the grenade canister ignites the fuel-oxygen premix and creates a massive explosion that kills all within 15 to 20 meters.

Armor

SCA-12A ‘Wraith’ Standard Infantry Armor
Type: Infantry Armor
-Built-in Shielding: 605,000-megawatt Aegis energy shield
Details: The SCA-12A is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. It’s nicknamed the ‘Wraith’ armor due to the white coloration of the armor.
Its reinforced combat helmet featured an integrated commlink, audio pick-up, two artificial air-supply hoses, and a broadband communications antenna powered by a single power cell. The helmet featured built-in filtration systems that extracted breathable atmosphere from polluted environments. The helmet's visual processor assisted the wearer in seeing in darkness, glare, and smoke, though it limited the wearer's field of vision. When firing a weapon, the helmet's visor polarized against the glare. A built-in heads-up display also provided targeting diagnostics, power levels and environmental readings at the corner of the wearer's eyesight, and one could access data on various military subjects and civilian organizations on the helmets display. In addition, motion sensors alerted the wearer to any enemy the soldier might have missed. Seeking to discourage nonessential chatter which was strictly off-limits while on-duty, helmets recorded everything that was said by the user, sending it to monitors to review after downloading the data off of the armor's memory. This also proved useful when reviewing post action reports, particularly if the user died under mysterious circumstances.
SCA-12 armor was capable of protecting its wearer in extreme environments, including deserts, forest, icy wastelands, and limited exposure to the vacuum of space. The armor's torso plating featured environmental controls on its midsection, its black body glove was vacuum-sealed and made of a smart material that could adjust to the wearers body heat and external temperature. Though a rebreather pack was required for extended use in environments that lacked a breathable atmosphere or to filter potent toxins. Troops in the field were allowed additional ammunition and comprehensive survival equipment, with backpacks that could feature field communicator sets, mortar launchers, and blaster components.
The armor itself is made up of 20 interlocking plates of composite lightweight materials to maximize protection while allowing the wearer unhindered mobility. The plates themselves are designed and angled to disperse or deflect kinetic and energy impact, offering advanced protection from projectiles, shrapnel, and energy weapons alike. As well, if and when the armor fails to provide sufficient protection, the armor can ‘lock up’, sealing the wound and keeping the occupant as stable as possible until a medic can arrive.
The A series has phrase plating installed to the armor to allow for phrase warping to the warp field or to central warp platforms.


DACA-67 A2 Powered Combat Armor
Type: Power Armor
Shield: 60,500,000 Aegis megawatt
Built-in Weaponry: Variable
Details: The DACA-67 A2 is an advanced powered version of the infantry SCA-12 armor, adding at least a foot of height and a couple tons of mass depending on the user, and being rather modular depending on the designation and needs of the user. It has all the features of modern power armor in the sectors…as well as some advanced features, like an outer layer of ‘organic’ tungsten and extensive protection. It has quite the robust power supply too.


DRPA-04 A2 Powered Combat Armor
Type: Ranger Power Armor
Shield: 605,000 Aegis gigawatts
Built-in Weaponry: Variable sniper and close combat weaponry
Details: The DRPA power armor is designed specifically for the Elven Rangers of the Domhandian Military. It's made with tough yet lightweight materials to allow the Rangers to maneuver silently or rapidly with little issue without sacrificing protection. The armor is also lined with elements of limestone to augment their abilities, and is built with advanced noise suppression systems and stealth systems to hide the wearer.


DEPA-23 A2 Powered Combat Armor
Type: Elite Power Armor
Shield: 605,000 Aegis gigawatts
Built-in Weaponry: Variable
Details: The DEPA-23 A2 Armor is the powered armor issued to the elite of the Domhandian forces. It has a built-in shield generator, jump jets, gripping gloves that can attach to any surface, and increase the user's strength by 200%. The A2 model added phase armor plating. On top of these features, it has perhaps the most alien design of the Domhandian armors, its outer shell coated in what looks to be organic versions of tungsten and diamond, as well as more conventional metals.


Vehicles

Note all vehicles phase armor plating to allow for the Domhandians to warp down their vehicles onto the target areas.

DAPV-003 A1 Gibson ASV
Type: Armored Security Vehicle
Crew: 1 Driver and four other troops
Armaments: DHMG Heavy Blaster Gun or DPMG-82 Particle Machine Gun or DMGL-103 Emplaced Grenade Launcher or 4x DMRL-45 Multi-Purpose Rocket Launchers
Shield: 302,500 mw Aegis Shielding
Maximum Speed: 120 MPH
Details: The basic Armored Security Vehicles for Domhandian army. It has improved shielding, armor plating, and an Advanced CATS system.

DMAAT-011 A2 Sea Serpent
Role: Amphibious Armored Transport
Crew: 1 Driver, 1 Gunner
Troops: 25
Shield: 883,300 mw Aegis Shielding
Primary Armaments: DMGL-103 Emplaced Grenade Launcher and 20mm Particle Cannon
Secondary Armament: DHMG Heavy blaster Gun
Maximum Speed: 55 MPH
Operational range: 600 miles
Detail: The main Amphibious Assault transport for the Domhandian military. The Sea Serpent is the ideal Amphibious Assault Transport for Domhanda’s underwater assaults thanks to its sophisticated internal life support systems that allow it to stay submerged for extended periods of time. It’s fast and aggressive and can provide fire support for the Marines and can drive them in land if need be and aide them in destroying heavy positions.

DIFV-007 A2 Warthog IFV
Type: Infantry Fighting Vehicle
Weight: 27.6 tones (30.4 short tons)
Length: 6.55 m
Width: 3.6 m
Height: 2.98 m
Crew: 1 Driver, 1 Gunner
Troops: 10
Armor: Spaced laminate armor with Slat armor.
Shield: 968,000 Aegis Megawatt energy shield
Primary Armaments: 35mm Particle Cannon
Secondary Armament: DPMG Particle Machine Gun, mounted DMRL-45 Multi-Purpose Launcher
Maximum Speed: 50 MPH
Operational range: 600 miles (965 KM)
Detail: The Warthog IFV is the heavy transport for the Freyjan Army. The Machine Gun can be operated by remote to ensure that crew doesn't have to pop their heads out of the vehicle. The vehicle’s operators are able to see the entire light spectrum with preset visual settings (such as infrared) and a scanning option to slowly go through the entire light spectrum should the presets not be enough. It features a simple Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.

DLT-094 A3 ‘Dragon’ Light Tank
Role: Light Tank/ Armored Reconnaissance/Airborne Assault Vehicle
Weight: 15.2 tones
Length: 20.6 ft (6.3 m)
Width: 9.1 ft (2.8 m)
Height: 7.5 ft (2.3 m)
Crew: 1 Driver, 1 Gunner, 1 Officer.
Primary Armaments: 90mm Particle Cannon
Secondary Armament: DPMG Particle Machine Gun, PAW-40 Particle Support Weapon 4 x Anti-Tank 105mm Missiles
Shield: 1,815,000 Aegis Megawatt energy shield
Maximum Speed: 50 MPH
Operational range: 600 miles (965 KM)
Detail: The Dragon is used for operations with Domhandian Airborne troops. With it’s 90mm cannon and Anti-Tank Missile launcher it is the perfect support unit for the advance units. As the tank can be dropped out of an aircraft it can give light armor support on the go. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

DMBT-5 A4 Lawbringer Main Battle Tank
Type: Main Battle Tank
Crew: 4
Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 145mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
Shield: 3,025,000 Aegis Megawatt energy shield
Primary Armament: 150mm Particle Cannon
Secondary Armament: DPMG Particle Machine Gun, Particle Support Weapon as the coaxial machine gun.
Speed: 50 mph
Details: The DMBT-5 Domhandian battle tank, or ‘Lawbringer’, is the main battle tank of the Imperial Domhandian forces. It improves on everything the Dragon tank possesses, with a heavier weapon, armor, and shielding as well as advanced sensors and countermeasures. It’s the backbone of modern Domhandian tank assaults, though this is a role that has been challenged as of late by the new walker-type vehicles.

DSPA-46 A2 Meteor Storm
Type: Self Propelled Artillery
Crew: 4 (Commander, Driver, two gunners)
Armor: single layer of Domhandian Kesiou
Effective range:
Conventional: 60 Km
Rocket Assisted Projectile: 160 Km
Primary Armament: 205mm Plasma Cannon
Secondary Armament: 1x DPMG-82 Particle Machine Gun and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
Shield: 968,000 mw Aegis shielding
Details: The Storm Hammer was deployed in division artillery in widespread support battalions and in separate corps- and Army-level battalions. Missions include support, counter-battery fire, and suppression of enemy air defense systems. Its rate of fire can reach 3 rounds per two minutes when at maximum, and 1 round per 2 minutes with sustained fire. It is linked to an advanced GPS Targeting System for pin point accurate fire support mission. It can link up with Satellites, and FO Drones (Forward Observer Drone) to inform the crew where to lay the fire. It has ultra-precise guided munitions that give the Spartan previously unheard-of levels of accuracy. Also has 9 rocket pods which can launch Cluster munition, anti-personnel, self-guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric at the range of 120km.

DASPA-21 A2 Hellfire Artillery
Type: Advanced Self Propelled Artillery/ Tank destroyer
Crew: none
Armor: single layer of Domhandian Kesiou
Length: 8.5 meters
Height: 8.5 meters
Effective range:
Conventional: 60 Km
Rocket Assisted Projectile: 160 Km
Primary Armament: 2x muri-missile pods carrying 16 205mm guided missiles each (32 total)
Secondary Armament: 2x chin-mounted DPMG-82 Particle Machine Guns
Shield: 484,000 mw Aegis
Details: The Hellfire artillery vehicle is a unique Domhandian design. For starters, the Hellfire is actually a full-on AI unit, capable of independent thought and control, albeit unwaveringly loyal to Domanda and the Empress. As well, unlike conventional artillery, the Hellfire serves dual purposes: light artillery and tank destroyer. This is due to the fact that the “body” of the Hellfire, the brain and sensor eye and missile pods, are fitted between two large hoop-like wheels that can propel the tank at incredible speeds. This along with its rather heavy armament allow the Hellfire to rapidly move across terrain, fire, and bug out, rinse and repeat. The missiles themselves are guided, best used against low-flying aircraft and slower vehicles such as tanks or other artillery, carrying enough of a payload to even threaten heavy tanks. Thanks to their deliberate evasive swerving motions on their flight, the guided missiles of the Hellfire droid are particularly useful on uneven terrain where other vehicles would have issues with line of sight.

DMAA-55 A2 Flytrap Anti Air Vehicle
Type: Anti-aircraft Artillery
Crew: 3
Armor: Single layer of Domhandian Keisou
Effective range: 120 km
Max Range: 240 km
Primary Armament: 12x 220mm Anti-Air Missiles, 18x 130mm Anti-Air Missiles, 6x Beam Cannons
Shield: 484,000 mw Aegis
Details: The Flytrap is a mobile AA platform that uses the frame from the Lawbringer tank, with the turret mounting gear completely towards anti-aircraft capabilities. It has features a simple Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings. The A2 model installs a shielding unit and replaces the main weapons to update them.


DMHAAA-34 A2 'Dominator' Heavy Artillery/Anti Air Vehicle
Type: Anti-aircraft Artillery/Heavy Artillery
Crew: 15
Passengers: 30
Legs: 12
Armor: triple layer of Domhandian Keisou
Shield Strength: 605,000 megawatt Aegis energy shield
Effective range: 240 km
Max Range: 360 km
Primary Armament: 12x 220mm Anti-Air Missiles, 18x 130mm Anti-Air Missiles, 6x Beam Cannons, 1x Heavy Beam Cannon OR 1x Heavy 250mm Dominator Cannon OR 1X 250MM Mass Driver cannon
Details: The Dominator is a special walker that functions as both heavy artillery and heavy AA/anti orbital weaponry. As well as carrying the weaponry of the smaller Flytrap AA vehicle, the Dominator usually has one powerful main weapon, typically either a Heavy Beam Cannon or the Dominator Cannon depending on the needs of battle. The primary weakness of the Dominator is its slow speed and maneuverability, compensated by its massive range and powerful weapons that can threaten even large spacecraft in orbit or in atmosphere.

DTEW-A2 'Walking Fortress'
Type: Heavy Tank/Walker
Crew: 5
Passengers: 20/2 Warthog IFVs
Legs: Six
Length: 22.02 meters
Height/depth: 10 meters
Armor: Super hardened Domhandian Keisou steel and composite armor resistant up to 205mm rounds. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target. Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.
Shield: 4,840,000 Megawatt Aegis energy shield
Primary Armament: 1x 220mm Domhandian Mass Driver Cannon, 6x 205mm Particle cannon turrets (4 in front, 2 in back)
Secondary Armament: Bottom-mounted DPMG Particle Machine Gun
Speed: 60 kph
Details: The DTEW-A2, Or Domhandian Tactical Enforcer Walker, serves as both Domhanda’s Heavy Tank and their primary Walker Tank. Due to being a walker, the DTEW is an all-terrain vehicle, able to operate from barren lifeless worlds or the vacuum of realspace to lush jungle worlds to boiling deserts. Due to its legs being relatively low to the ground, the DTEW is not particularly fast, but it is exceptionally stable, something that’s further augmented by the magnetic clamps that allow it to cling to any surface. Its most powerful weapon is the turreted Mass Driver cannon, an enclosed turret that fires a powerful slug at high velocities to punch right through shields and anything below them. On top of being a heavy tank, the DTEW can also carry twenty armed soldiers, or two Warthog IFVs, making it something of a mobile command center if necessary.

DTDW ‘Annihilator’ A4
Type: Super Heavy Tank/ Heavy Walker
Crew: 4 (2 gunners, one pilot, one commander)
Passengers: 40 troops
Length: 20 meters
Height/depth: 22.5 meters
Legs: 4
Armor: Super hardened Domhandian Keisou steel and composite armor resistant up to 225mm rounds. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target. Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.
Shield: 6,050,000 Megawatt Aegis
Armament: 4x Heavy Particle Cannons (2 on each side of the head), 4x 205mm Missile Pods, 2x Rear-mounted DPMG Particle Machine guns
Speed: 60 kph
Details: The Domhandian Tactical Destroyer Walker, or ‘Annihilator’, is the super heavy tank of the Domhandian Military as well as the largest of their walkers. With even more powerful shields, thicker armor, especially on the legs. and much more powerful weapons, the Annihilator is a symbol of Domhandian engineering and firepower. They tend to act as command vehicles for a major assault, with DTEWs acting as escorts for the armored behemoths. Along with its powerful Heavy particle cannons, enough to easily blast bunkers, vehicles, and just about anything in sight to pieces, it carries rear-mounted machine guns and missile pods for defense against aircraft or other nuisances on the battlefield. Like the DTEW, the legs can magnetically clamp to any service, though the Annihilator has a harder time climbing steeper surfaces. Also like the DTEW, it carries a large troop complement within its armored hide for additional infantry support and mobile command needs.

DRT-05 A1 ‘Knight’ Mech Tank
Unit type: Main Battle Mech
Accommodation: Single Pilot
Dimensions: Head Height 10.5 meters
Armor materials: Super-Hard Domhandian Keisou Steel Alloy
Powerplant: “M” type ultracompact fusion reactor, output rated at 900 megawatt
Propulsion: rocket thrusters: 2 x 20500 kg, 2 x 1000 kg
Performance: maximum thruster acceleration 0.59 G; 180-degree turn time 1.7 seconds; maximum ground running speed 88 km/h
Equipment and design features: sensors, range 6 KM, CATS
Shield: 4,235,000 mw Aegis shield
Fixed armaments: 26x 255mm Multipurpose Missiles
Optional hand armaments: 120mm Particle Rifle, Beam Saber
Details: The DRT-05 Knight, like the Psionic Paladins, date back centuries ago, around the beginning of the Long War. They are not actually machines, but constructs housing the consciousness of a living being. Through a guarded ritual similar to the one a Psionic Paladin goes through, a Knight is imbued with Zionic Energy and the consciousness of a powerful Warrior, their already considerable abilities in combat augmented by their new body. Where similar designs have a pilot or pilots manipulating controls and wires to get their machines to work, the Knight performs the same tasks at a speed even greater than a well trained human, for their internal systems react at the speed of thought. In times of need these constructs can also act as secondary commanders, lending ages of experience and prowess to the battlefield.

DOAT-7 A3
Type: Aerial transport/gunship
Crew: Driver/Main Gunner, co-pilot and secondary Gunner, Tail gunner
Passengers: 25
Top speed: 620 kph in atmosphere
Weaponry: 2x Forward-Mounted 205mm Particle Cannons, 4x DPMG Particle Machine guns, 2x top wing mounted 205mm Missile Launchers, 1x rear Particle machine gun, 4x wing-mounted Beam Cannon ball turrets
Armor: A single layer of armor that is resistant to 50mm and below
Shielding: 847,000 megawatt Aegis shielding
Details: The Domhandian Optimal Aerial Transport mark 7, or OAT, is actually the latest in a line of aerial transports that has served Domhanda ever since the Long War. So effective was its design was that aside from technological advancements and thus weapon changing, little about the base aspects has changed. It has potent weaponry along with decent protection and very excellent maneuverability and speed, making it the gunship of choice for any sensible Domhandian. The sight of a squadron of OATs is usually enough to instill renewed vigor into Domhandian soldiers.


DDG-A5 "Hunter" Droid Gunship
Type: Aerial transport/heavy gunship
Crew: integrated AI brain
Passengers: 10x Domhandian Battle droids
Top speed: 620 kph in atmosphere
Weaponry: 2x Turreted twin 205mm Particle Cannons, 1x 225mm Particle cannon, 2x 175mm Particle Cannons, 2x Variable Payload missile launchers (14 missiles each)
Armor: A single layer of armor that is resistant to 75mm and below
Shielding: 847,000 megawatt Aegis shielding
Details: The DDG-A5 Droind Gunship is a new alternate gunship for the Domhandian military. It sacrifices passenger room for missile storage and armor, making it more of a heavy weapons and missile platform than a transport. It can still deploy Battle Droids, and is excellent for heavy fire support and for shoring defenses or offensives with the droids within. They can also be used as is or modified for boarding parties in space.



Turrets

DDT-05 A1 Little Man Defense Turret
Type: Small Defensive Turret
Crew: None - automated or remotely controlled
Armor: A single layer of armor that is resistant to 25mm and below.
Shielding Type: 847,000 mw Aegis shielding
Weaponry: Twin linked 20mm particle cannons, 4x 240mm anti ship missile launchers
Details: The standard defense turret of the Domhandian military meant to counteract infantry and harass enemy craft. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

DDT-04 A3 Big Boy Defense Turret
Type: Medium Defensive Turret
Crew: None - automated or remotely controlled
Armor: Tri-layer armored hull that is resistant up to 40mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 1,694,000 mw Aegis shielding
Weaponry: Duel 140mm particle cannons and four hard point for either rocket pods (80mm), MPM-180 Multi-purpose missile (180mm) and FAA-93 Anti-Air Missile (130mm).
Details: The DDT-04 is a more effective defense system against tanks, scout class of ships, and even the smaller classes of space craft. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

DDT-06 A2 Fat Ass Defense Turret
Type: Large Defensive Turret
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 3,025,000 million mw Aegis Shielding
Weaponry: Duel 240mm Particle Cannons and eight hard point for either rocket pods (80mm), MPM-180 Multi-purpose missile (180mm) and FAA-93 Anti-Air Missile (130mm).
Details: FDT-03 is a heavy defense turret against heavy ships. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

DDT-010 A1 Derrick Defense Turret
Type: Epic Defensive Turret
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 6,050,000 mw Aegis shielding
Weaponry: Duel 305mm Hyper-Ionization Cannons, 4x 240mm Particle Cannons and 16 hard point for either rocket pods (80mm), MPM-180 Multi-purpose missile (180mm) and dAA-93 Anti-Air Missile (130mm).
Details: The DDT-10 turret, or Derrick-class, is a heavy mobile defense turret used against heavy ships. It is on massive tracks to move towards the enemy landings. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough.

Re: CSAH 2 Waccamaw Sector Militaries

PostPosted: Fri May 25, 2018 3:56 pm
by Michael50210
Imperial Domhanda

Space vessels

Project Boreas Bonus to damage and capabilities: 10%

DIS Ferryman Class Cargoship
Class: Cargo ship
Warship Type: Cargoship
Length: 150m
Crew complement: 12
Assault complement: 800 Soldiers and 5 Infantry Vehicles/2 MBTs/3 IFVs
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shield: 1,210,000 Megawatt Aegis energy shield
Weaponry: 6x 35mm Particle Cannons, and 2x 240mm anti-ship launchers, 4x 140mm air air launchers
Detail: The backbone of the Domhandian Naval fleet logistics and the main transportation of the Marines. In Civilian use it is the main stay for the Imperial Trading Fleets. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough.

DIS Count class Freighter
Warship Type: Freighter
Length: 300m
Crew complement: 12
Assault complement: 1,600 Soldiers and 10 Infantry Vehicles/4 MBTs/6 IFVs
Fighter-craft complement: Single Flight (4 to 5 fighters)
Armor: Tri-layer armored hull that is resistant up to 150mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 2,420,000 Megawatt Aegis energy shield
Weaponry: 10x 35mm Particle Cannons
-6x SBMP Space Borne Missile Pods. Each pod holds a 560mm MPM-560 Multipurpose missile or two 280mm MPM-280 Multipurpose missiles, or four 140mm MPM-140 Multipurpose missiles, or a single 560mm SSM-01 Spread Shot Missile. Spread Shot Missiles are special heavy attack missiles designed to engage and destroy entire squadrons of fighters with a single missile. Once the missile is launched the missile breaks apart half way towards its target. When this happens its launches 12 smaller 46mm Multipurpose Missiles each is capable of tracking and pursue their targets.
-4x 105mm Particle Cannons
Detail: The Count-classw Freighter ship is a large transport for the Domhandian Navy. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It is able to carry a flight of Tamar Fighters for forward operational support.

DIS Peacemaker Class Fighter
Class: Peacemaker Class
Warship Type: Fighter
Length: 18m
Crew complement: Single Pilot
Armor: Bi-layer armored hull that is resistant up to 40mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shield: 1,210,000 Megawatt Aegis energy shield
Weaponry: 8x Missiles (four 180mm MPM-180 Multi-purpose missiles, two 130mm FAA-93 Anti-Air Missiles, and two FGB-20 Guided bomb (2,000 lbs).) and 4x 40mm Heavy Blaster Cannons.
Detail: The Peacemaker Fighter is the primary fighter of the Domhandian Imperial Navy. It has a unique design that spreads its primary weapons among six ‘wings’ that can fold inwards for increased speed or outwards for an attack mode. On top of being well-armed the Peacemaker is quite fast and decently protected for a fighter, making just one by itself deadly.

DIS Serpent Class Fighter
Class: Serpent Class
Warship Type: Stealth Fighter
Length: 24m
Crew complement: Single Pilot
Armor: Bi-layer armored hull that is resistant up to 120mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shield: 2,420,000 Megawatt Aegis energy shield
Weaponry: 24x 180mm Missiles, 8x 240mm anti-ship missiles and two FGB-20 Guided bomb (2,000 lbs).) and 2x 40mm Blaster Cannons, 4x 50mm Particle Cannons.
Detail: The Serpent is the primary stealth fighter of the DIS, combining a fast and powerful fighter with
impressive stealth systems that can hide them from all but the best sensors. Larger and more armed than the Peacemaker, the Serpent is perfectly capable of launching quick, devastating attack runs on enemy forces before bugging out while the rest of the fleet moves in for the kill.

DIS Occulus Unmanned Air/Space Superior Fighter
Type: Unmanned Aerial/Space Vehicle
Crew: None
Primary Armament: 2 x 40mm Beam Cannons
Secondary Armament: 4x 180mm MPM-180 Multi-Purpose Missiles, 8 x 130mm DAA-93 Anti-Air Missiles
Details: The Occulus is an AI-controlled fighter drone that makes up for its light armor and shields with high speeds, weapons, and sheer numbers. Their primary weapons are modified Beam Cannons for fighter to fighter combat, with their backup being a complement of missiles. As the name suggests, the Occulus resembles a large sphere reminiscent of an eye.

DIS Silencer Class Bomber
Warship Type: Heavy Fighter/Bomber
Length: 30m
Crew complement: Two Pilots
Armor: Bi-layer armored hull that is resistant up to 60mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shield: 3,025,000 mw Aegis energy shield
Weaponry: 12x Missiles (six 200mm MPM-180 Multi-purpose missiles, four 150mm Anti-Air Missiles, and six FGB-20 Guided bomb (2,000 lbs).) and 4x 60mm particle cannons (two mounted on a top turret)
Details: The Silencer-class Bomber follows the pattern of unique design of Domhandian ships by essentially looking like a flying Y. This both helps it make less of a target and allows it to be relatively fast for a bomber. One crewmember handles the flying and primary weapons systems, while the other handles the two linked top-mounted Particle cannons, allowing the Silencer to have additional protection from the back, top, sides, and front. When given a good escort, a single squadron of Silencers can devastate nearly any ship they can drop their bombs on.

DOAT-8 Dropship
Warship Type: Dropship
Type: Space gunship/dropship
Crew: Driver/Main Gunner, co-pilot and secondary Gunner, Tail gunner
Passengers: 25
Weaponry: 2x Forward-Mounted 205mm Particle Cannons, 4x DPMG Particle Machine guns, 2x top wing mounted 205mm Missile Launchers, 1x rear Particle machine gun, 4x wing-mounted Beam Cannon ball turrets
Armor: A BI-layer of armor that is resistant to 50mm and below
Shielding: 3,025,000 megawatt Aegis shielding
Details: The Domhandian Optimal Aerial Transport mark 8 is a variant of the OAT specifically made for deep space. It has heavier armor and shields than the OAT-7 gunship, but otherwise is essentially the same. This variant is used for boarding actions against enemy ships or for support and transport to areas such as barren planets where little life support can be found. The OAT-8 can also be outfitted with the same stealth technology as the Serpent stealth fighter.


DIS Longship Class Attack Craft
Ship Type: Attack craft Ship
Class: Longship
Length: 90 meters
Crew: 60
Small craft complement: none
Passengers: 50 Marines
Cargohold: 5,000 tons
Armor: 400mm tri layer hybrid Tungsten and Magnesium plating as well as Domhandian Keisou
Shielding: 19,360,000 mw
Weaponry: 12x 50mm Beam Cannons, 4x 105mm Particle Defense Guns, 50x 440mm Anti-Ship Missiles from 2x launchers, 100x 150mm Missiles from 2x launchers, 50x 640mm Torpedoes from 2x launchers, 4x Forward Mounted 250mm Particle Cannons
Detail: The Longship Class is a raider type ship that operates as a fast attack unit. One of the fastest of the warships in the Domhandian Navy, they use it for raiding operations on lightly defended worlds, operations, and fleets.

DIS Succubus Recon Stealth Ship
Ship Type: Stealth Boat
Class: Succubus
Length: 120 meters
Crew: 1 AI, 30 crew
Small craft complement: 2 Fighters
Passengers: 100 Marines
Cargohold: 15,000 tons
Armor: 300mm tri layer hybrid Tungsten and Magnesium plating and Domhandian Keisou
Shielding: 12,100,000 mw Aegis energy shield
Weaponry: 2x Ion cannons, 30x 50mm Point Defense Lasers, 6x 125mm Particle Defense Guns, 100x 440mm Anti-Ship Missiles, 200x 150mm Missiles, 100x 640mm Torpedoes, 4x Forward Mounted 280mm Particle Cannons, and 18x 6m Stealth Interplanetary Ballistic Missiles
Detail: The Succubus is the main stealth ship for the Domhandian Navy. It draws its name from being able to pass as a cargo ship at times to lure in unsuspecting raiders before blasting them to bits. While boasting relatively powerful weaponry, the Succubus is not suited for long engagements, so tactics for crew on board generally revolve around hit-and-run whilst sending information of enemy movement to the main fleets.

DIS Omen Corvette
Ship Type: Corvette
Class: Omen
Length: 80 meters
Crew: 60
Small craft complement:4x Fighters
Passengers: 40 Marines
Cargohold: 15,000 tons
Armor: 300mm tri layer hybrid Tungsten and Magnesium plating and Domhandian Keisou
Shielding: 12,100,000 mw Aegis energy shield
Weaponry: 20x 50mm Beam cannons, 6x 125mm Particle Defense Guns, 4x quad 208mm Particle cannon batteries, 8x double 200mm particle cannon batteries, 40x 440mm Anti Ship missiles, 100x 150mm Missile tubes, one 250mm Aleksandr Mass Driver cannon
Detail: The main patrol ship for the Domhandian navy, the DIS Omen class corvette starts the trend of the Domhandian fleet having an interesting design. The ship is designed in a wedge/dagger shaped manner, slowly rising from the tip to the back. This clever sloping allows all of the shipboard weapons to fire to the front and above, while also allowing it to fire in more typical broadsides. It’s most powerful weapon is the Aleksandr Mass Driver cannon, a weapon that can fire three rounds at a time of projectiles loaded with an Ark core, allowing it to punch through shields and into the ship underneath.


DIS Backstabber class Destroyer
Ship type: Destroyer/anti missile ship
Length: 200 Meters
Crew: 200+AI
Small craft complement: 30 Fighters
Passengers: 250 Marines
Armor: 350mm tri layer hybrid Tungsten and Magnesium plating and Domhandian Keisou
Shielding: 15,125,000 megawatt Aegis Energy Shield
Weaponry: 30x 50mm Beam cannons, 6x 125mm Particle Defense Guns, 20x quad 220mm Particle cannon batteries, 8x double 200mm particle cannon batteries, 40x 440mm Anti Ship missiles, 100x 150mm Missile tubes, one 250mm Aleksandr Mass Driver cannon, 4x 'Gravity Wells'
Description: A unique ship, the Backstabber follows the same design pattern with a notable exception in four large 'domes' spread across the ship with relatively light weaponry for a destroyer, albeit with heavy guns. This is because the Backstabber is equipped with special machines nicknamed 'Gravity Wells', large generators that use zionic particles and physics that not only shield an entire fleet by making missiles go haywire and either explode prematurely, or veer way off course, but can prevent enemy ships from escaping via lightspace and slowing them. Thus, while a Backstabber is present, an enemy ship presence is essentially trapped with the Domhandian fleet until the Backstabber is destroyed.


DIS Raven class Destroyer
Ship type: Destroyer/anti stealth ship
Length: 200 Meters
Crew: 200+AI
Small craft complement: 30 Fighters
Passengers: 250 Marines
Armor: 350mm tri layer hybrid Tungsten and Magnesium plating and Domhandian Keisou
Shielding: 15,125,000 megawatt Aegis Energy Shield
Weaponry: 30x 50mm Beam cannons, 6x 125mm Particle Defense Guns, 20x quad 220mm Particle cannon batteries, 8x double 200mm particle cannon batteries, 40x 440mm Anti Ship missiles, 100x 150mm Missile tubes, one 250mm Aleksandr Mass Driver cannon, 4x Zionic sensors
Description: The counterpart to the Backstabber, the Raven is identical in design but entirely different in function. Where the Backstabber uses Zionic particles to defeat missiles and trap enemies, the Raven uses them to help locate those enemies in the first place. With its own projectors, the Raven uses Zionic particles as a sort of sonar that excites and shifts the particles, allowing them to pinpoint and determine what and where anything could be hiding at massive ranges. With proper spreading in a Domhandian task force or fleet, no enemy can hope to sneak up on the Imperial ships.


DIS Predator Class Frigate
Ship Type: Frigate
Class: Predator
Length: 250 meters
Crew: 90+ AI
Small craft complement: 6x Fighters
Passengers: 100 Marines
Cargohold: 35,000 tons
Armor: 400mm tri layer hybrid Tungsten and Magnesium plating and Domhandian Keisou
Shielding: 18,150,000 mw Aegis energy shield
Weaponry: 30x 50mm Beam cannons, 6x 150mm Particle Defense Guns, 5x quad 250mm Particle cannon batteries, 12x double 225mm particle cannon batteries, 60x 440mm Anti Ship missiles, 150x 150mm Missile tubes, 6x Ion cannons, one 250mm Aleksandr Mass Driver cannon
Detail: The standard frigate for the Domhandian Navy, the Predator follows the same triangle design of the Omen corvette. The Predator is large for its size, fitting a large amount of weapons to fulfill its role as a standard light ‘ship of the line’ for the Imperial Domhandian Navy.



DIS Heartbreaker Class Cruiser
Warship Type: Cruiser
Length: 550 meters
Crew complement: 420 Crew+AI
Fightercraft complement: two flights (8 to 10 fighters)
Assault complement: 160 Marines
Armor: Quad-layer armored hull that is resistant up to 400mm rounds. The main hull is Domhandian Keisou with an encased mesh, the next is a reactive armor hull to guard against explosives the outermost layer is held separate from the inner layers to defeat penetration rounds.
Shielding Type: 67,000,000 Megawatt Aegis energy shield
Weaponry: 50x 50mm Point Defense Lasers, 14x 280mm quad Particle Cannon Batteries, 50x 440mm Anti-Ship Missiles, 140x 150mm Missiles, 16x 250mm double Particle Cannon batteries, 10x dual 400mm Ion Cannons, 2x 16 Inch Aleksandr Mass Driver Cannons, 80x SBMPs
Details: the DIS Heartbreaker cruiser is a little more than double the size of the DIS Frigate, and packs the weapons and armor to further assert this. The standard cruisers for the DIS fleets, it naturally follows the same huge wedge-shape design of the Domhandian navy, and packs not one but 2 Aleksandr mass driver cannons, allowing the Heartbreaker to unleash devastating frontal fire power.


DIS Purgatory Class Cruiser
Warship Type: Heavy Cruiser
Length: 800 meters
Crew complement: 700Crew+AI
Fightercraft complement: two flights (8 to 10 fighters)
Assault complement: 250 Marines
Armor: Quad-layer armored hull that is resistant up to 400mm rounds. The main hull is Domhandian Keisou with an encased mesh, the next is a reactive armor hull to guard against explosives the outermost layer is held separate from the inner layers to defeat penetration rounds.
Shielding Type: 80,000,000 Megawatt Aegis energy shield
Weaponry: 80x 50mm Point Defense Lasers, 20x 300mm quad Particle Cannon Batteries, 80x 440mm Anti-Ship Missiles, 150x 150mm Missiles, 20x 250mm double Particle Cannon batteries, 16x dual 400mm Ion Cannons, 2x 16 Inch Aleksandr Mass Driver Cannons, 80x SBMPs, 2x M cannons (one on each side)
Details: the DIS Purgatory Heavy Cruiser is an abnormally sized cruiser that differs from the common design trend of the Domhandian navy. The reason for this is that the ship houses 2 massive Ion cannons, so large that they take up a good deal of the center of the ship. This forces it to broadside for its main weapon. This quickly becomes moot however once the weapon is fired, for the M cannon uses technology strikingly similar to Freyjan M missile tech and focuses them into massive circular blasts that can wipe out the shields and systems of entire large groups of ships. Even if a ship manages to keep their systems online, their electronic targeting will almost certainly be ruined, forcing them to engage at much closer distances.


DIS Victory Class Battlecruiser
Ship Type: Battlecruiser
Class: Victory
Length: 550 meters
Crew: 450+AI
Small craft complement: 150 Fighters, 50 bombers, 50 dropships
Passengers: 600 Marines
Cargohold: 80,000 tons
Armor: Quad-layer armored hull that is resistant up to 650mm rounds. The main hull is Domhandian Keisou with an encased mesh, the next is a reactive armor hull to guard against explosives the outermost layer is held separate from the inner layers to defeat penetration rounds.
Shielding: 96,000,000 mw Aegis energy shield
Weaponry: 80x 50mm Beam Cannons, 30x 250mm Particle Defense Guns, 100x 450mm Anti-Ship Missiles, 2750x 150mm Missiles, 25x 400mm Particle Cannons, 20x 450mm, Ion Cannons, 2x 16inch Aleksandr class Mass Driver cannons, 0x SBMP Space Borne Missile Pods
Detail: a mix between cruiser and battleship, the Victory is a hyrbid class following the same general designs of both. It's the main fast attack ship of the Domhandian Navy, and while not a battleship it certainly boasts heavier armor and firepower than a cruiser.

DIS Conqueror Class Battleship
Warship Type: Battleship
Length: 1.6 km
Crew complement: Officers (668) Enlisted (4,734)+ 1 AI
Assault complement: 2,500 Soldiers and 50 Infantry Vehicles/8 MBTs/12 IFVs/20 Walkers
Fightercraft complement: 70 Fighters,50 Bombers, and 20 Dropships
Armor: Six layer armored hull that is resistant up to 500mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 128,776,000 Megawatt Aegis energy shield
Weaponry: 180x 50mm Beam Cannons, 68x 220mm Particle Defense Guns, 400x 440mm Anti-Ship Missiles, 1,200x 150mm Missiles, 44x 650mm Quad Particle Cannon batteries, 26x 400mm Triple Particle Cannon Batteries, 60 300mm Particle Cannons, 3x 52 Inch Aleksandr Mass Driver Cannons, 18x 16 inch Ion cannons, 160x SBMP Space Borne Missile Pods
Detail: The Conqueror Class Battleship is the capital ship of the Domhandian Navy and one of the largest warship in their position. It boasts a devastating array of weapons and a large fighter complement to screen it from attackers. They’re the backbreakers of Domhanda and a symbol of their Imperial Power.

DIS Herald-class Carrier
Warship Type: Carrier
Length: 3.0 kilometers
Width: 3.0 kilometers
Crew complement: 5000 Crew+ AI
Fighter-craft complement: 600 Peacemakers, 400 Silencers, 800 Occuli drones, 250 dropships
Shielding type: 182,105,000 million megawatt Aegis energy shield
Assault complement: 20,000 Marines and 500 Infantry Vehicles/200 MBTs/300 IFVs/100 Walkers
Armor: 12 layer armored hull that is resistant up to 500mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Weaponry: 160x50mm Beam Cannons, 80x 220mm Quad Particle Defense Guns, 140x defensive Mass Driver Cannons, 4x 120 Inch Aleksandr Cannons, 10x 52 inch Aleksandr Cannons, 240x SBMP Space Borne Missile Pods
Details: The Herald is the carrier ship of the Domhandian navy. Due to the massive amount of ships it needs to carry, much of its space is taken up by hangers, leaving its armor somewhat thinner thanmost ships, even though the metals making up its armor are much stronger than that of most. But even with its relatively thin hide, its defensive capabilities are destructive due to the immense number of defensive guns. The defensive capabilities are aided by the unique design of the ship. It is like a horseshoe, except a little more rounded. The "arms" formed by this are covered in very effective anti-air weapons and countermissile clusters. The insides of the arms are where the hangers are located, whereas the exterior bristles with weapons. Another part of the design is the odd "bulge" in the back of the ship, which juts out to the center. This is the very well-guarded command portion of the ship. However, despite this fearsome array of defensive (and somewhat offensive) weapons, the Carrier's primary weapons are the fighter ships inside of it, always ready to go at a moment’s notice.


DIS Portal Invasion Ship
Ship Type: Invasion Ship
Class: Portal
Length: 9 km
Crew: 4,000+A1
Assault complement: 500,000 Soldiers and 500 Infantry Vehicles/250 MBTs/400 IFVs/200 Walkers
Fightercraft complement: 1000 Fighters, 1000 Bombers, 1000 drones, and 2000 Dropships
Cargohold: 1,000,000 tons
Shielding Type: 1,210,000 gigawatt Aegis energy shield
Weaponry: 250x 650mm Beam Cannons, 250x 250mm Particle Defense Guns, 400x 450mm Anti-Ship Missiles, 2500x 200mm Missiles, 175x 700mm Quad Particle Cannon batteries, 200x 500mm Triple Particle Cannon Batteries, 200x 350mm Particle Cannons, 4x250mm Inch Aleksandr Mass Driver Cannons, 250x 500mm Ion cannons, 300x SBMP Space Borne Missile Pods
Detail: The Portal is the invasion ship of the Domhandian fleet. It has half the guns of the DIS Dreadnaught-class, with the extra space going towards crew quarters, vehicle bays, armories, and life support. While still armed and armored, their role is solely towards orbital-to-ground support and the deployment of Domhandian army groups.


DIS Destroyer Class Dreadnaught
Warship Type: Dreadnaught
Length: 9 km
Crew complement: Officers (1000) Enlisted (6,734)+ 1 AI
Assault complement: 100,000 Soldiers and 200 Infantry Vehicles/150 MBTs/160 IFVs/150 Walkers
Fightercraft complement: 1000 Fighters,1000 Bombers, 1000 drones, and 1000 Dropships
Armor: S10 layer armored hull that is resistant up to 500mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 1,210,000 gigawatt Aegis energy shield
Weaponry: 500x 650mm Beam Cannons, 500x 250mm Particle Defense Guns, 800x 450mm Anti-Ship Missiles, 5000x 200mm Missiles, 350x 700mm Quad Particle Cannon batteries, 400x 500mm Triple Particle Cannon Batteries, 400x 350mm Particle Cannons, 4x250mm Inch Aleksandr Mass Driver Cannons, 500x 500mm Ion cannons, 350x SBMP Space Borne Missile Pods
Detail: Much more than double the size of the smaller Conqueror battleshipe, the Destroyers are the Dreadnaughts of the Domhandian Navy. Massive and bristling with fighters, firepower, and shields, they emphasize the power of Imperial Domhanda and are more than capable of engaging multiple heavy targets and coming out on top with ease.


DIS Empress Dreadnaught
Ship Type: Super Dreadnought Class
Length: 16,000 meters
Crew: 24,000, 1 Ultra-class AI
Marines: 400,000 Marines, 100,000 Paladin Battle Droids, 200 Paladin Warriors
Small craft:
-1000x DIS Peacemaker Class Fighters
-400x DIS Serpent Class Fighters
-2000xDIS Occulus Unmanned Air/Space Superior Fighters
-500 DIS Silencer Class Bombers
-1000x DOAT-8 Dropships
Drop Pods:
-1000x Solo Drop Pod Tubes
-500x Squad Drop Pod Tubes
-500x Vehicle Drop Pod Tubes
-100x Vehicle Platoon Drop Pod Tubes
Passengers: 2,000,000
Shielding Type: 1,550,000 gigawatt Aegis energy shield
Armour: 60m of CNT enhanced Keisou-Fullerene, cored with boron-nitride nanotube bonded iridium-metallofullerene and Domhandian Keisou with tungsten and organic diamond
Weaponry:
-10000x 50mm Point Defense Lasers
-3000x 90mm Point Defense Lasers
-6000x 75mm Beam Cannons
-6000x 200mm AFM tubes (variable payload)
-3200x 450mm missiles (variable payload)
-1600x 900mm torpedoes (variable payloads)
-20x 15M IPBM Tubes
-1800x 650mm dual Ion cannons
-600x 3300mm Particle Beam Cannons
-30x 15m Single Particle cannons
-2500x 400mm Quad Particle cannons
-120x 4000mm Dual Particle Cannons
-1200x 1000mm Ion Cannons
-2x prow mounted 150M Aleksandr Mass Driver cannons
-1x prow mounted spinal Enforcer superlaser cannon
-Ramming
Additional Equipment:
-Industrial, Ore Processing, Repair and Resupply Facilities
-2x Zionic Gravity Wells Mrk 2
-1x Zionic Sensor array(edited)
Detail: The Enforcer is the most massive ship that Domhanda has ever produced. Essentially in one form of development or another ever since the Domhandians attained spaceflight as a ship worthy of Empress Aera, the ship has been worked on in the utmost secrecy. It was originally planned to be used on Kraga to spear head Domhanda's punishment for the fascists, but the vessel's main weapon was unfinished by the time the war began, and was still under work by the time the war ended. Now it is Domhanda's answer to the super dreadnought of the TDF, and to the aggressors of the UNE. It is the only Domhandian ship able to mount the Enforcer weapon that runs along its spine: The Enforcer superlaser cannon. This single weapon takes several minutes per use to recharge, but is immensely powerful, able to slice right past shields and destroy anything smaller than a battlecruiser in a single shot. For larger ships it still does quite a lot of damage, functioning as a tool of fear, a first strike weapon, and something with which to engage smaller dreadnaughts and the like with, able to punch through multiple smaller ships at once if they aren't larger than a heavy battleship.



DIS Ragnarok Class Super Dreadnaught
Warship Type: Dreadnought
Assault complement: 3,000 Marines and 80 Infantry Vehicles/12 MBTs/16 IFVs/12 Walkers
Fightercraft complement: 50 Fighters, 50 Bombers, and 50 Dropships
Armor: Eight layer armored hull that is resistant up to 600mm rounds, the main hull is encased with an alien mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Length: main body 3 km long, main legs 300 meters long
Crew: 5000+AI
Sprite complement: 100
Shielding: 121 million gigawatt Aegis shield
Offensive weaponry: 6 Storm-lord Cannons housed in 6 movable legs, 16 clamping legs, 8 legs housing 1 Sky-splitter gun each, 1 spinal Type 4A CAC
Defensive weaponry: 300 Hrunting turret armaments on the arm, 500 running up the main body as well as 24 missile pods and 20 point-defense laser clusters and 500x Type 2 CACs, 30 on each leg and 200 on the body
Details: the Ragnarok is the only one of its kind in the Waccamaw sector. This is due to the fact that it is entirely alien in design, with alien weaponry and shields. It resembles a massive cuttlefish, its exterior bristling with weapons, the ‘maw’ of the ship containing a powerful Mass Driver weapon. According to Domhandian legend, the Ragnarok was acquired at the end of the Long War, and from it they reverse-engineered much of their technology during the Age of Unification. From where it was acquired the legends don’t say, though they imply that just as Volcanius and his legion were unearthed and unleashed, so too was the Ragnarok discovered and unleashed, bringing the Long War to a close. While its origins are a mystery, its deadliness is not; modern particle weapons look like toys next to the massive lightning guns that are the Ragnarok’s primary weapons.


Space Stations


DIS Javantine Space Fortress
Ship Type: Station
Class: Javentine
Length: 10 km
Crew: 1 AI, 1000 crew
Small craft complement: 500 Fighters, 250 bombers, 400 dropships
Passengers: 300,000 Marines
Cargohold: 800,000 tons
Armor: 800mm quad layer hybrid Tungsten and Domhandian Keisou plating
Shielding: 500,000,000 gigawatt Aegis shield
Weaponry: 250x 200mm Beam Cannons, 100x 220mm Particle Defense Guns, 1,000x 440mm Anti-Ship Missiles, 2,400x 150mm Missiles, 16x 260mm Particle Cannons, 20x 280mm Hyper-Ion Cannons, 20x 280mm Ion cannons, 10x 550mm Particle Cannons, 1x 100 inch Aleksandr cannon
Additional defenses: 1x Zionic emitter, 2x Zionic wells
Detail: The Domhandian Javantine Space Fortress is a massive orbital station meant to deny and destroy enemy fleets that dare to launch an assault on Imperial territory. Boasting a massive array of firepower and powerful shielding and hulls, including a massive Aleksandr mass driver cannon running the spine of the station, the Javantine fortress also mounts the Zionic tech found on Domhanda's destroyers, allowing it to rapidly detect and assault lifeboats while turning away missiles and torpedoes.


SW-56 Romano Shield Planetary Generator
Type: Shield Generator
Energy output: 20 billion gigawatt Aegis shield
Details: The SW-F6 is a planetary shield surrounding the whole of Domhanda. It receives its power from somewhere on the surface of the planet, and only allows Domhandian ships to pass through it without needing to use the shield gate.

SG-12 Shield Gate
Type: Shield Generator
Length: 3 km
Energy output: 10 billion gigawatts
Crew: High Tier AI
Small craft complement: 500 fighters
Armor: 1,000mm quad layer hybrid Tungsten and Magnesium plating
Shield: 550,000,000 mw Aegis Shield
Weapons: 150x 50mm Beam Cannons, 72x 220mm Particle Defense Guns, 1,000x 440mm Anti-Ship Missiles, 2,400x 150mm Missiles, 10x 260mm Particle Cannons, 8x 280mm Hyper-Ion Cannons, 2x 480mm Particle Cannons
Details: The SG-12 Shield gates are a series of special gates within the planetary shield. They are the only access to the planet for any non-Domhandian ships, which must be approved for entry before the gate parts. The gates are heavily protected in the event of someone attempting to seize control.

Re: CSAH 2 Waccamaw Sector Militaries

PostPosted: Fri May 25, 2018 4:48 pm
by Michael50210
Imperial Domhanda

Troops

Project Boreas Bonus to damage and capabilities: 10%


Troops

Domhandian Legionairre
Type: Human Infantry
Details: Legionnaire's are the standard human troops of Imperial Domhanda. They are exceptionally trained, having been selected at birth and put through both genetic augmentation and unforgiving training and indoctrination. Being human they don't particularly excel at any one thing, but they can do just about any task, and come in greater numbers.

-Rifleman
Issued Weaponry: BEP-04 Blaster Pistol, DSR-6 Blaster Rifle Assault Rifle
Equipment: 2x DFB-14 Flashbang Grenades, 2x DFG-3 Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor


-Grenadier
Issued Weaponry: BEP-04 Blaster Pistol, DSR-6 Blaster Rifle Assault Rifle
Equipment: 4x DFB-14 Flashbang Grenades, 4x DFG-3 Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor

-Automatic Rifleman
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DLMG-74 Light Machine Blaster
Equipment: 2x DFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor

-Marksman
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DMR-45 Marksman Blaster rifle
Equipment: 2x DFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Infantry Armor

-Combat Engineer
Issued Weaponry: HEP-2 Heavy Blaster Pistol, AAS Blaster Shotgun, DMLAB-44 Light Anti Tank Blaster
Equipment: 2x DFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges, 4x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor

-Sergeant
Issued Weaponry: HEP-2 Heavy Blaster Pistol,DSR-6 Blaster Rifle Assault Rifle
Equipment: 2x DFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor


Dragonian Airborne Troopers
Type: Airborne Troops
Details: The Dragonian Airborne Troopers are all of the Dragon-folk species, altered even further to better carry out their tasks. Stronger and tougher than regular humans, they're well-suited for the task of being an Airborne. Their armor is equipped with Jump Packs for even greater mobility.

-Cavalryman
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DMC-32 Blaster Carbine
Equipment: 2x DFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor with built-in Jump pack

-Airborne Sniper
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DMR-45 Marksman Blaster rifle
Equipment: 2x DFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor with built-in Jump pack

-Heavy Sniper
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DMAM-50 Anti-Material Rifle
Equipment: 2x DFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor with built-in Jump pack

-Airborne Engineer
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DMC-32 Blaster Carbine,DMP-10 Machine Blaster Pistol, and DMLAB-44 Light Anti Tank Blaster
Equipment: 2x DFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor with built-in Jump pack

-Airborne Machine Gunner
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DHMG-45 Heavy Machine Blaster
Equipment: 2x DFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor with built-in Jump pack


Domhandian Spino Marines
Type: Powered Armor Infantry
Details: Members of the elite, power-armor wearing Spino Marines, suited for both underwater and space combat as well as any land action. Every last one of them is a genetically altered Spino, stronger and tougher than any human and able to submerge themselves or go without air for extended periods of time.

-Powered Marine
Issued Weaponry: DHSR-5 Heavy Blaster Rifle, HEP-2 'Heavy Blaster' Pistol
Equipment: n/a
Protection: DACA-67 A2 Powered Combat Armor

-Powered Gunny
Issued Weaponry: DPAR-40 Particle Rifle,
Equipment: n/a
Protection: DACA-67 A2 Powered Combat Armor, DMP-10 Machine Blaster Pistol


Dmhandian Raptor Ranger
Type: Elite Troops
Details: The Domhandian Raptor Rangers are all, naturally, of the Raptor sub species of the Saurian race of Domhanda. Already excellent scouts and silent predators, the Raptors have been genetically altered to even further fine tune their innate abilities, becoming elite scouts and recon troops. Their armor is modded for their operations, including stealth packs.

-Ranger
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DPAR-40C Particle Rifle
Equipment: 2x DFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor

-Automatic Ranger
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DPAW-60 Particle Support Weapon
Equipment: 2x DFB-14 Flashbang Grenades, 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor

-Medical Ranger
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, M89SB Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x DFB-14 Flashbang Grenades, 1x HIDC-16 Demolition Charge and 2x HIG-2 Hyper-Ionization Grenades, Emergency Rescue Kit
Protection: SCA-12A1 Wraith Infantry Armor

-Scout Ranger
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, MDMPR-41 Particle Marksman Rifle
Equipment: 2x DFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades, Mobile CATS System
Protection: SCA-12A1 Wraith Infantry Armor

-Support Ranger
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DMARP-76 Particle Anti-Material Rifle
Equipment: 2x DFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor

-Sapper Ranger
Issued Weaponry: M2611SB Bolt .45 Pistol (Universal Pistol Computerized Sight), DPAR-40C Particle Rifle, DMLAB-44 Light Anti Tank Blaster
Equipment: 4x DFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades, Mobile CATS System
Protection: SCA-12A1 Wraith Infantry Armor


Domhandian Orc Troopers
Type: Heavy Shock Troopers
Details: Stronger and tougher than humans, and rather good with weapons, the Orc Shock Troopers carrier heavier weapons than their base human counterparts and wear power armor, providing heavy firepower wherever it's needed and holding the line.

-Heavy Rifleman
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DHSR-5 Heavy Blaster Rifle
Equipment: 4x DFB-14 Flashbang Grenades, 4x DFG-3 Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DACA-67 A2 Powered Combat Armor

-Heavy Grenadier
Issued Weaponry:HEP-2 'Heavy Blaster' Pistol, DHSR-5 Heavy Blaster Rifle
Equipment: 6x DFB-14 Flashbang Grenades, 6x DFG-3 Grenades and 6x HIG-2 Hyper-Ionization Grenades
Protection: DACA-67 A2 Powered Combat Armor

-Heavy Automatic Rifleman
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DHMG-45 Heavy Machine Blaster
Equipment: 4x DFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DACA-67 A2 Powered Combat Armor

-Heavy Marksman
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DMARP-76 Particle Anti-Material Rifle
Equipment: 4x DFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DACA-67 A2 Powered Combat Armor

-Heavy Combat Engineer
Issued Weaponry: HEP-2 Heavy Blaster Pistol, AAS Blaster Shotgun, DMHAB-46 Heavy Anti Tank Blaster
Equipment: 4x DFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 6x HIG-2 Hyper-Ionization Grenades
Protection: DACA-67 A2 Powered Combat Armor

-Heavy Weapons Expert
Issued Weaponry:DPAR-40 Particle Rifle, DPMG-82 Particle Machine Gun, DMRL-33 Multi-Purpose Rocket Launcher
Equipment: 4x DFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 6x HIG-2 Hyper-Ionization Grenades
DACA-67 A2 Powered Combat Armor

-Heavy Sergeant
Issued Weaponry: HEP-2 Heavy Blaster Pistol,DHSR-5 Heavy Blaster Rifle
Equipment: 2x DFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: SCA-12A1 Wraith Infantry Armor


Domhandian Lupus Troopers
Type: Heavy Shock Troopers/Anti Power Armor troopers
Details: Stronger than even the Orc Troopers, the Lupus Troopers are all werewolves: real werewolves, not some fancy genetic package. They're extremely powerful and tough on top of highly trained, organizing themselves into 'packs' and 'tribes' as they compete amongst themselves to prove themselves as the best Lupus soldiers, all ultimately loyal to their mistress, Aera. They carry powerful Lupus Crossbows designed for the sole purpose of annihilating Power Armored soldiers, and have the sheer strength to rip armored men apart.

-Lupus Pack Soldier
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DAPA-05 Lupus Crossbow, Vibro blade
Equipment: 4x DFB-14 Flashbang Grenades, 4x DFG-3 Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Lupus Death Fang (heavy soldier)
Issued Weaponry:HEP-2 'Heavy Blaster' Pistol, DHAA-06 Heavy Lupus Crossbow, Vibro Blade
Equipment: 6x DFB-14 Flashbang Grenades, 6x DFG-3 Grenades and 6x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Lupus Rapid Fang (automatic weapons master)
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DHMG-45 Heavy Machine Blaster, Vibro Blade
Equipment: 4x DFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armorr

-Lupus Lone Wolf (marksman)
Issued Weaponry: Lupus Crossbow, DMARP-76 Particle Anti-Material Rifle, Vibro Sword
Equipment: 4x DFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Lupus Pack Burner (engineer)
Issued Weaponry: HEP-2 Heavy Blaster Pistol, Heavy Lupus Crossbow, DMHAB-46 Heavy Anti Tank Blaster
Equipment: 4x DFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 6x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Lupus Pack Healer
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DAPA-05 Lupus Crossbow, Vibro blade
Equipment: 4x DFB-14 Flashbang Grenades, 4x DFG-3 Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Lupus Grey-Fang (Sergeant)
Issued Weaponry: HEP-2 Heavy Blaster Pistol,DHSR-5 Heavy Blaster Rifle
Equipment: 2x DFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor


Domhandian Elven Rangers
Type: Elite Special Operations
Details: The Domhandian Elven Rangers are the best of the best of the best of Domhanda's conventional forces. Thanks to the longetivity of the elves, every Ranger has decades if not a century or so of training and experience in carrying out special operations for the Empress. This is honed even further by their ability to use Psionic abilities, though not quite to the extent of the Psionic Paladins. Whereas the Raptorian rangers specialize in recon, scouting, and weakening the enemy before the army arrives, and whilst the Vampires specialize in infiltrating populaces to carry out tasks, the Elves can be deployed right into the heart of an enemy army without that army ever knowing they were there, be their task to rescue captives, execute generals, steal plans and schematics, or destroy a vital target.

-Elven Rifleman
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DPAR-90 Zionic Particle Rifle
Equipment: 4x DFB-14 Flashbang Grenades, 4x DFG-3 Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DRPA-04 A2 Powered Combat Armor

-Elven Heavy Grenadier
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DPAR-90 Zionic Particle Rifle
Equipment: 6x DFB-14 Flashbang Grenades, 6x DFG-3 Grenades and 6x HIG-2 Hyper-Ionization Grenades
Protection: DRPA-04 A2 Powered Combat Armor

-Elven Automatic Rifleman
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DPAW-60 Particle Support Weapon
Equipment: 4x DFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DRPA-04 A2 Powered Combat Armor

-Elven Marksman
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DMARP-76 Particle Anti-Material Rifle
Equipment: 4x DFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DRPA-04 A2 Powered Combat Armor

-Elven Combat Engineer
Issued Weaponry: HEP-2 Heavy Blaster Pistol, AAS Blaster Shotgun, DMHAB-46 Heavy Anti Tank Blaster
Equipment: 4x DFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 6x HIG-2 Hyper-Ionization Grenades
Protection: DRPA-04 A2 Powered Combat Armor

-Elven Weapons Expert
Issued Weaponry: DPAR-40 Particle Rifle,DPAW-60 Particle Support Weapon, DMRL-33 Multi-Purpose Rocket Launcher
Equipment: 4x DFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 6x HIG-2 Hyper-Ionization Grenades
Protection: DRPA-04 A2 Powered Combat Armor

-Elven Sergeant
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DPAR-90 Zionic Particle Rifle
Equipment: 2x DFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: DRPA-04 A2 Powered Combat Armor


Domhandian Shadow Operative
Type: Agent/Opertive
Issued Weaponry: whatever they can get on the "field"
Equipment: whatever they can get on the field
Protection: whatever they can get on the field
Details: Domhandian Agents are true-blue Vampires, the original deal, able to easily pass off as human and infiltrate foreign cities to go undercover. They serve as spies, saboteurs, and assassins, able to build independent or joined cells. They're very hard to kill, as the method required is so ancient that to off worlders it may as well be a fairy tale, and on top of that are trained in the use of Psionics. Unlike the Paladins, who focus on combat powers, the Shadow Operatives are more focused on illusion and control, using powers more suited to their subtle work.


Domhandian Mist Troopers
Type: Elite Power Armored Troops
Details: The Domhandian Mist Troopers are among the best soldiers Domhanda has to offer. They carry the best and typically heaviest weaponry and wear the best armor, and have the best augmentation and training availible. Notably, all of them have an equine heritage.

-Mist Rifleman
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DPAR-90 Zionic Particle Rifle
Equipment: 4x DFB-14 Flashbang Grenades, 4x DFG-3 Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Mist Heavy Grenadier
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DPAR-90 Zionic Particle Rifle
Equipment: 6x DFB-14 Flashbang Grenades, 6x DFG-3 Grenades and 6x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Mist Automatic Rifleman
Issued Weaponry: HEP-2 'Heavy Blaster' Pistol, DPAW-60 Particle Support Weapon
Equipment: 4x DFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Mist Marksman
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DMARP-76 Particle Anti-Material Rifle
Equipment: 4x DFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Mist Combat Engineer
Issued Weaponry: HEP-2 Heavy Blaster Pistol, AAS Blaster Shotgun, DMHAB-46 Heavy Anti Tank Blaster
Equipment: 4x DFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 6x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Mist Weapons Expert
Issued Weaponry: DPAR-40 Particle Rifle,DPAW-60 Particle Support Weapon, DMRL-33 Multi-Purpose Rocket Launcher
Equipment: 4x DFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 6x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor

-Mist Sergeant
Issued Weaponry: HEP-2 Heavy Blaster Pistol, DPAR-90 Zionic Particle Rifle
Equipment: 2x DFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: DEPA-23 A2 Powered Combat Armor


Psionic Paladins
Description: In the times of old, what the Psionic Warriors of those ages could do was called magic, and some of the mightiest among them were known as Paladins. They were powerful in the times of bows and swords and spears, and as time has progressed their powers have only grown thanks to th aid of science. Modern Paladins, as their ancestors, are via an ancient almost religious ceremony made into vessels of Zionic energy even more powerfully connected than one who is simply a user of their powers. Selected and trained from the age of six, these warriors, while small in number, can lead entire divisions and even armies, using both martial skill and zionic powers to dominate the battlefield almost by themselves. Able to leap amazingly high distances, kill opponents without even touching them, or just flat out dominate an untrained mine, the Paladins are more than happy to show the enemies of Domhanda that "magic" is alive and well.
Issued Weapons: Domhandian Particle Blade
Protection: DEPA-23 A2 Powered Combat Armor


DBD-4 Paladin Battle droid
Type: Domhandian combat droids
Issued Weaponry: 2x Model 190 Arm Missile Pods, 2x Wrist-mounted Heavy Blasters, 2x shoulder Multi-Purpose Rocket Launcher,s 2x shoulder mounted Particle Heavy Machine Guns, 1x combat blade
Equipment: 10x Domhandian Frag Grenades, 12x Domhandian Plasma Grenades, 10x Domhandian Sonic Grenades, 10x Domhandian Flashbangs, 5x Demolition Charges, 10x Plasma Charges
Protection: 8 inches of Domhandian Keisou armor plating, 10 million mw Aegis shielding
Details:The Domhandian Battle Droids are well-programed droids used by Domhanda for heavy fire support and for operations where conventional troops would find difficuty, such as barren worlds or assaulting an asteroid base. They are capable of the same movements an organic trooper are capable of and the AIs are highly intelligent, programmed to be unwaveringly loyal to the Empress of Domhanda and to Imperial Domhanda. On top of being able to think independently and plan on the go, all Paladin AI's are backed up on a secure location on Domhanda itself. When a Paladin is destroyed, the backup is activated, and learns from its previous failures, 'training' before being placed in a new body.


RAD-24 Rapid Assault Drone
Type: Drone
Armament: 2xDHMG-45 Heavy Machine Blasters, 2x DMGL-103 Grenade Launcher, 4x DMRL-33 Multi-Purpose Rocket Launcher
Armor: 140mm Reactive armor
Shield: 550,000 mw Aegis shielding
Details: The RAD-24 Rapid Assault drone is the Domhandian version of the late Kragian Roboter-Sky-Angriffseinheits, or Robotic Sky Attack Units. Like it's predecessor it is a fast and mobile airborne attack drone that is tasked for anti-personnel and anti-tank roles. Its high speed and maneuverability makes it a hard unit to target. With Domhandian weaponry, shielding, and drone AI, the RAD-24s far more dangerous than the old model.