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Re: Player Military Thread

Postby Agent » Wed Apr 22, 2015 5:04 pm

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Re: Player Military Thread

Postby Michael50210 » Tue May 05, 2015 4:32 am

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Re: Player Military Thread

Postby Michael50210 » Thu May 07, 2015 7:54 pm

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Re: Player Military Thread

Postby Michael50210 » Thu May 07, 2015 7:55 pm

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Chadan Overflow Pt.2

Postby Siggymansz » Sun Jun 14, 2015 8:52 pm

Peoples Kingdom of Chadan
Domestic Equipment Cont.
Spoiler
Mark III Military Prosthetic Arm
Type: Cybernetic Arm Replacement
Round: 45mm Particle Bolt
Energy Shot Power Output: 45,000 Mw
RPM: Semi-Auto | Magazine: Internal Recharging Cell able to fire 200 shots at full charge.
Details: Featuring synthetic skin cover that looks 100% authentic to the customers specifications until you transform your lower forearm and hand into a 45mm Particle Bolt Cannon. The Internal energy cell can wirelessly charge from nearby power sources in addition to featuring solar & thermal recharge capability.

Interstellar Armour
Type: Heavy Power Armour
Crew: A network of 21 Heinricht to assist in operations and if need be, pilot.
Built-in Armament:
2 10mm Particle Point Defence Turrets mounted one on each shoulder.
105mm Particle Cannon mounted into the Left Arm
2 TPV-90CHD Heavy Plasma Rifle mounted above the Cannon inside the Left Arm
2 RAT-7CHD mouted inside the Right Arm
3 G-69CHD Emplaced Grenade Launcher Mounted around the RAT-7CHD
Built-in Shielding: 440,000mw
Features:
The Interstellar Armour weighs in at 3,578 Kilograms and stands 487 centimeters tall.
Its armour the best chadian can make it, its mission... To patrol the stars!

Or more accurately, Suddenly providing heavy power armour support to a battle on a planet in another solar system without needing ships to actually get it there.

Because the Interstellar Armour is able to under its own power, escape the gravity of a planet, fly through systems and space lanes before landing on another planet, possibly into a combat zone.

While it can navigate the deep blackness of space, it is not really intended to be going toe to toe with capital ships, its primary defense would be teh 100mm Particle Cannon and any space rangers hanging onto the handrails under the shielding bubble (which the armour features and they can do).

Troops were skeptical during testing but overall space ranger feedback has been positive.

Morpheus Interstellar Armour
Type: Heavy Power Armour
Crew: A network of 21 Heinricht to assist in operations and if need be, pilot.
Built-in Armament:
2 10mm Particle Point Defence Turrets mounted one on each shoulder.
105mm Particle Cannon mounted into the Left Arm
2 TPV-90CHD Heavy Plasma Rifle mounted above the Cannon inside the Left Arm
2 RAT-7CHD mouted inside the Right Arm
3 G-69CHD Emplaced Grenade Launcher Mounted around the RAT-7CHD
Built-in Shielding: 440,000mw
Features:
Interstellar Armour controlled by a Morpheus Class Brain.

Spacecraft Weaponry
Spoiler
10mm Particle Point Defence Turret
10mm Particle Cannon
20mm Particle Point Defence Turret
30mm Particle Point Defence Turret
30mm Particle Cannon
35mm Particle Cannon
40mm Particle Point Defence Turret
40mm Particle Cannon
50mm Particle Point Defence Turret
50mm Particle Anti-Fighter Turret
50mm Particle Cannon
55mm Particle Cannon
75mm Particle Point Defence Turret
90mm Particle Cannon
100mm Particle Point Defence Turret
105mm Particle Cannon Turret
105mm Particle Cannon
150mm Particle Point Defence Turret
155mm Particle Anti-Smallcraft Turret
200mm Particle Fighter Defence Guns
250mm Particle Fighter Defence Guns
250mm Particle Cannon
255mm Particle Anti-PD/HFB Turret
300mm Particle Cannon
300mm Particle Dual-Cannon
330mm Particle Quad-Cannon
355mm Particle Cannon
400mm Particle Lance Cannon
500mm Particle Cannon
800mm Particle Lance Cannon
900mm Particle Cannon
980mm Particle Tri-Lance
1000mm Particle Cannon
Spinal Mounted 1337mm Particle Tri-Lance
4000mm Spinal Mounted Particle Quad-Cannon
4200mm Particle Quad-Cannon

Spacecraft Class Upgrades
Spoiler
CHNS Izyaslav-P Class Shuttle
Weaponry:
2 10mm Particle Cannon
Detail:
The Izyaslav-P Class upgrade package replaces the armament of the shuttle with particle equivelents.
Unlisted is unchanged.

CHNS Murmansk-P Class Cargoship
Weaponry:
2 50mm Particle Cannon
1 50mm Particle Point Defence Turret
1 50mm Particle Anti-Fighter Turret
Detail:
The Murmansk-P Class upgrade package replaces the armament of the cargoship with particle equivelents.
Unlisted is unchanged.

CHNS Kirov-P Class Freighter
Weaponry:
8 40mm Particle Cannon
Detail:
The Kirov-P Class upgrade package replaces the armament of the frieghter with particle equivelents.
Unlisted is unchanged.

CHNS Suvorov-P Class Fighter
Weaponry:
4 40mm Particle Cannon
Detail:
The Suvorov-P Class upgrade package replaces the armament of the fighter with particle equivelents.
Unlisted is unchanged.

CHNS Renate-P Class Heavy Fighter
Weaponry:
1x 55mm Particle Cannon (Mounted Inside Nose)
4x 35mm Particle Cannon
Detail:
The Renate-P Class upgrade package replaces the armament of the heavy fighter with particle equivelents.
Unlisted is unchanged.

CHNS Delta-P Class Dropship
Weaponry:
1 Chin mounted 30mm Particle Cannon
4 90mm 90mm Particle Cannon
2 10mm Particle Point Defence Turret
Detail:
The Delta-P Class upgrade package replaces the armament of the dropship with particle equivelents.
Unlisted is unchanged.

CHNS Malyutka-P Class Stealth Boat
Shielding Type: 450,000 mw
Detail:
'The Malyutka-P Class upgrade package replaces the reactor of the stealth boat with an improved version, primarily boosting shield strength/output but also providing knock-on effects to the classes speed. The stealth systems have also recieved an overhaul, improving its performance compared to a standard Malyutka.
Unlisted is unchanged.

CHNS Nikolaev-P Class Frigate
Weaponry:
9 50mm Particle Anti-Fighter Turret
14 40mm Particle Point Defence Turret
9 105mm Particle Cannon
Detail:
The Nikolaev-P Class upgrade package replaces the armament of the frigate with particle equivelents.
Unlisted is unchanged.

CHNS Chadan-P Class Destroyer
Weaponry:
Fixed Forward:
4x 250mm Particle Cannon, 2x 300mm Particle Cannon
360 degree Rotary:
10x 105mm Particle Cannon Turret
Point Defence:
6x 50mm Particle Anti-Fighter Turret, 10x 40mm Particle Point Defence Turret, 14x 20mm Particle Point Defence Turret
Detail:
The Chadan-P Class upgrade package replaces the armament of the destroyer with particle equivelents.
Unlisted is unchanged.

CHNS Pozharsky-P Class Cruiser
Weaponry:
24 20mm Particle Point Defence Turret
6 250mm Particle Cannon
6 300mm Particle Cannon
Detail:
The Pozharsky-P Class upgrade package replaces the armament of the cruiser with particle equivelents.
Unlisted is unchanged.

CHNS Sigismund-P Class Light Carrier
Weaponry:
Point Defence:
600 150mm Particle Point Defence Turret
400 100mm Particle Point Defence Turret
1,000 50mm Particle Point Defence Turret
Detail:
The Sigismund-P Class upgrade package replaces the armament of the light carrier with particle equivelents.
Unlisted is unchanged.

Special Equipment Cont.
Spoiler
Chadian Immunity Tailoring
A revolutionary form of gene therapy allowing an incredibly improved and robust immune system.
In general this means it is vastly harder to become sick or diseased.
A quality of life boost for Chadians everywhere, one of King Sigmans many gifts.

Morpheus Class Artificial Brain

The creation process of the 'Morphs' (as the troops operating with them during testing have come to know them as)
is highly classified, however the manufacturing process has been refined to an automated process overseen by various Heinricht V.I.

The brains are fully sapient and sentient, able to reason and be reasoned with among many other things.

They are able to pilot any chassis a Heinricht could pilot, much more efficiently then any Heinricht.
Of course the chassis has to be (in some-cases heavily) modified to accommodate holding a brain.

A number of designs have been made with the purpose of housing a Morpheus Class Artificial Brain,
ranging from farming and mining equipment to Powered Armour, Mechs and Aircraft.

WARNING:
It is polite to ask your Morpheus its name and to then use its name hence forth.

Aryianubermensch
A series of genetic tailoring sessions able to be conducted at any stage in a chadians development.
Allows chadians to survive off 1/4th of everything required to survive, yet still stay fit and healthy.
Free for all born on Chadan and inheritable.

Uplift Syrum
Will screen a person of genetic impurities and increase the strength, resilience, intelligence and endurance of that individual.
(More effective if given as soon as possible in the development of a person.)

Mantis Implant
CLASSIFIED

Hyperwave Scanner
A large array able to pinpoint the exact coordinates of any living person/thing within its range via
[REDACTED]
be interconnected with many other Hyperwave Scanners
[REDACTED]
giving coverage to the entire Chadan System
[REDACTED]
It is the hope of Chadan that when the Hyperwave Scanner Chadan System Array is complete, no one will be able to enter its territory without Chadan knowing.

Hyperwave Reference Database
Contains all catalogued Hyperwave signals, when hooked up to a Hyperwave Scanner and connected to Chadians Government Network.
Will be able to help identify everyone within range.
It is the hope of Chadan that the Hyperwave Scanner Chadan System Array is complete, no one will be able to enter its territory without Chadan knowing.

Vehicles
Spoiler
Lelouch Scout Wanzer
Type: Light Mech
Crew: (Ideal) 2, (minimum) 1
Passengers: Hand and Feet Holdings for upto 4 people along the side
Armor: 45mm ceramic composites over steel
Shielding: 133,000 Mw
Primary Armament: 250mm Particle Cannon
Secondary Armament: 2 55mm Missile Pods (75 Missiles Each) (top mounted)
Speed: 94km/h , 66km/h over rough/uneven terrain
Weight: 23,587 kilograms
Details:
The Lelouch is a chicken-legged walker mech designed for scouting and reconnaissance over combat, despite light armour and shielding its 250mm Particle Cannon can still put a hole in a mountain so in battle its a bit of a glass cannon.

Despite that the top of the line senors, mobility and firepower are useful in all situations, making the Lelouch a favorite among commanders.

Lelouch-M Scout Wanzer
Type: Light Mech
Crew: N/A
Passengers: Hand and Feet Holdings for upto 4 people along the side
Armor: 45mm ceramic composites over steel
Shielding: 133,000 Mw
Primary Armament: 250mm Particle Cannon
Secondary Armament: 2 55mm Missile Pods (75 Missiles Each) (top mounted)
Speed: 94km/h , 66km/h over rough/uneven terrain
Weight: 23,587 kilograms
Details:
Lelouch piloted by a Morpheus Class

Krist Kringle Class Main Battle Wanzer
Type: Main Battle Mech
Crew: (Ideal) 5 , (Min) 1
Passengers: Compartment in its backside fits 3 standing
Armor: 145mm ceramic composite over steel
Shielding: 323,000 Mw
Primary Armament: 330mm Particle Quad-Cannon instead of a Right Arm
Secondary Armament: 3 Wrist Mounted 90mm Particle Cannon
Speed: 70km/h , 32 km/h over rough/uneven terrain.
Weight: 49,896 kilograms
Details: A large human shaped Wanzer capable of smuggling 3 persons inside the 'ass end' and combating low flying spacecraft.

Krist Kringle-M Class Main Battle Wanzer
Type: Main Battle Mech
Crew: N/A
Passengers: Compartment in its backside fits 3 standing
Armor: 145mm ceramic composite over steel
Shielding: 323,000 Mw
Primary Armament: 330mm Particle Quad-Cannon instead of a Right Arm
Secondary Armament: 3 Wrist Mounted 90mm Particle Cannon
Speed: 70km/h , 32 km/h over rough/uneven terrain.
Weight: 49,896 kilograms
Details:
Modified to accommodate its Morpheus Brain, oddly enough its found that Krist Kringle-M Class Morpheus almost always speak in a highly 'british' manner and are resoundingly polite (even those that don't speak the 'kringle accent').
It is unknown why this is but other Morpheus have speculated it to be along the lines of 'Speak softly and carry a big stick'.
The jury is however out on that one.

Aircraft
Spoiler
OH-60A5M Chickadan Light Observation VTOL
Type: Scout VTOL
Crew: N/A
Armament:
Guns: 4x 20mm MA Cannons
Rockets: 20x 70mm air-to-ground rockets
Missiles: 2x 180mm Multi-Purpose Missile, 2x 130mm Anti-Air Missiles.
Details: A Morpheus Class redesign of the Colleitan Chickasaw VTOL, but with more cannon!

Peoples Kingdom of Chadan
Last edited by Siggymansz on Sun May 01, 2016 10:47 pm, edited 4 times in total.
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Re: Player Military Thread

Postby swifterdeath » Mon Aug 03, 2015 1:45 pm

Kingdom of Khartil Military

Melee Weapons
Spoiler
Dwarven Warhammer
-Type: Hammer
Details: Dwarven Warhammers are special hammers made using ancient techniques to infuse magic into the weapon, allowing it to be much more effective than someone might think. While it can't smash apart heavily armored vehicles, it can easily knock an armored soldier down for underestimating its power.

Ballistic Weapons
Spoiler
Bori Pistol
-Type: Service Pistol
-Round: 9mm
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: Bori Pistol is the standard issue side arm of the Kharkil Army.

Bori Fast Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The Bori Fast Pistol is used in infrequently in place of the Bori Pistol, when available. But the excess use of ammo makes it less favored.

Bali Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge or 20 gauge
-Round per magazine: 20 rounds or 42-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The Bali Shotgun is the standard issue shotgun of the Dwarven Army.

Kari Fast Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The Kari Fast Rifle is the standard issue rifle of the Dwarven Army.

Kari Short Rifle
-Type: Magnetic Acceleration Carbine
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Main Carbine for Airborne units in the Titan Legion

Tyn Fast Gun
-Type: Submachine Gun
-Round: 9mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: The Tyn Fast Gun is the main personal defense gun for the Titan Legion.

Tyn Big Fast Rifle
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The main SAW for the Dwarven Army.

Dyn Big Fast Rifle
-Type: Light Machine Gun
-Round: 7.62×54mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The Dyn BFR is the main LMG for the Dwarven Army.

Mada Heavy Fast Rifle
-Type: Heavy Machine Gun
-Round: 14.5×114mm
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: Basic Heavy Machine Gun for the Dwarven Armies.

Gwinn Long Rifle
-Type: Sniper Rifle
-Round: 7.62×54mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The Gwinn is the main sniper rifle for the Dwarven Army and Titan Legion

Undin Big Long Rifle
-Type: Anti-Material Rifle
-Round: 14.7×108mm
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The BLR is the basic anti-material rifle for the Dwarven Army.

Energy Weapons
Spoiler
Bori Light Pistol
-Type: Service Pistol
-Round: 9mm Laser Beam
-Clip: 9-round Energy Cell
-Effective Range: 200 Meters
-Maximum Effective Range: 400 Meters
-Details: The Bori Light Pistol is the standard sidearm of the Dwarfguard, and issued to the more elite units in the Kharkil army.

Bern Loud Rifle
-Type: Close Quarter Sonic Weapon
-Round: 12 Gauge Sonic Shells
-Round per magazine: 12 rounds
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters
-Maximum Effective Range: 200 Meters
-Details: The Bern Close Quarter Sonic Weapon or CQSW is a sonic weapon that operates in the same manner as shotguns. The CQSW fires a sonic wave that hits the target with a shockwave that bypasses most armor and damage the internal organs of the target. It is used primarily by the Dwarfguard.

Turi Light Rifle
-Type: Laser Rifle
-Round: 6mm Laser beam
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The Turi is the main rifle for the elite Dwarven army units, and for the Dwarfguard.

Turi Light Rifle V2
-Type: Laser Rifle
-Round: 7mm Laser beam
-Round per magazine: 60-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,800 meters
-Maximum Effective Range: 6,400 Meters
-Details: The TLRV2 is the replacement for the LR-1 rifle series. Its energy cells hold up to 60 shots and manages to reach 60 shot energy cell with an increase size of the laser beam. It is used by some Titan Legion units, as well as the more prestigious Dwarfguard units.

Gelber Short Light Rifle
-Type: Laser Carbine
-Round: 6mm Laser Beam
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: Used by some members of the Titan Legion or Dwarfguard.

Gelber Short Light Rifle V2
-Type: Laser Carbine
-Round: 7mm Laser Beam
-Round per magazine: 55-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: Used by the Special Forces in the Dwarven Army.

Zirak Big Long Light Rifle
-Type: Anti-Material Laser Rifle
-Round: 12mm Laser Beam
-Round per magazine: 5 rounds
-Effective Range: 6,000 Meters
-Maximum Effective Range: 12,000 Meters
-Details: The Zirak BLLR is main Anti-material rifle of the Dwarfguard and among some units in the Tital Legion. It uses a powerful laser that cut through any material with ease.

Zirak LLMG
-Type: Light Laser Machine Gun
-Round: 7mm Laser Beam
-Round per magazine: 100-round drum energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: The Zirak LLMG is the main LMG of the Dwarfguard.

Korn SALW
-Type: Squad Automatic Laser Weapon
-Round: 5mm Laser Beam
-Round per magazine: 100-round plastic drum energy cell
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: Korn SALW is the main SAW of the Dwarfguard.

Khela Laser Machine Gun
-Type: Laser Machine Gun
-Round: 14mm Laser Beam
-Round per magazine: 500 round energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters
-Maximum Effective Range: 8,000 Meters
-Details: This Laser Machine Gun can fire separate bolts or one continuous stream. It is used by the Dwarfguard

Tyn Explosive Thrower
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the Dwarven Army and Dwarfguard.

Hall Long Explosive Thrower
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Plasma rounds. The LAW-43Ty is the export model for the Tyndrumian Army.

Kill Long Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 5mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: the Kill Long Rifle Heavy is designed to be used by Daina-Dar Power Armour. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.

Man Fast Light Rifle
-Type: Heavy Laser Rifle
-Round: 5mm laser beam
-Round per magazine: 200-round energy cell
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: Man FLR is designed to be used by Daina-Dar Power Armour. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.

Bright Grenade(Flashbang)
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

Loud Grenade
Filling: Sonic
Blast Range: 55 ft (injury) 25 ft (lethal)

Boom Charge
Filling: Composition C-4
Blast Range: 95 ft (injury) 50 ft (lethal)

Armor
Spoiler
Daina Armor
-Type: Infantry Armour
-Features: The Daina Armour is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. Armor is titanium (high grade) and has bits of tungsten in it.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Daina-Dar Power Armour
-Type: Power Armour
-Built-in Armament: 1x Khela Laser Machine Gun.
-Built-in Shielding: 40,000 Megawatt energy shield
-Features:
The Daina-Dar has been severely modified form its previous life. It still weighs nearly as much, and stands nearly as tall. The suit is now designed to be worn by a Dwarf, but the modifications done to allow this to happen does make the suit look much more mismatched and worse off. If not for the expertise of the Dwarf craftsmen, it likely wouldn't work at all.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The Kill Long rifle may be connected to and powered by the suit.
Enchantment Woven Armor: The Armor of the Daina-Dar given to the Dwarguard(non-Dwarfguard versions, should they be used, do not possess Enchantments) has Enchantments woven into the armor to provide additional protection to its wearers.

Vehicles
Spoiler
Tyn Light Giant
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: Tyn Explosive Thrower or Dyn Big Fast Rifle or Mada Heavy Fast Rifle or Khela Laser Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Tyn Light Giant is the main troop transport for the Dwarven Army.

Hounded Giant
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Primary Armaments: 1x Mada Heavy Fast Rifle or Tyn Explosive Thrower (remotely operated)
Maximum Speed: 65 MPH
-Weight: 6,000 Ib
Detail: The Hounded Giant is used primarily by the Titan Legion.

Sea Giant
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: Tyn Explosive Thrower and 20mm Real Big Gun(Autocannon)
-Secondary Armament: Dyn Big Fast Rifle
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Sea Giant is the basic amphibious transport for the Dwarven Army.

Sea Giant V2
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: Tyn Explosive Thrower and 60mm Laser Cannon
-Secondary Armament: Dyn Big Fast Rifle
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Sea Giant V2 is less common than the Sea Giant.

Fast Titan
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 55 mm Laser Chain Gun
-Secondary Armament: 1x Zirak LLMG, 4x 90mm anti-tank missiles
-Shielding: 80,000 MW
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Fast Titan is the standard IFV of the Dwarven Army.

Small Titan
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 95mm Laser cannon
-Secondary Armament: 1 x Mada Heavy Fast Rifle, a Zirak LLMG (1 coaxial), 2 x 84mm Anti-Tank Missiles
-Shield: 120,000 MW
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Small Titan is the urban assault tank for the Dwarven Army.

Strong Titan
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armour, high-hardness steel, tungsten and plastic filler with ceramic component and appliqué armour. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x Dyn Big Fast Rifle (coaxial), 1x Mada Heavy Fast Rifle
-Shield: 200,000 MW
-Details: The main battle tank for the Dwarven army, the Strong Titan features digital fire control systems with laser rangefinders, a fully stabilized main gun and coaxial machine gun, and advanced night vision and sighting equipment. The Strong Titan is fast and reliable in combat and is on par with the Vidyan M2A3 Franks MBT and superior to the Erato T88 MBT.

Big Titan
-Type: Heavy Battle Tank
-Crew: 4
-Armor: Composite Armour, high-hardness steel, tungsten and plastic filler with ceramic component and appliqué armour. Resisted against HEAT, Sabot rounds, and anything less than 180mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 150mm Laser Cannon
-Secondary Armament: 1x Zirak LLMG (coaxial), 1x Khela Laser Machine Gun
-Shield: 250,000 MW
-Details: The Big Titan was the Scyllian answer to the Vidyan M5A2 Pershing Main Battle Tank. The Big Titan uses a 140mm laser cannon as its main weapon. However while the Big Titan is superior to the T88U MBT it is not better than the M5A2 Pershing MBT though it is equal to the M5A2.

Far Titan
-Type: Field Artillery
-Crew: 6
-Effective range:
-Conventional: 45 km (MA Charge 80KM)
-Rocket Assisted Projectile: 90 km (MA Charge 180 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The Far Titan uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM).

Fast Far Titan
-Type: Missile Artillery
-Crew: 4
-Effective range: 200 to 300 KM
-Primary Armament: 12x 240mm Missiles
-Secondary Armament: 1x Dynkin L24 LMG
-Details: The Fast Far Titan took the bases of the Small Titan and replaced the turret with 12x 240mm Missiles for a mobile artillery unit that will move around the battlefield fire its volley and disappear from the area before getting hit by enemy fire support.

Quick Far Titan
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x Mada Heavy Fast Rifle and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The Quick Far Titan is the mobile artillery for the Dwarven Army. It is fast and very mobile as it uses its long range cannon to provide fire support for the bulk of the Dwarven Army.

Air Kill Titan
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 2x 30mm Laser cannons, 12x 130mm anti-air missiles
-Detail: The Air Kill titan is the Dwarven mobile no fly zones as it uses two 30mm laser cannons and up to 12 anti-air missiles to clear the skies of enemy aircraft.

Sky Titan
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 25mm Laser Cannon
Hardpoints: Four pylon stations on the stub wings. Sky Titans also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 30x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The main attack gunship VTOL for the Dwarven Military.

Warships
Spoiler
Ship prefix for the Dwarven ships are TRN.

TRN Barazar Class Shuttle
Ship Type: Shuttle
Class: Dover Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 90,000 MW
Weaponry: 2x 10mm MA Cannon, 4x 220mm missiles
Detail: The Dover Class Shuttle is the most popular ship in Scyllian space.

TRN Gathar Class Cargoship
Ship Type: Cargoship
Class: Eddy Class
Length: 250 meters
Crew: 24
Fightercraft complement: one
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 550,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm MA Cannons, 6x 180mm missiles
Detail: The Eddy Class Cargoship is the merchant's choice in Imperial space.

TRN Zarazig Class Freighter
Ship Type: Freighter
Class: Abbeydale Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 1,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The Abbeydale Class Freighter is the Royal Navy's favorite Freighter as it not only carries the bulk of the supplies for the empire but is able to protect itself from attack.

TRN Ukkhir Class Fighter
Ship Type: Fighter
Class: Meteor Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm cannons.
Detail: The Meteor Class Fighter is the prefer fighter for both the Royal Navy and the Imperial Army.

TRN Gunurak Class Fighter
Ship Type: Fighter
Class: Gunnell Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 16x Missiles (8 180mm missiles, 8 130mm Missiles) and 4x 60mm Laser cannons.
Detail: The Gunnell Class Fighter is the next generation fighter for the Royal Navy.

TRN Kharbar Class Bomber
Ship Type: Bomber
Class: Lovern Class
Length: 60 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Gunner
Armor: Tri-layer armored hull that is resistant up to 90mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.
Shielding Type: 1,550,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. The stealth systems are a complete upgrade from the previous generation, making it even harder to spot.
Weaponry: 40x Missiles (30x 300mm anti-ship missiles, 10x 240mm Missiles), 4x 400mm Torpedoes and 2x 105mm Laser Cannons, 4x 10mm point defense lasers.
Detail: The Lovern Class Bomber is the main bomber for the Royal Navy.

TRN Sanzir Class dropship
Ship Type: Dropship
Class: Paskell Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 40 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 240,000 megawatt shield
Weaponry: 1x chine mounted 30mm Laser Cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 4x 90mm plasma cannons, 2x 10mm point defense lasers.
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Paskell Class Dropship entered service early in the war and has served the Imperial Army throughout the war and still does to this day.

TRN Linain Class Stealth Boat
Ship Type: Stealth Boat
Class: Vanguard Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 800,000 MW
Weaponry: 6x 180mm missiles, 6x 220mm Torpedoes
Detail: The Vanguard Class Stealth Boats are the eyes of the Royal Navy and is their first strike vessel against their foes. The Vanguard Class Stealth Boat uses a "mirror" cloaking system which has the hull of the ship match the area around it. For example if there was a tree next to it then you will see that same tree on the hull and since this is in space the ship should be impossible to spot since the chances of it being next to something is next to impossible. Also is able to hide its heat source as well so it cannot be spotted on thermals.

TRN Gwar Class Frigate
Ship Type: Frigate
Class: Razees Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Meteor Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9 × 6 inch laser cannon, 14 × 40 mm laser guns , 9 × 50 mm laser cannons, and 16 missile pods (four 180mm missiles each)
Detail: The Razees Class Frigate is the workhorse of the Royal Navy as they have been known to send these Frigates far and wide throughout the Empire to enforce its will.

TRN Kamil Class Frigate
Ship Type: Frigate
Class: Hastey Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Gunnell Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,800,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9 × 8 inch laser cannon, 22 × 40 mm laser guns , 12 × 50 mm laser cannons, and 24 missile pods (four 180mm missiles each)
Detail: The Hastey Class Frigate is the latest Frigate in the Royal Navy and are used to enforce the will of the Empire.

TRN Irak Class Destroyer
Ship Type: Destroyer
Class: Lord Class
Length: 205 meters
Crew: 300
Fightercraft complement: none
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 4,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 9 × 20 mm Laser cannons, 8x 50mm laser defense guns, 3x 450mm Laser MA Cannons
Detail: The Lord Class Destroyer is tasked for escort and counter stealth boat operations for the Royal Navy.

TRN Barikthar Class Cruiser
Ship Type: Cruiser
Class: Arethusa Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Meteor Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 8x 60mm Defense Lasers, 6x 250mm Laser Cannons, 6x 300mm Laser Cannons.
Detail: The Arethusa Class Cruiser is the muscle of the Royal Navy as they are used to break through enemy navies in set piece battles. However the Royal Navy's main weakness is that they prefer to fight in only set piece battles if they can and the Arethusa Class Cruiser is an example of this.

TRN Arral Class Cruiser
Ship Type: Cruiser
Class: Slingsby Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Gunnell Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,800,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 8x 440mm anti-ship missiles, 8x 60mm Defense Lasers, 6x 250mm Laser Cannons, 9x 360mm Laser Cannons.
Detail: The Slingsby Class Cruiser is the new warship for the Royal Navy and is the new backbone of the Royal Navy.

TRN Tharkal Class Battleship
Ship Type: Battleship
Class: Duke Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Meteor Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 15,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser cannons, 36x 70mm laser defense guns, 10x 220mm anti-ship missiles, 9x 120 Inch laser cannons
Detail: The Duke Class Battleship is the toughest warship the Royal Navy has in terms of firepower and heavy armor. They act as the standard capital ship in the fleet.

TRN Kharkil Class Battleship
Ship Type: Battleship
Class: Duncan III Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Gunnell Class Fighters, two Lovern Class Bombers, two Paskell Class dropships
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 18,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser cannons, 36x 70mm laser defense guns, 10x 220mm anti-ship missiles, 12x 120 Inch laser cannons
Detail: The Duncan III Class Battleship is the next generation battleship for the Imperial Navy.

TRN Tyndrum Class Carrier
Ship Type: Carrier
Class: Maximilian III Class
Length: 1,800 meters
Crew: 4,000
Fightercraft complement: 80 Meteor Class Fighters, 20 Paskell Class dropships, 10 Lovern Class Bombers
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 80,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser cannons, 46x 90mm laser defense guns, 10x 220mm anti-ship missiles, 3x 52 Inch laser fixed in heavily armored turrets
Detail: The Maximilian III Class Carrier is the king of the Royal Navy and acts as the flagship of the Royal Navy. The carrier is named after the Empire's greatest King; King Maximilian III.

TRN Thrumin Class Carrier
Ship Type: Carrier
Class: Augustus V Class
Length: 2,400 meters
Crew: 4,000
Fightercraft complement: 100 Gunnell Class Fighters, 20 Lovern Class Bombers, 20 Paskell Class dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 90,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser cannons, 46x 90mm laser defense guns, 10x 220mm anti-ship missiles, 3x 52 Inch laser fixed in heavily armored turrets
Detail: The Augustus V Class Carrier is the next generation Carrier and Flagship for the Imperial Navy.

Troops
Spoiler
Dwarven Infantry
Type: Infantry
Details: The basic Dwarven unit in the Dwarven army.

-Rifleman
-Issued Weaponry: Bori Pistol, Kari Fast Rifle (Universal Holographic Weapon Sight)
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

-Grenadier
-Issued Weaponry: Bori Pistol, Kari Fast Rifle (Universal Holographic Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

-Automatic Rifleman
-Issued Weaponry: Bori Pistol, Tyn Big Fast Rifle (Universal Holographic Weapon Sight)
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

-Sniper
-Issued Weaponry: Bori Pistol, Gwinn Big Long Rifle
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

-Engineer
-Issued Weaponry: Bori Pistol, Kari Short Rifle (Universal Holographic Weapon Sight), Hall Long Explosive Thrower
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

-Chosen Man
-Issued Weaponry: Bori Pistol, Kari Short Rifle (Universal Holographic Weapon Sight)
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

-Section Corporal
-Issued Weaponry: Bori Pistol, Frommer LR-1Ty Laser Rifle (Universal Computerized Sight)
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

-Colour Sergeant
-Issued Weaponry: Bori Pistol, Gelberman LC-4Ty Carbine (Universal Computerized Sight)
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

Dwarven Frontliners
Type: Infantry
Details: Members from the Dwarven Frontliners and are the assault infantry of the Dwarven Army

-Frontliner
-Issued Weaponry: Bori Light Pistol, Turi Light Rifle V2 (Universal Computerized Sight)
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

Frontliner Grenadier
-Issued Weaponry: Bori Light Pistol, Turi Light Rifle V2 (Universal Computerized Sight, Universal Grenade Launcher Attachment)
-Equipment: 4x Bright Grenades and 4x Loud Grenades
-Protection: Daina Armor

-Frtonliner Support
-Issued Weaponry: Bori Light Pistol, Korn SALW (Universal Computerized Sight)
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

-Frontliner Sniper
-Issued Weaponry: Bori Light Pistol, Gwinn Long Rifle
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

-Frontliner Medic
-Issued Weaponry: Bori Light Pistol, Turi Light Rifle (Universal Computerized Sight)
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

-Frontliner Engineer
-Issued Weaponry: Bori Light Pistol, Gelber Short Light Rifle (Universal Computerized Sight), Halliday LAW-43
-Equipment: 4x Bright Grenades, 2x Boom Charges and 4x Loud Grenades
-Protection: Daina Armor

-Frontliner Sergeant
-Issued Weaponry: Bori Light Pistol, Gelber Short Light Rifle V2 (Universal Computerized Sight)
-Equipment: 2x Bright Grenades and 2x Loud Grenades
-Protection: Daina Armor

Titan Legion Sky Dwarves
Type: Airborne Troops
Details: Members of the Tyndrumian Airborne Division.

-Skydwarf
-Issued Weaponry: Bori Pistol (Universal Pistol Red Dot Sight), Kari Short Rifle (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 2x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-Skydwarf Support Trooper
-Issued Weaponry: Bori Pistol (Universal Pistol Red Dot Sight), Tyn Big Fast Rifle (Universal Target Locater Weapon Sight)
-Equipment: 2x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-Skydwarf Marksman
-Issued Weaponry: Bori Fast Pistol, Gwinn Long Rifle
-Equipment: 2x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-Skydwarf Sniper
-Issued Weaponry: Bori Fast Pistol (Universal Pistol Red Dot Sight), Undin Big Long Rifle
-Equipment: 2x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-Skydwarf Medic
-Issued Weaponry: Bori Fast Pistol (Universal Pistol Red Dot Sight), Tyn Fast Gun (Universal Target Locater Weapon Sight)
-Equipment: 2x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-Skydwarf Engineer
-Issued Weaponry: Bori Pistol (Universal Pistol Red Dot Sight), Kari Short Rifle (Universal Target Locater Weapon Sight), Hall Long Explosive Thrower
-Equipment: 4x Bright Grenades, 4x Boom Charges and 4x Loud Grenades
-Protection: Daina Armor

-Skydwarf Officer
-Issued Weaponry: Bori Pistol (Universal Pistol Red Dot Sight), Gelber Short Light Rifle V2 (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 2x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

Dwarfguard
Type: Powered Armor Infantry
Details: The heavy assault units of the Dwarven Military, as well as personal defense of royal officials.

-Dwarfguard
-Issued Weaponry: Kill Long Rifle (Universal MA Computerized Sight)
-Equipment: n/a
-Protection: Daina-Dar Power Armor

-Support Dwarfguard
-Issued Weaponry: Khela Laser Machine Gun (Universal Target Locater Weapon Sight)
-Equipment: n/a
-Protection: Daina-Dar Power Armor

-Dwarfguard Sergeant
-Issued Weaponry: Man Fast Light Rifle (Universal MA Target Locater Weapon Sight, Universal MA Grenade Launcher Attachment)
-Equipment: n/a
-Protection: Daina-Dar Power Armor

Titans Guard
Type: Elite Troops
Details: Members of the Titans Guard are recruited directly from the Titan Legion and Dwarven Army. They incredibly picky about who they let in their ranks, and it shows. They are the most elite unit in the Titan Legion and Dwarven Army, and the honor to join them is on par with being a member of the Dwarfguard.

-Titans Guard
-Issued Weaponry: Bori Light Pistol (Universal Pistol Red Dot Sight), Turi Light Rifle V2 (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 4x Bright Grenades, 2x Boom Charges and 4x Loud Grenades
-Protection: Daina Armor

-Titans Guard Grenadier
-Issued Weaponry: Bori Light Pistol, Korn SALW (Universal Target Locater Weapon Sight)
-Equipment: 4x Bright Grenades, 2x Boom Charges and 4x Loud Grenades
-Protection: Daina Armor

-Titans Guard Marksman
-Issued Weaponry: Bori Fast Pistol (Universal Pistol Red Dot Sight), Gwinn Long Rifle
-Equipment: 4x Bright Grenades, 2x Boom Charges and 4x Loud Grenades
-Protection: Daina Armor

-Titans Guard Sniper
-Issued Weaponry: Bori Fast Pistol (Universal Pistol Red Dot Sight), Zirak Big Long Light Rifle
-Equipment: 4x Bright Grenades, 2x Boom Charges and 4x Loud Grenades
-Protection: Daina Armor

-Titans Guard Engineer
-Issued Weaponry: Bori Fast Pistol (Universal Pistol Red Dot Sight), Gelber Short Light Rifle V2 (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment), Halliday LAW-43Ty
-Equipment: 4x Bright Grenades, 4x Boom Charges and 4x Loud Grenades
-Protection: Daina Armor

-Titans Guard Officer
-Issued Weaponry: Bori Light Pistol (Universal Pistol Red Dot Sight), Gelber Short Light Rifle V2 (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 4x Bright Grenades, 2x Boom Charges and 4x Loud Grenades
-Protection: Daina Armor

Special Operation Dwarves
Type: Special Forces
Details: The Special Operation Dwarves are the elite special forces of the Dwarven Military

-Operator
-Issued Weaponry: Bori Pistol (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), Kari Short Rifle (Universal Target Locater Weapon Sight Model 2, R-1 Rifle Suppressor)
-Equipment: 4x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-CQB Operator
-Issued Weaponry: Bori Pistol (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), Tyn Fast Gun (Universal Target Locater Weapon Sight Model 2, S-1 Suppressor)
-Equipment: 4x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-Breecher
-Issued Weaponry: Bori Pistol (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), Bern Loud Rifle (Universal Target Locater Weapon Sight Model 2)
-Equipment: 4x Bright Grenades, 2x Boom Charges and 4x Loud Grenades
-Protection: Daina Armor

-Marksman
-Issued Weaponry: Bori Pistol (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), Gwinn Long Rifle (R-1 Rifle Suppressor)
-Equipment: 4x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-SOD Team Leader
-Issued Weaponry: Bori Pistol (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), Kari Short Rifle (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment, R-1 Rifle Suppressor)
-Equipment: 4x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

Special Space Service
Type: Special Forces
Details: The Special Space Service is the elite Special Forces unit in the Dwarven Navy

-Operator
-Issued Weaponry: Bori Light Pistol (Universal Pistol Computerized Sight), Gelber Short Light Rifle V2 (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-Grenadier
-Issued Weaponry: Bori Light Pistol (Universal Pistol Computerized Sight), Gelber Short Light Rifle V2 (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 4x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-Sniper
-Issued Weaponry: Bori Light Pistol (Universal Pistol Computerized Sight), Gwinn Long Rifle (R-1 Rifle Suppressor)
-Equipment: 2x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-Support Operator
-Issued Weaponry: Bori Light Pistol (Universal Pistol Computerized Sight), Korn SALW (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor

-Combat Engineer
-Issued Weaponry: Bori Light Pistol (Universal Pistol Computerized Sight), Gelber Short Light Rifle V2 (Universal Target Locater Weapon Sight Model 2), Halliday LAW-43Ty
-Equipment: 4x Bright Grenades, 4x Boom Charges and 4x Loud Grenades
-Protection: Daina Armor

-SSS Team Leader
-Issued Weaponry: Bori Light Pistol (Universal Pistol Computerized Sight), Gelber Short Light Rifle V2 (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 2x Bright Grenades, 2x Boom Charges and 2x Loud Grenades
-Protection: Daina Armor
"...Roleplays are perfectly arranged, until the roleplayers arrive" - J
swifterdeath
Ready For Action
 
Posts: 1663
Joined: Fri Aug 28, 2009 10:53 am
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