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Cabal Sector AH Superpowers

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Cabal Sector AH Superpowers

Postby Megaraptor18 » Mon Mar 30, 2015 4:17 pm

United Nations of Earth

UPN-90 Pistol
-Type: Service Pistol
-Round: 9x18mm
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The basic side arm for the UNE Army.

PW-3000 Machine Pistol
-Type: Machine Pistol
-Round: 4.6×30mm
-Clip: 20-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The basic machine pistol for the UNE Army.

UNS-30 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 10-round detachable box magazine
-Rounds per minute: 300 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The UNS-30 Shotgun is the standard issue shotgun for the UNE Army.

UAK-81 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 60-round casket magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The UAK-81 Assault Rifle is the standard issue assault rifle for the UNE Army.

UAK-81U Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The UAK-81U Carbine is the standard issue carbine to the UNE Army.

SSV Tikhaya Veter
-Type: Magnetic Acceleration Rifle
-Round: 9×39mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SSV Tikhaya Veter or Silent Wind is an assault rifle featuring an integrated suppressor that uses a heavy subsonic 9×39mm cartridge and armor-piercing cartridge.

SVS Sornyakov Rezak
-Type: Magnetic Acceleration Rifle
-Round: 9×39mm
-Round per magazine: 20-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SVS Sornyakov Rezak or Weed Cutter is a suppressed sniper rifle that uses a heavy subsonic 9×39mm cartridge and armor-piercing cartridge.

SK-3M Gadyuka
-Type: Magnetic Acceleration Rifle
-Round: 9×39mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SK-3M Gadyuka or the Viper is a compact carbine designed for special operations and security troops and designed to be hidden under coats.

L120 Marksman Rifle
-Type: Marksman Rifle
-Round: 7.62mm
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The L120 is the standard issue Marksman Rifle for the UNE Liberation Army.

VSR-72 Sniper Rifle
-Type: Sniper Rifle
-Round: .300 Winchester Magnum
-Round per magazine: 5 rounds
-Effective Range: 3,200 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The VSR-72 Sniper Rifle is the main Sniper Rifle for the UNE Liberation Army

UM-52 Sub-Machine Gun
Type: Submachine Gun
-Round: 9x18mm
-Round per magazine: 20-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: The UM-52 SMG is the standard issue SMG for the UNE Army.

RPN-11M Light Machine Gun
-Type: Squad Automatic Weapon
-Round: 7.62×39mm
-Round per magazine: 45-round box magazine, 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The RPN-11M is the main SAW for the UNE Army.

UGM-54 General Purpose Machine Gun
-Type: Light Machine Gun
-Round: 7.62×39mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,800 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The main General Purpose Machine for the UNE Liberation Army.

BV-65 Heavy Machine Gun
-Type: Heavy Machine Gun
-Round: 14mm
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The BV-65 Heavy Machine Gun is the standard issue vehicle mounted machine gun for the UNE Liberation Army.

UNG-26 Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 36 grenades belt
-Effective Range: 1 kilometer
-Maximum Effective Range: 3 kilometers
-Details: This UNE grenade launcher is used by the UNE Army

UNR-37 Rocket Launcher
-Type: Multi-Purpose Rocket Launcher
-Round: 105mm
-Round per magazine: Two rockets
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: The UNR-37 Rocket Launcher is an anti-tank and anti-air launcher that is armed with two multi purpose missiles.

TV-77 Heavy MA rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 9mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: The TV-77 Heavy MA rifle is the main Heavy MA Rifle for the UNE Liberation Army.

TV-81 Heavy MA Machine Gun
-Type: Heavy Magnetic Acceleration Rifle
-Round: 9mm
-Round per magazine: 500-round detachable box magazine, 2,000 round heavy belt feed
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: The TV-81 Heavy MA Machine Gun is the machine gun for Power Armored Troops in the UNE Liberation Army. It lays down heavy volumes of 9mm slugs at enemy positions though it has the worse jamming and failure rate out of the entire UNE arsenal.

TV-80 Railgun
-Type: Railgun
-Round: 10mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 7,000 Meters
-Maximum Effective Range: 15,000 Meters
-Details: The TV-80 Railgun is designed for long range heavy sniping. Its designed to take out the most heavily armored vehicles and tears right through Power Armored troops.

Energy Weaponry

UNB-09 Beam Rifle
-Type: Particle Rifle
-Round: 7mm Particle Beam
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-800 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 4 km
-Details: The UNB-09 Beam Rifle is the main energy weapon for the UNE Army.

UD-01 Disintegrator Rifle
-Type: Disintegrator Rifle
-Round: 6mm
-Round per magazine: 12-round energy cell
-Rounds per minute: 100-500 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 4 km
-Details: The UD-01 Disintegrator Rifle is a very powerful single shot weapon that fires high damage projectiles that is capable of eliminating regular enemies in one shot, and disintegrates targets upon the killing shot on the Subatomic level. Disintegrator weapons are outlawed by Arms Control Treaty under Article 3 which bans the use of weaponry that destroys matter on the Subatomic level. Which weapons have been declared unhuman and pure evil in the eyes of the International community. The UNE willingly breaks the Arms Control Treaty but given their status as superpower and protection from the Atlantian Collective they are able to hold off retaliations from the international community.

Grenades and Explosives

UG-15
Filling: Composition B
Blast Range: 50 ft (injury) 30 ft (lethal)
Details: The standard issue high explosive grenade for the UNE armed forces.

UG-21
Filling: Composition B
Blast Range: 45 ft (injury) 15 ft (lethal)
Details: The standard issue frag grenade for the UNE armed forces.

FB-41
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot
Details: The standard issue flash bang grenade for the UNE armed forces.

UNDC-15
Filling: Composition C-4
Blast Range: 75 ft (injury) 35 ft (lethal)
Details: The standard issue satchel charge for the UNE armed forces.

Armory

NK-994 Combat Suit
-Type: Infantry Armor
-Features: The NK-994 Combat Suit is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

NK-994 Sniper Gear
-Type: Infantry Armor
-Features: This suit is based on the NK-994 design but has a built in cloaking to keep the sniper hidden from sight much easier than before.

NK-995 Heavy Infantry
-Type: Infantry Armor
-Built-in shielding: 50,000 mw
-Features: This suit is based on the NK-994 design but has a built in shield generator and protects the user.

NK-999 Heavy Exoskeleton
-Type: Power Armor
-Built-in Armament: 1x RPN-11M Light Machine Gun, 1x UNR-37 Rocket Launcher
-Built-in Shielding: 100,000 Megawatt energy shield
-Features:
The NK-999 Heavy Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The TV-77 Heavy MA rifle may be connected to and powered by the suit

NK-998 Spetsnaz
-Type: Infantry Armor
-Built-in Shielding: 50,000 mw
-Features: This suit is based on the NK-994 design but has built in cloaking and doubles the users speed and strength.

Vehicles

MCJB-01MK IV Speed Demon Combat Jet Bike
-Role: Jet-Bike/Recon
-Crew: 1 Driver
-Primary Armaments: 2x UNG-26 Grenade Launchers or 2x UGM-54 General-Purpose Machine Gun
-Maximum Speed: 140 MPH
-Operational range: 900 miles
-Detail: The Speed Demon was created as a fast moving recon vehicle if air and space assets were not available. They can fly to 3,000 feet into the air if needed and is armed with two 40mm grenade launchers and two 7.62mm light machine guns. The downside is that due to poor design planning the pilot has no cover and the Speed Demon will explode randomly sometimes. For that the Army didn't want it but the UN Security Council and top members the the Unity Party wanted it in the Army.

CBT-32 Hund Troop Transport
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: UNG-26 Grenade Launcher or UGM-54 General-Purpose Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Standard issue LUV for the UNE Liberation Army.

CHA-04 Badger Light Attack Vehicle
-Role: Armored Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: UNG-26 Grenade Launcher or BV-65 Heavy Machine Gun
-Maximum Speed: 65 MPH
-Operational range: 600 miles
-Detail: The main frontline assault vehicle for the UNE Army.

BTC-46 Peka Amphibious Assault Vehicle
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 8
-Primary Armaments: UNG-26 Grenade Launcher and 2x 20mm MA Cannons
-Secondary Armament: BV-65 Heavy Machine Gun
-Shield: 200,000 MW
-Maximum Speed: 65 MPH
-Operational range: 800 miles
-Detail: The Peka is a light armored IFV that is tasked in going into water heavy areas and clearing out resistance.

UIFV-104 Faversham Infantry Fighting Vehicle
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Composite Titanium and Tungsten Armor strong enough to resist against 220mm rounds.
-Shield: 400,000 MW
-Primary Armaments: 40mm Particle Cannon
-Secondary Armament: BV-65 Heavy Machine Gun, 4x 105mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: This is the main IFV for the UNE Army and is armed with a 40mm Particle Cannon that provides support to the infantry.

LS-71 Tartaruga Light Tank
-Role: Light Hover Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 95mm MA Cannon
-Secondary Armament: 1 x UGM-54 Machine Gun, 1x Plasma Machine Gun (1 coaxial), 2 x 105mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The LS-71 Light Tank is tasked to go into urban areas for close quarters combat.

T-300 Cossack Medium Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 105mm MA Cannon
-Secondary Armament: 1x UGM-54 LMG (coaxial), 1x BV-65 Heavy Machine Gun
-Shield: 200,000 MW
-Details: The T300 is designed and tasked for overwhelming enemy forces as the UNE Army deploys them in the hundreds in hopes of breaking enemy defenses.

P-100 Schwere Lowe Heavy Tank
-Type: Heavy Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 125mm Disintegrator Cannon
-Secondary Armament: 1x UGM-54 LMG (coaxial), 1x BV-65 Heavy Machine Gun
-Shield: 500,000 MW
-Details: P100 Heavy Battle Tank is the all round killer with it's Disintegrator Cannon that destroys any object on the subatomic level. This tank was declared illegal by the Arms Control Treaty but as normal the UNE ignores such treaties for their own ends.

Type 909 Union Master Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 120mm Particle Cannon
-Secondary Armament: 1x UGM-54 LMG (coaxial), 1x BV-65 Heavy Machine Gun
-Shield: 300,000 MW
-Details: The Type 909 is the Main Battle Tank for the UNE Liberation Army. When the waves of T300s were clears up the enemy defenses or their attack is stalled they deploy the Type 909 Union Master to destroy all resistance.

UNT-30 Twin Eagle Super-Tank
-Type: Advanced Battle Tank
-Crew: 5
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 120mm Disintegrator Cannon, 120mm Particle Cannon
-Secondary Armament: 1x UGM-54 LMG (coaxial), 1x BV-65 Heavy Machine Gun
-Shield: 600,000 MW
-Details: The feared Twin Eagle Super Tank is the most advanced MBT in the UNE Liberation Army. It uses twin 120mm cannons though one is a Particle Cannon while the other is a Disintegrator Cannon which makes it illegal for use but again the UNE doesn't care about that and deploys them as they see fit.

A-200 Light Artillery
-Type: Field Artillery
-Crew: 4
-Effective range:
-Conventional: 40 km (MA Charge 75KM)
-Rocket Assisted Projectile: 90 km (MA Charge 180 KM)
-Primary Armament: 152mm MA Cannon
-Secondary Armament: none
-Details: The A-200 Light Artillery is the standard artillery for the UNE Liberation Army.

A-210 Heavy Artillery
-Type: Field Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 85KM)
-Rocket Assisted Projectile: 100 km (MA Charge 190 KM)
-Primary Armament: 200mm MA Cannon
-Secondary Armament: none
-Details: The A-210 Heavy Artillery is tasked for heavy bombardment and destruction of an area for the UNE Liberation Army.

MA-220 Thunder Cracker Mobile Artillery
-Type: Self Propelled Artillery
-Crew: 4
Shielding: 300,000mw, 100,000 bubble
-Effective range: 104 km
-Primary Armament: 12x 300mm Rockets, 60x 88mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, Plasma, and Thermobaric.), 220mm MA Cannon
-Secondary Armament: 1x BV-65 Heavy Machine Gun
-Details: The MA-220 Thunder Cracker Mobile Artillery is a gun and rocket artillery platform that is tasked in destroying hard targets and withdrawing before they catch returning fire.

MSR-230 Union Hammer
-Type: Self Propelled Artillery
-Crew: 4
Shielding: 300,000mw, 100,000 bubble
-Effective range: 104 km
-Primary Armament: 12x 300mm Rockets, 60x 100mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, Plasma, and Thermobaric.), 4x 880mm ballistic missiles.
-Secondary Armament: 1x BV-65 Heavy Machine Gun
-Details: The MSR-230 Union Hammer is tasked with long range ballistic missile strikes against hard targets.

ZSU-920 Tsar Anti-Air Artillery
-Role: Self-propelled anti-aircraft gun
-Crew: 3
Shielding: 300,000mw
-Primary Armaments: 2x 90mm Cannons, 2x, 120mm Cannons, 24x 220mm anti-air missiles (half of them are Spreadshot Missiles designed to counter enemy drop operations), 2x 900mm Anti-Ship missiles
-Detail: The ZSU-920 Tsar Anti-Air Artillery is the main air defense platform for the UNE Liberation Army.

HFP-5A3 Fire Cat Flak Panzer Heavy Anti-Air Artillery
-Role: Self-propelled anti-aircraft gun
-Crew: 4
Shielding: 400,000mw
-Primary Armaments: 2x 90mm Particle Cannons, 2x, 120mm Particle Cannons, 48x 220mm anti-air missiles (half of them are Spreadshot Missiles designed to counter enemy drop operations), 8x 900mm Anti-Ship missiles
-Detail: The HFP-5A3 Fire Cat Flak Panzer Heavy Anti-Air Artillery is tasked with heavy air defense and light orbital defense for the UNE Liberation Army.

CJC-98 Esploratore Scout Jet-Copter
Type: Scout VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 2x 20mm MA Cannons, 2x 10mm Particle Cannons
Rockets: 20x 90mm air-to-ground rockets
Missiles: 2x 180mm Multi-Purpose Missile, 2x 130mm Anti-Air Missiles.
Details: The CJC-98 Esploratore Scout Jet-Copter is the main Scout VTOL for the UNE Liberation Army.

MJC-170 Hornet Jet-Copter
Type: Attack Gunship
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1× 30×113 mm MA Chain Gun (Max range 10,000 Meters)
Hardpoints: Four pylon stations on the stub wings. Hornet also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack and 2x 14mm MA cannons
Rockets: 40x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The MJC-170 Hornet Jet-Copter is the main attack VTOL for the UNE Liberation Army.

CJC-99 Bestille Attack Jet-Copter
Type: Attack Gunship
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1× 30×113 mm (1.18 × 4.45 in) Particle Chain Gun (Max range 10,000 Meters)
Hardpoints: Four pylon stations on the stub wings. Bestille also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 88mm air-to-ground rockets
Missiles: 6x 180mm Multi-Purpose Missile, 6x 130mm Anti-Air Missiles.
Details: The CJC-99 Bestille Attack Jet-Copter is an attack gunship for the the UNE Liberation Army.

CJC-100 Kaos Heavy Attack Jet-Copter
Type: Attack Gunship
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 2× 30×113 mm (1.18 × 4.45 in) MA Chain Gun (Max range 10,000 Meters), 2x 30 Particle Cannons
Hardpoints: Four pylon stations on the stub wings. Kaos also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 105mm air-to-ground rockets
Missiles: 8x 180mm Multi-Purpose Missile, 8x 130mm Anti-Air Missiles.
Details: The CJC-100 Kaos Heavy Attack Jet-Copter is the main heavy attack gunship for the UNE LIberation Army.

CPK-177 Comrade VTOL
Type: VTOL Transport
Crew: 2 (pilot, and co-pilot/gunner)
Passengers: 10 men
Armament:
Guns: 2× 30×113 mm Particle Cannon
Rockets: 20x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The CPK-177 Comrade VTOL is the main airborne transport for the UNE Liberation Army.

Ground to Space Defense Guns

GSDG-01 Spean Ground to Spaces Defense Gun
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: A single layer of armor that is resistant to 25mm and below.
Shielding Type: 300,000 mw
Weaponry: Twin linked 20mm Particle cannons
Details: The main light GSDG for the UNE Armed Forces.

GSDG-02 Gabiti Ground to Spaces Defense Gun
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Tri-layer armored hull that is resistant up to 40mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 500,000 mw
Weaponry: Duel 40mm Particle cannons and four hard point for either rocket pods (80mm), 180mm Multi-purpose missiles and 130mm Anti-Air Missiles.
Details: The main Medium GSDG for the UNE Armed Forces.

GSDG-03 Taukra Ground to Spaces Defense Gun
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 1 million MW
Weaponry: Duel 105mm Particle Cannons and eight hard point for either rocket pods (80mm), 240mm Multi-purpose missiles and 130mm Anti-Air Missiles
Details: The main anti-warship GSDG for the UNE Armed Forces.

GSDG-04 Canoeiro Ground to Spaces Defense Gun
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 2 million MW
Weaponry: Duel 305mm Particle Cannons and 16 hard point for either rocket pods (140mm), 240mm Multi-purpose missiles and 480mm Anti-Ship Missiles.
Details: The main heavy GSDG for the UNE Armed Forces.

Warships

The ship prefixes for the UNE Navy is UNLN, which stands for United Nations Liberation Navy

UNLN Madrid Class Shuttle
Ship Type: Shuttle
Class: Madrid
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 80,000 MW
Weaponry: 2x 10mm Particle Cannons, 8x 220mm missiles
Detail: The Madrid Class Shuttle is the main shuttle for the UNE Navy.

UNLN Nuuk Class Cargoship
Ship Type: Cargoship
Class: Nuuk
Length: 250 meters
Crew: 24
Fightercraft complement: one
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 4x 50mm Particle Cannons, 12x 180mm missiles
Detail: The Nuuk Class Cargoship is the main cargoship for the UNE Navy.

UNLN Skopje Class Freighter
Ship Type: Freighter
Class: Skopje Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 F150 Black Eagle Space Fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm Particle Cannons, 10x SBMP Space Borne Missile Pods. 8x 140mm missiles in each pod.
Detail: The Skopje Class Freighter is the basic Freighter for the Blue Navy.

UNLN F150 Black Eagle Space Fighter
Ship Type: Fighter
Class: F150 Black Eagle
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 300,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Particle Cannons.
Detail: The F150 Black Eagle is the main fighter for the UNE Navy.

UNLN B190 Storm Hawk Bomber
Ship Type: Bomber
Class: B190 Storm Hawk Class
Length: 62 meters
Crew: 2
Armor: tri-layer armored hull that is resistant up to 60mm rounds, the main hull uses tungsten and reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 180,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. Extensive stealth systems render the craft invisible to the eye and all but non-existent to radar and thermal sensors.
Weaponry: 40x Missiles (10x 300mm missiles, 20x 120mm Missiles, 10x 250mm Torpedoes) and 2x 40mm Particle cannons, 2x 10mm point defense lasers. Can be equipped with 16x 2,000 lb JDAMs
Detail: The B190 Storm Hawk is the main bomber for the UNE Navy.

UNLN Commissar Class Dropships
Ship Type: Dropship
Class: Commissar Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 50 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 210,000 megawatt shield
Weaponry: 1 chin-mounted 40mm Particle Cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 2x 80mm Hyper-Ionization cannons, 2x 90mm Particle cannons, 6x 20mm point defence lasers.
Armor: Quad-layer armored hull that is resistant up to 70mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Commissar is the main dropship for the UNE Navy.

UNLN Vienna Class Stealth Boat
Ship Type: Stealth Boat
Class: Vienna Class
Length: 120 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 500,000 MW
Weaponry: 34x 180mm missiles, 28x 220mm Torpedoes
Detail: The Vienna Class is the main Stealth Boat for the UNE Navy.

UNLN Deimos Class Frigate
Ship Type: Frigate
Class: Deimos Class
Length: 125 meters
Crew: 150
Fightercraft complement: one F150 Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 4,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 50mm Particle guns, 14 × 40 mm laser defense guns, 9 × 105 mm Particle cannons, and 16 missile pods (four 180mm missiles each)
Detail: The Deimos Class Frigate is the main Frigate for the UNE Navy.

UNLN Manila Class Destroyer
Ship Type: Destroyer
Class: Manila Class
Length: 205 meters
Crew: 300
Fightercraft complement: none
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 6,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 9 × 20 mm Particle cannons, 8x 50mm laser defense guns, 3x 450mm Particle Cannons
Detail: The Manila Class Destroyer is the main escort and counter Stealth Boat warship for the UNE Navy.

UNLN Nova Class Cruiser
Ship Type: Cruiser
Class: Nova Class
Length: 350 meters
Crew: 350
Fightercraft complement: four F150 Fighters, two B190 Bombers
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 8,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 24 × 60 mm laser defense guns 6x 250mm Particle Cannons, 6x 300mm Particle Cannons.
Detail: The Nova Class is the main cruiser for the UNE Navy.

UNLN Phoenix Class Battlecrusier
Type: Battlecruiser
Size: 800m
Shields: 11.5 mil. Megawatts
Weaponry: 2 frontal 30-inch Particle cannons on swivel turrets, 6 400mm turreted Particle cannons on each side, 6 400mm turreted Particle cannons on each side, 8 250mm anti-ship missile pods (five missiles each) on each side
Defenses: counter-missiles, 12x 240mm (3 on all sides), 6x 40mm pinpoint laser defense clusters on all sides (5 each), 8x 60mm Defense Lasers
Armor: 400mm of 4-layer ceramic/tungsten/high-grade titanium with high-grade depleted uranium sheets in between the layers
Crew: 350
Passengers: 2500
Cargo: 100 thousand tons
Fighter complement: 10 F150 Fighters, 4 B190 Bombers
Description: The Phoenix Class Battlecrusier is main battlecrusier for the UNE Navy.

UNLN Ares Class Battleship
Ship Type: Battleship
Class: Ares Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four F150 Fighters, two B190 Bombers
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 18,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Particle cannons, 10x 220mm anti-ship missiles, 36 × 80 mm laser defense guns, 9x 120 Inch Particle heavily armored turrets
Detail: The Ares Class Battleship is the main battleship for the UNE Army.

UNLN Dragon Class Assault Carrier
Ship Type: Carrier
Class: Dragon Class
Length: 1,800 meters
Crew: 4,000
Fightercraft complement: 60 F150 Fighters, 20 B190 Bombers, 20 Commissar Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 85,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Particle cannons, 10x 220mm anti-ship missiles, 50 × 90 mm laser defense guns, 3x 52 Inch Particle heavily armored turrets
Detail: The Dragon Class Assault Carrier is the main carrier for the UNE Navy.

UNLN Arrow Head Class Command Ship
Ship Type: Invasion Ship
Class: Arrow Head Class
Length: 8 km
Crew: 4,000
Fightercraft complement: 100 F150 Fighters, 100 B190 Drone Bombers, 140 Commissar Dropships, 500 M50 Orbital Drop Pods, 400 M61 Orbital Drop Pods, 200 M56 Orbital Drop Pods, and 100 M58 Orbital Drop Pods
Passengers: 30,000
Cargohold: 6,000,000 tons
Shielding Type: 280,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 300x 40mm Particle cannons, 100x 220mm anti-ship missiles, 75× 70 mm Particle defense guns, 4x 160 Inch Particle Cannons
Detail: The Arrow Head Command Ship is an Invasion Ship designed to support UNE Operations.

UNLN Phobos Class Super Command Ship
Ship Type: Super Carrier
Class: Phobos Class
Length: 9,000 meters
Crew: 11,000
Fightercraft complement: 300 F150 Fighters, 200 B190 Bombers, and 50 Commissar Dropships
Passengers: 25,000
Cargohold: 5,000,000 tons
Shielding Type: 250,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 500x 40mm Particle cannons, 600x 500mm anti-ship missiles, 260x 80mm laser defense guns, 3x 210 Inch Particle cannons
Detail: The Phobos Class Super Carrier or Super Command Ship is the flagship of the UNE Navy and is one of the most feared ships in the Galaxy.

Troops

UNE Peacekeepers
Type: Infantry
Details: These are the basic infantrymen in the UNE Liberation Army.

-Rifleman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81 Assault Rifle (Universal Computerized Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15
-Protection: NK-994 Combat Suit

-Grenadier
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81 Assault Rifle (Universal Computerized Sight, Universal Grenade Launcher Attachment)
-Equipment: 4x UG-21, 4x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-994 Combat Suit

-Automatic Rifleman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), RPN-11M Light Machine Gun (Universal Computerized Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15
-Protection: NK-994 Combat Suit

-Marksman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), L120 Marksman Rifle
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-994 Combat Suit

-Sniper
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), VSR-72 Sniper Rifle
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15
-Protection: NK-994 Sniper Gear

-Medic
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81 Assault Rifle (Universal Computerized Sight)
-Equipment: 2x UG-21, 2x FB-41, Emergency Rescue Kit
-Protection: NK-994 Combat Suit

-Combat Engineer
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81U Carbine (Universal Computerized Sight), UNR-37 Rocket Launcher
-Equipment: 4x UG-21, 4x FB-41, 4x UNDC-15, 4x UG-15
-Protection: NK-994 Combat Suit

-Sergeant
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81U Carbine (Universal Target Locater Weapon Sight, Universal Laser Sight, Universal Shotgun Attachment)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-994 Combat Suit

UNE Naval Infantry
Type: Marine
Details: These are the elite sea and space borne infantry for the UNE Liberation Navy.

-Rifleman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81U Carbine (Universal Hybrid Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-994 Combat Suit

-Grenadier
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81U Carbine (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 4x UG-21, 4x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-994 Combat Suit

-Automatic Rifleman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), RPN-11M Light Machine Gun (Universal Hybrid Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-994 Combat Suit

-Marksman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), L120 Marksman Rifle
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-994 Combat Suit

-Sniper
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), VSR-72 Sniper Rifle
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-994 Sniper Gear

-Corpsman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81U Carbine (Universal Hybrid Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, Emergency Rescues Kit
-Protection: NK-994 Combat Suit

-Engineer
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81U Carbine (Universal Hybrid Weapon Sight), UNR-37 Rocket Launcher
-Equipment: 4x UG-21, 4x FB-41, 4x UNDC-15, 4x UG-15
-Protection: NK-994 Combat Suit

-Petty Officer Second Class
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight),
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-994 Combat Suit

Heavy Exo-Trooper
Type: Power Armor Troops
Details: The Heavy Exo-Troopers are the main heavy assault troops for the UNE Liberation Army.

-Heavy Rifleman
-Issued Weaponry: TV-77 Heavy MA Rifle (Universal MA Target Locater Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-999 Heavy Exoskeleton

-Heavy Gunner
-Issued Weaponry: TV-81 Heavy MA Machine Gun (Universal MA Target Locater Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-999 Heavy Exoskeleton

-Heavy Sniper
-Issued Weaponry: TV-80 Railgun
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-999 Heavy Exoskeleton

Guard Division
Type: Elite Infantry
Details: The UNE Guard Divisions are the elite infantry divisions that is used as elite assault troops and they are known to use weapons banned on the Arms Control Treaty.

-Rifleman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UNB-09 Beam Rifle (Universal Hybrid Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-995 Heavy Infantry

-Grenadier
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UNB-09 Beam Rifle (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 4x UG-21, 4x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-995 Heavy Infantry

-Assault Trooper
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UD-01 Disintegrator Rifle (Universal Hybrid Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-995 Heavy Infantry

-Automatic Rifleman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), RPN-11M Light Machine Gun (Universal Hybrid Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-995 Heavy Infantry

-Marksman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), L120 Marksman Rifle
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-995 Heavy Infantry

-Sniper
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), VSR-72 Sniper Rifle
-Equipment:
-Protection: NK-995 Heavy Infantry

-Medic
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81U Carbine (Universal Target Locater Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, Emergency Rescue Kit
-Protection: NK-995 Heavy Infantry

-Combat Engineer
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UD-01 Disintegrator Rifle (Universal Target Locater Weapon Sight), UNR-37 Rocket Launcher
-Equipment: 4x UG-21, 4x FB-41, 4x UNDC-15, 4x UG-15
-Protection: NK-995 Heavy Infantry

-Senior Sergeant
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UNB-09 Beam Rifle (Universal Target Locater Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-995 Heavy Infantry

UNE Spetsnaz
Type: Special Forces
Details: The UNE Spetsnaz are the most elite Special Forces unit in the Galaxy.

-Rifleman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), SSV Tikhaya Veter (Universal Target Locater Weapon Sight)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

-Grenadier
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UAK-81U Carbine (Universal Grenade Launcher Attachment, Universal Target Locater Weapon Sight, R-1 Rifle Suppressor)
-Equipment: 4x UG-21, 4x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

-Automatic Rifleman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), RPN-11M Light Machine Gun (Universal Target Locater Weapon Sight, R-1 Rifle Suppressor)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

-Marksman
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), L120 Marksman Rifle (R-1 Rifle Suppressor)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

-Sniper
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), SVS Sornyakov Rezak
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

-Medic
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), SK-3M Gadyuka (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x UG-21, 2x FB-41, Emergency Rescue Kit
-Protection: NK-998 Spetsnaz

-Combat Engineer
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), SK-3M Gadyuka (Universal Target Locater Weapon Sight Model 2), UNR-37 Rocket Launcher
-Equipment: 4x UG-21, 4x FB-41, 4x UNDC-15, 4x UG-15
-Protection: NK-998 Spetsnaz

-Spetsnaz Senior Lieutenant
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), SK-3M Gadyuka (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

Spetsnaz Guard
Type: Bodyguard
Details: The Spetsnaz Guard is the elite of the UNE Liberation Army. They are the best training in the UNE and are tasked to serve with UNSSU Units.

-Guard Operator
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UNB-09 Beam Rifle (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

-Guard Grenadier
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UNB-09 Beam Rifle (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 4x UG-21, 4x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

-Guard Gunner
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), RPN-11M Light Machine Gun (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

-Guard Sniper
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), SVS Sornyakov Rezak
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

-Guard Medic
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UNB-09 Beam Rifle (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x UG-21, 2x FB-41, Emergency Rescue Kit
-Protection: NK-998 Spetsnaz

-Guard Engineer
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UD-01 Disintegrator Rifle (Universal Target Locater Weapon Sight Model 2), UNR-37 Rocket Launcher
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz

-Spetsnaz Captain
-Issued Weaponry: UPN-90 Pistol (Universal Red Dot Sight), UD-01 Disintegrator Rifle (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 2x UG-21, 2x FB-41, 2x UNDC-15, 2x UG-15
-Protection: NK-998 Spetsnaz
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Re: Cabal Sector AH Superpowers

Postby Megaraptor18 » Mon Mar 30, 2015 4:19 pm

USV

Small Arms

M2611A1 Bolt .45 Pistol
-Type: Service Pistol
-Round: .45 ABP
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: M2611A1 Bolt .45 Pistol is the standard issue side arm of the USV Army.

M2666 Bolt Energy Pistol
-Type: Service Pistol
-Round: .45 Hyper-Ion
-Clip: 9-round Energy clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: The M2666 Bolt Energy Pistol is the latest sidearm for the USV Army.

M9A2 Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The M9A2 Machine Pistol is the Vidyan Army

M88A4 Hyper-Ionization Rifle
-Type: Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M88A4 Hyper-Ionization Rifle is the main rifle for the Army. The M88A4 finally replaced the famed M61A4 Assault Rifle as the standard issue rifle for USV Forces.

M91 Particle Rifle
-Type: Particle Rifle
-Round: 7mm Particle Beam
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 3 km
-Maximum Effective Range: 7 km
-Details: The M91 Particle Rifle is the next generation Service Rifle for the USV Armed Forces.

M89A2 Hyper-Ionization Carbine
-Type: Hyper-Ionization Carbine
-Round: 6mm Hyper-Ionization
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 2 km
-Maximum Effective Range: 4 km
-Details: M89A2 Hyper-Ionization Carbine is the main weapon for the elite troops.

M94 Particle Carbine
-Type: Particle Carbine
-Round: 6mm Particle Beam
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M94 Particle Carbine is the next generation carbine for the USV armed forces.

M2616A1 Bolt .45 cal ABP SMG
-Type: Submachine Gun
-Round: .45 cal ABP
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: M2616A1 Bolt .45 cal ABP SMG is the main Personal Defense Weapon for elite troops.

M2690 HISMG
-Type: Hyper-Ion Submachine Gun
-Round: 12mm Hyper-Ion Round
-Round per magazine: 60-round energy box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 600 Meters
-Maximum Effective Range: 1,200 Meters
-Details: The M2690 HISMG is the next generation SMG for the USV Armed Forces.

M1041A2 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 42-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: M1041A2 Shotgun is the standard for the USV Army

M70A1 Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: Standard Sniper Rifle for the USV Armed Forces.

M72 Hyper-Ion Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm Hyper Ion Round
-Round per magazine: 10 rounds
-Effective Range: 3 KM
-Maximum Effective Range: 7 KM
-Details: The M72 Hyper-Ion Sniper Rifle is the latest sniper rifle for the USV armed forces.

M505A2 Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces.

M62A1 Anti-Material Hyper-Ionization Rifle
-Type: Anti-Material Hyper Ionization Rifle
-Round: 6mm Hyper-Ionization
-Round per magazine: 5 rounds
-Effective Range: 5 km
-Maximum Effective Range: 10 km
-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding.

M920A3 LMG
-Type: Light Machine Gun
-Round: 7.62mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M920A3 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield.

M81A3 Hyper-Ionization LMG
-Type: Light Machine Gun
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round drum energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 2 km
-Maximum Effective Range: 6 km
-Details: The M81A3 Hyper-Ionization Machine Gun is the M920's replacement and is slowly becoming the standard LMG in the USV armed forces.

M294A1 SAW
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M294A1 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294A1 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired.

M925A2 SHIAW
-Type: Squad Automatic Weapon
-Round: 5mm Hyper-Ionization round
-Round per magazine: 100-round plastic drum energy cell
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3 km
-Maximum Effective Range: 5 km
-Details: The M925 SAW is the M294's replacement. This SAW uses a Hyper-Ionization round that tears through flesh and armor with ease.

M4A2 HMG
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M4A2 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed.

M3A2 Hyper-Ionization Machine Gun
-Type: Hyper-Ionization Machine Gun
-Round: 10mm Hyper-Ionization round
-Round per magazine: 500 round energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4 km
-Maximum Effective Range: 10 km
-Details: The M3A2 Hyper-Ionization Machine Gun is the M4A2 HMG's replacement. It is the same as the M4A2 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort.

M91A1 Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the USV Army.

AT9A1 Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds

M66A3 Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M66A3 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop.

M77A2 Heavy Hyper-Ionization Rifle
-Type: Heavy Hyper-Ionization Rifle
-Round: 8mm Hyper-Ionization round
-Round per magazine: 200-round energy cell
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: M77A2 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop.

VFB-14 Flashbang Grenade
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

HIG-2 Hyper-Ionization Grenade
Filling: Hyper-Ionization charge
Blast Range: 55 ft (injury) 25 ft (lethal)

HIDC-16 Demolition Charge
Filling: Hyper-Ionization charge
Blast Range: 95 ft (injury) 50 ft (lethal)

Armor

M1A1 Powered Exoskeleton
-Type: Power Armor
-Built-in Armament: M3A1 Hyper-Ionization Machine Gun
-Built-in Shielding: 50,000 Megawatt energy shield
-Features:
The M1A1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A3 Heavy MA rifle may be connected to and powered by the suit

M2A1 Rhino Infantry Armor
-Type: Infantry Armor
-Built-in Armament:
-Features: The M2A1 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Vehicles

M2633A4 Clark Multipurpose Wheeled Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: M91A1 Grenade Launcher or M4A2 HMG or M3A2 Hyper-Ionization Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Clark Multipurpose Wheeled Vehicle is the basic vehicle in the USV Army and Marine Corps. The Clark is designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle.

AAC Monroe ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 5
Shield: 65,000 mw
Primary Armaments: 1x M4A2 HMG or M91A1 Grenade Launcher (can be remote controlled)
Maximum Speed: 65 MPH
-Weight: 6,000 Ib
Detail: The AAC Monroe ASV was deployed in heavy numbers to the Cabal Sector due to the fact these vehicles was able to reduce USV losses on the battlefield.

M-365A1 Mattis AAV
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Shield: 100,000 mw
-Primary Armaments: M91A1 Grenade Launcher and 30mm Auto-Cannon
-Secondary Armament: M4A2 HMG or M3A2 HIMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: Is the basic hover armored transport for the USV Army and Marine Corps.

M5A4 Petraeus IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 200,000 mw
-Primary Armaments: 40mm Hyper-Ionization Chain Gun
-Secondary Armament: 1x M81A3 Hyper-Ionization LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Petraeus IFV is an infantrymen's best friend on the battlefield. It transport squads of infantry throughout the battlefield and can provide heavy fire support for the infantry.

M7 Bradsaw IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 300,000 mw
-Primary Armaments: 40mm Particle Chain Gun
-Secondary Armament: 1x M81A3 Hyper-Ionization LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The M7 Bradsaw IFV is the next generation Infantry Fighting Vehicle for the USV Army that allows the USV to provide light armor support for their infantry.

M33A1 Bliss Light/Airmobile Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Shield: 120,000 mw
-Primary Armaments: 105mm Hyper-Ionization cannon
-Secondary Armament: 1 x M4A2 Heavy Machine Gun, a (1 coaxial), 2 x 94mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Bliss Tank is designed for airborne divisions and urban fighting. The armor is light but it carries a powerful 105mm Hyper-Ionization cannon that could break through enemy armor.

M2A5 Franks Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M81A3 Hyper-Ionization LMG (coaxial), 1x M3A2 HIMG
-Shield: 250,000 MW
-Details: The M2A5 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army.

M5A3 Pershing Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 150mm Hyper-Ionization Cannon
-Secondary Armament: 1x M81A3 Hyper-Ionization LMG (coaxial), 1x M3A2 Hyper-Ionization Machine Gun
-Shield: 300,000 MW
-Details: Many Tanks can claim to be the most badass son of a bitch in the universe but this one proves it. With the toughest shields, the strongest gun, and is faster to boot the Pershing Tank is the most hardcore piece of hardware in the USV Army and in the galaxy.

M8 Pool Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 120mm Particle Cannon, 4x 180mm MPRLs
-Secondary Armament: 1x M81A3 Hyper-Ionization LMG (coaxial), 1x M3A2 Hyper-Ionization Machine Gun
-Shield: 320,000 MW
-Details: The M8 Pool MBT is the next generation tank for the USV armed forces and uses a 120mm Particle Cannon to destroy enemy armor.

M321A3 Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321A3 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have.

M200A1 Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces that was set to leave service before the Galactic War. However the needs for more artillery prolonged the service life of the M200 Howitzer. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM).

M284A2 Multiple Launch Rocket System
-Type: Missile Artillery
-Crew: 2
-Effective range: 300 to 400 KM
-Primary Armament: 20x 440mm Missiles
-Secondary Armament: none
-Details: The M284 Multiple Launch Rocket System like the M200 was on its way out the door in till Directorate warships began sailing through the Cabal Sector and the Cabal defenses was falling under the treads of Directorate Tanks. The USV infantrymen needed more fire support assets to hold the line against the Directorate. The M284 MLRS shined on battlefields across the galaxy.

M205A1 Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x M4 HMG and 9x 200mm Rockets (Cluster munitions, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205A1 Wyman Artillery is the basic Self Propelled Artillery for the USV Army.

AV-76A2 Wichita Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 30mm Hyper-Ion Gun
Hardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 60mm air-to-ground rockets
Missiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The Vidyian attack gunship VTOL for the USV Armed Forces.

AV-83 Navajo Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 30mm Particle Gun
Hardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 60mm air-to-ground rockets
Missiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The Navajo VTOL is the next generation Gunship for the USV Army that has the latest and greatest stealth system that hides it from enemy air defenses.

Ground to Space Defense Network

M2677 Mascoutah
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: A single layer of armor that is resistant to 25mm and below.
Shielding Type: 300,000 mw
Weaponry: Twin linked 20mm Hyper-Ion cannons
Details: The main light ground to space defense for the USV Armed Forces.

M2676 Rosamond
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Tri-layer armored hull that is resistant up to 40mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 500,000 mw
Weaponry: Duel 40mm Hyper-Ion cannons and four hard point for either rocket pods (80mm), 180mm Multi-purpose missiles and 130mm Anti-Air Missiles.
Details: The main medium Ground to Space Defense for the USV Armed Forces.

M2675 Acworth
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 1 million mw
Weaponry: Duel 105mm Hyper-Ion Cannons and eight hard point for either rocket pods (80mm), 240mm Multi-purpose missiles and 130mm Anti-Air Missiles
Details: The main Anti-Warship GSD for the USV Armed Forces.

M2680 McMurray
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: None
Weaponry: Duel 305mm Hyper-Ion Cannons and 16 hard point for either rocket pods (140mm), 240mm Multi-purpose missiles and 480mm Anti-Ship Missiles.
Details: The main heavy GSD for the USV Armed Forces.
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Re: Cabal Sector AH Superpowers

Postby Megaraptor18 » Mon Mar 30, 2015 4:19 pm

USV Part 2

Warships

USF Porter Class Shuttle
Ship Type: Shuttle
Class: Porter Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 100,000 MW
Weaponry: 2x 10mm MA Cannon, 4x 220mm missiles
Detail: The Porter Class Shuttle is the best selling shuttle in the market and is the most used and most popular shuttle in USV space.

USF Dewey Class Cargoship
Ship Type: Cargoship
Class: Dewey Class
Length: 250 meters
Crew: 24
Fightercraft complement: one Mayo Class Fighter
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm Hyper-Ion Cannons, 6x 180mm missiles
Detail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

USF Winterhalter Class Freighter
Ship Type: Freighter
Class: Winterhalter Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The Winterhalter Class Freighter is the largest cargoship in the USV Navy.

USF Mayo Class Fighter
Ship Type: Fighter
Class: Mayo Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.
Detail: The Mayo Class Fighter is the Hoovenian key to controlling both space and the skies for the USV.

USF Lee Archer
Ship Type: Fighter
Class: Lee Archer Class
Length: 28 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Quad-layer armored hull that is resistant up to 65mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 24x Missiles (12x 180mm missiles, 12x 130mm Missiles), 2x 10mm laser defense guns and 4x 40mm Particle cannons.
Detail: The Lee Archer Class is the next generation fightercraft for the USV Army and Navy. It has a built in stealth and cloaking system that allows these fighters to hide from enemy fighters.

USF Halsey Class Bomber
Ship Type: Bomber
Class: Halsey Class
Length: 60 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Gunner
Armor: Quad-layer armored hull that is resistant up to 90mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.
Shielding Type: 850,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. The stealth systems are a complete upgrade from the previous generation, making it even harder to spot.
Weaponry: 50x Missiles (30x 300mm anti-ship missiles, 20x 240mm Missiles), 6x 400mm Torpedoes and 2x 105mm Particle Cannons, 4x 10mm point defense lasers.
Detail: The Halsey Class Bomber is the next generation bombercraft for the USV Armed Forces. It has a built in stealth and cloaking system that allows these fighters to hide from enemy fighters and is able to get closer to its target without being spotted.

USF Cayuga Class
Ship Type: Dropship
Class: Cayuga Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 40 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 440,000 megawatt shield
Weaponry: 1x chine mounted 30mm Particle Cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 4x 90mm Hyper-Ion cannons, 2x 10mm point defense lasers.
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Cayuga Class Dropship is a tried and trusted dropship that has been used to deploy USV troops into the hotspots throughout the galaxy. It has a built in stealth and cloaking system that allows these fighters to hide from enemy defenses.

USF Standley Class Stealth Boat
Ship Type: Stealth Boat
Class: Standley Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 600,000 mw
Weaponry: 6x 180mm missiles, 6x 220mm Torpedoes
Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner.

USV Fluckey Class Stealth Boat
Ship Type: Stealth Boat
Class: Fluckey Class
Length: 102 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 800,000 mw
Weaponry: 12x 180mm missiles, 12x 220mm Torpedoes
Detail: The Fluckey Class Stealth Boat is the next generation Stealth Boat for the USV Navy that has some of the most advanced cloaking systems in the galaxy.

USF Murfin Class Frigate
Ship Type: Frigate
Class: Murfin Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Mayo Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 6 inch AA guns, 14 × 40 mm Hyper-Ionization guns, 8 × 20 mm Hyper-Ionization defense guns, 9 × 50 mm Hyper-Ionization cannons, and 16 missile pods (four 180mm missiles each)
Detail: The Murfin Class Frigate is the symbol of peace keeping throughout the galaxy and is the work horse of the USV Navy. The Murfin does tasks from assault, escort, and search and rescue.

USF Perry Class Frigate
Ship Type: Frigate
Class: Perry Class
Length: 135 meters
Crew: 150
Fightercraft complement: one Lee Archer Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 4,100,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 6 inch particle guns, 14 × 40 mm Particle guns, 8 × 20 mm Particle defense guns, 9 × 50 mm Particle cannons, and 28 missile pods (six 180mm missiles each)
Detail: The Perry Class Frigate is the Muffin's replacement as the main warship for the USV Navy.

USF Stark Class Cruiser
Ship Type: Cruiser
Class: Stark Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Mayo Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 144 × 180mm missiles, 8x 440mm anti-ship missiles, 12 × 50 mm Hyper-Ionization defense guns, 6x 250mm Hyper-Ionization cannons, 6x 300mm Hyper-Ionization Cannons.
Detail: The Stark Class Cruiser is the back bone of the USV Navy as it is sent on every major task the USV Navy performs throughout Hoovenian space.

USF John Paul Jones Class Cruiser
Ship Type: Cruiser
Class: Stark Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Lee Archer Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 9,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 144 × 180mm missiles, 8x 440mm anti-ship missiles, 12 × 50 mm Hyper-Ionization defense guns, 6x 250mm Hyper-Ionization cannons, 6x 300mm Hyper-Ionization Cannons.
Detail: The John Paul Jones Class Cruiser is the next generation cruiser for the USV Navy and is the future heavy hitter and backbone of the Navy.

USF McCain Class Battleship
Ship Type: Battleship
Class: McCain Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Mayo Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 15,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Hyper-Ionization cannons, 10x 220mm anti-ship missiles, 24 × 90 mm Hyper-Ionization defense guns, 9x 120 Inch Hyper-Ionization Cannons
Detail: The McCain Class Battleship is the capital ship of the USV Navy.

USF Holbrook Class Battleship
Ship Type: Battleship
Class: Holbrook Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Lee Archer Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 18,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Particle cannons, 40x 220mm anti-ship missiles, 24 × 90 mm Particle defense guns, 9x 120 Inch Particle Cannons
Detail: The Holbrook Class Battleship is the latest capital ship for the USV Navy.

USF Radford Class Carrier
Ship Type: Carrier
Class: Radford Class
Length: 2,400 meters
Crew: 4,000
Fightercraft complement: 100 Mako Fighters, 20 Halsey Bombers, 10 Cayuga Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 80,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 80mm Hyper-Ionization cannons, 14x 220mm anti-ship missiles, 38 × 80 mm Hyper-Ionization defense guns, 3x 52 Inch Hyper-Ionization Cannons
Detail: The Radford Class Carrier is the flagship of the USV Navy and is the largest Carrier in the galaxy. The Radford Class Carrier is the key to Vidyan air dominions. Atleast until the deployment of the Mendoza Class Carrier

USF Mendoza Class Carrier
Ship Type: Super Carrier
Class: Mendoza Class
Length: 3,000 meters
Crew: 4,000
Fightercraft complement: 110 Lee Archer Fighters, 40 Halsey Bombers, 20 Cayuga Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 100,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 80mm Particle cannons, 34x 220mm anti-ship missiles, 38 × 80mm Particle defense guns, 3x 52 Inch Particle Cannons
Detail: The Mendoza Class Carrier is the latest carrier for the USV Navy and is currently the largest in the galaxy. It has been declared a Super Carrier.

Troops

USV GI
Type: Soldiers
Details: GIs are the most advanced and most well trained infantrymen in the galaxy.

-GI Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M88A4 Hyper-Ionization Rifle (Universal Hybrid Weapon Sight Model 2, Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M294A1 SAW (Universal Hybrid Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M88A4 Hyper-Ionization Rifle (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, Universal Bayonet)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIG-2 Hyper-Ionization Grenades, and 4x HIDC-16 Demolition Charges
-Protection: M2A1 Rhino Infantry Armor

-GI Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M70A1 Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-GI Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89A2 Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2 and Universal Bayonet), and AT-9A1 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIG-2 Hyper-Ionization Grenades, 4x HIDC-16 Demolition Charges
-Protection: M2A1 Rhino Infantry Armor

-GI Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight) and M91 Particle Rifle (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

USV Marines
Type: Marine
Details: The USV Marines are the largest and most aggressive marine force in the galaxy. They are also known as Vidya's Pit-bull.

USV Marine Rifleman
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M91 Particle Rifle (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

USV Marine Grenadier
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M91 Particle Rifle (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
Equipment: 4x VFB-14 Flashbang Grenades and 4x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

USV Marine Automatic Rifleman
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M925A2 SHIAW (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

USV Marine Sniper
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M72 Hyper-Ion Sniper Rifle
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

USV Marine Combat Engineer
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M94 Particle Carbine (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet), and AT9A1 Anti-Tank Launcher
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

USV Marine Gunnery Sergeant
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M94 Particle Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
Equipment: 2x VFB-14 Flashbang Grenades and 2x HIG-2 Hyper-Ionization Grenades
Protection: M2A1 Rhino Infantry Armor

Airborne Cavalrymen
Type: Airborne Troops
Details: The Airborne Cavalrymen are elite airborne troops that drop from space to create havoc behind enemy lines.

-Airborne Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89A2 Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Airborne Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89A2 Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 4x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Airborne Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M925A2 SHIAW (Universal Hybrid Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Airborne Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M9A2 Machine Pistol (Universal Pistol Red Dot Sight), M70A1 Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Airborne Sniper
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M9A2 Machine Pistol (Universal Pistol Red Dot Sight), M505A2 Anti-Material Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Airborne Combat Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89A2 Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet), AT-9 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Airborne Medic
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89A2 Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades and Emergency Rescue Kit
-Protection: M2A1 Rhino Infantry Armor

-Airborne Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M94 Particle Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Powered Marines
Type: Powered Armor Infantry
Details: Members of the USV Marine Corps' Powered Marine Battalion.

-Powered Marine Rifleman
-Issued Weaponry: M66A3 Heavy MA Rifle
-Equipment: n/a
-Protection: M1A1 Powered Exoskeleton

-Powered Marine Gunner
-Issued Weaponry: M3A2 Hyper-Ionization Machine Gun
-Equipment: n/a
-Protection: M1A1 Powered Exoskeleton

-Powered Marine Sergeant
-Issued Weaponry: M77A2 Heavy Hyper-Ionization Rifle
-Equipment: n/a
-Protection: M1A1 Powered Exoskeleton

USV Army Ranger
Type: Elite Troops
Details: USV Army Rangers are the most feared light infantry in the galaxy as they are the spearhead of all major USV Army operations.

-Ranger Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M89A2 Hyper-Ionization Carbine (Universal Hybrid Weapon Sight Model 2, Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M94 Particle Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 4x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M925A2 SHIAW (Universal Hybrid Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M72 Hyper-Ion Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Sniper
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M62A1 Anti-Material Hyper-Ionization Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Medic
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight), M94 Particle Carbine (Universal Hybrid Weapon Sight Model 2, Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades and Emergency Rescue Kit
-Protection: M2A1 Rhino Infantry Armor

-Ranger Combat Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight),M94 Particle Carbine (Universal Hybrid Weapon Sight Model 2, Universal Bayonet), and AT9A1 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Ranger Sergeant
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight),M94 Particle Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades and 1x Mobile CATS System
-Protection: M2A1 Rhino Infantry Armor

1st Special Forces Operational Detachment-Omega "Omega Force"
Type: Special Forces
Details: 1st Special Forces Operational Detachment-Omega "Omega Force" is the most secretive operation force in the USV designed to be a counter terrorism force they are also able to deal great damage to enemy armies.

Omega Force Operative
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M8A2 Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment, R-1 Rifle Suppressor, and Universal Bayonet)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 4x EMP Grenades and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Omega Force Automatic Rifleman
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M9A2 Machine Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M294A1 SAW (R-1 Rifle Suppressor, Universal Target Locater Weapon Sight Model 2)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 4x EMP Grenades and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Omega Force Engineer
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M2616A1 Bolt .45 cal ABP SMG (Universal Target Locater Weapon Sight Model 2 and S-1 Small Suppressor) and AT9A1 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 4x EMP Grenades and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor
-Details:

Omega Force Sharpshooter
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M70A1 Sniper Rifle (R-1 Rifle Suppressor) and M2616A1 Bolt .45 cal ABP SMG (Universal Target Locater Weapon Sight Model 2 and S-1 Small Suppressor)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 4x EMP Grenades and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

Omega Force Medic
Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M8A2 Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment, R-1 Rifle Suppressor, and Universal Bayonet), M9A2 Machine Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor)
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges, 4x EMP Grenades and 4x HIG-2 Hyper-Ionization Grenades and Emergency Rescue Kit
-Protection: M2A1 Rhino Infantry Armor

Navy LASS
Type: Special Forces
Details: Members of the Navy's elite Land Air Sea and Space special forces unit.

-Operator
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M89A1 Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Grenadier
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M89A1 Hyper-Ionization Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Automatic Rifleman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M925A2 SHIAW (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Marksman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M70A2 Sniper Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Sniper
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M62A2 Anti-Material Hyper-Ionization Rifle
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Corpsman
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M2690 HISMG (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Engineer
-Issued Weaponry: M2611A1 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M94 Particle Carbine (Universal Target Locater Weapon Sight Model 2), AT-9 Anti-Tank Launcher
-Equipment: 4x VFB-14 Flashbang Grenades, 4x HIDC-16 Demolition Charges and 4x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor

-Team Leader
-Issued Weaponry: M2611 Bolt .45 Pistol (Universal Pistol Red Dot Sight and P-1 Pistol Suppressor), M94 Particle Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 2x VFB-14 Flashbang Grenades, 2x HIDC-16 Demolition Charges and 2x HIG-2 Hyper-Ionization Grenades
-Protection: M2A1 Rhino Infantry Armor
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Re: Cabal Sector AH Superpowers

Postby Megaraptor18 » Mon Mar 30, 2015 4:20 pm

Directorate

Small Arms

OP-7M Service Pistol
-Type: Service Pistol
-Round: 9mm
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: OP-7 Service Pistol is the standard service pistol for the Directorate Army. The OP-7M model fixed the reliability issue.

PP-1 Plasma Pistol
-Type: Service Pistol
-Round: 9mm Plasma
-Clip: 20 round energy cell clip
-Effective Range: 150 Meters
-Maximum Effective Range: 225 Meters
-Details: The PP-1 Plasma Pistol is the standard sidearm in the Directorate armed forces ever since the Galactic War. It was one of the first energy base sidearms in history.

AP-345M Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 20-round clip
-Rounds per minute: 750-800 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: AP-345 Machine Pistol (Avtomaticheskiy Pistolet-345 or Автоматический Пистолет-345) is the standard personal defense weapon for the Directorate Army. The AP-345M Model reduces the rate of fire for better accuracy.

PAP-1 Plasma Machine Pistol
-Type: Plasma Machine Pistol
-Round: 9mm Plasma
-Clip: 40 round energy clip
-Rounds per minute: 750-800 rounds/min
-Effective Range: 400 Meters
-Maximum Effective Range: 550 Meters
-Details: The PAP-1 Plasma Machine Pistol was introduced at the end of the war and was based heavily on the PP-1 design

SHV-74M Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,300 Meters
-Details: The SHV-74M Assault Rifle is the improve version of the famed rifle which improved the charge on the rifle allow it to shoot farther and increase stopping power. Currently the SHV-74M is exiting service in favor of the PVM and the PV-84 Plasma Rifles.

PVM Plasma Rifle
-Type: Plasma Rifle
-Round: 5.45mm Plasma Round
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,800 meters
-Maximum Effective Range: 6,000 Meters
-Details: The PVM is the improved version of the PV-47 Plasma Rifle which was the standard rifle for the Erato Directorate during the Galactic War. The PVM entered service near the end of the war however it wasn't enough to give the Directorate the victory in the war. While now it is exiting service and being replaced by the PV-84 Plasma Rifle many troops in the Red Army are still armed with the PV-47 and PVM rifles.

PV-84 Plasma Rifle
-Type: Plasma Rifle
-Round: 5.45mm Plasma Round
-Round per magazine: 60-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The PV-84 (Plazmyennaya Veentovka-84 or Плазменная винтовка-84) Plasma Rifle is the standard rifle for the Erato Directorate replacing the famed PV-47 and its PVM variant as the standard issued rifle for the Red Army.

SHV-74SU Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: This was the improvement of the famed SHV-74U Carbine. This increased the range and stopping power of the weapon. However like the SHV-74M the SHV-74SU is exiting service.

PVS-47U Plasma Carbine
-Type: Plasma Rifle
-Round: 5.45mm Plasma Round
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The PVS-47U Plasma Carbine was the standard plasma carbine for the Erato Directorate during the Galactic War in the later years. It was an improved version of the PV-47U Plasma Carbine that allowed for better handling and easier aim. Like the PV-47 and the PVM the PVS-47U is exiting service in favor of the PV-84U Plasma Carbine.

PV-84U Plasma Carbine
-Type: Plasma Rifle
-Round: 5.45mm Plasma Round
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The PV-84U Plasma Carbine was the standard plasma carbine for the Erato Directorate.

PP-70M Lunter SMG
-Type: Submachine Gun
-Round: 9x18mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: PP-70 Lunter SMG is the standard SMG for the Directorate Army. The PP-70M model increases the rate of fire. It's one of the few ballistics weaponry left in the Directorate Armed Forces as Spetsnaz and Airborne Troops prefer to use it.

PPP-82 Plasma Submachine Gun
-Type: Plasma Submachine Gun
-Round: 9mm Plasma
-Round per magazine: 50-round energy magazine
-Rounds per minute: 500 rounds/min
-Effective Range: 800 Meters
-Maximum Effective Range: 1,500 Meters
-Details: The PPP-82 Plasma Submachine Gun is the Directorate's Plasma Submachine Gun used by Spetsnaz and Airborne Troops.

AD-12M Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds
-Rounds per minute: 400 rpm
-Effective Range: 200 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 250 Meters
-Details: The Automatic Shotgun-12 (автоматический дробовик-12 or Avtomaticheskiy Droboveek-12) is a selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20-shell drum magazine. It can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. It can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air. The AD-12M Model improves the range of the weapon. It's one of the few ballistics weaponry left in the Directorate Armed Forces.

SVK-M Konstantin Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62×54mmR
-Round per magazine: 10 rounds
-Effective Range: 3,000 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,700 Meters
-Details: The SVK Konstantin (Snayperskaya Vintovka Konstantin or Снайпер Константина винтовки) is the standard sniper rifle for the Directorate. It's one of the few ballistics weaponry left in the Directorate Armed Forces as its well like by sharpshooters.

SVKU Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62×54mmR
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: SVKU is a bullpup configuration of the SVK sniper rifle. The SVU was developed to meet the needs of the security forces of the Erato Ministry of Internal Affairs. It's one of the few ballistics weaponry left in the Directorate Armed Forces.

PSV-85 Plasma Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62mm Plasma
-Round per magazine: 10 round energy cell magazine
-Effective Range: 4,000 Meters
-Maximum Effective Range: 7,000 Meters
-Details: The PSV-85 Plasma Sniper Rifle is the main sniper rifle for the Red Army.

ASMP-110 Anti-Material Plasma Rifle
-Type: Anti-Material Rifle
-Round: 12.7×108mmP Plasma
-Round per magazine: 5 round energy cell
-Effective Range: 5,000 Meters
-Maximum Effective Range: 10,000 Meters
-Details: ASMP-110 Anti-Material Plasma Rifle is the heavy plasma rifle for the Directorate Army.

ONP-60M General-Purpose Machine Gun
-Type: Light Machine Gun
-Round: 7.62×54mmR
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: ONP-60 General-Purpose Machine Gun was the standard machine gun for the Directorate. The ONP-60M is the improved version of the famed weapon made at the half way point of the war. The weapon is currently exiting service.

ONP-60PM Plasma Machine Gun
-Type: Light Machine Gun
-Round: 7.62×54mmP Plasma round
-Round per magazine: 100-round drum energy cell magazine, 500 heavy drum energy cell magazine
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: ONP-60P Plasma Machine Gun is the standard machine gun for the Directorate. The ONP-60PM is an improved version of the weapon that entered service in the final months of the war. In these final months the weapon preformed outstandingly well and is still in service as the standard light "machine" gun for the Red Army.

RPO-74M
-Type: Squad Automatic Weapon
-Round: 5.45×39mm
-Round per magazine: 45-round box magazine, 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The RPO-74 was the main Squad Automatic Weapon for the Directorate. The RPO-74M was an improved version of the famed weapon introduced at the beginning of the war. While its leaving service it is still a favorite among soldiers.

RPO-74PM
-Type: Squad Automatic Weapon
-Round: 5.45×39mmP Plasma
-Round per magazine: 45-round box energy cell magazine, 100-round drum energy cell magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: The RPOP-74 was the main Squad Automatic Plasma Weapon for the Directorate's Red Army. The RPO-74PM version came pretty early in the war and was used to great effect. While the RPO-74PM preformed well the famed weapon is set to being replaced by the newer RPO-94P.

RPO-94P
-Type: Squad Automatic Weapon
-Round: 5.45×39mmP Plasma
-Round per magazine: 45-round box magazine, 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: The RPO-94P is the main Squad Automatic Plasma Weapon for the Directorate's Red Army.

KP-44M Machine Gun
-Type: Heavy Machine Gun
-Round: 14.5×114mm
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: KP-44 Machine Gun was the standard machine gun for the Directorate during the war. The KP-44M was an improved version that came in pretty early in the war. The KP-44M is set to exit service in a few years and completely replaced by the KPP-47M.

KPP-47M Plasma Machine Gun
-Type: Plasma Machine Gun
-Round: 14.5×114mmP Plasma round
-Round per magazine: 500 round energy cell drum
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters
-Maximum Effective Range: 8,000 Meters
-Details: KPP-47 Plasma Machine Gun is the standard machine gun for the Directorate. The KPP-47M is the improved version of the KPP-47 that entered service in the middle of the war. The KPP-47M is still the main stay of the Red Army.

TPV-90 Heavy Plasma Rifle
-Type: Heavy Plasma Rifle
-Round: 25mm Plasma
-Round per magazine: 45-round box magazine, 100-round energy drum magazine
-Rounds per minute: 600-900 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: The TPV-90 Heavy Plasma Rifle was designed at the end of the Galaxy War for Directorate assault units when they began to encounter Cabal Power Armor troops mostly those from the Dark Fist and MLK Group.

G-69 Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 48 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the Directorate's Red Army.

RAT-12
-Type: Anti-Tank Weapon
-Round: 88mm
-Round per magazine: Single round
-Effective Range: 3 kilometres
-Maximum Effective Range: 7 kilometres
-Details: The RAT-12 is the replacement of the famed RAT-7 that was used heavily in the Galactic War. The RAT-12 is more or less an improved version of the famed anti-tank weapon with increase range and targeting system. It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Plasma rounds.

TMVU-8M Heavy Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: TMVU-8 Heavy MA Rifle is designed to be used by SB-05 Power Armor. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops. The TMVU-8M is the improved version of the rifle that fixed the jam and recoil issues of the TMVU-8. By doing this they was forced to reduce the rate of fire of the weapon. It is still in service by the powered armored troops in the Red Army.

TMVU-10PM Heavy Plasma Rifle
-Type: Heavy Plasma Rifle
-Round: 8mmP Plasma
-Round per magazine: 200-round detachable box energy cell magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 6,000 meters
-Maximum Effective Range: 12,000 Meters
-Details: TMVU-10P Heavy Plasma Rifle is designed to be used by SB-05 Power Armor. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops. The TMVU-10PM is an improved version of the weapon with an increase every output to make the plasma used more dangerous and improved anti-armor capability.

VVG-28 Flashbang Grenade
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

PG-36 Plasma Grenade
Filling: Plasma
Blast Range: 55 ft (injury) 25 ft (lethal)

SZ-58 Demolition Charge
Filling: Plasma
Blast Range: 95 ft (injury) 50 ft (lethal)

Armor

SB-05M Power Armor
-Type: Power Armor
-Built-in Armament: 1x KP-44M Machine Gun on shoulder.
-Built-in Shielding: 30,000 Megawatt energy shield
-Features:
The SB-05 Power Armor masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The TMVU-8 Heavy MA rifle may be connected to and powered by the suit

PB-129M Infantry Armor
-Type: Infantry Armor
-Features: The PB-129 Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and has bits of tungsten in.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Vehicles

VVA-135 Gorka
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: G69 Grenade Launcher or ONP-60PM Plasma Machine Gun
-Maximum Speed: 75 MPH
-Operational range: 600 miles
-Detail: The Gorka is the standard utility vehicle the Red Army.

VVA-144 Pisari
-Role: Armored Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Shield: 50,000 mw
-Primary Armaments: G69 Grenade Launcher or KPP-47M Plasma Machine Gun
-Maximum Speed: 65 MPH
-Operational range: 600 miles
-Detail: This is the standard armored vehicle in the Red Army.

BTR-190
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: G69 Grenade Launcher and 20mm Auto-Cannon
-Secondary Armament: ONP-60PM Plasma Machine Gun
-Shield: 100,000 mw
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The BTR-190 is an amphibious assault transport for the Red Army. In the war it performed well however it was replaced by the BTR-210 as the main amphibious assault transport for the Red Army.

BTR-210
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 8
-Primary Armaments: G69 Grenade Launcher and 2x 20mm Plasma Cannons
-Secondary Armament: ONP-60PM Plasma Machine Gun
-Shield: 200,000 MW
-Maximum Speed: 65 MPH
-Operational range: 800 miles
-Detail: The BTR-210 is the main amphibious assault transport for the Red Army.

BMP-20
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 150,000 mw
-Primary Armaments: 40mm Magnetic Acceleration Chain Gun
-Secondary Armament: ONP-60PM Plasma Machine Gun, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The BMP-20 is the backbone of the Red Army. The Eratos use BMP-20s in massive amount of numbers in order to overwhelm their enemies. While weaker when compared to the Scyllian FV-279 Hessian and the Vidyan M5A3 Petraeus IFV the Eratos prefer to use overwhelming numbers to gain their victories.

BMP-30
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Composite Titanium and Tungsten Armor strong enough to resist against 120mm rounds.
-Shield: 300,000 MW
-Primary Armaments: 40mm Plasma Cannon
-Secondary Armament: ONP-60PM Plasma Machine Gun, 4x 105mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The BMP-30 is the next generation IFV for the Red Army.

PT-77P
-Role: Light Hover Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Shield: 70,000
-Primary Armaments: 95mm Plasma Cannon
-Secondary Armament: 1 x KPP-44M Machine Gun, 1x ONP-60PM Plasma Machine Gun (1 coaxial), 2 x 84mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: PT-77 is used in the reconnaissance and fire-support roles. It uses hover tech to lift the tank above ground and hover over it. It was upgraded into the PT-77P model which added a shield generator and replaced the main weapon with a plasma cannon and improved engines to increase its power output.

T88 MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: KPP-47M Plasma Machine Gun mounted on top and a ONP-60PM Plasma Machine Gun as the coaxial machine gun.
-Shield: 180,000 MW
-Details: The T-88 is the main battle tank for the Red Army. The T-88 is the first ground vehicle in the Red Army that protects itself with a shield generator to protect it from enemy hit. While outdated the Red Army still fields the T88 is impressive numbers though many are being replaced by the T-88U and T93 main battle tanks.

T88U MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: ERA, composite, RH armor, and steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 140mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Plasma Cannon
-Secondary Armament: KPP-47M Plasma Machine Gun mounted on top and a ONP-60PM Plasma Machine Gun as the coaxial machine gun.
-Shield: 200,000 MW
-Details: T-88U is an upgraded version of the T-88 to face off against the Scyllian Tiger 3A4 and the Vidyan M5A2 Pershing. The Eratos improved the armor and replace the main cannon with a 140mm Plasma Cannon. The T88U still remains in service as a cheaper choice to the T-93.

T93 MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: The T-93s armor is a multi-layer composite of ERA, spaced armor and a DU-enhanced tungsten carbide core, supplemented by layers of anti-ballistic gel, ultra hard ceramics, plastics, carbon fiber and steel/titanium based alloys with the armor being capable of stopping any kinetic round less than 300mm kinetic rounds and up to 195mm energy weapons. It also mounts two full ACATS.
-Primary Armament: 155mm Plasma Cannon, 2x 105mm MPM Missile Launchers
-Secondary Armament: KPP-47M Plasma Machine Gun mounted on top and a ONP-60PM Plasma Machine Gun as the coaxial machine gun.
-Shield: 500,000 MW, 200,000 MW Bubble
-Details: The T93 is the next generation Main Battle Tank for the Red Army. It was known for its outstanding service record as it matched up against any Scyllian and Vidyian tank out there.

CZP-62-4 Grom
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 4x 23mm autocannons, 2x 105mm anti-air missile launchers
-Detail: The Grom is a lightly armored, self-propelled, radar guided anti-aircraft weapon system. After the war they cease the production of the Grom however it still remains in service.

CZP-64-4 Osvyeshyeneeye
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 4x 23mm Plasma Cannons, 2x 105mm anti-air missile launchers
-Detail: The Osvyeshyeneeye is just like the Grom but it uses Plasma cannons instead of autocannons. The Osvyeshyeneeye production ceased after the war and is slowly being replaced by the Myzino S3 Anti Air Vehicle.

Myzino S3 Anti Air Vehicle
-Role: Self-propelled anti-aircraft gun
-Crew: 3
Shielding: 300,000mw
-Primary Armaments: 2x 90mm Plasma Cannons, 2x, 120mm Plasma Cannons, 48x 220mm anti-air missiles (half of them are Spreadshot Missiles designed to counter enemy drop operations), 6x 900mm Anti-Ship missiles
-Detail: The Myzino S3 Anti Air Vehicle is armed with the latest Directorate's radar, sensor, and scanners to aid the Red Army counter both air and orbital threats.

MA2 Ksenia
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70 KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 220mm MA Cannon
-Secondary Armament: 1x KPP-44M Machine Gun and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric.)
-Details: The Ksenia is the basic motorized artillery platform for the Red Army. The Ksenia fits the Red Army's fighting style as it is easily mass produced and has heavy firepower. The Ksenia is one of the few vehicles that has remained unchanged and is still in service for the Red Army.

BM-40 Kudinovo
-Type: Self Propelled Artillery
-Crew: 4
Shielding: 300,000mw, 100,000 bubble
-Effective range: 104 km
-Primary Armament: 12x 300mm Rockets, 60x 100mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, Plasma, and Thermobaric.), 4x 880mm ballistic missiles.
-Secondary Armament: 1x KP-44M Machine Gun
-Details: The BM-40 Kudinovo came in half way in the war and began to improve the Red Army's artillery support. After the war the BM-40 Kudinovo remains in service.

NB-24 Belobog Attack VTOL
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 15mm Plasma Gun
Hardpoints: Four pylon stations on the stub wings. Belobog also have a station on each wingtip for a 160mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 40mm air-to-ground rockets
Missiles: 4x 140mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The main attack gunship VTOL for the Directorate Armed Forces.

Ground to Space Defenses

PVKO-80 Alagirka
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: A single layer of armor that is resistant to 25mm and below.
Shielding Type: 350,000 mw
Weaponry: Twin linked 20mm Plasma cannons
Details: The main Light SGD for the Red Army.

PVKO-82 Nukush
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Tri-layer armored hull that is resistant up to 40mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 550,000 mw
Weaponry: Duel 40mm Plasma cannons and four hard point for either rocket pods (80mm), 180mm Multi-purpose missiles and 130mm Anti-Air Missiles.
Details: The main medium SDG for the Red Army.

PVKO-84 Grebovskiy
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 1.5 million MW
Weaponry: Duel 105mm Plasma Cannons and eight hard point for either rocket pods (80mm), 240mm Multi-purpose missiles and 130mm Anti-Air Missiles
Details: The main anti-warship GSD for the Red Army.

PVKO-79 Lesozavod
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 2.5 million MW
Weaponry: Duel 305mm Plasma Cannons and 16 hard point for either rocket pods (140mm), 240mm Multi-purpose missiles and 480mm Anti-Ship Missiles.
Details: The main Heavy GSD for the Red Army.
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Re: Cabal Sector AH Superpowers

Postby Megaraptor18 » Mon Mar 30, 2015 4:23 pm

Directorate Part 2

Ships

Ship prefix for the Directorate ships are UVK (Ув-мк,) Directorate Naval Ship (Управление военно-морской корабль)

UVK Izyaslav-B Class Shuttle
Ship Type: Shuttle
Class: Izyaslav-B Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 50,000 mw
Weaponry: 2x 10mm Plasma Cannon, 4x 220mm missiles
Detail: The Izyaslav-B Class Shuttle is the basic shuttle in the Directorate designed by the Ministry of Transportation.

UVK Murmansk-C Class Cargoship
Ship Type: Cargoship
Class: Murmansk-C Class
Length: 250 meters
Crew: 24
Fightercraft complement: one Suvorov-C Class Fighter
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 4x 50mm Plasma Cannons, 12x 180mm missiles
Detail: The Murmansk-C Class Cargoship is the basic cargoship for the Blue Navy.

UVK Kirov-A Class Freighter
Ship Type: Freighter
Class: Kirov-A Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Suvorov-C Class Fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm Plasma Cannons, 10x SBMP Space Borne Missile Pods. 8x 140mm missiles in each pod.
Detail: The Kirov-A Class Freighter is the basic Freighter for the Blue Navy.

UVK Suvorov-C Class Fighter
Ship Type: Fighter
Class: Suvorov-C Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 5,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Plasma cannons.
Detail: The Suvorov-C Class Fighter was the mass production fighter for the Blue Navy and Red Army during the war however it is being replaced by the Sloboda Class Fighter.

UVK Sloboda Class Fighter
Ship Type: Fighter
Class: Sloboda Class
Length: 33 meters
Crew: Single Pilot
Armor: Tri-layer armored hull that is resistant up to 65mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 450,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. Stealth systems stolen from the Assassin class bombers allow the Sloboda Class Fighters to hide in plain sight.
Weaponry: 12x Missiles (six 250mm missiles, six 160mm Missiles) and 4x 80mm Plasma cannons.
Detail: The Sloboda Class Fighter is the latest fighter for the Directorate Armed Forces and is set to replace the Suvorov-C fighter.

UVK Ubaly Class Bomber
Ship Type: Bomber
Class: Ubaly Class
Length: 60 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Gunner
Armor: Tri-layer armored hull that is resistant up to 90mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.
Shielding Type: 550,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. The stealth systems are a complete upgrade from the previous generation, making it even harder to spot.
Weaponry: 40x Missiles (30x 300mm anti-ship missiles, 10x 240mm Missiles), 4x 400mm Torpedoes and 2x 105mm Plasma Cannons, 4x 10mm point defense lasers.
Detail: The Ubaly Class Bomber entered the war near the end as they Directorate stole the design from the Cabal Defense Forces' Assassin-B Class Bomber. The Ubaly Class Bomber is now the premier bomber for the Blue Navy.

UVK Delta Class dropship
Ship Type: Dropship
Class: Delta Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 40 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 240,000 megawatt shield
Weaponry: 1x chine mounted 30mm Plasma Cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 4x 90mm plasma cannons, 2x 10mm point defense lasers.
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Delta Class Dropship entered service early in the war and has served the Red Army throughout the war and still does to this day.

UVK Malyutka-A Class Stealth Boat
Ship Type: Stealth Boat
Class: Malyutka-A Class
Length: 120 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 300,000 mw
Weaponry: 12x 180mm missiles, 12x 220mm Torpedoes
Detail: The Malyutka-A Class Stealth Boat was the most advanced Stealth Attack Boat in the Blue Navy during the war. Not only it cannot be detected on scanners but it has a high tech camo coating on it that makes the ship nearly invisible. Also is able to hide its heat source as well so it cannot be spotted on thermals.

UVK Luch Class Attack Stealth Boat
Ship Type: Stealth Boat
Class: Luch Class
Length: 140 meters
Crew: 30
Fightercraft complement: none
Passengers: 20
Cargohold: 25,000 tons
Shielding Type: 500,000 mw
Weaponry: 24x 300mm missiles, 24x 360mm Torpedoes
Detail: The Luch Class Attack Stealth Boat was introduced near the end of the war to make up for the failings of the Malyutka Class. The Luch Class was enough to threat both the USV Navy and the Royal Navy and to this day its feared by most navies.

UVK Nikolaev-D Class Frigate
Ship Type: Frigate
Class: Nikolaev-D Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Suvorov-C Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 4,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 50mm Plasma AA guns, 14 × 40 mm laser defense guns, 9 × 105mm plasma cannons, and 24 missile pods (four 280mm missiles each)
Detail: The Nikolaev Class Frigate is the backbone of the Blue Navy. The Nikolaev Class is the most used ship in Directorate Propaganda and hailed as the ship that secures Enlighten Socialism throughout the galaxy. The Nikolaev-D was designed to be an improved version of the famed Nikolaev Class that was first deployed at the end of the war.

UVK Shipunovo Class Frigate
Ship Type: Frigate
Class: Shipunovo Class
Length: 160 meters
Crew: 170
Fightercraft complement: two Sloboda Class Fighters
Passengers: 60
Cargohold: 40,000 tons
Shielding Type: 5,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 50mm Plasma AA guns, 14 × 40 mm laser defense guns, 9 × 120mm plasma cannons, and 36 missile pods (four 280mm missiles each)
Detail: The Shipunovo Class Frigate entered service at the peak of the war and was a good counter to both Scyllian and USV warships.

UVK Dyrpa Class Destroyer
Ship Type: Destroyer
Class: Dyrpa Class
Length: 205 meters
Crew: 300
Fightercraft complement: none
Passengers: 100
Cargohold: 65,000 tons
Shielding Type: 5,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 220mm missiles, 8x 440mm anti-ship missiles, 9 × 20 mm Plasma cannons, 8x 10mm laser defense guns, 3x 420mm Plasma Cannons
Detail: The Dyrpa Class Destroyer was the escort ship for the Blue Navy that entered service at the peak of the war. It performed well throughout the war and is still in service.

UVK Pozharsky-B Class Cruiser
Ship Type: Cruiser
Class: Pozharsky-B Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Suvorov-C Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 188 × 180mm missiles, 6x 440mm anti-ship missiles, 24 × 20 mm laser defense guns 6x 250mm Plasma Cannons, 6x 300mm Plasma Cannons.
Detail: The Pozharsky Class Cruiser is the pure might of the Blue Navy. The Pozharsky Class is deployed to act as a capital ship if the task does not require a battleship or carrier. The Pozharsky-B Class was to improve the warship to effectively counter the warships of the Royal Navy and USV Navy.

UVK Ozerki Class Cruiser
Ship Type: Cruiser
Class: Ozerki Class
Length: 800 meters
Crew: 550
Fightercraft complement: 4x Sloboda Class Fighters, 4x Delta Class dropships
Passengers: 230
Cargohold: 70,000 tons
Shielding Type: 7,800,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 20mm Point Defense Lasers, 28x 500mm Plasma Cannons, 2x dual 300mm Plasma cannons.
Detail: The Ozerki Class Cruiser was deployed in the final months of the war and as continued its service in the Blue Navy as one of the main warships in the Blue Navy.

UVK Novorossiisk-D Class Battleship
Ship Type: Battleship
Class: Novorossiisk-D Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Suvorov-C Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 25,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 80mm Plasma cannons, 10x 220mm anti-ship missiles, 36 × 70 mm laser defense guns, 9x 140 Inch plasma heavily armored turrets
Detail: The Novorossiisk Class Battleship is the pride of the Blue Navy. It carries the largest guns in the Blue Navy and serves as a symbol of Directorate might. The Novorossiisk-D was based on the infamous Sly Fox design and was a major improvement and performed outstanding well against both USV and Scyllian ships.

UVK Manshino Class Battleship
Ship Type: Battleship
Class: Manshino Class
Length: 1,900 meters
Crew: 3,500
Fightercraft complement: six Sloboda Class Fighters
Passengers: 1,600
Cargohold: 250,000 tons
Shielding Type: 75,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 120mm Plasma cannons, 40x 220mm anti-ship missiles, 550 × 70 mm laser defense guns, 60x 200mm Particle Anti-Fighter Guns, 9x 3,200mm Particle Cannons, 4x 140 inch Plasma Cannons, 600x 900mm Anti-Ship Missiles, 4x 3,200mm Prow Particle Cannons.
Detail: The Manshino Class Battleship is the next generation Battleship for the Blue Navy.

UVK Moskva-B Class Carrier
Ship Type: Carrier
Class: Moskva-B Class
Length: 1,800 meters
Crew: 4,000
Fightercraft complement: 100 Suvorov-C Class Fighters, 20 Ubaly Bombers, 20 Delta Dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 12,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Plasma cannons, 10x 220mm anti-ship missiles, 50 × 20 mm laser defense guns, 3x 62 Inch plasma heavily armored turrets
Detail: The Moskva Class Carrier is the flagship of the Blue Navy and is the largest in the fleet. The Moskva-B was introduced to help deal with the USV Carriers. While it wasn't enough to face off against the USV Carriers it was still an improvement over the previous models.

UVK Kuimovo Class Carrier
Ship Type: Carrier
Class: Kuimovo Class
Length: 2,400 meters
Crew: 4,600
Fightercraft complement: 200 Sloboda Class Fighters, 40 Ubaly Bombers, 50 Delta Dropships
Passengers: 14,000
Cargohold: 350,000 tons
Shielding Type: 130,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Plasma cannons, 50x 220mm anti-ship missiles, 60 × 70mm laser defense guns, 24x 200mm Particle Anti-Fighter Guns, 3x 62 Inch plasma cannons, 2x 3,400mm duel Particle Cannons
Detail: This largest Carrier in the Blue Navy and is the pride of the Fleet.

Troops

Motor Infantry
Type: Infantry
Details: Members of the Directorate Army's Motor Rifle Divisions.

Motor Rifleman
Issued Weaponry: OP-7M Service Pistol, SHV-74M Assault Rifle (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Motor Gunner
Issued Weaponry: OP-7M Service Pistol, RPO-74M (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Motor Grenadier
Issued Weaponry: OP-7M Service Pistol, SHV-74M Assault Rifle (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment)
Equipment: 4x VVG-28 Flashbang Grenades and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Motor Engineer
Issued Weaponry: OP-7M Service Pistol, SHV-74M Assault Rifle (Universal Hybrid Weapon Sight Model 2), and RAT-12
Equipment: 2x VVG-28 Flashbang Grenades and 4x PG-36 Plasma Grenades, 4x SZ-58 Demolition Charges
Protection: PB-129M Armor

Motor Medic
Issued Weaponry: OP-7M Service Pistol, SHV-74SU Carbine (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades, Emergency Rescue Kit
Protection: PB-129M Armor

Motor Sergeant
Issued Weaponry: OP-7M Service Pistol, SHV-74SU Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Cossacks
Type: Infantry
Details: Members of the Directorate Army's 1st Cavalry Army.

Cossack Rifleman
Issued Weaponry: PVM Plasma Rifle (Universal Hybrid Weapon Sight), AP-345M Machine Pistol (Universal Pistol Computerized Sight)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Cossack Automatic Rifleman
Issued Weaponry: AP-345M Machine Pistol (Universal Pistol Computerized Sight), RPO-74PM (Universal Hybrid Weapon Sight)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Cossack Engineer
Issued Weaponry: AP-345M Machine Pistol (Universal Pistol Computerized Sight), AD-12M Shotgun (Universal Hybrid Weapon Sight), RAT-12
Equipment: 4x VVG-28 Flashbang Grenades and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Cossack Grenadier
Issued Weaponry: PVM Plasma Rifle (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment), AP-345M Machine Pistol (Universal Pistol Computerized Sight)
Equipment: 4x VVG-28 Flashbang Grenades and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Guard Motor Rifle
Type: Infantry
Details: Members of the Directorate Army's Guard Motor Rifle Divisions.

Guard Motor Rifleman
Issued Weaponry: PV-84 Plasma Rifle (Universal Hybrid Weapon Sight Model 2, Universal Laser Sight), PP-1 Plasma Pistol (Universal Pistol Computerized Sight)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Guard Motor Automatic Rifleman
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), RPO-94P (Universal Hybrid Weapon Sight Model 2, Universal Laser Sight)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Guard Motor Sharpshooter
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), PSV-85 Plasma Sniper Rifle
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Guard Motor Engineer
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), PV-84U Plasma Carbine (Universal Hybrid Weapon Sight Model 2, Universal Laser Sight), RAT-12
Equipment: 4x VVG-28 Flashbang Grenades and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Guard Motor Grenadier
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), AP-345M Machine Pistol, PV-84 Plasma Rifle (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, Universal Laser Sight)
Equipment: 4x VVG-28 Flashbang Grenades and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

UBV Airborne Infantry
Type: Airborne Troops
Details: The Airborne Infantry are apart of the UBV (DAT, Directorate Airborne Troops).

UBV Airborne Infantryman
Issued Weaponry: PVS-47U Plasma Carbine (Universal Target Locater Weapon Sight Model 2), and PP-1 Plasma Pistol (Universal Pistol Computerized Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

UBV Airborne Automatic Rifleman
Issued Weaponry: RPO-94P (Universal Target Locater Weapon Sight Model 2), and PP-1 Plasma Pistol (Universal Pistol Computerized Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

UBV Airborne Sharpshooter
Issued Weaponry: SVK-M Konstantin Sniper Rifle and PP-1 Plasma Pistol (Universal Pistol Computerized Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

UBV Airborne Grenadier
Issued Weaponry: PV-84 Plasma Rifle (Universal Target Locater Weapon Sight Model 2 and Universal Grenade Launcher Attachment) and PP-1 Plasma Pistol (Universal Pistol Computerized Sight)
Equipment: 4x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

UBV Airborne Combat Engineer
Issued Weaponry: RAT-12, PV-84U Plasma Carbine (Universal Target Locater Weapon Sight Model 2), and PP-1 Plasma Pistol (Universal Pistol Computerized Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 4x SZ-58 Demolition Charges, and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

UBV Airborne Combat Medic
Issued Weaponry: PP70M Lunter SMG, and PP-1 Plasma Pistol (Universal Pistol Computerized Sight)
Equipment: Emergency Rescue Kit, 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

UBV Airborne Sergeant
Issued Weaponry: PV-84U Plasma Carbine (Universal Target Locater Weapon Sight Model 2), PP-1 Plasma Pistol (Universal Pistol Computerized Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Powered Soldier
Type: Powered Armor Infantry
Details: Members of the Power Infantry Division (MPD)

Powered Basic Soldier
Issued Weaponry: TMVU-8M Heavy Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: SB-05M Power Armor

Powered Plasma Soldier
Issued Weaponry: TMVU-10PM Heavy Plasma Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: SB-05M Power Armor

Powered Heavy Plasma Soldier
Issued Weaponry: KPP-47M Plasma Machine Gun
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: SB-05M Power Armor

Powered Heavy Soldier
Issued Weaponry: KP-44M Machine Gun
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: SB-05M Power Armor

Directorate Spetsnaz
Type: Elite Troops
Details: Spetsnaz are the elite infantry of the Directorate Armed Forces.

Directorate Spetsnaz Operative
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), PVS-47U Plasma Rifle (Universal Target Locater Weapon Sight Model 2, and Universal Grenade Launcher Attachment)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Directorate Spetsnaz Automatic Rifleman
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), RPO-94P (Universal Target Locater Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Directorate Spetsnaz Marksman
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), PSV-85 Plasma Sniper Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Directorate Spetsnaz Sniper
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), ASMP-110 Anti-Material Plasma Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Directorate Spetsnaz Medic
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), PPP-82 Plasma Submachine Gun (Universal Hybrid Weapon Sight Model 2)
Equipment: Emergency Rescue Kit, 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Directorate Spetsnaz Engineer
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), PVS-47U Plasma Rifle (Universal Target Locater Weapon Sight Model 2), and RAT-12
Equipment: 4x VVG-28 Flashbang Grenades, 4x SZ-58 Demolition Charges, and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Directorate Spetsnaz Officer
Issued Weaponry: PP-1 Plasma Pistol (Universal Pistol Computerized Sight), PV-84U Plasma Carbine (Universal Target Locater Weapon Sight Model 2, and Universal Grenade Launcher Attachment),
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Vympel Group
Type: Special Forces
Details: The Vympel Group is the elite of the Spetsnaz of the Directorate Ministry of Internal Affairs as an counter terrorism unit.

Vympel Spetsnaz Operative
Issued Weaponry: SHV-74SU Assault Rifle (Universal Target Locater Weapon Sight Model, Universal Laser Sight, and R-1 Rifle Suppressor), and OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Vympel Spetsnaz Marksman
Issued Weaponry: SVKU Sniper Rifle (R-1 Rifle Suppressor), AP-345M Machine Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor and Universal Laser Sight), and OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Vympel Spetsnaz CQB Operative
Issued Weaponry: AD-12M Shotgun (Universal Computerized Sight and Universal Laser Sight), AP-345M Machine Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor and Universal Laser Sight), and OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Vympel Spetsnaz Medic
Issued Weaponry: PP-70M Lunter SMG (Universal Hybrid Weapon Sight Model 2, S-1 Small Suppressor, and Universal Laser Sight), and OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight)
Equipment: Emergency Rescue Kit, 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Vympel Spetsnaz Breacher
Issued Weaponry: SHV-74SU Assault Rifle (Universal Target Locater Weapon Sight Model, Universal Shogun Attachment, Universal Laser Sight, and R-1 Rifle Suppressor), and OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight)
Equipment: 4x VVG-28 Flashbang Grenades, 4x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Vympel Spetsnaz Officer
Issued Weaponry: SHV-74SU Assault Rifle (Universal Target Locater Weapon Sight Model, Universal Grenade Launcher Attachment, Universal Laser Sight, and R-1 Rifle Suppressor), and OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Alfa Group
Type: Special Forces
Details: The Alfa Group is the elite of the Spetsnaz of the Directorate Armed Forces.

Alfa Spetsnaz Operative
Issued Weaponry: PV-84U Plasma Carbine (Universal Target Locater Weapon Sight Model, Universal Laser Sight), OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Alfa Spetsnaz Automatic Rifleman
Issued Weaponry: OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight), RPO-94P (Universal Target Locater Weapon Sight Model, Universal Grenade Launcher Attachment, Universal Laser Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Alfa Spetsnaz Rifleman
Issued Weaponry: SHV-74SU Carbine (Universal Target Locater Weapon Sight Model, Universal Grenade Launcher Attachment, Universal Laser Sight, R-Suppressor), OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Alfa Spetsnaz Engineer
Issued Weaponry: PV-84U Plasma Carbine (Universal Target Locater Weapon Sight Model, Universal Laser Sight), OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight), RAT-12
Equipment: 4x VVG-28 Flashbang Grenades, 4x SZ-58 Demolition Charges, and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Alfa Spetsnaz Marksman
Issued Weaponry: SVK-M Konstantin Sniper Rifle (R-1 Suppressor), OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Alfa Spetsnaz Scout
Issued Weaponry: OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight), PSV-85 Plasma Sniper Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Alfa Spetsnaz Sniper
Issued Weaponry: OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight), ASMP-110 Anti-Material Plasma Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Alfa Spetsnaz Officer
Issued Weaponry: PV-84U Plasma Carbine (Universal Target Locater Weapon Sight Model, Universal Grenade Launcher Attachment, Universal Laser Sight), OP-7M Service Pistol (Universal Pistol Computerized Sight, P-1 Pistol Suppressor, and Universal Laser Sight)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor
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Re: Cabal Sector AH Superpowers

Postby Megaraptor18 » Mon Mar 30, 2015 4:24 pm

Empire

Davidian Hi-Power Pistol
-Type: Service Pistol
-Round: 9mm
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: Davidian Hi-Power Pistol is the standard issue side arm of the Scyllian Imperial Army.

Southey MP-260A1 Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The Southey MP-260 Machine Pistol is the Scyllian Army. The A1 model improves the accuracy of the weapon while on full auto.

Leavitt L-6A3 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge or 20 gauge
-Round per magazine: 20 rounds or 42-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: Leavitt L-6A2 Shotgun is the standard shotgun for the Imperial Army. The A3 model reduces the jamming issues of the weapon.

SA-50A2 Strachan Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: SA-50 assault rifle is the standard for the Scyllian Army. The A2 model fixes reliability issues and makes the weapon lighter for the user to carry.

G63CA2 Carbine
-Type: Magnetic Acceleration Carbine
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Main Carbine for Airborne Troops. The A2 model increases the range and reduces the recoil of the weapon.

MP-90A1 SMG
-Type: Submachine Gun
-Round: 9mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: MP-90 SMG is the main Personal Defense Weapon for elite troops. The A1 model fixes the recoil issues.

Alspach MG-40A3
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Alspach MG-40 is the outdated SAW for the Imperial Army and is now the basic export from the Empire. The A3 fixes the cooling issue, reduces weight, and makes the weapon more stable when firing.

Dynkin L24A1 LMG
-Type: Light Machine Gun
-Round: 7.62×54mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The Dynkin L24 LMG is the basic export LMG from the Imperials. The A1 model fixes battery issues.

Ahumada L77A2 HMG
-Type: Heavy Machine Gun
-Round: 14.5×114mm
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: Basic Heavy Machine Gun for the Imperials. The A2 model fixes the cooling issues.

Gwinn L8A4 Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62×54mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The Gwinn L8A4 Sniper Rifle is the most reliable sniper rifle in the Imperial Army and local Territory Units.

Knight L10A2 Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: 14.7×108mm
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The Knight L10A2 Anti-Material Rifle is the basic anti-material rifle for the Imperial Army however it is being replaced by the newer Holyoke L16 Anti-Material Laser Rifle.

Energy Weapons

Eadlac Hi-Power Energy Pistol
-Type: Service Pistol
-Round: 9mm Laser Beam
-Clip: 9-round Energy Cell
-Effective Range: 200 Meters
-Maximum Effective Range: 400 Meters
-Details: The Eadlac Hi-Power Energy Pistol is the energy base sidearm for the Imperial Army.

Bernulf L9 Close Quarter Sonic Weapon
-Type: Close Quarter Sonic Weapon
-Round: 12 Gauge Sonic Shells
-Round per magazine: 12 rounds
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters
-Maximum Effective Range: 200 Meters
-Details: The Bernulf L9 Close Quarter Sonic Weapon or CQSW is a sonic weapon that operates in the same manner as shotguns. The CQSW fires a sonic wave that hits the target with a shockwave that bypasses most armor and damage the internal organs of the target.

Frommer LR-1A4 Laser Rifle
-Type: Laser Rifle
-Round: 6mm Laser beam
-Round per magazine: 50-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The Frommer LR-1A4 Laser Rifle is the main rifle for the main assault units. The A4 model fixes the energy cell issues and allows the soldier to have 50 shots instead of the A3's 40 shots.

Cuthwine LR-3 Laser Rifle
-Type: Laser Rifle
-Round: 7mm Laser beam
-Round per magazine: 60-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,800 meters
-Maximum Effective Range: 6,400 Meters
-Details: The Cuthwine LR-3 Laser Rifle is the replacement for the LR-1 rifle series. The Cuthwine LR-3 Laser Rifle energy cells hold up to 60 shots and manages to reach 60 shot energy cell with an increase size of the laser beam.

Gelberman LC-4A2 Carbine
-Type: Laser Carbine
-Round: 6mm Laser Beam
-Round per magazine: 40-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: Gelberman LC-4A1 Carbine is the main weapon for the elite troops. The A2 model fixes the energy cell issues and allows the soldier to have 40 shots instead of the A1's 30 shots.

Carver LC-5 Carbine
-Type: Laser Carbine
-Round: 7mm Laser Beam
-Round per magazine: 55-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The Carver LC-5 Carbine is tasked to replace the Gelberman LC-4A2 Carbine for special operation forces.

Holyoke L16A1 Anti-Material Laser Rifle
-Type: Anti-Material Laser Rifle
-Round: 12mm Laser Beam
-Round per magazine: 5 rounds
-Effective Range: 6,000 Meters
-Maximum Effective Range: 12,000 Meters
-Details: The Holyoke L16 Anti-Material Laser Rifle is the newest anti-material rifle in the Imperial Army. It uses a powerful laser that cut through any material with ease. The A1 improves the range of the weapon.

Giudici L35A2 LLMG
-Type: Light Laser Machine Gun
-Round: 7mm Laser Beam
-Round per magazine: 100-round drum energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: The Giudici L35A2 LLMG is the first laser light machine gun of its kind and can fire over a 100 separate laser bolts or one continuous stream of high powered laser beam.

Kornai L28A4 SALW
-Type: Squad Automatic Laser Weapon
-Round: 5mm Laser Beam
-Round per magazine: 100-round plastic drum energy cell
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: Kornai L28A4 SALW is a lighter version of the Giudici L35A2 LLMG designed for infantry squads.

Engelhardt MG-99A1 Laser Machine Gun
-Type: Laser Machine Gun
-Round: 14mm Laser Beam
-Round per magazine: 500 round energy cell
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters
-Maximum Effective Range: 8,000 Meters
-Details: This Laser Machine Gun can fire separate bolts or one continuous stream.

L-64A2 Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the Scyllian Army. The A2 model fixes battery issues and jamming issues.

Halliday LAW-43
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Plasma rounds.

HMA-64 Killfield Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 5mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: HMA-64 Killfield Heavy MA Rifle is designed to be used by SPA-14 Power Armour. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop

HLR-66 Manstein Rifle
-Type: Heavy Laser Rifle
-Round: 5mm laser beam
-Round per magazine: 200-round energy cell
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: HLR-66 Manstein Rifle is designed to be used by SPA-14 Power Armour. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.

SFB-8 Flashbang Grenade
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

SBG-62 Sonic Boom Grenade
Filling: Sonic
Blast Range: 55 ft (injury) 25 ft (lethal)

SDC-16 Demolition Charge
Filling: Composition C-4
Blast Range: 95 ft (injury) 50 ft (lethal)

Armor

IA-58 Armour
-Type: Infantry Armour
-Features: The IA-58 Armour is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. Armor is titanium (high grade) and has bits of tungsten in it.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

SPA-14 Power Armour
-Type: Power Armour
-Built-in Armament: 1x Engelhardt MG-99A1 Laser Machine Gun.
-Built-in Shielding: 40,000 Megawatt energy shield
-Features:
The SPA-14 Power Armour masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The HMA-64 Killfield Heavy MA rifle may be connected to and powered by the suit.

Vehicles

Posner Utility Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: L64A2 Grenade Launcher or Dynkin L24 LMG or Ahumada L77A1 HMG or Engelhardt MG-99A1 Laser Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Posner Utility Vehicle is the workhorse of the Imperial Army and is the main troop transport for the Imperial Army.

FV-2664 Hound ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Shield: 60,000 mw
Primary Armaments: 1x Ahumada L77A1 HMG or L64A2 Emplaced Grenade Launcher (remotely operated)
Maximum Speed: 65 MPH
-Weight: 6,000 Ib
Detail: The FV-2664 Hound ASV was deployed in hopes of reducing Scyllian losses on the battlefield. While it was around before the war it was set to just clear minefields however it was quickly retasked for frontline duties and preformed well.

FV-298 Seebär
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Shield: 110,000 mw
-Primary Armaments: L64A2 Grenade Launcher and 20mm Auto-Cannon
-Secondary Armament: Dynkin L24 LMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Seebär is the basic amphibious transport for the Imperial Army.

FV-300 Dobson
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Shield: 130,000 mw
-Primary Armaments: L64A2 Grenade Launcher and 60mm Laser Cannon
-Secondary Armament: Dynkin L24 LMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The FV-300 Dobson is the replacement to the FV-298 Seebär as the standard amphibious assault transport for the Imperial Army.

FV-279A2 Hessian
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 55mm Laser Chain Gun
-Secondary Armament: 1x Giudici L35A2 LLMG, 4x 90mm anti-tank missiles
-Shielding: 120,000 MW
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Hessian is the standard IFV in the Imperial Army. The A2 model adds a new 55mm Laser cannon and a shield system.

FV-4320A1 Gladiatrix
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 95mm Laser cannon
-Secondary Armament: 1 x Ahumada L77A1 HMG, a Giudici L35A2 LLMG (1 coaxial), 2 x 84mm Anti-Tank Missiles
-Shield: 120,000 MW
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Gladiatrix is the urban assault tank for the Imperial Army designed for urban area fighting. The A1 model has a new built-in shield.

Cougar 2A2
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armour, high-hardness steel, tungsten and plastic filler with ceramic component and appliqué armour. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x Dynkin L24 LMG (coaxial), 1x Ahumada L77A1 HMG
-Shield: 200,000 MW
-Details: The Scyllian main battle tank the Cougar 2A1 features digital fire control systems with laser rangefinders, a fully stabilized main gun and coaxial machine gun, and advanced night vision and sighting equipment. The Cougar is fast and reliable in combat and is on par with the Vidyan M2A3 Franks MBT and superior to the Erato T88 MBT. The A2 model has improved the shields on the tank.

Tiger 3A5
-Type: Heavy Battle Tank
-Crew: 4
-Armor: Composite Armour, high-hardness steel, tungsten and plastic filler with ceramic component and appliqué armour. Resisted against HEAT, Sabot rounds, and anything less than 180mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 150mm Laser Cannon
-Secondary Armament: 1x Giudici L35A2 LLMG (coaxial), 1x Engelhardt MG-99A1 Laser Machine Gun
-Shield: 250,000 MW
-Details: The Tiger 3A4 is the Scyllian answer to the Vidyan M5A2 Pershing Main Battle Tank. The Tiger uses a 140mm laser cannon as its main weapon. However while the Tiger is superior to the T88U MBT it is not better than the M5A2 Pershing MBT though it is equal to the M5A2. The A5 model has an improved the shielding and upped the laser cannon size.

Sabre Tooth 1
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armour, high-hardness steel, tungsten and plastic filler with ceramic component and appliqué armour. Resisted against HEAT, Sabot rounds, and anything less than 180mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 155mm Laser Cannon
-Secondary Armament: 1x Giudici L35A2 LLMG (coaxial), 1x Engelhardt MG-99A1 Laser Machine Gun, 4x 180mm MPM Missiles
-Shield: 550,000 MW
-Details: The Sabre Tooth 1 is one of the latest Imperial Main Battle Tank for the Imperial Army.

FH-78 Field Artillery
-Type: Field Artillery
-Crew: 6
-Effective range:
-Conventional: 45 km (MA Charge 80KM)
-Rocket Assisted Projectile: 90 km (MA Charge 180 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The FH-78 Field Artillery has been in service for the Scyllian Imperial Army for nearly half a century. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM).

FV-4325 "Fox" Mobile Rocket Launcher System
-Type: Missile Artillery
-Crew: 4
-Effective range: 200 to 300 KM
-Primary Armament: 12x 240mm Missiles
-Secondary Armament: 1x Dynkin L24 LMG
-Details: The FV-4325 Mobile Rocket Launcher System took the bases of the FV-4320 Gladiatrix Light Tank and replaced the turret with 12x 240mm Missiles for a mobile artillery unit that will move around the battlefield fire its volley and disappear from the area before getting hit by enemy fire support. Enemy troops nicknamed it the Fox.

FV-145 Bombardier
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x Ahumada L77A1 HMG and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The Bombardier is the mobile artillery for the Imperial Army. It is fast and very mobile as it uses its long range cannon to provide fire support for the bulk of the Imperial Army.

FV-59 Cheetah
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 2x 30mm Laser cannons, 12x 130mm anti-air missiles
-Detail: The Cheetah is the Imperial mobile no fly zones as it uses two 30mm laser cannons and up to 12 anti-air missiles to clear the skies of enemy aircraft.

SAG-160 Lioness Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 25mm Laser Cannon
Hardpoints: Four pylon stations on the stub wings. Lioness also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 30x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The main attack gunship VTOL for the Scyllian Armed Forces.

Ground to Space Defense Systems

SDS-37 Chillingham
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: A single layer of armor that is resistant to 25mm and below.
Shielding Type: 250,000mw
Weaponry: Twin linked 20mm Laser cannons
Details: The main light Ground to Space Defense for the Imperial Army.

SDS-38 Kenilworth
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Tri-layer armored hull that is resistant up to 40mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 500,000 mw
Weaponry: Duel 40mm Laser cannons and four hard point for either rocket pods (80mm), 180mm Multi-purpose missiles and 130mm Anti-Air Missiles.
Details: The main medium Ground to Space Defense System for the Imperial Army.

SDS-40 Belsay
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 1 million mw
Weaponry: Duel 105mm Laser Cannons and eight hard point for either rocket pods (80mm), 240mm Multi-purpose missiles and 130mm Anti-Air Missiles
Details: The main Anti-Warship Ground to Space Defense System for the Imperial Army.

SDS-42 Ripon
Type: Ground to Space Defense
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 1.5 million mw
Weaponry: Duel 305mm Laser Cannons and 16 hard point for either rocket pods (140mm), 240mm Multi-purpose missiles and 480mm Anti-Ship Missiles.
Details: The main heavy defense system for the Imperial Army.
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Re: Cabal Sector AH Superpowers

Postby Megaraptor18 » Mon Mar 30, 2015 4:24 pm

Empire Part 2

Warships

Ship prefix for the Scyllian ships are SRN, Scyllian Royal Navy.

SRN Dover Class Shuttle
Ship Type: Shuttle
Class: Dover Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 90,000 MW
Weaponry: 2x 10mm MA Cannon, 4x 220mm missiles
Detail: The Dover Class Shuttle is the most popular ship in Scyllian space.

SRN Eddy Class Cargoship
Ship Type: Cargoship
Class: Eddy Class
Length: 250 meters
Crew: 24
Fightercraft complement: one
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 550,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 2x 50mm MA Cannons, 6x 180mm missiles
Detail: The Eddy Class Cargoship is the merchant's choice in Imperial space.

SRN Abbeydale Class Freighter
Ship Type: Freighter
Class: Abbeydale Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 1,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The Abbeydale Class Freighter is the Royal Navy's favorite Freighter as it not only carries the bulk of the supplies for the empire but is able to protect itself from attack.

SRN Meteor Class Fighter
Ship Type: Fighter
Class: Meteor Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm cannons.
Detail: The Meteor Class Fighter is the prefer fighter for both the Royal Navy and the Imperial Army.

SRN Gunnell Class Fighter
Ship Type: Fighter
Class: Gunnell Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 16x Missiles (8 180mm missiles, 8 130mm Missiles) and 4x 60mm Laser cannons.
Detail: The Gunnell Class Fighter is the next generation fighter for the Royal Navy.

SRN Lovern Class Bomber
Ship Type: Bomber
Class: Lovern Class
Length: 60 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Gunner
Armor: Tri-layer armored hull that is resistant up to 90mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.
Shielding Type: 750,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. The stealth systems are a complete upgrade from the previous generation, making it even harder to spot.
Weaponry: 40x Missiles (30x 300mm anti-ship missiles, 10x 240mm Missiles), 4x 400mm Torpedoes and 2x 105mm Laser Cannons, 4x 10mm point defense lasers.
Detail: The Lovern Class Bomber is the main bomber for the Royal Navy.

SRN Paskell Class dropship
Ship Type: Dropship
Class: Paskell Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 40 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 240,000 megawatt shield
Weaponry: 1x chine mounted 30mm Laser Cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 4x 90mm plasma cannons, 2x 10mm point defense lasers.
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Paskell Class Dropship entered service early in the war and has served the Imperial Army throughout the war and still does to this day.

SRN Vanguard Class Stealth Boat
Ship Type: Stealth Boat
Class: Vanguard Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 800,000 MW
Weaponry: 6x 180mm missiles, 6x 220mm Torpedoes
Detail: The Vanguard Class Stealth Boats are the eyes of the Royal Navy and is their first strike vessel against their foes. The Vanguard Class Stealth Boat uses a "mirror" cloaking system which has the hull of the ship match the area around it. For example if there was a tree next to it then you will see that same tree on the hull and since this is in space the ship should be impossible to spot since the chances of it being next to something is next to impossible. Also is able to hide its heat source as well so it cannot be spotted on thermals.

SRN Razees Class Frigate
Ship Type: Frigate
Class: Razees Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Meteor Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9 × 6 inch laser cannon, 14 × 40 mm laser guns , 9 × 50 mm laser cannons, and 16 missile pods (four 180mm missiles each)
Detail: The Razees Class Frigate is the workhorse of the Royal Navy as they have been known to send these Frigates far and wide throughout the Empire to enforce its will.

SRN Hastey Class Frigate
Ship Type: Frigate
Class: Hastey Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Gunnell Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,800,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9 × 8 inch laser cannon, 22 × 40 mm laser guns , 12 × 50 mm laser cannons, and 24 missile pods (four 180mm missiles each)
Detail: The Hastey Class Frigate is the latest Frigate in the Royal Navy and are used to enforce the will of the Empire.

SRN Lord Class Destroyer
Ship Type: Destroyer
Class: Lord Class
Length: 205 meters
Crew: 300
Fightercraft complement: none
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 4,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 9 × 20 mm Laser cannons, 8x 50mm laser defense guns, 3x 450mm Laser MA Cannons
Detail: The Lord Class Destroyer is tasked for escort and counter stealth boat operations for the Royal Navy.

SRN Arethusa Class Cruiser
Ship Type: Cruiser
Class: Arethusa Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Meteor Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 8x 60mm Defense Lasers, 6x 250mm Laser Cannons, 6x 300mm Laser Cannons.
Detail: The Arethusa Class Cruiser is the muscle of the Royal Navy as they are used to break through enemy navies in set piece battles. However the Royal Navy's main weakness is that they prefer to fight in only set piece battles if they can and the Arethusa Class Cruiser is an example of this.

SRN Slingsby Class Cruiser
Ship Type: Cruiser
Class: Slingsby Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Gunnell Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,800,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 8x 440mm anti-ship missiles, 8x 60mm Defense Lasers, 6x 250mm Laser Cannons, 9x 360mm Laser Cannons.
Detail: The Slingsby Class Cruiser is the new warship for the Royal Navy and is the new backbone of the Royal Navy.

SRN Duke Class Battleship
Ship Type: Battleship
Class: Duke Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Meteor Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 15,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser cannons, 36x 70mm laser defense guns, 10x 220mm anti-ship missiles, 9x 120 Inch laser cannons
Detail: The Duke Class Battleship is the toughest warship the Royal Navy has in terms of firepower and heavy armor. They act as the standard capital ship in the fleet.

SRN Duncan III Class Battleship
Ship Type: Battleship
Class: Duncan III Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Gunnell Class Fighters, two Lovern Class Bombers, two Paskell Class dropships
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 18,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser cannons, 36x 70mm laser defense guns, 10x 220mm anti-ship missiles, 12x 120 Inch laser cannons
Detail: The Duncan III Class Battleship is the next generation battleship for the Imperial Navy.

SRN Maximilian III Class Carrier
Ship Type: Carrier
Class: Maximilian III Class
Length: 1,800 meters
Crew: 4,000
Fightercraft complement: 80 Meteor Class Fighters, 20 Paskell Class dropships, 10 Lovern Class Bombers
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 80,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser cannons, 46x 90mm laser defense guns, 10x 220mm anti-ship missiles, 3x 52 Inch laser fixed in heavily armored turrets
Detail: The Maximilian III Class Carrier is the king of the Royal Navy and acts as the flagship of the Royal Navy. The carrier is named after the Empire's greatest King; King Maximilian III.

SRN Augustus V Class Carrier
Ship Type: Carrier
Class: Augustus V Class
Length: 2,400 meters
Crew: 4,000
Fightercraft complement: 100 Gunnell Class Fighters, 20 Lovern Class Bombers, 20 Paskell Class dropships
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 90,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Laser cannons, 46x 90mm laser defense guns, 10x 220mm anti-ship missiles, 3x 52 Inch laser fixed in heavily armored turrets
Detail: The Augustus V Class Carrier is the next generation Carrier and Flagship for the Imperial Navy.

Troops

Fusiliers
Type: Infantry
Details: Members from the Royal Fusiliers Regiments and are the basic infantry for the Imperial Army.

-Rifleman
-Issued Weaponry: Davidian Hi-Power Pistol, SA-50A2 Strachan Assault Rifle (Universal Holographic Weapon Sight)
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Grenadier
-Issued Weaponry: Davidian Hi-Power Pistol, SA-50A2 Strachan Assault Rifle (Universal Holographic Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Automatic Rifleman
-Issued Weaponry: Davidian Hi-Power Pistol, Alspach MG-40A3 (Universal Holographic Weapon Sight)
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Sniper
-Issued Weaponry: Davidian Hi-Power Pistol, Gwinn L8A4 Sniper Rifle
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Engineer
-Issued Weaponry: Davidian Hi-Power Pistol, G63CA2 Carbine (Universal Holographic Weapon Sight), Halliday LAW-43
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Chosen Man
-Issued Weaponry: Davidian Hi-Power Pistol, G63CA2 Carbine (Universal Target Locater Weapon Sight)
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Section Corporal
-Issued Weaponry: Davidian Hi-Power Pistol, Frommer LR-1A4 Laser Rifle (Universal Computerized Sight)
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Colour Sergeant
-Issued Weaponry: Davidian Hi-Power Pistol, Gelberman LC-4A2 Carbine (Universal Computerized Sight)
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

Dragoons
Type: Infantry
Details: Members from the Dragoon Regiments and are the assault infantry of the Imperial Army.

-Dragoon
-Issued Weaponry: Eadlac Hi-Power Energy Pistol, Cuthwine LR-3 Laser Rifle (Universal Computerized Sight)
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Dragoon Grenadier
-Issued Weaponry: Eadlac Hi-Power Energy Pistol, Cuthwine LR-3 Laser Rifle (Universal Computerized Sight, Universal Grenade Launcher Attachment)
-Equipment: 4x SFB-8 Flashbang Grenades and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Dragoon Support
-Issued Weaponry: Eadlac Hi-Power Energy Pistol, Kornai L28A4 SALW (Universal Computerized Sight)
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Dragoon Sniper
-Issued Weaponry: Eadlac Hi-Power Energy Pistol, Gwinn L8A4 Sniper Rifle
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Dragoon Medic
-Issued Weaponry: Eadlac Hi-Power Energy Pistol, Frommer LR-1A4 Laser Rifle (Universal Computerized Sight)
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Dragoon Engineer
-Issued Weaponry: Eadlac Hi-Power Energy Pistol, Gelberman LC-4A2 Carbine (Universal Computerized Sight), Halliday LAW-43
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Dragoon Sergeant
-Issued Weaponry: Eadlac Hi-Power Energy Pistol, Carver LC-5 Carbine (Universal Computerized Sight)
-Equipment: 2x SFB-8 Flashbang Grenades and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

Royal Airborne
Type: Airborne Troops
Details: Members of the 1st Airborne Division.

-Paratrooper
-Issued Weaponry: Davidian Hi-Power Pistol (Universal Pistol Red Dot Sight), G63CA2 Carbine (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 2x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Airborne Support Trooper
-Issued Weaponry: Davidian Hi-Power Pistol (Universal Pistol Red Dot Sight), Alspach MG-40 SAW (Universal Target Locater Weapon Sight)
-Equipment: 2x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Airborne Marksman
-Issued Weaponry: Southey MP-260 Machine Pistol, Gwinn L8A4 Sniper Rifle
-Equipment: 2x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Airborne Sniper
-Issued Weaponry: Southey MP-260 Machine Pistol (Universal Pistol Red Dot Sight), Knight L10A2 Anti-Material Rifle
-Equipment: 2x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Airborne Medic
-Issued Weaponry: Southey MP-260 Machine Pistol (Universal Pistol Red Dot Sight), MP-90A1 SMG (Universal Target Locater Weapon Sight)
-Equipment: 2x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Airborne Engineer
-Issued Weaponry: Davidian Hi-Power Pistol (Universal Pistol Red Dot Sight), G-63CA2 Carbine (Universal Target Locater Weapon Sight), Halliday LAW-43
-Equipment: 4x SFB-8 Flashbang Grenades, 4x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Airborne Officer
-Issued Weaponry: Davidian Hi-Power Pistol (Universal Pistol Red Dot Sight), Carver LC-5 Carbine (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 2x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

Powered Cuirassiers
Type: Powered Armor Infantry
Details: Members of the Royal Cuirassier Division and they are the heavy assault troops for the Empire.

-Cuirassier
-Issued Weaponry: HMA-64 Killfield Rifle (Universal MA Computerized Sight)
-Equipment: n/a
-Protection: SPA-14 Power Armour

-Support Cuirassier
-Issued Weaponry: Engelhardt MG-99A1 Laser Machine Gun (Universal Target Locater Weapon Sight)
-Equipment: n/a
-Protection: SPA-14 Power Armour

-Cuirassier Sergeant
-Issued Weaponry: HLR-66 Manstein Rifle (Universal MA Target Locater Weapon Sight, Universal MA Grenade Launcher Attachment)
-Equipment: n/a
-Protection: SPA-14 Power Armour

Grenadier Guards
Type: Elite Troops
Details: Members of the Royal Grenadier Guard Regiment and they are the most famous guard unit in the empire.

-Grenadier
-Issued Weaponry: Eadlac Hi-Power Energy Pistol (Universal Pistol Red Dot Sight), Cuthwine LR-3 Laser Rifle (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Support Grenadier
-Issued Weaponry: Eadlac Hi-Power Energy Pistol, Kornai L28A4 SALW (Universal Target Locater Weapon Sight)
-Equipment: 4c SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Grenadier Marksman
-Issued Weaponry: Southey MP-260 Machine Pistol (Universal Pistol Red Dot Sight), Gwinn L8A4 Sniper Rifle
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Sniper Grenadier
-Issued Weaponry: Southey MP-260 Machine Pistol (Universal Pistol Red Dot Sight), Holyoke L16 Anti-Material Laser Rifle
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Engineer Grenadier
-Issued Weaponry: Southey MP-260 Machine Pistol (Universal Pistol Red Dot Sight), Carver LC-5 Carbine (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment), Halliday LAW-43
-Equipment: 4x SFB-8 Flashbang Grenades, 4x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Grenadier Officer
-Issued Weaponry: Eadlac Hi-Power Energy Pistol (Universal Pistol Red Dot Sight), Carver LC-5 Carbine (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

Special Operation Service
Type: Special Forces
Details: The Special Operation Service is the elite counter terrorism force in the Scyllian Empire.

-Operator
-Issued Weaponry: Davidian Hi-Power Pistol (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), G63CA2 Carbine (Universal Target Locater Weapon Sight Model 2, R-1 Rifle Suppressor)
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-CQB Operator
-Issued Weaponry: Davidian Hi-Power Pistol (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), MP-90A1 SMG (Universal Target Locater Weapon Sight Model 2, S-1 Suppressor)
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Breecher
-Issued Weaponry: Davidian Hi-Power Pistol (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), Bernulf L9 Close Quarter Sonic Weapon (Universal Target Locater Weapon Sight Model 2)
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Marksman
-Issued Weaponry: Davidian Hi-Power Pistol (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), Gwinn L8A4 Sniper Rifle (R-1 Rifle Suppressor)
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-SOS Team Leader
-Issued Weaponry: Davidian Hi-Power Pistol (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), G63CA2 Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment, R-1 Rifle Suppressor)
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

Special Space Service
Type: Special Forces
Details: The Special Space Service is the elite Special Forces unit in the Scyllian Empire.

-Operator
-Issued Weaponry: Eadlac Hi-Power Energy Pistol (Universal Pistol Computerized Sight), Carver LC-5 Carbine (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Grenadier
-Issued Weaponry: Eadlac Hi-Power Energy Pistol (Universal Pistol Computerized Sight), Carver LC-5 Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 4x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Sniper
-Issued Weaponry: Eadlac Hi-Power Energy Pistol (Universal Pistol Computerized Sight), Gwinn L8A4 Sniper Rifle (R-1 Rifle Suppressor)
-Equipment: 2x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Support Operator
-Issued Weaponry: Eadlac Hi-Power Energy Pistol (Universal Pistol Computerized Sight), Kornai L28A4 SALW (Universal Target Locater Weapon Sight Model 2)
-Equipment: 2x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-Combat Engineer
-Issued Weaponry: Eadlac Hi-Power Energy Pistol (Universal Pistol Computerized Sight), Gelberman LC-4A1 Carbine (Universal Target Locater Weapon Sight Model 2), Halliday LAW-43
-Equipment: 4x SFB-8 Flashbang Grenades, 4x SDC-16 Demolition Charges and 4x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour

-SSS Team Leader
-Issued Weaponry: Eadlac Hi-Power Energy Pistol (Universal Pistol Computerized Sight), Carver LC-5 Carbine (Universal Target Locater Weapon Sight Model 2, Universal Grenade Launcher Attachment)
-Equipment: 2x SFB-8 Flashbang Grenades, 2x SDC-16 Demolition Charges and 2x SBG-62 Sonic Boom Grenades
-Protection: IA-58 Armour
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Re: Cabal Sector AH Superpowers

Postby Megaraptor18 » Mon Mar 30, 2015 4:25 pm

Freyja

MSP-55
Name: Military Service Pistol-55
Type: Service Pistol
Round: 9mm
Round per magazine: 15 rounds
Effective Range: 150 Meters
Maximum Effective Range: 200 Meters
Details: The MSP-55 is the standard sidearm in the Freyjan Military. A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal.

MSP-45
Name: Military Service Pistol-45
Type: Service Pistol
Round: .45 ACP
Round per magazine: 8 round detachable box magazine
Effective Range: 150 Meters
Maximum Effective Range: 200 Meters
Details: A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal. It uses the heavier .45 ACP which is ideal for the Freyjan Special Forces.

FPP-01 Particle Pistol
Name: Fireheart Particle Pistol-45
Type: Service Pistol
Round: 11.43×23mm beam
Round per magazine: 10 round energy cell
Effective Range: 150 Meters
Maximum Effective Range: 200 Meters
Details: The FPP-01 Particle Pistol is the next generation sidearm for the Freyjan Imperial Army.

MMP-42 Machine Pistol
Name: Military Machine Pistol-42
Type: Machine Pistol
Round: 9mm
Round per magazine: 15 or 30-round detachable box magazine
Rounds per minute: 850-900 rounds/min
Effective Range: 200 Meters
Maximum Effective Range: 350 Meters
Details: The MMP-42 is a smaller and more mass produced Personal Defence Weapon. The MMP-42 is one of the few weapons in the Freyjan Military that doesn't have a MA Barrel attached to it due to the fact it is too small to be attached.

MAS-10 Shotgun
Name: Military Assault Shotgun
Round: 12 gauge
Round per magazine: 20 rounds or 32-shell drum magazine
Rounds per minute: 300 rpm
Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
Maximum Effective Range: 200 Meters
Details: The first Freyjan Shotgun to use Magnetic Acceleration Barrel and fin-stabilized shells. The weapon is selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20- or 32-shell drum magazine. The MAS-10 can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. It can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air. The standard MAS-10 kit several different type of grips, sights, and barrels for both repairing and replacing damaged parts. Also so the weapon can work in any operation types.

MAR-74
Name: Magnetic Acceleration Rifle-74
Type: Magnetic Acceleration Rifle
Round: 7.62mm
Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
Rounds per minute: 700-900 rounds/min
Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
Maximum Effective Range: 5,000 Meters
Details: The MAR-74 Magnetic Acceleration Rifle or more commonly known as the Magnetic Assault Rifle is known for it’s reliability in the worst environments and is the standard for the Freyjan Military. Its modular nature also makes it very versatile in the battlefield as the rifle can have its barrel changed and the assault rifle can be turned into a LMG, Carbine, or Marksman rifle on the go. The MAR-74 battery can last about 24 hours of continuous firing. While the rifle can operation to its maximum standards while fully charged while the battery is drained or removed the rifle can still be highly effective rifle. It has three firing modes, Semi-Automatic, Full Automatic, and Burst fire.

MAR-74G
Name: Magnetic Acceleration Rifle-74 Grenadier
Type: Magnetic Acceleration Rifle
Round: 7.62mm/40 mm
Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine/ 1 round in the barrel and four rounds in the clip. 5 rounds total
Rounds per minute: 700-900 rounds/min
Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)/ 200 Meters
Maximum Effective Range: 5,000 Meters/ 300 meters
Details: The MAR-74G is the same as the 74 however this version is MAR-74 holds up to five 40mm rounds in the rifle itself so the operator can fire several 40mm grenades at a single target.

MAR-74LMG
Name: Magnetic Acceleration Rifle-74 Light Machine Gun
Type: Magnetic Acceleration Rifle
Round: 7.62mm
Round per magazine: 100-round C-Mag drum magazine/ 200-round Drum Magazine
Rounds per minute: 700-900 rounds/min
Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
Maximum Effective Range: 5,000 Meters
Details: The LMG version of the Magnetic Acceleration Rifle-74. With the longer barrel and double ammo drum it is ideal for suppressing an enemy squad for Freyjan fire teams.

MAR-74M
Name: Magnetic Acceleration Rifle-74 Marksman Rifle
Type: Magnetic Acceleration Rifle
Round: 7.62mm
Round per magazine: 20 rounds
Rounds per minute: 700-900 rounds/min
Effective Range: 1,500 Meters (Charged) 900 Meters (uncharged)
Maximum Effective Range: 5,000 Meters
Details: The Marksmen version of the MAR-74 created for marksman use and light sniper support.

MAR-74C
Name: Magnetic Acceleration Rifle-74 Carbine
Type: Magnetic Acceleration Rifle
Round: 7.62mm
Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
Rounds per minute: 700-900 rounds/min
Effective Range: 1,000 Meters (Charged) 600 Meters (uncharged)
Maximum Effective Range: 4,000 Meters
Details: The Carbine Version of the MAR-74 with a shorten the barrel of the weapon and design it for special use and close quarter battle.

XHIPR-01 Prototype Hyper-Ionization Plasma Rifle
Name: Experimental Hyper-Ionization Plasma Rifle Model One
Type: Hyper-Ionization Plasma Rifle
Round: 25mm/ 40mm Hyper-Ionization Plasma Bolt
Round per magazine: 50 shots/ 15 shots
Firing Rate - 600 rpm / 250 rpm
Effective Range: 3 kilometers/ 1 Kilometers
Maximum Effective Range: 6 Kilometers
Details: The Hyper-Ionization Plasma Rifle Model One is an Prototype Rifle that is under going Army trials. Its power-charge magazines ionized the gas from Gas Giant Eclipse into charged plasma within its ignition chamber. These bolts would then be accelerated out of the rifle electromagnetically. On higher settings, the rifle's powerful blue plasma bolts are more than capable of penetrating the armor of most infantry, and because of the hyper-ionization, they were exceptionally effective against light armor vehicle. In addition to standard iron sights on the rifle's upper surface, the XHIPR-01 could interface with the helmets of clones to project a graphical gunsight on the trooper's helmet display. The rifle could be outfitted with ascension cable projectors to climb up walls or cliffs. It could also be outfitted with a Plasma Grenade Launcher for anti-armor role. However, it is still a prototype and is very hard to make for the Freyjans, leaving the number produced tiny compared to all other small arms.

HIPR-02 Hyper-Ionization Plasma Rifle
Name: Hyper-Ionization Plasma Rifle Model Two
Type: Hyper-Ionization Plasma Rifle
Round: 25mm/ 40mm Hyper-Ionization Plasma Bolt
Round per magazine: 50 shots/ 15 shots
Firing Rate - 600 rpm / 250 rpm
Effective Range: 5 kilometers/ 3 Kilometers
Maximum Effective Range: 9 Kilometers
Details: The Hyper-Ionization Plasma Rifle Model Two is the standard issued weapon for the Neo-Soldiers. Its power-charge magazines ionized the gas from Gas Giant Eclipse into charged plasma within its ignition chamber. These bolts would then be accelerated out of the rifle electromagnetically. On higher settings, the rifle's powerful red plasma bolts are more than capable of penetrating the armor of most infantry, and because of the hyper-ionization, they were exceptionally effective against light armor vehicle. In addition to standard iron sights on the rifle's upper surface, the XHIPR-02 could interface with the helmets of the Neo-Soldier to project a graphical gunsight on the trooper's helmet display however keeping with Freyjan belief that everything will fail sooner or later and due to the fact soldiers testing the XHIPR-01 demanded to have iron sights on the weapon and to be able to have your own sights on the weapon. The rifle also could be outfitted with ascension cable projectors to climb up walls or cliffs. It could also be outfitted with a Plasma Grenade Launcher for anti-armor role.

PAR-88 Particle Rifle
Name: Particle Assault Rifle-88
Type: Particle Rifle
Round: 7.62mm beam
Round per magazine: 30-round energy cell, 100-round energy cell
Rounds per minute: 700-900 rounds/min
Effective Range: 6 KM
Maximum Effective Range: 10 KM
Details: The PAR-88 Particle Rifle is the next mass production infantry rifle for the Freyjan Imperial Army.

PAR-88C Particle Rifle
Name: Particle Assault Rifle-88 Carbine
Type: Particle Rifle
Round: 7.62mm beam
Round per magazine: 30-round energy cell, 100-round energy cell
Rounds per minute: 700-900 rounds/min
Effective Range: 6 KM
Maximum Effective Range: 10 KM
Details: The PAR-88C Particle Carbine is the next mass production infantry Carbine for the Freyjan Imperial Army.

MSR-54 Magnetic Acceleration Marksman Rifle
Name: Magnetic Acceleration Marksman Rifle
Type: Marksman Rifle
Round: 7.62x51mm
Round per magazine: 10 rounds
Effective Range: 1,800 Meters (Charged) 1,500 Meters (uncharged)
Maximum Effective Range: 6,500 Meters
Details: This rifle is semi-automatic long range rifle given to squad marksmen. The MSR-54 originally named the Military Sniper Rifle Model 54 was made by Universal Weaponry. The MSR-54 was the first Magnetic Acceleration Rifle and because of which the rifle is heavier than other rifles. Though the powerful MA Barrel makes up for that and gives the marksman increase range and stopping power. The power source is stored in the butt of the weapon. The rifle is highly favored by the Freyjan Marine Corps. Even though the Icespectrum Military Corporation’s MAR-74M has replaced the MSR-54 in all other branches as their main Marksman Rifle due to the fact it is cheaper and more flexible then the MSR-54; The Freyjan Marine Corps still sticks with their favorite Marksman Rifle. On a personal note it is also a favorite for law enforcement.

MMPR-77 Particle Marksman Rifle
Name: Military Marksman Particle Rifle
Type: Marksman Rifle
Round: 7.62x51mm Beam
Round per magazine: 10 round energy cell
Effective Range: 8 KM
Maximum Effective Range: 14 KM
Details: The next generation marksman rifle for the Imperial Army.

MAM-50 Anti-Material Rifle
Name: Magnetic Acceleration 50 Anti-Material Rifle
Type: Anti-Material Rifle
Round: .50 FMG (This world’s version of the .50 BMG)
Round per magazine: 10 rounds
Effective Range: 2,800 Meters (Charged) 2,500 Meters (uncharged)
Maximum Effective Range: 7,500 Meters
Details: The MAM-50 has the most powerful Magnetic Acceleration Barrel in the Freyjan Military. The MAM-50 was designed to take out medium level armored vehicles to High Value Targets. The MAM-50 is the only rifle with the Bullpup design in the Freyjan military.

MARP-76 Particle Anti-Material Rifle
Name: Military Particle Anti-Material Rifle 76
Type: Anti-Material Rifle
Round: 14mm Beam
Round per magazine: 10 round Energy Cell
Effective Range: 10 KM
Maximum Effective Range: 20 KM
Details: The next generation Anti-Material Rifle for the Imperial Army.

MSMG-59 Sub-Machine Gun
Name: Military Sub-Machine Gun-59
Type: Sub-Machine Gun
Round: .45 ACP
Round per magazine: 50-round detachable box magazine
Rounds per minute: 600 rounds/min
Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
Maximum Effective Range: 500 Meters
Details: The MSMG-59 uses the smallest MA Barrel in the Freyjan Military. The MSMG-59 was created for Special Forces and vehicle operators. The MSMG-59 is very light weight and easy to handle, this weapon was designed for close in fighting and has a very high rate of fire. Due to the MA Barrel the simple .45 ACP nearly equals the stopping power of a 5.56mm (Uncharged).

MAW-90 Magnetic Automatic Weapon
Name: Magnetic Automatic Weapon-90
Type: Magnetic Automatic Weapon
Round: 7.62mm
Round per magazine: 200-round drum magazine
Rounds per minute: 1,000-1,500 rounds per minute
Effective Range: 1,800 Meters (Charged) 1,200 Meters (uncharged)
Maximum Effective Range: 5,600 Meters
Details: The MAW-90 was the first Magnetic Acceleration Weapon that was able to go full automatic. It was prone to overheating and was a bit heavy. The weapon was later replaced by the MAR-74LMG by the Freyjan Army. Only the Freyjan Marine Corps still uses the MAW as its main Squad Automatic Weapon. Reason due to the high amount of fire a Marine can lay on a single target. Though because of it has a high rate of fire the MA Barrel overheats to the point that the barrel needs to be changed. An issued that was fixed with the MLMG-95 and even with the MAR-74LMG, which is why the Army replaced all of their MAW-90 with the MAR-74LMG.

PAW-40 Particle Support Weapon
Name: PAW-40 Particle Support Weapon-40
Type: SAW
Round: 7.62mm Beam
Round per magazine: 200-round energy cell
Rounds per minute: 1,000-1,500 rounds per minute
Effective Range: 5 KM
Maximum Effective Range: 10 KM
Details: The PAW-40 Particle Support Weapon is the next generation support weapon for the Imperial Army.

MLMG-95A1 Light Machine Gun
Name: Military Light Machine Gun-95A1
Type: Light Machine Gun
Round: 7.62x51mm
Round per magazine: 200-round drum magazine, 400 disintegrating belt
Rounds per minute: 800–1,400 rounds per minute
Effective Range: 2,000 Meters (Charged) 1,500 Meters (uncharged)
Maximum Effective Range: 5,000 Meters
Details: The MLMG-95A1 was designed to be an heavier version of the MAW-90. It uses a very powerful MA Barrel and has a very high rate of fire. The MLMG-95A1 is mainly used for heavy infantry support. It is mounted on troop transports, APCs, IFVs, Tanks, and other vehicles. The MLMG-95A1 had its rate of fire reduced because the weapon it was based on the MAW-90 had a barrel that overheated. So they reduced the rate of fire on the weapon so the barrel wouldn't overheat and also the amount of ammo that the MAW and the early version of the MLMG-95 was a drain on resources.

FMG-36A1 Heavy Machine Gun
Name: Fireheart Machine Gun-36A1
Type: Heavy Machine Gun
Round: 50 FMG (This world’s version of the .50 BMG)
Round per magazine: 400-1000 rounds disintegrating belt
Rounds per minute: 1000-1300 rounds per minute
Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
Maximum Effective Range: 10,000 Meters
Details: FMG-36A1 is made for either as an entrenched weapon or to be mounted on a vehicles. It has an extremely powerful MA Barrel which can send the .50 FMG round to up to a maximum range of 10,000 meters. The early FMG-36 was prone to overheating to the point the barrel itself would melt. The ICM fixed this problem by implanting a special coolant system into the barrel which cools the barrel and have the heat and the gas able to escape the barrel a lot easier. With these improvements the FMG-36A1 has become the standard vehicle mounted machine gun for the Freyjan Military.

FPMG-82 Particle Machine Gun
Name: Fireheart Particle Machine Gun-82
Type: Particle Heavy Machine Gun
Round: 14mm Beam
Round per magazine: 400-1000 round energy cell
Rounds per minute: 1000-1300 rounds per minute
Effective Range: 10 KM
Maximum Effective Range: 20 KM
Details: The FPMG-82 Particle Machine Gun is the energy base weapon for heavy assault and support role.

MRL-45 Multi-Purpose Rocket Launcher
Name: Bowie Multi-Purpose Rocket Launcher-45
Type: Multi-Purpose Rocket Launcher
Round: 105mm
Round per magazine: Single round
Effective Range: 8 kilometres (5.0 mi)
Maximum Effective Range: 12 kilometres
Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft.

MLAW-44
Name: Military Light Anti-Tank Weapon
Type: Anti-Tank Weapon
Round: 84mm
Round per magazine: Single round
Effective Range: 2 kilometres
Maximum Effective Range: 6 kilometres
Details: Is the cheaper light weight version of the MRL-45. This weapon is issued to all squads in the CRF. It has several different types of AT rounds. Thermobaric and Tandem-Charge rounds.

LMAM-120 Singultus
Name: Legionnaire Magnetic Acceleration Mortar-120
Type: Mortar
Round: 120mm
Round per magazine: Single round
Effective Range: 10 kilometers (Charged)/ 7 Kilometers (Uncharged)
Maximum Effective Range: 20 kilometers (Charged)/ 14 Kilometers (Uncharged)
Details: The Singultus fires fin-stabilized ammunition from a Magnetic Acceleration Tube that is powered by large external battery for maximum effect. However can be powered by a smaller internal battery that can fire somewhere between 80 to 120 rounds before the battery runs out, the larger external battery can handle somewhere between 200 to 250 rounds before it runs out. The Mortar can still work perfectly unchanged however it just reduces the range of the Singultus. It uses several different types of rounds, High Explosive Rounds, Smoke Cartridges, Illumination Rounds, Chemical and Biological rounds (Which are rare however the Freyjans have stockpiles of them), White Phosphorus Rounds, and Fuel Air Rounds. The Singultus can be outfitted on several vehicles like the MMPV-112 Road Warrior, MAAV-11 Freydis Eiriksdottir, and MAPC-220 Sophonisba APC.

LMAM-85 Asshi
Name: Legionnaire Magnetic Acceleration Mortar-85
Type: Mortar
Round: 85mm
Round per magazine: Single round
Effective Range: 10 kilometers (Charged)/ 5 Kilometers (Uncharged)
Maximum Effective Range: 16 kilometers (Charged)/ 12 Kilometers (Uncharged)
Details: The Asshi is the smaller version of the LMAM-120 Singultus. It has and internal and external batteries and uses a Magnetic Acceleration Tube. It fires High Explosive Rounds, Smoke Cartridges, Illumination Rounds, Chemical and Biological rounds (Which are rare however the Freyjans have stockpiles of them), White Phosphorus Rounds, and Fuel Air Rounds.

MAT-07 Auto Turret
Name: Military Automatic Turret
Type: Sentry Gun
Round: .50 Cal
Round per magazine: 500 round detachable box magazine
Rounds per minute: 850-900 rounds/min
Effective Range: 800 Meters
Maximum Effective Range: 1,200 Meters
Details: This is a sentry gun designed to either guard a section of a base or to me an mounted vehicle weapon. It has a very advance Friendly Fire system that can tell if someone is a friend or foe. The best way it can tell is that its scanners to analysis several things on the person. Such as uniforms, dog tags, DNA and the simple fact is it a Freyja to begin with. It uses the FMG .50 Cal though it does not have MA Barrels attach to it. However it has a high rate of fire and can help defend area the Freyjans need more firepower.

Grenades

UG-13: The standard issue grenade for the CRF. UG-13 can be thrown about 30 to 35 meters by the average soldier. It has a 4.0-5.5 second fuse that ignites explosives packed inside a round body. Steel fragments (not to be confused with shrapnel) are provided by the grenade body and produce a casualty radius of 15 meters, with a fatality radius of 5 meters, though some fragments can disperse as far out as 250 meters. Its effectiveness is not just its blast radius, which measures approximately 45 feet (13.7 m) because fragments fly much farther. The UG-13 has a built in timer that is a series of lights that informs the user how much time the user has before the Grenade explodes.

FB-14: The standard issue flash bang grenade.

SG-11: The standard issue smoke grenade.

AIG-18 Airborne Incendiary Grenade: The Airborne Incendiary Grenade relies on oxygen from the surrounding air, whereas most conventional explosives consist of a fuel-oxygen premix. Thus, on a weight-for-weight basis they are significantly more energetic than normal condensed explosives. Their reliance on atmospheric oxygen makes them unsuitable for use underwater, at high altitude or in adverse weather. However, they have significant advantages when deployed inside confined environments such as tunnels, caves, and bunkers. The user throws the grenade and fuel-oxygen premix bursts into the air then the grenade canister ignites the fuel-oxygen premix and creates a massive explosion that kills all within 15 to 20 meters.

Armor

MCS-616 Combat Suit
Type: Infantry Armor
Details: The MCS 616 is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

The body armor called Bugu Armor. It is made up of weave of Kevlar mixed with a series of scale like Keisou plates produced a full body suit of resilient armor by applying this over the entire body with a vest (with shoulder guards) utilizing chest size flexible but very resistant Keisou ballistic plates. Because of this it is able to resist basic to advance ballistics and even able to provide better protection from explosives.

MCS-618 Combat Suit
Type: Infantry Armor
Details: The MCS 618 is an enclosed specialized battle gear designed for all environment warfare and made solely for the Neo-Soldier. It is nearly the same as the MCS-616 it has better armor protection (150% increase in protection) designed to counter not only ballistics but to counter Plasma and Laser weaponry. It also helps increase the flexibility and movement of the Neo-Soldier so they can move with more freedom than compared to the MSC-616.

MCS-620 Powered Combat Suit
Type: Power Armor
Shield: 250,000 mw
Details: The MCS-620 is the standard issue power armor for the Crusader Knights. It has a built in shield generator, jump jets, gripping gloves that can attach to any surface, and increase the user's strength by 200%.

Vehicles

MMPV-112 Road Warrior ASV
Type: Armored Security Vehicle
Crew: 1 Driver and four other troops
Armaments: FMG-36A1 Heavy Machine Gun or FPMG-82 Particle Machine Gun
Shield: 90,000 mw
Maximum Speed: 120 MPH
Details: The basic Armored Security Vehicles for the Freyjan Army.

MAAV-11 Freydis Eiriksdottir
Role: Amphibious Armored Transport
Crew: 1 Driver, 1 Gunner
Troops: 25
Shield: 130,000 mw
Primary Armaments: 40mm Grenade Launcher and 20mm Auto-Cannon
Secondary Armament: FMG-36A1 Heavy Machine Gun
Maximum Speed: 55 MPH
Operational range: 500 miles
Detail: The main Amphibious Assault transport for the Freyjan Military. The Freydis Eiriksdottir is the ideal Amphibious Assault Transport for the Freyjan Army and Marines for amphibious operations. It’s fast and aggressive and can given great fire support for the Marines and can drive them in land if need be and aide them in destroying heavy positions.

MAPC-220 Sophonisba APC
Type: Armored Transport
Weight: 27.6 tones (30.4 short tons)
Length: 6.55 m
Width: 3.6 m
Height: 2.98 m
Crew: 1 Driver, 1 Gunner
Troops: 12
Primary Armaments: 15mm MA Chain Gun
Secondary Armament: FMG-36A1 Heavy Machine Gun, MLMG-95A1 Light Machine Gun
Shield: 140,000 mw
Maximum Speed: 55 MPH
Operational range: 600 miles (965 KM)
Detail: The main light armored transport for the Freyjan Military. It is the cost effective alternative to the Chiomara IFV as an Armored Transport and infantry support vehicle. It can carry more troops however it is not as well armed as the Chiomara IFV. However the Freyjan can field a great number of them to overwhelm the enemy or to hold the ground long enough for heavy units to arrive. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.

MIFV-222 Chiomara IFV
Type: Infantry Fighting Vehicle
Weight: 27.6 tones (30.4 short tons)
Length: 6.55 m
Width: 3.6 m
Height: 2.98 m
Crew: 1 Driver, 1 Gunner
Troops: 8
Armor: Spaced laminate armor with Slat armor.
Shield: 300,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection.
Primary Armaments: 25mm Magnetic Acceleration Chain Gun
Secondary Armament: FMG-36A1 Heavy Machine Gun, mounted MRL-45 Multi-Purpose Launcher
Maximum Speed: 50 MPH
Operational range: 600 miles (965 KM)
Detail: The Chiomara IFV is the heavy transports for the Freyjan Army. However the unit is costly but worth it due to 25 mm Magnetic Acceleration Chain Gun that can ripe through light to medium levels of armor. This IFV is the most effective and dangerous vehicle in the Freyjan Military. The .50 cal Machine Gun can be operated by remote to ensure that crew doesn't have to pop their heads out of the Chiomara. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.

M-807 Alrude Light Tank
Role: Light Tank/ Armored Reconnaissance/Airborne Assault Vehicle
Weight: 15.2 tones
Length: 20.6 ft (6.3 m)
Width: 9.1 ft (2.8 m)
Height: 7.5 ft (2.3 m)
Crew: 1 Driver, 1 Gunner, 1 Officer.
Primary Armaments: 90mm MA rifled cannon
Secondary Armament: 1 x FMG-36A1 Heavy Machine Gun, a MLMG-95A1 Light Machine Gun (1 coaxial), 2 x Anti-Tank Missiles
Shield: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection.
Maximum Speed: 50 MPH
Operational range: 600 miles (965 KM)
Detail: The Alrude is used for operations with the Freyjan Airborne Division. With it’s 90mm cannon and Anti-Tank Missile launcher it is the perfect support unit for the Freyjan Airborne Paratroopers. As the tank can be dropped out of an aircraft it can give the Paratroopers light armor support. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

M1A2 Tomoe Gozen Main Battle Tank
Type: Main Battle Tank
Crew: 4
Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 145mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
Shield: 700,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection.
Primary Armament: 150mm Smoothbore MA Cannon with an effective range of 12,000 meters
Secondary Armament: FMG-36A1 Heavy Machine Gun mounted on top and a MLMG-95A1 Light Machine Gun as the coaxial machine gun.
Speed: 50 mph
Details: The M1A2 Tomoe Gozen Main Battle Tank is the standard MBT for the Freyjan Army and Marine Corps. The Tomoe Gozen has stabilized gun, scopes for almost the entire light spectrum, Composite armor that utilizes a large amount of depleted uranium, hard wiring against EMP, torsion bar suspension, CATS, and several other features. It also has a small airborne drone it can deploy so the MBT can recon an area ahead of the Tomoe Gozen. Also remote controlled secondary armament. The Tomoe Gozen is the gold standard for the Freyjan Military. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.

MLA-220 Storm Hammer
Type: Self Propelled Artillery
Crew: 4 (Commander, Driver, two gunners)
Armor: single layer of Keisou
Effective range:
Conventional: 35 km (MA Charge 70KM)
Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
Primary Armament: 205mm MA Cannon
Secondary Armament: 1x FMG36A1 and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
Details: The Storm Hammer was deployed in division artillery in general support battalions and in separate corps- and Army-level battalions. Missions include general support, counter-battery fire, and suppression of enemy air defense systems. Its rate of fire can reach 3 rounds per two minutes when at maximum, and 1 round per 2 minutes with sustained fire. It is linked to an advanced GPS Targeting System for pin point accurate fire support mission. It can link up with Satellites, and FO Drones (Forward Observer Drone) to inform the crew where to lay the fire. It has ultra-precise guided munitions that give the Spartan previously unheard-of levels of accuracy. Also has 9 rocket pods which can launch Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric at the range of 120km.

MHAA-64 Dominca Anti Air Artillery
Type: Anti-aircraft Artillery
Crew: 3
Armor: Single layer of Keisou
Effective range: 120 km
Max Range: 240 km
Primary Armament: 12x 130mm FAA-93 Anti-Air Missiles
-30mm MA Gatling Cannons
Details: The Dominca is a mobile AAA platform that using the frame from the Tomoe Gozen tank the turret mounted a highly advanced turret geared completely towards anti-aircraft capabilities. It has recently features a simple Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.

M18A1 Chelidonis
Type: Advanced Battle Tank
Crew: 5
Armor: Super harden Keisou steel resisted up to 205mm rounds. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target. Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.
Shield: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection.
Primary Armament: 220mm Hyper-Ionization Cannon and a 95mm MA Cannon
Secondary Armament: FMG-36A1 Heavy Machine Gun mounted on top and a MLMG-95A1 Light Machine Gun as the coaxial machine gun which is remote controlled to protect the crew from small arms fire.
Speed: 50 mph
Details: The M18A1 Chelidonis is a state of the art tank designed against both heavy armored and mass infantry hostiles. It is the first tank in the Freyjan armed forces that uses Hyper-Ionization Rounds. The main armament is a 220mm Hyper-Ionization Cannon designed to take out any heavy armored units. It also has a 95mm MA Cannon right above the 220mm HIC which fires a light 95mm round designed against lighter armored vehicles. It also uses Thermobaric rounds to take out mass infantry and entrenched positions. Its main weakness is its size and the insane amount of power it needs. However its effectiveness in the field in terms of destroying entrenched positions and heavy enemy formations outweighs the cons. It has recently features a simple Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.

M188 Hōjō Main Battle Tank
Type: Main Battle Tank
Crew: 5
Armor: Super harden Keisou steel resisted up to 205mm rounds. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target. Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.
Shield: 1,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection.
Primary Armament: 155mm Particle Cannon, 4x 105mm anti-tank missiles
Secondary Armament: FPMG-82 Particle Machine Gun mounted on top and a PAW-40 Particle Support Weapon as the coaxial machine gun which is remote controlled to protect the crew from small arms fire.
Speed: 50 mph
Details: The M188 Hōjō Main Battle Tank is latest MBT for the Freyjan Imperial Army.

FRT-01 Arachidamia Robotic Tank
Model number: FRT-01
Code name: Arachidamia
Unit type: Robotic Tank
Accommodation: Single Pilot
Dimensions: Head Height 10.5 meters
Armor materials: Super-Hard Keisou Steel Alloy
Powerplant: “M” type ultracompact fusion reactor, output rated at 900 megawatt
Propulsion: rocket thrusters: 2 x 20500 kg, 2 x 1000 kg
Performance: maximum thruster acceleration 0.59 G; 180-degree turn time 1.7 seconds; maximum ground running speed 88 km/h
Equipment and design features: sensors, range 6 KM, CATS
Shield: 1,500,000 mw
Fixed armaments: 18x 255mm Multipurpose Missiles
Optional hand armaments: 120mm Rapid Fire Gun, Beam Saber
Details: Its a humanoid combat vehicles, employing two arms to deploy weapons, two legs for propulsion, and a head that acts as a main camera and sometimes houses a secondary weapon that acts as a rotating turret (with the head itself providing the rotation). The Arachidamia Robotic Tank is designed to be a counter to the mechs since appearing in the system. The Arachidamia 120mm Rapid Fire Gun which fires 120mm rounds in rapid rates. The Beam Saber is an energy sword solely for close combat. In combat it is unless however Katai pilots demanded to have a close quarter weapon on their RTs. Their mind set is if they run our of ammo or got close to enemy mechs they could use their Beam Sabers to cut the legs off of the enemy mechs. The rocket thrusters are used to help push the RT forward or if the RT fall into a deep tank traps or have to cross rivers or canyons within reason.

AJC-76A1 Algonquin
Type: Attack Gunship
Model Number: AJC-76A1
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1× 30 × 113 mm (1.18 × 4.45 in) MACH-10 MA Chain Gun (Max range 10,000 Meters)
Hardpoints: Four pylon stations on the stub wings. Algonquins also have a station on each wingtip for a 180mm MPM-180 Multi-Purpose Missile twin missile pack.
Rockets: 70mm ATG-70 Inochishirazu air-to-ground rockets
Missiles: Typically 180mm MPM-180 Multi-Purpose Missile variants, however, 130mm FAA-93 Anti-Air Missiles may also be carried.
Details: The Algonquin Attack Gunship is a first of the line of a new wave of attack gunships called by the public Jet-Copters due to the Algonquin’s Turbo Rotors which at first was mistaken for jet engines. Turbo Rotors is a micro helicopter rotor that is in a large magnetic ring that speeds up the rotor to gain lift and speed. The Algonquin has three Turbo Rotors one on the left side of the aircraft, another on the right side and the last one is on the rear fin. The Turbo Rotors can turn any way to insure complete maneuverability. It is mainly an anti-tank platform that can engage other gunships in the skies. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

Turrets

FDT-01 Belle Starr Defense Turret
Type: Small Defensive Turret
Crew: None - automated or remotely controlled
Armor: A single layer of armor that is resistant to 25mm and below.
Shielding Type: 400,000 mw
Weaponry: Twin linked 20mm gatling cannons
Details: The standard defense turret of the CRF meant to counteract infantry and harass enemy craft. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

FDT-02 Annie Oakley Defense Turret
Type: Medium Defensive Turret
Crew: None - automated or remotely controlled
Armor: Tri-layer armored hull that is resistant up to 40mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 800,000 mw
Weaponry: Duel 40mm gatling cannons (MA barrels used with a rpm of 4,800) and four hard point for either rocket pods (80mm), MPM-180 Multi-purpose missile (180mm) and FAA-93 Anti-Air Missile (130mm).
Details: FDT-02 is a more effective defense system against tanks, scout class of ships, and even the smaller classes of space craft. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

FDT-03 Klavdiya Kalugina Defense Turret
Type: Large Defensive Turret
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 1.5 million mw
Weaponry: Duel 105mm MA Cannons and eight hard point for either rocket pods (80mm), MPM-180 Multi-purpose missile (180mm) and FAA-93 Anti-Air Missile (130mm).
Details: FDT-03 is a heavy defense turret against heavy ships. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

FDT-04 Marina Raskova Defense Turret
Type: Epic Defensive Turret
Crew: None - automated or remotely controlled
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.
Shielding Type: 3 million mw
Weaponry: Duel 305mm Hyper-Ionization Cannons and 16 hard point for either rocket pods (80mm), MPM-180 Multi-purpose missile (180mm) and FAA-93 Anti-Air Missile (130mm).
Details: FDT-04 is a heavy mobile defense turret against heavy ships. It is on massive tracks to move towards the enemy landings. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough
It's only funny until someone gets hurt...then it's hilarious!

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Megaraptor18
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Re: Cabal Sector AH Superpowers

Postby Megaraptor18 » Mon Mar 30, 2015 4:25 pm

Freyjan Part 2

Warships

FNS Shinigami Kinetic Strike Satellite
Class: FNS Shinigami
Type: Kinetic Strike Satellite
Length: 60 meters
Platform:
The kinetic kill vehicle launch platform consists of a satellite armed with twelve 40 feet sized Tungsten rods loaded into twelve launch tubes mounted on one end of the satellite. The satellite employs high efficiency photo-voltaic panels or "wings" to generate electricity directly from sunlight. The satellites are then placed in orbit and must be reloaded after each use by a near by Shield Maiden Class Cargo Ship.
Rods:
The rods are made of Tungsten, and on their tip is a heat shielding material, most likely reinforced Carbon-Carbon. On the back of the rods is a rocket motor, which fires once the rod has separated from the satellite. The motor powers the rod to a speed of 36,000 feet per second, and sends the rod into a Planet's atmosphere, eventually smashing into the crust. The rods are 40 feet long and one foot in diameter. This, coupled with the speed, causes the crust to crack, spewing dirt and tearing up the ground as the shockwave travels, which is known to cause earthquakes.
Detail: The FNS Shinigami Kinetic Strike Satellite is a first strike weapon system designed to be deployed from a FNS Shield Maiden Class Cargo Ship around an enemy moon or fort. Its role is to strike enemy positions from orbit and cause mass destruction of enemy military formations. It is nicked named the Rods from Mea' Gatori.

FNS Shield Maiden Class Cargoship
Class: Shield Maiden
Warship Type: Cargoship
Length: 150m
Crew complement: 12
Assault complement: 800 Soldiers and 5 Infantry Vehicles/2 MBTs/3 IFVs
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shield: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: Two 30mm MA Cannons, and 2 build in MRL-45 Multi-Purpose Launchers
Detail: The backbone of the Freyjan Naval fleet and the main transportation of CRF Marines. In Civilian use it is the main stay for the Freyjan Trading Fleets. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough.

FNS Empress Jingu of Bendis Class Freighter
Warship Type: Frefighter
Length: 300m
Crew complement: 12
Assault complement: 1,600 Soldiers and 10 Infantry Vehicles/4 MBTs/6 IFVs
Fightercraft complement: Single Flight (4 to 5 fighters)
Armor: Tri-layer armored hull that is resistant up to 150mm rounds, the main hull is encased with a Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 30mm MA Cannons
-6x SBMP Space Borne Missile Pods. Each pod holds a 560mm MPM-560 Multipurpose missile or two 280mm MPM-280 Multipurpose missiles, or four 140mm MPM-140 Multipurpose missiles, or a single 560mm SSM-01 Spread Shot Missile. Spread Shot Missiles are special heavy attack missiles designed to engage and destroy entire squadrons of fighters with a single missile. Once the missile is launched the missile breaks apart half way towards its target. When this happens its launches 12 smaller 46mm Multipurpose Missiles each is capable of tracking and pursue their targets.
-4x 105mm MA Cannons
Detail: Empress Jingu of Bendis Class is a large transport for the Freyjan Navy. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It is able to carry a flight of Tamar Fighters for forward operational support.

FNS Tamar Class Fighter
Class: Tamar Class
Warship Type: Fighter
Length: 18m
Crew complement: Single Pilot
Armor: Bi-layer armored hull that is resistant up to 25mm rounds, the main hull is encased with a Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shield: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x Missiles (four 180mm MPM-180 Multi-purpose missiles, two 130mm FAA-93 Anti-Air Missiles, and two FGB-20 Guided bomb (2,000 lbs).) and 2x 40mm Hyper-Ion Cannons.
Detail: The Tamar Class Scout Ship is the first armed Freyjan Naval/ Air Force Vessel. The Tamar is designed to be not only a scout vessel but an escort to Freyjan Trading ships and to also act as a first strike ship. The Tamar was created by both the newly created Freyjan Naval Space Service and the Freyjan Air Force Space Division. The weapons systems themselves are internalized to afford a measure of stealth to the scout, but more advanced radar systems can still spot it. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough.

UASF-701 Smokey Recon Drone
Type: Unmanned Aerial Vehicle
Crew: None
Primary Armament: n/a
Details: The Freyjan's main Recon UAV which is used to scout out areas and watch over Freyjan Ground Forces.

UASF-700 Bandit Unmanned Air/Space Superior Fighter
Type: Unmanned Aerial/Space Vehicle
Crew: None
Primary Armament: 4x 180mm MPM-180 Multi-Purpose Missiles, 8 x 130mm FAA-93 Anti-Air Missiles
Secondary Armament: 2 x 40mm Vulcan Cannon
Details: The Veilte was the Freyjan Air Force’s first unmanned combat fighter. Without the cockpit they are able to store more missiles and the fighter can be upgraded to increase its speeds beyond the limit a living pilot can take. The weapons systems themselves are internalized to afford a measure of stealth to the scout, but more advanced radar systems can still spot it. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It is able to operate in both space and atmosphere operations.

FNS Zenobia Class Heavy Fighter
Class: Zenobia Class
Warship Type: Heavy Fighter
Length: 30m
Crew complement: Two Pilots
Armor: Bi-layer armored hull that is resistant up to 40mm rounds, the main hull is encased with a Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Weaponry: 12x Missiles (six 180mm MPM-180 Multi-purpose missiles, four 130mm FAA-93 Anti-Air Missiles, and two FGB-20 Guided bomb (2,000 lbs).) and 4x 40mm cannons. Or for anti-ship operations four 180mm MPM-180 Multi-purpose missiles, two 130mm FAA-93 Anti-Air Missiles, and two 240mm Anti-Ship Missiles.
Details: The FNS Zenobia Class Heavy Fighter is a new fighter design going through field testing. The Navy hopes that this type of Fighter would be able to take on larger classes of vessels out there. The weapons systems themselves are internalized to afford a measure of stealth to the scout, but more advanced radar systems can still spot it. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It is able to operate in both space and atmosphere operations.

CAF-88 Raider Dropship
Warship Type: Dropship
Length: 20 meters
Crew complement: 4 (2 pilots and 2 crew chiefs)
Speed (Max): 2,500 miles per hour
Assault complement: 20 troops max or 16 tons of equipment
Armor: Bi-layer armored hull that is resistant up to 40mm rounds, the main hull is Keisou with an encased Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shield: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: Standard armament consists of a chin-mounted 40mm rotary cannon and Two mounts on the doors for an Automatic Grenade Launcher, FMG-36A1 (HMG) or MAT-07 Auto Turret or minguns (Utilizing MA barrels and the 7.62x60mm round with an rpm of 2,000).
Details: The Raider's primary mission is insertion and recovery of special operations personnel, while the CAF-88 Raider's core mission is recovery of personnel under stressful conditions, including search and rescue. Both versions conduct day or night operations or space operations into hostile environments. Because of its versatility, the CAF-88 may also perform peace-time operations. Such tasks include civil search and rescue, emergency aeromedical and astromedical evacuation (MEDEVAC), disaster relief, inter-moon aid, counter-drug activities and space shuttle support. Able to deploy aboard any spacecraft-capable warship. Can interlock with any ship that cannot hold the CAF-88 inside its hull. It is fast and very mobile it is designed to be in and out of an area as fast as possible. It has its has a CATS system installed into its main hardware.

CAF-88 Raider SFP Dropship
Warship Type: Special Forces Production Dropship
Length: 20 meters
Crew complement: 4 (2 pilots and 2 crew chiefs)
Speed (Max): 2,500 miles per hour
Assault complement: 20 troops max or 16 tons of equipment
Armor: Bi-layer armored hull that is resistant up to 40mm rounds, the main hull is Keisou with an encased Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Weaponry: Two mounts on the doors for an Automatic Grenade Launcher, FMG-36A1 (HMG) or MAT-07 Auto Turret, or minguns (Utilizing MA barrels and the 7.62x60mm round with an rpm of 2,000)
Details: The CAF-88 Raider SFP Dropship is a lighter stealth drop ship for Special Forces use.

FNS Inahime Class Destroyer
Warship Type: Destroyer
Length: 260 meters
Crew complement: 200 Crew
Speed (Max): 2,200 miles per hour
Fightercraft complement: None
Assault complement: 80 Marines
Armor: Tri-layer armored hull that is resistant up to 200mm rounds. The main hull is Keisou with an encased Keisou mesh, the next is a reactive armor hull to guard against explosives the outermost layer is held separate from the inner layers to defeat penetration rounds.
Shield: 30,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
- 10x 40mm Gatling cannons (Utilizing MA barrels with a rpm of 6,000) fixed on independent armored mounts to give AA support against mainly fighters.
- 8x Hyper-Ionization Defense Guns (HIDG or nicknamed Hyper Guns) fixed on independent armored mounts to give AA support against mainly missiles.
2x 200mm cannons fixed in heavily armored turrets with a firing rate of 10 rpm and capable of firing guided or conventional shells. Used to fight destroyer class or above ships.
80x SBMP Space Borne Missile Pods. Each pod holds a 560mm MPM-560 Multipurpose missile or two 280mm MPM-280 Multipurpose missiles, or four 140mm MPM-140 Multipurpose missiles, or a single 560mm SSM-01 Spread Shot Missile. Spread Shot Missiles are special heavy attack missiles designed to engage and destroy entire squadrons of fighters with a single missile. Once the missile is launched the missile breaks apart half way towards its target. When this happens its launches 12 smaller 46mm Multipurpose Missiles each is capable of tracking and pursue their targets.
Details: Inahime Class Destroyer is the main ship of the line for the Freyjan Navy. Built to protect the larger ships in the Freyjan Fleet. The Inahime Class Destroyers are not only designed to counter large waves of fighters but to successfully engage cruisers and larger warships if need be.

FNS Kuilix Class Destroyer
Warship Type: Destroyer
Length: 300 meters
Crew complement: 200 Crew
Speed (Max): 1,800 miles per hour
Fightercraft complement: None
Assault complement: 80 Marines
Armor: quad-layer armored hull that is resistant up to 200mm rounds. The main hull is Keisou with an encased Keisou mesh, the next is a reactive armor hull to guard against explosives the outermost layer is held separate from the inner layers to defeat penetration rounds.
Shield: 35,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
- 10x 40mm Gatling cannons (Utilizing MA barrels with a rpm of 6,000) fixed on independent armored mounts to give AA support against mainly fighters.
- 8x Hyper-Ionization Defense Guns (HIDG or nicknamed Hyper Guns) fixed on independent armored mounts to give AA support against mainly missiles.
1x 200mm cannon fixed in heavily armored turrets with a firing rate of 10 rpm and capable of firing guided or conventional shells. Used to fight destroyer class or above ships.
1x 12 Inch Hyper-Ionization Cannon (HIC) the HIC is a heavy laser cannon equipped with large banks of capacitors, allowing them to build up and store far more powerful energy bursts than standard cannons. These capacitors gave huge energy bursts to the beam, greatly increasing its power over standard laser cannons. They also helped power the Energy Coils in the barrels of the HIC. First, a particle beam was generated in the manner standard of plasma and laser cannons. Then even more power was achieved by guiding this laser cannon particle-beam through another stream of energized gas gathered from Eclipse to increase its power. The extra capacitors in a HIC that store huge amounts of raw energy then contributed to the beam by energizing it even further as it moved to the HIC's barrel. It then passed through a set of Energy Coils located in the HIC's barrel, even further increasing the beam's power, and allowing it to pierce the defenses of heavily protected targets. Because these weapons required extra time to build up energy for their powerful blasts, they tended to have a slower rate of fire. The risk of overheating was high due to this massive energy buildup, and many HIC models were protected with complex cryosystems and a powerful cooling sleeve on the barrel.
Details: The Kuilix Class Destroyer is designed as a first strike and long range fire support warship. It is outfitted with an experimental Hyper-Ionization Cannon. It fires a Hyper-Ionization Particle round that could annihilate anything that has the misfortune to be in its line of fire. The HIC is the most advanced weapon system currently in the Freyjan Military. Because of this it requires a massive amount of power and can only fire two or three shots before the Destroyer must shut off the power to the HIC before it overheats and risk damage to the ship or to stop the ship's reactor from overheating. While this is a major problem Freyjans are working over time to find away to remove these weakness from the Kuilix Class Destroyer. Because of this weakness the Kuilix Class Destroyer is not as mass produced as the other Destroyer classes are.

FNS Isabella of Kokkai Class Cruiser
Warship Type: Cruiser
Length: 550 meters
Crew complement: 420 Crew
Fightercraft complement: two flights (8 to 10 fighters)
Assault complement: 160 Marines
Armor: Quad-layer armored hull that is resistant up to 250mm rounds. The main hull is Keisou with an encased Keisou mesh, the next is a reactive armor hull to guard against explosives the outermost layer is held separate from the inner layers to defeat penetration rounds.
Shielding Type: 55,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
- 20x 40mm Gatling cannons (Utilizing MA barrels with a rpm of 6,000) fixed on independent armored mounts to give AA support against mainly fighters.
- 16x Hyper-Ionization Defense Guns (HIDG or nicknamed Hyper Guns) fixed on independent armored mounts to give AA support against mainly missiles.
4x 250mm cannons fixed in heavily armored turrets with a firing rate of 10 rpm and capable of firing guided or conventional shells. Used to fight Cruiser class or above ships.
2x 16 Inch Hyper-Ionization Cannon (HIC) the HIC is a heavy laser cannon equipped with large banks of capacitors, allowing them to build up and store far more powerful energy bursts than standard cannons. These capacitors gave huge energy bursts to the beam, greatly increasing its power over standard laser cannons. They also helped power the Energy Coils in the barrels of the HIC. First, a particle beam was generated in the manner standard of plasma and laser cannons. Then even more power was achieved by guiding this laser cannon particle-beam through another stream of energized gas gathered from Eclipse (besides the one used in generating the initial beam, since laser cannons work on the same principle as blasters) to increase its power. The extra capacitors in a HIC that store huge amounts of raw energy then contributed to the beam by energizing it even further as it moved to the HIC's barrel. It then passed through a set of Energy Coils located in the HIC's barrel, even further increasing the beam's power, and allowing it to pierce the defenses of heavily protected targets. Because these weapons required extra time to build up energy for their powerful blasts, they tended to have a slower rate of fire. The risk of overheating was high due to this massive energy buildup, and many HIC models were protected with complex cryosystems and a powerful cooling sleeve on the barrel.
- 80x SBMP Space Borne Missile Pods. Each pod holds a 560mm MPM-560 Multipurpose missile or two 280mm MPM-280 Multipurpose missiles, or four 140mm MPM-140 Multipurpose missiles, or a single 560mm SSM-01 Spread Shot Missile. Spread Shot Missiles are special heavy attack missiles designed to engage and destroy entire squadrons of fighters with a single missile. Once the missile is launched the missile breaks apart half way towards its target. When this happens its launches 12 smaller 46mm Multipurpose Missiles each is capable of tracking and pursue their targets.
Details: Isabella of Kokkai Class Cruiser is the most advanced Cruiser in the Freyjan Navy. It is a nearly fully automated cruiser that has a small crew to operate the warship. Though when a system fails the crew there is able to repair the system and operate that function in the heat of battle. It is also able to carry two flights of Tamar fighters for forward operational use.

FNS Liberty Class Battleship
Warship Type: Battleship
Length: 1.5 km
Crew complement: Officers (668) Enlisted (4,734)
Assault complement: 2,500 Soldiers and 50 Infantry Vehicles/8 MBTs/12 IFVs
Fightercraft complement: 28 Fighters, and 10 Dropships
Armor: Six layer armored hull that is resistant up to 400mm rounds, the main hull is encased with a Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 101,600,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
-40x 40mm Gatling cannons (Utilizing MA barrels with a rpm of 6,000) fixed on independent armored mounts to give AA support against mainly fighters.
-60x Hyper-Ionization Defense Guns (HIDG or nicknamed Hyper Guns) fixed on independent armored mounts to give AA support against mainly missiles.
-12x 18 Inch Hyper-Ionization Cannon (HIC) the HIC is a heavy laser cannon equipped with large banks of capacitors, allowing them to build up and store far more powerful energy bursts than standard cannons. These capacitors gave huge energy bursts to the beam, greatly increasing its power over standard laser cannons. They also helped power the Energy Coils in the barrels of the HIC. First, a particle beam was generated in the manner standard of plasma and laser cannons. Then even more power was achieved by guiding this laser cannon particle-beam through another stream of energized gas gathered from Eclipse (besides the one used in generating the initial beam, since laser cannons work on the same principle as blasters) to increase its power. The extra capacitors in a HIC that store huge amounts of raw energy then contributed to the beam by energizing it even further as it moved to the HIC's barrel. It then passed through a set of Energy Coils located in the HIC's barrel, even further increasing the beam's power, and allowing it to pierce the defenses of heavily protected targets. Because these weapons required extra time to build up energy for their powerful blasts, they tended to have a slower rate of fire. The risk of overheating was high due to this massive energy buildup, and many HIC models were protected with complex cryosystems and a powerful cooling sleeve on the barrel.
-3x 52 Inch Zionic Particle Cannons
-160x SBMP Space Borne Missile Pods. Each pod holds a 560mm MPM-560 Multipurpose missile or two 280mm MPM-280 Multipurpose missiles, or four 140mm MPM-140 Multipurpose missiles, or a single 560mm SSM-01 Spread Shot Missile. Spread Shot Missiles are special heavy attack missiles designed to engage and destroy entire squadrons of fighters with a single missile. Once the missile is launched the missile breaks apart half way towards its target. When this happens its launches 12 smaller 46mm Multipurpose Missiles each is capable of tracking and pursue their targets.
Detail: The Liberty Class Battleship is the capital ship of the Freyjan Navy and the largest warship to date in the Freyjan Navy. The Liberty fields not only 24, 18 inch Hyper-Ionization Cannons but three massive 52 inch Zionic Particle Cannons that can fire super heated ionize gas that can melt and burst through the toughest armor. The Liberty Class is a symbol of Freyjan Naval might.

FNS Mavia Class Assault Ship
Warship Type: Assault Ship
Length: 550 meters
Crew complement: 420 Crew
Assault complement:160 Marines
Armor: Quad-layer armored hull that is resistant up to 250mm rounds. The main hull is Keisou with an encased Keisou mesh, the next is a reactive armor hull to guard against explosives the outermost layer is held separate from the inner layers to defeat penetration rounds.
Shielding Type: 5,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
- 8x MPM-01 “M" Particle Missiles
- 10x 40mm Gatling cannons (Utilizing MA barrels with a rpm of 6,000) fixed on independent armored mounts to give AA support against mainly fighters.
- 12x Hyper-Ionization Defense Guns (HIDG or nicknamed Hyper Guns) fixed on independent armored mounts to give AA support against mainly missiles.
2x 18 Inch Hyper-Ionization Cannon (HIC)
- 40x SBMP Space Borne Missile Pods.
Details: The Mavia is an assault ship uses the new "M" Particles to make radar systems and long-range wireless communication systems useless. M Particles has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative electrical charge. When scattered in open space or in the air, the repulsive forces between charged M Particles cause them to spontaneously align into a regular cubic lattice structure called an I-field. An I-field lattice will slowly expand and scatter into space, however, after dense interference it will take approximately 29 days before the region can support normal electromagnetic communication again.
The main use of the M Particle was in combat and communication. When the M Particles is spread in large numbers in the open air or in open space, the particles disrupt low-frequency electromagnetic radiation, such as microwaves and radio waves. The M Particle also interferes with the operations of electronic circuitry and destroys unprotected circuits due to the particles' high electrical charge which act like a continuous electromagnetic pulse on metal objects. Because of the way M Particles react with other types of radiation, radar systems and long-range wireless communication systems become useless, infra-red signals are defracted and their accuracy decreases, and visible light is fogged. This became known as the "M Effect". The disruption of electromagnetic radiation is due to the small lattice of the I-field creating fringes that long wavelengths cannot penetrate, and that diffract wavelengths that have similar distance with the fringes. This diffraction and polarization process disrupts the electromagnetic waves. The only counter measure to the "M" particle in the series was to install bulky and expensive shielding on all electronic equipment, but only to counteract the effect it had on electronic circuitry. While this could be done for space ships and naval ships, this ruled out the use of precision guided weapons, such as guided missiles
It deploys "M" Particles through four "M" Particle generators that sprays them in all directions and even deploys them via "M" Particle Missiles which holds a massive amounts of “M" Particles and will be able to deploy “M" Particles within enemy formations and cause them to lose most communications and long range fire is reduced greatly. Their only mission is to force the enemy away from the comforts of long range combat.

FNS Ketevan Class Assault Ship
Warship Type: Assault Ship
Length: 850 meters
Crew complement: 420 Crew
Assault complement:160 Marines
Armor: Quad-layer armored hull that is resistant up to 250mm rounds. The main hull is Keisou with an encased Keisou mesh, the next is a reactive armor hull to guard against explosives the outermost layer is held separate from the inner layers to defeat penetration rounds.
Shielding Type: 5,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
- 20x Funnels (52 inch Zionic Particle cannon)
- 10x 40mm Gatling cannons (Utilizing MA barrels with a rpm of 6,000) fixed on independent armored mounts to give AA support against mainly fighters.
- 12x Hyper-Ionization Defense Guns (HIDG or nicknamed Hyper Guns) fixed on independent armored mounts to give AA support against mainly missiles.
2x 18 Inch Hyper-Ionization Cannon (HIC)
- 40x SBMP Space Borne Missile Pods.
Details: The Ketevan Class Assault Ship is a robotic assault platform. The Ketevan Class Assault Ship launches Funnels which are essentially funnel-shaped drone units that are designed to be remotely controlled which is equipped with a small beam cannon, and an energy cell to propel the funnel when it is operating allowing ship to conduct Beyond Visual Range attacks on a target from almost all directions without having to establish visual contact, making a funnel-equipped warship extremely deadly. When the funnels are not in use, they are attached to the home ship's surface hardpoints for recharging.

FNS Jiyuu Class Carrier
Warship Type: Carrier
Length: 3.0 kilometers
Crew complement: 6,500 Crew with one AI
Fightercraft complement: 800 scout-sized craft can be carried.
Assault complement: 20,000 Marines or Katai Warriors and 500 Infantry Vehicles/200 MBTs/300 IFVs
Armor: 12 layer armored hull that is resistant up to 500mm rounds, the main hull is encased with a Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding type: 150,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
-160x 40mm Gatling cannons (Utilizing MA barrels with a rpm of 6,000) fixed on independent armored mounts to give AA support against mainly fighters.
-240x Hyper-Ionization Defense Guns (HIDG or nicknamed Hyper Guns) fixed on independent armored mounts to give AA support against mainly missiles.
-4x 120 Inch Zionic Particle Cannons
-10x 52 inch Hyper-Ionization Cannons
-240x SBMP Space Borne Missile Pods
Details: The Jiyuu Class Carrier is the main Carrier Class for the Freyjan Navy. Its designed with a primary mission of deploying and recovering spacecraft, acting as a space going airbase. The Jiyuu Class Carrier are the flag ships of the fleets and is the command and control ship for the fleet group.

FNS Constitution Class Super Battleship
Warship Type: Super Battleship
Length: 2 km
Crew complement: Officers (670) Enlisted (5,640)
Assault complement: 3,000 Marines or Katai Warriors and 80 Infantry Vehicles/12 MBTs/16 IFVs
Fightercraft complement: 50 Fighters, and 50 Dropships
Armor: Eight layer armored hull that is resistant up to 400mm rounds, the main hull is encased with a Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 300,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
-60x 40mm Gatling cannons (Utilizing MA barrels with a rpm of 6,000) fixed on independent armored mounts to give AA support against mainly fighters.
-80x Hyper-Ionization Defense Guns (HIDG or nicknamed Hyper Guns) fixed on independent armored mounts to give AA support against mainly missiles.
-2x 120 Inch Zionic Particle Cannons
-6x 52 inch Hyper-Ionization Cannons
-240x SBMP Space Borne Missile Pods. Each pod holds a 560mm MPM-560 Multipurpose missile or two 280mm MPM-280 Multipurpose missiles, or four 140mm MPM-140 Multipurpose missiles, or a single 560mm SSM-01 Spread Shot Missile. Spread Shot Missiles are special heavy attack missiles designed to engage and destroy entire squadrons of fighters with a single missile. Once the missile is launched the missile breaks apart half way towards its target. When this happens its launches 12 smaller 46mm Multipurpose Missiles each is capable of tracking and pursue their targets.
Detail: The Constitution Class Super Battleship was designed to counter the Kazpan Gewehr Class Battleships in terms of long range firepower. However the arrival of the Wakou has changed the role of the Constitution Class Super Battleship from a heavy battleship to a long range attack battleship. It is armed with two 120 Inch Hyper-Ionization Cannons that is designed not only to match other long range weaponry but to surpass other long range cannons. It has 6x 52 inch Hyper-Ionization Cannons designed to engage any warship that gets within range.

FNS Purifier
Warship Type:
Length: 6 km
Crew complement: Officers (670) Enlisted (5,640)
Assault complement: 5,000 Marines or Katai Warriors and 200 Infantry Vehicles/24 MBTs/28 IFVs
Fightercraft complement: 400 Fighters, and 150 Dropships
Armor: Eight layer armored hull that is resistant up to 400mm rounds, the main hull is encased with a Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 300,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
-60x 40mm Zionic Particle cannons fixed on independent armored mounts to give AA support against mainly fighters.
-80x 105mm Zionic Particle cannons fixed on independent armored mounts to give AA support against mainly missiles.
-8x 120 Inch Zionic Particle Cannons
-26x 52 inch Zionic Particle Cannons
-1x Purifier Cannon, the Purifier Cannon is a ground destruction energy weapon that is used to destroy everything within a radius of a mile.
-1x Black Hole Cannon,
-500x SBMP Space Borne Missile Pods. Each pod holds a 560mm MPM-560 Multipurpose missile or two 280mm MPM-280 Multipurpose missiles, or four 140mm MPM-140 Multipurpose missiles, or a single 560mm SSM-01 Spread Shot Missile. Spread Shot Missiles are special heavy attack missiles designed to engage and destroy entire squadrons of fighters with a single missile. Once the missile is launched the missile breaks apart half way towards its target. When this happens its launches 12 smaller 46mm Multipurpose Missiles each is capable of tracking and pursue their targets.
Detail: The FNS Purifier is the Atlantian Dreadnought and is one of the largest warships in history. The Atlantians gave the Purifier to them so they can carry out their will as they see fit. The warship uses the Purifier Cannon to clear a planet of any infestations on a planet.

Troops

Freyjan Imperial Trooper
Type: Infantry
Details: The Freyjan Imperial Trooper is the backbone of the Freyjan Imperial Army. These soldiers are given the best training and best gear that the Freyjan Military can provide them. They also buy their own weapons and attachments with an 80% discount. Each soldier is issued the Network-Centric Operation System (NCOS) however they are trained to NOT rely on the system as the Freyjan military mindset is anything fails so they teach their soldiers to always have a Plan B. This mindset is even more present than to the Katai. They crafted the training program for all Freyjan Soldiers.

-Rifleman
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MAR-74 Assault Rifle (Universal Hybrid Weapon Sight)
-Equipment: 2x UG-13, 2x FB-14, Universal Bayonet, Emergency Rescue Kit
-Protection: MCS-616 Combat Suit

-Grenadier
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MAR-74G Assault Rifle (Universal Hybrid Weapon Sight)
-Equipment: 4x UG-13, 4x FB-14, Universal Bayonet, Mobile CATS System
-Protection: MCS-616 Combat Suit

-Automatic Rifleman
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MAR-74LMG (Universal Hybrid Weapon Sight)
-Equipment: 2x UG-13, 2x FB-14, Universal Bayonet, Emergency Rescue Kit
-Protection: MCS-616 Combat Suit

-Marksman
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MAR-74M
-Equipment: 2x UG-13, 2x FB-14, Universal Bayonet
-Protection: MCS-616 Combat Suit

-Combat Engineer
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MAR-74C Carbine (Universal Hybrid Weapon Sight), MLAW-44
-Equipment: 2x UG-13, 2x FB-14, Universal Bayonet, Mobile CATS System
-Protection: MCS-616 Combat Suit

-Sergeant
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MAR-74C Carbine (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 2x UG-13, 2x FB-14, Universal Bayonet, Emergency Rescue Kit
-Protection: MCS-616 Combat Suit

Freyjan Marines
Type: Marine
Details: The Freyjan Marine is one of the toughest and most elite fighting force in the Freyjan Military. Their job is amphibious assault, storming and taking control of enemy warships, heavy assault operations. Imperial Marines Corps has one of the toughest training programs in the Freyjan Empire.

-Rifleman
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MAR-74 Assault Rifle (Universal Hybrid Weapon Sight)
-Equipment: 2x UG-13, 2x FB-14, Universal Bayonet, Emergency Rescue Kit
-Protection: MCS-616 Combat Suit

-Grenadier
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MAR-74G Assault Rifle (Universal Hybrid Weapon Sight)
-Equipment: 4x UG-13, 4x FB-14, Universal Bayonet, Mobile CATS System
-Protection: MCS-616 Combat Suit

-Automatic Rifleman
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MAW-90 Magnetic Automatic Weapon (Universal Hybrid Weapon Sight)
-Equipment: 2x UG-13, 2x FB-14, Universal Bayonet
-Protection: MCS-616 Combat Suit

-Marksman
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MSR-54 Magnetic Acceleration Marksman Rifle
-Equipment: 2x UG-13, 2x FB-14, Universal Bayonet, Emergency Rescue Kit
-Protection: MCS-616 Combat Suit

-Combat Engineer
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), MAR-74C Carbine (Universal Hybrid Weapon Sight), MRL-45 Multi-Purpose Rocket Launcher
-Equipment: 2x UG-13, 2x FB-14, Universal Bayonet, Mobile CATS System
-Protection: MCS-616 Combat Suit

-Gunnery Sergeant
-Issued Weaponry: MSP-55 Pistol (Universal Pistol Computerized Sight), XHIPR-01 Prototype Hyper-Ionization Plasma Rifle
-Equipment: 2x UG-13, 2x FB-14, Universal Bayonet
-Protection: MCS-616 Combat Suit

Freyjan Crusader Knights
Type: Elite Infantry
Details: The Freyjan Crusader Knights are the well trained and well equipped troops that are members of the elite military orders known as the Sovereign Military Order of Freyja aka the Knight Seijin, Order of the Faith and Peace aka the Knight Medicus, and the Order of the Temple of New Freyja aka the Knights Templars. The Freyjans even have a massive military force known as the Papal Army which is full of troops who like the knights believe heavily in their faith and in their God, Mea'Gatori.

-Crusader
-Issued Weaponry: PAR-88 Particle Rifle, FPP-01 Particle Pistol
-Equipment: 4x UG-13 Grenades, 2x FB-14, 2x SG-11, 4x AIG-18 Airborne Incendiary Grenades, Universal Bayonet, Emergency Rescue Kit
-Protection: MCS-620 Powered Combat Suit

-Grenadier
-Issued Weaponry: HIPR-02 Hyper-Ionization Plasma Rifle, FPP-01 Particle Pistol
-Equipment: 4x UG-13 Grenades, 4x FB-14, 4x SG-11, 4x AIG-18 Airborne Incendiary Grenades, Universal Bayonet, Mobile CATS System
-Protection: MCS-620 Powered Combat Suit

-Sniper
-Issued Weaponry: MMPR-77 Particle Marksman Rifle, FPP-01 Particle Pistol
-Equipment: 4x UG-13 Grenades, 2x FB-14, 2x SG-11, Universal Bayonet
-Protection: MCS-620 Powered Combat Suit

-Gunner
-Issued Weaponry: PAW-40 Particle Support Weapon, FPP-01 Particle Pistol
-Equipment: 2x UG-13 Grenades, 2x FB-14, 2x SG-1, Universal Bayonet, Emergency Rescue Kit
-Protection: MCS-620 Powered Combat Suit

-Engineer
-Issued Weaponry: HIPR-02 Hyper-Ionization Plasma Rifle, MRL-45 Multi-Purpose Rocket Launcher, FPP-01 Particle Pistol
-Equipment: 4x UG-13 Grenades, 2x FB-14, 2x SG-11, 4x AIG-18 Airborne Incendiary Grenades, Universal Bayonet, Mobile CATS System
-Protection: MCS-620 Powered Combat Suit

-Sergeant
-Issued Weaponry: PAR-88C Particle Rifle, FPP-01 Particle Pistol
-Equipment: 4x UG-13 Grenades, 2x FB-14, 2x SG-11, 4x AIG-18 Airborne Incendiary Grenades, Emergency Rescue Kit
-Protection: MCS-620 Powered Combat Suit

Neo-Soldier (4th Generation)
Type: Elite Infantry
Issued Weaponry: HIPR-02 Hyper-Ionization Plasma Rifle, MSP-45
Equipment: 4x UG-13 Grenades, 2x FB-14, 2x SG-11, 4x AIG-18 Airborne Incendiary Grenades, Universal Bayonet, Emergency Rescue Kit
Protection: MCS-618 Combat Suit
Details: Neo-Soldiers are the elite “super-soldiers” of Freyja. They have hardened and reinforced bone structure, physical strength, agility, dexterity, regenerative abilities, and capable of sprinting at 30mph and leaping several meters into the air with little or no military training. They also have powerful Psionics abilities and low level precog abilities that gives them limited ability to know their enemies next move.

Black Beret
Type: Special Forces
Details: The Black Berets are the elite special forces of the Imperial Army that is deployed in special operations missions such as and experts of Unconventional warfare, Foreign internal defense, Special reconnaissance, Direct action, Counter-terrorism, and more. Each member is trained on how to use every weapon system in the galaxy as well as learn several native languages so they can blend into the local populations more effectively and be used to train local rebels and form companies of militia to help them complete their tasks.

-Black Beret Operator
-Issued Weaponry: MAR-74C (R-1 Rifle Suppressor, Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment), MSP-45 (P-1 Pistol Suppressor, Universal Pistol Computerized Sight)
-Equipment: 2x UG-13 Grenades, 2x FB-14, 2x SG-11, 2x AIG-18 Airborne Incendiary Grenades, Universal Bayonet
-Protection: MCS-618 Combat Suit

-Black Beret Support
-Issued Weaponry: MAR-74LMG (R-1 Rifle Suppressor, Universal Hybrid Weapon Sight Model 2), MSP-45 (P-1 Pistol Suppressor, Universal Pistol Computerized Sight)
-Equipment: 2x UG-13 Grenades, 2x FB-14, 2x SG-11, 2x AIG-18 Airborne Incendiary Grenades, Universal Bayonet, Emergency Rescue Kit
-Protection: MCS-618 Combat Suit

-Black Beret Engineer
-Issued Weaponry: MAR-74C (R-1 Rifle Suppressor, Universal Hybrid Weapon Sight Model 2), MSP-45 (P-1 Pistol Suppressor, Universal Pistol Computerized Sight), MLAW-44
-Equipment: 2x UG-13 Grenades, 2x FB-14, 2x SG-11, 2x AIG-18 Airborne Incendiary Grenades, Universal Bayonet, Mobile CATS System
-Protection: MCS-618 Combat Suit

-Black Beret Sniper
-Issued Weaponry: MAR-74M, MSP-45 (P-1 Pistol Suppressor, Universal Pistol Computerized Sight)
-Equipment: 2x UG-13 Grenades, 2x FB-14, 2x SG-11, 2x AIG-18 Airborne Incendiary Grenades, Universal Bayonet
-Protection: MCS-618 Combat Suit

-Black Beret Counter Terrorism Expert
-Issued Weaponry: MSMG-59 Sub-Machine Gun (zs-1 Rifle Suppressor, Universal Hybrid Weapon Sight Model 2), MSP-45 (P-1 Pistol Suppressor, Universal Pistol Computerized Sight)
-Equipment: 2x UG-13 Grenades, 2x FB-14, 2x SG-11, 2x AIG-18 Airborne Incendiary Grenades, Universal Bayonet, Emergency Rescue Kit
-Protection: MCS-618 Combat Suit

-Black Beret Officer
-Issued Weaponry: MAR-74C (R-1 Rifle Suppressor, Universal Hybrid Weapon Sight Model 2), MSP-45 (P-1 Pistol Suppressor, Universal Pistol Computerized Sight)
-Equipment: 2x UG-13 Grenades, 2x FB-14, 2x SG-11, 2x AIG-18 Airborne Incendiary Grenades, Universal Bayonet
-Protection: MCS-618 Combat Suit

MB-01 Metal Blood Troopers
Type: Advanced Combat Droid
Details: The Metal Blood Troopers are advanced battle droids and infantry exoskeletons that featured heavy plating that resembled an MS-616 Combat Suit, powerful weapons, and jump packs for increased flexibility and tactical advantage. Each droid was equipped with the external elements such as the suit, a jumppack, built in MRL-45 Multi-Purpose Rocket Launcher and MLAW-44 both of which mounted on the shoulders. The Metal Blood Trooper was intended to be used either as an artificially intelligent droid or exoskeleton—either way, it was extremely effective in battle. A small number of these soldiers could engage enemy forces five times their size and each unit is ten times stronger than the average Freyjan soldier. It has a built in learning computer which learns from past battles and it improves its combat abilities over time. It even downloads data to a central database which is able to spread its experiences to other Metal Blood Troopers. The MB Troopers AIs are basic at best however over time due to the learning computer the AI will grow and it becomes fore effective in battle and given the fact it downloads its experiences so it can be downloaded into other MB Troopers makes “death” feel temporary at best for the individual unit so fear is removed and only the mission matter.

-Trooper
-Issued Weaponry: XHIPR-01 Prototype Hyper-Ionization Plasma Rifle, built in MRL-45 Multi-Purpose Rocket Launcher and MLAW-44 both mounted on the shoulders. Or any weapons he can pick up.
-Equipment: an advanced Network-Centric Operation System (NCOS) and jump pack.
-Protection: 5 inches of Keisou Steel.

-Assault Trooper
-Issued Weaponry: HIPR-02 Hyper-Ionization Plasma Rifle, built in MRL-45 Multi-Purpose Rocket Launcher and MLAW-44 both mounted on the shoulders. Or any weapons he can pick up.
-Equipment: an advanced Network-Centric Operation System (NCOS) and jump pack.
-Protection: 5 inches of Keisou Steel.

-Heavy Assault Trooper
-Issued Weaponry: FMG-36A1 Heavy Machine Gun, built in MRL-45 Multi-Purpose Rocket Launcher and MLAW-44 both mounted on the shoulders. Or any weapons he can pick up.
-Equipment: an advanced Network-Centric Operation System (NCOS) and jump pack.
-Protection: 5 inches of Keisou Steel.

FAK-05
Type: War Kasai
Issued Weaponry: None.
Equipment: None.
Protection: A light weight version Bugu Armor.
Details: The Kasai are a Reptilian pack hunter used for military purpose as not only a attack animal but a searching for a person or weapons. It’s a mid-sized dromaeosaurid, with adults measuring up to 2.07 m (6.8 ft) long, 0.5 m (1.6 ft) high at the hip, and weighing up to 15 kg (33 lb). The skull, which grew up to 25 cm (9.8 in) long, was uniquely up-curved, concave on the upper surface and convex on the lower. The jaws were lined with 26–28 widely spaced teeth on each side, each more strongly serrated on the back edge than the front—possibly an adaptation that improved its ability to catch and hold fast-moving prey. Kasai had a large manus ('hand') with three strongly curved claws, which were similar in construction and flexibility to the wing bones of modern birds. The second digit was the longest of the three digits present, while the first was shortest. The structure of the carpal (wrist) bones prevented pronation of the wrist and forced the 'hands' to be held with the palmar surface facing inwards (medially), not downwards. The first digit of the foot, as in other theropods, was a small dewclaw. However, whereas most theropods had feet with three digits contacting the ground, dromaeosaurids like Kasai walked on only their third and fourth digits. The second digit, for which Kasai is most famous, was highly modified and held retracted off of the ground. It bore a relatively large, sickle-shaped claw, typical of dromaeosaurid and troodontid creatures. This enlarged claw, which could be over 6.5 cm (2.6 in) long around its outer edge, was most likely a predatory device used to tear into prey, possibly delivering a fatal blow. Long bony projections (prezygapophyses) on the upper surfaces of the vertebrae, as well as ossified tendons underneath, stiffened the tail of Kasai. The prezygapophyses began on the tenth tail (caudal) vertebra and extended forward to brace four to ten additional vertebrae, depending on position in the tail. The stiffening forced the entire tail to act as a single rod-like unit, preventing vertical motion between vertebrae. However, at least one specimen preserves a series of intact tail vertebrae curved sideways into an S-shape, suggesting that there was considerably more horizontal flexibility. These adaptations of the tail probably provided balance and stability while turning, especially at high speeds.
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