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Cabal Sector AH Militaries

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Cabal Sector AH Militaries

Postby Megaraptor18 » Mon Mar 30, 2015 3:54 pm

Colleita

Civilian Weaponry

CR-50 Revolver
-Type: Revolver
-Round: 45 .cal
-Round per magazine: 6 rounds
-Effective Range: 80 Meters
-Maximum Effective Range: 180 Meters
-Details: CR-50 Revolver is an old fashion design for the Space Cowboy in mind.

CSG-08
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 8 shells
-Effective Range: 100 Meters (Charged) 60 Meters (uncharged)
-Maximum Effective Range: 150 Meters
-Details: The CSG-08 is the top of the line shotgun in the civilian market here on Colleita. Load eight lovely pretty shells into this baby of you can shoot all week. It will take care of any critter you come across.

CAR-98 Defense Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine
-Effective Range: 900 Meters (Charged) 400 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The CAR-98 is a civilian version of the CAR-99 assault rifle. It does not have an auto or burst fire setting on it.

CR-308 Hunting Rifle
-Type: Magnetic Acceleration Rifle
-Round: 7.62mm
-Round per magazine: 10 rounds
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: If you want to eat you will have to shoot your meal.

Military Small Arms

CSP-60 Service Pistol
-Type: Service Pistol
-Round: 9mm
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The CSP-60 is the standard sidearm in the Colleitan Defense Forces and law enforcement. A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal.

CAS-72 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 32-shell drum magazine
-Rounds per minute: 300 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The weapon is selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20- or 32-shell drum magazine. The CAS-72 can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. It can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air. The standard CAS-72 kit several different type of grips, sights, and barrels for both repairing and replacing damaged parts. Also so the weapon can work in any operation types.

CAR-99 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 7.62mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The CAR-99 is the standard assault rifle for the Colleitan Defense Forces.

MAR-94A2 Modular Assault Rifle
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 50-round detachable box magazine, 200-round drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The MAR-94 Modular Magnetic Acceleration Rifle or more commonly known as the Magnetic Assault Rifle is known for its reliability in the worst environments and is the standard for the Elite Spectrum Corporation and most recently the standard issue firearm for the Colleitan Defense Forces. Its modular nature also makes it very versatile in the battlefield as the rifle can have its barrel changed and the assault rifle can be turned into a LMG, Carbine, or Marksman rifle on the go. The MAR-94 battery can last about 24 hours of continuous firing. While the rifle can operation to its maximum standards while fully charged while the battery is drained or removed the rifle can still be highly effective rifle. It has three firing modes, Semi-Automatic, Full Automatic, and Burst fire. The A2 model has increased the reliability in the field and make the switching between each kit much easier.

MAR-94G
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm/20 mm Grenades
-Round per magazine: 50-round detachable box magazine, 200-round drum magazine/ 1 round in the barrel and four rounds in the clip. 5 rounds total
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)/550 meters for point targets, 765 meters for area targets.
-Maximum Effective Range: 5,000 Meters/ 1,100 meters
-Details: The MAR-94G is the same as the 94 however this version of the MAR-94 holds up to five 40mm rounds in the rifle itself so the operator can fire several 40mm grenades at a single target. The 20mm grenades once fired are set to explode in mid-air at or near the target. A built in laser rangefinder in the weapon is used to determine the distance to the target. The user can manually adjust the detonating distance by up to 10 feet shorter or longer. The MAR-94G automatically transmits the detonating distance to the grenade in the firing chamber. The grenade tracks the distance it has traveled by the number of spiral rotations after it is fired, then detonates at the proper distance to produce an air burst effect.

MAR-94LMG
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 100-round C-Mag drum magazine or 200-round Drum Magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The LMG version of the MAR-94. With the longer barrel and double ammo drum it is ideal for suppressing an enemy squad by an ESC Trooper Fire Team. The MAR-94LMG comes with a bipod for the user to steady his weapon.

MAR-94M
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 20 rounds
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 900 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The Marksmen version of the MAR-94 created for marksman use and light sniper support. It comes with a stronger battery so it can send its shot even farther.

MAR-94CA1
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 4,000 Meters
-Details: The Carbine Version of the MAR-94 with a shorten the barrel of the weapon and design it for special use and close quarter battle. The A1 model has increased stopping power.

Type 58C Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm Caseless
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 1,400 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 4,500 Meters
-Details: The Type 58 is the standard carbine for the Satoese Imperial Army. The Type 58C is the export model to the Colleitan Defense Forces.

FSMG-79C SMG
-Type: Sub-Machine Gun
-Round: .45 ACP
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: The FSMG-79 SMG uses the smallest MA Barrel in the Fortunian Military. The FSMG-79 SMG was created for Special Forces and vehicle operators. The FSMG-79 SMG is very light weight and easy to handle, this weapon was designed for close in fighting and has a very high rate of fire. Due to the MA Barrel the simple .45 ACP nearly equals the stopping power of a 5.56mm (Uncharged). The C in FSMG-79C SMG stands for Colleitan as the Fortunians export this version to the Colleitan Defense Forces.

CA-101A2 LMG
-Type: Magnetic Automatic Weapon
-Round: 7.62mm
-Round per magazine: 200-round drum magazine
-Rounds per minute: 1,200-1,800 rounds per minute
-Effective Range: 1,800 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 5,600 Meters
-Details: Basic LMG in the Colleitan Army. The CA-101 Light Machine Gun is for the cowboy who wants to kill single thing in the room. Of course if you miss every single thing in the room than your just an ass. The A2 variant increases the rate of fire of the weapon without draining the weapon's battery and increase the stopping power of the rounds.

Type 51C LMG
-Type: Light Machine Gun
-Round: 7.62x51mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Standard LMG for the Satoese Imperial Army. The Type 51C is the export model to the Colleitan Defense Forces.

THMG-61A1C Warhammer Heavy Machine Gun
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 400-1000 rounds disintegrating belt
-Rounds per minute: 1000-1300 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,000 Meters
-Details: THMG-61 Warhammer is made for either as an entrenched weapon or to be mounted on a vehicles. It has become the standard vehicle mounted machine gun for the Tempestan Military. The A1 variant fixed jamming issues that plagued the weapon in till then. The THMG-61A1C is the export model to the Colleitan Defense Forces.

MAMR-33 Magnetic Acceleration Marksman Rifle
-Type: Marksman Rifle
-Round: 7.62x51mm
-Round per magazine: 10 rounds
-Effective Range: 1,800 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,500 Meters
-Details: This rifle is semi-automatic long range rifle given to squad marksmen

VSD Vorobyrov-C Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62x51mm
-Round per magazine: 10 rounds
-Effective Range: 1,800 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,500 Meters
-Details: The Vorobyrov is the newest sniper rifle for the Orithyian Army. The VSD Vorobyrov-C is the export model to the Colleitan Defense Forces.

Type 50C Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 7,500 Meters
-Details: The Type 50 has the most powerful Magnetic Acceleration Barrel in the Satoese Army. The Type 50 was designed to take out medium level armored vehicles to High Value Targets. The Type 50 has a bullpup design. The Type 50C is the export model to the Colleitan Defense Forces.

CGL-24 Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 48 grenades belt
-Effective Range: 1 kilometer
-Maximum Effective Range: 3 kilometers
-Details: Created by the Colleitian Army its a rapid fire emplaced grenade launcher. Its very reliable in combat because of that its one of the most common Emplaced Grenade Launchers in the Cabal Sector.

CTW16
-Type: Anti-Tank Weapon
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric and Tandem-Charge rounds. Buy now! The Counter Tank Weapon model 16 is perfect to carry with you when hunting down some big critters.

Type 45A1C Multi-Purpose Rocket Launcher
-Type: Multi-Purpose Rocket Launcher
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft. The A1 variant improves the targeting system and makes it more user friendly. The C in Type 45A1C stands for Colleitan and that this is the model that the Satoese export to Colleita.

Personal Armor

SCS-200C Combat Suit
-Type: Infantry Armor
-Built-in Armament: none
-Features: The SCS-200 is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is low grade titanium, steel, and Kevlar

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it. The SCS-200C is the export model to the CDF.


Ground Vehicles

2220 LUV Wagon
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 6,000 lb
-Weight: 5,000 Ib
-Details: 2220 LUV is the civilian version of the CM2220 LAC. The LUV uses independent suspensions and portal geared hubs similar to portal axles to make for a full 16 inches of ground clearance. The vehicle also has disc brakes on all 4 wheels, and 4-wheel double-wishbone suspension. The brake discs are not mounted at the wheels as on conventional automobiles, but are inboard, attached to the outside of each differential. The front and rear differentials are Torsen type, and the center differential is a regular, lockable type.

M20 Boxer ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Primary Armaments: CGL-24 Emplaced Grenade Launcher and CA-101A2 LMG
Maximum Speed: 55 MPH
Weight: 8,000 Ib
Detail: The backbone of the Fortunian and Colleitan Army in frontline operations. The Colleitans call it the Boxer.

CM-117A2 ASV Bull Rider
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Shield: 50,000 mw
Primary Armaments CGL-24 Emplaced Grenade Launcher or CA-101A2 LMG
Maximum Speed: 55 MPH
-Weight: 6,000 Ib
Detail: The Bull Rider is an armored security vehicle that is design for desert patrols. The A2 model has improved armor and more reliable.

Type 890C IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 100,000 mw
-Primary Armaments: 35 mm Magnetic Acceleration Chain Gun
-Secondary Armament: Type 51 LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH1
-Weight: 30 tons
-Detail: The Type 890 IFV is the heavy transports for the Satoese Army. However the unit is costly but worth it due to 35 mm Magnetic Acceleration Chain Gun that can rip through light to medium levels of armor. This IFV is the most effective and dangerous vehicle in the Satoese Military. The Type 51 LMG can be operated by remote to ensure that crew doesn't have to pop their heads out of the Type 890 IFV. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System to pin point enemy fire and a NCOS vehicle unit to relay its findings. The Type 890C is the export model to the Colleitan Defense Forces.

M9A3 Jackson MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Shield: 140,000 mw
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: THMG-61A1C Warhammer Heavy Machine Gun mounted on top and a CA-101A2 as the coaxial machine gun.
-Weight: 76 tons
-Details: The main battle tank for both the Colleitan Army and the Fortunian Army. The Jackson was developed by both nations and is designed to take on the Moranian M62.

M200C Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The M200C is the export model to the Colleitan Defense Forces.

M284C Multiple Launch Rocket System
-Type: Missile Artillery
-Crew: 2
-Effective range: 300 to 400 KM
-Primary Armament: 20x 440mm Missiles
-Secondary Armament: none
-Details: The M284 Multiple Launch Rocket System is the standard missile artillery for the USV Army. The M284C is the export model for the Colleitan Defense Forces.

M205C Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x THMG-61A1C and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205 Wyman Artillery is the basic Self Propelled Artillery for the USV Army. The M205C is the export model for the Colleitan Defense Forces.

M321C Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The M2321C is the export model for the Colleitan Defense Forces.

OH-60A4 Chickasaw Light Observation VTOL
Type: Scout VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 2x 20mm MA Cannons
Rockets: 20x 70mm air-to-ground rockets
Missiles: 2x 180mm Multi-Purpose Missile, 2x 130mm Anti-Air Missiles.
Details: The main light attack and recon VTOL for the Colleitan Defense Forces.

CAG-71 Kickapoo Attack Gunship
Type: Attack Gunship
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1× 30×113 mm (1.18 × 4.45 in) MA Chain Gun (Max range 10,000 Meters)
Hardpoints: Four pylon stations on the stub wings. Kickapoo also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The Kickapoo Attack Gunship is a first of the line of a new wave of attack gunships called by the Colleitan public Jet-Copters due to the Kickapoo's Turbo Rotors which at first was mistaken for jet engines. Turbo Rotors is a micro helicopter rotor that is in a large magnetic ring that speeds up the rotor to gain lift and speed. The Algonquin has three Turbo Rotors one on the left side of the aircraft, another on the right side and the last one is on the rear fin. The Turbo Rotors can turn any way to insure complete maneuverability. It is mainly an anti-tank platform that can engage other gunships in the skies. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough.

Warships

Ship prefix for the Colleitan ships are CSS, Colleitan Space Service.

CSS Winnebago Class Shuttle
Ship Type: Shuttle
Class: Winnebago
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 40,000 mw
Weaponry: 2x 25mm MA Cannon
Detail: Winnebago Class Shuttle is the cheapest ship in the market with improved weapons and shielding.

CSS Rancher Class Cargoship
Ship Type: Cargoship
Class: CSS Rancher
Length: 150 meters
Crew: 12
Fightercraft complement: none
Passengers: 200
Cargohold: 40,000 tons
Shielding Type: 260,000 MW
Weaponry: Two 60mm MA Cannons
Detail: A basic cargoship.

CSS Big Bess Freighter
Ship Type: Freighter
Class: CSS Big Bess
Length: 300 meters
Crew: 12
Fightercraft complement: Single Flight (4 to 5 fighters)
Passengers: 800
Cargohold: 104,400 tons
Shielding Type: 1,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 30mm MA Cannons
-6x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: A basic freighter.

Military

CSS Lawman Fighter
Ship Type: Fighter
Class: CSS Lawman
Length: 18 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 25mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 100,000 MW
Weaponry: 8x Missiles (four 180mm missiles, four 130mm Missiles) and 2x 40mm cannons.
Detail: The Lawman Fighter is the standard fighter in the air force and navy. Mainly used for low level patrols.

DF/ESC Mako Class Fighter
Ship Type: Fighter
Class: Mako Class
Registration Number: (Will be given once you have the deed to the ship)
Length: 30 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: tri-layered armored hull that is resistant up to 50mm rounds, the main 10-90 tungsten/titanium hull is encased with a titanium mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 20x Missiles (10 200mm missiles, six 180mm Missiles) and 8x 50mm Hyper-Ionization cannons and 40mm laser cannons (2 of each on each side)
Detail: The DF/ESC fighter is a fighter designed for tough space fighting and ground support.

Alyona-A Class Bomber
Cost: 85,000
Upkeep: 4,250
Name: CSF (You be able to give your ship a name when you have the deed to the ship)
Ship Type: Bomber
Class: Alyona-A Class
Registration Number: (Will be given once you have the deed to the ship)
Length: 62 meters
Crew: 2
Armor: tri-layer armored hull that is resistant up to 60mm rounds, the main hull uses tungsten and reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 280,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. Extensive stealth systems render the craft invisible to the eye and all but non-existent to radar and thermal sensors.
Weaponry: 40x Missiles (10x 300mm missiles, 20x 120mm Missiles, 10x 250mm Torpedoes) and 2x 40mm Hyper Ion cannons, 2x 10mm point defense lasers. Can be equipped with 16x 2,000 lb JDAMs or 1 single MOAB.
Detail: The Alyona Class Bomber is a fast strike craft designed to support ground forces and engage enemy warship. It was later picked up by the CDF.

CSS Rough Rider Class Dropship
Ship Type: Dropship
Class: Rough Rider Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 50 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 310,000 megawatt shield
Weaponry: 1 chin-mounted 40mm cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 2x 90mm Hyper-Ionization cannons, 2x 90mm plasma cannons, 6x 40mm point defense lasers.
Armor: Quad-layer armored hull that is resistant up to 70mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Rough Rider class shuttle is an assault dropship that can unload a decent number of troops/vehicle and dish out a lot of damage while also being able to take a few whacks itself. They are fast and deadly, but their most dangerous payload is what it carriers inside.

CSS Deputy Class Frigate
Ship Type: Frigate
Class: CSS Deputy
Length: 95 meters
Crew: 150
Fightercraft complement: none
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 8.000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 3 × 3 inch/50 AA guns (3x1), 4 × 40 mm guns (2x2), 9 × 20 mm (9x1), and four missile pods (four 180mm missiles each)
Detail: The Deputy Class Frigate is the heavy patrol ship in the Colleitan Navy.

CSS Sheriff Class Cruiser
Ship Type: Cruiser
Class: CSS Sheriff
Length: 205 meters
Crew: 300
Fightercraft complement: two
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 12,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 2x 250mm cannons fixed in heavily armored turrets with a firing rate of 10 rpm and capable of firing guided or conventional shells.
Detail: The Sheriff Class Cruiser is the backbone of the Colleitan Navy.

CSS Awashonks Class Invasion Ship
Ship Type: Invasion Ship
Class: Awashonks Class
Length: 3 km
Crew: 4,000
Fightercraft complement: 50 DF/ESC Mako Class Fighters, 50 Alyona-A Class Bombers, 80 Rough Rider Class Dropships, 200 M50 Orbital Drop Pods, 100 M61 Orbital Drop Pods, 50 M56 Orbital Drop Pods, and 30 M58 Orbital Drop Pods
Passengers: 15,000
Cargohold: 300,000 tons
Shielding Type: 150,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 30x 40mm Hyper-Ionization cannons, 14x 220mm anti-ship missiles, 25× 60 mm Hyper-Ionization defense guns, 2x 52 Inch Hyper-Ionization Cannons
Detail: The Awashonks Class Invasion Ship is not really a warship but a ship designed to launch a planetary invasion and/or support ground forces. The ship is large enough to land an entire division worth of troops.

Troops

Law Bringers
Type: Infantry
Issued Weaponry: CSP-60 Pistol, CAR-99 Assault Rifle (Universal Holographic Weapon Sight and Universal Bayonet)
Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades
Protection: Model 1A6 Tactical Glasses, Enforcer Body Armor, and Model 2A1 Tactical Helmet
Details: Law Bringers are the basic infantrymen for the CDF. They operate as both soldiers and as elite law enforcement when the need is required.

Cavalry Trooper
Type: Infantry
Details: Troopers are Cavalrymen (Colleitan Mechanize Division) that are trained for fast and rapid deployment.

-Rifleman
-Issued Weaponry: CSP-60 Pistol, CAR-99 Assault Rifle (Universal Holographic Weapon Sight and Universal Bayonet)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-Grenadier
-Issued Weaponry: CSP-60 Pistol, CAR-99 Assault Rifle (Universal Holographic Weapon Sight, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-Automatic Rifleman
-Issued Weaponry: CSP-60 Pistol, CA-101A2 LMG (Universal Holographic Weapon Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-Marksman
-Issued Weaponry: CSP-60 Pistol, MAMR-33 Magnetic Acceleration Marksman Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-Sniper
-Issued Weaponry: CSP-60 Pistol, Type 50C Anti-Material Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-Medic
-Issued Weaponry: CSP-60 Pistol, MAR-94CA1 (Universal Holographic Weapon Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x Emergency Rescue Kit
-Protection: SCS-200C Combat Suit

-Combat Engineer
-Issued Weaponry: CSP-60 Pistol, MAR-94CA1 (Universal Holographic Weapon Sight, and Universal Bayonet), Type 45A1C Multi-Purpose Rocket Launcher
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-Sergeant
-Issued Weaponry: CSP-60 Pistol, MAR-94CA1 (Universal Holographic Weapon Sight, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

Pinkerton Detectives
Type: Covert Operative
Issued Weaponry: CSP-60, CAR-99
Equipment: 4x M88 Flashbang Grenades and 4x CCD-8 Demolition Charges
Protection: Scale Skin Armor and Model 1A6 Tactical Glasses
Details: Pinkerton Detectives are the most famous and effective lawmen in the sector as they are hired to go after dangerous criminals and are expert bodyguards.

ESC Troopers
Type: Elite Infantry
Details: The ESC Troopers are the elite troops from the Elite Spectrum Corporation who are normally tasked for Colleita's dirty work.

-ESC Rifleman
-Issued Weaponry: CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight), MAR-94A2 Modular Assault Rifle (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-ESC Grenadier
-Issued Weaponry: CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight), MAR-94G (Universal Hybrid Weapon Sight Model 2 and Universal Bayonet)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-ESC Automatic Rifleman
-Issued Weaponry: CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight), MAR-94LMG (Universal Hybrid Weapon Sight Model 2)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-ESC Marksman
-Issued Weaponry: CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight), MAR-94M (Universal Hybrid Weapon Sight Model 2 fused with the Scope)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-ESC Medic
-Issued Weaponry: CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight), MAR-94CA1 (Universal Hybrid Weapon Sight Model 2)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x Emergency Rescue Kit
-Protection: SCS-200C Combat Suit

-ESC Combat Engineer
-Issued Weaponry: CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight), MAR-94CA1 (Universal Hybrid Weapon Sight Model 2, and Universal Bayonet), Type 45A1C Multi-Purpose Rocket Launcher
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

-ESC Sergeant
-Issued Weaponry: CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight), MAR-94CA1 (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment, and Universal Bayonet)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 1x CCD-8 Demolition Charges
-Protection: SCS-200C Combat Suit

Special Combat Advanced Recon Squad (SCARS)
Type: Special Forces
Details: The Special Combat Advanced Recon Squad or SCARS for short is an all purpose fighting force that are made up of mercs that have fought all over the sector. They pick the best weapons and gear throughout the sector and they are trained to fight in all terrain, space, land, sea, urban, and air. As their names suggests they are expert recon troops and can act as a special operation force if needed. They were created and trained by the Elite Spectrum Corporation for the Colleitan Defense Forces.

-SCARS Rifleman
-Issued Weaponry: Type 58C Carbine (R-1 Rifle Suppressor, Universal Laser Sight, Universal Bayonet, and Universal Target Locater Weapon Sight) and CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades
-Protection: SCS-200C Combat Suit

-SCARS Automatic Rifleman
-Issued Weaponry: Type 51C LMG (H-1 Heavy Suppressor, Universal Target Locater Weapon Sight), and CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades
-Protection: SCS-200C Combat Suit

-SCARS Marksman
-Issued Weaponry: VSD Vorobyrov R-2C Sniper Rifle (R-1 Rifle Suppressor, Universal M44 Telescopic Sight), and CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades, and 2x CCD-8 Demolition Charge
-Protection: SCS-200C Combat Suit

-SCARS Engineer
-Issued Weaponry: Type 58C Carbine (Universal Grenade Launcher Attachment, Universal Laser Sight, Universal Bayonet, and Universal Target Locater Weapon Sight), Type 45A1C Multi-Purpose Rocket Launcher, and CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades, and 4x CCD-8 Demolition Charge
-Protection: SCS-200C Combat Suit

-SCARS Team Leader
-Issued Weaponry: Type 58C Carbine (Universal Grenade Launcher Attachment, Universal Laser Sight, Universal Bayonet, and Universal Target Locater Weapon Sight), and CSP-60 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades, and 2x CCD-8 Demolition Charge
-Protection: SCS-200C Combat Suit
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Re: Cabal Sector AH Militaries

Postby Megaraptor18 » Mon Mar 30, 2015 3:56 pm

Sato

Small Arms


Civilian Weapons

Type 12 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 8 shells
-Effective Range: 100 Meters (Charged) 60 Meters (uncharged)
-Maximum Effective Range: 150 Meters
-Details: The is the top of the line shotgun in the civilian market here on Sato. Load eight lovely pretty shells into this baby of you can shoot all week. It will take care of any critter you come across.

Type 5 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 40-round detachable box magazine
-Effective Range: 1,000 Meters (Charged) 550 Meters (uncharged)
-Maximum Effective Range: 4,000 Meters
-Details: The Type 5 is a civilian version of the Type 56 assault rifle. It does not have an auto or burst fire setting on it. It is a bullpop design.


Military Small Arms

Type 9 Pistol
-Type: Service Pistol
-Round: 9mm Caseless
-Round per magazine: 15 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The bullets are stacked in the barrel, instead of a box magazine, and fires them with electricity, rather than a firing pin. This enables it to use caseless ammunition to cut down on weight. Also, without any moving parts other than the bullets, it is extremely reliable.

Type 44 Pistol
-Type: Service Pistol
-Round: .44 cal Caseless
-Round per magazine: 9 rounds
-Effective Range: 80 Meters
-Maximum Effective Range: 180 Meters
-Details: The bullets are stacked in the barrel, instead of a box magazine, and fires them with electricity, rather than a firing pin. This enables it to use caseless ammunition to cut down on weight. Also, without any moving parts other than the bullets, it is extremely reliable.

Type 45 Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round in the barrel
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The bullets are stacked in the barrel, instead of a box magazine, and fires them with electricity, rather than a firing pin. This enables it to use caseless ammunition to cut down on weight. Also, without any moving parts other than the bullets, it is extremely reliable.

Type 24 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 42-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The weapon is selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20- or 32-shell drum magazine. The MAS-10 can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. It can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air. The standard Type 24 kit several different type of grips, sights, and barrels for both repairing and replacing damaged parts. Also so the weapon can work in any operation types.

Type 24A2 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 42-shell drum magazine
-Rounds per minute: 500 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The Type 24 is now the standard issue shotgun for the Satoese Imperial Army. The weapon is selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20- or 32-shell drum magazine. The Type 24 can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. It can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air. The standard Type 24 kit several different type of grips, sights, and barrels for both repairing and replacing damaged parts. Also so the weapon can work in any operation types. The A2 model has increased the rate of fire and has reduced the recoil of the weapon.

Type 56 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm Caseless
-Round per magazine: 40-rounds in the barrel
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,600 Meters (Charged) 1,000 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The Type 56 is the standard assault rifle for the Satoese Imperial Army.

Type 58 Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm Caseless
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 1,400 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 4,500 Meters
-Details: The Type 58 is the standard carbine for the Satoese Imperial Army.

Type 58A3 Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm Caseless
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 1,400 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 4,500 Meters
-Details: The Type 58 is the standard carbine during the days of Satoese Imperial Army. The A3 variant has improved the energy consumption of the weapon's battery which has doubled its effective operational time as well as increased the impact of the rounds it fires.

USC-01X-S Special Carbine
-Type: Magnetic Acceleration Carbine
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 800-1,000 rounds/min
-Effective Range: 1,700 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The USC-01X Special Carbine is designed for special forces use. The carbine has a built in suppressor and scope. The scope is a basic target locater sight. The USC-01X-S is the export model for the Satoese Army.

Type 99 SMG
-Type: Sub-Machine Gun
-Round: 9mm caseless
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: The Type 99 Sub-Machine Gun is the newest SMG for the Satoese Imperial Army uses caseless 9mm rounds. Every ten caller gets a free Hello Piggy Camo Skin!

Type 99A1 SMG
-Type: Sub-Machine Gun
-Round: 9mm caseless
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: The Type 99 Sub-Machine Gun used by the Satoese Imperial Army. The Type 99 uses caseless 9mm rounds. Every ten caller gets a free Hello Piggy Camo Skin! The A-1 variant increases the rate of fire without draining the weapon's battery.

Type 51 LMG
-Type: Light Machine Gun
-Round: 7.62x51mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Standard LMG for the Satoese Imperial Army.

Type 51A3 LMG
-Type: Light Machine Gun
-Round: 7.62x51mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Standard LMG for the Satoese Imperial Army. The A3 variant increases the stopping power of the weapon as well as decrease energy consumption on the battery. It also increases the accuracy of the weapon.

M4S HMG
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The M4 Heavy Machine Gun is the iconic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4S is the export model for the Satoese Army.

MAMR-33S Magnetic Acceleration Marksman Rifle
-Type: Marksman Rifle
-Round: 7.62x51mm
-Round per magazine: 10 rounds
-Effective Range: 1,800 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,500 Meters
-Details: This rifle is semi-automatic long range rifle given to squad marksmen. The MAMR-33S is the export model for the Satoese Army.

Type 50 Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 7,500 Meters
-Details: The Type 50 has the most powerful Magnetic Acceleration Barrel in the Satoese Army. The Type 50 was designed to take out medium level armored vehicles to High Value Targets. The Type 50 has a bullpup design.

Type 50A1 Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 7,500 Meters
-Details: The Type 50 has the most powerful Magnetic Acceleration Barrel in the Satoese Army. The Type 50 was designed to take out medium level armored vehicles to High Value Targets. The Type 50 has a bullpup design. The A1 model has reduced energy consumption of the rifle's battery.

M91S Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the USV Army. The M91S is the export model for the Satoese Army.

AT9S Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization round. The AT9S is the export model for the Satoese Army.

Type 45 Multi-Purpose Rocket Launcher
-Type: Multi-Purpose Rocket Launcher
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft.

Type 45A1 Multi-Purpose Rocket Launcher
-Type: Multi-Purpose Rocket Launcher
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft. The A1 variant improves the targeting system and makes it more user friendly.

OSW-1A1S Mortar
-Type: Infantry Mortar
-Round: 120mm
-Round per magazine: 3 round carrousel
-Effective Range: 4 kilometres
-Maximum Effective Range: 8 kilometres
-Details: It has several different types of rounds, such as Thermite, Smoke, Plasma, HE and Cluster(Anti-tank/Anti-personnel). The OSW-1A1S is the export model for the Satoese Army.

Type 14 Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 2,000 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: Type 14 Heavy MA Rifle is designed to be used by Satoese Power Armor Infantry. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.

Type 14A2 Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 2,000 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: Type 14 Heavy MA Rifle is designed to be used by Satoese Power Armor Infantry. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops. The A2 variant improved the stopping power of the weapon and reduce the energy consumption of the weapon.

Other Gear

Type 1 Heat Katana
Detail: The Type 1 Heat Katana is relic of the past that is given to Satoese Officers, Samurais, and Special Operations troops. Its made out of specialize super heated steel blade that is heated to high temperatures in order to increase it's cutting capacity. These are more symbolic weapons however when against the wall you can see officers pulling these high tech swords out for a final charge.

Type 2 Heated Bayonet
Detail: The Type 2 Bayonet is made out of a specialize super heated steel blade that is heated to high temperatures in order to increase it's cutting capacity. Standard issue throughout the entire Imperial Army and gives the user the ability to punch their bayonet through any armor.

Type 30 Sentry Gun
-Type: Sentry Gun
-Round: .50 Cal
-Round per magazine: 500 round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 800 Meters
-Maximum Effective Range: 1,200 Meters
-Details: This is a sentry gun designed to either guard a section of a base or to me an mounted vehicle weapon. It has a very advance Friendly Fire system that can tell if someone is a friend or foe. The best way it can tell is that its scanners to analysis several things on the person. Such as uniforms, dog tags, faces, and such.

Type 35 Sentry Gun
-Type: Sentry Gun
-Round: 7.62mm
-Round per magazine: 650 round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 500 Meters
-Maximum Effective Range: 1,000 Meters
-Details: This is a sentry gun designed to either guard a section of a base or to me an mounted vehicle weapon or with some modification can be attached to a Power Armor. It has a very advance Friendly Fire system that can tell if someone is a friend or foe. The best way it can tell is that its scanners to analysis several things on the person. Such as uniforms, dog tags, faces, and such.

Type 36 Sentry Gun
-Type: Sentry Gun
-Round: 5.56mm
-Round per magazine: 800 round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 500 Meters
-Maximum Effective Range: 1,000 Meters
-Details: This is a sentry gun designed to either guard a section of a base or to me an mounted vehicle weapon or with some modification can be attached to a Power Armor. It has a very advance Friendly Fire system that can tell if someone is a friend or foe. The best way it can tell is that its scanners to analysis several things on the person. Such as uniforms, dog tags, faces, and such.

Type 40 Sentry Gun
-Type: Sentry Gun
-Round: .45 cal
-Round per magazine: 1,000 round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 600 Meters
-Details: This is a sentry gun designed to either guard a section of a base or to me an mounted vehicle weapon or with some modification can be attached to a Power Armor. It has a very advance Friendly Fire system that can tell if someone is a friend or foe. The best way it can tell is that its scanners to analysis several things on the person. Such as uniforms, dog tags, faces, and such.

Advanced Counter Anti Tank System M2S (ACATS)
Cost: 1,800
Details: The ACATS M2 is nearly twice the effectiveness of standard CAT and ACAT Systems at protecting vehicles from incoming rounds, engaging rounds faster and with a higher kill ratio than the previous system. The M2S is the export model for the Satoese Army.

Testudo-S Personal Shield Generator
Shield: 50,000 MW
Detail: The Testudo Personal Shield Generator is a personal shield generator that protects the user with a protective shield that covers the soldier from head to toe and protects them from enemy fire for a time. Testudo-S is the export model for the Satoese Army.

Testudo-S Field Shield Generator
Shield: 300,000 MW
Radius: 50 yards
Detail: The Testudo Field Shield Generator projects a translucent, slightly white/blue tinted protective sphere around the user. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against bullets, explosions, energy weapons, and other projectiles. They cannot fire outwards while the Testudo is active. Testudo-S is the export to the Satoese Army.

Personal Armor

SCS-300 Powered Combat Suit
-Type: Power Armor
-Built-in Armament: none
-Features:
The SCS-300 masses several hundred pounds and adds a foot to the wearer's height.
Armor is low grade titanium and steel
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The Type 14 rifle may be connected to and powered by the suit

SCS-200 Combat Suit
-Type: Infantry Armor
-Built-in Armament: none
-Features: The SCS-200 is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is low grade titanium, steel, and Kevlar

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

SS-10 Stealth Suit
-Type: Stealth Suit
-Features: SS-10 Stealth Suit is a form of smart camouflage that can, within moments of coming into contact with almost any surface, replicate both its pattern and texture. It applies thermal technology to regulate the temperature of the disguised subject to better blend with the surrounding environment and to evade thermal imaging. Multiple surfaces can be mimicked at the same time, and preset camouflage patterns stored for later use. Its pretty much a more advanced version of Organic Fabric Camouflage.

Tomatsu Dealership

Type 73 Light Truck
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 8,000 lb
-Weight: 7,000 Ib
-Details: The main utility vehicle for the Satoese Army.

Type 66 LAV
Role: Light Armored Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Shield: 50,000 mw
Primary Armaments: M91S Grenade Launcher and Type 51A3 LMG
Maximum Speed: 75 MPH
-Weight: 8,000 Ib
Detail: Standard troop vehicle in the Satoese Imperial Army.

Type 109 RoboCar
Role: Robotic Armored Vehicle
Crew: AI or remote control
Passengers: 6
Primary Armaments: M91S Grenade Launcher and Type 51 LMG
Maximum Speed: 55 MPH
Operational range: 500 miles
Weight: 5,000 Ib
Detail: A robotic armed car designed to engaged hostile forces or to be sent into a known ambush to reduce your losses.

M-365S Mattis AAV
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Shield: 90,000 mw
-Primary Armaments: M91S Grenade Launcher and 30mm Auto-Cannon
-Secondary Armament: M4S HMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: Is the basic hover armored transport for the USV Army and Marine Corps. The M-365S is the export model to the Satoese Army.

Type 890 IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 90,000
-Primary Armaments: 35mm Magnetic Acceleration Chain Gun
-Secondary Armament: Type 51A3 LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Weight: 30 tons
-Detail: The Type 890 IFV is the heavy transports for the Satoese Army. However the unit is costly but worth it due to 35 mm Magnetic Acceleration Chain Gun that can ripe through light to medium levels of armor. This IFV is the most effective and dangerous vehicle in the Satoese Military. The Type 51 LMG can be operated by remote to ensure that crew doesn't have to pop their heads out of the Type 890 IFV. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System to pin point enemy fire and a NCOS vehicle unit to relay its findings.

Type 99 RoboTank
Role: Robotic Tank
Crew: AI or remote control
Armor: Composite Armor
Primary Armaments: 105mm rifled MA Cannon
Secondary Armament: 1x M4S Heavy Machine Gun, 1x Type 51A3 LMG
Maximum Speed: 55 MPH
Weight: 50 tons
Detail: RoboTank is an advanced unmanned tank.

Type 201 RoboTank
Role: Robotic Tank
Crew: AI or remote control
Armor: Composite Armor (with CATS System)
Primary Armaments: 140mm rifled MA Cannon
Secondary Armament: 1x M4S Heavy Machine Gun, 1x Type 51A3 LMG
Maximum Speed: 55 MPH
Weight: 50 tons
Detail: RoboTank is an advanced unmanned tank. The Type 201 RoboTank is a heavier version of the Type 99 RoboTank.

Type 11 Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Shield: 120,000MW
-Primary Armament: 140mm Smoothbore
-Secondary Armament: M4S Heavy Machine Gun mounted on top and a Type 51A3 LMG as the coaxial machine gun.
-Speed: 50 mph
-Weight: 80 tons
-Details: The Type 11 Main Battle Tank is the standard MBT for the Satoese Army and Marine Corps. The Type 11 has a stabilized gun, scopes for almost the entire light spectrum, Composite armor that utilizes a large amount of depleted uranium, hard wiring against EMP, torsion bar suspension, CATS, and several other features. It also has a small airborne drone it can deploy so the MBT can recon an area ahead of the Type 11. Also remote controlled secondary armament. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System to pin point enemy fire and a NCOS vehicle unit to relay its findings.

M2A3S Franks Main Battle Tank
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M920 LMG (coaxial), 1x M4 HMG
-Shield: 150,000 MW
-Details: The M2A3 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army. The M2A3S is the export model for the Satoese Army.

M200S Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The M200 Howitzer uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The M200S is the export model for the Satoese Army.

M284S Multiple Launch Rocket System
-Type: Missile Artillery
-Crew: 2
-Effective range: 300 to 400 KM
-Primary Armament: 20x 440mm Missiles
-Secondary Armament: none
-Details: The M284 Multiple Launch Rocket System is the main missile base artillery system for the USV Army. The M284 MLRS shined on battlefields across the galaxy. The M284S is the export model for the Satoese Army.

M205S Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x M4S HMG and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205 Wyman Artillery is the basic Self Propelled Artillery for the USV Army. The M205S is the export model for the Satoese Army.

M321S Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Cost: 240,000
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The M321S is the export model for the Satoese Army.

Type 88 Yasha Mechanical Armored Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 1
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 140mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Armament: 2x 120mm Hyper Ion Cannons, 2x 40mm Hyper Ion Cannons, 40x 180mm missiles, 10x 220mm missiles
-Shield: 1,500,000 MW
-Details: The Yasha is a transformable vehicle that can transform from walker to fighter and back again. In fighter mode the Varangian is able to fly and engage targets as a fighter/bomber. However in fighter mode it is not as good as fighters however it is very effective for close air support and for getting heavy armor on the ground as quickly as possible. In Assault Mode it is designed to engage enemy forces as an assault walker.

Type 85 Kobushi Mechanical Armored Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 3
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 210mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Armament: 2x 220mm Hyper Ion Cannons, 2x 40mm Hyper Velocity MA Cannons, 20x 180mm missiles, 30x 205mm Rockets.
-Shield: 2,500,000 MW
-Details: The Type 88 Kobushi Mechanical Armored Hybrid is a transformable mech that transforms into a heavy tank that acts as a massive artillery platform that could hit enemy targets from miles away and can be deployed to engage enemy forces as a tank or a walker.

OH-60A4S Chickasaw Light Observation VTOL
Type: Scout VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 2x 20mm MA Cannons
Rockets: 20x 70mm air-to-ground rockets
Missiles: 2x 180mm Multi-Purpose Missile, 2x 130mm Anti-Air Missiles.
Details: The main light attack and recon VTOL for the Colleitan Defense Forces. The OH-60A4S is the export model for the Satoese Army.

CAG-71S Kickapoo Attack Gunship
Type: Attack Gunship
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1× 30×113 mm (1.18 × 4.45 in) MA Chain Gun (Max range 10,000 Meters)
Hardpoints: Four pylon stations on the stub wings. Kickapoo also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The Kickapoo Attack Gunship is a first of the line of a new wave of attack gunships called by the Colleitan public Jet-Copters due to the Kickapoo's Turbo Rotors which at first was mistaken for jet engines. Turbo Rotors is a micro helicopter rotor that is in a large magnetic ring that speeds up the rotor to gain lift and speed. The Algonquin has three Turbo Rotors one on the left side of the aircraft, another on the right side and the last one is on the rear fin. The Turbo Rotors can turn any way to insure complete maneuverability. It is mainly an anti-tank platform that can engage other gunships in the skies. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. The CAG-71S is the export model for the Satoese Army.

AV-76S Wichita Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 30mm Hyper-Ion Gun
Hardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 60mm air-to-ground rockets
Missiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The Vidyian attack gunship VTOL for the USV Armed Forces. The AV-76S is the export model for the Satoese Army.

Type 6 Overwatch Drone
Role: Airborne Scout
Crew: AI or Remote Control
Length: 32.6 ft (9.80 m)
Height: 9.8 ft (3.0 m)
Maximum speed: 152 knots (175 mph, 282 km/h)
Armament: 2x 40mm MA Cannons, 14x 88mm rockets, 8x 120mm Multi-Propose Missiles
Details: The Type 6 Overwatch Drone is a small helicopter drone that can patrol an area and remove hostiles and intruders.

Robotics

Type 118 RoboMonkey
Role: Robotic Monkey Bomb Carrier
Crew: AI or remote control
Weapon: 10x CCD-8 Demolition Charges
Detail: The RoboMonkey is a Robot Monkey that carries Demo Charges and can place them where ever you want as long as its not spotted.

Type 115 RoboKangaroo
Role: Robotic Kangaroo Bomb Carrier
Crew: AI or remote control
Weapon: 40x CCD-8 Demolition Charges
Detail: The RoboKangaroo is a Robot Kangaroo that carries Demo Charges and can place them where ever you want.

Type 1 RoboDog
Role: Robotic Dog Bomb Carrier
Crew: AI or remote control
Weapon: 20x CCD-8 Demolition Charges
Detail: The RoboDog is a Robot Dog that carries Demo Charges and can place them where ever you want.

Type 2 Attack RoboDog
Role: Robotic Dog
Crew: AI or remote control
Weapon: Steel Teeth
Detail: Type 2 Attack RoboDog is a robotic dog that is able to track and hunt down enemy troops.

Type 116 Mini Bot
Role: Military Robot
Crew: AI or remote control
Primary Armaments: Can attach any rifle, light machine gun, grenade launcher to it. (only one) However cannot attach MA Heavy Rifles.
Maximum Speed: 10 MPH
Length: 1.78 m
Width: 1.12 m
Height: 1.35 m
Weight: 725.75 kg
Detail: It is a small knee high robot that can provide recon and light fire support in combat.

Type 209 Mobile Sentry Drone
Role: Military Robot
Crew: AI or remote control
Primary Armaments: 1x Type 51A3 and 1x CGL-24 Emplaced Grenade Launcher
Maximum Speed: 10 MPH
Length: 1.78 m
Width: 1.12 m
Height: 1.35 m
Weight: 725.75 kg
Detail: The Type 209 Mobile Sentry Drone is a small mobile drone that is designed to protect buildings and act as a small security drone inside of a building or ship. It was created as a replacement for the Type 116 Minibot.

Type 75 Airbot
Role: Military Robot
Crew: AI or remote control
Primary Armaments: Type 99 SMG
Length: 1.53 m
Height: 0.36 m (including antenna)
Detail: Airbot is a mirco helicopter used for recon and light attack use.

Type 125 Reconbot
Role: Military Robot
Crew: AI or remote control
Primary Armaments: 1x Type 53 Assault Rifle
Length: 2.24 m
Height: 0.92 m (including antenna)
Detail: Reconbot is a mirco helicopter used for recon and light attack use that is used as a replacement for the Type 75 Airbot.

Warships

Ship prefix for the Satoese ships are ISN, Imperial Satoese Navy.

ISN Junk Class Shuttle
Ship Type: Shuttle
Class: ISN Junk
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 50,000 MW
Weaponry: 40mm MA Cannon, 4x 180mm Missiles
Detail: The cheapest ship in the Satoese Market

ISN Red Seal Class Cargoship
Ship Type: Cargoship
Class: Red Seal
Length: 200 meters
Crew: 16
Fightercraft complement: one
Passengers: 300
Cargohold: 55,000 tons
Shielding Type: 250,000 MW
Weaponry: Two 40mm MA Cannons, 4x 180mm missiles
Detail: The main cargo ship in the Satoese market place.

ISN Kofun Class Freighter
Ship Type: Freighter
Class: Kofun Class
Length: 400 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 Tsukiji Class Fighters)
Passengers: 800
Cargohold: 150,400 tons
Shielding Type: 800,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The Kofun Class Freighter is a massive cargoship for major shipments.

ISN Tsukiji Class Fighter
Ship Type: Fighter
Class: Tsukiji Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 250,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm cannons.
Detail: This is the main strike fighter for the Satoese Navy.

ISN Raptor-S Class Fighter
Ship Type: Fighter
Class: Raptor Class
Length: 36 meters
Crew: Single Pilot
Armor: Tri-layer armored hull that is resistant up to 40mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 100,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 10x Missiles (six 200mm missiles, four 120mm Missiles) and 4x 50mm Hyper-Ionization cannons, 2x 50mm plasma cannons.
Detail: The Raptor class fighters were designed to provide CAP for new frontline Sector ships, able to counter the Super Power fighters as well as provide the ability to perform anti-shipping strikes on heavy combat ships. The Raptor-S is the export model for the Satoese Navy.

ISN Assassin-S Class Bomber
Ship Type: Bomber
Class: Assassin Class
Length: 56 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Gunner
Armor: Tri-layer armored hull that is resistant up to 50mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.
Shielding Type: 160,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. Extensive stealth systems render the craft invisible to the eye and all but non-existent to radar and thermal sensors.
Weaponry: 40x Missiles (thirty 300mm missiles, ten 120mm Missiles) and 2x 90mm Hyper-Ionization cannons, 2x 20mm point defence lasers.
Detail: The Assassin Class Bomber is the last thing you’ll see, assuming you see it at all. The Assassin-S is the export model for the Satoese Navy.

ISN Bengal-S Class Assault Shuttle
Ship Type: Dropship
Class: Bengal Class
Registration Number: (Will be given once you have the deed to the ship)
Length: 52 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Crew Chief
Passengers/Cargo: 30 men or 1 tank or 2 armoured vehicles or 200 tons of cargo
Armor: Quad-layer armored hull that is resistant up to 60mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.
Shielding Type: 210,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x Missiles (six 200mm missiles, two 120mm Missiles) and 2x 80mm Hyper-Ionization cannons, 2x 90mm plasma cannons, 4x 20mm point defence lasers.
Detail: The Bengal class assault shuttles were designed to complement carriers fighter wings, by giving them a heavy support craft for landed infantry units, as well as a heavy lift capable shuttle to land tanks and squads of infantry. The Bengal-S Class is the export model for the Satoese Army.

ISN Fuso Class Frigate
Ship Type: Frigate
Class: Fuso Class
Length: 105 meters
Crew: 150
Fightercraft complement: one Tsukiji Class Fighters
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 6 × 3 inch/50 AA guns, 8 × 40 mm guns, 9 × 50 mm cannons, and 8 missile pods (four 180mm missiles each)
Detail: The Fuso is the main Frigate and main patrol and combat vessel for the Satoese Navy.

ISN Atakebune Class Cruiser
Ship Type: Cruiser
Class: Atakebune Class
Length: 250 meters
Crew: 300
Fightercraft complement: four Tsukiji Class Fighters
Passengers: 150
Cargohold: 75,000 tons
Shielding Type: 5,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 6x 250mm cannons fixed in heavily armored turrets with a firing rate of 10 rpm and capable of firing guided or conventional shells. 3x 300mm Plasma Cannons.
Detail: The Atakebune Cruiser is the backbone of the Satoese Navy.

ISN Kongo Class Battleship
Ship Type: Battleship
Class: Kongo Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four Tsukiji Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 15,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Gatling cannons, 10x 220mm anti-ship missiles, 9x 120 Inch fixed in heavily armored turrets with a firing rate of 10 rpm and capable of firing guided or conventional shells.
Detail: The main capital ship for the Satoese Navy and it holds the heaviest guns in the sector.

ISN Hosho Class Carrier
Ship Type: Carrier
Class: Hosho Class
Length: 1,800 meters
Crew: 4,000
Fightercraft complement: 50 Tsukiji Class Fighters
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 50,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Gatling cannons, 10x 220mm anti-ship missiles, 3x 52 Inch fixed in heavily armored turrets with a firing rate of 10 rpm and capable of firing guided or conventional shells.
Detail: The most advanced Carrier in the Cabal Sector and the pride of the Satoese Imperial Navy. Its only rival is the Carriers from the USV Navy, the Scyllian Royal Navy, and the Erato Directorate's Blue Navy.

Troops

Ashigaru
Type: Light Infantry
Issued Weaponry: Type 5 Assault Rifle (Universal Hybrid Weapon Sight), Type 9 Pistol (Universal Pistol Computerized Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: SCS-200 Combat Suit
Details: Basic light infantry of the Satoese Imperial Army.

Robin
Type: Infantry
Issued Weaponry: Type 56 Assault Rifle (Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Computerized Sight), Type 9 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 1x CCD-8 Demolition Charge, Type 2 Heated Bayonet
Protection: SCS-200 Combat Suit
Details: Robins are the basic infantrymen for the Satoese Imperial Army.

Imperial Machine Gunner
Type: Infantry
Issued Weaponry: Type 51A3 LMG (Universal Laser Sight and Universal Computerized Sight), Type 9 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 1x CCD-8 Demolition Charge, Type 2 Heated Bayonet
Protection: SCS-200 Combat Suit
Details: The basic automatic rifleman for the Imperial Army.

Imperial Sniper
Type: Infantry
Issued Weaponry: Type 50A1 Anti-Material Rifle, Type 9 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 1x CCD-8 Demolition Charge, Type 2 Heated Bayonet
Protection: SCS-200 Combat Suit
Details: The basic sniper in the Imperial Army.

Imperial Marksman
Type: Infantry
Issued Weaponry: MAMR-33S Magnetic Acceleration Marksman Rifle, Type 9 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 1x CCD-8 Demolition Charge, Type 2 Heated Bayonet
Protection: SCS-200 Combat Suit
Details: The basic marksman for the Imperial Army

Imperial Engineer
Type: Infantry
Issued Weaponry: Type 58A3 Carbine (Universal Laser Sight and Universal Computerized Sight), Type 9 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight), Type 45A1 Multi-Purpose Rocket Launcher
Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade, and 4x CCD-8 Demolition Charge, Type 2 Heated Bayonet
Protection: SCS-200 Combat Suit
Details: The basic engineer for the Imperial Army.

Imperial Sergeant
Type: Infantry
Issued Weaponry: Type 58A3 Carbine (Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Computerized Sight), Type 9 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 1x CCD-8 Demolition Charge, Type 2 Heated Bayonet
Protection: SCS-200 Combat Suit
Details: The basic sergeant in the Imperial Army.

Imperial Officer
Type: Infantry
Issued Weaponry: Type 58A3 Carbine (Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Target Locater Weapon Sight), Type 9 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight), Type 1 Heat Katana
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 1x CCD-8 Demolition Charge, Type 2 Heated Bayonet
Protection: SCS-200 Combat Suit
Details: The basic officer in the Imperial Army.

Samurai
Type: Power Armor Infantry
Issued Weaponry: Type 14A2 Heavy MA Rifle (Universal MA Bayonet), Type 1 Heat Katana
Equipment: 4x M88 Flashbang Grenade, 8x M80 Frag Grenade, and 4x CCD-8 Demolition Charge
Protection: SCS-300 Powered Combat Suit
Details: Samurais are the elite infantry of the Satoese Army.

SCD-99 Super Samurai
Type: Combat Droid
Issued Weaponry: Type 14 Heavy MA Rifle
Equipment: an advanced Network-Centric Operation System (NCOS) and jump pack.
Protection: 5 inches of Steel.
Details: SCD-99 are advanced battle droids and infantry exoskeletons that featured heavy plating that resembled an SCS-300 Powered Combat Suit, powerful weapons, and jump packs for increased flexibility and tactical advantage.

Shinobi
Type: Covert Operative
Issued Weaponry: Type 58 Carbine (R-1 Rifle Suppressor), Type 45 Machine Pistol (P-1 Pistol Suppressor), Type 9 Pistol (P-1 Pistol Suppressor), Type 1 Heat Katana
Equipment: Model 1A6 Tactical Glasses, 4x M88 Flashbang Grenades, 4x CCD-8 Demolition Charges, Type 2 Heated Bayonet
Protection: SS-10 Stealth Suit
Details: Shinobis are the elite Operatives in the Satoese Military.
It's only funny until someone gets hurt...then it's hilarious!

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Re: Cabal Sector AH Militaries

Postby Megaraptor18 » Mon Mar 30, 2015 3:57 pm

Jun

Civilian Small Arms

Type 2 Revolver
-Type: Revolver
-Round: 9mm
-Round per magazine: 6 rounds
-Effective Range: 20 Meters
-Maximum Effective Range: 50 Meters
-Details: A cheaply made revolver.

Type 120 Shotgun
-Type: Shotgun
-Round: 12 gauge
-Round per magazine: 8 shells
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: A cheap pump action shotgun.

Military Small Arms

Type 90 Pistol
-Type: Service Pistol
-Round: 9mm
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 100 Meters
-Details: The Type 90 is the standard sidearm in the Junese Liberation Army and law enforcement. A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal.

AP-345J Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 20-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: AP-345 Machine Pistol (Avtomaticheskiy Pistolet-345 or Автоматический Пистолет-345) is the standard personal defense weapon for the Directorate Army. The AP-345J is the export model to the Junese Army.

Type 30 Assault Rifle
-Type: Assault Rifle
-Round: 7.62mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters
-Maximum Effective Range: 1,000 meters
-Details: The cheapest assault rifle in the sector and is only feared because of numbers produced.

SHV-74J Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SHV-74 (Shtoormovaya Veentovka-74 or Штурмовая винтовка-74) assault rifle is the standard export for the Erato Directorate. The SHV-74J is the export model for the Junese Army.

SHV-74UJ Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SHV-74U (Shtoormovaya Veentovka-74 Ukorochenniy or Штурмовая винтовка-74 укороченный) Carbine is the standard export Carbine for the Erato Directorate. The SHV-74UJ is the export model for the Junese Army.

PP-70J Lunter SMG
-Type: Submachine Gun
-Round: 9x18mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: PP-70 Lunter SMG is the standard SMG for the Directorate Army. The PP-70J is the export model for the Junese Army.

RPO-74J
-Type: Squad Automatic Weapon
-Round: 5.45×39mm
-Round per magazine: 45-round box magazine, 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The RPO-74 is the main Squad Automatic Weapon export for the Directorate. The RPO-74J is the export model for the Junese Army.

Type 77 LMG
-Type: Light Machine Gun
-Round: 7.62mm
-Round per magazine: 100-round C-Mag drum magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 400 Meters
-Maximum Effective Range: 800 meters
-Details: Cheaply made light machine gun.

ONP-60J General Purpose Machine Gun
-Type: Light Machine Gun
-Round: 7.62×54mmR
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: ONP-60 General-Purpose Machine Gun is the standard export machine gun for the Directorate. The ONP-60J is the export model for the Junese Army.

KP-44J Machine Gun
-Type: Heavy Machine Gun
-Cost: 3,350
-Round: 14.5×114mm
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: KP-44 Machine Gun is the standard export machine gun for the Directorate. The KP-44J is the export model for the Junese Army.

SVK-J Konstantin Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62×54mmR
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The SVK Konstantin (Snayperskaya Vintovka Konstantin or Снайпер Константина винтовки) is the standard sniper rifle for the Directorate. The SVK-J is the export for the Junese Army.

G69J Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 48 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the Directorate's Red Army. The G69J is the export model for the Junese Army.

Type 69 RPG
-Type: RPG
-Round: 85mm
-Round per magazine: Single
-Effective Range: 300 Meters
-Details: A rocket launcher that fires dumb rockets towards target. However while its a dumb rocket it packs one hell of a punch.

RAT-7J
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Plasma rounds. The RAT-7J is the export model for the Junese Army.

Ground Vehicles

Type 200 LUV
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 6,000 lb
-Weight: 5,000 Ib
-Details: The Standard vehicle in the Junese Army.

Type 300 ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Primary Armaments: G69J Grenade Launcher and Type 77 LMG
Maximum Speed: 55 MPH
Weight: 8,000 Ib
Detail: The main Junese ground attack vehicle in the Junese Army.

BTR-190J
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: G69J Grenade Launcher and 20mm Auto-Cannon
-Secondary Armament: ONP-60J General-Purpose Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The BTR-190 is an amphibious assault transport for the Red Army. The BTR-190J is the export model for the Junese Army.

BMP-20J
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 40 mm Magnetic Acceleration Chain Gun
-Secondary Armament: ONP-60J Machine Gun, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The BMP-20 is the backbone of the Red Army. The Eratos use BMP-20s in massive amount of numbers in order to overwhelm their enemies. While weaker when compared to the Scyllian FV-279 Hessian and the Vidyan M5A3 Petraeus IFV the Eratos prefer to use overwhelming numbers to gain their victories. The BMP-20J is the export model for the Junese Army.

PT-77J
-Role: Light Hover Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 95mm MA rifled cannon
-Secondary Armament: 1 x KP-44J Machine Gun, 1x ONP-60J General-Purpose Machine Gun (1 coaxial), 2 x 84mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: PT-77 is used in the reconnaissance and fire-support roles. It uses hover tech to lift the tank above ground and hover over it. The PT-77J is the export model for the Junese Army.

Type 66 MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor
-Primary Armament: 120mm Smoothbore
-Secondary Armament: KP-44J Machine Gun mounted on top and a Type 77 LMG as the coaxial machine gun.
-Speed: 50 mph
-Weight: 80 tons
-Details: The Type 66 Tank is a cheaply made battle tank designed to be mass produced to overwhelm the enemy forces.

T88J
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: KPP-47 Plasma Machine Gun mounted on top and a ONP-60P Plasma Machine Gun as the coaxial machine gun.
-Shield: 80,000 MW
-Details: The T-88 is the main battle tank for the Red Army. The T-88 is the first ground vehicle in the Red Army that protects itself with a shield generator to protect it from enemy hit. The T88J is the export model for the Junese Army.

T88UJ
-Type: Heavy Battle Tank
-Crew: 4
-Armor: ERA, composite, RH armor, and steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 140mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Plasma Cannon
-Secondary Armament: KPP-47 Plasma Machine Gun mounted on top and a ONP-60P Plasma Machine Gun as the coaxial machine gun.
-Shield: 80,000 MW
-Details: T-88U is an upgraded version of the T-88 to face off against the Scyllian Tiger 3A4 and the Vidyan M5A2 Pershing. The Eratos improved the armor and replace the main cannon with a 140mm Plasma Cannon. The T-88U is the most feared ground base weapon system in the Red Army. The T88UJ is the export model for the Junese Army.

152mm Howitzer 2A60J
-Type: Field Artillery
-Crew: 4
-Effective range:
-Conventional: 40 km (MA Charge 75KM)
-Rocket Assisted Projectile: 90 km (MA Charge 180 KM)
-Primary Armament: 152mm MA Cannon
-Secondary Armament: none
-Details: The Directorate's main artillery piece. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The 2A60J is the export model to the Junese Army.

BM-90J Heavy Multiple Rocket Launcher
-Type: Missile Artillery
-Crew: 2
-Effective range: 100 to 200 KM
-Primary Armament: 30x 300mm Missiles
-Secondary Armament: none
-Details: The Directorate's main rocket artillery. The BM-90J is the export model for the Junese Army.

MA2J Ksenia
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70 KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 220mm MA Cannon
-Secondary Armament: 1x KP-44 Machine Gun and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric.)
-Details: The Ksenia is the basic motorized artillery platform for the Red Army. The Ksenia fits the Red Army's fighting style as it is easily mass produced and has heavy firepower. The MA2J is the main export model for the Junese Army.

CZP-62-4J Grom
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 4x 23mm autocannons, 2x 105mm anti-air missile launchers
-Detail: The Grom is a lightly armored, self-propelled, radar guided anti-aircraft weapon system. The CZP-62-4J is the export model for the Junese Army.

CZP-64-4J Osvyeshyeneeye
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 4x 23mm Plasma Cannons, 2x 105mm anti-air missile launchers
-Detail: The Osvyeshyeneeye is just like the Grom but it uses Plasma cannons instead of autocannons. The CZP-64-4J is the export model for the Junese Army.

Warships

Ship prefix for the Junese ships are JPLN, Junese People's Liberation Navy.

JPLN Type S92 Class Shuttle
Ship Type: Shuttle
Class: Type S92 Class
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: none
Weaponry: 10mm MA Cannon
Detail: Cheapest ship in the Junese Market.

JPLN Type C56D Class Cargoship
Ship Type: Cargoship
Class: Type C56D Class
Length: 100 meters
Crew: 6
Fightercraft complement: none
Passengers: 100
Cargohold: 20,000 tons
Shielding Type: none
Weaponry: Single 30mm Cannons
Detail: A Basic cargo ship for the Junese Market.

JPLN Type C57B Class Freighter
Ship Type: Freighter
Class: Type C57B
Length: 200 meters
Crew: 12
Fightercraft complement: Single Flight (4 to 5 fighters)
Passengers: 300
Cargohold: 80,800 tons
Shielding Type: 50,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 4x 30mm Cannons
-2x SBMP Space Borne Missile Pods. Four 108mm missiles in each pod.
Detail: The Junese main large Cargoship in the Junese Navy.

JPLN Type 544A Fighter
Ship Type: Fighter
Class: Type 544A
Length: 18 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 10mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: none
Weaponry: 8x Missiles (four 108mm missiles, four 96mm Missiles) and 2x 20mm cannons.
Detail: The main Junese fighter for the Junese Navy.

JPLN Type A58C Class Frigate
Ship Type: Frigate
Class: Type A58C Class
Length: 95 meters
Crew: 150
Fightercraft complement: none
Passengers: 50
Cargohold: 15,000 tons
Shielding Type: 80,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 3 × 50mm AA guns, 4 × 20 mm guns, 9 × 10 mm, and four missile pods (four 180mm missiles each)
Detail: The main patrol ship for the Junese Navy.

JPLN Type B60D Class Cruiser
Ship Type: Cruiser
Class: Type B60D Class
Length: 150 meters
Crew: 200
Fightercraft complement: single
Passengers: 500
Cargohold: 40,000 tons
Shielding Type:150,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 80 × 108mm missiles, 4x 240mm anti-ship missiles, 2x 150mm cannons fixed in heavily armored turrets with a firing rate of 10 rpm and capable of firing guided or conventional shells.
Detail: The main warship for the Junese Navy.


Troops

People's Soldiers
Type: Militia
Issued Weaponry: Type 2 Revolver, Type 120 Shotgun
Equipment:
Protection: n/a
Details: Basic militia for the Junese Home Guard.

Red Guard
Type: Militia
Issued Weaponry: Type 2 Revolver, Type 30 Assault Rifle
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: n/a
Details: Fanatical soldiers that believe heavily in their cause. They make up for their poor training with fanatical resolve.

JPLA Soldier
Type: Infantry
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight), Type 30 Assault Rifle (Universal Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet
Details: The basic soldiers for the Junese People's Liberation Army.

JPLA Grenadier
Type: Infantry
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight), Type 30 Assault Rifle (Universal Red Dot Sight, Universal Grenade Launcher Attachment)
Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade, 2x CCD-8 Demolition Charges
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet
Details: The basic grenadier for the Junese People's Liberation Army.

JPLA Automatic Rifleman
Type: Infantry
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight), Type 77 LMG (Universal Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet
Details: The basic automatic rifleman for the Junese People's Liberation Army.

JPLA Sniper
Type: Infantry
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight), SVK-J Konstantin Sniper Rifle
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet
Details: The basic sniper for the Junese People's Liberation Army.

JPLA Combat Engineer
Type: Infantry
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight), Type 30 Assault Rifle (Universal Red Dot Sight), Type 69 RPG
Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade, 4x CCD-8 Demolition Charges
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet
Details: The basic combat engineer for the Junese People's Liberation Army.

JPLA Sergeant
Type: Infantry
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight), SHV-74J Assault Rifle (Universal Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet
Details: The basic sergeant for the Junese People's Liberation Army.

People's Liberation Army Special Operations Forces
Type: Special Forces
Details: The People's Liberation Army Special Operations Forces are the elite special operations force in the Junese People's Liberation Army.

-PLASOF Operative
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight), SHV-74J Assault Rifle (Universal Computerized Sight, R-1 Rifle Suppressor)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, 2x CCD-8 Demolition Charges
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet

-PLASOF Grenadier
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), SHV-74J Assault Rifle (Universal Computerized Sight, R-1 Rifle Suppressor)
Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade, 2x CCD-8 Demolition Charges
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet

-PLASOF Automatic Rifleman
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), RPO-74J (Universal Computerized Sight, R-1 Rifle Suppressor)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, 2x CCD-8 Demolition Charges
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet

-PLASOF Sniper
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), SVK-J Konstantin Sniper Rifle (R-1 Rifle Suppressor)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet

-PLASOF CQB
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), PP-70J Lunter SMG (S-1 Small Suppressor, Universal Computerized Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet

-PLASOF Engineer
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), SHV-74UJ Carbine (Universal Computerized Sight, R-1 Rifle Suppressor), RAT-7J
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, 2x CCD-8 Demolition Charges
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet

-PLASOF Team Leader
Issued Weaponry: Type 90 Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), SHV-74UJ Carbine (Universal Computerized Sight, R-1 Rifle Suppressor)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, 2x CCD-8 Demolition Charges
Protection: Enforcer Body Armor, Model 2A1 Tactical Helmet

Political Commissar
Type: Covert Operative
Issued Weaponry: Type 90 Pistol
Equipment:
Protection: n/a
Details: The Political fanatic for the Junese People's Liberation Army. Their main goal is to ensure loyalty in the ranks.
It's only funny until someone gets hurt...then it's hilarious!

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Re: Cabal Sector AH Militaries

Postby Megaraptor18 » Mon Mar 30, 2015 3:57 pm

Fortuna

Small Arms

FP-82 Pistol
-Type: Service Pistol
-Round: .45 cal
-Round per magazine: 8 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The FP-82 is the standard sidearm in the Fortunian Army and law enforcement. A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal.

PDW-75 Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Round per magazine: 15 or 30-round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 100 Meters
-Maximum Effective Range: 180 Meters
-Details: The PDW-75 is a smaller and more mass produced Personal Defense Weapon.

PDW-75A1 Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 100 Meters
-Maximum Effective Range: 180 Meters
-Details: The PDW-75 is a smaller and more mass produced Personal Defense Weapon for the Fortunian Army. The A1 model has reduced recoil on the weapon.

FS-84 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 8 gauge
-Round per magazine: 6 shells
-Effective Range: 100 Meters (Charged) 50 Meters (uncharged)
-Maximum Effective Range: 150 Meters
-Details: The standard shotgun in the Fortunian Army.

FAR-88 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 700 rounds/min
-Effective Range: 1,000 Meters (Charged) 600 Meters (uncharged)
-Maximum Effective Range: 4,000 Meters
-Details: The basic assault rifle in the Fortunian Army.

FAC-89 Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 35-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 900 Meters (Charged) 600 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The basic carbine for elite units in the Fortunian Army.

FAC-89A1 Carbine
-Type: Magnetic Acceleration Rifle
-Cost: 640 dollars
-Round: 5.56mm
-Round per magazine: 35-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 900 Meters (Charged) 600 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The basic carbine for elite units during the days of the Fortunian Army. The A1 model has a reduced recoil.

MAMR-33 Magnetic Acceleration Marksman Rifle
-Type: Marksman Rifle
-Round: 7.62x51mm
-Round per magazine: 10 rounds
-Effective Range: 1,800 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,500 Meters
-Details: This rifle is semi-automatic long range rifle given to squad marksmen

FDMR-24 Designated Marksman Rifle
-Type: Marksman Rifle
-Round: 7.62x51mm
-Round per magazine: 10 rounds
-Effective Range: 1,800 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,500 Meters
-Details: The FDMR-24 is the new Marksman Rifle for the Fortunian Army.

FDMR-24A1 Designated Marksman Rifle
-Type: Marksman Rifle
-Round: 7.62x51mm
-Round per magazine: 10 rounds
-Effective Range: 1,800 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,500 Meters
-Details: The FDMR-24 was the Marksman Rifle for the Fortunian Army. The A1 variant increases the stopping power of the round.

FSMG-79 SMG
-Type: Sub-Machine Gun
-Round: .45 ACP
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: The FSMG-79 SMG uses the smallest MA Barrel in the Fortunian Military. The FSMG-79 SMG was created for Special Forces and vehicle operators. The FSMG-79 SMG is very light weight and easy to handle, this weapon was designed for close in fighting and has a very high rate of fire. Due to the MA Barrel the simple .45 ACP nearly equals the stopping power of a 5.56mm (Uncharged).

MAW-74 LMG
-Type: Magnetic Automatic Weapon
-Round: 5.56mm
-Round per magazine: 200-round drum magazine
-Rounds per minute: 1,000-1,500 rounds per minute
-Effective Range: 1,800 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 5,600 Meters
-Details: Basic LMG in the Fortunian Army.

THMG-61A1F Warhammer Heavy Machine Gun
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 400-1000 rounds disintegrating belt
-Rounds per minute: 1000-1300 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,000 Meters
-Details: THMG-61 Warhammer is made for either as an entrenched weapon or to be mounted on a vehicles. It has become the standard vehicle mounted machine gun for the Tempestan Military. The A1 variant fixed jamming issues that plagued the weapon in till then. The THMG-61A1F is the export model to the Fortunian Army.

CGL-24F Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 48 grenades belt
-Effective Range: 1 kilometer
-Maximum Effective Range: 3 kilometers
-Details: Created by the Colleitian Army that was quickly used by other Cabal Sector nations. Its now one of the most common Emplaced Grenade Launchers in the Cabal Sector. The CGL-24F is the export model for the Fortunian Army.

AT8
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric and Tandem-Charge rounds.

FHR-43 Heavy Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 2,000 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: FHR-43 Heavy MA Rifle is designed to be used by Fortunian Power Armor Infantry. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.

Armor

FPA-04 Powered Combat Suit
-Type: Power Armor
-Built-in Armament: THMG-61A1F Warhammer Heavy Machine Gun, 85mm Rocket Launcher
-Features:
The FPA-04 masses several hundred pounds and adds a foot to the wearer's height.
Armor is low grade titanium and steel
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The FHR-43 Heavy Rifle may be connected to and powered by the suit

FBS-101 Combat Suit
-Type: Infantry Armor
-Features: The FBS-101 is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier's helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit's system is protected from EMP shock waves. The armor is low grade titanium, steel, and Kevlar.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area.

Vehicles

M17 Pertorini LUV
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 6,000 lb
-Weight: 5,000 Ib
-Details: The M17 Pertorini LUV is the standard issue LUV for the Fortunian Army.

M20 Pozzi ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Shield: 50,000 mw
Primary Armaments: CGL-24F Emplaced Grenade Launcher and MAW-74 LMG
Maximum Speed: 55 MPH
Weight: 8,000 Ib
Detail: The backbone of the Fortunian Army in frontline operations. The Fortunians call it the Pozzi.

Type 890F IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 80,000 mw
-Primary Armaments: 35mm Magnetic Acceleration Chain Gun
-Secondary Armament: MAW-74 LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Weight: 30 tons
-Detail: The Type 890 IFV is the heavy transports for the Satoese Army. However the unit is costly but worth it due to 35 mm Magnetic Acceleration Chain Gun that can rip through light to medium levels of armor. This IFV is the most effective and dangerous vehicle in the Satoese Military. The Type 51 LMG can be operated by remote to ensure that crew doesn't have to pop their heads out of the Type 890 IFV. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System to pin point enemy fire and a NCOS vehicle unit to relay its findings. The Type 890F is the export model to the Fortunian Army.

M9A3 Gian MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Shield: 100,000 mw
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: THMG-61A1F Warhammer Heavy Machine Gun mounted on top and a MAW-74 LMG as the coaxial machine gun.
-Weight: 76 tons
-Details: The main battle tank for both the Colleitan Army and the Fortunian Army. The Jackson was developed by both nations and is designed to take on the Moranian M62. The Fortunians call it the Gian.

M200F Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The M200F is the export model to the Fortunian Army.

M284F Multiple Launch Rocket System
-Type: Missile Artillery
-Crew: 2
-Effective range: 300 to 400 KM
-Primary Armament: 20x 440mm Missiles
-Secondary Armament: none
-Details: The M284 Multiple Launch Rocket System is the standard missile artillery for the USV Army. The M284F is the export model for the Fortunian Army.

M205F Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x M4 HMG and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205 Wyman Artillery is the basic Self Propelled Artillery for the USV Army. The M205F is the export model for the Fortunian Army.

M321F Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The M2321F is the export model for the Fortunian Army.

OH-60A4 Chickasaw Light Observation VTOL
Type: Scout VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 2x 20mm MA Cannons
Rockets: 20x 70mm air-to-ground rockets
Missiles: 2x 180mm Multi-Purpose Missile, 2x 130mm Anti-Air Missiles.
Details: The main light attack and recon VTOL for the Colleitan Defense Forces and exported to the Fortunian Army.

CAG-71 Kickapoo Attack Gunship
Type: Attack Gunship
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1× 30×113 mm (1.18 × 4.45 in) MA Chain Gun (Max range 10,000 Meters)
Hardpoints: Four pylon stations on the stub wings. Kickapoo also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The Kickapoo Attack Gunship is a first of the line of a new wave of attack gunships called by the Colleitan public Jet-Copters due to the Kickapoo's Turbo Rotors which at first was mistaken for jet engines. Turbo Rotors is a micro helicopter rotor that is in a large magnetic ring that speeds up the rotor to gain lift and speed. The Algonquin has three Turbo Rotors one on the left side of the aircraft, another on the right side and the last one is on the rear fin. The Turbo Rotors can turn any way to insure complete maneuverability. It is mainly an anti-tank platform that can engage other gunships in the skies. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough.

Warships

Ship prefix for the Fortunian ships are FSS, Fortunian Space Service.

FSS Trashcans-On-Engines Class Shuttle
Ship Type: Shuttle
Class: FSS Trashcans-On-Engines
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 50,000 MW
Weaponry: 10mm MA Cannon
Detail: A basic shuttle in the market.

FSS Duston Class Cargoship
Ship Type: Cargoship
Class: Duston Class
Length: 140 meters
Crew: 8
Fightercraft complement: none
Passengers: 100
Cargohold: 35,000 tons
Shielding Type: 210,000 MW
Weaponry: Four 30mm MA Cannons
Detail: A lightly armed and armored Cargoship in the Fortunian Fleet.

FSS Leuhusen Class Freighter
Ship Type: Freighter
Class: Leuhusen Class
Length: 320 meters
Crew: 14
Fightercraft complement: Single Flight (4 to 5 Cuhtahlatah Class Fighters)
Passengers: 600
Cargohold: 106,400 tons
Shielding Type: 600,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 30mm MA Cannons
-8x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The basic large cargoship in the Fortunian Navy.

FSS Cuhtahlatah Class Fighter
Ship Type: Fighter
Class: Cuhtahlatah Class
Length: 22 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Tri-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 180,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 10x Missiles (five 180mm missiles, five 130mm Missiles) and 4x 30mm cannons.
Detail: The basic short range fighter of the Fortunian Navy.

FSS Alyona-F Class Bomber
Ship Type: Bomber
Class: Alyona-F Class
Length: 62 meters
Crew: 2
Armor: tri-layer armored hull that is resistant up to 60mm rounds, the main hull uses tungsten and reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 280,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. Extensive stealth systems render the craft invisible to the eye and all but non-existent to radar and thermal sensors.
Weaponry: 40x Missiles (10x 300mm missiles, 20x 120mm Missiles, 10x 250mm Torpedoes) and 2x 40mm Hyper Ion cannons, 2x 10mm point defense lasers. Can be equipped with 16x 2,000 lb JDAMs or 1 single MOAB.
Detail: The Alyona Class Bomber is a fast strike craft designed to support ground forces and engage enemy warship. It was later picked up by the Fortunian Armed Forces.

FSS Rough Rider Class Dropship
Ship Type: Dropship
Class: Rough Rider Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 50 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 310,000 megawatt shield
Weaponry: 1 chin-mounted 40mm cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 2x 90mm Hyper-Ionization cannons, 2x 90mm plasma cannons, 6x 40mm point defense lasers.
Armor: Quad-layer armored hull that is resistant up to 70mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Rough Rider class shuttle is an assault dropship that can unload a decent number of troops/vehicle and dish out a lot of damage while also being able to take a few whacks itself. They are fast and deadly, but their most dangerous payload is what it carriers inside.

FSS Witneg Class Frigate
Ship Type: Frigate
Class: FSS Witneg Class
Length: 105 meters
Crew: 180
Fightercraft complement: none
Passengers: 100
Cargohold: 45,000 tons
Shielding Type: 1,300,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 6 × 3 inch/50 AA guns, 8 × 40 mm guns, 12 × 20 mm, and six missile pods (four 180mm missiles each)
Detail: The Witneg Class Frigate is the basic light warship in the Fortunian Navy.

FSS Mills Class Cruiser
Ship Type: Cruiser
Class: Mills Class
Length: 205 meters
Crew: 300
Fightercraft complement: two Cuhtahlatah Class Fighters
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 4,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 2x 250mm cannons fixed in heavily armored turrets with a firing rate of 10 rpm and capable of firing guided or conventional shells, 6x 60mm Defense Lasers.
Detail: The Mills Class Cruiser is the most mass produced warship in the Fortunian Navy.

FSS Costa Class Battleship
Ship Type: Battleship
Class: Costa Class
Length: 1,000 meters
Crew: 1,500
Fightercraft complement: two Cuhtahlatah Class Fighters
Passengers: 500
Cargohold: 120,000 tons
Shielding Type: 11,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 35x 40mm Gatling cannons, 10x 220mm anti-ship missiles, 9x 105 Inch cannons.
Detail: The Costa Class Battleship is the basic battleship for Fortunian Navy.

FSS Snell Light Carrier
Ship Type: Light Carrier
Class: Snell Class
Length: 1,400 meters
Crew: 900
Fightercraft complement: 20 Cuhtahlatah Class Fighters, 5 Alyona-F Class Bombers
Passengers: 4,000
Cargohold: 180,000 tons
Shielding Type: 20,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 20x 90mm Gatling cannons, 6x 220mm anti-ship missiles, 1x 46 Inch cannon.
Detail: The Snells Class Carrier is a light attack platform for the Fortunian Navy.

Troops

Milizia
Type: Militia
Issued Weaponry: FAR-88 Assault Rifle, FP-82 Pistol
Equipment: n/a
Protection: n/a
Details: Basic militia on Fortuna.

Guardia Nazionale
Type: Militia
Issued Weaponry: FAR-88 Assault Rifle, FP-82 Pistol
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: FBS-101 Combat Suit
Details: Members of the Fortunian National Guard.

Fanteria
Type: Infantry
Issued Weaponry: FAR-88 Assault Rifle (Universal Holographic Weapon Sight), FP-82 Pistol (Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: FBS-101 Combat Suit
Details: The basic infantrymen for the Fortunian Army.

Granatiere
Type: Infantry
Issued Weaponry: FAR-88 Assault Rifle (Universal Holographic Weapon Sight, Universal Grenade Launcher Attachment), FP-82 Pistol (Universal Pistol Red Dot Sight)
Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade
Protection: FBS-101 Combat Suit
Details: The basic Grenadier for the Fortunian Army.

Mitragliere
Type: Infantry
Issued Weaponry: MAW-74 LMG (Universal Holographic Weapon Sight), FP-82 Pistol (Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: FBS-101 Combat Suit
Details: The basic automatic rifleman for the Fortunian Army.

Cecchino
Type: Infantry
Issued Weaponry: FDMR-24A1 Designated Marksman Rifle, FP-82 Pistol (Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: FBS-101 Combat Suit
Details: The basic sniper for the Fortunian Army.

Pioniere
Type: Infantry
Issued Weaponry: FAC-89A1 Carbine (Universal Holographic Weapon Sight), FP-82 Pistol (Universal Pistol Red Dot Sight), AT8
Equipment: 2x M88 Flashbang Grenade, 4x M80 Frag Grenade, 2x CCD-8 Demolition Charges
Protection: FBS-101 Combat Suit
Details: The basic combat engineer for the Fortunian Army.

Sergente
Type: Infantry
Issued Weaponry: FAC-89A1 Carbine (Universal Computerized Sight), FP-82 Pistol (Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade
Protection: FBS-101 Combat Suit
Details: The basic Sergeant for the Fortunian Army.

Potenza Fanti
Type: Power Armored Infantry
Issued Weaponry: only what is on the suit and the FHR-43 Heavy Rifle
Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
Protection: FPA-04 Powered Combat Suit
Details: Members from the Corazzata Battaglione di Fanteria (Armored Infantry Battalion).

Caschi Blu (Blue Berets)
Type: Special Forces
Details: The Blue Berets were the elite special forces in the Fortunian Army.

-Blue Beret Rifleman
-Issued Weaponry: FAC-89A1 Carbine (R-1 Rifle Suppressor, Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Computerized Sight), FP-82 Pistol (Universal Laser Sight, P-1 Pistol Suppressor, and Universal Pistol Red Dot Sight)
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, 2x CCD-8 Demolition Charge, Emergency Rescue Kit
-Protection: FBS-101 Combat Suit
-Details: The basic member of the Blue Beret.

-Blue Beret Automatic Rifleman
-Issued Weaponry: FP-82 Pistol (Universal Laser Sight, P-1 Pistol Suppressor, and Universal Pistol Red Dot Sight) and MAW-74 LMG (R-1 Rifle Suppressor, Universal Laser Sight and Universal Computerized Sight)
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: FBS-101 Combat Suit
-Details: The basic machine gunner in the Blue Beret.

-Blue Beret Sniper
-Issued Weaponry: FP-82 Pistol (Universal Laser Sight, P-1 Pistol Suppressor, and Universal Pistol Red Dot Sight) and FDMR-24A1 Designated Marksman Rifle (R-1 Rifle Suppressor, and Universal M44 Telescopic Sight)
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: FBS-101 Combat Suit
-Details: The basic sniper in the Blue Berets.

-Blue Beret Engineer
-Issued Weaponry: M8A1 Pistol (Universal Laser Sight, P-1 Pistol Suppressor, and Universal Pistol Red Dot Sight), AT8A1 Anti-Tank Weapon, FSMG-79 SMG (Universal Holographic Weapon Sight and S-1 Small Suppressor)
-Equipment: 6x M88 Flashbang Grenade, 6x M80 Frag Grenade, and 6x CCD-8 Demolition Charge
-Protection: FBS-101 Combat Suit
-Details: The basic engineer for the Blue Berets.

-Blue Beret Team Leader
-Issued Weaponry: FAC-89A1 Carbine (R-1 Rifle Suppressor, Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Computerized Sight), PDW-75A1 Machine Pistol (Universal Holographic Weapon Sight and S-1 Small Suppressor)
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: FBS-101 Combat Suit
-Details: The team leader of the elite Blue Berets.
It's only funny until someone gets hurt...then it's hilarious!

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Megaraptor18
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Re: Cabal Sector AH Militaries

Postby Megaraptor18 » Mon Mar 30, 2015 3:59 pm

Morana

Small Arms

M8 Pistol
-Type: Service Pistol
-Round: 9mm
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The M8 is the standard sidearm in the Moranian Army and law enforcement. A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal.

M4 Pistol
-Type: Service Pistol
-Round: .44 cal
-Round per magazine: 9 rounds
-Effective Range: 80 Meters
-Maximum Effective Range: 180 Meters
-Details: The M4 is the standard for elite troops.

M3 Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 15 or 30-round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The M3 Machine Pistol is designed for vehicle crews.

M12 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 8 shells
-Effective Range: 100 Meters (Charged) 60 Meters (uncharged)
-Maximum Effective Range: 150 Meters
-Details: The M12 is the top of the line shotgun in the civilian market here on Morana. Load eight lovely pretty shells into this baby of you can shoot all week. It will take care of any critter you come across.

M22 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,300 Meters (Charged) 600 Meters (uncharged)
-Maximum Effective Range: 4,000 Meters
-Details: The M22 is the standard assault rifle for the Moranian Army. Bullpop design

M22 Assault Rifle V2
-Type: Magnetic Acceleration Rifle
-Manufacturer: Dark Fist
-Round: 5.56mm
-Round per magazine: 55-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,600 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The M22 V2 is an upgraded version of the standard M22 rifle, produced solely by the Dark fists. The weapon is much more accurate, can kill at longer ranged, and carries more rounds.

M23 Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,500 Meters
-Details: The M23 is the standard carbine for the Moranian Army. Bullpop design

MP-90M SMG
-Type: Submachine Gun
-Round: 9mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: MP-90 SMG is the main Personal Defense Weapon for elite troops. The MP-90M is the export model to the Moranian Order.

M39 LMG
-Type: Light Machine Gun
-Round: 7.62x51mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The standard light machine gun for the Moranian Army.

DF LMG
-Type: Light Machine Gun
-Round: 7.62×60mm
-Round per magazine: 300-round drum magazine, 500 disintegrating belt
-Rounds per minute: 800–1,500 rounds per minute
-Effective Range: 5,000 Meters (Charged) 1,900 Meters (uncharged)
-Maximum Effective Range: 7,000 Meters
-Details: The DF LMG is an interesting design considering the DF's new covert movement. Despite this, their LMG has an impressive rate of fire and an enhanced range, making it good for mowing down enemies or providing suppressing fire.

Ahumada L77M HMG
-Type: Heavy Machine Gun
-Round: 14.5×114mm
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: Basic Heavy Machine Gun for the Imperials. The L77M is the export model for the Moranian Army.

Gwinn L8M Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62×54mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The Gwinn L8A4 Sniper Rifle is the most reliable sniper rifle in the Imperial Army and local Territory Units. The L8M is the export model for the Moranian Army.

M35 Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 7,500 Meters
-Details: The M35 has the most powerful Magnetic Acceleration Barrel in the Moranian Army. The Type 50 was designed to take out medium level armored vehicles to High Value Targets. The M35 has a bullpup design.

L-64M Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the Scyllian Army. The L-64M is the export model for the Moranian Army.

Halliday LAW-43M
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Plasma rounds. The LAW-43M is the export model for the Moranian Army.

M5 MPRL
-Type: Multi-Purpose Rocket Launcher
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft.

M36 Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 10mm
-Round per magazine: 100-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 2,000 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: M36 Heavy MA Rifle is designed to be used by Moranian Power Armor Infantry. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.

Energy Weaponry

DF1 ‘Splody’ Plasma rifle
Type: plasma rifle
Round: 8mm plasma round
Rounds per magazine: 50 round energy cell
Effective range: 4 km
Max range: 8 km
Details: the Plasma gun is the Dark Fist’s enhanced version of a standard plasma rifle. It has more range, more rounds, and it does more damage on contact than the other variant.

D22 “Slayer” L-MG
-Type: Laser Machine Gun
-Round: 15mm Laser Beam
-Round per magazine: 550 round energy cell
-Rounds per minute: 700–1,200 rounds per minute
-Effective Range: 5,000 Meters
-Maximum Effective Range: 10,000 Meters
-Details: The D22 Slayer gun is one of the main weapon attachments to the Pusztito armor. The slayer has long range, large ‘rounds’, more ammo, and a faster firing late. It can fire either bullets or a continuous beam.

Special Gear

Advanced Counter Anti Tank System M2 (ACATS)
Details: The ACATS M2 is nearly twice the effectiveness of standard CAT and ACAT Systems at protecting vehicles from incoming rounds, engaging rounds faster and with a higher kill ratio than the previous system.

Armor

M300 Powered Combat Suit
-Type: Power Armor
-Built-in Armament: 105mm rocket on left shoulder
-Features:
The M300 masses several hundred pounds and adds a foot to the wearer's height.
Armor is low grade titanium and steel
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M36 Heavy MA Rifle may be connected to and powered by the suit

M600 Combat Suit
-Type: Infantry Armor
-Built-in Armament:
-Features: The M600 is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The Armor is low grade titanium, steel, and Kevlar.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Zerstörer Combat Armor
Type: Advanced infantry armor
Features: The Zerstörer Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protected from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves.
Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can act as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non-Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also has enhanced Organic Fabric Camouflage built into it.

As well, the Zerstörer armor allows the attachment of smaller weapons onto it 1 on each arm. The armor allows easy customization of these parts even in the heat of battle. The arm attachments can support pistols, machine pistols, SMGS, sawed-off shotguns, grenade launcher attachments, bayonets, and flamethrower attachments. The Zerstörer armor is a new quality armor produced by the Dark fists. The armor is made of an 85-15 ratio of high grade titanium with tungsten covering vital areas. It gives much more protection than other combat armor while not sacrificing mobility, in fact even enhancing it somewhat.

Vehicles

Posner-M Utility Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: L64 Grenade Launcher or Ahumada L77A1 HMG or M39 LMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Posner Utility Vehicle is the workhorse of the Imperial Army and is the main troop transport for the Imperial Army. The Posner-M is the export model for the Moranian Army.

M77 LAV
Role: Light Armored Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Shield: 60,000 mw
Primary Armaments: L-64M Grenade Launcher and Ahumada L77M HMG
Maximum Speed: 75 MPH
Weight: 6,000 Ib
Detail: The standard LAV in the Moranian Army.

FV-298M Seebär
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Shield: 70,000 mw
-Primary Armaments: L64M Grenade Launcher and 20mm Auto-Cannon
-Secondary Armament: M39 LMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Seebär is the basic amphibious transport for the Imperial Army. The FV-298M is the export model for the Moranian Army.

M90 IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 95,000 mw
-Primary Armaments: 35mm Magnetic Acceleration Chain Gun
-Secondary Armament: M39 LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Weight: 35 tons
-Detail: The M90 IFV is the heavy transports for the Moranian Army. However the unit is costly but worth it due to 35 mm Magnetic Acceleration Chain Gun that can ripe through light to medium levels of armor. This IFV is the most effective and dangerous vehicle in the Moranian Military. The M39 LMG can be operated by remote to ensure that crew doesn't have to pop their heads out of the M90 IFV. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System to pin point enemy fire and a NCOS vehicle unit to relay its findings.

Longboat IFV
-Type: Infantry Fighting Vehicle
-Troops: 10
-Armor: Spaced laminate armor with Slat armor and an outer layer of RH armor with a thin sheet of depleted uranium in between
-Shield: 100,000 megawatts
-Primary Armaments: 40 mm Hyper-Ionization Chain Gun that can be switched out with either a laser chain gun or a plasma chain gun of 40mm
-Secondary Armament: 2x D22 “Slayer” LMGs, 4x 105mm anti-tank missiles
-Maximum Speed: 75 MPH
-Operational range: 800 miles
-Detail: the Longboat IFV is the first shielded IFV to be developed in the sector. It carries more troops and offers more protection than any in the system.

Longboat Stormfest IFV
-Type: Infantry Fighting Vehicle
-Troops: 10
-Armor: Spaced laminate armor with Slat armor and an outer layer of RH armor with a thin sheet of depleted uranium in between
-Shield: 150,000 megawatts
-Weight: 34 tons
-Primary Armaments: 45mm Hyper-Ionization Chain Gun that can be switched out with either a laser chain gun or a plasma chain gun of 45mm
-Secondary Armament: 2x D22 “Slayer” LMGs, 4x 105mm anti-tank missiles
-Maximum Speed: 75 MPH
-Operational range: 800 miles
-Detail: the Longboat IFV is the first shielded IFV to be developed in the sector. It carries more troops and offers more protection than any in the system.

M62 Sturm Panzer MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Shield: 120,000 mw
-Primary Armament: 140mm Smoothbore
-Secondary Armament: Ahumada L77M HMG mounted on top and a M39 LMG as the coaxial machine gun.
-Speed: 50 mph
-Weight: 68 tons
-Details: The M62 Main Battle Tank is the standard MBT for the Moranian Army and Marine Corps. The M62 has a stabilized gun, scopes for almost the entire light spectrum, Composite armor that utilizes a large amount of depleted uranium, hard wiring against EMP, torsion bar suspension, CATS, and several other features. It also has a small airborne drone it can deploy so the MBT can recon an area ahead of the M62. Also remote controlled secondary armament. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System to pin point enemy fire and a NCOS vehicle unit to relay its findings.

Cougar 2M
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armour, high-hardness steel, tungsten and plastic filler with ceramic component and appliqué armour. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x M39 LMG (coaxial), 1x Ahumada L77M HMG
-Shield: 140,000 MW
-Details: The Scyllian main battle tank the Cougar 2A1 features digital fire control systems with laser rangefinders, a fully stabilized main gun and coaxial machine gun, and advanced night vision and sighting equipment. The Cougar is fast and reliable in combat and is on par with the Vidyan M2A3 Franks MBT and superior to the Erato T88 MBT. The 2M is the export model for the Moranian Army.

Olo Tank
Type: Heavy Tank
Crew: 4
Shielding: 175k mw
Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating, a multi-layer composite of ERA, spaced armour and a DU-enhanced tungsten carbide core, supplemented by layers of anti-ballistic gel, ultra hard ceramics, plastics, carbon fibre and tungsten/titanium based alloys. Resistant against HEAT, Sabot rounds, and anything less than 210mm (kinetic wise) as well as highly resistant to energy weapons and carries ACAT systems.
Primary weapons: variable; standard weapon is the Breaker gun
Secondary weapons: 1x DF16 MG, 2x sponson-mounted twin-linked D22 LMGs, one DF-AT9, one M5 MRPL
Speed: 70 mph
Weight: 90 tons
Details: the Olo tank is a tank made by the Dark Fists to rather brutally destroy most of what is put in front of it Heavily armed and armored with the ability to swap these weapons out, the Olo tank is the slayer of dreams, men, and machine.

FH-78M Field Artillery
-Type: Field Artillery
-Crew: 6
-Effective range:
-Conventional: 45 km (MA Charge 80KM)
-Rocket Assisted Projectile: 90 km (MA Charge 180 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The FH-78 Field Artillery is the standard artillery for the Scyllian Imperial Army. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The FH-78M is the export model for the Moranian Army.

FV-4325M "Fox" Mobile Rocket Launcher System
-Type: Missile Artillery
-Crew: 4
-Effective range: 200 to 300 KM
-Primary Armament: 12x 240mm Missiles
-Secondary Armament: 1x Dynkin L24 LMG
-Details: The FV-4325 Mobile Rocket Launcher System took the bases of the FV-4320 Gladiatrix Light Tank and replaced the turret with 12x 240mm Missiles for a mobile artillery unit that will move around the battlefield fire its volley and disappear from the area before getting hit by enemy fire support. Enemy troops nicknamed it the Fox. The FV-4325M is the export model for the Moranian Army.

FV-145M Bombardier
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x Ahumada L77M HMG and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The Bombardier is the mobile artillery for the Imperial Army. It is fast and very mobile as it uses its long range cannon to provide fire support for the bulk of the Imperial Army. The FV-145M is the export model for the Moranian Army.

Tân glaw
Type: Artillery Tank (Missile Based)
Crew: four
Shielding: 170k mw
Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating, a multi-layer composite of ERA, spaced armour and a DU-enhanced tungsten carbide core, supplemented by layers of anti-ballistic gel, ultra hard ceramics, plastics, carbon fibre and tungsten/titanium based alloys. Resistant against HEAT, Sabot rounds, and anything less than 205mm (kinetic wise) as well as highly resistant to energy weapons and carries ACAT systems.
Primary weapon: Tan Glaw missile pod
Secondary weapons: 1x DF16 MG, 2x sponson-mounted twin-linked D22 LMGs
Speed: 75 mph
Details: the Tan Glaw tank is the first in a line of Dark Fist “artillery tanks”. It is less armored and armed than the Olo tank but makes up for it with the ability to be a very mobile and very difficult to kill artillery unit.

FV-59M Cheetah
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 2x 30mm Laser cannons, 12x 130mm anti-air missiles
-Detail: The Cheetah is the Imperial mobile no fly zones as it uses two 30mm laser cannons and up to 12 anti-air missiles to clear the skies of enemy aircrafts. The FV-59M is the export model for the Moranian Army.

DF2 HSW
Type: Heavy Support Walker
Crew: 1
Armor: The DF2 HSW’s armour is influenced by the knowledge gained by the design of the Olo tanks, utilizing multiple layers of composite materials and hyper dense layers including tungsten, depleted uranium, and titanium to shatter incoming rounds. Over all, the armour is resistant to 265mm rounds and is highly effective at dealing with heat from energy weapon strikes that get past its ablative layers designed to disperse energy attacks.
Shielding: 300,000mw
Primary Armament: Right arm mounted 450mm laser Beam Lance (can be swapped with 450mm plasma beam lance), left arm mounted dual 70mm Gatling MA or HI cannon with a collective RoF of up to 18,000 rounds per minute.
Secondary Armament: Chin mounted dual DF Heavy ‘Sploder rifles/ Heavy Heat blasters/Heavy Flash rifles/ Heavy sonic rifles, back mounted rack of 4 Tan Glaw missile pods, shoulder mounts for 2 dual M5 MPRLs or DF AT9 missile launchers and 8x 20 round 45mm grenade clusters with various types of payloads provide close in fire as well as smoke screens and flares.
Speed: 70 km/h
Weight: 280 tons
Details: Sporting an assistant AI to run defences and keep track of targets, along with heavy weapons and armour. Its defences are further increased by the two full ACAT Systems mounted on it, keeping it safe from missile and artillery threats, while its mortar cluster allows it to respond to non-LOS threats. In addition to its other features, the DF HSW sports a unique ability: self-contained orbital insertion functionality. It can simply be ejected into atmosphere from a ship’s cargo hold and built in thrusters and a stealth insertion skin mag locked onto its hull allow it to drop to the surface, safe from enemy AA and on target every time. All things considered, the DF Heavy Support Combat Walker is a lethal opponent to everything from infantry brigades to armoured companies even while staying mobile enough to evade heavy weapon return fire.

DF3 AW
Type: Heavy Support Walker
Crew: 1
Armor: The DF3 AW’s armour is influenced by the knowledge gained by the design of the Olo tanks, utilizing multiple layers of composite materials and hyper dense layers including tungsten, depleted uranium, and titanium to shatter incoming rounds. Over all, the armour is resistant to 270mm rounds and is highly effective at dealing with heat from energy weapon strikes that get past its ablative layers designed to disperse energy attacks.
Shielding: 300,000mw
Primary Armament: Right arm heavy flamethrower/ dual DF15 PMG/ DF17 HIMG/ D22 “Slayer” L-MG/), left arm mounted dual 70mm Gatling MA or HI or Sonic cannon with a collective RoF of up to 18,000 rounds per minute/ one 20x50mm grenade cluster launcher with various types of payloads to provide close-in fire as well as smoke screens or flares.
Secondary Armament: Chin mounted dual DF Heavy ‘Sploder rifles/ Heavy Heat blasters/Heavy Flash rifles/ Heavy sonic rifles, back mounted rack of 2 Tan Glaw missile pods, shoulder mounts for 2 dual M5VS MPRLs or DF AT9 missile launchers and 8x 20 round 45mm grenade clusters with various types of payloads provide close in fire as well as smoke screens and flares.
Speed: 70 km/h
Weight: 280 tons
Details: Sporting an assistant AI to run defences and keep track of targets, along with heavy weapons and armour. Its defences are further increased by the two full ACAT Systems mounted on it, keeping it safe from missile and artillery threats, while its mortar cluster allows it to respond to non-LOS threats. In addition to its other features, the DF AW sports a unique ability: self-contained orbital insertion functionality. It can simply be ejected into atmosphere from a ship’s cargo hold and built in thrusters and a stealth insertion skin mag locked onto its hull allow it to drop to the surface, safe from enemy AA and on target every time. All things considered, the DF Attack Walker is a lethal opponent to everything from infantry brigades to armoured companies even while staying mobile enough to evade heavy weapon return fire.

DF-01 “Slayer” Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 1
-Armor: Composite Armor, RH armor, tungsten encased depleted uranium mesh plating. Resistant against HEAT, Sabot rounds, and anything less than 210mm. It also has an Advanced Counter Anti-Tank System (or ACATS for short) which is able to take out enemy anti-tank rounds before it reaches its target.
-Armament: 2x 150mm Hyper Velocity MA Cannons, 2x 50mm Hyper Velocity MA Cannons, 20x 150mm missiles, 20x 250mm missiles
-Shield: 500,000 MW
-Details: The Slayer hybrid is a transformable vehicle that can transform from walker to fighter and back again. In fighter mode the Slayer is able to fly and engage targets as a fighter. However in fighter mode it is marginally not as good as fighters however it is very effective for close air support and for getting heavy armor on the ground as quickly as possible. In Assault Mode it is designed to engage enemy forces as an assault walker. The Slayer is an idea vehicle for fast attack walkers and close “fighter” support.

DF-01 “Hunter” Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 1
-Armor: Composite Armor, RH armor, tungsten encased depleted uranium mesh plating. Resistant against HEAT, Sabot rounds, and anything less than 250mm. It also has an Advanced Counter Anti-Tank System (or ACATS for short) which is able to take out enemy anti-tank rounds before it reaches its target.
-Armament: 4x 150mm Hyper Velocity MA Cannons, 4x 50mm Hyper Velocity MA Cannons, 20x 150mm missiles, 20x 450mm missiles
-Shield: 500,000 MW
-Details: The Hunter hybrid is a transformable vehicle that can transform from heavy walker to bomber and back again. In bomber mode the Hunter is able to fly and engage targets as a bomber. However in bomber mode it is marginally not as good as bombers however it is very effective for close air support and for getting heavy armor on the ground as quickly as possible. In Assault Mode it is designed to engage enemy forces as a heavy walker. The Hunter is an idea vehicle for fast attack walkers and close “bomber” support. It is larger and more heavily armored than the Slayer.

SAG-160 Lioness Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 25mm Laser Cannon
Hardpoints: Four pylon stations on the stub wings. Lioness also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 30x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The main attack gunship VTOL for the Scyllian Armed Forces.

Warships

Ship prefix for the Moranian ships are MNO, Moranian Naval Order.

MNO M842 Class Shuttle
Ship Type: Shuttle
Class: MNO M842
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 50,000 MW
Weaponry: 10mm MA Cannon
Detail: The basic Shuttle in the Moranian Market.

MNO M104 Class Cargoship
Ship Type: Cargoship
Class: M104
Length: 200 meters
Crew: 14
Fightercraft complement: one
Passengers: 300
Cargohold: 55,000 tons
Shielding Type: 240,000 MW
Weaponry: Two 40mm MA Cannons, 4x 180 missiles
Detail: An armed cargoship for the Moranian Navy.

MNO M105 Class Freighter
Ship Type: Freighter
Class: M105 Class
Length: 400 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 M120 Class Fighters)
Passengers: 800
Cargohold: 150,400 tons
Shielding Type: 900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The basic heavy cargoship in the Moranian Navy.

MNO M120 Class Fighter
Ship Type: Fighter
Class: M120 Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm cannons.
Detail: The standard fighter for the Moranian Navy.

DF/ESC Mako Class Fighter
Ship Type: Fighter
Class: Mako Class
Length: 30 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: tri-layered armored hull that is resistant up to 50mm rounds, the main 10-90 tungsten/titanium hull is encased with a titanium mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 100,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 20x Missiles (10 200mm missiles, six 180mm Missiles) and 8x 40mm Hyper-Ionization cannons and 40mm laser cannons (2 of each on each side)
Detail: The DF/ESC fighter is a new fighter designed for tough space fighting and ground support.

MNO Blom Class Bomber
Ship Type: Bomber
Class: Blom Class
Length: 62 meters
Crew: 2
Armor: Bi-layer armored hull that is resistant up to 40mm rounds, the main hull uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 160,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. Extensive stealth systems render the craft invisible to the eye and all but non-existent to radar and thermal sensors.
Weaponry: 30x Missiles (10x 300mm missiles, 10x 120mm Missiles, 10x 250mm Torpedoes) and 2x 40mm MA cannons, 2x 10mm point defense lasers.
Detail: The Blom Class Bomber is the Raider's choice for anti-ship and air support operations. The Valanders exported this bomber to the Moranians.

DF/ESC Troll Class dropship
Ship Type: Dropship
Class: Troll Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 50 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 210,000 megawatt shield
Weaponry: 1 chin-mounted 40mm Gatling Cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 2x 80mm Hyper-Ionization cannons, 2x 90mm plasma cannons, 6x 20mm point defence lasers.
Armor: Quad-layer armored hull that is resistant up to 70mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Troll class shuttle is an assault dropship that can unload a decent number of troops/vehicle and dish out a lot of damage while also being able to take a few whacks itself. They are fast and deadly, but their most dangerous payload is what it carriers inside.

MNO M135 Class Frigate
Ship Type: Frigate
Class: M135 Class
Length: 105 meters
Crew: 150
Fightercraft complement: one M120 Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 1,400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 6 × 3 inch/50 AA guns, 8 × 40 mm guns, 9 × 50 mm, and 8 missile pods (four 180mm missiles each)
Detail: The patrol ship for the Moranian Navy.

MNO M137 Class Cruiser
Ship Type: Cruiser
Class: M137 Class
Length: 250 meters
Crew: 300
Fightercraft complement: four M120 Class Fighters
Passengers: 150
Cargohold: 75,000 tons
Shielding Type: 4,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 6x 250mm cannons and 3x 300mm Plasma Cannons, 8x 60mm Defense Lasers.
Detail: The main warship for the Moranian Navy.

MNO Fey-class Battlecruiser
Type: Battlecruiser
Size: 800m
Shields: 9.5 mil. Megawatts
Weaponry: 2 frontal 30-inch Hyper-Ion cannons on swivel turrets, 6 400mm turreted laser cannons on each side, 6 400mm turreted plasma cannons on each side, 8 250mm anti-ship missile pods (five missiles each) on each side
Defenses: counter-missiles, 12x 240mm deception launchers (3 on all sides), 6x 40mm pinpoint laser defense clusters on all sides (5 each), 8x 60mm Defense Lasers
Armor: 400mm of 4-layer ceramic/tungsten/high-grade titanium with high-grade depleted uranium sheets in between the layers
Crew: 350
Passengers: 2500
Cargo: 100 thousand tons
Fighter complement: 8x M120 Class Fighters, 2x Blom Class Bombers
Description: The Battlecruisers are a new type of ship class that gives the speed and maneuverability of a cruiser with the armor and firepower of a battleship. They are a very good hybrid class.

MNO M140 Class Battleship
Ship Type: Battleship
Class: M140 Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four M120 Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 12,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Gatling cannons, 10x 220mm anti-ship missiles, 9x 120 Inch cannons.
Detail: The main battleship of the Moranian Navy.

MNO Strife-class battleship
Ship Type: Battleship
Class: Strife Class
Length: 1,400 meters
Crew: 3,000
Fightercraft complement: four M120 Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 12,800,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 60mm Rainmakers, 10x 225mm anti-ship missiles, 3x 240mm plasma launchers, 8x 110 Inch MAC cannons fixed in heavily armoured turrets with a firing rate of 13 rpm and capable of firing guided or conventional shells.
Detail: A battleship made solely by the Dark Fists, the Strife class is essentially a better version of a Satoese Kongo class Battleship, featuring better shields, more speed and maneuverability, heavier guns, energy weapons, and a thicker hull.

MNO Monk-class Dreadnaught
Type: Dreadnaught
Size: 5 km
Shields: 100 mil. Megawatts
Weaponry: 2 frontal 165-inch Hyper-Ion cannons on swivel turrets, 12 500mm turreted bi-laser cannons on each side, 12 500mm turreted bi-plasma cannons on each side, 100 280mm anti-ship missile pods, (8 in each pod), 5 650mm missile pods (5 each), one spine-mounted Hyper-Ion MAC cannon spanning the length of almost the entire ship.
Defenses: counter-missiles, 50x 240mm deception launchers (5 on all sides and five on the front), 8x 80mm FEL defense clusters on all sides (3 each, 20 RpM) 20x 70mm regular point defense laser clusters on all sides (5 each)
Armor: 700mm of of 6-layer ceramic/tungsten/high-grade titanium with high-grade depleted uranium sheets in between the layers
Crew: 500
Passengers: 500
Cargo: 300 thousand tons
Fighter complement: 14x M120 Class Fighters, 6x Blom Class Bombers
Description: the Monk-class battleships are the first in the line of super-battleships to grace the sector. Thickly armored in tungsten, titanium, and ceramic plating with thick depleted uranium sheets in between, they carry powerful energy cannons and missile pods while protecting themselves with FEL lasers, deceptor missile launchers, and counter missiles as well as having powerful shields and being faster than the Strife class. Currently the heaviest ship in the Sector.

MNO M150 Class Carrier
Ship Type: Carrier
Class: M150 Class
Length: 1,800 meters
Crew: 4,000
Fightercraft complement: 40x M120 Class Fighters, 10x Blom Class Bombers
Passengers: 10,000
Cargohold: 250,000 tons
Shielding Type: 50,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Gatling cannons, 10x 220mm anti-ship missiles, 3x 52 Inch cannons.
Detail: The main flagship of the Moranian Navy.

MNO Storm-Class Carrier
Ship Type: Carrier
Class: Storm
Length: 3,200 meters
Crew: 4,000
Fightercraft complement: 150 CF-1 M120 Class Fighters, 100 CDS-3 Troll Dropships, 100 Blom Class Bombers
Passengers: 10,000
Cargohold: 2,800,000 tons
Shielding Type: 82,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Hyper-Ionization cannons , 50x66mm plasma cannons, 90x 220mm anti-ship missiles, 600 × 60mm laser defence guns, 4x 165 inch dual Hyper-Ionization Cannons in armored turrets, 4 dual plasma cannons in armored turrets, 4x60 inch dual laser cannons in armored turrets, 4 MACs in armored turrets
Detail: The Storm-class carrier is a new carrier designed in a prism-shape to allow for overlapping fields of fire from the defence weapons covering all sides of the carrier. The bays are reinforced with both blast doors and shields to protect against incoming fire. It is armored in 5 layers of thick tungsten and high-grade titanium/ceramic armor plating with depleted uranium sheets in between.

DF-01 “Wrath” Strike Satellite
Ship Type: Strike Satellite
Class: Wrath
Length: 70 meters
Crew: none
Fightercraft complement: none
Passengers: none
Cargohold: none
Shielding Type: 50,000 megawatts
Weaponry:
-Platform: The kinetic kill vehicle launch platform consists of a satellite armed with 120 50 feet sized Tungsten rods loaded into 24 launch tubes mounted on one end of the satellite. The satellite employs high efficiency photo-voltaic panels or "wings" to generate electricity directly from sunlight. The satellites are then placed in orbit and must be reloaded after every five uses by a nearby a Cargoship.
-Rods: The rods are made of Tungsten, and on their tip is a heat shielding material, most likely reinforced Carbon-Carbon. On the back of the rods is a rocket motor, which fires once the rod has separated from the satellite. The motor powers the rod to a speed of 40,000 feet per second, and sends the rod into a Planet's atmosphere, eventually smashing into the crust. The rods are 50 feet long and one foot in diameter. This, coupled with the speed, causes the crust to crack, spewing dirt and tearing up the ground as the shockwave travels, which is known to cause earthquakes.
Detail: The Dark Fists will deploy these around the target of their attacks and will have these satellites launch strikes on enemy forces and to aide raiders on the ground.

DF-01 “Killshot” Strike Satellite
Ship Type: Strike Satellite
Class: Wrath
Length: 70 meters
Crew: none
Fightercraft complement: none
Passengers: none
Cargohold: none
Shielding Type: 50,000 megawatts
Weaponry:
-Platform: The laser kill vehicle launch platform consists of a satellite armed with 24 50 feet sized laser cannons. The satellite employs high efficiency photo-voltaic panels or "wings" to generate electricity directly from sunlight. The satellites are then placed in orbit but do not need to be reloaded.
-Cannons: the laser cannons on the Killshot satellites are immensely powerful, hitting 100,000 megawatts with each shot that can precisely vaporise enemy targets without ruining too much of the landscape.
Detail: The Dark Fists will deploy these around the target of their attacks and will have these satellites launch strikes on enemy forces and to aide raiders on the ground.

DF defence “Turtle” satellites
Ship Type: defence
Class: Turtle
Length: 70 meters
Crew: none
Fightercraft complement: none
Passengers: none
Cargohold: none
Shielding Type: 100,000,000 megawatts
Stealth panels: yes
Weaponry: 5x 900mm MACs in an armoured mount with a RoF of 25 RPM each, 10x 60mm Point defence laser clusters (5 each), 5x 800mm Hyper-Ionization cannon in an armoured mount with a RoF of 20 RPM
Detail: The Dark Fists will deploy these in orbit to defend critical points

Troops

Jager
Type: Light Infantry
Details: The basic light infantry for the Moranian Army.

-Hunter
Issued Weaponry: M23 Carbine (Universal Laser Sight and Universal Hybrid Weapon Sight), M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
Protection: M600 Combat Suit

-Grenadier
Issued Weaponry: M23 Carbine (Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Hybrid Weapon Sight), M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
Protection: M600 Combat Suit

-Automatic Hunter
Issued Weaponry: M39 LMG (Universal Laser Sight and Universal Hybrid Weapon Sight), M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
Protection: M600 Combat Suit

-Sniper Hunter
Issued Weaponry: Gwinn L8M Sniper Rifle, M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
Protection: M600 Combat Suit

-Pioneer
Issued Weaponry: M23 Carbine (Universal Laser Sight and Universal Hybrid Weapon Sight), M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight), Halliday LAW-43M
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 4x CCD-8 Demolition Charge
Protection: M600 Combat Suit

Sturm Trooper
Type: Infantry
Details: The basic soldier of the Moranian Army.

-Rifle Trooper
Issued Weaponry: M22 Assault Rifle (Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Target Locater Weapon Sight), M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 4x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
Protection: M600 Combat Suit

-Gunner Trooper
Issued Weaponry: DF LMG (Universal Laser Sight and Universal Target Locater Weapon Sight), M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
Protection: M600 Combat Suit

-Heavy Sharpshooter
Issued Weaponry: M35 Anti-Material Rifle, M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 4x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
Protection: M600 Combat Suit

-Combat Engineer
Issued Weaponry: M22 Assault Rifle (Universal Laser Sight and Universal Target Locater Weapon Sight), M5 MPRL, M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade, and 4x CCD-8 Demolition Charge
Protection: M600 Combat Suit

-Sturm Officer
Issued Weaponry: M23 Carbine (Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Target Locater Weapon Sight), M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade, and 4x CCD-8 Demolition Charge
Protection: M600 Combat Suit

Sverd
Type: Infantry
Description: Mercenaries trained by the Dark fists, the Sverds are excellent choices for taking and holding objectives. They can also use their Organic camouflaged to launch a heavy ambush onto unsuspecting enemies

-Sverd Rifleman
-Armor: Zerstorer combat armor
-Weapons: 4x EMP grenades, 4x plasma grenades, M22V2 Assault Rifle
-Description: The basic Sverd merc for hire.

-Sverd Automatic Rifleman
-Armor: Zerstorer combat armor
-Weapons: 4x EMP grenades, 4x plasma grenades, M8 Pistol, M39 LMG
-Description: The basic Sverd merc for hire.

-Sverd Engineer
-Armor: Zerstorer combat armor
-Weapons: 4x EMP grenades, 4x plasma grenades, M8 Pistol, M22V2, AT9
-Description: The basic Sverd merc for hire.

Heavy Sturm Troopers
Type: Power Armor Infantry
Issued Weaponry: M36 Heavy MA Rifle (Universal MA Target Locater Weapon Sight, Universal MA Grenade Launcher Attachment)
Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade, and 4x CCD-8 Demolition Charge
Protection: M300 Powered Combat Suit
Details: The elite heavy infantry of the Moranian Army.
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Re: Cabal Sector AH Militaries

Postby Megaraptor18 » Mon Mar 30, 2015 4:00 pm

Furna

Small Arms

MG-XX Pistol
-Type: Service Pistol
-Round: 9mm
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: Basic pistol for the Furnian Army.

IG-XXV Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 8 shells
-Effective Range: 100 Meters (Charged) 60 Meters (uncharged)
-Maximum Effective Range: 150 Meters
-Details: Popular shotgun on Furna.

IG-XXIV Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 32-shell drum magazine
-Rounds per minute: 300 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: Basic shotgun for the Furnian Army.

OD-XXII Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 7.62mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The OD-XXII is the most trusted assault rifle used by legionnaires.

PD-VIII Pellentesque Diripiet
-Type: Sniper Rifle
-Round: 7.62mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: Sometimes a legionnaire needs to kill an enemy leader from afar. This rifle does that task very well.

LMD-XXXXVI Light Machine Gun
-Type: Magnetic Automatic Weapon
-Round: 7.62mm
-Round per magazine: 200-round drum magazine
-Rounds per minute: 1,000-1,500 rounds per minute
-Effective Range: 1,800 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 5,600 Meters
-Details: The Legionnaire's infantry support weapon.

L-64IF Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 52 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the Scyllian Army. The L-64IF is the export model for the Furnian Army.

ATT-V Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric and Tandem-Charge rounds.

GMD-XXXVI HMG
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 400-1000 rounds disintegrating belt
-Rounds per minute: 1000-1300 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,000 Meters
-Details: The tried and true GMD-XXXVI heavy machine gun is used by all elements of the Furnian Army.

RGD-XVI Gravis Diripiet Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 5mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: RGD-XVI Gravis Diripiet Rifle is designed to be used by the Romano Imperial Army. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.

GMG-I Heavy Magnetic Acceleration Machine Gun
-Type: Heavy Magnetic Acceleration Machine Gun
-Round: 5mm
-Round per magazine: 300-round detachable box magazine, 2,000 belt feed stored in a drum placed on the back of the PA.
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: The GMG-I is a heavy MA machine gun that fires 5mm rounds rapidly. Issued to Legionnaires for heavy fire support against light vehicles and lightly armored tanks.

Testudo Personal Shield Generator
Shield: 25,000 MW
Detail: The Testudo Personal Shield Generator is a personal shield generator that protects the user with a protective shield that covers the soldier from head to toe and protects them from enemy fire for a time.

Testudo Field Shield Generator
Shield: 100,000 MW
Radius: 50 yards
Detail: The Testudo Field Shield Generator projects a translucent, slightly white/blue tinted protective sphere around the user. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against bullets, explosions, energy weapons, and other projectiles. They cannot fire outwards while the Testudo is active.

Armor

RPA-III Potentia Arma Power Infantry Armor
-Type: Power Armor
-Built-in Armament: 1x ATT-V Anti-Tank Launcher
-Built-in Shielding: 150,000 Megawatt energy shield
-Features:
The RPA-III Potentia Arma Power Infantry Armor masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet.

RPA-II Peditum Arma
-Type: Infantry Armor
-Built in Shield: 20,000 mw
-Features: The RPA-II Peditum Arma is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. Armor is titanium (high grade) and has bits of tungsten in it. It has the same features as all suits in the sector however this suit has a built in shield generator. While it increases the weight of the suit the Legionnaire wearing this suit will have their own personal shield protecting them from enemy fire for a period of time.

Vehicles

Lux Utilitas Vehiculum Model XXXXI
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 6,000 lb
-Weight: 5,000 Ib
-Details: Basic vehicle in the Furnian army.

Cataphractos Cohortis Vehiculum Model XXXVII
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Primary Armaments: GMD-XXXVI HMG and L-64IF Emplaced Grenade Launcher
Maximum Speed: 55 MPH
-Weight: 6,000 Ib
-Shield: 50,000 mw
Detail: This is the main frontline vehicle for the Furnian Army.

FV-279F Hessian
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 55 mm Laser Chain Gun
-Secondary Armament: 1x Giudici L35A2 LLMG, 4x 90mm anti-tank missiles
-Shielding: 80,000 MW
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Hessian is the standard IFV in the Imperial Army. The FV279F is the export model for the Furnian Army.

RG-IV Gravis MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore
-Secondary Armament: GMD-XXXVI HMG mounted on top and a LMD-XXXXVI Light Machine Gun as the coaxial machine gun.
-Speed: 50 mph
-Weight: 80 tons
-Shield: 140,000 MW
-Details: The Gravis main battle tank is the basic tank for the Furnian Legions.

FH-78IF Field Artillery
-Type: Field Artillery
-Crew: 6
-Effective range:
-Conventional: 45 km (MA Charge 80KM)
-Rocket Assisted Projectile: 90 km (MA Charge 180 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The FH-78 Field Artillery is the standard artillery for the Scyllian Imperial Army. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The FH-78IF is the export model for the Furnian Army.

FV-4325IF "Fox" Mobile Rocket Launcher System
-Type: Missile Artillery
-Crew: 4
-Effective range: 200 to 300 KM
-Primary Armament: 12x 240mm Missiles
-Secondary Armament: 1x Dynkin L24 LMG
-Details: The FV-4325 Mobile Rocket Launcher System took the bases of the FV-4320 Gladiatrix Light Tank and replaced the turret with 12x 240mm Missiles for a mobile artillery unit that will move around the battlefield fire its volley and disappear from the area before getting hit by enemy fire support. Enemy troops nicknamed it the Fox. The FV-4325IF is the export model for the Furnian Army.

RRT-XXVII Onager
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x Ahumada L77A1 HMG and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The Onager is the mobile artillery for the Imperial Army. It is fast and very mobile as it uses its long range cannon to provide fire support for the bulk of the Imperial Army.

FV-59IF Cheetah
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 2x 30mm Laser cannons, 12x 130mm anti-air missiles
-Detail: The Cheetah is the Imperial mobile no fly zones as it uses two 30mm laser cannons and up to 12 anti-air missiles to clear the skies of enemy aircraft. The FV-59IF is the export model for the Furnian Army.

Warships

Ship prefix for the INN ships are Imperialis Navali Navis (Imperial Naval Ship)

INN Tela Succiditur Class Shuttle
Ship Type: Shuttle
Class: Tela Succiditur
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 80,000 MW
Weaponry: 10mm MA Cannon, 6x 240mm Missiles
Detail: The Tela Succiditur Class Shuttle is the basic shuttle in Furnian Space.

INN Oneraria Navis Class Cargoship
Ship Type: Cargoship
Class: Oneraria Navis Class
Length: 150 meters
Crew: 12
Fightercraft complement: none
Passengers: 200
Cargohold: 40,000 tons
Shielding Type: 230,000 MW
Weaponry: Two 30mm MA Cannons
Detail: A basic cargoship for the Furnian Navy.

INN Gravis Oneraria Navis Class Freighter
Ship Type: Freighter
Class: Gravis Oneraria Navis Class
Length: 300 meters
Crew: 12
Fightercraft complement: Single Flight (4 to 5 Pugnator Class Fighters)
Passengers: 800
Cargohold: 104,400 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 30mm MA Cannons
-6x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: A basic freighter for the Furnian Navy.

INN Pugnator Class Fighter
Ship Type: Fighter
Class: Pugnator Class
Length: 18 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 25mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 200,000 mw
Weaponry: 8x Missiles (four 180mm missiles, four 130mm Missiles) and 2x 40mm cannons.
Detail: The Pugnator Class Fighter is the basic fighter for the Furnian Navy.

INN Stillabunt Navis Class Dropship
Ship Type: Dropship
Class: Stillabunt Navis Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 50 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 210,000 megawatt shield
Weaponry: 1 chin-mounted 40mm Gatling Cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 2x 80mm Hyper-Ionization cannons, 2x 90mm plasma cannons, 6x 20mm point defence lasers.
Armor: Quad-layer armored hull that is resistant up to 70mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Stillabunt Navis class shuttle is an assault dropship that can unload a decent number of troops/vehicle and dish out a lot of damage while also being able to take a few whacks itself. They are fast and deadly, but their most dangerous payload is what it carriers inside

INN Navis Longa Class Frigate
Ship Type: Frigate
Class: Navis Longa Class
Length: 95 meters
Crew: 150
Fightercraft complement: none
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 1,500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 3 × 3 inch/50 AA guns, 4 × 40 mm guns, 6x 20mm laser defense guns, 9 × 20 mm, and four missile pods (four 180mm missiles each)
Detail: The Navis Longa Class Frigate is the backbone of the Furnian Navy.

INN Longae Class Heavy Cruiser
Ship Type: Heavy Cruiser
Class: Longae Class
Length: 205 meters
Crew: 300
Fightercraft complement: two Pugnator Class Fighters
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 4,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 8x 800mm anti-ship missiles, 12x 80mm laser defense guns, 6x 800mm Laser cannons
Detail: The Longae Class Cruiser is the mainstay of the Romano Navy and is one of toughest ships in the Furnian Navy.

INN Proelium Class Battleship
Ship Type: Battleship
Class: Proelium Class
Length: 1,000 meters
Crew: 2,000
Fightercraft complement: four Pugnator Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 100,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 40x 40mm laser cannons, 20x 90mm laser defense guns, 20x 800mm anti-ship missiles, 6x 120 Inch lasers cannons.
Detail: The Proelium Class Battleship is one of the few battleships in the sector that can claim to be the king of space.

INN Gerulus Class Carrier
Ship Type: Carrier
Class: Gerulus Class
Length: 1,400 meters
Crew: 2,000
Fightercraft complement: 50 Pugnator Class Fighters
Passengers: 9,000
Cargohold: 200,000 tons
Shielding Type: 150,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm laser cannons, 40x 80mm laser defense guns, 40x 800mm anti-ship missiles, 1x 150 Inch cannon
Detail: The Gerulus Class Carrier is the flagship of the Furnian Navy.

Troops

Legionnaires
Type: Infantry
Details: The basic light infantry in the Furnian Army.

Legionnaire Rifleman
Issued Weaponry: MG-XX Pistol, OD-XXII Assault Rifle (Universal Computerized Sight)
Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
Protection: RPA-II Peditum Arma
Details: Basic Legionnaire in the Furnian Legions.

Legionnaire Marksman
Issued Weaponry: MG-XX Pistol, PD-VIII Pellentesque Diripiet Sniper Rifle
Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
Protection: RPA-II Peditum Arma
Details: Basic marksman in the Furnian Legion.

Legionnaire Engineer
Issued Weaponry: MG-XX Pistol, OD-XXII Assault Rifle (Universal Computerized Sight), and ATT-V Anti-Tank Launcher
Equipment: Testudo Field Shield Generator, 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
Protection: RPA-II Peditum Arma
Details: The basic Engineer in the Furnian Legion.

Legionnaire Automatic Rifleman
Issued Weaponry: MG-XX Pistol, LMD-XXXXVI Light Machine Gun (Universal Computerized Sight)
Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
Protection: RPA-II Peditum Arma
Details: The basic machine gunner for the Furnian Legions.

Centurion
Issued Weaponry: MG-XX Pistol, OD-XXII Assault Rifle (Universal Computerized Sight, Universal Grenade Launcher Attachment)
Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
Protection: RPA-II Peditum Arma
Details: These are the basic Centurion of the Furnian Legions.

Powered Legionnaire
Type: Power Armored Infantry
Details: These men are the basic soldier in the Romano Legions (After the Slave Revolt they were renamed the Furnian Legions) with their Testudo Shield Generators they fight as a unit and use brute force to overcome who they view to be barbarians. Which in everyone in the Cabal Sector and that does include the superpowers.

-Powered Legionnaire Rifleman
-Issued Weaponry: RGD-XVI Gravis Diripiet Rifles
-Equipment: 1x Testudo Personal Shield Generator, 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: RPA-III Potentia Arma Power Infantry Armor
-Details: The basic Power Armored Infantry for the Furnian Legions.

-Powered Legionnaire Gunner
-Issued Weaponry: GMG-I Heavy Magnetic Acceleration Machine Guns
-Equipment: 1x Testudo Field Shield Generator, 1x Testudo Personal Shield Generator, 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: RPA-III Potentia Arma Power Infantry Armor
-Details: The heavy assault power armor infantry for the Furnian Legions.

Praetorian Guardsmen
Type: Elite Infantry
Details: These men are the elite in the Romano Army. These men act as assassins and bodyguards for the Emperor. Now they service as the protection service for the Furnian Planetary Governor.

-Praetorian Rifleman
-Issued Weaponry: MG-XX Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), OD-XXII Assault -Rifle (Universal Hybrid Weapon Sight, R-1 Rifle Suppressor)
-Equipment: Testudo Personal Shield Generator, 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: RPA-II Peditum Arma
-Details: The basic member of the Praetorian Guard.

-Praetorian Automatic Rifleman
-Issued Weaponry: MG-XX Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), LMD-XXXXVI Light Machine Gun (Universal Hybrid Weapon Sight)
-Equipment: 1x Testudo Personal Shield Generator, 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: RPA-II Peditum Arma
-Details: The basic machine gunner for the Praetorian Guard.

-Praetorian Marksman
-Issued Weaponry: MG-XX Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), PD-VIII Pellentesque Diripiet Sniper Rifle
-Equipment: 1x Testudo Personal Shield Generator, 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: RPA-II Peditum Arma
-Details: Basic marksman for the Praetorian Guard.

-Praetorian Combat Engineer
-Issued Weaponry: MG-XX Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), OD-XXII Assault -Rifle (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment, R-1 Rifle Suppressor) ATT-V Anti-Tank Launcher
-Equipment: 1x Testudo Field Shield Generator, 1x Testudo Personal Shield Generator, 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: RPA-II Peditum Arma
-Details: The basic engineer for the Praetorian Guard.

-Praetorian Prefect
-Issued Weaponry: MG-XX Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), OD-XXII Assault -Rifle (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment, R-1 Rifle Suppressor)
-Equipment: 1x Testudo Personal Shield Generator, 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: RPA-II Peditum Arma
-Details: A Praetorian Prefect is one of the highest ranks within the Praetorian Guard.

Drone Legion
Type: Drone Infantry
Details: The Furnian Drone Legion is some of the most feared drone troops in the history of the Cabal Sector. The Drones in the Legion have a series of drones designed and tasked for select waves and roles for the Legion. They are normally the first wave for the Furnian Legions.

-PA-01 Hastati
-Type: Combat Droid
-Issued Weaponry: RGD-XVI Gravis Diripiet Rifle, Universal Grenade Launcher Attachment (attached to its right shoulder) Universal Shotgun Attachment (attached to its left arm), and Universal Flamethrower Attachment (attached to its right arm)
-Equipment: An advanced Network-Centric Operation System (NCOS)
-Protection: 3 inches of Steel.
Weight: 2,000 pounds
-Shield: 10,000 mw
-Details: The Hastatis are the first wave assault drones that are used to push side weaker resistance.

-PA-02 Principes
-Type: Combat Droid
-Issued Weaponry: HLR-66 Manstein Rifle, Universal Grenade Launcher Attachment (attached to its right shoulder) Universal Shotgun Attachment (attached to its left arm), and Universal Flamethrower Attachment (attached to its right arm)
-Equipment: An advanced Network-Centric Operation System (NCOS)
-Protection: 3 inches of Steel.
Weight: 2,500 pounds
-Shield: 20,000 mw
-Details: The Principes are the next line of attack. They are armed with Scyllian made Heavy Laser Rifles designed to take out infantry and vehicles. These Drones have more advanced AIs controlling them and are able to make quick decisions on the fly.

-PA-03 Triarii
-Type: Combat Droid
-Issued Weaponry: GMG-I Heavy Magnetic Acceleration Machine Gun, ATT-V Anti-Tank Launcher (attached to the left shoulder), Universal Grenade Launcher Attachment (attached to its right shoulder), Universal Shotgun Attachment (attached to its left arm), and Universal Flamethrower Attachment (attached to its right arm)
-Equipment: An advanced Network-Centric Operation System (NCOS)
-Protection: 5 inches of Steel.
Weight: 3,000 pounds
-Shield: 30,000 mw
-Details: The Triarii drone is the last assault wave in the legion. Armed with a Heavy MA Machine Gun that is more of a light tank cannon that is fired rapidly. Triariis have advanced AIs that operate in a support role for the other types of drones.

-PA-04 Velites
-Type: Combat Droid
-Issued Weaponry: LMD-XXXXVI Light Machine Gun, Universal Grenade Launcher Attachment (attached to its right shoulder) Universal Shotgun Attachment (attached to its left arm), and Universal Flamethrower Attachment (attached to its right arm)
-Equipment: An advanced Network-Centric Operation System (NCOS)
-Protection: 2 inches of Steel.
Weight: 2,000 pounds
-Shield: 10,000 mw
-Details: The Velites are drone skirmishers that engage enemy forces in skirmishes and look for weaknesses and soft spots for the Drone Legions to use when they engage enemy forces.

-PA-05 Equites
-Type: Combat Droid
-Issued Weaponry: RGD-XVI Gravis Diripiet Rifle, VTP-01 Heavy MA Pistol, Universal Grenade Launcher Attachment (attached to its right shoulder) Universal Shotgun Attachment (attached to its left arm), and Universal Flamethrower Attachment (attached to its right arm)
-Equipment: An advanced Network-Centric Operation System (NCOS) and Jump Jet
-Protection: 5 inches of Steel.
Weight: 4,000 pounds
-Shield: 50,000 mw
-Details: The Equites are the fast attack drone for the Drone Legions. They use their jump jets to attack enemy forces from unexpected places and positions.

-PA-06 Auxilia
-Type: Combat Droid
-Issued Weaponry: GMD-XXXVI HMG, Universal Grenade Launcher Attachment (attached to its right shoulder) Universal Shotgun Attachment (attached to its left arm), and Universal Flamethrower Attachment (attached to its right arm)
-Equipment: An advanced Network-Centric Operation System (NCOS) and Jump Jet
-Protection: 3 inches of Steel.
Weight: 2,400 pounds
-Shield: 10,000 mw
-Details: The Auxilia are reserve drones that are deployed when they are needed. They have basic Jump Jets that allow them to redeploy more rapidly so they can go where they are needed the most.
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Megaraptor18
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Re: Cabal Sector AH Militaries

Postby Megaraptor18 » Mon Mar 30, 2015 4:01 pm

Valand

Small Arms

VP-45 Pistol
-Type: Service Pistol
-Round: .45 cal
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: VP-45 Pistol is the standard pistol for the Valander Raider.

Davidian Hi-Power V Pistol
-Type: Service Pistol
-Round: 9mm
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: Davidian Hi-Power Pistol is the standard issue side arm of the Scyllian Imperial Army. The Davidian Hi-Power V is the export model for the Valander Army.

Southey MP-260V Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 30-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The Southey MP-260 Machine Pistol is the Scyllian Army. The MP-260V is the export model for the Valander Army.

VH-10 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 10 gauge
-Round per magazine: 8 shells
-Effective Range: 100 Meters (Charged) 60 Meters (uncharged)
-Maximum Effective Range: 150 Meters
-Details: Popular shotgun on Valand.

VH-12 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 32-shell drum magazine
-Rounds per minute: 300 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The VH-12 is used by Valand raiders as their prefer shotgun.

VAR-56 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The VAR-56 Assault Rifle is the standard assault rifle for the Valander Raiders.

SA-50V Strachan Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: SA-50 assault rifle is the standard for the Scyllian Army. The SA-50V is the export model for the Valander Army.

G63V Carbine
-Type: Magnetic Acceleration Carbine
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Main Carbine for Airborne Troops. The G63V is the export model for the Valander Army.

MP-90V SMG
-Type: Submachine Gun
-Round: 9mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: MP-90 SMG is the main Personal Defense Weapon for elite troops. The MP-90V is the export model for the Valander Army.

VJR-7 Sniper Rifle
-Type: Sniper Rifle
-Round: 5.56mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The VJR-7 are the Valander's Raider preferred sniper rifle.

Alspach MG-40V
-Type: Squad Automatic Weapon
-Round: 5.56mm
-Round per magazine: 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Alspach MG-40 is the outdated SAW for the Imperial Army and is now the basic export from the Empire. The MG-40V is the export model for the Valander Army.

VLM-63 Light Machine Gun
-Type: Magnetic Automatic Weapon
-Round: 5.56mm
-Round per magazine: 200-round drum magazine
-Rounds per minute: 1,000-1,500 rounds per minute
-Effective Range: 1,800 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 5,600 Meters
-Details: VLM-63 is the basic LMG for the Valander Raiders.

Dynkin L24V LMG
-Type: Light Machine Gun
-Cost: 750
-Round: 7.62×54mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The Dynkin L24 LMG is the basic export LMG from the Imperials. The L24V is the export model for the Valander Army.

Ahumada L77V HMG
-Type: Heavy Machine Gun
-Round: 14.5×114mm
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: Basic Heavy Machine Gun for the Imperials. The L77V is the export model for the Valander Army.

Knight L10V Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: 14.7×108mm
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The Knight L10A2 Anti-Material Rifle is the basic anti-material rifle for the Imperial Army however it is being replaced by the newer Holyoke L16 Anti-Material Laser Rifle. The L10V is the export model for the Valander Army.

ATV-90 Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric and Tandem-Charge rounds.

VTR-19 Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 5mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: VTR-19 Heavy MA Rifle is designed to be used by the Valander Army. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop.

VTP-01 Heavy MA Pistol
-Type: Heavy Magnetic Acceleration Rifle
-Round: 3mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 2,000 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 6,000 Meters
-Details: VTP-01 Heavy MA Pistol is designed to be used by the Valander Army namely Berserkers. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop.

Armor

VMR-33 Power Armour
-Type: Power Armour
-Built-in Armament: 1x Flamethrower
-Built-in Shielding: 40,000 Megawatt energy shield
-Features:
The VMR-33 Power Armour masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet.

VMR-40 High Mobile Power Armour
-Type: Power Armour
-Built-in Armament: none
-Built-in Shielding: 40,000 Megawatt energy shield
-Features: Has all of the features of the VMR-33 Power Armour however it has a built in jump pack on their back to increase their mobility on the battlefield. The suit is ability to lift the user off of the ground as high as 200 feet and has a max speed close to Mach 2. Though this is dangerous with the user but the suit is designed to help the user deal with the impacts of the speed and reduces the dangers.

VIA-82 Infantry Armour
-Type: Infantry Armour
-Features: The VIA-82 Infantry Armour is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. Armor is titanium (high grade) and has bits of tungsten in it.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Vehicles

VV-302 Levdal
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 6,000 lb
-Weight: 5,000 Ib
-Details: The VV-302 Levdal is the basic utility vehicle for the Valander army.

VAV-469 Eriksson
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
-Shield: 60,000 mw
Primary Armaments: VLM-63 Light Machine Gun
Maximum Speed: 55 MPH
-Weight: 6,000 Ib
Detail: The basic raiding vehicle for Valander Raiders.

VKK-43 Galaaen
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Shield: 100,000 mw
-Primary Armaments: 40mm Auto-Cannon
-Secondary Armament: VLM-63 Light Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The amphibious raiding vehicle for the Valander Raiders.

ISK-72 Agnes IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 130,000 mw
-Primary Armaments: Dual 40mm Chain Gun
-Secondary Armament: 1x VLM-63 Light Machine Gun, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The Valander's choice for an infantry support vehicle.

VLS-14 Lys Stridsvogn Light Battle Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Shield: 100,000 mw
-Primary Armaments: 105mm MA cannon
-Secondary Armament: 1 x 12.7 mm Heavy Machine Gun, a VLM-63 Light Machine Gun (1 coaxial), 2 x 84mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Lys Stridsvogn Light Battle Tank is the urban assault tank for the Valander Raiding Parties designed for urban area fighting.

VS-15 Stridsvogn MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore
-Secondary Armament: .50 cal Heavy Machine Gun mounted on top and a VLM-63 Light Machine Gun as the coaxial machine gun.
-Speed: 50 mph
-Weight: 80 tons
-Shield: 150,000 MW
-Details: When the Valander Raiders need heavy armor they call in the VS-15 Stridsvogn MBT.

Cougar 2V
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armour, high-hardness steel, tungsten and plastic filler with ceramic component and appliqué armour. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: 1x Dynkin L24 LMG (coaxial), 1x Ahumada L77A1 HMG
-Shield: 140,000 MW
-Details: The Scyllian main battle tank the Cougar 2A1 features digital fire control systems with laser rangefinders, a fully stabilized main gun and coaxial machine gun, and advanced night vision and sighting equipment. The Cougar is fast and reliable in combat and is on par with the Vidyan M2A3 Franks MBT and superior to the Erato T88 MBT. The 2V is the export model for the Valander Army.

Tiger 3V
-Type: Heavy Battle Tank
-Crew: 4
-Armor: Composite Armour, high-hardness steel, tungsten and plastic filler with ceramic component and appliqué armour. Resisted against HEAT, Sabot rounds, and anything less than 180mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Laser Cannon
-Secondary Armament: 1x Giudici L35A2 LLMG (coaxial), 1x Engelhardt MG-99A1 Laser Machine Gun
-Shield: 170,000 MW
-Details: The Tiger 3A4 is the Scyllian answer to the Vidyan M5A2 Pershing Main Battle Tank. The Tiger uses a 140mm laser cannon as its main weapon. However while the Tiger is superior to the T88U MBT it is not better than the M5A2 Pershing MBT though it is equal to the M5A2. The 3V is the export model for the Valander Army.

FH-78V Field Artillery
-Type: Field Artillery
-Crew: 6
-Effective range:
-Conventional: 45 km (MA Charge 80KM)
-Rocket Assisted Projectile: 90 km (MA Charge 180 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The FH-78 Field Artillery is the main artillery for Scyllian Imperial Army. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The FH-78V is the export model for the Valander Army.

FV-4325V "Fox" Mobile Rocket Launcher System
-Type: Missile Artillery
-Crew: 4
-Effective range: 200 to 300 KM
-Primary Armament: 12x 240mm Missiles
-Secondary Armament: 1x Dynkin L24 LMG
-Details: The FV-4325 Mobile Rocket Launcher System took the bases of the FV-4320 Gladiatrix Light Tank and replaced the turret with 12x 240mm Missiles for a mobile artillery unit that will move around the battlefield fire its volley and disappear from the area before getting hit by enemy fire support. Enemy troops nicknamed it the Fox. The FV-4325V is the export model for the Valander Army.

FV-145V Bombardier
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x Ahumada L77A1 HMG and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The Bombardier is the mobile artillery for the Imperial Army. It is fast and very mobile as it uses its long range cannon to provide fire support for the bulk of the Imperial Army. The FV-145V is the export model for the Valander Army.

FV-59V Cheetah
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 2x 30mm Laser cannons, 12x 130mm anti-air missiles
-Detail: The Cheetah is the Imperial mobile no fly zones as it uses two 30mm laser cannons and up to 12 anti-air missiles to clear the skies of enemy aircraft. The FV-59V is the export model for the Valander Army.

MAH-01 Varangian Mechanical Armored Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 1
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 140mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Armament: 2x 120mm Hyper Velocity MA Cannons, 2x 40mm Hyper Velocity MA Cannons, 20x 120mm missiles, 10x 220mm missiles
-Shield: 500,000 MW
-Details: The Varangian is a transformable vehicle that can transform from walker to fighter and back again. The Varangians are used for their raids and invasion. In fighter mode the Varangian is able to fly and engage targets as a fighter/bomber. However in fighter mode it is not as good as fighters however it is very effective for close air support and for getting heavy armor on the ground as quickly as possible. In Assault Mode it is designed to engage enemy forces as an assault walker. The Varangian is the ideal raider vehicle for their raids.

MAH-02 Weth Mechanical Armored Hybrid
-Type: Hybrid Armored Vehicle
-Crew: 3
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 210mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Armament: 2x 220mm Hyper Velocity MA Cannons, 2x 40mm Hyper Velocity MA Cannons, 20x 120mm missiles, 30x 205mm Rockets.
-Shield: 700,000 MW
-Details: The MAH-02 Weth Mechanical Armored Hybrid is a transformable mech that transforms into a heavy tank that acts as a massive artillery platform that could hit enemy targets from miles away and can be deployed to engage enemy forces as a tank or a walker.

SAG-160 Lioness Attack Gunship
Type: Attack VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1x 25mm Laser Cannon
Hardpoints: Four pylon stations on the stub wings. Lioness also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 30x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.
Details: The main attack gunship VTOL for the Scyllian Armed Forces.

Dockyard

Ship prefix for the KKM ships are Kongens Kongelige Marine (King's Royal Navy)

KKM Eldholm Class Strike Satellite
Ship Type: Strike Satellite
Class: Eldholm
Length: 60 meters
Crew: none
Fightercraft complement: none
Passengers: none
Cargohold: none
Shielding Type: none
Weaponry:
-Platform: The kinetic kill vehicle launch platform consists of a satellite armed with twelve 40 feet sized Tungsten rods loaded into twelve launch tubes mounted on one end of the satellite. The satellite employs high efficiency photo-voltaic panels or "wings" to generate electricity directly from sunlight. The satellites are then placed in orbit and must be reloaded after each use by a near by a Cargoship.
-Rods: The rods are made of Tungsten, and on their tip is a heat shielding material, most likely reinforced Carbon-Carbon. On the back of the rods is a rocket motor, which fires once the rod has separated from the satellite. The motor powers the rod to a speed of 36,000 feet per second, and sends the rod into a Planet's atmosphere, eventually smashing into the crust. The rods are 40 feet long and one foot in diameter. This, coupled with the speed, causes the crust to crack, spewing dirt and tearing up the ground as the shockwave travels, which is known to cause earthquakes.
Detail: The Valanders will deploy these around the target of their raid and will have these satellites launch strikes on enemy forces and to aide raiders on the ground.

KKM Grytting Class Shuttle
Ship Type: Shuttle
Class: Grytting
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 105,000 MW
Weaponry: 10mm Hyper Velocity MA Cannons, 6x 240mm Missiles
Detail: The Grytting Class Shuttle is the basic shuttle in Valander Space.

KKM Brunlanes Class Cargoship
Ship Type: Cargoship
Class: Brunlanes Class
Length: 150 meters
Crew: 12
Fightercraft complement: none
Passengers: 200
Cargohold: 40,000 tons
Shielding Type: 400,000 mw
Weaponry: Two 30mm Hyper Velocity MA Cannons, 4x 200mm missiles
Detail: A basic cargoship for the Valander Navy.

KKM Norheimsund Class Freighter
Ship Type: Freighter
Class: Norheimsund Class
Length: 300 meters
Crew: 12
Fightercraft complement: Single Flight (4 to 5 Stabben Class Fighters)
Passengers: 800
Cargohold: 104,400 tons
Shielding Type: 900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 30mm Hyper Velocity MA Cannons
-6x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The basic freighter for the Valander Navy.

KKM Stabben Class Fighter
Ship Type: Fighter
Class: Stabben Class
Length: 18 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 25mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 250,000 mw
Weaponry: 8x Missiles (four 180mm missiles, four 130mm Missiles) and 2x 40mm Hyper Velocity MA Cannons.
Detail: The Stabben Class Fighter is the basic fighter for the Valander Raiders to clear the skies.

KKM Blom Class Bomber
Ship Type: Bomber
Class: Blom Class
Length: 62 meters
Crew: 2
Armor: Bi-layer armored hull that is resistant up to 40mm rounds, the main hull uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 160,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. Extensive stealth systems render the craft invisible to the eye and all but non-existent to radar and thermal sensors.
Weaponry: 30x Missiles (10x 300mm missiles, 10x 120mm Missiles, 10x 250mm Torpedoes) and 2x 40mm MA cannons, 2x 10mm point defense lasers.
Detail: The Blom Class Bomber is the Raider's choice for anti-ship and air support operations.

KKM Myrer Class Heavy Fighter
Type: Heavy Fighter
Class: Myrer Class
Length: 30m
Crew: Two Pilots
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 40mm rounds, the main hull is encased with a harden steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 190,000 MW
Weaponry: 12x Missiles (six 180mm Multi-purpose missiles, four 130mm Anti-Air Missiles, and two Guided bomb (2,000 lbs).) and 4x 40mm Hyper Velocity MA Cannons. Or for anti-ship operations four 180mm Multi-purpose missiles, two 130mm Anti-Air Missiles, and two 240mm Anti-Ship Missiles.
Details: The Myrer Class Heavy Fighter is an anti-ship fighter design for fast attack against heavy warships.

KKM Fosnesstrand Class Dropship
Ship Type: Dropship
Class: Fosnesstrand Class
Length: 60 meters
Crew: 4
Passengers/Cargo: 40 men, 1 tank or 2 vehicles
Armor: Bi-layer armored hull that is resistant up to 40mm rounds, the main hull uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 290,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x Missiles (four 180mm missiles, four 120mm Missiles) and 2x 80mm MA cannons, 2x 90mm Hyper Velocity MA Cannons, 2x 10mm point defense lasers.
Detail: The Valanders use Fosnesstrand Class Dropships to land their raiders on the ground and cover the raiders from the air.

KKM Aurstad Class Stealth Boat
Ship Type: Stealth Boat
Class: Aurstad Class
Length: 90 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 800,000 mw
Weaponry: 8x 180mm missiles, 8x 220mm Torpedoes
Detail: The Aurstad Class Stealth Boats are based on USV Stealth that bends light in order to remain completely unseen even by the most advanced scanner.

KKM Hundtorp Class Frigate
Ship Type: Frigate
Class: Hundtorp Class
Length: 95 meters
Crew: 150
Fightercraft complement: none
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 2,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 3x 10mm Defense Laser, 4x 60mm Hyper Velocity MA Cannons, 9x 20mm Hyper Velocity MA Cannons, and 6x missile pods (four 280mm missiles each)
Detail: The Hundtorp Class Frigates are the patrol ship for the Valander Navy.

KKM Kystad Class Destroyer
Ship Type: Destroyer
Class: Kystad Class
Length: 205 meters
Crew: 300
Fightercraft complement: none
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 4,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 9 × 20 mm Plasma cannons, 8x 50mm laser defense guns, 3x 450mm Hyper Velocity MA Cannons
Detail: The Kystad Class Destroyer are the Valanders heavy hitter in the Navy and is used to clear the orbits of worlds they are raiding.

KKM Geitaskjer Class Heavy Cruiser
Ship Type: Heavy Cruiser
Class: Geitaskjer Class
Length: 205 meters
Crew: 300
Fightercraft complement: two Stabben Class Fighters
Passengers: 100
Cargohold: 55,000 ton
Shielding Type: 9,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 8x 80mm laser defense guns, 2x 650mm Hyper Velocity MA Cannons
Details: The Geitaskjer Class Cruisers are the backbone for the Valander Navy.

KKM Tuen Class Battleship
Ship Type: Battleship
Class: Tuen Class
Length: 1,000 meters
Crew: 2,000
Fightercraft complement: four Stabben Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 20,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 40x 40mm Hyper Velocity MA Cannons, 10x 220mm anti-ship missiles, 18x 90mm laser defense guns, 6x 120 Inch Hyper Velocity MA Cannons.
Detail: The Tuen Class Battleship is the capital ship of the Valander Navy.

KKM Storskog Class Carrier
Ship Type: Carrier
Class: Storskog Class
Length: 1,400 meters
Crew: 2,000
Fightercraft complement: 300 Stabben Class Fighters, 80 Blom Class Bombers
Passengers: 9,000
Cargohold: 200,000 tons
Shielding Type: 30,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 50x 40mm Plasma, 10x 220mm anti-ship missiles, 26x 70mm laser defense guns, 1x 52 Inch Hyper Velocity MA Cannons
Detail: The Storskog Class Carrier is the main air support platform for their Raiders.

KKM Maja Class Dreadnought
Ship Type: Dreadnought
Class: Maja Class
Length: 5,000 meters
Crew: 7,000
Fightercraft complement: 80 Stabben Class Fighters, 20 Blom Class Bombers
Passengers: 10,000
Cargohold: 3,000,000 tons
Shielding Type: 80,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 300x 90mm Point Defense Lasers, 200x 400mm Anti-Ship Missiles, 600x 250mm Missiles, 6x dual 120 inch Hyper Velocity MA Cannons, 1x dual 165 inch Hyper-Ionization cannons
Detail: The Maja Class Dreadnought is the king of the Valander Navy.

KKM Alva Class Super Carrier
Ship Type: Super Carrier
Class: Alva Class
Length: 9,000 meters
Crew: 11,000
Fightercraft complement: 400 Stabben Class Fighters, 250 Blom Class Bombers, and 200 Fosnesstrand Class Dropships
Passengers: 25,000
Cargohold: 5,000,000 tons
Shielding Type: 250,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 500x 40mm Plasma cannons, 600x 500mm anti-ship missiles, 260x 80mm laser defense guns, 3x 210 Inch Hyper-Ionization cannons
Detail: The Alva Class Super Carrier is the flagship of the Valander Navy and is one of the most feared ships in the sector.

KKM Flyeryd Class Invasion Ship
Ship Type: Invasion Ship
Class: Flyeryd Class
Length: 8 km
Crew: 4,000
Fightercraft complement: 100 Stabben Class Fighters, 100 Blom Class Bombers, 140 Fosnesstrand Class Dropships, 500 M50 Orbital Drop Pods, 400 M61 Orbital Drop Pods, 200 M56 Orbital Drop Pods, and 100 M58 Orbital Drop Pods
Passengers: 30,000
Cargohold: 6,000,000 tons
Shielding Type: 280,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 300x 40mm Hyper-Ionization cannons, 100x 220mm anti-ship missiles, 75× 70 mm Hyper-Ionization defense guns, 4x 160 Inch Hyper-Ionization Cannons
Detail: The Flyeryd Class Invasion Ship is in the most important ship in the Valander Navy has they use these ships to launch their raids.

Troops

Raiders
Type: Infantry
Details: The Raiders are the main infantrymen in the Valander Army.

-Raider Rifleman
-Issued Weaponry: VP-45 Pistol (Universal Pistol Red Dot Sight), VAR-56 Assault Rifle (Universal Computerized Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: The basic rifleman for the Valander Army.

-Raider Grenadier
-Issued Weaponry: VP-45 Pistol (Universal Pistol Red Dot Sight), VAR-56 Assault Rifle (Universal Computerized Sight, Universal Grenade Launcher Attachment)
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: The basic grenadier for the Valander Army.

-Raider Automatic Rifleman
-Issued Weaponry: VP-45 Pistol (Universal Pistol Red Dot Sight), VLM-63 Light Machine Gun (Universal Computerized Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: The basic machine gunner for the Valander Army.

-Raider Combat Engineer
-Issued Weaponry: VP-45 Pistol (Universal Pistol Red Dot Sight), VAR-56 Assault Rifle (Universal Computerized Sight), and ATV-90 Anti-Tank Launcher
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: The basic Combat Engineer for the Valander Army.

Huscarls
Type: Power Armored Infantry
Issued Weaponry: VTR-19 Heavy MA Rifle (Universal MA Target Locater Weapon Sight, Universal MA Grenade Launcher Attachment, Universal MA Bayonet) and VTP-01 Heavy MA Pistols (Universal MA Pistol Sight)
Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
Protection: VMR-33 Power Armour
Details: The Huscarls are the Valanders main Power Armored infantrymen.

Berserkers
Type: Elite Power Armored Infantry
Issued Weaponry: VTR-19 Heavy MA Rifle (Universal MA Target Locater Weapon Sight, Universal MA Flamethrower or Shotgun Attachment, Universal MA Bayonet), 2x VTP-01 Heavy MA Pistols (Universal MA Pistol Sight)
Equipment: 8x M88 Flashbang Grenades, 8x M80 Frag Grenades, and 8x CCD-8 Demolition Charges
Protection: VMR-40 High Mobile Power Armour
Details: Berserkers are nearly suicidal meth heads who will storm into enemy positions using the speeds from the VWR-40 High Mobile Power Armor and two VTP-01 Heavy MA Pistols. As they wear their suits they get Methamphetamine pumped straight into their body which causes them to feel less pain and make them think that they are invincible.

Raven Guard
Type: Elite Infantry
Details: The Raven Guard is the elite of the Valander Army. These men are the most ruthless men on Valand.

-Raven Rifleman
-Issued Weaponry: VP-45 Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), VAR-56 Assault -Rifle (Universal Hybrid Weapon Sight, R-1 Rifle Suppressor)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: The basic member of the Raven Guard.

-Raven Automatic Rifleman
-Issued Weaponry: VP-45 Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), VLM-63 Light Machine Gun (Universal Hybrid Weapon Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: The basic machine gunner of the Raven Guard.

-Raven Combat Engineer
-Issued Weaponry: VP-45 Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), VAR-56 Assault -Rifle (Universal Hybrid Weapon Sight, R-1 Rifle Suppressor), ATV-90 Anti-Tank Launcher
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: The basic engineer of the Raven Guard.

-Raven Captain
-Issued Weaponry: VP-45 Pistol (Universal Pistol Red Dot Sight, P-1 Pistol Suppressor), VAR-56 Assault -Rifle (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment, R-1 Rifle Suppressor)
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: An officer of the Raven Guard.
It's only funny until someone gets hurt...then it's hilarious!

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Re: Cabal Sector AH Militaries

Postby Megaraptor18 » Mon Mar 30, 2015 4:01 pm

Muhur

Small Arms

SPM-48 Pistol
-Type: Service Pistol
-Round: .45 cal
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The standard sidearm in the Muhuri Army

T-87 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 10 gauge
-Round per magazine: 8 shells
-Effective Range: 100 Meters (Charged) 60 Meters (uncharged)
-Maximum Effective Range: 150 Meters
-Details: Popular brand of shotgun on Muhur.

TA-86 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 32-shell drum magazine
-Rounds per minute: 300 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The basic military shotgun for the Muhuri Army.

PS-21 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.45×39mm Caseless
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The PS-21 is an assault rifle that uses caseless ammunition that is standard issue for the Muhuri Army.

Type 58Mu Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm Caseless
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 1,400 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 4,500 Meters
-Details: The Type 58 is the standard carbine for the Satoese Imperial Army. The Type 58Mu is the export model to the Muhuri Army.

PGM-9 Marksmen Rifle
-Type: Sniper Rifle
-Round: 5.45×39mm Caseless
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The PGM-9 Marksman Rifle is the standard issue Marksman Rifle in the Muhuri Army.

Type 99Mu SMG
-Type: Sub-Machine Gun
-Round: 9mm caseless
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: The Type 99 Sub-Machine Gun is the newest SMG for the Satoese Imperial Army uses caseless 9mm rounds. Every ten caller gets a free Hello Piggy Camo Skin! The Type 99Mu is the export model for the Muhuri Army.

ALM-110 Light Machine Gun
-Type: Magnetic Automatic Weapon
-Round: 5.45×39mm Caseless
-Round per magazine: 200-round drum magazine
-Rounds per minute: 1,000-1,500 rounds per minute
-Effective Range: 1,800 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 5,600 Meters
-Details: The basic LMG for the Muhuri Army.

THMG-61Mu Warhammer Heavy Machine Gun
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 400-1000 rounds disintegrating belt
-Rounds per minute: 1000-1300 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,000 Meters
-Details: THMG-61 Warhammer is made for either as an entrenched weapon or to be mounted on a vehicles. It has become the standard vehicle mounted machine gun for the Tempestan Military. The THMG-61Mu is the export model for the Muhuri Army.

Type 50Mu Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 7,500 Meters
-Details: The Type 50 has the most powerful Magnetic Acceleration Barrel in the Satoese Army. The Type 50 was designed to take out medium level armored vehicles to High Value Targets. The Type 50 has a bullpup design. The Type 50Mu is the export model for the Muhuri Army.

CGL-24Mu Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 48 grenades belt
-Effective Range: 1 kilometer
-Maximum Effective Range: 3 kilometers
-Details: Created by the Colleitian Army its one of the most common Emplaced Grenade Launchers in the Cabal Sector. The CGL-24Mu is the export model for the Muhuri Army.

GR-5 Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric and Tandem-Charge rounds.

PR-120 Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 5mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: PR-120 Heavy MA Rifle is designed to be used by the Muhuri Army. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop

Energy Weaponry

KC-2/PMu Heavy Plasma Rifle
-Type: Heavy Plasma Rifle
-Round: 25mm Plasma
-Round per magazine: 200 or 1200 round armoured battery packs
-Rounds per minute: Semi-auto to 360 rounds/min
-Effective Range: 7,500 meters
-Maximum Effective Range: 15,000 Meters
-Details: The KC-2/P was designed as a heavy plasma rifle to be used by power armoured troops or as a regular infantry support weapon when equipped with a tripod. The KC-2/PMu is the export model for the Muhuri Army.

Armor

FBE-205 Power Armor
-Type: Power Armor
-Built-in Armament: 1x ALM-110 LMG
-Built-in Shielding: 20,000 Megawatt energy shield
-Features:
The FBR-205 Power Armor masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet.

FK-320 Infantry Armor
-Type: Infantry Armor
-Features: The FK-320 Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. Armor is titanium (high grade) and has bits of tungsten in it.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Body Mods

Cyberonics

Cyberonic Eyes
Details: Enhanced your eyes with these Cyberonic Eyes that increase your eye sight and you are able to see your target from a mile away if needed. The CEs are also able to switch between night vision, thermal, chemical imaging (able to see chemicals in the air), and full spectrum visions.

Cyberonic Arms
Details: Increase the strength of the user.

Cyberonic Legs
Details: Increase the speed and strength of the user.

Cyberonic Skull
Details: Replace your skull with a reinforced skull that will protect your head against bullets and low energy weapons.

Cyberonic Torso
Details: Replaces the torso with an advance shell that protects the person's Interior Organs.

Cyberonic Interior Organs
Details: Enhance the interior organs turning them into power sources that power all Cyberonics.

Enhanced Skin
Details: Strengthen the skin of the person so they can resistance bullets and energy weapons to a decree.

Enhanced Bone Structure
Detail: Strengthen the bones to ensure no bones break while using your new arms and legs.

Cyberonics Brain
Detail: Puts an advanced computer in your head.

Genetics Warning might clash with cyberonic enhancements.

Neo-Evolution
Details: Neo-Evolution increases the abilities of the user. The user's DNA Structure is changed and enhanced to make the user stronger and faster than normal humans. The user could run up to 20 miles per hour and have increased reflexes. The Strength of the user is increased to the point they can lift an object up to a ton.

Vehicles

ATU-406
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 6,000 lb
-Weight: 5,000 Ib
-Details: ATU-406 is the basic vehicle for the Muhuri Army.

MBS-770
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
-Shield: 50,000 mw
Primary Armaments: ALM-110 LMG or CGL-24Mu Emplaced Grenade Launcher
Maximum Speed: 55 MPH
-Weight: 6,000 Ib
Detail: The MBS-770 is the frontline combat vehicle for the Muhuri Army.

AKL-86 IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 90,000 mw
-Primary Armaments: Dual 40mm Chain Gun
-Secondary Armament: 1x ALM-110 Light Machine Gun, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The AKL-86 IFV uses its dual 40mm chain guns to deal massive damage to the enemy.

TBD-28 Light Battle Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Shield: 90,000 mw
-Primary Armaments: 105mm MA cannon
-Secondary Armament: 1 x THMG-61Mu Warhammer Heavy Machine Gun, a ALM-110 Light Machine Gun (1 coaxial), 2 x 84mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The TBD-28 Light Battle Tank is the urban assault tank for the Muhur Army designed for urban area fighting.

SPO-450Mu Atropos
Type: Tank Destroyer
Crew: 3
Armour: The SPO-450s armour is an upgraded version of that on the T-95 series, since they are made on the same chassis, with the addition of supplementary ceramic anti-energy weapon layers. Over all, the armour is resistant to 250mm rounds at 90 degrees, but is sloped at 40 degrees from the horizontal, making it effectively invulnerable to all modern kinetic rounds and highly resistant to energy weapon attacks. The SPO-450 is equipped with an ACATS.
Shielding: 220,000mw
Primary Armament: PK-12A Plasma Lance. The PK-12A focuses what would be a 450mm stream of plasma into a super dense lance only 20mm across, letting it punch though even the heaviest armour and shields, even at long range. It can also be used to reverse the focus and create a massive cone of destruction, acting as a powerful demolition tool or to sweep clear companies of infantry.
Secondary Armament: 2x OHR-41 Heavy MA Rifle (remote operated), 2x quad Type-45 mounts (remote operated). 4x stealth recon drones.
Engine: K-16/H Multi-Function Turbine/Generator
Speed: 65 km/h
Weight: 98 tons
Details: Being built on the T-95 platforms chassis, the SPO-450 sports all the equipment and systems from its parent chassis, with the exception of the troop bay which was replaced with larger capacitor banks for the shields and weapon systems as well as a recon drone bay. To suit its role as a tank hunter, the stealth systems were given a major overhaul. While at rest, the SPO-450 is completely invisible to the naked eye and is nearly as well hidden from sensors, only appearing on them at extremely close ranges. The SPO-450Mu is the export model for the Muhuri Army.

TBK-5 MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Shield: 110,000 mw
-Primary Armament: 142mm Smoothbore
-Secondary Armament: THMG-61Mu Warhammer Heavy Machine Gun mounted on top and a ALM-110 Light Machine Gun as the coaxial machine gun.
-Speed: 50 mph
-Weight: 80 tons
-Shield: 90,000 MW
-Details: The basic Main Battle Tank for the Muhuri Army.

T-90Mu Arete
Type: Main Battle Tank
Crew: 4
Armour: The T-90s armour is a multi-layer composite of ERA, spaced armour and a DU-enhanced tungsten carbide core, supplemented by layers of anti-ballistic gel, ultra hard ceramics, plastics, carbon fiber and steel/titanium based alloys. Over all, the armour is resistant to 120mm rounds at 90 degrees, but is sloped at 35 degrees from the horizontal, making it effectively invulnerable to all modern kinetic rounds.
Shielding: 120,000mw
Primary Armament: 140mm railgun with chemical propulsion assistance. Various chemical propellant loads and MA settings give it a muzzle velocity of between 1,000m/s and 4,000m/s. Rounds include high density Fin Stabilized Discarding Sabot Long Rod Penetrators, HE and HEAT.
Secondary Armament: 1x coaxial OHR-41 Heavy MA Rifle, 2x OMG-12 LMG(remote operated), 1x quad OAT-9 mount(remote operated).
Engine: K-13/H Multi-Function Turbine/Generator
Speed: 65 km/h
Weight: 80 tons
Details: Designed to engage and kill heavy armour at range while operating with minimal support, the Arete is equipped with a CAT system, NCOS, multi-spectrum sights and energy shielding. An additional feature on the Arete is its dozer blade which provides additional frontal protection, the ability to clear mines and rubble as well as dig itself into a protected firing position. In addition to its other defences, the hull is completely covered in a layer of organic camouflage to aid in camouflage. The T-90Mu is the export model for the Muhuri Army.

BM-60Mu Ivan
Type: Mobile Artillery
Crew: 4
Armour: The armour is resistant to 100mm rounds and it is equipped with an ACATS.
Shielding: 170,000mw
Primary Armament:
1 of the following:
--4x 120mm rail mortars. HE, Thermobaric, Smoke, Plasma and Cluster(HE/AT) rounds are available.
----Range: 30km RoF: 48 (12 each)
--200mm rail howitzer with guided shells. HE, Thermobaric, Smoke, Plasma and Cluster(HE/AT) rounds are available.
----Range: 100km RoF: 8
--8x 350mm missiles, 40x 100mm missiles.
----Range: 200km/60km RoF: 15/60
--6x 850mm ballistic missiles.
----Range: 1000km RoF: 12
Secondary Armament: 1x OHR-41 Heavy MA Rifle (remote operated), 1x quad Type-45 mount (remote operated).
Engine: K-14/H Multi-Function Turbine/Generator
Speed: 70 km/h
Weight: 55-70 tons
Details: The BM-60 Ivan is a supreme artillery platform, with options for a conventional howitzer or mortar cluster to missiles pods and cruise missiles. It's modular design allow operators to swap weapon choices rapidly, making it very versatile and a cheap solution for mercenary corporations support fire needs. The BM-60Mu is the export model for the Muhuri Army.

8K66Mu Uragan
Type: Mobile Anti Air
Crew: 4
Armour: The armour is resistant to 100mm rounds and it is equipped with an ACATS.
Shielding: 170,000mw
Primary Armament:
1 of the following:
--2x 80mm Hyper Ionization Cannons, 12x 200mm AA Missiles
----Range: 9km/20km RoF: 1,900 (950 each)/240
--26x 300mm AA Missiles
----Range: 70km RoF: 48
--6x 80mm Hyper Ionization Cannons
----Range: 9km RoF: 5,700 (950 each)
--4x 900mm Anti-Ship Missiles.
----Range: 1200km RoF: 12
Secondary Armament: 1x OHR-41 Heavy MA Rifle (remote operated).
Engine: K-14/H Multi-Function Turbine/Generator
Speed: 70 km/h
Weight: 55-90 tons
Details: The 8K66 Uragan is the air defence version of the BM-60 Ivan, with weapon loadouts suited for close-range, mid-range, long-range and orbital threats. Its modular design allows operators to swap weapon choices rapidly, making it very versatile and a cheap solution for mercenary corporations support fire needs. The 8K66Mu is the export model for the Muhuri Army.

Warships

Ship prefix for the MDS ships are Muhuri Detare Shërbimi (Muhuri Naval Service)

MDS Trubull Class Shuttle
Ship Type: Shuttle
Class: Trubull
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 80,000 MW
Weaponry: 10mm MA Cannon, 6x 240mm Missiles
Detail: The Trubull Class Shuttle is the basic shuttle in Muhuri Space.

MDS Rrasë Class Cargoship
Ship Type: Cargoship
Class: Rrasë Class
Length: 150 meters
Crew: 12
Fightercraft complement: none
Passengers: 200
Cargohold: 40,000 tons
Shielding Type: 210,000 MW
Weaponry: Two 30mm MA Cannons
Detail: The basic cargoship for the Muhuri Navy.

MDS Gorica Class Freighter
Ship Type: Freighter
Class: Gorica Class
Length: 300 meters
Crew: 12
Fightercraft complement: Single Flight (4 to 5 Kokdoda Class Fighters)
Passengers: 800
Cargohold: 104,400 tons
Shielding Type: 700,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 30mm MA Cannons
-6x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The basic freighter for the Muhuri Navy.

MDS Kokdoda Class Fighter
Ship Type: Fighter
Class: Kokdoda Class
Length: 18 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 25mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 100,000 mw
Weaponry: 8x Missiles (four 180mm missiles, four 130mm Missiles) and 2x 40mm cannons.
Detail: The Kokdoda Class Fighter is the standard fighter for the Muhur Navy.

MDS Bengal-Mu Class Assault Shuttle
Ship Type: Dropship
Class: Bengal-Mu Class
Length: 52 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Crew Chief
Passengers/Cargo: 30 men or 1 tank or 2 armoured vehicles or 200 tons of cargo
Armor: Quad-layer armored hull that is resistant up to 60mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.
Shielding Type: 210,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x Missiles (six 200mm missiles, two 120mm Missiles) and 2x 80mm Hyper-Ionization cannons, 2x 90mm plasma cannons, 4x 20mm point defence lasers.
Detail: The Bengal class assault shuttles were designed to complement carriers fighter wings, by giving them a heavy support craft for landed infantry units, as well as a heavy lift capable shuttle to land tanks and squads of infantry. The Bengal-Mu Class is the export to the Muhuri Navy.

MDS Lescovec Class Frigate
Ship Type: Frigate
Class: Lescovec Class
Length: 95 meters
Crew: 150
Fightercraft complement: none
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 1,100,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 3 × 20mm AA guns, 4 × 40 mm guns, 9 × 20 mm, 4x 10 laser defense guns, and four missile pods (four 180mm missiles each)
Detail: Lescovec Class Frigate is the backbone of the Muhuri Navy.

MDS Eroq Class Destroyer
Ship Type: Destroyer
Class: Eroq Class
Length: 205 meters
Crew: 300
Fightercraft complement: none
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 2,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 9 × 20 mm cannons, 8x 40mm laser defense guns, 2x 250mm MA cannons
Detail: Eroq Class Destroyer is the stealth boat hunter in the Muhuri Navy.

MDS Vocopol Class Cruiser
Ship Type: Cruiser
Class: Vocopol Class
Length: 205 meters
Crew: 300
Fightercraft complement: two Kokdoda Class Fighters
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 5,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 12x 70mm laser defense guns, 2x 250mm MA cannons
Details: The Vocopol Class Cruiser is the main attack ship for the Muhuri Navy.

MDS Rapoke Class Battleship
Ship Type: Battleship
Class: Rapoke Class
Length: 1,000 meters
Crew: 2,000
Fightercraft complement: four Kokdoda Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 12,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 40x 40mm Gatling cannons, 10x 220mm anti-ship missiles, 16x 80mm laser defense guns, 6x 120 Inch MA cannons.
Detail: The Rapoke Class Battleship is the capital ship for the Muhuri Navy.


Troops

Muhuri Trooper
Type: Infantry
Details: Muhuri Troopers are the standard infantry in the Muhuri Army.

-Rifleman
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), PS-21 Assault Rifle (Universal Computerized Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades
-Protection: FK-320 Infantry Armor

-Grenadier
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), PS-21 Assault Rifle (Universal Grenade Launcher Attachment, Universal Computerized Sight)
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: FK-320 Infantry Armor

-Marksman
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), PGM-9 Marksmen Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades
-Protection: FK-320 Infantry Armor

-Automatic Rifleman
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), ALM-110 Light Machine Gun (Universal Computerized Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades
-Protection: FK-320 Infantry Armor

-Combat Engineer
-Issued Weaponry: SPM-48 Pistol, PS-21 Assault Rifle (Universal Computerized Sight), GR-5 Anti-Tank Launcher
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: FK-320 Infantry Armor

Enhanced Troopers
Type: Elite Infantry
Details: Enhanced Troopers are the elite infantry in the Muhuri Army. Each Trooper has varies of Cyberonics and Enhancements to improve their combat effectiveness.

-Enhanced Rifleman
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), PS-21 Assault Rifle (Universal Computerized Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x Cybernetic Arms, 2x Cybernetic Legs, and Cybernetic Torso
-Protection: FK-320 Infantry Armor
-Details: The standard soldier for the Muhuri Army.

-Enhanced Grenadier
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), PS-21 Assault Rifle (Universal Grenade Launcher Attachment, Universal Computerized Sight)
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges, 2x Cybernetic Arms, 2x Cybernetic Legs, and Cybernetic Torso
-Protection: FK-320 Infantry Armor
-Details: The grenadier for the Muhuri Army.

-Enhanced Marksman
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), PGM-9 Marksmen Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x Cybernetic Arms, 2x Cybernetic Legs, 2x Cybernetic Eyes, and Cybernetic Torso
-Protection: FK-320 Infantry Armor
-Details: The basic marksman in the Muhuri Army.

-Enhanced Automatic Rifleman
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), ALM-110 Light Machine Gun (Universal Computerized Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x Cybernetic Arms, 2x Cybernetic Legs, and Cybernetic Torso
-Protection: FK-320 Infantry Armor
-Details: The basic machine gunner for the Muhuri Army.

-Enhanced Combat Engineer
-Issued Weaponry: SPM-48 Pistol, PS-21 Assault Rifle (Universal Computerized Sight), GR-5 Anti-Tank Launcher
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges, 2x Cybernetic Arms, 2x Cybernetic Legs, 2x Cybernetic Eyes, Cybernetic Skull, Cybernetic Interior Organs, Enhanced Bone Structure, Enhanced Skin, Cybernetic Torso, and Cybernetic Brain.
-Protection: FK-320 Infantry Armor
-Details: The basic engineer for the Muhuri Army.

Cyber Heavy Infantry
-Type: Power Armor Infantry
-Issued Weaponry: SPR-120 Heavy MA Rifle (Universal MA Laser Sight, Universal MA Target Locater Weapon Sight, Universal MA Bayonet, Universal MA Grenade Launcher Attachment)
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, 4x CCD-8 Demolition Charges, Cybernetic Eyes, Cybernetic Arms, Cybernetic Legs, Cybernetic Skull, Cybernetic Torso, Cybernetic Interior Origins, Enhanced Skin, Enhanced Bone Structure, and Cybernetic Brain
-Protection: FBE-205 Power Armor
-Details: The Cyber Heavy Infantry are the basic power armor troops for the Muhuri Army.

Cyberonic Guard
Type: Elite Infantry
Details: These men are the elite in the Muhur Army. They are fully Cybernetic.

-Cyberonic Rifleman
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), PS-21 Assault Rifle (Universal Target Locater Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Enhancement: Cybernetic Eyes, Cybernetic Arms, Cybernetic Legs, Cybernetic Skull, Cybernetic Torso, Cybernetic Interior Origins, Enhanced Skin, Enhanced Bone Structure, and Cybernetic Brain
-Protection: FK-320 Infantry Armor
-Details: These men are the elite in the Muhur Army. They are fully Cybernetic.

-Cybernetic Automatic Rifleman
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), ALM-110 Light Machine Gun (Universal Target Locater Weapon Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Enhancement: Cybernetic Eyes, Cybernetic Arms, Cybernetic Legs, Cybernetic Skull, Cybernetic Torso, Cybernetic Interior Origins, Enhanced Skin, Enhanced Bone Structure, and Cybernetic Brain
-Protection: FK-320 Infantry Armor
-Details: These men are the elite in the Muhur Army. They are fully Cybernetic.

-Cybernetic Marksman
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), Type 50Mu Anti-Material Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Enhancement: Cybernetic Eyes, Cybernetic Arms, Cybernetic Legs, Cybernetic Skull, Cybernetic Torso, Cybernetic Interior Origins, Enhanced Skin, Enhanced Bone Structure, and Cybernetic Brain
-Protection: FK-320 Infantry Armor
-Details: These men are the elite in the Muhur Army. They are fully Cybernetic.

-Cybernetic Engineer
-Issued Weaponry: SPM-48 Pistol (Universal Pistol Red Dot Sight), KC-2/PMu Heavy Plasma Rifle (Universal Target Locater Weapon Sight), GR-5 Anti-Tank Launcher
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Enhancement: Cybernetic Eyes, Cybernetic Arms, Cybernetic Legs, Cybernetic Skull, Cybernetic Torso, Cybernetic Interior Origins, Enhanced Skin, Enhanced Bone Structure, and Cybernetic Brain
-Protection: FK-320 Infantry Armor
-Details: These men are the elite in the Muhur Army. They are fully Cybernetic.

Gen Troopers
Type: Special Forces
Details: Gen Troopers are genetically enhanced super soldiers that service as special forces for the Muhuri Army.

-Gen Trooper Rifleman
-Issued Weaponry: PM-48 Pistol (Universal Pistol Red Dot Sight), Type 58Mu Carbine (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: FK-320 Infantry Armor
-Details: The basic soldier that has been injected with Neo-Evolution.

-Gen Trooper Marksman
-Issued Weaponry: PM-48 Pistol (Universal Pistol Red Dot Sight), Type 50Mu Anti-Material Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: FK-320 Infantry Armor
-Details: The basic soldier that has been injected with Neo-Evolution.

-Gen Trooper Engineer
-Issued Weaponry: PM-48 Pistol (Universal Pistol Red Dot Sight),Type 58Mu Carbine (Universal Hybrid Weapon Sight), GR-5 Anti-Tank Launcher
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: FK-320 Infantry Armor
-Details: The basic soldier that has been injected with Neo-Evolution.
It's only funny until someone gets hurt...then it's hilarious!

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Re: Cabal Sector AH Militaries

Postby Megaraptor18 » Mon Mar 30, 2015 4:02 pm

Tlaloc

Small Arms

TP-3 Pistol
-Type: Service Pistol
-Round: 7mm
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The TP-3 is the standard Pistol in the Tlaloci Arm

AP-345TC Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 20-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: AP-345 Machine Pistol (Avtomaticheskiy Pistolet-345 or Автоматический Пистолет-345) is the standard personal defense weapon for the Directorate Army. The AP-345TC is the export model for the Tlaloci Army.

TC-10 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 10 gauge
-Round per magazine: 8 shells
-Effective Range: 100 Meters (Charged) 60 Meters (uncharged)
-Maximum Effective Range: 150 Meters
-Details: TC-10 Shotgun us the standard shotgun in the Tlaloci Army.

SF-52 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.45×39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The SF-52 is the standard rifle in the Tlaloci Army.

SHV-74TC Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SHV-74 (Shtoormovaya Veentovka-74 or Штурмовая винтовка-74) assault rifle is the standard export for the Erato Directorate. The SHV-74TC is the export model for the Tlaloci Army.

SHV-74U-TC Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SHV-74U (Shtoormovaya Veentovka-74 Ukorochenniy or Штурмовая винтовка-74 укороченный) Carbine is the standard export Carbine for the Erato Directorate. The SHV-74U-TC is the export model for the Tlaloci Army.

PF-6 Marksmen Rifle
-Type: Sniper Rifle
-Round: 5.45×39mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The PF-6 rifle is the basic sniper rifle in the Tlaloci Army.

PP-70TC Lunter SMG
-Type: Submachine Gun
-Round: 9x18mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: PP-70 Lunter SMG is the standard SMG for the Directorate Army. The PP-70TC is the export model for the Tlaloci Army.

TL-47 Light Machine Gun
-Type: Magnetic Automatic Weapon
-Round: 5.45×39mm
-Round per magazine: 200-round drum magazine
-Rounds per minute: 1,000-1,500 rounds per minute
-Effective Range: 1,800 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 5,600 Meters
-Details: The TL-47 is the basic light machine gun for the Tlaloci Army.

RPO-74TC
-Type: Squad Automatic Weapon
-Round: 5.45×39mm
-Round per magazine: 45-round box magazine, 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The RPO-74 is the main Squad Automatic Weapon export for the Directorate. The RPO-74TC is the export model for the Tlaloci Army.

ONP-60TC General-Purpose Machine Gun
-Type: Light Machine Gun
-Round: 7.62×54mmR
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: ONP-60 General-Purpose Machine Gun is the standard export machine gun for the Directorate. The ONP-60TC is the export model for the Tlaloci Army.

KP-44TC Machine Gun
-Type: Heavy Machine Gun
-Round: 14.5×114mm
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: KP-44 Machine Gun is the standard export machine gun for the Directorate. The KP-44TC is the export model for the Tlaloci Army.

G-69TC Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 48 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the Directorate's Red Army. The G-69TC is the export model for the Tlaloci Army.

Type 69TC RPG
-Type: RPG
-Round: 85mm
-Round per magazine: Single
-Effective Range: 300 Meters
-Details: A rocket launcher that fires dumb rockets towards target. However while its a dumb rocket it packs one hell of a punch. The Type 69TC is the export model for the Tlaloci Army.

OAT-9TC
-Type: Anti-Tank Weapon
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric and Tandem-Charge rounds. The OAT-9TC is the export model for the Tlaloci Army.

TAT-14 Anti-Tank Launcher
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric and Tandem-Charge rounds.

Armor

TIK-370 Infantry Armor
-Type: Infantry Armor
-Features: The TIK-370 Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. Armor is titanium (high grade) and has bits of tungsten in it.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

Vehicles

TV-5 LUV
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 6,000 lb
-Weight: 5,000 Ib
-Details: TV-5 LUV is the basic vehicle for the Tlaloc Army.

TV-6 ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
-Shield: 40,000 mw
Primary Armaments: TL-47 Light Machine Gun or G-69TC Emplaced Grenade Launcher
Maximum Speed: 55 MPH
-Weight: 6,000 Ib
Detail: The TV-6 AVS is the frontline combat vehicle for the Tlaloci Army.

BMP-20TC
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 75,000 mw
-Primary Armaments: 40 mm Magnetic Acceleration Chain Gun
-Secondary Armament: ONP-60TC General-Purpose Machine Gun, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The BMP-20 is the backbone of the Red Army. The Eratos use BMP-20s in massive amount of numbers in order to overwhelm their enemies. While weaker when compared to the Scyllian FV-279 Hessian and the Vidyan M5A3 Petraeus IFV the Eratos prefer to use overwhelming numbers to gain their victories. The BMP-20TC is the export model to the Tlaloci Army.

IBV-22 IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Shield: 75,000 mw
-Primary Armaments: Dual 25mm Chain Gun
-Secondary Armament: 1x TL-47 Light Machine Gun, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The IBV-22 IFV is the standard armored vehicle in the Tlaloci Army

TLT-58TC Lancer
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Shield: 88,000 mw
-Primary Armaments: 90mm MA rifled cannon
-Secondary Armament: 1 x KP-44TC Machine Gun, a TL-47 Light Machine Gun (1 coaxial), 2 x 84mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Weight: 8 tons
-Detail: The Lancer is the standard light tank in the Tempestan Military. The Lancers are used more than MBT in the Tempestan Military. The Tempestans prefer to use light tanks more than MBTs do to the fact that light tanks are cheaper to maintain and easier to deploy. The TLT-58TC is the export model for the Tlaloci Army.

Type 66TC MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor
-Primary Armament: 120mm Smoothbore
-Secondary Armament: KP-44TC Machine Gun mounted on top and a ONP-60TC General-Purpose Machine Gun as the coaxial machine gun.
-Speed: 50 mph
-Weight: 80 tons
-Details: The Type 66 Tank is a cheaply made battle tank designed to be mass produced to overwhelm the enemy forces. The Type 66TC is the export model for the Tlaloci Army.

TCT-13 MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Shield: 100,000 mw
-Primary Armament: 125mm Smoothbore
-Secondary Armament: KP-44TC Machine Gun mounted on top and a TL-47 Light Machine Gun as the coaxial machine gun.
-Speed: 50 mph
-Weight: 80 tons
-Shield: 90,000 MW
-Details: The basic Main Battle Tank for the Tlaloci Army.

T-88TC
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: KP-44TC Machine Gun mounted on top and a ONP-60TC General-Purpose Machine Gun as the coaxial machine gun.
-Shield: 130,000 MW
-Details: The T-88 is the main battle tank for the Red Army. The T-88 is the first ground vehicle in the Red Army that protects itself with a shield generator to protect it from enemy hit. The T-88TC is the export model for the Tlaloci Army.

152mm Howitzer 2A60TC
-Type: Field Artillery
-Crew: 4
-Effective range:
-Conventional: 40 km (MA Charge 75KM)
-Rocket Assisted Projectile: 90 km (MA Charge 180 KM)
-Primary Armament: 152mm MA Cannon
-Secondary Armament: none
-Details: The Directorate's main artillery. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The 2A60TC is the export model to the Tlaloci Army.

BM-90TC Heavy Multiple Rocket Launcher
-Type: Missile Artillery
-Crew: 2
-Effective range: 100 to 200 KM
-Primary Armament: 30x 300mm Missiles
-Secondary Armament: none
-Details: The BM-90 Heavy Multiple Rocket Launcher is the main missile artillery for the Directorate Army. The BM-90TC is the export model Tlaloci Army.

MA2TC Ksenia
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70 KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 220mm MA Cannon
-Secondary Armament: 1x KP-44TC Machine Gun and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric.)
-Details: The Ksenia is the basic motorized artillery platform for the Red Army. The Ksenia fits the Red Army's fighting style as it is easily mass produced and has heavy firepower. The MA2TC is the export model for the Tlaloci Army.

CZP-62-4-TC Grom
-Role: Self-propelled anti-aircraft gun
-Cost: 110,000
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 4x 23mm autocannons, 2x 105mm anti-air missile launchers
-Detail: The Grom is a lightly armored, self-propelled, radar guided anti-aircraft weapon system. The CZP-62-4-TC is the export model to the Tlaloci Army.

CZP-64-4-TC Osvyeshyeneeye
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 4x 23mm Plasma Cannons, 2x 105mm anti-air missile launchers
-Detail: The Osvyeshyeneeye is just like the Grom but it uses Plasma cannons instead of autocannons. The CZP-64-4-TC is the export model for the Tlaloci Army.

Dockyard

Ship prefix for the TSS ships are Tlaloci Ŝipa Servo (Tlaloci Naval Service)

TSS Chimalma Class Shuttle
Ship Type: Shuttle
Class: Chimalma
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 70,000 MW
Weaponry: 10mm MA Cannon, 6x 240mm Missiles
Detail: The Chimalma Class Shuttle is the basic shuttle in Tlaloci Space.

TSS Cinteotl Class Cargoship
Ship Type: Cargoship
Class: Cinteotl Class
Length: 150 meters
Crew: 12
Fightercraft complement: none
Passengers: 200
Cargohold: 40,000 tons
Shielding Type: 200,000 MW
Weaponry: Two 30mm MA Cannons
Detail: The basic cargoship for the Tlaloci Navy.

TSS Meztli Class Freighter
Ship Type: Freighter
Class: Meztli Class
Length: 300 meters
Crew: 12
Fightercraft complement: Single Flight (4 to 5 Ehecatl Class Fighters)
Passengers: 800
Cargohold: 104,400 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 30mm MA Cannons
-6x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The basic freighter for the Tlaloci Navy.

TSS Ehecatl Class Fighter
Ship Type: Fighter
Class: Ehecatl Class
Length: 18 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 25mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 100,000 mw
Weaponry: 8x Missiles (four 180mm missiles, four 130mm Missiles) and 2x 40mm cannons.
Detail: The Ehecatl Class Fighter is the basic fighter in the Tlaloci Navy.

TSS Xipe-Totec Class Frigate
Ship Type: Frigate
Class: Xipe-Totec Class
Length: 95 meters
Crew: 150
Fightercraft complement: none
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 6 × 10mm laser defense guns, 4 × 40 mm guns, 9 × 20 mm, and four missile pods (four 180mm missiles each)
Detail: The Xipe-Totec Class Frigate are the main patrol ship for the Tlaloci Navy.

TSS Xantico Class Cruiser
Ship Type: Cruiser
Class: Xantico Class
Length: 205 meters
Crew: 300
Fightercraft complement: two Ehecatl Class Fighters
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 4,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 12x 60mm laser defense guns, 2x 250mm MA cannons
Details: The Xantico Class Cruiser is the work horse of the Tlaloci Navy.

TSS Tonatiuh Class Battleship
Ship Type: Battleship
Class: Tonatiuh Class
Length: 1,000 meters
Crew: 2,000
Fightercraft complement: four Ehecatl Class Fighters
Passengers: 1,000
Cargohold: 150,000 tons
Shielding Type: 12,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 40x 40mm Gatling cannons, 10x 220mm anti-ship missiles, 18x 70mm laser defense guns, 6x 120 Inch MA cannons.
Detail: The Tonatiuh Class Battleship is the flagship of the Tlaloci Navy.

Troops

Eagle Warriors
Type: Light Infantry
Issued Weaponry: TP-3 Pistol, SF-52 Assault Rifle
Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades
Protection: TIK-370 Infantry Armor
Details: Eagle Warriors were basic light infantry in the Tlaloci Army.

Jaguar Warriors
Type: Infantry
Details: The Jaguar Warriors are highly trained soldiers in the Tlaloci Army.

-Jaguar Rifleman
-Issued Weaponry: TP-3 Pistol, SF-52 Assault Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades
-Protection: TIK-370 Infantry Armor
-Details: The basic soldier in the Tlaloci Army.

-Jaguar Grenadier
-Issued Weaponry: TP-3 Pistol, SF-52 Assault Rifle (Universal Grenade Launchers Attachment)
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades
-Protection: TIK-370 Infantry Armor
-Details: The basic grenadier in the Tlaloci Army.

-Jaguar Marksman
-Issued Weaponry: TP-3 Pistol, PF-6 Marksmen Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades
-Protection: TIK-370 Infantry Armor
-Details: The basic sniper in the Tlaloci Army.

-Jaguar Automatic Rifleman
-Issued Weaponry: TP-3 Pistol, TL-47 Light Machine Gun
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades
-Protection: TIK-370 Infantry Armor
-Details: The basic machine gunner in the Tlaloci Army.

-Jaguar Engineer
-Issued Weaponry: TP-3 Pistol, SF-52 Assault Rifle, and TAT-14 Anti-Tank Launcher
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: TIK-370 Infantry Armor
-Details: The basic engineer in the Tlaloci Army.

The Shorn Ones
Type: Elite Infantry
Details: The Shorn Ones are the elites in the Tlaloci Army and these men have amazing skills and believe that they are chosen by the Sun God.

-Shorn Rifleman
-Issued Weaponry: TP-3 Pistol (Universal Pistol Red Dot Sight), SF-52 Assault Rifle (Universal Hybrid Weapon Sight, Universal Grenade Launcher Attachment)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: TIK-370 Infantry Armor
-Details: The basic soldier in the Shorn Ones.

-Shorn Automatic Rifleman
-Issued Weaponry: TP-3 Pistol (Universal Pistol Red Dot Sight), TL-47 Light Machine Gun
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: TIK-370 Infantry Armor
-Details: The basic machine gunner in the Shorn Ones.

-Shorn Marksman
-Issued Weaponry: TP-3 Pistol (Universal Pistol Red Dot Sight), PF-6 Marksmen Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: TIK-370 Infantry Armor
-Details: The basic sniper in the Shorn Ones.

-Shorn Engineer
-Issued Weaponry: TP-3 Pistol (Universal Pistol Red Dot Sight), SF-52 Assault Rifle (Universal Hybrid Weapon Sight), TAT-14 Anti-Tank Launcher
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: TIK-370 Infantry Armor
-Details: The basic engineer in the Shorn Ones.
It's only funny until someone gets hurt...then it's hilarious!

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Re: Cabal Sector AH Militaries

Postby Megaraptor18 » Mon Mar 30, 2015 4:02 pm

Felicitas

Small Arms

M2611Fel Bolt .45 Pistol
-Type: Service Pistol
-Round: .45 ABP
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: M2611 Bolt .45 Pistol is the standard issue side arm of the USV Army. The M2611Fel is the export model for the Felicitian Army.

PDW-75Fel Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Round per magazine: 15 or 30-round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 100 Meters
-Maximum Effective Range: 180 Meters
-Details: The PDW-75 is a smaller and more mass produced Personal Defense Weapon. The PDW-75Fel is the export model for the Felicitian Army.

CSG-08Fel
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 8 shells
-Effective Range: 100 Meters (Charged) 60 Meters (uncharged)
-Maximum Effective Range: 150 Meters
-Details: The CSG-08 is the top of the line shotgun in the civilian market here on Colleita. Load eight lovely pretty shells into this baby of you can shoot all week. It will take care of any critter you come across. The CSG-08Fel is the export model for the Felicitian Army.

CAS-72Fel Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds or 32-shell drum magazine
-Rounds per minute: 300 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The weapon is selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20- or 32-shell drum magazine. The CAS-10 can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. It can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air. The standard CAS-72 kit several different type of grips, sights, and barrels for both repairing and replacing damaged parts. Also so the weapon can work in any operation types. The CAS-72Fel is the export model for the Felicitian Army.

CR-308Fel Hunting Rifle
-Type: Magnetic Acceleration Rifle
-Round: 7.62mm
-Round per magazine: 10 rounds
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: If you want to eat you will have to shoot your meal. The CR-308Fel is the export model for the Felicitian Army.

CAR-99Fel Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 7.62mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The CAR-99 is the standard assault rifle for the Colleitan Defense Forces.The CAR-99Fel is the export model for the Felicitian Army.

M61Fel Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: M61A4 assault rifle is a symbol for the Vidyan might that served for nearly 25 years. However this classic is being replaced by the M88A3 Hyper-Ionization Rifle as the standard. The M61Fel is the export model for the Felicitian Army.

SA-50Fel Strachan Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: SA-50 assault rifle is the standard for the Scyllian Army. The SA-50Fel is the export model for the Felicitian Army.

G63Fel Carbine
-Type: Magnetic Acceleration Carbine
-Round: 5.56mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Main Carbine for Airborne Troops. The G63Fel is the export model for the Felicitian Army.

FSMG-79Fel SMG
-Type: Sub-Machine Gun
-Round: .45 ACP
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: The FSMG-79 SMG uses the smallest MA Barrel in the Fortunian Military. The FSMG-79 SMG was created for Special Forces and vehicle operators. The FSMG-79 SMG is very light weight and easy to handle, this weapon was designed for close in fighting and has a very high rate of fire. Due to the MA Barrel the simple .45 ACP nearly equals the stopping power of a 5.56mm (Uncharged). The FSMG-79Fel is the export model for the Felicitian Army.

MAW-74Fel LMG
-Type: Magnetic Automatic Weapon
-Round: 5.56mm
-Round per magazine: 200-round drum magazine
-Rounds per minute: 1,000-1,500 rounds per minute
-Effective Range: 1,800 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 5,600 Meters
-Details: Basic LMG in the Fortunian Army. The MAW-74Fel is the export model for the Felicitian Army.

THMG-61Fel Warhammer Heavy Machine Gun
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 400-1000 rounds disintegrating belt
-Rounds per minute: 1000-1300 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,000 Meters
-Details: THMG-61 Warhammer is made for either as an entrenched weapon or to be mounted on a vehicles. It has become the standard vehicle mounted machine gun for the Tempestan Military. The THMG-61Fel is the export model for the Felicitian Army.

MAMR-33Fel Magnetic Acceleration Marksman Rifle
-Type: Marksman Rifle
-Round: 7.62x51mm
-Round per magazine: 10 rounds
-Effective Range: 1,800 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,500 Meters
-Details: This rifle is semi-automatic long range rifle given to squad marksmen. The MAMR-33Fel is the export model for the Felicitian Army.

CGL-24Fel Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 48 grenades belt
-Effective Range: 1 kilometer
-Maximum Effective Range: 3 kilometers
-Details: Created by the Colleitian Army that is now one of the most common Emplaced Grenade Launchers in the Cabal Sector. The CGL-24Fel is the export model for the Felicitian Army.

CTW16Fel
-Type: Anti-Tank Weapon
-Cost: 800
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric and Tandem-Charge rounds. Buy now! The Counter Tank Weapon model 16 is perfect to carry with you when hunting down some big critters. The CTW16Fel is the export model for the Felicitian Army.

Type 45Fel Multi-Purpose Rocket Launcher
-Type: Multi-Purpose Rocket Launcher
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft. The Type 45Fel is the export model for the Felicitian Army.

OSW-1Fel Mortar
-Type: Infantry Mortar
-Round: 120mm
-Round per magazine: 3 round carrousel
-Effective Range: 3 kilometres
-Maximum Effective Range: 7 kilometres
-Details: It has several different types of rounds, such as Thermite, Smoke, Plasma, HE and Cluster(Anti-tank/Anti-personnel). The OSW-1Fel is the export model to the Felicitian Army.

Armor

Model 1A6 Tactical Glasses
Details: Tactical Glasses or Tac Glasses are advanced glasses that are used for combat and piloting. The user gets tactical information such as weather conditions, GPS, range finder, binocular vision, Infrared, Night vision, and full spectrum light.

Enforcer Body Armor
Details: Enforcer body armor system consists of an Outer Tactical Vest (OTV) and two Small Arms Protective Insert (SAPI) ballistic plates. The OTV features a carrier shell, and three main ballistic panel inserts (left and right side panels, and a rear back panel), which are made with a finely woven Kevlar fiber. These two parts of the vest are both bullet and heat resistant. The soft ballistic panels are produced in five different sizes (S-XXL), which are installed into their respective pocket on the OTV carrier shell.

Scale Skin Armor
Details: Its characteristic two-inch-wide circular discs overlap like scale armor, creating a flexible vest that allows a good range of motion and can allegedly absorb a high number of hits compared with other military body armor. The discs are composed of silicon carbide ceramic matrices and laminates, much like the larger ceramic plates in other types of bullet resistant vests. While it does well it has one weakness is that high temperatures loosen the scales causing the armor to be less effective.

Model 2A1 Tactical Helmet
Details: Basic Combat Helmet.

Model 2A3 Enhanced Tactical Helmet
Details: The Enhanced Tactical Helmet profile is very similar to the Model 2A1 Tactical Helmet but is thicker. The helmet’s shell is made of an ultra-high-molecular-weight polyethylene material. It must protect 35% better against small-arms fire and fragmentation than the Advanced Combat Helmet. The helmet is required to protect against certain rifle projectiles. The helmet is of the “tactical cut” type and thus offers less coverage but does enable better mobility.

FBS-101Fel Combat Suit
-Type: Infantry Armor
-Features: The FBS-101 is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier's helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit's system is protected from EMP shock waves. The armor is low grade titanium, steel, and Kevlar.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area.

Vehicles

2220Fel LUV Wagon
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 6,000 lb
-Weight: 5,000 Ib
-Details: 2220 LUV is the civilian version of the CM2220 LAC. The LUV uses independent suspensions and portal geared hubs similar to portal axles to make for a full 16 inches of ground clearance. The vehicle also has disc brakes on all 4 wheels, and 4-wheel double-wishbone suspension. The brake discs are not mounted at the wheels as on conventional automobiles, but are inboard, attached to the outside of each differential. The front and rear differentials are Torsen type, and the center differential is a regular, lockable type. The 2220Fel is the export model to the Felicitian Army.

M2633Fel Clark Multipurpose Wheeled Vehicle
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: CGL-24Fel Emplaced Grenade Launcher or THMG-61Fel Warhammer Heavy Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Clark Multipurpose Wheeled Vehicle is the basic vehicle in the USV Army and Marine Corps. The Clark is designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle. The M2633Fel is the export model to the Felicitian Army.

M20Fel Boxer ASV
Role: Armored Security Vehicle
Crew: 1 Driver, 1 Gunner
Passengers: 3
Primary Armaments: CGL-24Fel Emplaced Grenade Launcher or THMG-61Fel Warhammer Heavy Machine Gun
Maximum Speed: 55 MPH
Weight: 8,000 Ib
Detail: The backbone of the Fortunian Army in frontline operations. The M20Fel is the export model to the Felicitian Army.

M-365Fel Mattis AAV
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: CGL-24Fel Emplaced Grenade Launcher and 30mm Auto-Cannon
-Secondary Armament: M4 HMG or M920 LMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: Is the basic hover armored transport for the USV Army and Marine Corps. The M-365Fel is the export model to the Felicitian Army.

Type 890Fel IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 35 mm Magnetic Acceleration Chain Gun
-Secondary Armament: THMG-61Fel Warhammer Heavy Machine Gun, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Weight: 30 tons
-Detail: The Type 890 IFV is the heavy transports for the Satoese Army. However the unit is costly but worth it due to 35 mm Magnetic Acceleration Chain Gun that can rip through light to medium levels of armor. This IFV is the most effective and dangerous vehicle in the Satoese Military. The Type 51 LMG can be operated by remote to ensure that crew doesn't have to pop their heads out of the Type 890 IFV. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System to pin point enemy fire and a NCOS vehicle unit to relay its findings. The Type 890Fel is the export model for the Felicitian Army.

M33Fel Bliss Light/Airmobile Tank
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 105mm Hyper-Ionization cannon
-Secondary Armament: 1 x THMG-61Fel Warhammer Heavy Machine Gun, a MAW-74Fel LMG (1 coaxial), 2 x 94mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: The Bliss Tank is designed for airborne divisions and urban fighting. The armor is light but it carries a powerful 105mm Hyper-Ionization cannon that could break through enemy armor. The M33Fel is the export model for the Felicitian Army.

M9Fel Jackson MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Secondary Armament: TTHMG-61Fel Warhammer Heavy Machine Gun mounted on top and a MAW-74Fel LMG as the coaxial machine gun.
-Weight: 76 tons
-Details: The main battle tank for the Fortunian Army. The M9Fel is the export model for the Felicitian Army.

M200Fel Howitzer
-Type: Gun Artillery
-Crew: 4
-Effective range:
-Conventional: 50 km (MA Charge 90KM)
-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The M200Fel is the export model to the Felicitian Defense Forces.

M284Fel Multiple Launch Rocket System
-Type: Missile Artillery
-Crew: 2
-Effective range: 300 to 400 KM
-Primary Armament: 20x 440mm Missiles
-Secondary Armament: none
-Details: The M284 Multiple Launch Rocket System is the standard missile artillery for the USV Army. The M284C is the export model for the Felicitian Defense Forces.

M205Fel Wyman Artillery
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x THMG-61Fel Warhammer Heavy Machine Gun and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The M205 Wyman Artillery is the basic Self Propelled Artillery for the USV Army. The M205Fel is the export model for the Felicitian Defense Forces.

M321Fel Kenney Air Defense System
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles
-Detail: The M321 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The M2321Fel is the export model for the Felicitian Defense Forces.

OH-60Fel Chickasaw Light Observation VTOL
Type: Scout VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 2x 20mm MA Cannons
Rockets: 20x 70mm air-to-ground rockets
Missiles: 2x 180mm Multi-Purpose Missile, 2x 130mm Anti-Air Missiles.
Details: The main light attack and recon VTOL for the Colleitan Defense Forces. The OH-60Fel is the export model for the Felicitian Defense Forces.

CAG-71Fel Kickapoo Attack Gunship
Type: Attack Gunship
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1× 30×113 mm (1.18 × 4.45 in) MA Chain Gun (Max range 10,000 Meters)
Hardpoints: Four pylon stations on the stub wings. Kickapoo also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The Kickapoo Attack Gunship is a first of the line of a new wave of attack gunships called by the Colleitan public Jet-Copters due to the Kickapoo's Turbo Rotors which at first was mistaken for jet engines. Turbo Rotors is a micro helicopter rotor that is in a large magnetic ring that speeds up the rotor to gain lift and speed. The Algonquin has three Turbo Rotors one on the left side of the aircraft, another on the right side and the last one is on the rear fin. The Turbo Rotors can turn any way to insure complete maneuverability. It is mainly an anti-tank platform that can engage other gunships in the skies. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. The CAG-71Fel is the export model for the Felicitian Defense Forces.

Warships

Ship Prefixes are FOS, which stands for Felicitian Orbital Service

FOS Winnebago Class Shuttle
Ship Type: Shuttle
Class: Winnebago
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 50,000 MW
Weaponry: 10mm MA Cannon
Detail: Winnebago Class Shuttle is the cheapest ship in the market. This ship was exported to the Felicitian Navy.

FOS Rancher Class Cargoship
Ship Type: Cargoship
Class: Rancher
Length: 150 meters
Crew: 12
Fightercraft complement: none
Passengers: 200
Cargohold: 40,000 tons
Shielding Type: 200,000 MW
Weaponry: Two 30mm MA Cannons
Detail: The basic cargoship of the Colleitan Navy. This ship was exported to the Felicitian Navy.

FOS Leuhusen Class Freighter
Ship Type: Freighter
Class: Leuhusen Class
Length: 320 meters
Crew: 14
Fightercraft complement: Single Flight (4 to 5 Lawman Fighters)
Passengers: 600
Cargohold: 106,400 tons
Shielding Type: 600,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 30mm MA Cannons
-8x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: The basic large cargoship in the Fortunian Navy. This ship was exported to the Felicitian Navy.

FOS Lawman Fighter
Ship Type: Fighter
Class: Lawman
Length: 18 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 25mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 100,000 MW
Weaponry: 8x Missiles (four 180mm missiles, four 130mm Missiles) and 2x 40mm cannons.
Detail: The Lawman Fighter is the standard fighter in the air force and navy. Mainly used for low level patrols. This ship was exported to the Felicitian Navy.

FOS Witneg Class Frigate
Ship Type: Frigate
Class: FOS Witneg Class
Length: 105 meters
Crew: 180
Fightercraft complement: none
Passengers: 100
Cargohold: 45,000 tons
Shielding Type: 1,300,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 6 × 3 inch/50 AA guns, 8 × 40 mm guns, 12 × 20 mm, and six missile pods (four 180mm missiles each)
Detail: The Witneg Class Frigate is the basic light warship in the Fortunian Navy. This ship was exported to the Felicitian Navy.

FOS Sheriff Class Cruiser
Ship Type: Cruiser
Class: Sheriff
Length: 205 meters
Crew: 300
Fightercraft complement: two Lawman Fighters
Passengers: 100
Cargohold: 55,000 tons
Shielding Type: 4,200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 122 × 180mm missiles, 4x 440mm anti-ship missiles, 2x 250mm cannons fixed in heavily armored turrets with a firing rate of 10 rpm and capable of firing guided or conventional shells, 4x 60mm Defense Lasers
Detail: The Sheriff Class Cruiser is the backbone of the Colleitan Navy. This ship was exported to the Felicitian Navy.

Troops

Felicitian National Militia
Type: Militia
Details: The Felicitian National Militia is the civilian defense forces for the Felicitian armed forces.

-FNM Militiaman
-Issued Weaponry: M2611Fel Bolt .45 Pistol, CAR-99Fel Assault Rifle
-Equipment: Model 1A6 Tactical Glasses
-Protection: Enforcer Body Armor and Model 2A1 Tactical Helmet

-FNM Support Fighter
-Issued Weaponry: M2611Fel Bolt .45 Pistol, CSG-08Fel, CTW16Fel
-Equipment: Model 1A6 Tactical Glasses
-Protection: Enforcer Body Armor and Model 2A1 Tactical Helmet

-FNM Sharpshooter
-Issued Weaponry: M2611Fel Bolt .45 Pistol, CR-308Fel Hunting Rifle
-Equipment: Model 1A6 Tactical Glasses
-Protection: Enforcer Body Armor and Model 2A1 Tactical Helmet

FDF Light Infantry
Type: Light Infantry
Details: FDF Light Infantry are the basic Light Infantry for the Felicitian Defense Forces.

-FDF Light Rifleman
-Issued Weaponry: M2611Fel Bolt .45 Pistol, CAR-99Fel Assault Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: Model 1A6 Tactical Glasses, Scale Skin Armor, and Model 2A3 Enhanced Tactical Helmet

-FDF Light Grenadier
-Issued Weaponry: M2611Fel Bolt .45 Pistol, SA-50Fel Strachan Assault Rifle
-Equipment: 2x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: Model 1A6 Tactical Glasses, Scale Skin Armor, and Model 2A3 Enhanced Tactical Helmet

-FDF Light Automatic Rifleman
-Issued Weaponry: M2611Fel Bolt .45 Pistol, MAW-74Fel LMG
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: Model 1A6 Tactical Glasses, Scale Skin Armor, and Model 2A3 Enhanced Tactical Helmet

-FDF Light Marksman
-Issued Weaponry: M2611Fel Bolt .45 Pistol, MAMR-33Fel Magnetic Acceleration Marksman Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: Model 1A6 Tactical Glasses, Scale Skin Armor, and Model 2A3 Enhanced Tactical Helmet

-FDF Light Combat Engineer
-Issued Weaponry: M2611Fel Bolt .45 Pistol, G63Fel Carbine, CTW16Fel
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: Model 1A6 Tactical Glasses, Scale Skin Armor, and Model 2A3 Enhanced Tactical Helmet

FDF Troopers
Type: Infantry
Details: The FDF Troopers are the basic soldier for the FDF.

-FDF Rifleman
-Issued Weaponry: M2611Fel Bolt .45 Pistol, M61Fel Assault Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: FBS-101Fel Combat Suit

-FDF Grenadier
-Issued Weaponry: M2611Fel Bolt .45 Pistol, SA-50Fel Strachan Assault Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: FBS-101Fel Combat Suit

-FDF Automatic Rifleman
-Issued Weaponry: M2611Fel Bolt .45 Pistol, MAW-74Fel LMG
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: FBS-101Fel Combat Suit

-FDF Sniper
-Issued Weaponry: M2611Fel Bolt .45 Pistol, MAMR-33Fel Magnetic Acceleration Marksman Rifle
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: FBS-101Fel Combat Suit

-FDF Combat Engineer
-Issued Weaponry: M2611Fel Bolt .45 Pistol, G63Fel Carbine, Type 45Fel Multi-Purpose Rocket Launcher
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: FBS-101Fel Combat Suit

-FDF Sergeant
-Issued Weaponry: M2611Fel Bolt .45 Pistol, G63Fel Carbine
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: FBS-101Fel Combat Suit

FDF Special Forces
Type: Special Forces
Details: The FDF Special Forces are the elite special forces for the FDF.

-FDF Operative
-Issued Weaponry: M2611Fel Bolt .45 Pistol, G63Fel Carbine
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: FBS-101Fel Combat Suit

-FDF SF Sniper
-Issued Weaponry: M2611Fel Bolt .45 Pistol, MAMR-33Fel Magnetic Acceleration Marksman Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: FBS-101Fel Combat Suit

-FDF CQB Operator
-Issued Weaponry: M2611Fel Bolt .45 Pistol, FSMG-79Fel SMG
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: FBS-101Fel Combat Suit
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