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CS2 Situational Status Thread

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Re: CS2 Situational Status Thread

Postby warper » Mon Jun 30, 2014 2:33 pm

You're still taking 320 troops out of the fight. You might as well stay in and finish this.
It's not that one bullet with your name on it that should worry you, it's the hundreds of artillery shells raining down with "To whom it may concern" written on them.
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Re: CS2 Situational Status Thread

Postby Siggymansz » Mon Jun 30, 2014 5:12 pm

Manticore Forces
MTC Hammer Down (500,000,000 mw) (Jonus Sigman,Sig)
MTC General Lee (60,000,000 mw) (Everyone else not Jonus, Sig, Edward, or Chris)
MTC Hades' Trident (48,300,000 mw)
Alpha Company (Edward Price, Chris Hammer)
Widow Flight
Snowfall Flight
-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-
Everyone on General Lee, are to compromise enemy communications and are to feed (the enemies) tactical data to all friendly forces
(an instance or three of Sig are to assist)

Jonus Sigman, is to hijack the ALP broadcast and shut that shit down (maybe sending a text to voice 'ALP suxx0rs on b0xx3rs' or something silly 'Dragoon is a dunecoon' etc etc) (ALP Broadcast? Not Today)

Sig's main priority is counter-electronic warfare (aside from the instance(s?) helping the General Lee party)

All parasite craft (fighters,bombers, widow and snowfall flight) are to be disgorged over the arena to assist in CAP (along with Alpha Company to assist friendly forces)

Dropship's are to begin evacuating friendly wounded to the MTC Hades' Trident (which will be periodically exiting the battlefield to drop the wounded off in a non-warzone) (MLK and Dark Fist Wounded have priority over CDF but Hades' Trident is to play this smart, no heroics, no getting sidetracked with fighting)

General Lee is to enter LEO and offer space to ground weapons fire on marked targets. (or targets of opportunity)

Hammer Down will be engaging space borne threats (with the priority of defending the Hades' Trident, and the General Lee to a lesser extent)
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*Warp, M50, since I only skimmed before posting. I'll defer to you guys if you feel my forces can be better utilized somewhere else, its hard to keep up with missions when you join at the end :p *
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Re: CS2 Situational Status Thread

Postby Michael50210 » Mon Jun 30, 2014 9:00 pm

Well fine, I guess I'll just do this.

Michael
Agent Reborn
20 Fist Troopers (command group)
320 Marines of various types that I'm too lazy to list.

Philex Dragoon is revealed. Michael, Reborn, and the command group will drop their act and go all-out on the offensive using all their weaponry and skill. This is no longer the time to hide their true strength. The Marine forces will group up and make a solid push to aid forces in the east. All hackers will work on silencing the broadcast.
Philex cannot be redeemed, he must die.

Space
Bloodeye

The Bloodeye will move to the East and assist CDF and allied forces in gaining control of the skies.
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Re: CS2 Situational Status Thread

Postby Megaraptor18 » Mon Jun 30, 2014 11:35 pm

Well I'm writing in anger right now because my browser for some fucking reason rebooted and lost everything I fucking wrote so I'm sorry but here is the abridged version

Orbit

Short version you beat the command fleet and now the rest of the little bastards are gathering around the orbit over Chase City.

Map

Losses

there was some but since my browser is fucked (THERE ARE NO GOOD BROWSERS ANYMORE THANK YOU OPERA FOR YOUR UPDATE THAT MADE THE BROWSER COMPLETELY USELESS I MEAN REALLY YOU TOOK AWAY THE BOOKMARK AND LEAVE US WITH THE FUCKING SPEED DEAL AND WITH THE OLDER VERSION NOT WORKING WELL WITH VIDEOS I HAVE BEEN FORCED TO GO WITH MAXTRON WHICH IS THE MOST UNSTABLE PIECE OF CRAP OUT THERE HOWEVER ITS THE ONLY ONE THAT IS CLEAR CUT AND HAS BOTH A BOOKMARK AND A SPEED DEAL AND WITH ALL OF THE SHITTY BROWSERS OUT THERE (FIREFOX, CHOME, IE) MAXTHRON IS THE ONLY ONE THAT IS GOOD AND IRONICALLY IS THE MOST UN FUCKING STABLE BROWSER OUT THERE) with that rant out of the way. So I'm not going to punish you for my browser so no losses in the orbital battle.

City Limits

Short version MLK forces with MTC hacking managed to while not control the Drone Legion managed to hurt their effectiveness which caused allied forces to defeat the drone legion and is forcing ALP forces back. MTC aide to the CDF air force has taken the ALP air edge away from them.

Map

Losses (yes I'm guessing from memory)

MLK

Heavy Drop Commandos: 34 killed, 25 wounded
Lancer Riflemen 123 killed, 67 wounded
MCATS: 222 destroyed
Type 30A2 Sentry Guns 198 destroyed
Lancer Snipers 89 killed, 33 wounded
MCATS 221 destroyed
Type 30A2 Sentry Guns 201 destroyed

Downtown

Short version CDF forces have surrounded the arena.

Map

Losses

MTC

Orithyian Army Trooper: 14 killed, 11 wounded

MLK

Heavy Drop Commandos: 12 killed, 9 wounded
Lancer Riflemen: 120 killed, 62 wounded
MCATS: 210 destroyed
Type 30A2 Sentry Guns: 120 destroyed
Lancer Snipers: 122 killed, 12 wounded
MCATS 100 destroyed
Type 30A2 Sentry Guns 133 destroyed
USPD Heavy Bipedal Security Drone(Command Drone Upgrade): 88 destroyed
USPD Support Drone(Command Drone Upgrade) 93 destroyed

Arena

Either MLK and Dark Fist team is in a position to attack (sorry guys I'm pushing it back to the next part but atleast I get you guys a map.)

Map

MLK teams are in Box 3 and DF is in Box 1 (and Michael I'm not in the mood for laziness at the moment. Put the effort in listing them or I will get lazy and kill 90% of them. Not very professional for a GM but at this time I don't care. I'm not doing the math like I had too before the crash.)

Dragoon and the piece of the Planet Cracker is at a stage (in orange) with elite troops. MTC managed to block the broadcast which has angered the ALP and they let a hostage good with a message. Which states if they do not allow them to broadcast their demands they will set the bomb to blow at that very moment and if CDF forces continue to move towards the arena they will begin executing hostages until the CDF pull back. But regardless they want too make their broadcast to the galaxy and be able to state their demands.

Orange: Command Unit (200 ALP fighters, 50 Powered Armored Troops, 50x Type 2 Attack RoboDogs, 100x Type 209 Mobile Sentry Drones, 400x Type 75 Airbots, 80x Type 125 Reconbots, 8x EB-209s, 4x Type 201 RoboTanks, 6x Type 6 Overwatch Drones, 100x SCD-99 Super Samurais, 50x Type 880 RoboBerserkers, 10x Type 241 Sniper Bots, 2x T93 MBTs, 2x T88U, 4x BMP-30s, 4x BTR-210s, 8x VVA-144 Pisari ASVs, 12x VVA-135 Gorka LUVs, 4x NB-24 Belobog Attack VTOLs, 1x MAH-02 Weth Mechanical Armored Hybrid, 2x MAH-01 Varangian Mechanical Armored Hybrids, 2x OCW-100 Knight Combat Walkers, 4x Myzino S3 Anti Air Vehicles, 2x BM-40 Kudinovos, and 1x T-100 Clotho Super Tank.) (no not all of them are on the stage that would be silly so the vehicles are mostly outside supporting the outer forces.)
Red: ALP forces (100 ALP fighters, 50 Powered Armored Troops, 50x Type 118 RoboMonkeys, 10x Type 115 RoboKangaroos, 30x Type 1 RoboDogs, 40x Type 2 Attack RoboDogs, 100x Type 116 Mini Bots, 100x Type 209 Mobile Sentry Drones, 200x Type 75 Airbots, 100x Type 125 Reconbots, 6x EB-209s, 8x Type 109 RoboCars, 4x Type 99 RoboTanks, 2x Type 201 RoboTanks, 4x Type 6 Overwatch Drones, 100x SCD-99 Super Samurais, 20x Type 880 RoboBerserkers, 4x Type 241 Sniper Bots, 2x T93 MBTs, 2x T88, 4x BMP-30s, 2x BTR-210s, 8x VVA-144 Pisari ASVs, 12x VVA-135 Gorka LUVs, 4x NB-24 Belobog Attack VTOLs, 2x MAH-01 Varangian Mechanical Armored Hybrids, 2x OCW-100 Knight Combat Walkers, 2x Myzino S3 Anti Air Vehicles, 1x BM-40 Kudinovos.) (the vehicles are mostly outside supporting the outer forces.)

Sorry for this guys next update is the last one and would be handled much better than this one.
It's only funny until someone gets hurt...then it's hilarious!

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Re: CS2 Situational Status Thread

Postby Michael50210 » Mon Jun 30, 2014 11:59 pm

Ok

My forces:
3 Infiltrators
Michael
Agent Reborn
20 Fist Troopers
78 Marine Riflemen
91 Marine Snipers
51 Marine Engineers
56 Marine Gunny's

The Marines will move towards the arena and wait to attack on Michael's signal.

The Troopers, Infiltrators, Michael, and Agent will engage their stealth mods and sneak to the center stage, where Philex is. Once there, they will open up with their full firepower, and Michael and Agent Reborn will secure the Planet Cracker piece from Philex, killing him if they can and wreaking havoc on his forces with ther weapons. Once this combat starts the Marines will launch a coordinated attack on the ALP to break to the center.

Orbit
1 Bloodeye (Pozern Stealth Boat)

The Bloodeye is going to rip into the ALP ships from its flanks and from behind, making full use of its stealth.
Last edited by Michael50210 on Tue Jul 01, 2014 1:29 am, edited 1 time in total.
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Re: CS2 Situational Status Thread

Postby warper » Tue Jul 01, 2014 1:26 am

MLK Forces:
MLK Heavy Drop Companies 1-17
MLK 1st Lancer Regiment
MLK 1st USPD Battalion
MLK 1st Armoured
SOS Team 1

Characters:
Valerian (OCS/O-2000) (Captaining MLK Defiance)
Viktor (OCS/O-2000) (Leading Heavy Drop Commandos on the ground)
Mikhailov (OCS/O-2000) (Leading Heavy Drop Commando boarders)
Jambart (OCS/O-2000) (Leading Heavy Drop Commandos on the ground)
Lussu (OCS/O-2000) (Leading Lancers and USPDs)
Inokuma (Piloting a Peregrine-B)
Davis (Piloting a Peregrine-B)
Guo (Piloting a Peregrine-B)
Valentyn (HMAR-32) (Working with SOS Team 1)
Norton (HMAR-32) (Working with SOS Team 1)
Vorobyrov (HMAR-32) (Working with SOS Team 1)

Orbit:
MLK Catapult 99,000,000 MW
Weaponry: 50x 70mm Point Defence Lasers, 12x 200mm Particle Fighter Defence Guns, 24x 650mm Anti-Ship Missiles, 0/3333x 200mm Missiles, 4x dual 300mm Particle cannons (Modular), 1x quad 330mm Particle Cannon (Modular)

MLK Onager 106,000,000 MW
Weaponry: 50x 70mm Point Defence Lasers, 12x 200mm Particle Fighter Defence Guns, 24x 650mm Anti-Ship Missiles, 0/3333x 200mm Missiles, 4x dual 300mm Particle cannons (Modular), 1x quad 330mm Particle Cannon (Modular)

MLK Defiance (Valerian captaining) 1,193,000,000 MW
Weaponry: 900x 50mm Point Defence Lasers, 60x 200mm Particle Fighter Defence Guns, 20x 300mm Particle Bomber Defence Guns, 1400x 900mm Anti-Ship Missile Tubes(2/3 reloads), 6x 12M Interplanetary Ballistic Missiles, 80x dual 500mm Plasma Lances, 16x dual 1200mm Particle cannons, 5x triple 4200mm Particle cannons, 1x 10m prow mounted Particle cannon.

4x Peregrine-B Class Fighter (Inokuma, Davis and Guo piloting)
21x Rapier Class Drone Fighter
20x Sabre Class Heavy Drone Fighter
15x Archangel Class Assault Shuttle
8x Goliath Class Dropship
5x Spectre Class Gunship

Plan:

Orbit:
MLK Defiance, Catapult and Onager are to rip into the ALP ships with all guns.

Peregrine-Bs and Rapiers are on CAP for the ships.

Sabres and Spectres are to wolf pack and pounce on damaged enemy ships.

Steer the captured Independence Class away from the fight and have the wounded stay on board, making use of the medical facilities. The rest are to drop in to the arena and city limits.
--159 Wounded Heavy Drop Commandos

Ground:
The BM-40 Kudinovo is to give support fire to the City Limits.
--65 Wounded Heavy Drop Commandos, 509 Wounded Lancer Riflemen(70 MCATS, 300 Type 30A2 Sentry Guns), 684 Wounded Lancer Snipers(70 MCATS, 300 Type 30A2 Sentry Guns), 1 T-93 MBT(Immobilized), 1 BM-40 Kudinovo

Hold off until the forces in the Arena kick things off, then continue to push for the arena. The Myzino S3s are to shoot down any ALP dropships trying to land at the arena.
--200 Heavy Drop Commandos(9 wounded), Lussu, Jambart, 388 Lancer Riflemen(62 wounded)(298 MCATS, 388 Type 30A2 Sentry Guns), 450 Lancer Snipers(12 wounded)(472 MCATS, 439 Type 30A2 Sentry Guns), 390x USPD Heavy Bipedal Security Drone(Command Drone Upgrade), 207x USPD Support Drone(Command Drone Upgrade), 2 Myzino S3 Anti Air Vehicles

Lancer Snipers, SOS Team 1, Valentyn, Norton and Vorobyrov are to line up shots. Ten of them are to line up shots on the detonator and the hand Philex is holding it in, shooting simultaneously once the DF teams are in place. Once the detonator is destroyed, get to sniping to keep the area around the detonator wreckage and Planet Cracker clear of ALP, just in case.
--25 Lancer Riflemen(25 MCATS, 25 Type 30A2 Sentry Guns), 25 Lancer Snipers(25 MCATS, 25 Type 30A2 Sentry Guns), SOS Team 1, Valentyn, Norton, Vorobyrov

Utilize the newly landed Heavy Drop Commandos to spearhead an attack straight through the center to the enemy HQ.
--623 Heavy Drop Commandos(25 wounded), Viktor, Mikhailov, 385 Lancer Riflemen(67 wounded)(286 MCATS, 310 Type 30A2 Sentry Guns), 483 Lancer Snipers(33 wounded)(351 MCATS, 371 Type 30A2 Sentry Guns), 1 T-93 MBT
It's not that one bullet with your name on it that should worry you, it's the hundreds of artillery shells raining down with "To whom it may concern" written on them.
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Re: CS2 Situational Status Thread

Postby Siggymansz » Tue Jul 01, 2014 2:27 am

Manticore Forces
MTC Hammer Down (500,000,000 mw) (Jonus Sigman,Sig)
MTC General Lee (60,000,000 mw) (Everyone else not Jonus, Sig, Edward, or Chris)
MTC Hades' Trident (48,300,000 mw)
Alpha Company (Edward Price, Chris Hammer) (I Section; 11 WIA, 14 KIA)
Widow Flight
Snowfall Flight
-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-
Orders remain unchanged, kill every ALP SOB, continue blocking broadcast communications, continue compromising ALP and sharing enemy tactical data with friendly forces.
(try not to kill any ships boarded by enemy forces unless boarders are repelled)

Jonus Sigman is to put his cybernetic charisma to work and privately communicate with Philex (via Hacking)
the goal of the dialog is to stall for friendly forces to prepare
"If you set off a bomb, you die also..." (S.C.B.S. should work with audio, although it won't be as effective due to being unable to be fully utilised, hopefully intelligence can translate to charisma)

Alpha Company while engaging enemy forces and assisting friendlies is to keep an eye out for any targets of opportunity or interest.
-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-
*Warp, M50, since I only skimmed before posting. I'll defer to you guys if you feel my forces can be better utilized somewhere else, its hard to keep up with missions when you join at the end :p *
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Re: CS2 Situational Status Thread

Postby Megaraptor18 » Tue Jul 01, 2014 10:31 pm

Orbit

Allied forces managed to defeat the last remaining ALP ships in a tough battle in orbit. The CDF now known the orbit and will soon take the skies.

City Limit

The 1st Army decides to go on the offensive along with MLK forces and CDF air and orbital support. The remains of the ALP forces suffered heavy losses and began to withdraw. The ALP HQ forces tried to rally retreating forces and rallied enough to face against CDF forces. The fighting didn't last long as ALP forces broken and defeated.

Losses

Heavy Drop Commandos: 39 killed, 33 wounded
Lancer Riflemen: 72 killed, 102 wounded
Lancer Snipers: 29 killed, 44 wounded

Arena

Jonus Sigman talk with Philex Dragoon didn't do so well.

Philex, "Dieing in the service of a true God is worth it. Everything I do has to ensure his victory when he is awaited. If you want to spare the people of this planet. Let me spread the word of Volcanius. The more who worship him the more that will be spared when he is freed."

As Michael and Reborn reached the stage MLK Lancer snipers fired their rifles and managed to shoot the detonator out of his hand (along with destroying his hand as well) and land near Michael where he vaporized the detonator with his rifle. Before turning it on Dragoon and any ALP member on the stage with the rest of DF and MLK forces in the arena. Outside CDF forces pushed forward towards the arena as fast as they could. The fighting inside and outside of the arena was brutal but in the end.... CDF forces were victorious and while some hostages were killed in the crossfire the majority of them and half of the planet was saved.

Before CDF could reach the stage to get the Planet Cracker a mortally wounded Philex Dragoon gave a warning, "Its not over... Its only the beginning... Volcanius will win in the end... HE is the only one that can stand against the Great Evil coming... You won nothing..."

He finally passes away and his body somehow bursts into flames and turned his body into ashes.

The CDF finally reached the stage and took the piece of the Planet Cracker to destroy. With this the Battle of Chase City ends and the Army of Light and Peace suffered a defeat they would never recover from...

Losses

MLK

Lancer Riflemen: 11 killed, 5 wounded
Lancer Snipers: 9 killed, 4 wounded
Heavy Drop Commandos: 71 killed, 41 wounded
Lancer Riflemen: 120 killed, 55 wounded
Lancer Snipers: 44 killed, 12 wounded
Heavy Bipedal Security Drone(Command Drone Upgrade): 101 destroyed
USPD Support Drone(Command Drone Upgrade): 99 destroyed

DF

Fist Troopers: 4 killed, 9 wounded
Marine Riflemen: 33 killed, 11 wounded
Marine Snipers: 20 killed, 14 wounded
Marine Engineers: 18 killed, 8 wounded
Marine Gunny's: 11 killed, 9 wounded

MTC

Orithyian Army Troope: 9 killed, 4 wounded

Stats

MLK
Valerian: 80 CPs, 90 SPPs
Viktor 80 CPs
Mikhailov 70 CPs
Jambart 80 CPs
Lussu 70 CPs
Inokuma 80 SPPs
Davis 80 SPPs
Guo: 80 SPPs
Valentyn 70 CPs
Norton: 70 CPs
Vorobyrov: 60 CPs

DF
Michael: 80 CPs
Reborn: 80 CPs

MTC

Jonus Sigman: 60 CPs, 60 SPPs
Edward Price: 70 CPs
Chris Hammer: 70 CPs

Loot

MLK

1x Independence Class Dreadnought
200x CSP-60 Pistols
100x TSP-60 Spatha Pistols
300x Type 90 Pistols
100x OSP-52 Pistols
200x OP-7 Service Pistols
100x PDW-75 Machine Pistols
200x AP-345 Machine Pistols
100x AD-12 Shotguns
300x VH-12 Shotguns
100x CAR-99 Assault Rifles
300x Type 30 Assault Rifles
100x OAR-74 Assault Rifles
300x SHV-74 Assault Rifles
100x PS-21 Assault Rifles
100x OAR-74U Carbines
200x SHV-74U Carbines
100x Type 99 SMGs
200x PP-70 Lunter SMGs
50x CA-101 LMGs
200x Type 77 LMGs
100x RPO-74 SAWs
100x ONP-60 General-Purpose Machine Guns
10x THMG-61 Warhammer Heavy Machine Guns
10x KP-44 Machine Guns
80x VSD Vorobyrov Sniper Rifles
50x MAMR-33 Magnetic Acceleration Marksman Rifles
60x SVK Konstantin Sniper Rifles
10x ASM-108 Anti-Material Rifles
200x PV-47 Plasma Rifles
200x PV-47U Plasma Carbines
10x ASMP-110 Anti-Material Plasma Rifles
70x ONP-60P Plasma Machine Guns
100x RPO-74P SAWs
10x KPP-47 Plasma Machine Guns
10x G-69 Emplaced Grenade Launchers
20x Type 45 Multi-Purpose Rocket Launchers
80x Type 69 RPGs
70x OAT-9s
10x M5 MPRLs
100x RAT-7s
40x OHR-41 Heavy MA Rifles
80x TMVU-8 Heavy Rifles
70x TMVU-10P Heavy Plasma Rifles
10x GMG-I Heavy Magnetic Acceleration Machine Guns
10x OSW-1 Mortars

Junkyard
8x VVA-128 Vinogradov LUVs
8x BA-68 Tatiana ASVs
4x BTR-190s
4x BMP-20s
4x PT-77s
4x VLS-14 Lys Stridsvogn Light Battle Tanks
2x SPO-450 Atropos Tank Destroyers
4x Type 66 MBTs
4x T88
2x T88U
2x Olo Tanks
2x VS-15 Stridsvogn MBTs
4x 152 mm Howitzer 2A60
2x BM-90 Heavy Multiple Rocket Launchers
2x MA2 Ksenia
2x BM-60 Ivan
4x CZP-62-4 Grom
2x CZP-64-4 Osvyeshyeneeye
2x 8K66 Uragan


Directorate loot
Numbers will be listed next to the weapon

100x OP-7M Service Pistol (200)
100x PP-1 Plasma Pistol (300)
100x AP-345M Machine Pistol (330)
100x PAP-1 Plasma Machine Pistol (400)
200x SHV-74M Assault Rifles (600)
200x PVM Plasma Rifles (750)
100x PV-84 Plasma Rifles (850)
100x SHV-74SU Carbines (700)
100x PVS-47U Plasma Carbines (850)
100x PV-84U Plasma Carbines (950)
100x PP-70M Lunter SMGs (400)
100x PPP-82 Plasma Submachine Guns (500)
100x AD-12M Shotguns (530)
40x SVK-M Konstantin Sniper Rifles (700)
50x SVKU Sniper Rifles (650)
50x PSV-85 Plasma Sniper Rifles (800)
30x RPO-94P SAWs (2400)
50x RAT-12 ATWs (700)
4x VVA-135 Gorka LUVs (7,000)
4x VVA-144 Pisari ASVs (12,000)
4x BTR-210 IFVs (30,000)
4x BMP-30 IFVs (65,000)
2x T-93 MBTs (150,000)
2x Myzino S3 Anti Air Vehicles (35,000)
2x BM-40 Kudinovo (60,000)

DF
200x CSP-60 Pistols
100x TSP-60 Spatha Pistols
300x Type 90 Pistols
100x OSP-52 Pistols
200x OP-7 Service Pistols
100x PDW-75 Machine Pistols
200x AP-345 Machine Pistols
100x AD-12 Shotguns
300x VH-12 Shotguns
100x CAR-99 Assault Rifles
300x Type 30 Assault Rifles
100x OAR-74 Assault Rifles
300x SHV-74 Assault Rifles
100x PS-21 Assault Rifles
100x OAR-74U Carbines
200x SHV-74U Carbines
100x Type 99 SMGs
200x PP-70 Lunter SMGs
50x CA-101 LMGs
200x Type 77 LMGs
100x RPO-74 SAWs
100x ONP-60 General-Purpose Machine Guns
10x THMG-61 Warhammer Heavy Machine Guns
10x KP-44 Machine Guns
80x VSD Vorobyrov Sniper Rifles
50x MAMR-33 Magnetic Acceleration Marksman Rifles
60x SVK Konstantin Sniper Rifles
10x ASM-108 Anti-Material Rifles
200x PV-47 Plasma Rifles
200x PV-47U Plasma Carbines
10x ASMP-110 Anti-Material Plasma Rifles
70x ONP-60P Plasma Machine Guns
100x RPO-74P SAWs
10x KPP-47 Plasma Machine Guns
10x G-69 Emplaced Grenade Launchers
20x Type 45 Multi-Purpose Rocket Launchers
80x Type 69 RPGs
70x OAT-9s
10x M5 MPRLs
100x RAT-7s
40x OHR-41 Heavy MA Rifles
80x TMVU-8 Heavy Rifles
70x TMVU-10P Heavy Plasma Rifles
10x GMG-I Heavy Magnetic Acceleration Machine Guns
10x OSW-1 Mortars

Junkyard
8x VVA-128 Vinogradov LUVs
8x BA-68 Tatiana ASVs
4x BTR-190s
4x BMP-20s
4x PT-77s
4x VLS-14 Lys Stridsvogn Light Battle Tanks
2x T88U
2x Olo Tanks
4x 152 mm Howitzer 2A60
2x BM-90 Heavy Multiple Rocket Launchers
2x MA2 Ksenia
2x BM-60 Ivan
4x CZP-62-4 Grom
2x CZP-64-4 Osvyeshyeneeye
2x 8K66 Uragan

Directorate loot
Numbers will be listed next to the weapon

100x OP-7M Service Pistol (200)
100x PP-1 Plasma Pistol (300)
100x AP-345M Machine Pistol (330)
100x PAP-1 Plasma Machine Pistol (400)
200x SHV-74M Assault Rifles (600)
200x PVM Plasma Rifles (750)
100x PV-84 Plasma Rifles (850)
100x SHV-74SU Carbines (700)
100x PVS-47U Plasma Carbines (850)
100x PV-84U Plasma Carbines (950)
100x PP-70M Lunter SMGs (400)
100x PPP-82 Plasma Submachine Guns (500)
100x AD-12M Shotguns (530)
40x SVK-M Konstantin Sniper Rifles (700)
50x SVKU Sniper Rifles (650)
50x PSV-85 Plasma Sniper Rifles (800)
30x RPO-94P SAWs (2400)
50x RAT-12 ATWs (700)
4x VVA-135 Gorka LUVs (7,000)
4x VVA-144 Pisari ASVs (12,000)
4x BTR-210 IFVs (30,000)
4x BMP-30 IFVs (65,000)
2x T-93 MBTs (150,000)
2x Myzino S3 Anti Air Vehicles (35,000)
2x BM-40 Kudinovo (60,000)

MTC (yeah yeah yeah sue for be being lazy here.)

200x CSP-60 Pistols
100x TSP-60 Spatha Pistols
300x Type 90 Pistols
100x OSP-52 Pistols
200x OP-7 Service Pistols
100x PDW-75 Machine Pistols
200x AP-345 Machine Pistols
100x AD-12 Shotguns
300x VH-12 Shotguns
100x CAR-99 Assault Rifles
300x Type 30 Assault Rifles
100x OAR-74 Assault Rifles
300x SHV-74 Assault Rifles
100x PS-21 Assault Rifles
100x OAR-74U Carbines
200x SHV-74U Carbines
100x Type 99 SMGs
200x PP-70 Lunter SMGs
50x CA-101 LMGs
200x Type 77 LMGs
100x RPO-74 SAWs
100x ONP-60 General-Purpose Machine Guns
10x THMG-61 Warhammer Heavy Machine Guns
10x KP-44 Machine Guns
80x VSD Vorobyrov Sniper Rifles
50x MAMR-33 Magnetic Acceleration Marksman Rifles
60x SVK Konstantin Sniper Rifles
10x ASM-108 Anti-Material Rifles
200x PV-47 Plasma Rifles
200x PV-47U Plasma Carbines
10x ASMP-110 Anti-Material Plasma Rifles
70x ONP-60P Plasma Machine Guns
100x RPO-74P SAWs
10x KPP-47 Plasma Machine Guns
10x G-69 Emplaced Grenade Launchers
20x Type 45 Multi-Purpose Rocket Launchers
80x Type 69 RPGs
70x OAT-9s
10x M5 MPRLs
100x RAT-7s
40x OHR-41 Heavy MA Rifles
80x TMVU-8 Heavy Rifles
70x TMVU-10P Heavy Plasma Rifles
10x GMG-I Heavy Magnetic Acceleration Machine Guns
10x OSW-1 Mortars

Junkyard
8x VVA-128 Vinogradov LUVs
8x BA-68 Tatiana ASVs
4x BTR-190s
4x BMP-20s
4x PT-77s
4x VLS-14 Lys Stridsvogn Light Battle Tanks
2x T88U
2x Olo Tanks
4x 152 mm Howitzer 2A60
2x BM-90 Heavy Multiple Rocket Launchers
2x MA2 Ksenia
2x BM-60 Ivan
4x CZP-62-4 Grom
2x CZP-64-4 Osvyeshyeneeye
2x 8K66 Uragan

Directorate loot
Numbers will be listed next to the weapon

100x OP-7M Service Pistol (200)
100x PP-1 Plasma Pistol (300)
100x AP-345M Machine Pistol (330)
100x PAP-1 Plasma Machine Pistol (400)
200x SHV-74M Assault Rifles (600)
200x PVM Plasma Rifles (750)
100x PV-84 Plasma Rifles (850)
100x SHV-74SU Carbines (700)
100x PVS-47U Plasma Carbines (850)
100x PV-84U Plasma Carbines (950)
100x PP-70M Lunter SMGs (400)
100x PPP-82 Plasma Submachine Guns (500)
100x AD-12M Shotguns (530)
40x SVK-M Konstantin Sniper Rifles (700)
50x SVKU Sniper Rifles (650)
50x PSV-85 Plasma Sniper Rifles (800)
30x RPO-94P SAWs (2400)
50x RAT-12 ATWs (700)
4x VVA-135 Gorka LUVs (7,000)
4x VVA-144 Pisari ASVs (12,000)
4x BTR-210 IFVs (30,000)
4x BMP-30 IFVs (65,000)
2x T-93 MBTs (150,000)
2x Myzino S3 Anti Air Vehicles (35,000)
2x BM-40 Kudinovo (60,000)

This is a great place to end for the Mid Season Finale of CS2.
It's only funny until someone gets hurt...then it's hilarious!

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Re: CS2 Situational Status Thread

Postby Megaraptor18 » Wed Feb 03, 2016 11:34 pm

Map

The map is 10 square miles with a Directorate Kuimovo Class Carrier crashed in the middle of the map. Mount Ducky is mostly rocky but climbable and 18,000 feet tall at the highest point at the "beak". Blue team is near Smiley Forest. Red Team is near Legalize it Forest though some Tourists call the forest a Maple Leaf on Meth Forest. Orange is near Fuck you Cunts Forest. The battles will take place near Shit's River.

Round One

Militia and Law enforcement only (those Agent is allowed to use anything at this point since he only has one unit done)

Mission

Search and Destroy hostile forces and secure the crash site.

Note PM me your actions and I'll post the results once all three players PM me their actions. Just like classic Cabal Sector rules.

FIGHT!!!!!!
It's only funny until someone gets hurt...then it's hilarious!

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Re: CS2 Situational Status Thread

Postby Megaraptor18 » Thu Mar 10, 2016 3:34 pm

Map

Blue Team (Agent) using local Dumbartian Human Militia split their forces and Half of the Platoon advanced and recon the engine area while the other half location is unknown.

Red Team (Warper) launched a barrage of OAT-9 rocket fire from the edge of Legalize it Forest at the bridge between the ship and Orange Team (Siggy) as Carpenter Platoon was crossing the bridge. The rockets hits the bridge and cut off Carpenter Platoon (the numbers of cut off are unknown to Blue and Red Team at this time) Red Team Snipers spotted close to possibility two squads. Orange Team snipers spotted a single squad at the edge of Legalize it Forest. Both Orange and Red Team snipers engaged each other. Orange Team managed to kill a Red Team SOBR Sniper while a Red Team managed to kill a Chadian RSFU Sniper. After a fire fight the cut off squads while taking sniper fire from Red Team advanced towards their objective out of direct sight of the Red Team snipers and were engaged by Dumbartian Human Militia.

Blue and Orange teams engaged each other and in the fire fight Blue lost 4 members of the human militia while orange team lost 2 members a Chadian RFSU Operative and a Youth Guard Rifleman.

This first phase of battle is complete ready for the next phase

Losses

Red Team

SOBR Sniper

Orange Team

Chadian RSFU Sniper
Chadian RFSU Operative
Youth Guard Rifleman

Blue Team

4 Human Militia
It's only funny until someone gets hurt...then it's hilarious!

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