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Janus 14, 901 AA [Turn 14]

Postby Siggymansz » Mon Feb 06, 2017 3:29 am

Renate Family Page
Renate Military,Generals & Retainers

Characters&Locations
Spoiler
Patrick Renate
Olya Renate (Hammerfest, Bjerom, Crussia)
Aleksandr Smythe Renate
Laelius Roy Renate
Sam Val-Di Renate
Harper Pietro Renate
Alannah Renate (Birkwitz, Gottmannsberg, Crussia)
Coghlan Renate (Sordonia, Sordonia, Crussia)
Firmino Renate (Sordonia, Sordonia, Crussia)
Lavonne Renate (Nomisti, Sordonia, Crussia)
Dragarena Renate (Sordonia, Sordonia, Crussia)


Cash: 18,680,382,276
Leadership Points (LP): 90

Contract:
Subject: (No fighting in the)War Room
Mission Type: Plot
Location: Thereasia, Kina Province, Firedonia
Target: N/A
Reward: 100,000
From: General Accalia Larentia, Commanding General of the Minverian Army.
Details: We require aide in figuring out Queen Cassandra's next move. If we fail here than the entire country could fall under Cassandra's rule.

Bjerom
Free Plots: 0
Buildings:
Spoiler
]1 Provincial Power Station (Provincial Power Network, City and Road Arc Lamps. Upkeep: 16,000)
1 Cannery (Income: 40,000, 1 Production Slot)
33 Factory Complex (Income: 4,950,000, 33 Production Floor, 330 Steam Tools. 330 Production Slots)
1 News Stand (Income: 25,000, Increases the number of news papers you can produce in a greater scale and get a stable income from it.)
6 Schools (Income: 1,400, To allow for basic education to your population.)
2 Doctor Clinic (Income: 1,500, Be able to train doctors and improve the health of your people.)
1 Laboratory (Income: 5,000, To allow the research into medical cures, poisons, and other.)
4 Orphanages 'Renate Houses to Homeless Children' (Income: 8,000, A place to house orphaned and forgotten children.)
1 Tax Office (Income: 8,000, It helps increase the amount you get in taxes.)
1 Law Firm (Income: 4,000, Allows your people to hire lawyers for their defense in court.)
3 Bounty Office (Income: 15,000, Allow you to produce bounty hunters and allows you to effectively hunt outlaws and collect their bounties. )
2 Police Station (A Guardsman station that works as a barracks, armory, and jail house that has a couple of cells. Guardsmen gear is upgraded to firearms and better armor.)
1 Courthouse (Where trials are held for the accused.)
1 Jail House (Allow the housing of more prisoners.)
Military Academy (Income: 5,000, to improve the leadership and tactics of your officers and NCOs. Allows the training of officers.)
2 Drilling Yard (Training your troops here will improve their skill and keep them well drilled for combat.)
1 Factory (Income: 10,000, You are able to produce firearm designs here. Basic Matchlocks with this building alone. 5 Production Slots)
1 Cannon Foundry (Income: 2,500, Where you get to design cannons for your army and market.)
1 Gunsmith (Income: 4,400, Being able to design Flintlock Muskets)
1 Firearm Specialist Center (Income: 2,000, You are able to produce other types of firearms here like Hand Mortars and Wheellocks.)
1 Rifling Workshop (Income: 5,000, You are able to rifle any firearm and cannon.)
1 Harbor (Income: 10,000, The type of ships you can build here are Sloops, Frigates, Brigs, and Man-O-Wars. 2 Production Slots)
2 Sorcerer Training Center (Income: 50,000, These centers are made to train your sorcerers for any task such as battle, medical, and other. 10 Production Slots)
1 Merchant Post (lets you collect taxes on goods sold in your province)
6 Farmlands (Income: 4,800)
5 Warehouses: 5,000

Public Buildings:
8 Farmland
4 Tavern
2 Brothel
Trading Post
Church (Valander Gods)
Town Watch
Stone Watch Tower
Barracks
Shipyard

Total Income from buildings: 5,089,625 + Merchant Post(15,540?)

Sordonia
Free Plots: 0
Buildings:
Spoiler
]1 Provincial Power Station (Provincial Power Network, City and Road Arc Lamps. Upkeep: 16,000)
1 Cannery (Income: 40,000, 1 Production Slot)
16 Factory Complex (Income: 2,175,000, 16 Production Floor, 115 Steam Tools. 160 Production Slots)
10 Farmland 8,000
2 Tailor Shops 2,800
2 Repair Shops 2,800
3 Theater 7,500
5 Schools 7,000
3 Doctors Clinic
3 Laboratory 15,000
10 Orphanages 20,000
1 Arena 40,000
3 Bounty Office 15,000
5 Tax Office 40,000
5 Law Firm 4,000
5 Warehouse 5,000
2 Training Yard 2,800 (10 Production Slots)
3 Factory 30,000 (15 Production Slots)

Public Buildings:
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post
2x Church (Phracian Gods)
2x Blacksmith Workshop
2x Shipyard

Total Income from buildings: 2,224,900

Flatzby
Free Plots: 0
Buildings:
Spoiler
1 Provincial Power Station (Provincial Power Network, City and Road Arc Lamps. Upkeep: 16,000)
1 Cannery (Income: 40,000, 1 Production Slot)
9 Factory Complex (Income: 1,800,000, 9 Imbuing Building, 9 Production Floor, 90 Steam Tools. 90 Production Slots)
22 Factory Complex (Income: 3,300,000, 22 Production Floor, 220 Steam Tools. 220 Production Slots)
6 Farmlands (Income: 4,800)
1 Brothel House of Escorts of the Purple Rose (Income: 2,400, Allows the training of Succubus)
1 Inn (Income: 1,200, Allows training of spies)
1 Tavern (Income: 1,800, Allows the training of Assassins)
1 Keep (Income: 6,500)
1 Merchant Post (lets you collect taxes on goods sold in your province)
1 Tailor Shop (Income: 1,400, Allows you to design and produce Uniforms and banners for your army)
1 Repair Shop (Income: 1,400, improves troop morale)
1 Blacksmiths Workshop (Income: 1,200, Production Slots: 5, Produces weapons and armor for your army and for the market)
1 Bowyer Workshop (Income: 1,200, You are able to train Archers, crossbowmen, and other ranged infantry in your training yards.)
1 Siege Engineer Workshop (Income: 1,600, You are able to train artillery crews and siege engineers in your training yards.)
1 Training Yard (Income: 1,200, Production Slots: 5, Allows you to produce and design your own troops)
1 Horse Breeding Farm (Income: 1,800, able to produce cavalry in your training yards. The more farms the more horses you have for your service.
1 Town Guard (Income: 1,800, advanced forms of Militia units can be called upon to defend your lands from invaders.)
2 Stone Watchtowers (improves troop morale and increases loyalty of the troops and civilians in the area)
1 Barracks (improves troop morale and increases loyalty of the troops and civilians in the area)
5 Warehouses: 5,000

Public Buildings:


Estate in the State of Hecken
Free Plots: 0
Buildings:
Spoiler
Provincial Power Station(all upgrades)
2 Cannery
2 Shipyard Pier(all upgrades)
45 Factory Complex(all upgrades)
Will flesh these out and add them to my production points eventually
Probably when mega updates the infastructure of my various land holdings in the turn posts
But by then I will of probably built more stuff, which would leave the turn post outdated again...
I feel bad for mega now


University of Trebanz
Upkeep: 1,000,000

Total Income from buildings: 5,133,030 + Merchant Post(24,580?)
Total Upkeep of buildings: 1,048,000

Total Income (not incl prod): 10,225,779
Total Production Slots: 803 Production slots
Production (803 Slots)
Renate Brennholz Mark One Breech-Cap Conversion - 174 Production Slots (Sordonia) Cost 4,200(per unit)
Magicians Boomstick - 30 Production Slots (Flatzby) Cost 4,500(per unit)
The Sloop of Wind - 2 Production Slots (Bjerom) Cost 600,000(per unit)
Renate Purple Flower Folding Bicycle. - 224 Production Slots (Bjerom+Flatzby) Cost 5,000(per unit)
Renate Brennholz Gewehr 901 - 100 Production Slots (Flatzby + Bjerom + Sordonia) Cost 6,000(per unit)
Carton of Renate Bonafide Au Revoir Rifle Cartridges - 100 Production Slots (Flatzby + Bjerom + Sordonia) Cost 800(per unit)
Renate One True Howitzer - 100 Production Slots (Flatzby + Bjerom + Sordonia) Cost 400,000(per unit)
Carton of Renate Au Revoir Rifle Pin-Cartridge - 40 Production Slots (Flatzby + Bjerom + Sordonia) Cost 500(per unit)
Canned Food - 3 Production Slots (Flatzby + Bjerom + Sordonia) Cost 1 (per unit)

Buy/Sell
2 SE Battalions (mid Tier) 80 LP
2 Pioneer/Engineer Battalions 10 LP

Miliary Purchases 99,689,700
Spoiler
SE Battalion Mid Tier (Class C) 47,766,175x2= 95,532,350

Command Staff (40 Soldiers) 66,175
1 Battalion Officer of the Purple Rose 625
1 Battalion Quartermaster of the Purple Rose 300
7 Battalion Courier of the Purple Rose 5,600
1 Company Sergeant of the Purple Rose 4,275
5 Company Officer of the Purple Rose 3,125
5 Company Quartermaster of the Purple Rose 1,500
10 Company Courier of the Purple Rose 8,000
10 Platoon Sergeant of the Purple Rose 42,750

Troops (460 Soldiers) 47,700,000
100 Geist Macht 8,100,000
360 Renate Master Magician 39,600,000


Pioneer/Engineer 2,078,675x2= 4,157,350

Command Staff (40 Soldiers) 66,175
1 Battalion Officer of the Purple Rose 625
1 Battalion Quartermaster of the Purple Rose 300
7 Battalion Courier of the Purple Rose 5,600
1 Company Sergeant of the Purple Rose 4,275
5 Company Officer of the Purple Rose 3,125
5 Company Quartermaster of the Purple Rose 1,500
10 Company Courier of the Purple Rose 8,000
10 Platoon Sergeant of the Purple Rose 42,750

Troops (460 Soldiers)
460 Pioneers of the Purple Rose 2,012,500



Cash after Buy/Sell: (-99,689,700)(-200,000,000)
LP after Buy/Sell: 0
Military Upkeep: 7,422,261 + 9,968,970 = 17,391,231

Movement:

Newly Purchased Units will be shipping to Nerio and marching to regroup with the rest of Expeditionskorps der Armee Crussia

Other Actions:
2 Turns until New Artillery Munitions

Previous Turns Other Actions wrote:10,000 Renate Brennholz Gewehr 901 for the Minervian government on loan

Putting out a Contract for any and all Katai Tribes able and willing to take it. (although the Sandan tribe is alerted to this offer first.)

Intercept Romano Convoys
Reward: 1,000,000 per Convoy
Details:
The Empire of Romanorum intends to supply Cassandra's Firedonia with arms and war making supplies via a route that proceeds through Colletia.
Your job should you choose to accept it is to intercept and stop these Convoy from arriving at their destination.

If you accept we are willing to provide Weapons and Equipment in order for you to accomplish this goal.

Spoiler
Gifting 500 Renate Brennholz Gewehr 901 to the Libertian Republic [cost 3,000,000]
"From Crussia with Love."

50,000,000 to the Kingdom of Crussia towards further modernising military equipment and doctrine.
Donating a further 10,000 Renate Brennholz Gewehr 901to the Crussian Army. [cost 60,000,000]
Donating 1,000 of Renate's One True Howitzer to the Crussian Army. [cost 40,000,000]

Military Equipment Production Order for the Kingdom of Crussia [cost 1,100,000,000/13,075,000,000]
The Renate Family will be manufacturing a large order for the Crussian Army with the Kingdom of Crussia Subsidizing the rest of the costs.
1,000,000 Renate Brennholz Gewehr 901
50,000 Renate One True Howitzer
75,000 Renate Purple Flower Folding Bicycle
Initial Supplies of Munitions

Filling the following purchase orders.
Libertian Republic bought 200
Lupus Confederacy bought 150
Kingdom of the Dark Elves bought 125
Gulukian-Hanian Empire bought 156
Duchy of Firedonia (Minervian) bought 100
Icespectrum Corporation bought 17

For 2,000,000 each, price covers manufacture, shipping, postage and early access.
Kept for posterity

=-=-=-=-=-=-=-=-=-=-=-=
Last edited by Siggymansz on Tue Feb 07, 2017 3:34 am, edited 6 times in total.
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Re: LC Season 3

Postby Michael50210 » Mon Feb 06, 2017 2:43 pm

The Order


Location: Nerio

Destination: N/A

Contract taken: Warroom/Fighting the Cassandrians

Starting Cash: 59,196,633,592
Starting LP: 70

Purchasing:
20 Million for troop reinforcements
2 Battalions of Mist Rangers: -647,500, -10 LP
1 Foot regiment: -20 LP
500x Mist Infantry: -315,000
1000x Order Line Infantry: -455,000
8 Order Mk2 Standard Howitzers: 196,000
10 Order Clerics: -10,500
40 Order Medics: - 28,000

500x Paladin Initiates: -700,000, -30 LP


Selling
Order gear to the Kottes: +265,462,000

Special/other:

The full might of the Republic/Order's Order of the Mist Faces will be turned on Cassandra. All available agents will be used to perform two tasks: hunt down and eliminate any Cassandrian spies on the Republic, and to begin forming their own "network" of sorts in the Cassandrian provinces. They will be sent individually, with no knowledge at all of other agents or cells, all with different areas to cover or, if necessary, targets to eliminate.


Building
9 Republic Provincial AC grid Upgrades (1 for each territory):
90 Republic Factory Complexes (ten for each province save Tuaq):
90 Republic Harbor Complexes (10 for each province save Tuaq):

Pre-combat cash: 59,439,743,592


More later
Last edited by Michael50210 on Tue Feb 07, 2017 9:56 pm, edited 1 time in total.
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Michael50210
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Posts: 11119
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Re: LC Season 3

Postby warper » Tue Feb 07, 2017 6:10 pm

Kottes
Movement:
Contracts: Warroom
Starting Cash: 127,511,118,732
Starting LP: 125
Purchases/Expenses:
28x Shipment of General Supplies [-2,548]
28x Shipment of Consumables [-980]
10,000x Triple Concertina Wire [-1,750,000]
5,280,000x Order Mines [-264,000,000]
9504x Null Posts [-475,200]
2376x Null Umbrellas [-475,200]
2562x Null Shells [-512,400]
2562x Auger Shells [-896,700]
Attached Battalions and Batteries for the 9th-13th Line Regiments [-125LP]
9th-13th Line Regiments [-11,241,900]
Production:
Spoiler
Busselte:
Slots: 200/200
Building Income:
39,938,000+Trading Post/Merchant Post
Building Upkeep:
112,000

5x Training Yard
====25 Slots: Kotte Militia, Kotte Militia Ranger, Kotte Militia Dragoon, Kotte Fusilier, Kotte Corpsmen, Kotte Grenadier, Kotte Lance Rocketeer, Kotte Chasseur, Kotte Fusil Chasseur, Kotte Combat Engineer, Kotte Dragoon, Kotte Cuirasser, Kotte Chasseur a Cheval, Kotte Voltigeur, Kotte Fusilier Guard, Kotte Musketoon Guard, Kotte Grenadier Guard, Kotte Dragoon Guard, Kotte Marine
==6x[Kotte Perls Mortar Section]

40x Shipyard Pier
====400 Slots: Carcharodon Class 1st RSoTL, Great White Class 2nd RSoTL, Bull Shark Class 4th RSoTL, Black Tip Class 6th RSoTL, Sawback Class Brig, Snapping Turtle Class Gunboat, Salamander Class Gunboat, Bonefish 4th Rate Steamship, Mantis Shrimp Class Steam Destroyer, Stone Crab Class Cuirasser Of The Line, Fusillade Class Ironclad, Drake Class Ironclad, Griffon Class Sky Cruiser, Pheonix Class Sky Cruiser, Alkonost Class Light Sky Cruiser, Hippogriff Class Sky Sloop, Pegasus Class Assault Glider, Blue Class Transport, Whale Shark Class Transport, Orca Class Transport, Broadfin Class Bombardment Ship
==379x[Knight Class Ironclad]

106x Factory Complex
====2120 Slots: M900 Heavy Cavalry Sabre, M900 Sword Bayonet, M900 Battle Knife, M900 Light Cavalry Lance, M900 Kataihawk, M900 General Issue Pistol, M900 Rifled Pistol, 900A Armsman Hand Cannon, M900 Infantry Rifle, M900 Infantry Carbine, M900B Marksman Rifle, Terenzio 900 Musketoon, M9 Sniper Rifle, TG-1 Repeating Rifle, Tonnerre Batard Hand Mortar, M901 Lance Rocket, M900 Entrenching Tool, M900 Hawk Wings, M900 Heliograph, BL 900 Grenade, MJE 900 Grenade, FDD 900A Satchel Charge, FDD 901A Cratering Charge, Tempete Argent Shells, Auger Shells, Shipment of General Supplies, M900 Burgonet, M900 Close Burgonet, M900 Lance Burgonet, M900 Jack de Plaques, M900 Manche de Plaques, M900 Jambe de Plaques, M900 Carapace d'Acier, M901 Manche de Carapace, M901 Voltigeur Duster, M901 Voltigeur Armour, M900 Jack de Plaques Barding, Fantome Suit, Pattern 900 Robe de Champ, Pattern 900 Robe de Feu, Pattern 900 Harnais d'Infanterie, M900 Perls Infantry Mortar, 900A Light Support Cannon, M900 2.5 Inch Ordnance Rifle, M900 3 Inch Ordnance Rifle, M900 4 Inch Ordnance Rifle, M900 5 Inch Ordnance Rifle, M900 6 Inch Ordnance Rifle, M900 8 Inch Ordnance Rifle, 900A Light Horse Rifle, 900A 2.5 Inch Horse Rifle, 900A 3 Inch Horse Rifle, 900A 4 Inch Horse Rifle, M900 3 Inch Monahan, M900 4 Inch Monahan, M900 5 Inch Monahan, M900 6 Inch Monahan, M900 8 Inch Monahan, M900 10 Inch Monahan, 900A 60/80 Lellouche, 901A 40/140 Lellouche, 901A 15/250 Lellouche, M901 2.5 Inch Energy Cannon, M901 3 Inch Force Cannon, M901 3 Inch Flame Lance, M901 3 Inch Energy Cannon, M901 3 Inch Demon Cannon, M901 4 Inch Energy Cannon, M901 5 Inch Energy Cannon, M901 10 Inch Energy Cannon, SC-1 Steam Carriage, SC-2 Combat Engineering Steam Carriage,Triple Concertina Wire, KR-1/6 Revolver, 901A Guardsman Hand Cannon, K-1 Infantry Rifle, K-1C Infantry Carbine, K-1M Marksman Rifle, T-2 Shotgun, KH-1 Sniper Rifle, K-2 Specialist Rifle, P-1 Grenade Rifle, L-1 Rocket Tube
==2032x[M900 10 Inch Ordnance Rifle]
====Authorized Production Only: TA-45 Steam Plate, E-1 Mage Plate, 900A Steam Swivel, MCS-1 Smeltery Rifle, MCS-2 Forge Rifle

20x Sorcerer Training Center
====100 Slots: Line Officer, Kotte Chirurgien, Kotte Arcanist, Kotte Magus, Archdukes Own, Archdukes Own Cavalry
==92x[Kotte Warlock]
====Authorized Training Only: Steam Paladin, Steam Knight

Cannery
====1 Slot: Shipment of Consumables

Calpella Islands:
Slots: 100/100
Building Income:
14,356,000+Merchant Post/Trading Post
Building Upkeep:
112,000

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

39x Factory Complex
====780 Slots:780x[M900 10 Inch Ordnance Rifle]

14x Sorcerer Training Center
====70 Slots: 70x[Kotte Warlock]

Cannery
====1 Slot: Shipment of Consumables


Fajord County:
Slots: 90/90
Building Income:
13,597,600+Merchant Post
Building Upkeep:
112,000
3x Training Yard
====15 Slots: 15x[Kotte Perls Mortar Section]

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

40x Factory Complex
====800 Slots:800x[M900 10 Inch Ordnance Rifle]

15x Sorcerer Training Center
====75 Slots: 75x[Kotte Warlock]

Kalia:
Slots: 80/80
Building Income:
15,284,000+ Merchant Post+Trading Post
Building Upkeep:
112,000

24x Shipyard Pier
====240 Slots: 240x[Knight Class Ironclad]

31x Factory Complex
====620 Slots:620x[M900 10 Inch Ordnance Rifle]

2x Sorcerer Training Center
====10 Slots: 10x[Kotte Warlock]

Prokaks Islands:
Slots: 80/80
Building Income:
11,882,000+Merchant Post/Trading Post
Building Upkeep:
162,000

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

32x Factory Complex
====620 Slots:620x[M900 10 Inch Ordnance Rifle]

14x Sorcerer Training Center
====70 Slots: 70x[Kotte Warlock]

Lacasse:
Slots: 70/70
Building Income:
11,612,000+Merchant Post
Building Upkeep:
112,000

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

33x Factory Complex
====660 Slots: 660x[M900 10 Inch Ordnance Rifle]

6x Sorcerer Training Center
====30 Slots: 30x[Kotte Warlock]

Brogon:
Slots: 100/100
Building Income:
15,915,000+Merchant Post
Building Upkeep:
112,000

5x Training Yard
====25 Slots: 25x[Kotte Perls Mortar Section]

60x Factory Complex
====1200 Slots: M901 Light Quick Firing Cannon, M901 2.5 Inch QF Rifle, M901 3 Inch QF Rifle, M901 4 Inch QF Rifle, 901A 2.5 Inch QF Horse Rifle, 901A 3 Inch QF Horse Rifle, M901 3 Inch QF Monahan, M900 4 Inch QF Monahan, 901A 60/700 Lellouche, 901A 6/1200 Lellouche
==1190x[M901 10 Inch Energy Cannon]

5x Sorcerer Training Center
====25 Slots: 25x[Kotte Warlock]

Total Building Income: +106,669,600
Total Building Upkeep: -625,500 (-834,000 before discount)
Army Upkeep: -23,488,511 (-31,318,015 before discount)

Actions:
-Replacements sent to field forces.
-Mines, null stuff, wire and ammo sent with the 9th-13th Line Regiments.
Ending Cash: 127,231,763,804
Ending LP: 0LP[/quote]
It's not that one bullet with your name on it that should worry you, it's the hundreds of artillery shells raining down with "To whom it may concern" written on them.
Star Citizens Referral: STAR-CF5H-59M4
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Re: LC Season 3

Postby Megaraptor18 » Sun Feb 26, 2017 11:03 pm

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Date Janus 15, 901 AA


Intel for Players



Players

Michael/Order

Spoiler
Current Amount: 67,357,831,682 (3x 202,073,495,046)
Pre Turn Amount: 59,439,743,592
LPs: 100
Upkeep: 1,837,700

Tax Income: 611,550

Total Trade Income: 180,340

Total Building Income: 76,933,900

Production Income: 7,842,200,000

Edirne Island
Total: 512,100
1 Order Heavy Fort
5 Factories complexes
5 Cannon foundries
1 Gunsmith
1 Police Station
1 Drilling Yard
1 Courthouse
1 Jail House
4 Warehouses
1 Law Firm
1 Tax Office
2 Churches (One to Christianity, One to Other)
1 Orphanage
4 Schools
2 Clinics
1 Hospital
1 Communal Affairs
1 Lab
1 Civil Administration
2 Theaters
12 Farms
1 Castle
Ringwall
Catapult towers
1 Barracks
1 Watchtower
6 Blacksmiths
6 Training Yards
6 Shipyards
6 Harbors
1 Bowyer Workshop
1 Spearmaker Workshop
1 Armorer Workshop
1 Swordsmith Workshop
1 Siege Engineer Workshop
1 Horse Farm)
1 Repair shop
1 Tailor shop
1 Merchant post
1 Inn
1 Tavern
1 Brothel
1 Town Watch
1 Town Guard
1 Stone Watch Tower
1 Merc camp
2 News Stand
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Javantine
Total: 556,600
1 Order Heavy Fort
4 Factories Complexes
4 Cannon foundries
1 Gunsmith
1 Police Station
1 Drilling Yard
1 Courthouse=
1 Jail House
4 Warehouses
1 Law Firm
1 Tax Office
2 Churches (One to Christianity, One to Other))
1 Orphanage
4 Schools
2 Clinics
1 Hospital
1 Communal Affairs
1 Lab
1 Civil Administration
2 Theaters
12 Farms
1 Castle
Ringwall
Catapult towers
1 Barracks
1 Watchtower
6 Blacksmiths
6 Training Yards
6 Shipyards
6 Harbors
1 Bowyer Workshop
1 Spearmaker Workshop
1 Armorer Workshop
1 Swordsmith Workshop
1 Siege Engineer Workshop
1 Horse Farm
1 Repair shop
1 Tailor shop
1 Merchant post
1 Inn
1 Tavern
1 Brothel
1 Town Watch
1 Town Guard
1 Stone Watch Tower
1 Merc camp
2 News Stand
1 Firearms specialist
1 Rifling building
1 Sorcerer Training Center
1 Energy Imbuing Building
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Ansveet County
Total: 248,400
1 Farm
1 Tavern
2 Trading posts
1 Tailor Shop
1 Repair Shop
4 Churches
2 News Stand
1 Tax Office
4 Warehouses
2 Stone Watchtowers
2 Barracks
2 Town Watches
2 Police Stations
2 Jail House
1 Courthouse
4 Schools
2 Doctor Clinics
1 Drilling Yard
1 Border Fort
7 Shipyards
7 Harbors
7 Training Yards
7 Blacksmith Workshops
5 Factories Complexes
5 Cannon Foundries
1 Keep
Curtain walls
1 Communal affairs building
1 Civil administrations building
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes


Desat Isle
Total: 616,700
1 Order Heavy Fort
1 Fort
1 Motte
8 Farmlands
4 Taverns
2 Brothels
2 Churches (1 Katai Gods) (1 Christian))
Town Watch
Barracks
1 Merchant Post
10 Shipyards
10 Harbors
3 Order Sea Forts
2 News Stands
4 Blacksmiths
1 Stone Watchtower
1 Tax Office
1 Law Firm
1 Civil Administration Building
1 Communal Affairs Building
1 Hospital
2 Doctor Clinics
1 Repair Shop
1 Tailor Shop
1 Trading Post
1 Military Academy
5 Schools
2 Theaters
1 Police Station
1 Courthouse
1 Jailhouse
1 Drilling Yard
Town Guard
10 Factories with upgrades
4 Merc Camp
1 SE Training center
1 Energy Imbuing Center
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Warta
Total: 1,024,800
1 Fort
1 Motte
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post:
4x Churchs (Phracian Gods. Christian God, Other Gods):
3x Blacksmith Workshop with addons
14x Shipyard
12 Harbors
1 Training Yard
6x Merc Camps
25 Factories with all addons
1 Sorcerer Training Center
1 Military Academy
1 Courthouse
1 Drilling Yard
1 Jailhouse
1 Police Station
1 Tax Office
1 Barracks
1 Tailor Shop
1 Repair Shop
1 Civil Administrations Building
1 Communal Affairs building
1 Law Firm
1 Hospital
1 Laboratory
1 School
1 Merchant Post:
1 Town Watch
1 Town Guard
1 Orphanage
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Hilversum
Total: 1,066,600
1 Fort
1 Motte
8x Farmland
2x Inn
2x Tavern: 3600
1x Brothel: 2400
1x Trading Post:
4x Churchs (Romano Gods, Christian God, Other Gods)
3x Blacksmith Workshop with addons
14x Shipyard
12 Harbors
1 Training Yard
6x Merc Camps
25 Factories with all addons
1 Sorcerer Training Center
1 Military Academy
1 Courthouse
1 Drilling Yard
1 Jailhouse
1 Police Station
1 Tax Office
1 Barracks
1 Tailor Shop
1 Repair Shop
1 Civil Administrations Building
1 Communal Affairs building
1 Law Firm
1 Hospital
1 Laboratory
1 School: 1400
1 Merchant Post
1 Town Watch: 800
1 Town Guard: 1800
1 Orphanage: 2000
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Skoverup Peninsula
Total: 619,600
Fort= 2400
Trading Post
Merchant Post
Tailor Shop=
Repair Shop=
School= 1400
Hospital= 4000
Communal Affairs Building
Civil Administration Building
Orphanage= 2000
Tax Office 8000
Law Firm 4000
Barracks
Town Guard
Police Station
Jail House
Court House
Drilling Yard
Military Academy
5x Blacksmiths with all addons
13x Training Yards
5x Shipyards
5x Harbours
5x Order Port Reinforcings
25x Factories with all addons
10x Merc Camps
Sorcerer Training Center
4x Order Artificial Island Fort
25x Steam Pumps
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Dimu Province
80 slots
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards
2 Harbors

Gabala Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards
2 Harbors

Shabas Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards
2 Harbors

Jamjarah Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards
2 Harbors

Tawfiq Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards

Nafisha Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards

Qillah Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards
2 Harbors


Mist Islands
Total: 44,700
10 Farmlands= 8,000
4 News Stands: 100,000
1 Inn: 1,200
1 Tavern: 1.800
1 Brothel: 2,400
1 Tailor Shop: 1,400
1 Repair Shop: 1,400
3 Theaters: 7,500
5 Schools: 7,000
5 Doctor Clinics: 7,500
5 Hospitals:
1 Communal Affairs:
1 Civil Administration Building
1 Laboratory: 20,000
2 Orphanages: 3,000
2 Arenas: 2 turns
10 Warehouses: 10,000
2 Law Firms: 8,000
1 Tax Office: 8,000
1 Fort: 2,400
5 Shipyards: 22,500
5 Blacksmith Workshops: 6,000
3 Barracks: done
4 Police Stations: done
3 Republic Provincial Power Station
Provincial Power Station
Provincial Power Network
City and Road Arc Lamps
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes


Siggy/ Renate

Spoiler
Current Cash Amount: 18,685,884,979 (3x 56,057,654,937)
Pre turn Cash: 18,680,382,276
LP: 90
Military Upkeep: 17,391,231

Tax Income: 180,480

Building Income: 12,487,675

Production Income: 10,225,779

Bjerom
Free Plots: 25
Buildings:[spoiler]10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
1 News Stand (Income: 25,000, Increases the number of news papers you can produce in a greater scale and get a stable income from it.)
6 Schools (Income: 1,400, To allow for basic education to your population.)
2 Doctor Clinic (Income: 1,500, Be able to train doctors and improve the health of your people.)
1 Laboratory (Income: 5,000, To allow the research into medical cures, poisons, and other.)
4 Orphanages 'Renate Houses to Homeless Children' (Income: 8,000, A place to house orphaned and forgotten children.)
1 Tax Office (Income: 8,000, It helps increase the amount you get in taxes.)
1 Law Firm (Income: 4,000, Allows your people to hire lawyers for their defense in court.)
3 Bounty Office (Income: 15,000, Allow you to produce bounty hunters and allows you to effectively hunt outlaws and collect their bounties. )
2 Police Station (A Guardsman station that works as a barracks, armory, and jail house that has a couple of cells. Guardsmen gear is upgraded to firearms and better armor.)
1 Courthouse (Where trials are held for the accused.)
1 Jail House (Allow the housing of more prisoners.)
Military Academy (Income: 5,000, to improve the leadership and tactics of your officers and NCOs. Allows the training of officers.)
2 Drilling Yard (Training your troops here will improve their skill and keep them well drilled for combat.)
1 Factory (Income: 10,000, You are able to produce firearm designs here. Basic Matchlocks with this building alone. 5 Production Slots)
1 Cannon Foundry (Income: 2,500, Where you get to design cannons for your army and market.)
1 Gunsmith (Income: 4,400, Being able to design Flintlock Muskets)
1 Firearm Specialist Center (Income: 2,000, You are able to produce other types of firearms here like Hand Mortars and Wheellocks.)
1 Rifling Workshop (Income: 5,000, You are able to rifle any firearm and cannon.)
1 Harbor (Income: 10,000, The type of ships you can build here are Sloops, Frigates, Brigs, and Man-O-Wars. 2 Production Slots)
2 Sorcerer Training Center (Income: 50,000, These centers are made to train your sorcerers for any task such as battle, medical, and other. 10 Production Slots)
1 Merchant Post (lets you collect taxes on goods sold in your province)
6 Farmlands (Income: 4,800)
5 Warehouses: 5,000

Public Buildings:
8 Farmland
4 Tavern
2 Brothel
Trading Post
Church (Valander Gods)
Town Watch
Stone Watch Tower
Barracks
Shipyard

Total Income from buildings: 1,639,625 + 15,540

Sordonia
Free Plots: 8
Buildings:
Spoiler
15 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
10 Farmland 8,000
2 Tailor Shops 2,800
2 Repair Shops 2,800
3 Theater 7,500
5 Schools 7,000
3 Doctors Clinic
3 Laboratory 15,000
10 Orphanages 20,000
1 Arena 40,000
3 Bounty Office 15,000
5 Tax Office 40,000
5 Law Firm 4,000
5 Warehouse 5,000
2 Training Yard 2,800 (10 Production Slots)
3 Factory 30,000 (15 Production Slots)

Public Buildings:
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post
2x Church (Phracian Gods)
2x Blacksmith Workshop
2x Shipyard

Total Income from buildings: 1,699,900

Flatzby
Free Plots: 20
Buildings:
Spoiler
3 Factory Complex (Income: 600,000, 3 Imbuing Building, 3 Production Floor, 30 Steam Tools. 30 Production Slots)
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
6 Farmlands (Income: 4,800)
1 Brothel House of Escorts of the Purple Rose (Income: 2,400, Allows the training of Succubus)
1 Inn (Income: 1,200, Allows training of spies)
1 Tavern (Income: 1,800, Allows the training of Assassins)
1 Keep (Income: 6,500)
1 Merchant Post (lets you collect taxes on goods sold in your province)
1 Tailor Shop (Income: 1,400, Allows you to design and produce Uniforms and banners for your army)
1 Repair Shop (Income: 1,400, improves troop morale)
1 Blacksmiths Workshop (Income: 1,200, Production Slots: 5, Produces weapons and armor for your army and for the market)
1 Bowyer Workshop (Income: 1,200, You are able to train Archers, crossbowmen, and other ranged infantry in your training yards.)
1 Siege Engineer Workshop (Income: 1,600, You are able to train artillery crews and siege engineers in your training yards.)
1 Training Yard (Income: 1,200, Production Slots: 5, Allows you to produce and design your own troops)
1 Horse Breeding Farm (Income: 1,800, able to produce cavalry in your training yards. The more farms the more horses you have for your service.
1 Town Guard (Income: 1,800, advanced forms of Militia units can be called upon to defend your lands from invaders.)
2 Stone Watchtowers (improves troop morale and increases loyalty of the troops and civilians in the area)
1 Barracks (improves troop morale and increases loyalty of the troops and civilians in the area)
5 Warehouses: 5,000

Public Buildings:
Total Income from buildings: 2,133,300 + 24,580
[/spoiler]

Warp/Kotte

Spoiler
Current Amount: 130,337,330,578 (3x 391,011,991,734)
Pre Turn Amount: 127,231,763,804
LPs: 90
Upkeep: 22,253,036

Tax Income: 250,500

Building Total: 106,669,600

Production Total: 3,020,899,710

Busselte:
Slots: 200/200
Building Income:
39,938,000+Trading Post/Merchant Post
Building Upkeep:
112,000

5x Training Yard
====25 Slots: Kotte Militia, Kotte Militia Ranger, Kotte Militia Dragoon, Kotte Fusilier, Kotte Corpsmen, Kotte Grenadier, Kotte Lance Rocketeer, Kotte Chasseur, Kotte Fusil Chasseur, Kotte Combat Engineer, Kotte Dragoon, Kotte Cuirasser, Kotte Chasseur a Cheval, Kotte Voltigeur, Kotte Fusilier Guard, Kotte Musketoon Guard, Kotte Grenadier Guard, Kotte Dragoon Guard, Kotte Marine
==6x[Kotte Perls Mortar Section]

40x Shipyard Pier
====400 Slots: Carcharodon Class 1st RSoTL, Great White Class 2nd RSoTL, Bull Shark Class 4th RSoTL, Black Tip Class 6th RSoTL, Sawback Class Brig, Snapping Turtle Class Gunboat, Salamander Class Gunboat, Bonefish 4th Rate Steamship, Mantis Shrimp Class Steam Destroyer, Stone Crab Class Cuirasser Of The Line, Fusillade Class Ironclad, Drake Class Ironclad, Griffon Class Sky Cruiser, Pheonix Class Sky Cruiser, Alkonost Class Light Sky Cruiser, Hippogriff Class Sky Sloop, Pegasus Class Assault Glider, Blue Class Transport, Whale Shark Class Transport, Orca Class Transport, Broadfin Class Bombardment Ship
==379x[Knight Class Ironclad]

106x Factory Complex
====2120 Slots: M900 Heavy Cavalry Sabre, M900 Sword Bayonet, M900 Battle Knife, M900 Light Cavalry Lance, M900 Kataihawk, M900 General Issue Pistol, M900 Rifled Pistol, 900A Armsman Hand Cannon, M900 Infantry Rifle, M900 Infantry Carbine, M900B Marksman Rifle, Terenzio 900 Musketoon, M9 Sniper Rifle, TG-1 Repeating Rifle, Tonnerre Batard Hand Mortar, M901 Lance Rocket, M900 Entrenching Tool, M900 Hawk Wings, M900 Heliograph, BL 900 Grenade, MJE 900 Grenade, FDD 900A Satchel Charge, FDD 901A Cratering Charge, Tempete Argent Shells, Auger Shells, Shipment of General Supplies, M900 Burgonet, M900 Close Burgonet, M900 Lance Burgonet, M900 Jack de Plaques, M900 Manche de Plaques, M900 Jambe de Plaques, M900 Carapace d'Acier, M901 Manche de Carapace, M901 Voltigeur Duster, M901 Voltigeur Armour, M900 Jack de Plaques Barding, Fantome Suit, Pattern 900 Robe de Champ, Pattern 900 Robe de Feu, Pattern 900 Harnais d'Infanterie, M900 Perls Infantry Mortar, 900A Light Support Cannon, M900 2.5 Inch Ordnance Rifle, M900 3 Inch Ordnance Rifle, M900 4 Inch Ordnance Rifle, M900 5 Inch Ordnance Rifle, M900 6 Inch Ordnance Rifle, M900 8 Inch Ordnance Rifle, 900A Light Horse Rifle, 900A 2.5 Inch Horse Rifle, 900A 3 Inch Horse Rifle, 900A 4 Inch Horse Rifle, M900 3 Inch Monahan, M900 4 Inch Monahan, M900 5 Inch Monahan, M900 6 Inch Monahan, M900 8 Inch Monahan, M900 10 Inch Monahan, 900A 60/80 Lellouche, 901A 40/140 Lellouche, 901A 15/250 Lellouche, M901 2.5 Inch Energy Cannon, M901 3 Inch Force Cannon, M901 3 Inch Flame Lance, M901 3 Inch Energy Cannon, M901 3 Inch Demon Cannon, M901 4 Inch Energy Cannon, M901 5 Inch Energy Cannon, M901 10 Inch Energy Cannon, SC-1 Steam Carriage, SC-2 Combat Engineering Steam Carriage,Triple Concertina Wire
==2042x[M900 10 Inch Ordnance Rifle]
====Authorized Production Only: TA-45 Steam Plate, E-1 Mage Plate, 900A Steam Swivel, MCS-1 Smeltery Rifle, MCS-2 Forge Rifle

20x Sorcerer Training Center
====100 Slots: Line Officer, Kotte Chirurgien, Kotte Arcanist, Kotte Magus, Archdukes Own, Archdukes Own Cavalry
==92x[Kotte Warlock]
====Authorized Training Only: Steam Paladin, Steam Knight

Cannery
====1 Slot: Shipment of Consumables

Calpella Islands:
Slots: 100/100
Building Income:
14,356,000+Merchant Post/Trading Post
Building Upkeep:
112,000

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

39x Factory Complex
====780 Slots:780x[M900 10 Inch Ordnance Rifle]

14x Sorcerer Training Center
====70 Slots: 70x[Kotte Warlock]

Cannery
====1 Slot: Shipment of Consumables


Fajord County:
Slots: 90/90
Building Income:
13,597,600+Merchant Post
Building Upkeep:
112,000
3x Training Yard
====15 Slots: 15x[Kotte Perls Mortar Section]

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

40x Factory Complex
====800 Slots:800x[M900 10 Inch Ordnance Rifle]

15x Sorcerer Training Center
====75 Slots: 75x[Kotte Warlock]

Kalia:
Slots: 80/80
Building Income:
15,284,000+ Merchant Post+Trading Post
Building Upkeep:
112,000

24x Shipyard Pier
====240 Slots: 240x[Knight Class Ironclad]

31x Factory Complex
====620 Slots:620x[M900 10 Inch Ordnance Rifle]

2x Sorcerer Training Center
====10 Slots: 10x[Kotte Warlock]

Prokaks Islands:
Slots: 80/80
Building Income:
11,882,000+Merchant Post/Trading Post
Building Upkeep:
162,000

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

32x Factory Complex
====620 Slots:620x[M900 10 Inch Ordnance Rifle]

14x Sorcerer Training Center
====70 Slots: 70x[Kotte Warlock]

Lacasse:
Slots: 70/70
Building Income:
11,612,000+Merchant Post
Building Upkeep:
112,000

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

33x Factory Complex
====660 Slots: 660x[M900 10 Inch Ordnance Rifle]

6x Sorcerer Training Center
====30 Slots: 30x[Kotte Warlock]

Brogon:
Slots: 100/100
Building Income:
15,915,000+Merchant Post
Building Upkeep:
112,000

5x Training Yard
====25 Slots: 25x[Kotte Perls Mortar Section]

60x Factory Complex
====1200 Slots: 900A Light Support Volley Gun, M901 Light Quick Firing Cannon, M901 2.5 Inch QF Rifle, M901 3 Inch QF Rifle, M901 4 Inch QF Rifle, 901A 2.5 Inch QF Horse Rifle, 901A 3 Inch QF Horse Rifle, M901 3 Inch QF Monahan, M900 4 Inch QF Monahan, 901A 60/700 Lellouche, 901A 6/1200 Lellouche
==1189x[M901 10 Inch Energy Cannon]

5x Sorcerer Training Center
====25 Slots: 25x[Kotte Warlock]


Contracts

Theodosian Contracts

None at the moment

Nerian Contracts


Boreas Contracts

Subject: Battle of Powder Bottom
Mission Type: Combat
Location: Powder Bottom, Free Orc Tribes
Target: Powder Bottom
Reward: 100,000
From: War Boss Fanz Coldbar, Free Orc Tribal Army
Details: We haz a drake gone boyz armie heading our wayz. Our boyz will stopz dem but my boyz needs some welp. You boyz in!!!!
It's only funny until someone gets hurt...then it's hilarious!

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User avatar
Megaraptor18
Site Admin
 
Posts: 6983
Joined: Fri Aug 28, 2009 12:29 pm
Location: The Battlefields of Factpile

Janus 15, 901 AA [Turn 15]

Postby Siggymansz » Mon Feb 27, 2017 2:35 am

Renate Family Page
Renate Military,Generals & Retainers

Characters&Locations
Spoiler
Patrick Renate
Olya Renate (Hammerfest, Bjerom, Crussia)
Aleksandr Smythe Renate
Laelius Roy Renate
Sam Val-Di Renate
Harper Pietro Renate
Alannah Renate (Birkwitz, Gottmannsberg, Crussia)
Coghlan Renate (Sordonia, Sordonia, Crussia)
Firmino Renate (Sordonia, Sordonia, Crussia)
Lavonne Renate (Nomisti, Sordonia, Crussia)
Dragarena Renate (Sordonia, Sordonia, Crussia)


Cash: 56,057,654,937
Leadership Points (LP): 30

Contract:
Subject: (No fighting in the)War Room
Mission Type: Plot
Location: Thereasia, Kina Province, Firedonia
Target: N/A
Reward: 100,000
From: General Accalia Larentia, Commanding General of the Minverian Army.
Details: We require aide in figuring out Queen Cassandra's next move. If we fail here than the entire country could fall under Cassandra's rule.

Bjerom
Free Plots: 0
Buildings:
Spoiler
]1 Provincial Power Station (Provincial Power Network, City and Road Arc Lamps. Upkeep: 16,000)
1 Cannery (Income: 40,000, 1 Production Slot)
33 Factory Complex (Income: 4,950,000, 33 Production Floor, 330 Steam Tools. 330 Production Slots)
1 News Stand (Income: 25,000, Increases the number of news papers you can produce in a greater scale and get a stable income from it.)
6 Schools (Income: 1,400, To allow for basic education to your population.)
2 Doctor Clinic (Income: 1,500, Be able to train doctors and improve the health of your people.)
1 Laboratory (Income: 5,000, To allow the research into medical cures, poisons, and other.)
4 Orphanages 'Renate Houses to Homeless Children' (Income: 8,000, A place to house orphaned and forgotten children.)
1 Tax Office (Income: 8,000, It helps increase the amount you get in taxes.)
1 Law Firm (Income: 4,000, Allows your people to hire lawyers for their defense in court.)
3 Bounty Office (Income: 15,000, Allow you to produce bounty hunters and allows you to effectively hunt outlaws and collect their bounties. )
2 Police Station (A Guardsman station that works as a barracks, armory, and jail house that has a couple of cells. Guardsmen gear is upgraded to firearms and better armor.)
1 Courthouse (Where trials are held for the accused.)
1 Jail House (Allow the housing of more prisoners.)
Military Academy (Income: 5,000, to improve the leadership and tactics of your officers and NCOs. Allows the training of officers.)
2 Drilling Yard (Training your troops here will improve their skill and keep them well drilled for combat.)
1 Factory (Income: 10,000, You are able to produce firearm designs here. Basic Matchlocks with this building alone. 5 Production Slots)
1 Cannon Foundry (Income: 2,500, Where you get to design cannons for your army and market.)
1 Gunsmith (Income: 4,400, Being able to design Flintlock Muskets)
1 Firearm Specialist Center (Income: 2,000, You are able to produce other types of firearms here like Hand Mortars and Wheellocks.)
1 Rifling Workshop (Income: 5,000, You are able to rifle any firearm and cannon.)
1 Harbor (Income: 10,000, The type of ships you can build here are Sloops, Frigates, Brigs, and Man-O-Wars. 2 Production Slots)
2 Sorcerer Training Center (Income: 50,000, These centers are made to train your sorcerers for any task such as battle, medical, and other. 10 Production Slots)
1 Merchant Post (lets you collect taxes on goods sold in your province)
6 Farmlands (Income: 4,800)
5 Warehouses: 5,000

Public Buildings:
8 Farmland
4 Tavern
2 Brothel
Trading Post
Church (Valander Gods)
Town Watch
Stone Watch Tower
Barracks
Shipyard

Total Income from buildings: 5,089,625 + Merchant Post(15,540?)

Sordonia
Free Plots: 0
Buildings:
Spoiler
]1 Provincial Power Station (Provincial Power Network, City and Road Arc Lamps. Upkeep: 16,000)
1 Cannery (Income: 40,000, 1 Production Slot)
16 Factory Complex (Income: 2,175,000, 16 Production Floor, 115 Steam Tools. 160 Production Slots)
10 Farmland 8,000
2 Tailor Shops 2,800
2 Repair Shops 2,800
3 Theater 7,500
5 Schools 7,000
3 Doctors Clinic
3 Laboratory 15,000
10 Orphanages 20,000
1 Arena 40,000
3 Bounty Office 15,000
5 Tax Office 40,000
5 Law Firm 4,000
5 Warehouse 5,000
2 Training Yard 2,800 (10 Production Slots)
3 Factory 30,000 (15 Production Slots)

Public Buildings:
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post
2x Church (Phracian Gods)
2x Blacksmith Workshop
2x Shipyard

Total Income from buildings: 2,224,900

Flatzby
Free Plots: 0
Buildings:
Spoiler
1 Provincial Power Station (Provincial Power Network, City and Road Arc Lamps. Upkeep: 16,000)
1 Cannery (Income: 40,000, 1 Production Slot)
9 Factory Complex (Income: 1,800,000, 9 Imbuing Building, 9 Production Floor, 90 Steam Tools. 90 Production Slots)
22 Factory Complex (Income: 3,300,000, 22 Production Floor, 220 Steam Tools. 220 Production Slots)
6 Farmlands (Income: 4,800)
1 Brothel House of Escorts of the Purple Rose (Income: 2,400, Allows the training of Succubus)
1 Inn (Income: 1,200, Allows training of spies)
1 Tavern (Income: 1,800, Allows the training of Assassins)
1 Keep (Income: 6,500)
1 Merchant Post (lets you collect taxes on goods sold in your province)
1 Tailor Shop (Income: 1,400, Allows you to design and produce Uniforms and banners for your army)
1 Repair Shop (Income: 1,400, improves troop morale)
1 Blacksmiths Workshop (Income: 1,200, Production Slots: 5, Produces weapons and armor for your army and for the market)
1 Bowyer Workshop (Income: 1,200, You are able to train Archers, crossbowmen, and other ranged infantry in your training yards.)
1 Siege Engineer Workshop (Income: 1,600, You are able to train artillery crews and siege engineers in your training yards.)
1 Training Yard (Income: 1,200, Production Slots: 5, Allows you to produce and design your own troops)
1 Horse Breeding Farm (Income: 1,800, able to produce cavalry in your training yards. The more farms the more horses you have for your service.
1 Town Guard (Income: 1,800, advanced forms of Militia units can be called upon to defend your lands from invaders.)
2 Stone Watchtowers (improves troop morale and increases loyalty of the troops and civilians in the area)
1 Barracks (improves troop morale and increases loyalty of the troops and civilians in the area)
5 Warehouses: 5,000

Public Buildings:


Estate in the State of Hecken
Free Plots: 0
Buildings:
Spoiler
Provincial Power Station(all upgrades)
2 Cannery
2 Shipyard Pier(all upgrades)
45 Factory Complex(all upgrades)
Will flesh these out and add them to my production points eventually
Probably when mega updates the infastructure of my various land holdings in the turn posts
But by then I will of probably built more stuff, which would leave the turn post outdated again...
I feel bad for mega now


University of Trebanz
Upkeep: 1,000,000

Total Income from buildings: 5,133,030 + Merchant Post(24,580?)
Total Upkeep of buildings: 1,048,000

Total Income (not incl prod): 10,225,779
Total Production Slots: 803 Production slots
Production (803 Slots)
Renate Brennholz Mark One Breech-Cap Conversion - 174 Production Slots (Sordonia) Cost 4,200(per unit)
Magicians Boomstick - 30 Production Slots (Flatzby) Cost 4,500(per unit)
The Sloop of Wind - 2 Production Slots (Bjerom) Cost 600,000(per unit)
Renate Purple Flower Folding Bicycle. - 224 Production Slots (Bjerom+Flatzby) Cost 5,000(per unit)
Renate Brennholz Gewehr 901 - 100 Production Slots (Flatzby + Bjerom + Sordonia) Cost 6,000(per unit)
Carton of Renate Bonafide Au Revoir Rifle Cartridges - 100 Production Slots (Flatzby + Bjerom + Sordonia) Cost 800(per unit)
Renate One True Howitzer - 100 Production Slots (Flatzby + Bjerom + Sordonia) Cost 400,000(per unit)
Carton of Renate Au Revoir Rifle Pin-Cartridge - 40 Production Slots (Flatzby + Bjerom + Sordonia) Cost 500(per unit)
Canned Food - 3 Production Slots (Flatzby + Bjerom + Sordonia) Cost 1 (per unit)

Buy/Sell

Cash after Buy/Sell:
LP after Buy/Sell: 30
Military Upkeep: 7,422,261 + 9,968,970 = 17,391,231

Movement:

Other Actions:
0 Turns until New Artillery Munitions

Previous Turns Other Actions wrote:10,000 Renate Brennholz Gewehr 901 for the Minervian government on loan

Putting out a Contract for any and all Katai Tribes able and willing to take it. (although the Sandan tribe is alerted to this offer first.)

Intercept Romano Convoys
Reward: 1,000,000 per Convoy
Details:
The Empire of Romanorum intends to supply Cassandra's Firedonia with arms and war making supplies via a route that proceeds through Colletia.
Your job should you choose to accept it is to intercept and stop these Convoy from arriving at their destination.

If you accept we are willing to provide Weapons and Equipment in order for you to accomplish this goal.

Spoiler
Gifting 500 Renate Brennholz Gewehr 901 to the Libertian Republic [cost 3,000,000]
"From Crussia with Love."

50,000,000 to the Kingdom of Crussia towards further modernising military equipment and doctrine.
Donating a further 10,000 Renate Brennholz Gewehr 901to the Crussian Army. [cost 60,000,000]
Donating 1,000 of Renate's One True Howitzer to the Crussian Army. [cost 40,000,000]

Military Equipment Production Order for the Kingdom of Crussia [cost 1,100,000,000/13,075,000,000]
The Renate Family will be manufacturing a large order for the Crussian Army with the Kingdom of Crussia Subsidizing the rest of the costs.
1,000,000 Renate Brennholz Gewehr 901
50,000 Renate One True Howitzer
75,000 Renate Purple Flower Folding Bicycle
Initial Supplies of Munitions

Filling the following purchase orders.
Libertian Republic bought 200
Lupus Confederacy bought 150
Kingdom of the Dark Elves bought 125
Gulukian-Hanian Empire bought 156
Duchy of Firedonia (Minervian) bought 100
Icespectrum Corporation bought 17

For 2,000,000 each, price covers manufacture, shipping, postage and early access.
Kept for posterity

=-=-=-=-=-=-=-=-=-=-=-=
Spoiler
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Siggymansz
Primarch
 
Posts: 5632
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Re: LC Season 3

Postby Michael50210 » Thu Mar 02, 2017 1:40 pm

The Order


Location: Nerio

Destination: N/A

Contract taken: Warroom/Fighting the Cassandrians

Starting Cash: 202,073,495,046
Starting LP: 100

Purchasing:
20 Million for troop reinforcements and ship replacements
Dispense 5 Billion Per Province for the purposes of updating infrastructure, wage bonuses to all workers, education, and in general making the people of the Republic more happy




Selling


Special/other:

The full might of the Republic/Order's Order of the Mist Faces will be turned on Cassandra. All available agents will be used to perform two tasks: hunt down and eliminate any Cassandrian spies on the Republic, and to begin forming their own "network" of sorts in the Cassandrian provinces. They will be sent individually, with no knowledge at all of other agents or cells, all with different areas to cover or, if necessary, targets to eliminate.
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Michael50210
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Re: LC Season 3

Postby Megaraptor18 » Sun Mar 05, 2017 10:28 pm

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Date Janus 16, 901 AA

The Tropic Chronicles

Greetings readers, welcome to another edition of the Tropic Chronicles! We sure hope you're enjoying your bonus pay, because we here certainly are! For those who don't know, the Order of the Piercing Gaze generously donated 5 billion gold to every province in the Republic! That's right, not five hundred, not five thousand, not even five million, but five BILLION. While the exact motivation behind this is unclear, the government has stated that this money is to go to the infrastructure, the education facilities, the hospitals, the orphanages, and all the hard working citizens of the Republic! So enjoy your money, everyone!

In other news, new constructs are being sent off to the reaches of the Republic. Several of them are around buildings belonging to the Mages Guild, while others are helping with the Republic's construction projects. So far the latter have gotten a record of being completed ahead of schedule thanks to these things, leaving more than enough time to plan out more projects or to just relax.

As well, Prime Minister Aera has recently published a book of her own, titled "How to make and keep a mate, for men and women". Her book covers tips, tricks, and suggestions for men and women of not just humans, but elves, werewolves, vampires, and Mist Equines! She covers topics such as self-esteem and overcoming your shyness, social etiquette, how to treat your significant other, how to set traps to catch your love, tips on cooking, and so much more! We at the Tropic Chronicles definitely recommend this book!


Intel for Players



Players

Michael/Order

Spoiler
Current Amount: 134,970,971,586
Pre Turn Amount: 127,073,495,046
LPs: 130
Upkeep: 1,837,700

Tax Income: 611,550

Total Trade Income: 180,340

Total Building Income: 76,933,900

Production Income: 7,842,200,000

Edirne Island
Total: 512,100
1 Order Heavy Fort
5 Factories complexes
5 Cannon foundries
1 Gunsmith
1 Police Station
1 Drilling Yard
1 Courthouse
1 Jail House
4 Warehouses
1 Law Firm
1 Tax Office
2 Churches (One to Christianity, One to Other)
1 Orphanage
4 Schools
2 Clinics
1 Hospital
1 Communal Affairs
1 Lab
1 Civil Administration
2 Theaters
12 Farms
1 Castle
Ringwall
Catapult towers
1 Barracks
1 Watchtower
6 Blacksmiths
6 Training Yards
6 Shipyards
6 Harbors
1 Bowyer Workshop
1 Spearmaker Workshop
1 Armorer Workshop
1 Swordsmith Workshop
1 Siege Engineer Workshop
1 Horse Farm)
1 Repair shop
1 Tailor shop
1 Merchant post
1 Inn
1 Tavern
1 Brothel
1 Town Watch
1 Town Guard
1 Stone Watch Tower
1 Merc camp
2 News Stand
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Javantine
Total: 556,600
1 Order Heavy Fort
4 Factories Complexes
4 Cannon foundries
1 Gunsmith
1 Police Station
1 Drilling Yard
1 Courthouse=
1 Jail House
4 Warehouses
1 Law Firm
1 Tax Office
2 Churches (One to Christianity, One to Other))
1 Orphanage
4 Schools
2 Clinics
1 Hospital
1 Communal Affairs
1 Lab
1 Civil Administration
2 Theaters
12 Farms
1 Castle
Ringwall
Catapult towers
1 Barracks
1 Watchtower
6 Blacksmiths
6 Training Yards
6 Shipyards
6 Harbors
1 Bowyer Workshop
1 Spearmaker Workshop
1 Armorer Workshop
1 Swordsmith Workshop
1 Siege Engineer Workshop
1 Horse Farm
1 Repair shop
1 Tailor shop
1 Merchant post
1 Inn
1 Tavern
1 Brothel
1 Town Watch
1 Town Guard
1 Stone Watch Tower
1 Merc camp
2 News Stand
1 Firearms specialist
1 Rifling building
1 Sorcerer Training Center
1 Energy Imbuing Building
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Ansveet County
Total: 248,400
1 Farm
1 Tavern
2 Trading posts
1 Tailor Shop
1 Repair Shop
4 Churches
2 News Stand
1 Tax Office
4 Warehouses
2 Stone Watchtowers
2 Barracks
2 Town Watches
2 Police Stations
2 Jail House
1 Courthouse
4 Schools
2 Doctor Clinics
1 Drilling Yard
1 Border Fort
7 Shipyards
7 Harbors
7 Training Yards
7 Blacksmith Workshops
5 Factories Complexes
5 Cannon Foundries
1 Keep
Curtain walls
1 Communal affairs building
1 Civil administrations building
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes


Desat Isle
Total: 616,700
1 Order Heavy Fort
1 Fort
1 Motte
8 Farmlands
4 Taverns
2 Brothels
2 Churches (1 Katai Gods) (1 Christian))
Town Watch
Barracks
1 Merchant Post
10 Shipyards
10 Harbors
3 Order Sea Forts
2 News Stands
4 Blacksmiths
1 Stone Watchtower
1 Tax Office
1 Law Firm
1 Civil Administration Building
1 Communal Affairs Building
1 Hospital
2 Doctor Clinics
1 Repair Shop
1 Tailor Shop
1 Trading Post
1 Military Academy
5 Schools
2 Theaters
1 Police Station
1 Courthouse
1 Jailhouse
1 Drilling Yard
Town Guard
10 Factories with upgrades
4 Merc Camp
1 SE Training center
1 Energy Imbuing Center
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Warta
Total: 1,024,800
1 Fort
1 Motte
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post:
4x Churchs (Phracian Gods. Christian God, Other Gods):
3x Blacksmith Workshop with addons
14x Shipyard
12 Harbors
1 Training Yard
6x Merc Camps
25 Factories with all addons
1 Sorcerer Training Center
1 Military Academy
1 Courthouse
1 Drilling Yard
1 Jailhouse
1 Police Station
1 Tax Office
1 Barracks
1 Tailor Shop
1 Repair Shop
1 Civil Administrations Building
1 Communal Affairs building
1 Law Firm
1 Hospital
1 Laboratory
1 School
1 Merchant Post:
1 Town Watch
1 Town Guard
1 Orphanage
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Hilversum
Total: 1,066,600
1 Fort
1 Motte
8x Farmland
2x Inn
2x Tavern: 3600
1x Brothel: 2400
1x Trading Post:
4x Churchs (Romano Gods, Christian God, Other Gods)
3x Blacksmith Workshop with addons
14x Shipyard
12 Harbors
1 Training Yard
6x Merc Camps
25 Factories with all addons
1 Sorcerer Training Center
1 Military Academy
1 Courthouse
1 Drilling Yard
1 Jailhouse
1 Police Station
1 Tax Office
1 Barracks
1 Tailor Shop
1 Repair Shop
1 Civil Administrations Building
1 Communal Affairs building
1 Law Firm
1 Hospital
1 Laboratory
1 School: 1400
1 Merchant Post
1 Town Watch: 800
1 Town Guard: 1800
1 Orphanage: 2000
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Skoverup Peninsula
Total: 619,600
Fort= 2400
Trading Post
Merchant Post
Tailor Shop=
Repair Shop=
School= 1400
Hospital= 4000
Communal Affairs Building
Civil Administration Building
Orphanage= 2000
Tax Office 8000
Law Firm 4000
Barracks
Town Guard
Police Station
Jail House
Court House
Drilling Yard
Military Academy
5x Blacksmiths with all addons
13x Training Yards
5x Shipyards
5x Harbours
5x Order Port Reinforcings
25x Factories with all addons
10x Merc Camps
Sorcerer Training Center
4x Order Artificial Island Fort
25x Steam Pumps
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes

Dimu Province
80 slots
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards
2 Harbors

Gabala Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards
2 Harbors

Shabas Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards
2 Harbors

Jamjarah Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards
2 Harbors

Tawfiq Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards

Nafisha Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards

Qillah Province
10 Farmlands
2 Inns
1 Merchant Post
2 Tailor Shops
1 Repair Shop
4 Schools
2 Hospitals
4 Mosques
1 Tax Office
4 Town Watch
2 Barracks
5 Blacksmith Workshops
2 Training Yards
2 Harbors


Mist Islands
Total: 44,700
10 Farmlands= 8,000
4 News Stands: 100,000
1 Inn: 1,200
1 Tavern: 1.800
1 Brothel: 2,400
1 Tailor Shop: 1,400
1 Repair Shop: 1,400
3 Theaters: 7,500
5 Schools: 7,000
5 Doctor Clinics: 7,500
5 Hospitals:
1 Communal Affairs:
1 Civil Administration Building
1 Laboratory: 20,000
2 Orphanages: 3,000
2 Arenas: 2 turns
10 Warehouses: 10,000
2 Law Firms: 8,000
1 Tax Office: 8,000
1 Fort: 2,400
5 Shipyards: 22,500
5 Blacksmith Workshops: 6,000
3 Barracks: done
4 Police Stations: done
3 Republic Provincial Power Station
Provincial Power Station
Provincial Power Network
City and Road Arc Lamps
1 Republic Provincial AC grid Upgrades
10 Republic Factory Complexes
10 Republic Harbor Complexes


Siggy/ Renate

Spoiler
Current Cash Amount: 56,080,548,871
Pre turn Cash: 56,057,654,937
LP: 60
Military Upkeep: 17,391,231

Tax Income: 180,480

Building Income: 12,487,675

Production Income: 10,225,779

Bjerom
Free Plots: 25
Buildings:[spoiler]10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
1 News Stand (Income: 25,000, Increases the number of news papers you can produce in a greater scale and get a stable income from it.)
6 Schools (Income: 1,400, To allow for basic education to your population.)
2 Doctor Clinic (Income: 1,500, Be able to train doctors and improve the health of your people.)
1 Laboratory (Income: 5,000, To allow the research into medical cures, poisons, and other.)
4 Orphanages 'Renate Houses to Homeless Children' (Income: 8,000, A place to house orphaned and forgotten children.)
1 Tax Office (Income: 8,000, It helps increase the amount you get in taxes.)
1 Law Firm (Income: 4,000, Allows your people to hire lawyers for their defense in court.)
3 Bounty Office (Income: 15,000, Allow you to produce bounty hunters and allows you to effectively hunt outlaws and collect their bounties. )
2 Police Station (A Guardsman station that works as a barracks, armory, and jail house that has a couple of cells. Guardsmen gear is upgraded to firearms and better armor.)
1 Courthouse (Where trials are held for the accused.)
1 Jail House (Allow the housing of more prisoners.)
Military Academy (Income: 5,000, to improve the leadership and tactics of your officers and NCOs. Allows the training of officers.)
2 Drilling Yard (Training your troops here will improve their skill and keep them well drilled for combat.)
1 Factory (Income: 10,000, You are able to produce firearm designs here. Basic Matchlocks with this building alone. 5 Production Slots)
1 Cannon Foundry (Income: 2,500, Where you get to design cannons for your army and market.)
1 Gunsmith (Income: 4,400, Being able to design Flintlock Muskets)
1 Firearm Specialist Center (Income: 2,000, You are able to produce other types of firearms here like Hand Mortars and Wheellocks.)
1 Rifling Workshop (Income: 5,000, You are able to rifle any firearm and cannon.)
1 Harbor (Income: 10,000, The type of ships you can build here are Sloops, Frigates, Brigs, and Man-O-Wars. 2 Production Slots)
2 Sorcerer Training Center (Income: 50,000, These centers are made to train your sorcerers for any task such as battle, medical, and other. 10 Production Slots)
1 Merchant Post (lets you collect taxes on goods sold in your province)
6 Farmlands (Income: 4,800)
5 Warehouses: 5,000

Public Buildings:
8 Farmland
4 Tavern
2 Brothel
Trading Post
Church (Valander Gods)
Town Watch
Stone Watch Tower
Barracks
Shipyard

Total Income from buildings: 1,639,625 + 15,540

Sordonia
Free Plots: 8
Buildings:
Spoiler
15 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
10 Farmland 8,000
2 Tailor Shops 2,800
2 Repair Shops 2,800
3 Theater 7,500
5 Schools 7,000
3 Doctors Clinic
3 Laboratory 15,000
10 Orphanages 20,000
1 Arena 40,000
3 Bounty Office 15,000
5 Tax Office 40,000
5 Law Firm 4,000
5 Warehouse 5,000
2 Training Yard 2,800 (10 Production Slots)
3 Factory 30,000 (15 Production Slots)

Public Buildings:
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post
2x Church (Phracian Gods)
2x Blacksmith Workshop
2x Shipyard

Total Income from buildings: 1,699,900

Flatzby
Free Plots: 20
Buildings:
Spoiler
3 Factory Complex (Income: 600,000, 3 Imbuing Building, 3 Production Floor, 30 Steam Tools. 30 Production Slots)
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
6 Farmlands (Income: 4,800)
1 Brothel House of Escorts of the Purple Rose (Income: 2,400, Allows the training of Succubus)
1 Inn (Income: 1,200, Allows training of spies)
1 Tavern (Income: 1,800, Allows the training of Assassins)
1 Keep (Income: 6,500)
1 Merchant Post (lets you collect taxes on goods sold in your province)
1 Tailor Shop (Income: 1,400, Allows you to design and produce Uniforms and banners for your army)
1 Repair Shop (Income: 1,400, improves troop morale)
1 Blacksmiths Workshop (Income: 1,200, Production Slots: 5, Produces weapons and armor for your army and for the market)
1 Bowyer Workshop (Income: 1,200, You are able to train Archers, crossbowmen, and other ranged infantry in your training yards.)
1 Siege Engineer Workshop (Income: 1,600, You are able to train artillery crews and siege engineers in your training yards.)
1 Training Yard (Income: 1,200, Production Slots: 5, Allows you to produce and design your own troops)
1 Horse Breeding Farm (Income: 1,800, able to produce cavalry in your training yards. The more farms the more horses you have for your service.
1 Town Guard (Income: 1,800, advanced forms of Militia units can be called upon to defend your lands from invaders.)
2 Stone Watchtowers (improves troop morale and increases loyalty of the troops and civilians in the area)
1 Barracks (improves troop morale and increases loyalty of the troops and civilians in the area)
5 Warehouses: 5,000

Public Buildings:
Total Income from buildings: 2,133,300 + 24,580
[/spoiler]

Warp/Kotte

Spoiler
Current Amount: 394,117,558,508
Pre Turn Amount: 391,011,991,734
LPs: 120
Upkeep: 22,253,036

Tax Income: 250,500

Building Total: 106,669,600

Production Total: 3,020,899,710

Busselte:
Slots: 200/200
Building Income:
39,938,000+Trading Post/Merchant Post
Building Upkeep:
112,000

5x Training Yard
====25 Slots: Kotte Militia, Kotte Militia Ranger, Kotte Militia Dragoon, Kotte Fusilier, Kotte Corpsmen, Kotte Grenadier, Kotte Lance Rocketeer, Kotte Chasseur, Kotte Fusil Chasseur, Kotte Combat Engineer, Kotte Dragoon, Kotte Cuirasser, Kotte Chasseur a Cheval, Kotte Voltigeur, Kotte Fusilier Guard, Kotte Musketoon Guard, Kotte Grenadier Guard, Kotte Dragoon Guard, Kotte Marine
==6x[Kotte Perls Mortar Section]

40x Shipyard Pier
====400 Slots: Carcharodon Class 1st RSoTL, Great White Class 2nd RSoTL, Bull Shark Class 4th RSoTL, Black Tip Class 6th RSoTL, Sawback Class Brig, Snapping Turtle Class Gunboat, Salamander Class Gunboat, Bonefish 4th Rate Steamship, Mantis Shrimp Class Steam Destroyer, Stone Crab Class Cuirasser Of The Line, Fusillade Class Ironclad, Drake Class Ironclad, Griffon Class Sky Cruiser, Pheonix Class Sky Cruiser, Alkonost Class Light Sky Cruiser, Hippogriff Class Sky Sloop, Pegasus Class Assault Glider, Blue Class Transport, Whale Shark Class Transport, Orca Class Transport, Broadfin Class Bombardment Ship
==379x[Knight Class Ironclad]

106x Factory Complex
====2120 Slots: M900 Heavy Cavalry Sabre, M900 Sword Bayonet, M900 Battle Knife, M900 Light Cavalry Lance, M900 Kataihawk, M900 General Issue Pistol, M900 Rifled Pistol, 900A Armsman Hand Cannon, M900 Infantry Rifle, M900 Infantry Carbine, M900B Marksman Rifle, Terenzio 900 Musketoon, M9 Sniper Rifle, TG-1 Repeating Rifle, Tonnerre Batard Hand Mortar, M901 Lance Rocket, M900 Entrenching Tool, M900 Hawk Wings, M900 Heliograph, BL 900 Grenade, MJE 900 Grenade, FDD 900A Satchel Charge, FDD 901A Cratering Charge, Tempete Argent Shells, Auger Shells, Shipment of General Supplies, M900 Burgonet, M900 Close Burgonet, M900 Lance Burgonet, M900 Jack de Plaques, M900 Manche de Plaques, M900 Jambe de Plaques, M900 Carapace d'Acier, M901 Manche de Carapace, M901 Voltigeur Duster, M901 Voltigeur Armour, M900 Jack de Plaques Barding, Fantome Suit, Pattern 900 Robe de Champ, Pattern 900 Robe de Feu, Pattern 900 Harnais d'Infanterie, M900 Perls Infantry Mortar, 900A Light Support Cannon, M900 2.5 Inch Ordnance Rifle, M900 3 Inch Ordnance Rifle, M900 4 Inch Ordnance Rifle, M900 5 Inch Ordnance Rifle, M900 6 Inch Ordnance Rifle, M900 8 Inch Ordnance Rifle, 900A Light Horse Rifle, 900A 2.5 Inch Horse Rifle, 900A 3 Inch Horse Rifle, 900A 4 Inch Horse Rifle, M900 3 Inch Monahan, M900 4 Inch Monahan, M900 5 Inch Monahan, M900 6 Inch Monahan, M900 8 Inch Monahan, M900 10 Inch Monahan, 900A 60/80 Lellouche, 901A 40/140 Lellouche, 901A 15/250 Lellouche, M901 2.5 Inch Energy Cannon, M901 3 Inch Force Cannon, M901 3 Inch Flame Lance, M901 3 Inch Energy Cannon, M901 3 Inch Demon Cannon, M901 4 Inch Energy Cannon, M901 5 Inch Energy Cannon, M901 10 Inch Energy Cannon, SC-1 Steam Carriage, SC-2 Combat Engineering Steam Carriage,Triple Concertina Wire
==2042x[M900 10 Inch Ordnance Rifle]
====Authorized Production Only: TA-45 Steam Plate, E-1 Mage Plate, 900A Steam Swivel, MCS-1 Smeltery Rifle, MCS-2 Forge Rifle

20x Sorcerer Training Center
====100 Slots: Line Officer, Kotte Chirurgien, Kotte Arcanist, Kotte Magus, Archdukes Own, Archdukes Own Cavalry
==92x[Kotte Warlock]
====Authorized Training Only: Steam Paladin, Steam Knight

Cannery
====1 Slot: Shipment of Consumables

Calpella Islands:
Slots: 100/100
Building Income:
14,356,000+Merchant Post/Trading Post
Building Upkeep:
112,000

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

39x Factory Complex
====780 Slots:780x[M900 10 Inch Ordnance Rifle]

14x Sorcerer Training Center
====70 Slots: 70x[Kotte Warlock]

Cannery
====1 Slot: Shipment of Consumables


Fajord County:
Slots: 90/90
Building Income:
13,597,600+Merchant Post
Building Upkeep:
112,000
3x Training Yard
====15 Slots: 15x[Kotte Perls Mortar Section]

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

40x Factory Complex
====800 Slots:800x[M900 10 Inch Ordnance Rifle]

15x Sorcerer Training Center
====75 Slots: 75x[Kotte Warlock]

Kalia:
Slots: 80/80
Building Income:
15,284,000+ Merchant Post+Trading Post
Building Upkeep:
112,000

24x Shipyard Pier
====240 Slots: 240x[Knight Class Ironclad]

31x Factory Complex
====620 Slots:620x[M900 10 Inch Ordnance Rifle]

2x Sorcerer Training Center
====10 Slots: 10x[Kotte Warlock]

Prokaks Islands:
Slots: 80/80
Building Income:
11,882,000+Merchant Post/Trading Post
Building Upkeep:
162,000

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

32x Factory Complex
====620 Slots:620x[M900 10 Inch Ordnance Rifle]

14x Sorcerer Training Center
====70 Slots: 70x[Kotte Warlock]

Lacasse:
Slots: 70/70
Building Income:
11,612,000+Merchant Post
Building Upkeep:
112,000

10x Shipyard Pier
====100 Slots: 100x[Knight Class Ironclad]

33x Factory Complex
====660 Slots: 660x[M900 10 Inch Ordnance Rifle]

6x Sorcerer Training Center
====30 Slots: 30x[Kotte Warlock]

Brogon:
Slots: 100/100
Building Income:
15,915,000+Merchant Post
Building Upkeep:
112,000

5x Training Yard
====25 Slots: 25x[Kotte Perls Mortar Section]

60x Factory Complex
====1200 Slots: 900A Light Support Volley Gun, M901 Light Quick Firing Cannon, M901 2.5 Inch QF Rifle, M901 3 Inch QF Rifle, M901 4 Inch QF Rifle, 901A 2.5 Inch QF Horse Rifle, 901A 3 Inch QF Horse Rifle, M901 3 Inch QF Monahan, M900 4 Inch QF Monahan, 901A 60/700 Lellouche, 901A 6/1200 Lellouche
==1189x[M901 10 Inch Energy Cannon]

5x Sorcerer Training Center
====25 Slots: 25x[Kotte Warlock]


Contracts

Theodosian Contracts

None at the moment

Nerian Contracts


Boreas Contracts

Subject: Battle of Powder Bottom
Mission Type: Combat
Location: Powder Bottom, Free Orc Tribes
Target: Powder Bottom
Reward: 100,000
From: War Boss Fanz Coldbar, Free Orc Tribal Army
Details: We haz a drake gone boyz armie heading our wayz. Our boyz will stopz dem but my boyz needs some welp. You boyz in!!!!
It's only funny until someone gets hurt...then it's hilarious!

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User avatar
Megaraptor18
Site Admin
 
Posts: 6983
Joined: Fri Aug 28, 2009 12:29 pm
Location: The Battlefields of Factpile

Janus 16, 901 AA [Turn 16]

Postby Siggymansz » Mon Mar 06, 2017 2:28 pm

Renate Family Page
Renate Military,Generals & Retainers

Characters&Locations
Spoiler
Patrick Renate
Olya Renate (Hammerfest, Bjerom, Crussia)
Aleksandr Smythe Renate
Laelius Roy Renate
Sam Val-Di Renate
Harper Pietro Renate
Alannah Renate (Birkwitz, Gottmannsberg, Crussia)
Coghlan Renate (Sordonia, Sordonia, Crussia)
Firmino Renate (Sordonia, Sordonia, Crussia)
Lavonne Renate (Nomisti, Sordonia, Crussia)
Dragarena Renate (Sordonia, Sordonia, Crussia)


Cash: 56,080,548,871
Leadership Points (LP): 60

Contract:
Subject: (No fighting in the)War Room
Mission Type: Plot
Location: Thereasia, Kina Province, Firedonia
Target: N/A
Reward: 100,000
From: General Accalia Larentia, Commanding General of the Minverian Army.
Details: We require aide in figuring out Queen Cassandra's next move. If we fail here than the entire country could fall under Cassandra's rule.

Bjerom
Free Plots: 0
Buildings:
Spoiler
]1 Provincial Power Station (Provincial Power Network, City and Road Arc Lamps. Upkeep: 16,000)
1 Cannery (Income: 40,000, 1 Production Slot)
33 Factory Complex (Income: 4,950,000, 33 Production Floor, 330 Steam Tools. 330 Production Slots)
1 News Stand (Income: 25,000, Increases the number of news papers you can produce in a greater scale and get a stable income from it.)
6 Schools (Income: 1,400, To allow for basic education to your population.)
2 Doctor Clinic (Income: 1,500, Be able to train doctors and improve the health of your people.)
1 Laboratory (Income: 5,000, To allow the research into medical cures, poisons, and other.)
4 Orphanages 'Renate Houses to Homeless Children' (Income: 8,000, A place to house orphaned and forgotten children.)
1 Tax Office (Income: 8,000, It helps increase the amount you get in taxes.)
1 Law Firm (Income: 4,000, Allows your people to hire lawyers for their defense in court.)
3 Bounty Office (Income: 15,000, Allow you to produce bounty hunters and allows you to effectively hunt outlaws and collect their bounties. )
2 Police Station (A Guardsman station that works as a barracks, armory, and jail house that has a couple of cells. Guardsmen gear is upgraded to firearms and better armor.)
1 Courthouse (Where trials are held for the accused.)
1 Jail House (Allow the housing of more prisoners.)
Military Academy (Income: 5,000, to improve the leadership and tactics of your officers and NCOs. Allows the training of officers.)
2 Drilling Yard (Training your troops here will improve their skill and keep them well drilled for combat.)
1 Factory (Income: 10,000, You are able to produce firearm designs here. Basic Matchlocks with this building alone. 5 Production Slots)
1 Cannon Foundry (Income: 2,500, Where you get to design cannons for your army and market.)
1 Gunsmith (Income: 4,400, Being able to design Flintlock Muskets)
1 Firearm Specialist Center (Income: 2,000, You are able to produce other types of firearms here like Hand Mortars and Wheellocks.)
1 Rifling Workshop (Income: 5,000, You are able to rifle any firearm and cannon.)
1 Harbor (Income: 10,000, The type of ships you can build here are Sloops, Frigates, Brigs, and Man-O-Wars. 2 Production Slots)
2 Sorcerer Training Center (Income: 50,000, These centers are made to train your sorcerers for any task such as battle, medical, and other. 10 Production Slots)
1 Merchant Post (lets you collect taxes on goods sold in your province)
6 Farmlands (Income: 4,800)
5 Warehouses: 5,000

Public Buildings:
8 Farmland
4 Tavern
2 Brothel
Trading Post
Church (Valander Gods)
Town Watch
Stone Watch Tower
Barracks
Shipyard

Total Income from buildings: 5,089,625 + Merchant Post(15,540?)

Sordonia
Free Plots: 0
Buildings:
Spoiler
]1 Provincial Power Station (Provincial Power Network, City and Road Arc Lamps. Upkeep: 16,000)
1 Cannery (Income: 40,000, 1 Production Slot)
16 Factory Complex (Income: 2,175,000, 16 Production Floor, 115 Steam Tools. 160 Production Slots)
10 Farmland 8,000
2 Tailor Shops 2,800
2 Repair Shops 2,800
3 Theater 7,500
5 Schools 7,000
3 Doctors Clinic
3 Laboratory 15,000
10 Orphanages 20,000
1 Arena 40,000
3 Bounty Office 15,000
5 Tax Office 40,000
5 Law Firm 4,000
5 Warehouse 5,000
2 Training Yard 2,800 (10 Production Slots)
3 Factory 30,000 (15 Production Slots)

Public Buildings:
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post
2x Church (Phracian Gods)
2x Blacksmith Workshop
2x Shipyard

Total Income from buildings: 2,224,900

Flatzby
Free Plots: 0
Buildings:
Spoiler
1 Provincial Power Station (Provincial Power Network, City and Road Arc Lamps. Upkeep: 16,000)
1 Cannery (Income: 40,000, 1 Production Slot)
9 Factory Complex (Income: 1,800,000, 9 Imbuing Building, 9 Production Floor, 90 Steam Tools. 90 Production Slots)
22 Factory Complex (Income: 3,300,000, 22 Production Floor, 220 Steam Tools. 220 Production Slots)
6 Farmlands (Income: 4,800)
1 Brothel House of Escorts of the Purple Rose (Income: 2,400, Allows the training of Succubus)
1 Inn (Income: 1,200, Allows training of spies)
1 Tavern (Income: 1,800, Allows the training of Assassins)
1 Keep (Income: 6,500)
1 Merchant Post (lets you collect taxes on goods sold in your province)
1 Tailor Shop (Income: 1,400, Allows you to design and produce Uniforms and banners for your army)
1 Repair Shop (Income: 1,400, improves troop morale)
1 Blacksmiths Workshop (Income: 1,200, Production Slots: 5, Produces weapons and armor for your army and for the market)
1 Bowyer Workshop (Income: 1,200, You are able to train Archers, crossbowmen, and other ranged infantry in your training yards.)
1 Siege Engineer Workshop (Income: 1,600, You are able to train artillery crews and siege engineers in your training yards.)
1 Training Yard (Income: 1,200, Production Slots: 5, Allows you to produce and design your own troops)
1 Horse Breeding Farm (Income: 1,800, able to produce cavalry in your training yards. The more farms the more horses you have for your service.
1 Town Guard (Income: 1,800, advanced forms of Militia units can be called upon to defend your lands from invaders.)
2 Stone Watchtowers (improves troop morale and increases loyalty of the troops and civilians in the area)
1 Barracks (improves troop morale and increases loyalty of the troops and civilians in the area)
5 Warehouses: 5,000

Public Buildings:


Estate in the State of Hecken
Free Plots: 0
Buildings:
Spoiler
Provincial Power Station(all upgrades)
2 Cannery
2 Shipyard Pier(all upgrades)
45 Factory Complex(all upgrades)
Will flesh these out and add them to my production points eventually
Probably when mega updates the infastructure of my various land holdings in the turn posts
But by then I will of probably built more stuff, which would leave the turn post outdated again...
I feel bad for mega now


University of Trebanz
Upkeep: 1,000,000

Total Income from buildings: 5,133,030 + Merchant Post(24,580?)
Total Upkeep of buildings: 1,048,000

Total Income (not incl prod): 10,225,779
Total Production Slots: 803 Production slots
Production (803 Slots)
Renate Brennholz Mark One Breech-Cap Conversion - 174 Production Slots (Sordonia) Cost 4,200(per unit)
Magicians Boomstick - 30 Production Slots (Flatzby) Cost 4,500(per unit)
The Sloop of Wind - 2 Production Slots (Bjerom) Cost 600,000(per unit)
Renate Purple Flower Folding Bicycle. - 224 Production Slots (Bjerom+Flatzby) Cost 5,000(per unit)
Renate Brennholz Gewehr 901 - 100 Production Slots (Flatzby + Bjerom + Sordonia) Cost 6,000(per unit)
Carton of Renate Bonafide Au Revoir Rifle Cartridges - 100 Production Slots (Flatzby + Bjerom + Sordonia) Cost 800(per unit)
Renate One True Howitzer - 100 Production Slots (Flatzby + Bjerom + Sordonia) Cost 400,000(per unit)
Carton of Renate Au Revoir Rifle Pin-Cartridge - 40 Production Slots (Flatzby + Bjerom + Sordonia) Cost 500(per unit)
Canned Food - 3 Production Slots (Flatzby + Bjerom + Sordonia) Cost 1 (per unit)

Buy/Sell
1 M1 Dreadknight Golem w/Dread Shield +2 Extra Cell -21,000,000
3 M1 Thunderlord Golem w/2 Extra Cell each,1 Hellstorm Launcher upgrade each, 1 Chest cannon each -65,400,000
6 SC-3B Anti-Airship Carriage -3,600,000
6 TLV-3 Combat Levitator -36,000,000

Purchasing Supplies, Replacements for Troops, Hiring Guards and Transport for Supplies and Replacement Troops etc etc -2,000,000

2 SE Battalion -60 LP

Military Purchases -11,000,000
1st SE Mortar Battalion
125 Imbued Mortar Crew -5,500,000

2nd SE Mortar Battalion
125 Imbued Mortar Crew -5,500,000

Cash after Buy/Sell: 55,941,548,871
LP after Buy/Sell: 0
Military Upkeep: 7,422,261 + 9,968,970 + 8,000,000 + 1,100,000 = 26,491,231

Movement:

Other Actions:

Previous Turns Other Actions wrote:10,000 Renate Brennholz Gewehr 901 for the Minervian government on loan

Putting out a Contract for any and all Katai Tribes able and willing to take it. (although the Sandan tribe is alerted to this offer first.)

Intercept Romano Convoys
Reward: 1,000,000 per Convoy
Details:
The Empire of Romanorum intends to supply Cassandra's Firedonia with arms and war making supplies via a route that proceeds through Colletia.
Your job should you choose to accept it is to intercept and stop these Convoy from arriving at their destination.

If you accept we are willing to provide Weapons and Equipment in order for you to accomplish this goal.

Spoiler
Gifting 500 Renate Brennholz Gewehr 901 to the Libertian Republic [cost 3,000,000]
"From Crussia with Love."

50,000,000 to the Kingdom of Crussia towards further modernising military equipment and doctrine.
Donating a further 10,000 Renate Brennholz Gewehr 901to the Crussian Army. [cost 60,000,000]
Donating 1,000 of Renate's One True Howitzer to the Crussian Army. [cost 40,000,000]

Military Equipment Production Order for the Kingdom of Crussia [cost 1,100,000,000/13,075,000,000]
The Renate Family will be manufacturing a large order for the Crussian Army with the Kingdom of Crussia Subsidizing the rest of the costs.
1,000,000 Renate Brennholz Gewehr 901
50,000 Renate One True Howitzer
75,000 Renate Purple Flower Folding Bicycle
Initial Supplies of Munitions

Filling the following purchase orders.
Libertian Republic bought 200
Lupus Confederacy bought 150
Kingdom of the Dark Elves bought 125
Gulukian-Hanian Empire bought 156
Duchy of Firedonia (Minervian) bought 100
Icespectrum Corporation bought 17

For 2,000,000 each, price covers manufacture, shipping, postage and early access.
Kept for posterity

=-=-=-=-=-=-=-=-=-=-=-=
Last edited by Siggymansz on Fri Mar 17, 2017 8:03 pm, edited 6 times in total.
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Re: LC Season 3

Postby Michael50210 » Tue Mar 07, 2017 2:41 am

The Order


Location: Nerio

Destination: N/A

Contract taken: Warroom/Fighting the Cassandrians

Starting Cash: 134,970,971,586
Starting LP: 130

Purchasing:
2 Dreadknights: -20,000,000
2x Thunderlords:- 20,000,000
3x Extra Arms: -750,000
1x Rocket Launcher Upgrade: -50,000
1x Hellstorm Launcher upgrade: -100,000
4x Extra Cells: -1,000,000
1x Extra Bolton Cannon: -100,000
1xExtra Bolton Heavy Rifle: -50,000
2x GRC-1 Powered Bow: -400,000
1x Chest Cannon: -250,000


1 Marine Regiments: -40 LP
500x Mist Marines: -297,500
1000x Order Marines: -385,000



Selling


Special/other:

The full might of the Republic/Order's Order of the Mist Faces will be turned on Cassandra. All available agents will be used to perform two tasks: hunt down and eliminate any Cassandrian spies on the Republic, and to begin forming their own "network" of sorts in the Cassandrian provinces. They will be sent individually, with no knowledge at all of other agents or cells, all with different areas to cover or, if necessary, targets to eliminate.

Work on securing trade deals with Colletia


Ending Total: 134,927,589,086
Ending LP: 90
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Re: LC Season 3

Postby Megaraptor18 » Mon Mar 13, 2017 1:25 am

Half Turn

Cassandra's Journal

23th of Februo 855

"I was told to write a private journal since I'm now the Queen of Firedonia and it would be wise for me to write down my thoughts. So where to begin. Well I just at the beginning. I was born 8th of Julius 828 in Mediana, Calor. My mother was the town healer. Her name was Angeline Minerva and a few years later my younger sister Theresa was born. I looked after her and protected her. We aided my mother in her practice and healed the soldiers wounded from bandit raids. Had the healing touch back then. However 11th of Maj 842 the armies of Flagellos crossed our borders and my home was one of their targets. The town was hit fast and most of us didn't know what was going on. Our mother took us and realizing that the town was surrounded ran into our home and threw us under the floor boards to hide us. But she didn't had the time to hide herself and two men burst through the door. I held onto my sister tight as I her the assault and her rape.

20 minutes went by but it felt like 20 hours before they found us. I don't know how they found us but the floor board was lifted up and they pulled us out by our hairs. I held onto Theresa for as long as possible and we were lifted up to our feet one of the men grabbed his knife and slit my mother's throat. Luckily my sister was looking away not noticing our mother's death but I on the other hand saw the knife go in and didn't look away. As the light of her eyes left her we were dragged out of our home before they set it aflame. Dragged away in chains with thousands of other young women and girls.

A few miles away from the town we saw thousands our bodies. Thousands of Firedonian men lay dead as they fought heroic to protect us. But in the end it was in vain. A roughly week of marching later on the 18th of Maj we arrived in Flagellos and we were lead down the streets as the people cheered. The City Cryers declared us the first slaves from the conquest of Firedonia. Of course things were thrown at us, men would tell us that we're in for a good fucking, and the women laughed at us. I didn't care though I had a mission now which was to protect Theresa by any means. A task I would fail in the end.

We arrived at Acoz, the largest slave training complex in Flagellos. They train slaves from all over the world with the goal of creating the best slaves money can buy. It also doubled as an execution center. On the outer areas of the complex were within public and slave viewing, 20 gallows, 8 chopping blocks, 30 crosses to crucify, 20 human size cages to leave them to rot, a manmade pool where they would attach a heavy stone to a slave and drop them into it for drowning, and a pit where they had a dragon in there. It appears they captured it and cut the wings off and since it can't breathe fire it wasn't a threat. So with a trap door over the pit they would throw slaves in there to be eaten by the dragon. Of course it was later I learned that over half of the executed were not slaves at all but criminals that was sentenced to death. They would be dressed as slaves so it would appear to incoming slaves that they will execute you for any reason. At first I couldn't tell the difference but once I learned it was the criminal who has their tongues cut out before execution to avoid any attempt of screaming their last words. Slaves were not allowed to have last words before death.

Inside of the complex itself was of course the massive series of cages that holds 50 per cell but always was filled with nearly 100 people per cell. There was a massive torture center which was divided into two sections. The first section was for training. When a slave failed in their task or disobeyed a command, or talked was whipped, beaten, or on a device of some kind. The second section was for harder victims with a series of whipping posts, racks, wooden ponies, chains, pillarys, and such.

With luck I was still with my sister and did what I could to protect her. From the trainers and from the other slaves who would try and steal her food. On day another slave tried to steal from Theresa and I fought her and in the struggle I picked up a rock and bashed her skull in. It was the first person I ever killed and it wasn't an easy thing to deal with at the time. But I didn't had time to deal with what happened as the trainers rushed into the cell and dragged me out of there while I was screaming at the others that if they touch my sister I will murder them too. Not the smartest thing to say at the time since I was dragged into the second section and endured extreme torture.

I spend days down there every waking moment was pure hell and the whole time I couldn't stop thinking about Theresa. One morning I was visited by the warden of the complex and he informed me that I will be executed next sunrise by crucifixion. He then left and three of men entered my cell and raped me. The fewer the details the better but to be honest I can't remember much only that I don't remember crying and I remember the sour taste of Colleitan Wine which if I drink today will cause me to remember details which I forbid such wine in my presence.

After they were done with me I lay there waiting for my death. Until a strange man in a black and purple outfit arrived with the warden. The two were arguing about me. It appears the Warden was showing this man some untrainable slaves to buy for a business partner as a gift. His business partner enjoys training slaves it seems. The warden didn't want to sell me but when the strange man offered 10 times what I could cost. I remember what the strange man answered when asked about the sheer amount his answer stuck with me, "I do not care for Denariis, Firians, or whatever you call your currency. People and their souls is all I care for."

He was looking at me when he was saying that and added in, "And you're going to be perfect for my plans."

An hour later I was turned over to him and we left. I begged him to buy my sister but he refused and put me on a ship that set sail to Romanorum. It would be years before I saw my sister again and years before I got my revenge on Flagellos. Even now I still don't know what to do with Acoz. Sure I executed alot of Flagellians there. Nobles and commoners. But I can't decide rather or not to tear it down or turn it into the most dreadful prison in Firedonia. Decisions, decisions.

My time in Romanorum though? Well that is for another entry."
It's only funny until someone gets hurt...then it's hilarious!

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