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LC Season 3

Postby Megaraptor18 » Sun Oct 09, 2016 11:49 pm

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Date Janus 1, 901 AA

Ternopolis Tribune

"In Vatace Archduke Roland Kotte has been given command of the Vatan Expeditionary Forces or as some have been calling it the grandes force expéditionnaires or great expeditionary force with the goals of the Vatan Kingdom in mind. But the truth is it's Archduke Kotte stealing the wealth and manpower of Vatace for his own personal wealth and glory.

The Kingdom of Crussia has formed it's own Expeditionary Force called the Expeditionary Army Corps of Crussia or Expeditionskorps der Armee Crussia was given over to the Vampire Count Patrick Renate who is well known for his glory seeking and mindless murder who bath in children's blood who has a son who runs through the street nude screaming and I quote "Who wants a sucky sucky fun time!" The mere fact these Vampires are close to the Crussian Christian King is a disgrace to all Theodosia.

Next the Mad King has brutally conquered the Mist Islands. Reports of mass rapes, mass beheadings, children impaled upon spikes, and sex slavery to all young girls, boys, and animals. The Mad King formed a "government" and declared it a Republic. A Republic in name only since his Parliament is only allowed to vote on who the demon horse woman can eat alive in front of Parliament! Why doesn't the world unite to stop these three man men! Mad men who desire to oppress the world under their iron boot!"


Contracts

Theodosian Contracts

Subject: Raid on Hamran
Mission Type: Combat
Location: Hamran, Evkara Province, Kassassin Caliphate
Target: Defend Hamran
Reward: 100,000
From: Crown Prince Ghafoor Al-Habash
Details: Scouts report that a Brogonian raiding party is moving towards Hamran. We need support to protect the village and the largest supply post for the region.


Subject: Raid on Lakhalom
Mission Type: Combat
Location: Lakhalom, Glarus Province, Empire of Kalkar
Target: Defend Lakhalom
Reward: 100,000
From: Imperial Prince Auguste Vidler II
Details: The Brogonian army has been spotted heading towards Wroclaw. They will need to cross through Glarus Province to reach it so we plan a defense line at the village of Lakhalom. They would need to pass through there to get a clear route to Wroclaw. We believe that this is an action to weaken us for a possible Tuaqi invasion. We must stop the Brogonians at Lakhalom.


Subject: Bandits of Farr West
Mission Type: Combat
Location: Farr West, Balmorhea Province, Republic of Haven
Target: Bandits
Reward: 100,000
From: Grand Baron Tibaut Flory
Details: Islamic Bandits have been raiding convoys and villages around Farr West. Our troops in the area have been working overtime to stop these attacks but we'll need more help and need it fast. We have reports of the Bandits taking the loot and people they've enslaved to Tuaq. Find their stronghold and show no mercy to the Bandits.

Nerian Contracts

Subject: Defense of Aenus
Mission Type: Combat
Location: Aenus, Divio Province, Empire of Romanorum/Firedonian Occupied
Target: Aenus
Reward: 100,000
From: General Alexandra Baldhild, Commander of the Firedonian Western Army
Details: Our Army has been in fighting retreat for awhile and with the political unrest back home and the lack of reinforcements and supplies I have ordered all forces under my command to pull back to Firedonian borders. Minus a few key cities that will loosely expand our borders and stop the Romanos form directly striking out motherland. If lost the entire southern lines will be cut off from our northern lines. We cannot let that happen.

Subject: Defense of Arteinder
Mission Type: Combat
Location: Arteinder, Divio Province, Empire of Romanorum/Firedonian Occupied
Target: Arteinder
Reward: 100,000
From: General Alexandra Baldhild, Commander of the Firedonian Western Army
Details: The Romanos are making a push to Arteinder. The city is as important as Aenus in terms of connecting both northern and southern lines. If the Romanos take this city they can directly strike Lipsia Province and with that province in danger we would lose our southern lines and our southern border will be open for Romano raids. This must not happen.

Subject: Defense of Navio
Mission Type: Combat
Location: Navio, Fabrianum Province, Empire of Romanorum/Firedonian Occupied
Target: Navio
Reward: 100,000
From: General Alexandra Baldhild, Commander of the Firedonian Western Army
Details: The Romanos are launching an assault on Navio and if they are able to retake Navio than they would be able to cut off our northern lines from the southern lines and will have a clear line of sight towards our north western border. This cannot happen.

Subject: Sandan Removal
Mission Type: Combat
Location: Sandan Olm, Sandan Tribal Lands, Northern Katai Lands/Firedonian Occupied
Target: Sandan Olm
Reward: 100,000
From: Major Nerissa Scroop, Detachment B, Legion A, Ministry of State Security and Minister of Male Control Joint Division
Details: Even with the chaos back home we have orders to follow until we get orders to halt our operations in this region. This crisis hasn't made our relations with the army any easier as the army always makes an issue with our unit when we order for army support. Now the Northern Regiments have either returned home or headed towards the front leaving us to cleanse this region by ourselves. Given the issues we're facing we're requesting foreign support in cleansing the ethnic Katai from this region and make it future farmland for the motherland. These Katai are unable to be civilized not for a lack of trying. They just refuse to be apart of civilization and therefore we have little choice but to wipe the Katai bloodlines from Domhanda. Our operations have had great success as we have a total of a 11 minor tribes wiped out and close to 13,000 cleansed. We were on the eve of a massive operation to wipe out several major tribes at the same time but the Army pulled it's support when Cassandra launch her coup. With Firedonian leadership in doubt the Army is using this as an excuse to ignore their orders! Using whatever excuse they can find. Maybe the new queen may be able to replace those weak officers with officers who aren't held back by their lack of will to make a world a better place. Maybe you foreigners may be able to show the strong will to make the future a better place and that begins with the Katai wiped from Domhanda. With or without the Army we will continue our operation.

Subject: Sandan Tribe's Last Stand
Mission Type: Combat
Location: Sandan Olm
Target: Sandan Tribe
Reward: 50,000 and 2,000 heads of cattle
From: Chieftain Soare Matei of the Sandan Tribe
Details: We learned from a Firedonian Legion General that the Ministry of State Security and Minister of Male Control Joint Division will be launching an operation that will wipe my people from the face of the lands. She told us this information in hopes of stopping our slaughter. She and her troops are unable to protect us anymore as the 71st Legion is now marching towards battle against their oldest foe. We are not a rich people but this is all we can give in hopes to getting aide to save our people from this evil. Regardless if we get help or not we Sandans do not run from battle we charge into it. We will charge this threat. Even if we fail it will by time for our people to escape. But many will not escape. It's their home. It's where their forefathers were buried. Our souls are tied to this land and we cannot be separated from it. If the Gods deem us too weak to survive than we will show the Gods that the Sandan people will bloody the noses of the witches and familiars that come to end our way of life.

Subject: Battle of Kamae (Cassandrian)
Mission Type: Combat
Location: Kamae, Kina Province, Firedonia
Target: Kamae
Reward: 100,000
From: General Leilani Goode, 3rd Royal Army, Cassandrian Army
Details: Her Majesty Queen Cassandra has ordered our army to capture the city of Kamae from rebel forces. We require some extra padding for our army and need support troops. With this city taken we can make a push towards Rebel capital of Theresia.

Subject: Battle of Kamae (Minervian)
Mission Type: Combat
Location: Kamae, Kina Province, Firedonia
Target: Kamae
Reward: 100,000
From: General Masa Sakamoto, 3rd Queen's Army, Minervian Army
Details: Kamae is the forward defensive point for our defense. With Jadranovo well in Cassandrian hands we require to send the bulk of our forces to a series of forts and villages ahead of Vincentia in order to stop any advance from Jadranovo from threating Theresia. So we need support in order to hope to hold Kamae. The Cassandrians are using country roads to reach the city so they come from the thick woods.

Subject: Battle of Saires (Cassandrians)
Mission Type: Combat
Location: Saires, Patria Province, Firedonia
Target: Saires
Reward: 100,000
From: General Anna Forrest, 1st Royal Army, Cassandrian Army
Details: We have been tasked in clearing Patria Province of rebel forces. Our orders are simple really, clear the city of rebels and any who question the legal right of the Queen. Rebel forces are weak so this should be a quick victory.

Subject: Battle of Saires (Minervians)
Mission Type: Combat
Location: Saires, Patria Province, Firedonia
Target: Saires
Reward: 100,000
From: General Emily Kluge, 2nd Queen's Army, Minervian Army
Details: Our position here is hopeless and without support we will have to pull back. Making an open request for reinforcements to help us hold this city.
It's only funny until someone gets hurt...then it's hilarious!

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Re: LC Season 3

Postby Michael50210 » Mon Oct 10, 2016 1:21 am

The Order

Movement: Sandan tribe in Northern Katai Lands, Tuaq Bay

Contract taken: Sandan Tribe's Last Stand, Pre-emptive strike


Current amount: 26,161,400
LP: 10

Taxe rate: 9.5


Edirne Island
1 Order Heavy Fort
5 Factories
5 Cannon foundries
1 Gunsmith
1 Police Station
1 Drilling Yard
1 Courthouse
1 Jail House
4 Warehouses
1 Law Firm
1 Tax Office
2 Churches (One to Christianity, One to Other)
1 Orphanage
4 Schools
2 Clinics
1 Hospital
1 Communal Affairs
1 Lab
1 Civil Administration
2 Theaters
12 Farms
1 Castle
Ringwall
Catapult towers
1 Barracks
1 Watchtower
6 Blacksmiths
6 Training Yards
6 Shipyards
6 Harbors
1 Bowyer Workshop
1 Spearmaker Workshop
1 Armorer Workshop
1 Swordsmith Workshop
1 Siege Engineer Workshop
1 Horse Farm)
1 Repair shop
1 Tailor shop
1 Merchant post
1 Inn
1 Tavern
1 Brothel
1 Town Watch
1 Town Guard
1 Stone Watch Tower
1 Merc camp
2 News Stand


Javantine
1 Order Heavy Fort
4 Factories
4 Cannon foundries
1 Gunsmith
1 Police Station
1 Drilling Yard
1 Courthouse=
1 Jail House
4 Warehouses
1 Law Firm
1 Tax Office
2 Churches (One to Christianity, One to Other))
1 Orphanage
4 Schools
2 Clinics
1 Hospital
1 Communal Affairs
1 Lab
1 Civil Administration
2 Theaters
12 Farms
1 Castle
Ringwall
Catapult towers
1 Barracks
1 Watchtower
6 Blacksmiths
6 Training Yards
6 Shipyards
6 Harbors
1 Bowyer Workshop
1 Spearmaker Workshop
1 Armorer Workshop
1 Swordsmith Workshop
1 Siege Engineer Workshop
1 Horse Farm
1 Repair shop
1 Tailor shop
1 Merchant post
1 Inn
1 Tavern
1 Brothel
1 Town Watch
1 Town Guard
1 Stone Watch Tower
1 Merc camp
2 News Stand
1 Firearms specialist
1 Rifling building
1 Sorcerer Training Center
1 Energy Imbuing Building

Ansveet County
1 Farm
1 Tavern
2 Trading posts
1 Tailor Shop
1 Repair Shop
4 Churches
2 News Stand
1 Tax Office
4 Warehouses
2 Stone Watchtowers
2 Barracks
2 Town Watches
2 Police Stations
2 Jail House
1 Courthouse
4 Schools
2 Doctor Clinics
1 Drilling Yard
1 Border Fort
7 Shipyards
7 Harbors
7 Training Yards
7 Blacksmith Workshops
5 Factories
5 Cannon Foundries
1 Keep
Curtain walls
1 Communal affairs building
1 Civil administrations building


Desat Isle
1 Order Heavy Fort
1 Fort
1 Motte
8 Farmlands
4 Taverns
2 Brothels
2 Churches (1 Katai Gods) (1 Christian))
Town Watch
Barracks
1 Merchant Post
10 Shipyards
10 Harbors
3 Order Sea Forts
2 News Stands
4 Blacksmiths
1 Stone Watchtower
1 Tax Office
1 Law Firm
1 Civil Administration Building
1 Communal Affairs Building
1 Hospital
2 Doctor Clinics
1 Repair Shop
1 Tailor Shop
1 Trading Post
1 Military Academy
5 Schools
2 Theaters
1 Police Station
1 Courthouse
1 Jailhouse
1 Drilling Yard
Town Guard
10 Factories with upgrades
4 Merc Camp
1 SE Training center
1 Energy Imbuing Center

Warta

1 Fort
1 Motte
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post:
4x Churchs (Phracian Gods. Christian God, Other Gods):
3x Blacksmith Workshop with addons
14x Shipyard
12 Harbors
1 Training Yard
6x Merc Camps
25 Factories with all addons
1 Sorcerer Training Center
1 Military Academy
1 Courthouse
1 Drilling Yard
1 Jailhouse
1 Police Station
1 Tax Office
1 Barracks
1 Tailor Shop
1 Repair Shop
1 Civil Administrations Building
1 Communal Affairs building
1 Law Firm
1 Hospital
1 Laboratory
1 School
1 Merchant Post:
1 Town Watch
1 Town Guard
1 Orphanage



Hilversum

1 Fort
1 Motte
8x Farmland
2x Inn
2x Tavern: 3600
1x Brothel: 2400
1x Trading Post:
4x Churchs (Romano Gods, Christian God, Other Gods)
3x Blacksmith Workshop with addons
14x Shipyard
12 Harbors
1 Training Yard
6x Merc Camps
25 Factories with all addons
1 Sorcerer Training Center00
1 Military Academy
1 Courthouse
1 Drilling Yard
1 Jailhouse
1 Police Station
1 Tax Office
1 Barracks
1 Tailor Shop
1 Repair Shop
1 Civil Administrations Building
1 Communal Affairs building
1 Law Firm
1 Hospital
1 Laboratory
1 School: 1400
1 Merchant Post
1 Town Watch: 800
1 Town Guard: 1800
1 Orphanage: 2000


Skoverup Peninsula

Fort= 2400
Trading Post
Merchant Post
Tailor Shop=
Repair Shop=
School= 1400
Hospital= 4000
Communal Affairs Building
Civil Administration Building
Orphanage= 2000
Tax Office 8000
Law Firm 4000
Barracks
Town Guard
Police Station
Jail House
Court House
Drilling Yard
Military Academy
5x Blacksmiths with all addons
13x Training Yards
5x Shipyards
5x Harbours
5x Order Port Reinforcings
25x Factories with all addons
10x Merc Camps
Sorcerer Training Center
4x Order Artificial Island Fort
25x Steam Pumps


Edirne:
6 Shipyards= 6 slots
6 Harbors= 12 slots
Javantine:
6 Shipyards= 6 slots
6 Harbors= 12 slots


Ansveet
7 Shipyards= 7 slots
7 Harbors= 14 Slots


Desat
10 Shipyards= 10 slots
10 Harbors= 20 slots


Warta
14 Shipyards= 14 Slots
12 Harbors= 24 slots


Hilversum
14 Shipyards= 14 Slots
12 Harbors= 24 Slots

Skoverup
5 Shipyards= 5 slots
5 Harbors= 10 slots


Buying:
4 Husky-class Transports= -10,000
20x Order Coast-Huggers= -150,000

Trade Deals
Firedonia
Liberta
Southern Katai
Northburgh


Other:
Seek to open Trading with: Valand, Zondonia, Terra, the Free Orc Tribes
Cease trading with all Firedonian factions except for the Western Army


Important!!!
King Derrick will address the Parliament to wage war against Tuaq, or rather "to put an end to the actions they are taking against Haven, our ally Zondonia, and their threats of Holy War, or Jihad, to our own Republic and those nations in Theodosia, by way of overthrowing the leadership of Tuaq that seems determined to lead its people into disaster and loss, as evidenced by their joining the Grand Army just last year, and in doing so guarantee not only the safety of our nation and those of our allies from the threat of yet another massive war but to guarantee the people of Tuaq itself a better future where their sons and daughters will not be scooped up into a senseless holy war machine to be wasted, and with it more of their fading prosperity and the goodwill of other nations towards them."

Projects:

Project Nonya
Project Pissoff
Project Cookoo
Project Packers

Pre-contract ending amount: 26,010,400
_______________________________


Post contract

Tuaq: Marines present will split up between fortifying their hold on the city and aiding civilians in the ruined parts of Jama city by tending to their wounds, supplying food and water, helping them out of rubble, etcetera. Post haste all of Tuaq's financial records for the last two years or so will be copied and distributed along with more propaganda, letting, at the very least, the citizens of Jama know how their Sultan left them bankrupted.

Sandan: work with the Renates to interrogate the captured Firedonians and replenish losses before moving on.


Buy:
Mist Islands
10 Farmlands= -10,000
4 News Stands: -200,000
1 Inn: -2,500
1 Tavern: -4000
1 Brothel: -6000
1 Tailor Shop: -5000
1 Repair Shop: -5000
3 Theaters: -24,000
5 Schools: -15,000
5 Doctor Clinics: -25,000
5 Hospitals: -45,000
1 Communal Affairs: -5000
1 Civil Administration Building: -14,000
1 Laboratory: -15,000
2 Orphanages: -20,000
2 Arenas: -80,000
10 Warehouses: -50,000
2 Law Firms: -18,000
1 Tax Office: -14,000
1 Fort: -25,000
5 Shipyards: -50,000
5 Blacksmith Workshops: -20,000
3 Barracks: -12,000
4 Police Stations: -24,000
3 Republic Provincial Power Station
Cost:
1,000,000 Provincial Power Station (3)
1,000,000 Provincial Power Network (3)
1,000,000 City and Road Arc Lamps(3)


End Money: 20,972,900



Production:

Edirne:

5 Factories: 25 slots= 5x Order Heavy Howitzers, 10x Order Standard Howitzers, 10x Order Hellstorm launchers (140mm))
6 Shipyards= 6 slots (Order Reapers)
6 Harbors= 12 slots (Order Peacemakers)


Javantine:
6 Shipyards= 6 slots (Order= Heartbreaker)
6 Harbors= 12 slots (Project Packers)
Number: 3

Total: 54,000,000


Ansveet
7 Shipyards= 7 slots (Order Hornets)
7 Harbors= 14 Slots (Order "Hurricane" Sky Destroyer)


Desat
10 Shipyards= 10 slots (Order Peacemakers)
10 Harbors= 20 slots (Order Murderhobos)

Warta
14 Shipyards= 14 Slots (Order "Hurricane" Sky Destroyer)
12 Harbors= 24 slots (Order Wyverns)



Hilversum
14 Shipyards= 14 Slots (Order Blitzkriegs)
12 Harbors= 24 Slots (Order Wall-Slayers)


Skoverup
5 Shipyards= 5 slots (Order Heartbreakers)
5 Harbors= 10 slots (Order Peacemakers)
Last edited by Michael50210 on Sat Oct 15, 2016 3:19 am, edited 6 times in total.
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LC Season 3: Janus 1, 901 AA [Turn 1]

Postby Siggymansz » Mon Oct 10, 2016 6:00 pm

Renate Family Page
Renate Military,Generals & Retainers

Characters&Locations
Spoiler
Patrick Renate (Rincon Province, Libertas)
Olya Renate (Hammerfest, Bjerom, Crussia)
Aleksandr Smythe Renate (Sandan Olm, Sandan Tribe, Northern Katai) *Accompying Aera of the Order
Laelius Roy Renate (Farr West, Balmorhea Province, Haven)
Sam Val-Di Renate (Rincon Province, Libertas)
Harper Pietro Renate (Farr West, Balmorhea Province, Haven)
Alannah Renate (Birkwitz, Gottmannsberg, Crussia)
Coghlan Renate (Sordonia, Sordonia, Crussia)
Firmino Renate (Sordonia, Sordonia, Crussia)
Lavonne Renate (Nomisti, Sordonia, Crussia)
Dragarena Renate (Sordonia, Sordonia, Crussia)


Seperate Parties
Romano Power Rangers (Rincon Province, Libertas)
Patrick Renate
Sam Val-Di Renate
Field Commander Hayden Higginbotham
Praetor Maximilian Haas
Major Boo
Sergio Mendieta
Alexander Riedman
Captain Johan Freidenreich
1st Regiment of Foot of the Purple Rose
1st Regiment of Purple Rose Cavalry
4th Regiment of Purple Rose Cavalry


Order in Chaos (Sandan Olm, Sandan Tribe, Northern Katai) *Accompying Aera of the Order
Aleksandr Smythe Renate
Witalis Glab
Captain Samuel Sneed
Sergeant Nikita Solovynov
1st Regiment Vampyre Light Foot
2nd Regiment of Foot of the Purple Rose
2nd Regiment of Purple Rose Cavalry


Theodosian Motion (Farr West, Balmorhea Province, Haven)
Laelius Roy Renate
Harper Pietro Renate
Adam Ivanova
Major Michael Bethmann
Sorcerer Daniil Kozlov
3rd Regiment of Foot of the Purple Rose
3rd Regiment of Purple Rose Cavalry


Cash: 31,617,825
Leadership Points (LP): 500

Contract:
Bandits of Farr West (Theodosian Motion)
Location: Farr West, Balmorhea Province, Republic of Haven
Reward: 100,000

Bjerom
Free Plots: 25
Buildings:
Spoiler
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
1 News Stand (Income: 25,000, Increases the number of news papers you can produce in a greater scale and get a stable income from it.)
6 Schools (Income: 1,400, To allow for basic education to your population.)
2 Doctor Clinic (Income: 1,500, Be able to train doctors and improve the health of your people.)
1 Laboratory (Income: 5,000, To allow the research into medical cures, poisons, and other.)
4 Orphanages 'Renate Houses to Homeless Children' (Income: 8,000, A place to house orphaned and forgotten children.)
1 Tax Office (Income: 8,000, It helps increase the amount you get in taxes.)
1 Law Firm (Income: 4,000, Allows your people to hire lawyers for their defense in court.)
3 Bounty Office (Income: 15,000, Allow you to produce bounty hunters and allows you to effectively hunt outlaws and collect their bounties. )
2 Police Station (A Guardsman station that works as a barracks, armory, and jail house that has a couple of cells. Guardsmen gear is upgraded to firearms and better armor.)
1 Courthouse (Where trials are held for the accused.)
1 Jail House (Allow the housing of more prisoners.)
Military Academy (Income: 5,000, to improve the leadership and tactics of your officers and NCOs. Allows the training of officers.)
2 Drilling Yard (Training your troops here will improve their skill and keep them well drilled for combat.)
1 Factory (Income: 10,000, You are able to produce firearm designs here. Basic Matchlocks with this building alone. 5 Production Slots)
1 Cannon Foundry (Income: 2,500, Where you get to design cannons for your army and market.)
1 Gunsmith (Income: 4,400, Being able to design Flintlock Muskets)
1 Firearm Specialist Center (Income: 2,000, You are able to produce other types of firearms here like Hand Mortars and Wheellocks.)
1 Rifling Workshop (Income: 5,000, You are able to rifle any firearm and cannon.)
1 Harbor (Income: 10,000, The type of ships you can build here are Sloops, Frigates, Brigs, and Man-O-Wars. 2 Production Slots)
2 Sorcerer Training Center (Income: 50,000, These centers are made to train your sorcerers for any task such as battle, medical, and other. 10 Production Slots)
1 Merchant Post (lets you collect taxes on goods sold in your province)
6 Farmlands (Income: 4,800)
5 Warehouses: 5,000

Public Buildings:
8 Farmland
4 Tavern
2 Brothel
Trading Post
Church (Valander Gods)
Town Watch
Stone Watch Tower
Barracks
Shipyard

Total Income from buildings: 1,639,625 + Merchant Post

Sordonia
Free Plots: 8
Buildings:
Spoiler
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
10 Farmland 8,000
2 Tailor Shops 2,800
2 Repair Shops 2,800
3 Theater 7,500
5 Schools 7,000
3 Doctors Clinic
3 Laboratory 15,000
10 Orphanages 20,000
1 Arena 40,000
3 Bounty Office 15,000
5 Tax Office 40,000
5 Law Firm 4,000
5 Warehouse 5,000
2 Training Yard 2,800 (10 Production Slots)
3 Factory 30,000 (15 Production Slots)

Public Buildings:
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post
2x Church (Phracian Gods)
2x Blacksmith Workshop
2x Shipyard

Total Income from buildings: 1,699,900

Flatzby
Free Plots: 20
Buildings:
Spoiler
3 Factory Complex (Income: 600,000, 3 Imbuing Building, 3 Production Floor, 30 Steam Tools. 30 Production Slots)
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
6 Farmlands (Income: 4,800)
1 Brothel House of Escorts of the Purple Rose (Income: 2,400, Allows the training of Succubus)
1 Inn (Income: 1,200, Allows training of spies)
1 Tavern (Income: 1,800, Allows the training of Assassins)
1 Keep (Income: 6,500)
1 Merchant Post (lets you collect taxes on goods sold in your province)
1 Tailor Shop (Income: 1,400, Allows you to design and produce Uniforms and banners for your army)
1 Repair Shop (Income: 1,400, improves troop morale)
1 Blacksmiths Workshop (Income: 1,200, Production Slots: 5, Produces weapons and armor for your army and for the market)
1 Bowyer Workshop (Income: 1,200, You are able to train Archers, crossbowmen, and other ranged infantry in your training yards.)
1 Siege Engineer Workshop (Income: 1,600, You are able to train artillery crews and siege engineers in your training yards.)
1 Training Yard (Income: 1,200, Production Slots: 5, Allows you to produce and design your own troops)
1 Horse Breeding Farm (Income: 1,800, able to produce cavalry in your training yards. The more farms the more horses you have for your service.
1 Town Guard (Income: 1,800, advanced forms of Militia units can be called upon to defend your lands from invaders.)
2 Stone Watchtowers (improves troop morale and increases loyalty of the troops and civilians in the area)
1 Barracks (improves troop morale and increases loyalty of the troops and civilians in the area)
5 Warehouses: 5,000

Public Buildings:

Total Income from buildings: 2,133,300 + Merchant Post

Total Income: 5,472,825
Total Production Slots: 140(Flatzby)+125(Sordonia)+115(Bjerom) = 380 Production Slots

Buy/Sell
Preturn Purchase (50,000,000 - 14,542,440 for Army purchases - 3,200,000(6400000/2)+640,000 for Medical Companies)
+33 Factory Complex -21,300,000 (3Imbuing Building, 33Production Floor,330Steam Tools)
500 LP for Military Size Limit Upgrade
Spoiler
3 Light Foot Regiment 60
7 Foot Regiment 140
5 Cavalry Regiment 100
1 Seige Regiment 50
1 SE Battalion 50
3 Dragoon Battalion 45
1 Light Infantry Battalion 5
3 Grenadier Battalion 30
4 Engineer/Pioneer Battalion 20

Military Purchases
2 Cavalry Regiments 2,905,710
Spoiler
Regiment of Cavalry (Cavalry)
Regimental Officer of the Purple Rose cost 625 upkeep 62
Regimental Staff Adjunct of the Purple Rose cost 300 upkeep 30
Regimental Quartermaster of the Purple Rose cost 300 upkeep 30
Battalion Sergeant of the Purple Rose cost 2,650 upkeep 265
17 Regimental Courier of the Purple Rose cost 13,600 upkeep 1,360

Dragoons Battalion (Dragoons)
Battalion Officer of the Purple Rose cost 625 upkeep 62
Battalion Quartermaster of the Purple Rose cost 300 upkeep 30
Company Sergeant of the Purple Rose cost 2,650 upkeep 265
6 Battalion Courier of the Purple Rose cost 4800 upkeep 480
5 Company Officer of the Purple Rose cost 3,125 upkeep 312
5 Company Quartermaster of the Purple Rose cost 1,500 upkeep 150
10 Platoon Sergeant of the Purple Rose cost 26,500 upkeep 265
15 Company Courier of the Purple Rose cost 12,000 upkeep 1,200
435 Crussian Dragoner cost 539,400 upkeep 53,940

Heavy Horse Battalion (Heavy Cavalry)
Battalion Officer of the Purple Rose cost 625 upkeep 62
Battalion Quartermaster of the Purple Rose cost 300 upkeep 30
Company Sergeant of the Purple Rose cost 2,650 upkeep 265
6 Battalion Courier of the Purple Rose cost 4800 upkeep 480
5 Company Officer of the Purple Rose cost 3,125 upkeep 312
5 Company Quartermaster of the Purple Rose cost 1,500 upkeep 150
10 Platoon Sergeant of the Purple Rose cost 26,500 upkeep 265
15 Company Courier of the Purple Rose cost 12,000 upkeep 1,200
456 Winged Hussar cost 476,520 upkeep 47,652

Light Horse Battalion (Light Cavalry)
Battalion Officer of the Purple Rose cost 625 upkeep 62
Battalion Quartermaster of the Purple Rose cost 300 upkeep 30
Company Sergeant of the Purple Rose cost 2,650 upkeep 265
6 Battalion Courier of the Purple Rose cost 4800 upkeep 480
5 Company Officer of the Purple Rose cost 3,125 upkeep 312
5 Company Quartermaster of the Purple Rose cost 1,500 upkeep 150
10 Platoon Sergeant of the Purple Rose cost 26,500 upkeep 265
15 Company Courier of the Purple Rose cost 12,000 upkeep 1,200
456 Hussar cost 255,360 upkeep 25,536

Battery Horse Cannons (Horse Drawn Battery)
4 Pattern 894 9 Pound Cannon cost 24,000

Battery Horse Cannons (Horse Drawn Battery)
4 Pattern 894 9 Pound Cannon cost 24,000

1 Foot Regiment 2,550,175
Spoiler
Regiment of Foot (Line Infantry/Pioneers) (1,000 Troops)
Regimental Officer of the Purple Rose cost 625 upkeep 62
Regimental Staff Adjunct of the Purple Rose cost 300 upkeep 30
Regimental Quartermaster of the Purple Rose cost 300 upkeep 30
Battalion Sergeant of the Purple Rose cost 2,650 upkeep 265
12 Regimental Courier of the Purple Rose cost 9,600 upkeep 960

Battalion Line Infantry (Line Infantry)
Battalion Officer of the Purple Rose cost 625 upkeep 62
Battalion Quartermaster of the Purple Rose cost 300 upkeep 30
Company Sergeant of the Purple Rose cost 2,650 upkeep 265
6 Battalion Courier of the Purple Rose cost 4800 upkeep 480
5 Company Officer of the Purple Rose cost 3,125 upkeep 312
5 Company Quartermaster of the Purple Rose cost 1,500 upkeep 150
10 Platoon Sergeant of the Purple Rose cost 26,500 upkeep 265
15 Company Courier of the Purple Rose cost 12,000 upkeep 1,200
340 Line Infantry of the Purple Rose cost 901,000 upkeep 90,100
100 Pioneers of the Purple Rose cost 275,000 upkeep 27,500

Battalion Line Infantry (Line Infantry)
Battalion Officer of the Purple Rose cost 625 upkeep 62
Battalion Quartermaster of the Purple Rose cost 300 upkeep 30
Company Sergeant of the Purple Rose cost 2,650 upkeep 265
6 Battalion Courier of the Purple Rose cost 4800 upkeep 480
5 Company Officer of the Purple Rose cost 3,125 upkeep 312
5 Company Quartermaster of the Purple Rose cost 1,500 upkeep 150
10 Platoon Sergeant of the Purple Rose cost 26,500 upkeep 265
15 Company Courier of the Purple Rose cost 12,000 upkeep 1,200
356 Line Infantry of the Purple Rose cost 943,400 upkeep 94,340
100 Pioneers of the Purple Rose cost 275,000 upkeep 27,500

Main Cannon Battery (Main Battery)
4 Pattern 896 Cannon cost 32,000

4th Main Cannon Battery (Main Battery)
4 Pattern 896 Cannon cost 32,000

1 Light Foot Regiment 2,124,795
Spoiler
1st Regiment Vampyre Light Foot (Light Foot) (1,000 Troops)
1 Regiment Officer of the Purple Rose 625
1 Regimental Staff Adjunct of the Purple Rose 300
1 Regimental Quartermaster of the Purple Rose 300
5 Battalion Courier of the Purple Rose 4,000
5 Company Courier of the Purple Rose 4000

Medical Company
10 Renate Medical Specialist 800,000
40 Order Field Medics 80,000

1st Crussian Vampyre Light Foot Battalion (Light Foot)
5 Company Officer of the Purple Rose 3,125
10 Platoon Sergeant of the Purple Rose 26,500
10 Company Courier of the Purple Rose 8,000
475 Crussian Vampyre Skirmishers 522,500

1st Crussian Hussar Scout Battalion (Scout Cavalry)
5 Company Officer of the Purple Rose 3,125
10 Company Courier of the Purple Rose 8,000
472 Hussar 264,320

1st Light Cannon Battery
6 Pattern 899 ‘5 inch’ 127mm Rifled Breech-loading Cannon 240,000

1st Rocket Battery
8 900A 60/80 Lellouche 160,000

1500 Crussian Musketier 1,275,000
100 Order String Mine 1,000
100 Order Mine 500
3 Order Razorwire 600


Cash after Buy/Sell: 3,507,495
LP after Buy/Sell: 0
Military Upkeep: 3,043,811

Movement:
Romano Power Rangers From Rincon Province, Libertas crossing over the border into 19. Ariminum Province moving north around Thekipoi onto the road northwards toward 18. Faventia Province.
Once in Faventia to move northwest offroad until the road towards Uria, from there will move parrallel to the road offroad in the direction of 6. Bononia Province.
Destination will hopefully be the outskirts of Pisaurum.

Other Actions:

400,000 to Doctor David Creuzfeldt to continue his work on developing a cure for vampirism, as always if he has any requirement he is to let Patrick know.

100,000 Bountry on the Editor of the Ternopolis Tribune issue Janus 1, 901 AA.
Bountry payable upon bringing this person to the Renate Manor ALIVE.
This bounty has been issued lawfully for the apprehention of such person due to the following; Libel, Character Assassination, Undue Harrassment.
By Firmino Renate, Sherrif of Sordonia of the State of Sordonia of the Kingdom of Crussia.



=-=-=-=-=-=-=-=-=-=-=-=
Optional Section Here
Last edited by Siggymansz on Tue Oct 25, 2016 2:05 am, edited 1 time in total.
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Siggymansz
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Re: LC Season 3

Postby Megaraptor18 » Mon Oct 17, 2016 12:50 am

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Date Februo 1, 901 AA

Ternopolis Tribune

"The Mad King has invaded Jama and lay waste to the city murdering hundreds of thousands in a racist rampage! First they begun by throwing corpses into the city. Then they forced their way into the harbor burning every ship in site. They then run through the streets murdering every man, woman, and child and goat as possible! The Sultan was forced to leave his home as Mad King forces lay waste to the city. At the end of the day the city was a burning ruin another victim of a Mad King's rampage! Why has the Mad King attacked the Regilion of Peace you say! Because the Mad King is a Racist islamophobia being who wants to murder the most peaceful people on Domhanda! He must be stopped!!!!"


Players

Michael/Order

Current Amount: 78,163,820
Pre Turn Amount: 20,972,900
LPs: 20
Upkeep: 1,837,700

Tax Income: 203,480

Total Trade Income: 180,340

Total Building Income: 4,644,800

Production Income: 54,000,000

Edirne Island
Total: 512,100
1 Order Heavy Fort
5 Factories
5 Cannon foundries
1 Gunsmith
1 Police Station
1 Drilling Yard
1 Courthouse
1 Jail House
4 Warehouses
1 Law Firm
1 Tax Office
2 Churches (One to Christianity, One to Other)
1 Orphanage
4 Schools
2 Clinics
1 Hospital
1 Communal Affairs
1 Lab
1 Civil Administration
2 Theaters
12 Farms
1 Castle
Ringwall
Catapult towers
1 Barracks
1 Watchtower
6 Blacksmiths
6 Training Yards
6 Shipyards
6 Harbors
1 Bowyer Workshop
1 Spearmaker Workshop
1 Armorer Workshop
1 Swordsmith Workshop
1 Siege Engineer Workshop
1 Horse Farm)
1 Repair shop
1 Tailor shop
1 Merchant post
1 Inn
1 Tavern
1 Brothel
1 Town Watch
1 Town Guard
1 Stone Watch Tower
1 Merc camp
2 News Stand


Javantine
Total: 556,600
1 Order Heavy Fort
4 Factories
4 Cannon foundries
1 Gunsmith
1 Police Station
1 Drilling Yard
1 Courthouse=
1 Jail House
4 Warehouses
1 Law Firm
1 Tax Office
2 Churches (One to Christianity, One to Other))
1 Orphanage
4 Schools
2 Clinics
1 Hospital
1 Communal Affairs
1 Lab
1 Civil Administration
2 Theaters
12 Farms
1 Castle
Ringwall
Catapult towers
1 Barracks
1 Watchtower
6 Blacksmiths
6 Training Yards
6 Shipyards
6 Harbors
1 Bowyer Workshop
1 Spearmaker Workshop
1 Armorer Workshop
1 Swordsmith Workshop
1 Siege Engineer Workshop
1 Horse Farm
1 Repair shop
1 Tailor shop
1 Merchant post
1 Inn
1 Tavern
1 Brothel
1 Town Watch
1 Town Guard
1 Stone Watch Tower
1 Merc camp
2 News Stand
1 Firearms specialist
1 Rifling building
1 Sorcerer Training Center
1 Energy Imbuing Building

Ansveet County
Total: 248,400
1 Farm
1 Tavern
2 Trading posts
1 Tailor Shop
1 Repair Shop
4 Churches
2 News Stand
1 Tax Office
4 Warehouses
2 Stone Watchtowers
2 Barracks
2 Town Watches
2 Police Stations
2 Jail House
1 Courthouse
4 Schools
2 Doctor Clinics
1 Drilling Yard
1 Border Fort
7 Shipyards
7 Harbors
7 Training Yards
7 Blacksmith Workshops
5 Factories
5 Cannon Foundries
1 Keep
Curtain walls
1 Communal affairs building
1 Civil administrations building


Desat Isle
Total: 616,700
1 Order Heavy Fort
1 Fort
1 Motte
8 Farmlands
4 Taverns
2 Brothels
2 Churches (1 Katai Gods) (1 Christian))
Town Watch
Barracks
1 Merchant Post
10 Shipyards
10 Harbors
3 Order Sea Forts
2 News Stands
4 Blacksmiths
1 Stone Watchtower
1 Tax Office
1 Law Firm
1 Civil Administration Building
1 Communal Affairs Building
1 Hospital
2 Doctor Clinics
1 Repair Shop
1 Tailor Shop
1 Trading Post
1 Military Academy
5 Schools
2 Theaters
1 Police Station
1 Courthouse
1 Jailhouse
1 Drilling Yard
Town Guard
10 Factories with upgrades
4 Merc Camp
1 SE Training center
1 Energy Imbuing Center

Warta
Total: 1,024,800
1 Fort
1 Motte
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post:
4x Churchs (Phracian Gods. Christian God, Other Gods):
3x Blacksmith Workshop with addons
14x Shipyard
12 Harbors
1 Training Yard
6x Merc Camps
25 Factories with all addons
1 Sorcerer Training Center
1 Military Academy
1 Courthouse
1 Drilling Yard
1 Jailhouse
1 Police Station
1 Tax Office
1 Barracks
1 Tailor Shop
1 Repair Shop
1 Civil Administrations Building
1 Communal Affairs building
1 Law Firm
1 Hospital
1 Laboratory
1 School
1 Merchant Post:
1 Town Watch
1 Town Guard
1 Orphanage


Hilversum
Total: 1,066,600
1 Fort
1 Motte
8x Farmland
2x Inn
2x Tavern: 3600
1x Brothel: 2400
1x Trading Post:
4x Churchs (Romano Gods, Christian God, Other Gods)
3x Blacksmith Workshop with addons
14x Shipyard
12 Harbors
1 Training Yard
6x Merc Camps
25 Factories with all addons
1 Sorcerer Training Center
1 Military Academy
1 Courthouse
1 Drilling Yard
1 Jailhouse
1 Police Station
1 Tax Office
1 Barracks
1 Tailor Shop
1 Repair Shop
1 Civil Administrations Building
1 Communal Affairs building
1 Law Firm
1 Hospital
1 Laboratory
1 School: 1400
1 Merchant Post
1 Town Watch: 800
1 Town Guard: 1800
1 Orphanage: 2000


Skoverup Peninsula
Total: 619,600
Fort= 2400
Trading Post
Merchant Post
Tailor Shop=
Repair Shop=
School= 1400
Hospital= 4000
Communal Affairs Building
Civil Administration Building
Orphanage= 2000
Tax Office 8000
Law Firm 4000
Barracks
Town Guard
Police Station
Jail House
Court House
Drilling Yard
Military Academy
5x Blacksmiths with all addons
13x Training Yards
5x Shipyards
5x Harbours
5x Order Port Reinforcings
25x Factories with all addons
10x Merc Camps
Sorcerer Training Center
4x Order Artificial Island Fort
25x Steam Pumps

Mist Islands
10 Farmlands= 1 turn
4 News Stands: 2 turns
1 Inn: 1 turn
1 Tavern: 2 turns
1 Brothel: 2 turns
1 Tailor Shop: 2 turns
1 Repair Shop: 2 turns
3 Theaters: 2 turns
5 Schools: 1 turn
5 Doctor Clinics: 1 turn
5 Hospitals: 2 turns
1 Communal Affairs: 1 turn
1 Civil Administration Building: 2 turn
1 Laboratory: 2 turns
2 Orphanages: 1 turn
2 Arenas: 4 turns
10 Warehouses: 1 turn
2 Law Firms: 1 turn
1 Tax Office: 2 turns
1 Fort: 2 turns
5 Shipyards: 3 turns
5 Blacksmith Workshops: 2 turns
3 Barracks: 1 turn
4 Police Stations: 1 turn
3 Republic Provincial Power Station
Provincial Power Station (3) 2 turns
Provincial Power Network (3) 3 turns
City and Road Arc Lamps(3) 1 turn

Siggy/ Renate

Current Cash Amount: 654,284
Pre turn Cash: 3,698,095
LP: 10
Military Upkeep: 3,043,811

Tax Income: 150,480

Bjerom
Free Plots: 25
Buildings:
Spoiler
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
1 News Stand (Income: 25,000, Increases the number of news papers you can produce in a greater scale and get a stable income from it.)
6 Schools (Income: 1,400, To allow for basic education to your population.)
2 Doctor Clinic (Income: 1,500, Be able to train doctors and improve the health of your people.)
1 Laboratory (Income: 5,000, To allow the research into medical cures, poisons, and other.)
4 Orphanages 'Renate Houses to Homeless Children' (Income: 8,000, A place to house orphaned and forgotten children.)
1 Tax Office (Income: 8,000, It helps increase the amount you get in taxes.)
1 Law Firm (Income: 4,000, Allows your people to hire lawyers for their defense in court.)
3 Bounty Office (Income: 15,000, Allow you to produce bounty hunters and allows you to effectively hunt outlaws and collect their bounties. )
2 Police Station (A Guardsman station that works as a barracks, armory, and jail house that has a couple of cells. Guardsmen gear is upgraded to firearms and better armor.)
1 Courthouse (Where trials are held for the accused.)
1 Jail House (Allow the housing of more prisoners.)
Military Academy (Income: 5,000, to improve the leadership and tactics of your officers and NCOs. Allows the training of officers.)
2 Drilling Yard (Training your troops here will improve their skill and keep them well drilled for combat.)
1 Factory (Income: 10,000, You are able to produce firearm designs here. Basic Matchlocks with this building alone. 5 Production Slots)
1 Cannon Foundry (Income: 2,500, Where you get to design cannons for your army and market.)
1 Gunsmith (Income: 4,400, Being able to design Flintlock Muskets)
1 Firearm Specialist Center (Income: 2,000, You are able to produce other types of firearms here like Hand Mortars and Wheellocks.)
1 Rifling Workshop (Income: 5,000, You are able to rifle any firearm and cannon.)
1 Harbor (Income: 10,000, The type of ships you can build here are Sloops, Frigates, Brigs, and Man-O-Wars. 2 Production Slots)
2 Sorcerer Training Center (Income: 50,000, These centers are made to train your sorcerers for any task such as battle, medical, and other. 10 Production Slots)
1 Merchant Post (lets you collect taxes on goods sold in your province)
6 Farmlands (Income: 4,800)
5 Warehouses: 5,000

Public Buildings:
8 Farmland
4 Tavern
2 Brothel
Trading Post
Church (Valander Gods)
Town Watch
Stone Watch Tower
Barracks
Shipyard

Total Income from buildings: 1,639,625 + 15,540

Sordonia
Free Plots: 8
Buildings:
Spoiler
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
10 Farmland 8,000
2 Tailor Shops 2,800
2 Repair Shops 2,800
3 Theater 7,500
5 Schools 7,000
3 Doctors Clinic
3 Laboratory 15,000
10 Orphanages 20,000
1 Arena 40,000
3 Bounty Office 15,000
5 Tax Office 40,000
5 Law Firm 4,000
5 Warehouse 5,000
2 Training Yard 2,800 (10 Production Slots)
3 Factory 30,000 (15 Production Slots)

Public Buildings:
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post
2x Church (Phracian Gods)
2x Blacksmith Workshop
2x Shipyard

Total Income from buildings: 1,699,900

Flatzby
Free Plots: 20
Buildings:[spoiler]3 Factory Complex (Income: 600,000, 3 Imbuing Building, 3 Production Floor, 30 Steam Tools. 30 Production Slots)
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
6 Farmlands (Income: 4,800)
1 Brothel House of Escorts of the Purple Rose (Income: 2,400, Allows the training of Succubus)
1 Inn (Income: 1,200, Allows training of spies)
1 Tavern (Income: 1,800, Allows the training of Assassins)
1 Keep (Income: 6,500)
1 Merchant Post (lets you collect taxes on goods sold in your province)
1 Tailor Shop (Income: 1,400, Allows you to design and produce Uniforms and banners for your army)
1 Repair Shop (Income: 1,400, improves troop morale)
1 Blacksmiths Workshop (Income: 1,200, Production Slots: 5, Produces weapons and armor for your army and for the market)
1 Bowyer Workshop (Income: 1,200, You are able to train Archers, crossbowmen, and other ranged infantry in your training yards.)
1 Siege Engineer Workshop (Income: 1,600, You are able to train artillery crews and siege engineers in your training yards.)
1 Training Yard (Income: 1,200, Production Slots: 5, Allows you to produce and design your own troops)
1 Horse Breeding Farm (Income: 1,800, able to produce cavalry in your training yards. The more farms the more horses you have for your service.
1 Town Guard (Income: 1,800, advanced forms of Militia units can be called upon to defend your lands from invaders.)
2 Stone Watchtowers (improves troop morale and increases loyalty of the troops and civilians in the area)
1 Barracks (improves troop morale and increases loyalty of the troops and civilians in the area)
5 Warehouses: 5,000

Public Buildings:
Total Income from buildings: 2,133,300 + 24,580

Warp/Kotte

Will be added some he posts.


Contracts

Theodosian Contracts

Subject: Raid on Hamran
Mission Type: Combat
Location: Hamran, Evkara Province, Kassassin Caliphate
Target: Defend Hamran
Reward: 100,000
From: Crown Prince Ghafoor Al-Habash
Details: Scouts report that a Brogonian raiding party is moving towards Hamran. We need support to protect the village and the largest supply post for the region.

Subject: Raid on Lakhalom
Mission Type: Combat
Location: Lakhalom, Glarus Province, Empire of Kalkar
Target: Defend Lakhalom
Reward: 100,000
From: Imperial Prince Auguste Vidler II
Details: The Brogonian army has been spotted heading towards Wroclaw. They will need to cross through Glarus Province to reach it so we plan a defense line at the village of Lakhalom. They would need to pass through there to get a clear route to Wroclaw. We believe that this is an action to weaken us for a possible Tuaqi invasion. We must stop the Brogonians at Lakhalom.

Nerian Contracts

Subject: Defense of Aenus
Mission Type: Combat
Location: Aenus, Divio Province, Empire of Romanorum/Firedonian Occupied
Target: Aenus
Reward: 100,000
From: General Alexandra Baldhild, Commander of the Firedonian Western Army
Details: Our Army has been in fighting retreat for awhile and with the political unrest back home and the lack of reinforcements and supplies I have ordered all forces under my command to pull back to Firedonian borders. Minus a few key cities that will loosely expand our borders and stop the Romanos form directly striking out motherland. If lost the entire southern lines will be cut off from our northern lines. We cannot let that happen.

Subject: Defense of Arteinder
Mission Type: Combat
Location: Arteinder, Divio Province, Empire of Romanorum/Firedonian Occupied
Target: Arteinder
Reward: 100,000
From: General Alexandra Baldhild, Commander of the Firedonian Western Army
Details: The Romanos are making a push to Arteinder. The city is as important as Aenus in terms of connecting both northern and southern lines. If the Romanos take this city they can directly strike Lipsia Province and with that province in danger we would lose our southern lines and our southern border will be open for Romano raids. This must not happen.

Subject: Defense of Navio
Mission Type: Combat
Location: Navio, Fabrianum Province, Empire of Romanorum/Firedonian Occupied
Target: Navio
Reward: 100,000
From: General Alexandra Baldhild, Commander of the Firedonian Western Army
Details: The Romanos are launching an assault on Navio and if they are able to retake Navio than they would be able to cut off our northern lines from the southern lines and will have a clear line of sight towards our north western border. This cannot happen.

Subject: The Legion
Mission Type: Combat
Location: Sandan Olm
Target: Sandan Tribe
Reward: 50,000 and 2,000 heads of cattle
From: Chieftain Soare Matei of the Sandan Tribe
Details: If you wipe out Legion A we can finally live our lives in peace. (Nope you have command and decide how you want to engage Legion A)

Subject: Battle of Kamae (Cassandrian)
Mission Type: Combat
Location: Kamae, Kina Province, Firedonia
Target: Kamae
Reward: 100,000
From: General Leilani Goode, 3rd Royal Army, Cassandrian Army
Details: Her Majesty Queen Cassandra has ordered our army to capture the city of Kamae from rebel forces. We require some extra padding for our army and need support troops. With this city taken we can make a push towards Rebel capital of Theresia.

Subject: Battle of Kamae (Minervian)
Mission Type: Combat
Location: Kamae, Kina Province, Firedonia
Target: Kamae
Reward: 100,000
From: General Masa Sakamoto, 3rd Queen's Army, Minervian Army
Details: Kamae is the forward defensive point for our defense. With Jadranovo well in Cassandrian hands we require to send the bulk of our forces to a series of forts and villages ahead of Vincentia in order to stop any advance from Jadranovo from threating Theresia. So we need support in order to hope to hold Kamae. The Cassandrians are using country roads to reach the city so they come from the thick woods.

Subject: Battle of Saires (Cassandrians)
Mission Type: Combat
Location: Saires, Patria Province, Firedonia
Target: Saires
Reward: 100,000
From: General Anna Forrest, 1st Royal Army, Cassandrian Army
Details: We have been tasked in clearing Patria Province of rebel forces. Our orders are simple really, clear the city of rebels and any who question the legal right of the Queen. Rebel forces are weak so this should be a quick victory.

Subject: Battle of Saires (Minervians)
Mission Type: Combat
Location: Saires, Patria Province, Firedonia
Target: Saires
Reward: 100,000
From: General Emily Kluge, 2nd Queen's Army, Minervian Army
Details: Our position here is hopeless and without support we will have to pull back. Making an open request for reinforcements to help us hold this city.
It's only funny until someone gets hurt...then it's hilarious!

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Megaraptor18
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Posts: 6976
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Location: The Battlefields of Factpile

Februo 1, 901 AA [Turn 2]

Postby Siggymansz » Mon Oct 17, 2016 12:53 am

Renate Family Page
Renate Military,Generals & Retainers

Characters&Locations
Spoiler
Patrick Renate (Pisaurum(3), Romanorum Province(1), Romanorum(1))
Olya Renate (Hammerfest, Bjerom, Crussia)
Aleksandr Smythe Renate (Sandan Olm, Sandan Tribe, Northern Katai) *Accompying Aera of the Order
Laelius Roy Renate (Farr West, Balmorhea Province, Haven)
Sam Val-Di Renate (Rincon Province, Libertas)
Harper Pietro Renate (Farr West, Balmorhea Province, Haven)
Alannah Renate (Birkwitz, Gottmannsberg, Crussia)
Coghlan Renate (Sordonia, Sordonia, Crussia)
Firmino Renate (Sordonia, Sordonia, Crussia)
Lavonne Renate (Nomisti, Sordonia, Crussia)
Dragarena Renate (Sordonia, Sordonia, Crussia)


Seperate Parties
Romano Power Rangers (Pisaurum(3), Romanorum Province(1), Romanorum(1))
Patrick Renate
Sam Val-Di Renate
Field Commander Hayden Higginbotham
Praetor Maximilian Haas
Major Boo
Sergio Mendieta
Alexander Riedman
Captain Johan Freidenreich
1st Regiment of Foot of the Purple Rose
1st Regiment of Purple Rose Cavalry
4th Regiment of Purple Rose Cavalry


Order in Chaos (Sandan Olm, Sandan Tribe, Northern Katai) *Accompying Aera of the Order
Aleksandr Smythe Renate
Witalis Glab
Captain Samuel Sneed
Sergeant Nikita Solovynov
1st Regiment Vampyre Light Foot
2nd Regiment of Foot of the Purple Rose
2nd Regiment of Purple Rose Cavalry


Theodosian Motion (Farr West, Balmorhea Province, Haven)
Laelius Roy Renate
Harper Pietro Renate
Adam Ivanova
Major Michael Bethmann
Sorcerer Daniil Kozlov
3rd Regiment of Foot of the Purple Rose
3rd Regiment of Purple Rose Cavalry


Cash: 6,317,709
Leadership Points (LP): 10

Contract:
The Legion (Order in Chaos)
Location: Sandan Olm
Reward: 50,000 and 2,000 heads of cattle

Bjerom
Free Plots: 25
Buildings:
Spoiler
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
1 News Stand (Income: 25,000, Increases the number of news papers you can produce in a greater scale and get a stable income from it.)
6 Schools (Income: 1,400, To allow for basic education to your population.)
2 Doctor Clinic (Income: 1,500, Be able to train doctors and improve the health of your people.)
1 Laboratory (Income: 5,000, To allow the research into medical cures, poisons, and other.)
4 Orphanages 'Renate Houses to Homeless Children' (Income: 8,000, A place to house orphaned and forgotten children.)
1 Tax Office (Income: 8,000, It helps increase the amount you get in taxes.)
1 Law Firm (Income: 4,000, Allows your people to hire lawyers for their defense in court.)
3 Bounty Office (Income: 15,000, Allow you to produce bounty hunters and allows you to effectively hunt outlaws and collect their bounties. )
2 Police Station (A Guardsman station that works as a barracks, armory, and jail house that has a couple of cells. Guardsmen gear is upgraded to firearms and better armor.)
1 Courthouse (Where trials are held for the accused.)
1 Jail House (Allow the housing of more prisoners.)
Military Academy (Income: 5,000, to improve the leadership and tactics of your officers and NCOs. Allows the training of officers.)
2 Drilling Yard (Training your troops here will improve their skill and keep them well drilled for combat.)
1 Factory (Income: 10,000, You are able to produce firearm designs here. Basic Matchlocks with this building alone. 5 Production Slots)
1 Cannon Foundry (Income: 2,500, Where you get to design cannons for your army and market.)
1 Gunsmith (Income: 4,400, Being able to design Flintlock Muskets)
1 Firearm Specialist Center (Income: 2,000, You are able to produce other types of firearms here like Hand Mortars and Wheellocks.)
1 Rifling Workshop (Income: 5,000, You are able to rifle any firearm and cannon.)
1 Harbor (Income: 10,000, The type of ships you can build here are Sloops, Frigates, Brigs, and Man-O-Wars. 2 Production Slots)
2 Sorcerer Training Center (Income: 50,000, These centers are made to train your sorcerers for any task such as battle, medical, and other. 10 Production Slots)
1 Merchant Post (lets you collect taxes on goods sold in your province)
6 Farmlands (Income: 4,800)
5 Warehouses: 5,000

Public Buildings:
8 Farmland
4 Tavern
2 Brothel
Trading Post
Church (Valander Gods)
Town Watch
Stone Watch Tower
Barracks
Shipyard

Total Income from buildings: 1,639,625 + Merchant Post(15,540?)

Sordonia
Free Plots: 3
Buildings:
Spoiler
15 Factory Complex (Income: 2,025,000, 15 Production Floor, 105 Steam Tools. 150 Production Slots)
10 Farmland 8,000
2 Tailor Shops 2,800
2 Repair Shops 2,800
3 Theater 7,500
5 Schools 7,000
3 Doctors Clinic
3 Laboratory 15,000
10 Orphanages 20,000
1 Arena 40,000
3 Bounty Office 15,000
5 Tax Office 40,000
5 Law Firm 4,000
5 Warehouse 5,000
2 Training Yard 2,800 (10 Production Slots)
3 Factory 30,000 (15 Production Slots)

Public Buildings:
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post
2x Church (Phracian Gods)
2x Blacksmith Workshop
2x Shipyard

Total Income from buildings: 2,224,900

Flatzby
Free Plots: 20
Buildings:
Spoiler
3 Factory Complex (Income: 600,000, 3 Imbuing Building, 3 Production Floor, 30 Steam Tools. 30 Production Slots)
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
6 Farmlands (Income: 4,800)
1 Brothel House of Escorts of the Purple Rose (Income: 2,400, Allows the training of Succubus)
1 Inn (Income: 1,200, Allows training of spies)
1 Tavern (Income: 1,800, Allows the training of Assassins)
1 Keep (Income: 6,500)
1 Merchant Post (lets you collect taxes on goods sold in your province)
1 Tailor Shop (Income: 1,400, Allows you to design and produce Uniforms and banners for your army)
1 Repair Shop (Income: 1,400, improves troop morale)
1 Blacksmiths Workshop (Income: 1,200, Production Slots: 5, Produces weapons and armor for your army and for the market)
1 Bowyer Workshop (Income: 1,200, You are able to train Archers, crossbowmen, and other ranged infantry in your training yards.)
1 Siege Engineer Workshop (Income: 1,600, You are able to train artillery crews and siege engineers in your training yards.)
1 Training Yard (Income: 1,200, Production Slots: 5, Allows you to produce and design your own troops)
1 Horse Breeding Farm (Income: 1,800, able to produce cavalry in your training yards. The more farms the more horses you have for your service.
1 Town Guard (Income: 1,800, advanced forms of Militia units can be called upon to defend your lands from invaders.)
2 Stone Watchtowers (improves troop morale and increases loyalty of the troops and civilians in the area)
1 Barracks (improves troop morale and increases loyalty of the troops and civilians in the area)
5 Warehouses: 5,000

Public Buildings:

Total Income from buildings: 2,133,300 + Merchant Post(24,580?)

Total Income: 5,997,825
Total Production Slots: 140(Flatzby)+175(Sordonia)+115(Bjerom) = 430 Production Slots

Buy/Sell
5 Factory Complex(+13 Production Floor(+2 Production Slots)+13Steam Tools(+5,000 Income)(one per production slot))

Cash after Buy/Sell: 4,217,709
LP after Buy/Sell: 10
Military Upkeep: 3,043,811

Movement:
Romano Power Rangers Moving eventually into 3. Ravenna Province (explained in Re: Romano March pm)
Order in Chaos with Aera of the Order
Theodosian Motion attempting to move from Farr West, Balmorhea Province, Haven to Lakhalom, Glarus Province, Empire of Kalkar

Other Actions:
Renate One True Howitzer Researching - 2 Turns.

Offering Sandan Tribe a trade pact with the Renate family, Renate will trade equipment, finished goods and tools for goodwill, 'safe harbour' and fair amounts of minerals and raw materials.

=-=-=-=-=-=-=-=-=-=-=-=
Optional Section Here
Last edited by Siggymansz on Fri Oct 21, 2016 2:35 am, edited 5 times in total.
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Re: LC Season 3

Postby warper » Tue Oct 18, 2016 1:16 am

Kottes
Movement: Hamran, Lakhalom
Contracts:
Raid on Hamran
Raid on Lakhalom
Starting Cash: 1,794,420
Starting LP: 0

Purchases/Expenses:
N/A

Production:
Spoiler
Busselte:
5x Blacksmith Workshop
====25 Slots: M900 Heavy Cavalry Sabre, M900 Sword Bayonet, M900 Battle Knife, M900 Light Cavalry Lance, M900 Kataihawk, M900 Entrenching Tool, Fajord Strider, Kalian Charger, M900 Hawk Wings, M900 Heliograph, BL 900 Grenade, MJE 900 Grenade, FDD 900A Satchel Charge, FDD 901A Cratering Charge, Tempete Argent Shells, Auger Shells, M900 Burgonet, M900 Close Burgonet, M900 Lance Burgonet, Fantome Suit, Pattern 900 Robe de Champ, Pattern 900 Robe de Feu, Pattern 900 Harnais d'Infanterie
2x[Shipment of General Supplies]
5x Training Yard
====25 Slots: Kotte Militia, Kotte Militia Ranger, Kotte Militia Dragoon, Kotte Fusilier, Kotte Corpsmen, Kotte Grenadier, Kotte Lance Rocketeer, Kotte Chasseur, Kotte Fusil Chasseur, Kotte Combat Engineer, Kotte Dragoon, Kotte Cuirasser, Kotte Chasseur a Cheval, Kotte Voltigeur, Kotte Fusilier Guard, Kotte Musketoon Guard, Kotte Grenadier Guard, Kotte Dragoon Guard, Kotte Marine
6x[Kotte Perls Mortar Section]
20x Shipyard
====20 Slots: Snapping Turtle Class Gunboat, Salamander Class Gunboat, Blue Class Transport, Whale Shark Class Transport, Orca Class Transport, Pegasus Class Assault Glider, 14x[Mantis Shrimp Class Steam Destroyer]
20x Harbor
====40 Slots: 2x[Carcharodon Class 1st RSoTL, Great White Class 2nd RSoTL, Bull Shark Class 4th RSoTL, Black Tip Class 6th RSoTL, Sawback Class Brig, Broadfin Class Bombardment Ship, Bonefish 4th Rate Steamship, Stone Crab Class Cuirasser oTL, Fusillade Class Ironclad, Drake Class Ironclad, Griffon Class Sky Cruiser, Phoenix Class Sky Cruiser, Alkonost Class Light Sky Cruiser, Hippogriff Class Sky Sloop]
12x[Knight Class Ironclad]
95x Factory
====475 Slots: 5x[M900 General Issue Pistol, M900 Rifled Pistol, 900A Armsman Hand Cannon, M900 Infantry Rifle, M900 Infantry Carbine, M900B Marksman Rifle, Terenzio 900 Musketoon, M9 Sniper Rifle, TG-1 Repeating Rifle, Tonnerre Batard Hand Mortar, M901 Lance Rocket, M900 Jack de Plaques, M900 Manche de Plaques, M900 Jambe de Plaques, M900 Carapace d'Acier, M901 Manche de Carapace, M901 Voltigeur Duster, M901 Voltigeur Armour, M900 Jack de Plaques Barding, M900 Perls Infantry Mortar]

10x[900A Light Support Cannon, M900 2.5 Inch Ordnance Rifle, M900 3 Inch Ordnance Rifle, M900 4 Inch Ordnance Rifle, M900 5 Inch Ordnance Rifle, M900 6 Inch Ordnance Rifle, M900 8 Inch Ordnance Rifle, 900A Light Horse Rifle, 900A 2.5 Inch Horse Rifle, 900A 3 Inch Horse Rifle, 900A 4 Inch Horse Rifle, M900 3 Inch Monahan, M900 4 Inch Monahan, M900 5 Inch Monahan, M900 6 Inch Monahan, M900 8 Inch Monahan, 900A 60/80 Lellouche, 901A 40/140 Lellouche]

65x[M900 10 Inch Ordnance Rifle, M900 10 Inch Monahan, 901A 15/250 Lellouche]
20x Sorcerer Training Center
====100 Slots: Line Officer, Kotte Chirurgien, Kotte Arcanist, Kotte Magus, Archdukes Own, Archdukes Own Cavalry, 92x[Kotte Warlock]
====Authorized Training Only: Steam Paladin, Steam Knight
Cannery
====1 Slot: Shipment of Consumables
3x Factory Complex
====60 Slots: M901 2.5 Inch Energy Cannon, M901 3 Inch Force Cannon, M901 3 Inch Flame Lance, M901 3 Inch Energy Cannon, M901 3 Inch Demon Cannon, M901 4 Inch Energy Cannon, M901 5 Inch Energy Cannon, SC-1 Steam Carriage, SC-2 Combat Engineering Steam Carriage, 49x[M901 10 Inch Energy Cannon]
====Authorized Production Only: 900A Steam Swivel, TA-45 Steam Plate

Calpella Islands:
5x Blacksmith Workshop
====25 Slots: 25x[Tempete Argent Shells]
5x Shipyard
====5 Slots: 5x[Mantis Shrimp Class Steam Destroyer]
5x Harbor
====10 Slots: 10xx[Knight Class Ironclad]
25x Factory
====125 Slots: 125x[M900 10 Inch Monahan]
14x Sorcerer Training Center
====70 Slots: 70x[Kotte Warlock]
Cannery
====1 Slot: Shipment of Consumables
7x Factory Complex
====140 Slots: 140x[M901 10 Inch Energy Cannon]

Fajord County:
5x Blacksmith Workshop
====25 Slots: 25x[Auger Shells]
3x Training Yard
====15 Slots: 15x[Kotte Perls Mortar Section]
6x Shipyard
====6 Slots: 6x[Mantis Shrimp Class Steam Destroyer]
4x Harbor
====8 Slots: 8x[Knight Class Ironclad]
25x Factory
====125 Slots: 125x[M900 10 Inch Monahan]
15x Sorcerer Training Center
====75 Slots: 75x[Kotte Warlock]

Kalia:
Blacksmith Workshop
====5 Slots: 5x[Auger Shells]
12x Shipyard
====12 Slots: 12x[Mantis Shrimp Class Steam Destroyer]
12x Harbor
====24 Slots: 24x[Knight Class Ironclad]
25x Factory
====125 Slots: 125x[M900 10 Inch Ordnance Rifle]
2x Sorcerer Training Center
====10 Slots: 10x[Kotte Warlock]

Prokaks Islands:
5x Blacksmith Workshop
====25 Slots: 25x[Auger Shells]
5x Shipyard
====5 Slots: 5x[Mantis Shrimp Class Steam Destroyer]
5x Harbor
====10 Slots: 10x[Knight Class Ironclad]
25x Factory
====125 Slots: 125x[M900 10 Inch Ordnance Rifle]
14x Sorcerer Training Center
====70 Slots: 70x[Kotte Warlock]

Lacasse:
5x Blacksmith Workshop
====25 Slots: 25x[Auger Shells]
21x Factory
====105 Slots: 105x[M900 10 Inch Ordnance Rifle]
6x Shipyard
====6 Slots: 6x[Mantis Shrimp Class Steam Destroyer]
4x Harbor
====8 Slots: 8x[Knight Class Ironclad]
6x Sorcerer Training Center
====30 Slots: 30x[Kotte Warlock]

Building Income: +11,183,400
Building Upkeep: -297,000 (-396,000 before discount)
Spoiler
Busselte:
Building Slots: 200/200
Building Income: 4,051,300+Trading Post/Merchant Post
Building Upkeep: 71,000

Calpella Islands:
Building Slots: 100/100
Building Income: 3,068,800+Merchant Post
Building Upkeep: 65,000

Fajord County:
Building Slots: 82/90
Building Income: 1,174,900+Merchant Post
Building Upkeep: 65,000

Kalia:
Building Slots: 77/80
Building Income: 925,500+ Merchant Post+Trading Post
Building Upkeep: 65,000

Prokaks Islands:
Building Slots: 80/80
Building Income: 1,188,800+Merchant Post/Trading Post
Building Upkeep: 65,000

Lacasse:
Building Slots: 65/70
Building Income: 774,100+Merchant Post
Building Upkeep: 65,000

Army Upkeep: -11,218,951 (-14,958,601 before discount)

Ending Cash: 1,453,649
Ending LP: 0
It's not that one bullet with your name on it that should worry you, it's the hundreds of artillery shells raining down with "To whom it may concern" written on them.
Star Citizens Referral: STAR-CF5H-59M4
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Re: LC Season 3

Postby Michael50210 » Tue Oct 18, 2016 12:09 pm

The Order

Movement: All Provisional Regiments of the Order are moving to Jama to help reinforce the defences. The 12th Republic Guard will also transfer once they are at full strength, as Derrick will be in the city.

Contracts:

The Legion
Defending Jama


Starting money:


Purchases:


Production:


Other actions:
The regiments and battalions at Jama will begin laying down minefields, razerwire, and trenchworks and otherwise reinforcing the city in preporation for the coming Tuaqi Army, The fleets will continue operating as before in preparation for their fleet.
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Re: LC Season 3

Postby Megaraptor18 » Sun Oct 23, 2016 10:50 pm

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Date Martius 1, 901 AA

Ternopolis Tribune

"The Order's unlawful occupation of Jama continues as the Tuaqi Army lays siege to the capital to push the Racists out of the city! May the Religion of Peace win in their time of need.

Meanwhile I was shocked to see a place of tolerance and reasonable people become a hotbed of racism!!!!!!! Duke Fabian Studer of the Republic of Haven has called other racist leaders who share his xenophobic views with the aim of wiping all non white and christian peoples from the world!!!! Has the world gone mad!!!!!"


Barendorf Journal

"The continuous raids and invasions from the east has becomes unbearable. Many in the west has had enough of our countries becoming battlefields from eastern invaders and invaders from Nerio. After the defeat of the Romano lead Grand Army and it's invasion of Theodosia backed by several Theodosian nations. We have to decide when we as a people must answer the call to end this threat once and for all. Duke Fabian Studer of the Republic of Haven has called for a conference between all western powers to decide how to best deal with this. Some have called this a Holy League between Christian nations, others call it a Western Alliance due to Zondonia not having a Christian population. Regardless of the nature many monarchs have answered the call and have agreed to meet in Strasbourg to figure out how to deal with these foreign threats. MY God look over the West in it's time of need. One way or another the course of human events will be affect by what happens in Strasbourg."


Players

Michael/Order

Spoiler
Current Amount: 135,399,440
Pre Turn Amount: 78,163,820
LPs: 30
Upkeep: 1,837,700

Tax Income: 203,480

Total Trade Income: 180,340

Total Building Income: 4,689,500

Production Income: 54,000,000

Edirne Island
Total: 512,100
1 Order Heavy Fort
5 Factories
5 Cannon foundries
1 Gunsmith
1 Police Station
1 Drilling Yard
1 Courthouse
1 Jail House
4 Warehouses
1 Law Firm
1 Tax Office
2 Churches (One to Christianity, One to Other)
1 Orphanage
4 Schools
2 Clinics
1 Hospital
1 Communal Affairs
1 Lab
1 Civil Administration
2 Theaters
12 Farms
1 Castle
Ringwall
Catapult towers
1 Barracks
1 Watchtower
6 Blacksmiths
6 Training Yards
6 Shipyards
6 Harbors
1 Bowyer Workshop
1 Spearmaker Workshop
1 Armorer Workshop
1 Swordsmith Workshop
1 Siege Engineer Workshop
1 Horse Farm)
1 Repair shop
1 Tailor shop
1 Merchant post
1 Inn
1 Tavern
1 Brothel
1 Town Watch
1 Town Guard
1 Stone Watch Tower
1 Merc camp
2 News Stand


Javantine
Total: 556,600
1 Order Heavy Fort
4 Factories
4 Cannon foundries
1 Gunsmith
1 Police Station
1 Drilling Yard
1 Courthouse=
1 Jail House
4 Warehouses
1 Law Firm
1 Tax Office
2 Churches (One to Christianity, One to Other))
1 Orphanage
4 Schools
2 Clinics
1 Hospital
1 Communal Affairs
1 Lab
1 Civil Administration
2 Theaters
12 Farms
1 Castle
Ringwall
Catapult towers
1 Barracks
1 Watchtower
6 Blacksmiths
6 Training Yards
6 Shipyards
6 Harbors
1 Bowyer Workshop
1 Spearmaker Workshop
1 Armorer Workshop
1 Swordsmith Workshop
1 Siege Engineer Workshop
1 Horse Farm
1 Repair shop
1 Tailor shop
1 Merchant post
1 Inn
1 Tavern
1 Brothel
1 Town Watch
1 Town Guard
1 Stone Watch Tower
1 Merc camp
2 News Stand
1 Firearms specialist
1 Rifling building
1 Sorcerer Training Center
1 Energy Imbuing Building

Ansveet County
Total: 248,400
1 Farm
1 Tavern
2 Trading posts
1 Tailor Shop
1 Repair Shop
4 Churches
2 News Stand
1 Tax Office
4 Warehouses
2 Stone Watchtowers
2 Barracks
2 Town Watches
2 Police Stations
2 Jail House
1 Courthouse
4 Schools
2 Doctor Clinics
1 Drilling Yard
1 Border Fort
7 Shipyards
7 Harbors
7 Training Yards
7 Blacksmith Workshops
5 Factories
5 Cannon Foundries
1 Keep
Curtain walls
1 Communal affairs building
1 Civil administrations building


Desat Isle
Total: 616,700
1 Order Heavy Fort
1 Fort
1 Motte
8 Farmlands
4 Taverns
2 Brothels
2 Churches (1 Katai Gods) (1 Christian))
Town Watch
Barracks
1 Merchant Post
10 Shipyards
10 Harbors
3 Order Sea Forts
2 News Stands
4 Blacksmiths
1 Stone Watchtower
1 Tax Office
1 Law Firm
1 Civil Administration Building
1 Communal Affairs Building
1 Hospital
2 Doctor Clinics
1 Repair Shop
1 Tailor Shop
1 Trading Post
1 Military Academy
5 Schools
2 Theaters
1 Police Station
1 Courthouse
1 Jailhouse
1 Drilling Yard
Town Guard
10 Factories with upgrades
4 Merc Camp
1 SE Training center
1 Energy Imbuing Center

Warta
Total: 1,024,800
1 Fort
1 Motte
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post:
4x Churchs (Phracian Gods. Christian God, Other Gods):
3x Blacksmith Workshop with addons
14x Shipyard
12 Harbors
1 Training Yard
6x Merc Camps
25 Factories with all addons
1 Sorcerer Training Center
1 Military Academy
1 Courthouse
1 Drilling Yard
1 Jailhouse
1 Police Station
1 Tax Office
1 Barracks
1 Tailor Shop
1 Repair Shop
1 Civil Administrations Building
1 Communal Affairs building
1 Law Firm
1 Hospital
1 Laboratory
1 School
1 Merchant Post:
1 Town Watch
1 Town Guard
1 Orphanage


Hilversum
Total: 1,066,600
1 Fort
1 Motte
8x Farmland
2x Inn
2x Tavern: 3600
1x Brothel: 2400
1x Trading Post:
4x Churchs (Romano Gods, Christian God, Other Gods)
3x Blacksmith Workshop with addons
14x Shipyard
12 Harbors
1 Training Yard
6x Merc Camps
25 Factories with all addons
1 Sorcerer Training Center
1 Military Academy
1 Courthouse
1 Drilling Yard
1 Jailhouse
1 Police Station
1 Tax Office
1 Barracks
1 Tailor Shop
1 Repair Shop
1 Civil Administrations Building
1 Communal Affairs building
1 Law Firm
1 Hospital
1 Laboratory
1 School: 1400
1 Merchant Post
1 Town Watch: 800
1 Town Guard: 1800
1 Orphanage: 2000


Skoverup Peninsula
Total: 619,600
Fort= 2400
Trading Post
Merchant Post
Tailor Shop=
Repair Shop=
School= 1400
Hospital= 4000
Communal Affairs Building
Civil Administration Building
Orphanage= 2000
Tax Office 8000
Law Firm 4000
Barracks
Town Guard
Police Station
Jail House
Court House
Drilling Yard
Military Academy
5x Blacksmiths with all addons
13x Training Yards
5x Shipyards
5x Harbours
5x Order Port Reinforcings
25x Factories with all addons
10x Merc Camps
Sorcerer Training Center
4x Order Artificial Island Fort
25x Steam Pumps

Mist Islands
Total: 44,700
10 Farmlands= 8,000
4 News Stands: 1 turn
1 Inn: 1,200
1 Tavern: 1 turn
1 Brothel: 1 turn
1 Tailor Shop: 1 turn
1 Repair Shop: 1 turn
3 Theaters: 1 turn
5 Schools: 7,000
5 Doctor Clinics: 7,500
5 Hospitals: 1 turn
1 Communal Affairs: done
1 Civil Administration Building: 1 turn
1 Laboratory: 1 turn
2 Orphanages: 3,000
2 Arenas: 3 turns
10 Warehouses: 10,000
2 Law Firms: 8,000
1 Tax Office: 1 turns
1 Fort: 1 turn
5 Shipyards: 2 turns
5 Blacksmith Workshops: 1 turns
3 Barracks: done
4 Police Stations: done
3 Republic Provincial Power Station
Provincial Power Station (3) 1 turns
Provincial Power Network (3) 2 turns
City and Road Arc Lamps(3) done


Siggy/ Renate

Spoiler
Current Cash Amount: 10,396,014 (+500,000) (+3,185,800)
Pre turn Cash: 4,217,709
LP: 20
Military Upkeep: 3,043,811

Tax Income: 180,480

Building Income: 5,997,825

Production Income: 3,185,800

Bjerom
Free Plots: 25
Buildings:[spoiler]10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
1 News Stand (Income: 25,000, Increases the number of news papers you can produce in a greater scale and get a stable income from it.)
6 Schools (Income: 1,400, To allow for basic education to your population.)
2 Doctor Clinic (Income: 1,500, Be able to train doctors and improve the health of your people.)
1 Laboratory (Income: 5,000, To allow the research into medical cures, poisons, and other.)
4 Orphanages 'Renate Houses to Homeless Children' (Income: 8,000, A place to house orphaned and forgotten children.)
1 Tax Office (Income: 8,000, It helps increase the amount you get in taxes.)
1 Law Firm (Income: 4,000, Allows your people to hire lawyers for their defense in court.)
3 Bounty Office (Income: 15,000, Allow you to produce bounty hunters and allows you to effectively hunt outlaws and collect their bounties. )
2 Police Station (A Guardsman station that works as a barracks, armory, and jail house that has a couple of cells. Guardsmen gear is upgraded to firearms and better armor.)
1 Courthouse (Where trials are held for the accused.)
1 Jail House (Allow the housing of more prisoners.)
Military Academy (Income: 5,000, to improve the leadership and tactics of your officers and NCOs. Allows the training of officers.)
2 Drilling Yard (Training your troops here will improve their skill and keep them well drilled for combat.)
1 Factory (Income: 10,000, You are able to produce firearm designs here. Basic Matchlocks with this building alone. 5 Production Slots)
1 Cannon Foundry (Income: 2,500, Where you get to design cannons for your army and market.)
1 Gunsmith (Income: 4,400, Being able to design Flintlock Muskets)
1 Firearm Specialist Center (Income: 2,000, You are able to produce other types of firearms here like Hand Mortars and Wheellocks.)
1 Rifling Workshop (Income: 5,000, You are able to rifle any firearm and cannon.)
1 Harbor (Income: 10,000, The type of ships you can build here are Sloops, Frigates, Brigs, and Man-O-Wars. 2 Production Slots)
2 Sorcerer Training Center (Income: 50,000, These centers are made to train your sorcerers for any task such as battle, medical, and other. 10 Production Slots)
1 Merchant Post (lets you collect taxes on goods sold in your province)
6 Farmlands (Income: 4,800)
5 Warehouses: 5,000

Public Buildings:
8 Farmland
4 Tavern
2 Brothel
Trading Post
Church (Valander Gods)
Town Watch
Stone Watch Tower
Barracks
Shipyard

Total Income from buildings: 1,639,625 + 15,540

Sordonia
Free Plots: 8
Buildings:
Spoiler
15 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
10 Farmland 8,000
2 Tailor Shops 2,800
2 Repair Shops 2,800
3 Theater 7,500
5 Schools 7,000
3 Doctors Clinic
3 Laboratory 15,000
10 Orphanages 20,000
1 Arena 40,000
3 Bounty Office 15,000
5 Tax Office 40,000
5 Law Firm 4,000
5 Warehouse 5,000
2 Training Yard 2,800 (10 Production Slots)
3 Factory 30,000 (15 Production Slots)

Public Buildings:
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post
2x Church (Phracian Gods)
2x Blacksmith Workshop
2x Shipyard

Total Income from buildings: 1,699,900

Flatzby
Free Plots: 20
Buildings:
Spoiler
3 Factory Complex (Income: 600,000, 3 Imbuing Building, 3 Production Floor, 30 Steam Tools. 30 Production Slots)
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
6 Farmlands (Income: 4,800)
1 Brothel House of Escorts of the Purple Rose (Income: 2,400, Allows the training of Succubus)
1 Inn (Income: 1,200, Allows training of spies)
1 Tavern (Income: 1,800, Allows the training of Assassins)
1 Keep (Income: 6,500)
1 Merchant Post (lets you collect taxes on goods sold in your province)
1 Tailor Shop (Income: 1,400, Allows you to design and produce Uniforms and banners for your army)
1 Repair Shop (Income: 1,400, improves troop morale)
1 Blacksmiths Workshop (Income: 1,200, Production Slots: 5, Produces weapons and armor for your army and for the market)
1 Bowyer Workshop (Income: 1,200, You are able to train Archers, crossbowmen, and other ranged infantry in your training yards.)
1 Siege Engineer Workshop (Income: 1,600, You are able to train artillery crews and siege engineers in your training yards.)
1 Training Yard (Income: 1,200, Production Slots: 5, Allows you to produce and design your own troops)
1 Horse Breeding Farm (Income: 1,800, able to produce cavalry in your training yards. The more farms the more horses you have for your service.
1 Town Guard (Income: 1,800, advanced forms of Militia units can be called upon to defend your lands from invaders.)
2 Stone Watchtowers (improves troop morale and increases loyalty of the troops and civilians in the area)
1 Barracks (improves troop morale and increases loyalty of the troops and civilians in the area)
5 Warehouses: 5,000

Public Buildings:
Total Income from buildings: 2,133,300 + 24,580
[/spoiler]

Warp/Kotte

Spoiler
Current Amount: 79,311,598
Pre Turn Amount: 1,453,649
LPs: 10
Upkeep: 11,750,649

Tax Income: 190,500

Building Total: 11,183,400

Production Total: 78,000,000

Calpella Islands:
Building Slots: 100/100
Building Income: 3,068,800+Merchant Post
Building Upkeep: 65,000

Fajord County:
Building Slots: 82/90
Building Income: 1,174,900+Merchant Post
Building Upkeep: 65,000

Kalia:
Building Slots: 77/80
Building Income: 925,500+ Merchant Post+Trading Post
Building Upkeep: 65,000

Prokaks Islands:
Building Slots: 80/80
Building Income: 1,188,800+Merchant Post/Trading Post
Building Upkeep: 65,000

Lacasse:
Building Slots: 65/70
Building Income: 774,100+Merchant Post
Building Upkeep: 65,000


Contracts

Theodosian Contracts


Subject: Holy League
Mission Type: Combat
Location: Strasbourg, Elk Horn Province, Republic of Haven
Target: Defend Strasbourg
Reward: 100,000
From: Duke Fabian Studer, Duke of the Republic of Haven
Details: Threats from Eastern Theodosia is becoming overwhelming so I ask the overwhelming support of the Western Powers of Theodosia to unite under a Holy League against the threats from the east and from Nerio. I have invited all of the leaders of the west to attend a conference to begin the formation of an alliance to defend and fight all of these threats. We need security for the conference.

Currently attending is King Bastien Vidler VI of the Empire of Kalkar, Grand Chieftain Segeric Felix of the Confederacy of Zondonia, King Markus Kukk V of the Kingdom of Northburgh, King Alexander Freigang I of the Kingdom of Crussia, and King Armans Delluc I of the Kingdom of Vatace.


Nerian Contracts

Subject: Defense of Aenus
Mission Type: Combat
Location: Aenus, Divio Province, Empire of Romanorum/Firedonian Occupied
Target: Aenus
Reward: 100,000
From: General Alexandra Baldhild, Commander of the Firedonian Western Army
Details: Our Army has been in fighting retreat for awhile and with the political unrest back home and the lack of reinforcements and supplies I have ordered all forces under my command to pull back to Firedonian borders. Minus a few key cities that will loosely expand our borders and stop the Romanos form directly striking out motherland. If lost the entire southern lines will be cut off from our northern lines. We cannot let that happen.

Subject: Defense of Arteinder
Mission Type: Combat
Location: Arteinder, Divio Province, Empire of Romanorum/Firedonian Occupied
Target: Arteinder
Reward: 100,000
From: General Alexandra Baldhild, Commander of the Firedonian Western Army
Details: The Romanos are making a push to Arteinder. The city is as important as Aenus in terms of connecting both northern and southern lines. If the Romanos take this city they can directly strike Lipsia Province and with that province in danger we would lose our southern lines and our southern border will be open for Romano raids. This must not happen.

Subject: Defense of Navio
Mission Type: Combat
Location: Navio, Fabrianum Province, Empire of Romanorum/Firedonian Occupied
Target: Navio
Reward: 100,000
From: General Alexandra Baldhild, Commander of the Firedonian Western Army
Details: The Romanos are launching an assault on Navio and if they are able to retake Navio than they would be able to cut off our northern lines from the southern lines and will have a clear line of sight towards our north western border. This cannot happen.

Subject: The Legion
Mission Type: Combat
Location: Sandan Olm
Target: Sandan Tribe
Reward: 50,000 and 2,000 heads of cattle
From: Chieftain Soare Matei of the Sandan Tribe
Details: If you wipe out Legion A we can finally live our lives in peace. (Nope you have command and decide how you want to engage Legion A)

Subject: Battle of Kamae (Cassandrian)
Mission Type: Combat
Location: Kamae, Kina Province, Firedonia
Target: Kamae
Reward: 100,000
From: General Leilani Goode, 3rd Royal Army, Cassandrian Army
Details: Her Majesty Queen Cassandra has ordered our army to capture the city of Kamae from rebel forces. We require some extra padding for our army and need support troops. With this city taken we can make a push towards Rebel capital of Theresia.

Subject: Battle of Kamae (Minervian)
Mission Type: Combat
Location: Kamae, Kina Province, Firedonia
Target: Kamae
Reward: 100,000
From: General Masa Sakamoto, 3rd Queen's Army, Minervian Army
Details: Kamae is the forward defensive point for our defense. With Jadranovo well in Cassandrian hands we require to send the bulk of our forces to a series of forts and villages ahead of Vincentia in order to stop any advance from Jadranovo from threating Theresia. So we need support in order to hope to hold Kamae. The Cassandrians are using country roads to reach the city so they come from the thick woods.

Subject: Battle of Saires (Cassandrians)
Mission Type: Combat
Location: Saires, Patria Province, Firedonia
Target: Saires
Reward: 100,000
From: General Anna Forrest, 1st Royal Army, Cassandrian Army
Details: We have been tasked in clearing Patria Province of rebel forces. Our orders are simple really, clear the city of rebels and any who question the legal right of the Queen. Rebel forces are weak so this should be a quick victory.

Subject: Battle of Saires (Minervians)
Mission Type: Combat
Location: Saires, Patria Province, Firedonia
Target: Saires
Reward: 100,000
From: General Emily Kluge, 2nd Queen's Army, Minervian Army
Details: Our position here is hopeless and without support we will have to pull back. Making an open request for reinforcements to help us hold this city.
It's only funny until someone gets hurt...then it's hilarious!

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Date Martius 1, 901 AA [Turn 3]

Postby Siggymansz » Sun Oct 23, 2016 11:10 pm

Renate Family Page
Renate Military,Generals & Retainers

Characters&Locations
Spoiler
Patrick Renate Romano Power Rangers
Olya Renate (Hammerfest, Bjerom, Crussia)
Aleksandr Smythe Renate Order in Chaos *Accompying Aera of the Order
Laelius Roy Renate Theodosian Motion
Sam Val-Di Renate Romano Power Rangers
Harper Pietro Renate Theodosian Motion
Alannah Renate (Birkwitz, Gottmannsberg, Crussia)
Coghlan Renate (Sordonia, Sordonia, Crussia)
Firmino Renate (Sordonia, Sordonia, Crussia)
Lavonne Renate (Nomisti, Sordonia, Crussia)
Dragarena Renate (Sordonia, Sordonia, Crussia)


Seperate Parties
Romano Power Rangers (In Wilderness North of (5), Bononia Province(6), Romanorum(1))
Patrick Renate
Sam Val-Di Renate
Field Commander Hayden Higginbotham
Praetor Maximilian Haas
Major Boo
Sergio Mendieta
Alexander Riedman
Captain Johan Freidenreich
1st Regiment of Foot of the Purple Rose
1st Regiment of Purple Rose Cavalry
4th Regiment of Purple Rose Cavalry


Order in Chaos (Sandan Olm, Sandan Tribe, Northern Katai) *Accompying Aera of the Order (idk where they are now but they are/were traveling with the Order)
Aleksandr Smythe Renate
Witalis Glab
Captain Samuel Sneed
Sergeant Nikita Solovynov
1st Regiment Vampyre Light Foot
2nd Regiment of Foot of the Purple Rose
2nd Regiment of Purple Rose Cavalry


Theodosian Motion (Lakhalom, Glarus Province, Empire of Kalkar)
Laelius Roy Renate
Harper Pietro Renate
Adam Ivanova
Major Michael Bethmann
Sorcerer Daniil Kozlov
3rd Regiment of Foot of the Purple Rose
3rd Regiment of Purple Rose Cavalry


Cash: 10,396,014 (+500,000) (+3,185,800) = 14,081,814
Leadership Points (LP): 10

Contract:
The Legion (Order in Chaos)
Location: Sandan Olm
Reward: 50,000 and 2,000 heads of cattle

Bjerom
Free Plots: 25
Buildings:
Spoiler
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
1 News Stand (Income: 25,000, Increases the number of news papers you can produce in a greater scale and get a stable income from it.)
6 Schools (Income: 1,400, To allow for basic education to your population.)
2 Doctor Clinic (Income: 1,500, Be able to train doctors and improve the health of your people.)
1 Laboratory (Income: 5,000, To allow the research into medical cures, poisons, and other.)
4 Orphanages 'Renate Houses to Homeless Children' (Income: 8,000, A place to house orphaned and forgotten children.)
1 Tax Office (Income: 8,000, It helps increase the amount you get in taxes.)
1 Law Firm (Income: 4,000, Allows your people to hire lawyers for their defense in court.)
3 Bounty Office (Income: 15,000, Allow you to produce bounty hunters and allows you to effectively hunt outlaws and collect their bounties. )
2 Police Station (A Guardsman station that works as a barracks, armory, and jail house that has a couple of cells. Guardsmen gear is upgraded to firearms and better armor.)
1 Courthouse (Where trials are held for the accused.)
1 Jail House (Allow the housing of more prisoners.)
Military Academy (Income: 5,000, to improve the leadership and tactics of your officers and NCOs. Allows the training of officers.)
2 Drilling Yard (Training your troops here will improve their skill and keep them well drilled for combat.)
1 Factory (Income: 10,000, You are able to produce firearm designs here. Basic Matchlocks with this building alone. 5 Production Slots)
1 Cannon Foundry (Income: 2,500, Where you get to design cannons for your army and market.)
1 Gunsmith (Income: 4,400, Being able to design Flintlock Muskets)
1 Firearm Specialist Center (Income: 2,000, You are able to produce other types of firearms here like Hand Mortars and Wheellocks.)
1 Rifling Workshop (Income: 5,000, You are able to rifle any firearm and cannon.)
1 Harbor (Income: 10,000, The type of ships you can build here are Sloops, Frigates, Brigs, and Man-O-Wars. 2 Production Slots)
2 Sorcerer Training Center (Income: 50,000, These centers are made to train your sorcerers for any task such as battle, medical, and other. 10 Production Slots)
1 Merchant Post (lets you collect taxes on goods sold in your province)
6 Farmlands (Income: 4,800)
5 Warehouses: 5,000

Public Buildings:
8 Farmland
4 Tavern
2 Brothel
Trading Post
Church (Valander Gods)
Town Watch
Stone Watch Tower
Barracks
Shipyard

Total Income from buildings: 1,639,625 + Merchant Post(15,540?)

Sordonia
Free Plots: 3
Buildings:
Spoiler
15 Factory Complex (Income: 2,025,000, 15 Production Floor, 105 Steam Tools. 150 Production Slots)
10 Farmland 8,000
2 Tailor Shops 2,800
2 Repair Shops 2,800
3 Theater 7,500
5 Schools 7,000
3 Doctors Clinic
3 Laboratory 15,000
10 Orphanages 20,000
1 Arena 40,000
3 Bounty Office 15,000
5 Tax Office 40,000
5 Law Firm 4,000
5 Warehouse 5,000
2 Training Yard 2,800 (10 Production Slots)
3 Factory 30,000 (15 Production Slots)

Public Buildings:
12x Farmland
5x Inn
3x Tavern
2x Brothel
1x Trading Post
2x Church (Phracian Gods)
2x Blacksmith Workshop
2x Shipyard

Total Income from buildings: 2,224,900

Flatzby
Free Plots: 20
Buildings:
Spoiler
3 Factory Complex (Income: 600,000, 3 Imbuing Building, 3 Production Floor, 30 Steam Tools. 30 Production Slots)
10 Factory Complex (Income: 1,500,000, 10 Production Floot, 100 Steam Tools. 100 Production Slots)
6 Farmlands (Income: 4,800)
1 Brothel House of Escorts of the Purple Rose (Income: 2,400, Allows the training of Succubus)
1 Inn (Income: 1,200, Allows training of spies)
1 Tavern (Income: 1,800, Allows the training of Assassins)
1 Keep (Income: 6,500)
1 Merchant Post (lets you collect taxes on goods sold in your province)
1 Tailor Shop (Income: 1,400, Allows you to design and produce Uniforms and banners for your army)
1 Repair Shop (Income: 1,400, improves troop morale)
1 Blacksmiths Workshop (Income: 1,200, Production Slots: 5, Produces weapons and armor for your army and for the market)
1 Bowyer Workshop (Income: 1,200, You are able to train Archers, crossbowmen, and other ranged infantry in your training yards.)
1 Siege Engineer Workshop (Income: 1,600, You are able to train artillery crews and siege engineers in your training yards.)
1 Training Yard (Income: 1,200, Production Slots: 5, Allows you to produce and design your own troops)
1 Horse Breeding Farm (Income: 1,800, able to produce cavalry in your training yards. The more farms the more horses you have for your service.
1 Town Guard (Income: 1,800, advanced forms of Militia units can be called upon to defend your lands from invaders.)
2 Stone Watchtowers (improves troop morale and increases loyalty of the troops and civilians in the area)
1 Barracks (improves troop morale and increases loyalty of the troops and civilians in the area)
5 Warehouses: 5,000

Public Buildings:

Total Income from buildings: 2,133,300 + Merchant Post(24,580?)

Total Income: 5,997,825
Total Production Slots: 140(Flatzby)+175(Sordonia)+115(Bjerom) = 430 Production Slots
Production (430 Slots)
Renate Brennholz Mark One Breech-Cap Conversion - 174 Production Slots (Sordonia) Cost 4,200(per unit)
Magicians Boomstick - 30 Production Slots (Flatzby) Cost 4,500(per unit)
The Sloop of Wind - 2 Production Slots (Bjerom) Cost 600,000(per unit)
Renate Purple Flower Folding Bicycle. - 224 Production Slots (Bjerom+Flatzby) Cost 5,000(per unit)

Buy/Sell

Cash after Buy/Sell: 14,081,814
LP after Buy/Sell: 10
Military Upkeep: 3,043,811

Movement:
Romano Power Rangers (In Wilderness North of (5), Bononia Province(6), Romanorum(1))
Order in Chaos with Aera of the Order
Theodosian Motion moving from Lakhalom, Glarus Province, Empire of Kalkar to Elk Horn Province, Republic of Haven allspeed

Other Actions:
Renate One True Howitzer Researching - 1 Turns.
Renate Brennholz Caplock Repeater - 3 Turns.
Carton of Renate Au Revoir Rifle Cartridge - 3 Turns.
Carton of Renate Bonafide Au Revoir Rifle Cartridges - 3 Turns.

=-=-=-=-=-=-=-=-=-=-=-=
Optional Section Here
Last edited by Siggymansz on Sat Oct 29, 2016 10:18 pm, edited 5 times in total.
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Re: LC Season 3

Postby Michael50210 » Tue Oct 25, 2016 2:40 am

The Order

Movement:

Contracts:
The Legion
Defending Jama
The Holy League


Starting money: 135,399,440


Purchases:


Production:

dirne:

5 Factories: 25 slots= 5x Order Heavy Howitzers, 10x Order Standard Howitzers, 10x Order Hellstorm launchers (140mm))
6 Shipyards= 6 slots (Order Reapers)
6 Harbors= 12 slots (Order Peacemakers)


Javantine:
6 Shipyards= 6 slots (Order= Heartbreaker)
6 Harbors= 12 slots (Project Packers)
Number: 3

Total: 54,000,000


Ansveet
7 Shipyards= 7 slots (Order Hornets)
7 Harbors= 14 Slots (Order "Hurricane" Sky Destroyer)


Desat
10 Shipyards= 10 slots (Order Peacemakers)
10 Harbors= 20 slots (Order Murderhobos)

Warta
14 Shipyards= 14 Slots (Order "Hurricane" Sky Destroyer)
12 Harbors= 24 slots (Order Wyverns)



Hilversum
14 Shipyards= 14 Slots (Order Blitzkriegs)
12 Harbors= 24 Slots (Order Wall-Slayers)


Skoverup
5 Shipyards= 5 slots (Order Heartbreakers)
5 Harbors= 10 slots (Order Peacemakers)

Projects:

Project Nonya
Project Pissoff
Project Cookoo
Project Packers


Other actions:
The Republic's forces should start arriving any time now. If a surrender is obtained from the Tuaqi army besieging Jama Derrick will be transferred
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